mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
yet more gun crap
This commit is contained in:
parent
2ddb61e5a4
commit
a0f6f56279
@ -1758,7 +1758,7 @@ public class ModBlocks {
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machine_gascent = new MachineGasCent(Material.iron).setBlockName("machine_gascent").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
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machine_fel = new MachineFEL(Material.iron).setBlockName("machine_fel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
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machine_silex = new MachineSILEX(Material.iron).setBlockName("machine_silex").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
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machine_rotary_furnace = new MachineRotaryFurnace(Material.iron).setBlockName("machine_rotary_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_firebrick");
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machine_rotary_furnace = new MachineRotaryFurnace(Material.iron).setBlockName("machine_rotary_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire");
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machine_crystallizer = new MachineCrystallizer(Material.iron).setBlockName("machine_crystallizer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_crystallizer");
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machine_uf6_tank = new MachineUF6Tank(Material.iron).setBlockName("machine_uf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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@ -578,6 +578,8 @@ public class EntityEffectHandler {
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double y = living.posY;
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double z = living.posZ;
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if(living.isInWater() || living.isWet()) props.fire = 0;
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if(props.fire > 0) {
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props.fire--;
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if((living.ticksExisted + living.getEntityId()) % 15 == 0) living.worldObj.playSoundEffect(living.posX, living.posY + living.height / 2, living.posZ, "random.fizz", 1F, 1.5F + rand.nextFloat() * 0.5F);
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@ -1619,6 +1619,7 @@ public class ModItems {
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public static Item gun_quadro;
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public static Item gun_minigun;
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public static Item gun_missile_launcher;
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public static Item gun_tesla_cannon;
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public static Item ammo_standard;
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@ -6965,6 +6966,7 @@ public class ModItems {
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GameRegistry.registerItem(gun_quadro, gun_quadro.getUnlocalizedName());
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GameRegistry.registerItem(gun_minigun, gun_minigun.getUnlocalizedName());
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GameRegistry.registerItem(gun_missile_launcher, gun_missile_launcher.getUnlocalizedName());
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GameRegistry.registerItem(gun_tesla_cannon, gun_tesla_cannon.getUnlocalizedName());
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GameRegistry.registerItem(ammo_standard, ammo_standard.getUnlocalizedName());
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@ -27,7 +27,7 @@ public class GunFactory {
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/// AMMO ITEMS ///
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ModItems.ammo_debug = new Item().setUnlocalizedName("ammo_debug").setTextureName(RefStrings.MODID + ":ammo_45");
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ModItems.ammo_standard = new ItemEnumMulti(EnumAmmo.class, true, true).setUnlocalizedName("ammo_standard").setTextureName(RefStrings.MODID + ":ammo_standard");
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ModItems.ammo_standard = new ItemEnumMulti(EnumAmmo.class, true, true).setUnlocalizedName("ammo_standard").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_standard");
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/// BULLLET CFGS ///
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ammo_debug = new BulletConfig().setItem(ModItems.ammo_debug).setSpread(0.01F).setRicochetAngle(45).setCasing(CASING44.clone().register("DEBUG0"));
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@ -58,6 +58,7 @@ public class GunFactory {
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XFactoryRocket.init();
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XFactory556mm.init();
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XFactory50.init();
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XFactoryEnergy.init();
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/// PROXY BULLSHIT ///
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MainRegistry.proxy.registerGunCfg();
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@ -58,6 +58,7 @@ public class GunFactoryClient {
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_quadro, new ItemRenderQuadro());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_minigun, new ItemRenderMinigun());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_missile_launcher, new ItemRenderMissileLauncher());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_tesla_cannon, new ItemRenderTeslaCannon());
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//PROJECTILES
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ammo_debug.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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ammo_debug_buckshot.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
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@ -155,6 +156,7 @@ public class GunFactoryClient {
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((ItemGunBaseNT) ModItems.gun_quadro) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_minigun) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_missile_launcher) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_tesla_cannon) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY_MIRROR, LegoClient.HUD_COMPONENT_AMMO_MIRROR);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani) .getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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@ -851,4 +851,27 @@ public class Orchestras {
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if(timer == 27) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.boltClose", 1F, 0.9F);
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}
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};
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public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_TESLA = (stack, ctx) -> {
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EntityLivingBase entity = ctx.entity;
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if(entity.worldObj.isRemote) return;
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AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
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int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
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if(type == AnimType.CYCLE) {
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if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.fire.shredderCycle", 0.25F, 1.5F);
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}
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if(type == AnimType.CYCLE_DRY) {
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if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
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if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.fire.shredderCycle", 0.25F, 1.5F);
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}
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if(type == AnimType.RELOAD) {
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if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
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if(timer == 32) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
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}
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if(type == AnimType.INSPECT) {
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if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
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if(timer == 28) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
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}
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};
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}
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@ -11,6 +11,7 @@ import com.hbm.explosion.vanillant.standard.BlockProcessorStandard;
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import com.hbm.explosion.vanillant.standard.EntityProcessorCrossSmooth;
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import com.hbm.explosion.vanillant.standard.ExplosionEffectWeapon;
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import com.hbm.explosion.vanillant.standard.PlayerProcessorStandard;
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import com.hbm.extprop.HbmLivingProps;
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import com.hbm.items.ModItems;
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import com.hbm.items.weapon.sedna.BulletConfig;
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import com.hbm.items.weapon.sedna.Crosshair;
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@ -30,6 +31,7 @@ import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.BusAnimationKeyframe.IType;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MovingObjectPosition;
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@ -43,7 +45,15 @@ public class XFactory40mm {
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public static BulletConfig g40_heat;
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public static BulletConfig g40_demo;
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public static BulletConfig g40_inc;
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public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_STANDARD_IGNITE = (bullet, mop) -> {
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if(mop.typeOfHit == mop.typeOfHit.ENTITY) {
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if(mop.entityHit instanceof EntityLivingBase) {
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HbmLivingProps props = HbmLivingProps.getData((EntityLivingBase) mop.entityHit);
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props.fire += 200;
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}
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}
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};
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public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_STANDARD_EXPLODE = (bullet, mop) -> {
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Lego.standardExplode(bullet, mop, 5F); bullet.setDead();
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};
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@ -89,7 +99,7 @@ public class XFactory40mm {
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public static void init() {
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g26_flare = new BulletConfig().setItem(EnumAmmo.G26_FLARE).setLife(100).setVel(2F).setGrav(0.035D).setRenderRotations(false).setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0x9E1616).setScale(2F).register("G40Flare"));
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g26_flare = new BulletConfig().setItem(EnumAmmo.G26_FLARE).setLife(100).setVel(2F).setGrav(0.035D).setRenderRotations(false).setOnImpact(LAMBDA_STANDARD_IGNITE).setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0x9E1616).setScale(2F).register("G40Flare"));
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BulletConfig g40_base = new BulletConfig().setLife(200).setVel(2F).setGrav(0.035D);
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g40_he = g40_base.clone().setItem(EnumAmmo.G40_HE).setOnImpact(LAMBDA_STANDARD_EXPLODE).setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0x777777).setScale(2, 2F, 1.5F).register("g40"));
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@ -32,6 +32,7 @@ public class XFactoryBlackPowder {
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.rec(new Receiver(0)
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.dmg(5F).delay(27).reload(67).jam(58).sound("hbm:weapon.fire.blackPowder", 1.0F, 1.0F)
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.mag(new MagazineFullReload(0, 6).addConfigs(stone, flint, iron, shot))
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.offset(0.75, -0.0625, -0.1875D)
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.setupStandardFire().recoil(Lego.LAMBDA_STANDARD_RECOIL))
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.setupStandardConfiguration()
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.anim(LAMBDA_PEPPERBOX_ANIMS).orchestra(Orchestras.ORCHESTRA_PEPPERBOX)
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@ -0,0 +1,66 @@
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package com.hbm.items.weapon.sedna.factory;
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import java.util.function.BiFunction;
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import com.hbm.items.ModItems;
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import com.hbm.items.weapon.sedna.BulletConfig;
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import com.hbm.items.weapon.sedna.Crosshair;
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import com.hbm.items.weapon.sedna.GunConfig;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT;
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import com.hbm.items.weapon.sedna.Receiver;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
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import com.hbm.items.weapon.sedna.mags.MagazineBelt;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.BusAnimationKeyframe.IType;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import net.minecraft.item.ItemStack;
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public class XFactoryEnergy {
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public static BulletConfig energy_tesla;
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public static void init() {
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energy_tesla = new BulletConfig().setItem(EnumAmmo.P9_SP).setSpread(0.01F);
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ModItems.gun_tesla_cannon = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
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.dura(2_000).draw(10).inspect(33).reloadSequential(true).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
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.rec(new Receiver(0)
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.dmg(15F).delay(10).reload(44).jam(19).sound("hbm:weapon.fire.blackPowder", 1.0F, 1.0F)
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.mag(new MagazineBelt().addConfigs(energy_tesla))
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.offset(0.75, -0.125, -0.25)
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.setupStandardFire().recoil(Lego.LAMBDA_STANDARD_RECOIL))
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.setupStandardConfiguration()
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.anim(LAMBDA_TESLA_ANIMS).orchestra(Orchestras.ORCHESTRA_TESLA)
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).setUnlocalizedName("gun_tesla_cannon");
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}
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@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_TESLA_ANIMS = (stack, type) -> {
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switch(type) {
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case EQUIP: return new BusAnimation()
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.addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
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case CYCLE: return new BusAnimation()
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.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, -1, 50, IType.SIN_DOWN).addPos(0, 0, 0, 150, IType.SIN_FULL))
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.addBus("CYCLE", new BusAnimationSequence().addPos(0, 0, 0, 150).addPos(0, 0, 18, 100));
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case CYCLE_DRY: return new BusAnimation()
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.addBus("CYCLE", new BusAnimationSequence().addPos(0, 0, 0, 150).addPos(0, 0, 18, 100));
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case RELOAD: return new BusAnimation()
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.addBus("MAG", new BusAnimationSequence().addPos(0, -8, 0, 250, IType.SIN_UP).addPos(0, -8, 0, 1000).addPos(0, 0, 0, 300))
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.addBus("LIFT", new BusAnimationSequence().addPos(0, 0, 0, 750).addPos(-25, 0, 0, 300, IType.SIN_FULL).addPos(-25, 0, 0, 500).addPos(-27, 0, 0, 100, IType.SIN_DOWN).addPos(-25, 0, 0, 100, IType.SIN_FULL).addPos(-25, 0, 0, 150).addPos(0, 0, 0, 300, IType.SIN_FULL));
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case JAMMED: return new BusAnimation()
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.addBus("MAG", new BusAnimationSequence().addPos(0, 0, 0, 500).addPos(0, -2, 0, 150, IType.SIN_UP).addPos(0, 0, 0, 100))
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.addBus("LIFT", new BusAnimationSequence().addPos(0, 0, 0, 750).addPos(-2, 0, 0, 100, IType.SIN_DOWN).addPos(0, 0, 0, 100, IType.SIN_FULL));
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case INSPECT: return new BusAnimation()
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.addBus("MAG", new BusAnimationSequence()
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.addPos(0, -1, 0, 150).addPos(6, -1, 0, 150).addPos(6, 12, 0, 350, IType.SIN_DOWN).addPos(6, -2, 0, 350, IType.SIN_UP).addPos(6, -1, 0, 50)
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.addPos(6, -1, 0, 100).addPos(0, -1, 0, 150, IType.SIN_FULL).addPos(0, 0, 0, 150, IType.SIN_UP))
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.addBus("SPEEN", new BusAnimationSequence().addPos(0, 0, 0, 300).addPos(360, 0, 0, 700))
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.addBus("LIFT", new BusAnimationSequence().addPos(0, 0, 0, 1450).addPos(-2, 0, 0, 100, IType.SIN_DOWN).addPos(0, 0, 0, 100, IType.SIN_FULL));
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}
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return null;
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};
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}
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@ -0,0 +1,26 @@
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package com.hbm.render.item.weapon.sedna;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderTeslaCannon implements IItemRenderer {
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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// TODO Auto-generated method stub
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}
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}
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@ -50,6 +50,8 @@ public class RenderInfoSystem {
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if(event.type != ElementType.CROSSHAIRS)
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return;
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//this.messages.put(-666, new InfoEntry("Halloween Preview", 666_666));
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if(this.messages.isEmpty())
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return;
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@ -167,13 +169,8 @@ public class RenderInfoSystem {
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@Override
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public int compareTo(Object o) {
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if(!(o instanceof InfoEntry)) {
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return 0;
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}
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if(!(o instanceof InfoEntry)) { return 0; }
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InfoEntry other = (InfoEntry) o;
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return this.millis < other.millis ? -1 : this.millis > other.millis ? 1 : 0;
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}
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}
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@ -1156,7 +1156,10 @@ item.ammo_standard.bmg50_equestrian.name=.50 BMG Zerstörer
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item.ammo_standard.bmg50_fmj.name=.50 BMG Patrone (Vollmantelgeschoss)
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item.ammo_standard.bmg50_jhp.name=.50 BMG Patrone (Hohlspitz)
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item.ammo_standard.bmg50_sp.name=.50 BMG Patrone (Teilmantelgeschoss)
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item.ammo_standard.flame_diesel.name=Dieseltank
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item.ammo_standard.flame_balefire.name=Flammenwerferbrennstoff, Balefire
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item.ammo_standard.flame_diesel.name=Flammenwerferbrennstoff, Diesel
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item.ammo_standard.flame_gas.name=Flammenwerferbrennstoff, Gas
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item.ammo_standard.flame_napalm.name=Flammenwerferbrennstoff, Napalm
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item.ammo_standard.g12.name=Kaliber 12 Schrot
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item.ammo_standard.g12_anthrax.name=Kaliber 12 Anthrax
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item.ammo_standard.g12_bp.name=Kaliber 12 Schwarzpulver
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@ -1168,7 +1171,7 @@ item.ammo_standard.g12_flechette.name=Kaliber 12 Flechett
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item.ammo_standard.g12_magnum.name=Kaliber 12 Magnum
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item.ammo_standard.g12_phosphorus.name=Kaliber 12 Phosphor
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item.ammo_standard.g12_slug.name=Kaliber 12 Laufgeschoss
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item.ammo_standard.g23_flare.name=Signalpatrone
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item.ammo_standard.g26_flare.name=Signalpatrone
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item.ammo_standard.g40_demo.name=40mm Abrissgranate
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item.ammo_standard.g40_he.name=40mm Sprenggranate
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item.ammo_standard.g40_heat.name=40mm Hohlladungsgranate
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@ -2107,7 +2110,10 @@ item.grenade_smart.name=Smart-Granate
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item.grenade_strong.name=Verbesserte Handgranate
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item.grenade_tau.name=Taugranate
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item.grenade_zomg.name=Negativenergie-Paarvernichtungsgranate
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item.gun_am180.name=Schallgedämpfte Maschinenpistole
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item.gun_ar15.name=Josh
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item.gun_autoshotgun.name=Auto-Flinte
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item.gun_autoshotgun_sexy.name=Sexy
|
||||
item.gun_avenger.name=CZ57 Avenger-Minigun
|
||||
item.gun_b92.name=§9B92 Energiepistole§r
|
||||
item.gun_b92_ammo.name=§9B92-Energiezelle§r
|
||||
@ -2124,6 +2130,7 @@ item.gun_bolter_digamma.name=Digammagewehr
|
||||
item.gun_calamity.name=Knochensäge
|
||||
item.gun_calamity_ammo.name=.50 BMG Patrone (LEGACY)
|
||||
item.gun_calamity_dual.name=Sattelkanone
|
||||
item.gun_carbine.name=Karabiner
|
||||
item.gun_chemthrower.name=Chemowerfer
|
||||
item.gun_coilgun.name=Gaußpistole
|
||||
item.gun_cryocannon.name=Kyro-Kanone
|
||||
@ -2142,9 +2149,15 @@ item.gun_euthanasia_ammo.name=Spritze
|
||||
item.gun_fatman.name=M42 Nukleares Katapult "Fat Man"
|
||||
item.gun_fatman_ammo.name=Miniatombombe (LEGACY)
|
||||
item.gun_fireext.name=Feuerlöscher
|
||||
item.gun_flamer.name=Herr Topaz
|
||||
item.gun_flamer.name=Flammenwerfer
|
||||
item.gun_flaregun.name=Signalpistole
|
||||
item.gun_flechette.name=Flechet-Gewehr
|
||||
item.gun_folly.name=Prototyp Digamma "Irrsinn"
|
||||
item.gun_g3.name=Sturmgewehr
|
||||
item.gun_greasegun.name=Grease Gun
|
||||
item.gun_heavy_revolver.name=Schwerer Revolver
|
||||
item.gun_heavy_revolver_lilmac.name=Little Macintosh
|
||||
item.gun_henry.name=Repetiergewehr
|
||||
item.gun_hk69.name=Granatenpistole
|
||||
item.gun_hp.name=HPP Lazerjet
|
||||
item.gun_hp_ammo.name=Tintenpatrone
|
||||
@ -2158,16 +2171,24 @@ item.gun_kit_2.name=Waffenreparatursatz
|
||||
item.gun_ks23.name=Samuel die dicke Flinte
|
||||
item.gun_lacunae.name=CZ33 Abaddon
|
||||
item.gun_lacunae_ammo.name=5mm Patrone (LEGACY)
|
||||
item.gun_lag.name=Komisch lange Pistole
|
||||
item.gun_lever_action.name=Mare's Leg (Original)
|
||||
item.gun_lever_action_ammo.name=12x74 Schrotmunition (LEGACY)
|
||||
item.gun_lever_action_dark.name=Mare's Leg (Dunkel)
|
||||
item.gun_lever_action_sonata.name=Verkehrter Mare's Leg
|
||||
item.gun_lever_action_sonata_2.name=§cSonatas Mikrophon§r
|
||||
item.gun_liberator.name=Liberator
|
||||
item.gun_light_revolver.name=Kipplaufrevolver
|
||||
item.gun_light_revolver_dani.name=Tag und Nacht
|
||||
item.gun_lunatic_marksman.name=Lunatic-Scharfschützengewehr
|
||||
item.gun_m2.name=üsMG
|
||||
item.gun_minigun.name=CZ53 Persönliche Minigun
|
||||
item.gun_maresleg.name=Repetierflinte
|
||||
item.gun_maresleg_akimbo.name=Repetierflinten
|
||||
item.gun_maresleg_broken.name=Broken
|
||||
item.gun_minigun.name=Minigun
|
||||
item.gun_mirv.name=M42 Nukleares Katapult "Experimentelles MIRV"
|
||||
item.gun_mirv_ammo.name=Achtfaches MIRV (LEGACY)
|
||||
item.gun_missile_launcher.name=Raketenwerfer
|
||||
item.gun_moist_nugget.name=Mosin-Nagant
|
||||
item.gun_mp.name=Maschinengewehr des Pazifisten
|
||||
item.gun_mp40.name=Maschinenpistole
|
||||
@ -2180,7 +2201,7 @@ item.gun_osipr_ammo.name=Dunkler Energiepuls-Plug
|
||||
item.gun_osipr_ammo2.name=Combine Ball
|
||||
item.gun_panzerschreck.name=Panzerschreck
|
||||
item.gun_proto.name=M42 Nukleares Katapult "Proto MIRV"
|
||||
item.gun_quadro.name=Quattro Formaggi
|
||||
item.gun_quadro.name=Vierfachraketenwerfer
|
||||
item.gun_remington.name=バイデン ブラスト [BIDEN BLAST]
|
||||
item.gun_revolver.name=Verbesserter Revolver
|
||||
item.gun_revolver_ammo.name=Bleipatrone
|
||||
@ -2213,6 +2234,7 @@ item.gun_sauer.name=Stan Sauers Schrotflinte
|
||||
item.gun_skystinger.name=The One Sky Stinger
|
||||
item.gun_spark.name=Die Zündkerze
|
||||
item.gun_spark_ammo.name=Elektromagnetische Katusche
|
||||
item.gun_spas12.name=SPAS-12
|
||||
item.gun_stinger.name=FIM-92 Stinger
|
||||
item.gun_stinger_ammo.name=Stinger-Rakete (LEGACY)
|
||||
item.gun_super_shotgun.name=Super Shotgun
|
||||
@ -2221,7 +2243,7 @@ item.gun_thompson.name=Thompson Maschinenpistole
|
||||
item.gun_uac_pistol.name=UAC .45 Pistole
|
||||
item.gun_uboinik.name=Ubojnik
|
||||
item.gun_uboinik_ammo.name=12x70 Schrotmunition (LEGACY)
|
||||
item.gun_uzi.name=IMI Uzi
|
||||
item.gun_uzi.name=Uzi
|
||||
item.gun_uzi_ammo.name=.22 lfB Patrone (LEGACY)
|
||||
item.gun_uzi_saturnite.name=Saturnit-Uzi
|
||||
item.gun_uzi_saturnite_silencer.name=Saturnit-Uzi mit Schalldämpfer
|
||||
|
||||
@ -1879,7 +1879,10 @@ item.ammo_standard.bmg50_equestrian.name=.50 BMG Demolisher
|
||||
item.ammo_standard.bmg50_fmj.name=.50 BMG Round (Full Metal Jacket)
|
||||
item.ammo_standard.bmg50_jhp.name=.50 BMG Round (Jacketed Hollow Point)
|
||||
item.ammo_standard.bmg50_sp.name=.50 BMG Round (Soft Point)
|
||||
item.ammo_standard.flame_diesel.name=Diesel Tank
|
||||
item.ammo_standard.flame_balefire.name=Flamer Fuel, Balefire
|
||||
item.ammo_standard.flame_diesel.name=Flamer Fuel, Diesel
|
||||
item.ammo_standard.flame_gas.name=Flamer Fuel, Gas
|
||||
item.ammo_standard.flame_napalm.name=Flamer Fuel, Napalm
|
||||
item.ammo_standard.g12.name=12 Gauge Buckshot
|
||||
item.ammo_standard.g12_anthrax.name=12 Gauge Anthrax Shell
|
||||
item.ammo_standard.g12_bp.name=12 Gauge Black Powder Buckshot
|
||||
@ -1891,7 +1894,7 @@ item.ammo_standard.g12_flechette.name=12 Gauge Flechette Shell
|
||||
item.ammo_standard.g12_magnum.name=12 Gauge Magnum Shell
|
||||
item.ammo_standard.g12_phosphorus.name=12 Gauge Phosphorus Shell
|
||||
item.ammo_standard.g12_slug.name=12 Gauge Slug
|
||||
item.ammo_standard.g23_flare.name=Signal Flare
|
||||
item.ammo_standard.g26_flare.name=Signal Flare
|
||||
item.ammo_standard.g40_demo.name=40mm Grenade, Demolition
|
||||
item.ammo_standard.g40_he.name=40mm Grenade, High-Explosive
|
||||
item.ammo_standard.g40_heat.name=40mm Grenade, Shaped Charge
|
||||
@ -2913,7 +2916,10 @@ item.grenade_tau.name=Tau Grenade
|
||||
item.grenade_zomg.name=Negative Energy Pair Annihilation Grenade
|
||||
item.glyphid_gland.name= Gland
|
||||
item.glyphid_gland_empty.name= Glyphid's Fluid Gland
|
||||
item.gun_am180.name=Silenced Submachine Gun
|
||||
item.gun_ar15.name=Josh
|
||||
item.gun_autoshotgun.name=Auto Shotgun
|
||||
item.gun_autoshotgun_sexy.name=Sexy
|
||||
item.gun_avenger.name=CZ57 Avenger Minigun
|
||||
item.gun_b92.name=§9B92 Energy Pistol§r
|
||||
item.gun_b92_ammo.name=§9B92 Energy Cell§r
|
||||
@ -2931,6 +2937,7 @@ item.gun_bolter_digamma.name=Digamma Gun
|
||||
item.gun_calamity.name=Buzzsaw
|
||||
item.gun_calamity_ammo.name=.50 BMG Round (LEGACY)
|
||||
item.gun_calamity_dual.name=Saddle Gun
|
||||
item.gun_carbine.name=Carbine
|
||||
item.gun_chemthrower.name=Chemthrower
|
||||
item.gun_coilgun.name=Coilgun
|
||||
item.gun_congolake.name=Congo Lake
|
||||
@ -2950,10 +2957,16 @@ item.gun_euthanasia_ammo.name=Syringe
|
||||
item.gun_fatman.name=M42 Nuclear Catapult "Fat Man"
|
||||
item.gun_fatman_ammo.name=Mini Nuke (LEGACY)
|
||||
item.gun_fireext.name=Fire Extinguisher
|
||||
item.gun_flamer.name=Mister Topaz
|
||||
item.gun_flamer.name=Flamethrower
|
||||
item.gun_flaregun.name=Flare Gun
|
||||
item.gun_flechette.name=Flechette Rifle
|
||||
item.gun_folly.name=Prototype Digamma "Folly"
|
||||
item.gun_g3.name=Assault Rifle
|
||||
item.gun_glass_cannon.name=The Glass Cannon
|
||||
item.gun_greasegun.name=Grease Gun
|
||||
item.gun_heavy_revolver.name=Heavy Revolver
|
||||
item.gun_heavy_revolver_lilmac.name=Little Macintosh
|
||||
item.gun_henry.name=Lever Action Rifle
|
||||
item.gun_hk69.name=Grenade Pistol
|
||||
item.gun_hp.name=HPP Lazerjet
|
||||
item.gun_hp_ammo.name=Ink Cartridge
|
||||
@ -2967,16 +2980,24 @@ item.gun_kit_2.name=Gun Repair Kit
|
||||
item.gun_ks23.name=Samuel the Big Shotgun
|
||||
item.gun_lacunae.name=CZ33 Abaddon
|
||||
item.gun_lacunae_ammo.name=5mm Round (LEGACY)
|
||||
item.gun_lag.name=Comically Long Pistol
|
||||
item.gun_lever_action.name=Mare's Leg (Original)
|
||||
item.gun_lever_action_ammo.name=12x74 Buckshot (LEGACY)
|
||||
item.gun_lever_action_dark.name=Mare's Leg (Dark)
|
||||
item.gun_lever_action_sonata.name=Flipped Mare's Leg
|
||||
item.gun_lever_action_sonata_2.name=§cSonata's Microphone§r
|
||||
item.gun_liberator.name=Liberator
|
||||
item.gun_light_revolver.name=Break-Action Revolver
|
||||
item.gun_light_revolver_dani.name=Day And Night
|
||||
item.gun_lunatic_marksman.name=Lunatic Sniper Rifle
|
||||
item.gun_m2.name=Ma Deuce
|
||||
item.gun_minigun.name=CZ53 Personal Minigun
|
||||
item.gun_maresleg.name=Lever Action Shotgun
|
||||
item.gun_maresleg_akimbo.name=Lever Action Shotguns
|
||||
item.gun_maresleg_broken.name=Broken
|
||||
item.gun_minigun.name=Minigun
|
||||
item.gun_mirv.name=M42 Nuclear Catapult "Experimental MIRV"
|
||||
item.gun_mirv_ammo.name=Eightfold MIRV (LEGACY)
|
||||
item.gun_missile_launcher.name=Missile Launcher
|
||||
item.gun_moist_nugget.name=Mosin-Nagant
|
||||
item.gun_mp.name=Pacifist's Machine Gun
|
||||
item.gun_mp40.name=Submachine Gun
|
||||
@ -2989,7 +3010,7 @@ item.gun_osipr_ammo.name=Dark Energy Pulse Plug
|
||||
item.gun_osipr_ammo2.name=Combine Ball
|
||||
item.gun_panzerschreck.name=Panzerschreck
|
||||
item.gun_proto.name=M42 Nuclear Catapult "Proto MIRV"
|
||||
item.gun_quadro.name=Quattro Formaggi
|
||||
item.gun_quadro.name=Quad Rocket Launcher
|
||||
item.gun_remington.name=バイデン ブラスト [BIDEN BLAST]
|
||||
item.gun_revolver.name=Enhanced Revolver
|
||||
item.gun_revolver_ammo.name=Lead Bullet
|
||||
@ -3022,7 +3043,7 @@ item.gun_sauer.name=Stan Sauer's Shotgun
|
||||
item.gun_skystinger.name=The One Sky Stinger
|
||||
item.gun_spark.name=Spark Plug
|
||||
item.gun_spark_ammo.name=Electromagnetic Cartridge
|
||||
item.gun_spas12.name=SPAS-12 Shotgun
|
||||
item.gun_spas12.name=SPAS-12
|
||||
item.gun_stinger.name=FIM-92 Stinger
|
||||
item.gun_stinger_ammo.name=Stinger Rocket (LEGACY)
|
||||
item.gun_super_shotgun.name=Super Shotgun
|
||||
@ -3032,7 +3053,7 @@ item.gun_thompson.name=Thompson Submachine Gun
|
||||
item.gun_uac_pistol.name=UAC .45 Pistol
|
||||
item.gun_uboinik.name=Uboinik
|
||||
item.gun_uboinik_ammo.name=12x70 Buckshot (LEGACY)
|
||||
item.gun_uzi.name=IMI Uzi
|
||||
item.gun_uzi.name=Uzi
|
||||
item.gun_uzi_ammo.name=.22 LR Round (LEGACY)
|
||||
item.gun_uzi_saturnite.name=Saturnite Uzi
|
||||
item.gun_uzi_saturnite_silencer.name=Saturnite Uzi with Silencer
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 3.7 KiB |
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Reference in New Issue
Block a user