mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
all new NBTStructureLib features up to structure block (coming next)
This commit is contained in:
parent
a4a08aa9cd
commit
a32b04ed14
@ -13,6 +13,7 @@ import net.minecraft.command.ICommandSender;
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import net.minecraft.command.PlayerNotFoundException;
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import net.minecraft.command.WrongUsageException;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.ChatComponentText;
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import net.minecraft.util.ChatComponentTranslation;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.MathHelper;
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@ -71,6 +72,8 @@ public class CommandLocate extends CommandBase {
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ChatComponentTranslation message = new ChatComponentTranslation("commands.locate.success.coordinates", structure.name, pos.chunkXPos * 16, pos.chunkZPos * 16);
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message.getChatStyle().setColor(EnumChatFormatting.GREEN);
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sender.addChatMessage(message);
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} else if (args[0].equals("list")) {
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sender.addChatMessage(new ChatComponentText(String.join(", ", NBTStructure.listStructures())));
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} else {
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throw new WrongUsageException(getCommandUsage(sender), new Object[0]);
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}
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@ -105,9 +108,9 @@ public class CommandLocate extends CommandBase {
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return Collections.emptyList();
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if(args.length == 1)
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return getListOfStringsMatchingLastWord(args, "structure");
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return getListOfStringsMatchingLastWord(args, "structure", "list");
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if(args.length == 2) {
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if(args.length == 2 && args[0].equals("structure")) {
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List<String> structures = NBTStructure.listStructures();
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return getListOfStringsMatchingLastWord(args, structures.toArray(new String[structures.size()]));
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}
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@ -9,17 +9,47 @@ import net.minecraft.world.gen.structure.StructureComponent.BlockSelector;
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// Assigned to a Component to build
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public class JigsawPiece {
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// Translates a given name into a jigsaw piece, for serialization
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protected static Map<String, JigsawPiece> jigsawMap = new HashMap<>();
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// Translates a given name into a jigsaw piece, for serialization
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protected static Map<String, JigsawPiece> jigsawMap = new HashMap<>();
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public final String name;
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public final NBTStructure structure;
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// Block modifiers, for randomization and terrain matching
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/**
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* Replaces matching blocks using the result of a BlockSelector
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*/
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public Map<Block, BlockSelector> blockTable;
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public boolean conformToTerrain = false; // moves every single column to the terrain (digging out trenches, natural formations)
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public boolean alignToTerrain = false; // aligns this component y-level individually, without moving individual columns (village houses)
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public int heightOffset = 0; // individual offset for the structure
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/**
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* Moves every single column to the terrain (for digging out trenches, natural formations, etc)
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*/
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public boolean conformToTerrain = false;
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/**
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* Aligns this component y-level individually, without moving individual columns (like village houses)
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*/
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public boolean alignToTerrain = false;
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/**
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* Height offset for this structure piece, -1 will sink the floor flush into the ground
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*/
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public int heightOffset = 0;
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/**
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* Will fill any air gap beneath the jigsaw piece using the given selector
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*/
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public BlockSelector platform;
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/**
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* If greater than 0, will limit the number of times this piece can spawn in a structure
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*/
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public int instanceLimit = 0;
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/**
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* If set, will continue generation beyond the defined limits until this piece exists at least once
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*/
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public boolean required = false;
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public JigsawPiece(String name, NBTStructure structure) {
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this(name, structure, 0);
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@ -23,6 +23,11 @@ public class JigsawPool {
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totalWeight += weight;
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}
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public int getAverageWeight() {
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if(pieces.size() == 0) return 1;
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return totalWeight / pieces.size();
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}
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protected JigsawPool clone() {
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JigsawPool clone = new JigsawPool();
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clone.pieces = new ArrayList<>(this.pieces);
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@ -18,6 +18,7 @@ import com.hbm.util.Tuple.Pair;
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import com.hbm.util.Tuple.Quartet;
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import com.hbm.util.fauxpointtwelve.BlockPos;
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import com.hbm.world.gen.nbt.SpawnCondition.WorldCoordinate;
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import com.hbm.world.gen.nbt.selector.BiomeBlockSelector;
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import cpw.mods.fml.common.registry.GameRegistry;
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import net.minecraft.block.*;
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@ -57,9 +58,11 @@ public class NBTStructure {
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private static Map<String, SpawnCondition> namedMap = new HashMap<>();
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protected static Map<Integer, List<SpawnCondition>> weightedMap = new HashMap<>();
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protected static Map<Integer, List<SpawnCondition>> spawnMap = new HashMap<>();
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protected static Map<Integer, List<SpawnCondition>> customSpawnMap = new HashMap<>();
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private static Map<Integer, Map<Integer, WeightedSpawnList>> validBiomeCache = new HashMap<>();
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private String name;
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private boolean isLoaded;
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@ -84,6 +87,15 @@ public class NBTStructure {
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}
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}
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public NBTStructure(String name, InputStream stream) {
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this.name = name;
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loadStructure(stream);
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}
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public String getName() {
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return name.substring(0, name.length() - 4); // trim .nbt
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}
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public static void register() {
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MapGenStructureIO.registerStructure(Start.class, "NBTStructures");
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MapGenStructureIO.func_143031_a(Component.class, "NBTComponents");
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@ -102,10 +114,8 @@ public class NBTStructure {
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return;
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}
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List<SpawnCondition> weightedList = weightedMap.computeIfAbsent(dimensionId, integer -> new ArrayList<SpawnCondition>());
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for(int i = 0; i < spawn.spawnWeight; i++) {
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weightedList.add(spawn);
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}
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List<SpawnCondition> spawnList = spawnMap.computeIfAbsent(dimensionId, integer -> new ArrayList<SpawnCondition>());
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spawnList.add(spawn);
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}
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public static void registerStructure(SpawnCondition spawn, int[] dimensionIds) {
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@ -122,10 +132,8 @@ public class NBTStructure {
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public static void registerNullWeight(int dimensionId, int weight, Predicate<BiomeGenBase> predicate) {
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SpawnCondition spawn = new SpawnCondition(weight, predicate);
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List<SpawnCondition> weightedList = weightedMap.computeIfAbsent(dimensionId, integer -> new ArrayList<SpawnCondition>());
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for(int i = 0; i < spawn.spawnWeight; i++) {
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weightedList.add(spawn);
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}
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List<SpawnCondition> spawnList = spawnMap.computeIfAbsent(dimensionId, integer -> new ArrayList<SpawnCondition>());
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spawnList.add(spawn);
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}
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// Presents a list of all structures registered (so far)
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@ -473,9 +481,7 @@ public class NBTStructure {
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Block block = transformBlock(state.definition, null, world.rand);
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int meta = transformMeta(state.definition, null, coordBaseMode);
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if(ry < 0 || ry >= world.getHeight()) continue;
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Block existing = world.getBlock(rx, ry, rz);
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if(existing == Blocks.bedrock) continue;
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if(ry < 1) continue;
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world.setBlock(rx, ry, rz, block, meta, 2);
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@ -535,12 +541,30 @@ public class NBTStructure {
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int minZ = Math.min(rotMinZ, rotMaxZ);
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int maxZ = Math.max(rotMinZ, rotMaxZ);
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if(piece.blockTable != null || piece.platform != null) {
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BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(generatingBounds.getCenterX(), generatingBounds.getCenterZ());
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if(piece.blockTable != null) {
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for(BlockSelector selector : piece.blockTable.values()) {
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if(selector instanceof BiomeBlockSelector) {
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((BiomeBlockSelector) selector).nextBiome = biome;
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}
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}
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}
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if(piece.platform instanceof BiomeBlockSelector) {
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((BiomeBlockSelector) piece.platform).nextBiome = biome;
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}
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}
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for(int bx = minX; bx <= maxX; bx++) {
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for(int bz = minZ; bz <= maxZ; bz++) {
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int rx = rotateX(bx, bz, coordBaseMode) + totalBounds.minX;
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int rz = rotateZ(bx, bz, coordBaseMode) + totalBounds.minZ;
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int oy = piece.conformToTerrain ? world.getTopSolidOrLiquidBlock(rx, rz) + piece.heightOffset : totalBounds.minY;
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boolean hasBase = false;
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for(int by = 0; by < size.y; by++) {
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BlockState state = blockArray[bx][by][bz];
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if(state == null) continue;
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@ -550,9 +574,7 @@ public class NBTStructure {
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Block block = transformBlock(state.definition, piece.blockTable, world.rand);
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int meta = transformMeta(state.definition, piece.blockTable, coordBaseMode);
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if(ry < 0 || ry >= world.getHeight()) continue;
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Block existing = world.getBlock(rx, ry, rz);
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if(existing == Blocks.bedrock) continue;
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if(ry < 1) continue;
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world.setBlock(rx, ry, rz, block, meta, 2);
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@ -560,6 +582,16 @@ public class NBTStructure {
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TileEntity te = buildTileEntity(world, block, worldItemPalette, state.nbt, coordBaseMode, structureName);
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world.setTileEntity(rx, ry, rz, te);
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}
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if(by == 0 && piece.platform != null && !block.getMaterial().isReplaceable()) hasBase = true;
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}
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if(hasBase && !piece.conformToTerrain) {
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for(int y = oy - 1; y > 0; y--) {
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if(!world.getBlock(rx, y, rz).isReplaceable(world, rx, y, rz)) break;
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piece.platform.selectBlocks(world.rand, 0, 0, 0, false);
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world.setBlock(rx, y, rz, piece.platform.func_151561_a(), piece.platform.getSelectedBlockMetaData(), 2);
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}
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}
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}
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}
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@ -940,6 +972,8 @@ public class NBTStructure {
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List<Component> queuedComponents = new ArrayList<>();
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if(spawn.structure == null) queuedComponents.add(startComponent);
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Set<JigsawPiece> requiredPieces = findRequiredPieces(spawn);
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// Iterate through and build out all the components we intend to spawn
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while(!queuedComponents.isEmpty()) {
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queuedComponents.sort((a, b) -> b.priority - a.priority); // sort by placement priority descending
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@ -956,7 +990,10 @@ public class NBTStructure {
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if(fromComponent.piece.structure.fromConnections == null) continue;
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int distance = getDistanceTo(fromComponent.getBoundingBox());
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boolean fallbacksOnly = this.components.size() >= spawn.sizeLimit || distance >= spawn.rangeLimit;
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// Only generate fallback pieces once we hit our size limit, unless we have a required component
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// Note that there is a HARD limit of 1024 pieces to prevent infinite generation
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boolean fallbacksOnly = requiredPieces.size() == 0 && (components.size() >= spawn.sizeLimit || distance >= spawn.rangeLimit) || components.size() > 1024;
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for(List<JigsawConnection> unshuffledList : fromComponent.piece.structure.fromConnections) {
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List<JigsawConnection> connectionList = new ArrayList<>(unshuffledList);
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@ -994,6 +1031,8 @@ public class NBTStructure {
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if(nextComponent != null) {
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addComponent(nextComponent, fromConnection.placementPriority);
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queuedComponents.add(nextComponent);
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requiredPieces.remove(nextComponent.piece);
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} else {
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// If we failed to fit anything in, grab something from the fallback pool, ignoring bounds check
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// unless we are perfectly abutting another piece, so grid layouts can work!
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@ -1043,6 +1082,22 @@ public class NBTStructure {
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return new BlockPos(x, y, z);
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}
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private Set<JigsawPiece> findRequiredPieces(SpawnCondition spawn) {
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Set<JigsawPiece> requiredPieces = new HashSet<>();
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if(spawn.pools == null) return requiredPieces;
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for(JigsawPool pool : spawn.pools.values()) {
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for(Pair<JigsawPiece, Integer> weight : pool.pieces) {
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if(weight.getKey().required) {
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requiredPieces.add(weight.getKey());
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}
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}
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}
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return requiredPieces;
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}
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private Component buildNextComponent(Random rand, SpawnCondition spawn, JigsawPool pool, Component fromComponent, JigsawConnection fromConnection) {
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JigsawPiece nextPiece = pool.get(rand);
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if(nextPiece == null) {
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@ -1050,6 +1105,17 @@ public class NBTStructure {
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return null;
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}
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if(nextPiece.instanceLimit > 0) {
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int instances = 0;
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for(Object component : components) {
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if(component instanceof Component && ((Component) component).piece == nextPiece) {
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instances++;
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if(instances >= nextPiece.instanceLimit) return null;
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}
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}
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}
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List<JigsawConnection> connectionPool = nextPiece.structure.getConnectionPool(fromConnection.dir, fromConnection.targetName);
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if(connectionPool == null || connectionPool.isEmpty()) {
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MainRegistry.logger.warn("[Jigsaw] No valid connections for: " + fromConnection.targetName + " - in piece: " + nextPiece.name);
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@ -1153,7 +1219,7 @@ public class NBTStructure {
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}
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}
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if (!weightedMap.containsKey(worldObj.provider.dimensionId))
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if (!spawnMap.containsKey(worldObj.provider.dimensionId))
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return null;
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int x = chunkX;
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@ -1189,11 +1255,35 @@ public class NBTStructure {
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}
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private SpawnCondition findSpawn(BiomeGenBase biome) {
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List<SpawnCondition> spawnList = weightedMap.get(worldObj.provider.dimensionId);
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Map<Integer, WeightedSpawnList> dimensionCache = validBiomeCache.computeIfAbsent(worldObj.provider.dimensionId, integer -> new HashMap<>());
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for(int i = 0; i < 64; i++) {
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SpawnCondition spawn = spawnList.get(rand.nextInt(spawnList.size()));
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if(spawn.isValid(biome)) return spawn;
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WeightedSpawnList filteredList;
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if(!dimensionCache.containsKey(biome.biomeID)) {
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List<SpawnCondition> spawnList = spawnMap.get(worldObj.provider.dimensionId);
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filteredList = new WeightedSpawnList();
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for(SpawnCondition spawn : spawnList) {
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if(spawn.isValid(biome)) {
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filteredList.add(spawn);
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filteredList.totalWeight += spawn.spawnWeight;
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}
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}
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dimensionCache.put(biome.biomeID, filteredList);
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} else {
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filteredList = dimensionCache.get(biome.biomeID);
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}
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if(filteredList.totalWeight == 0) return null;
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int weight = rand.nextInt(filteredList.totalWeight);
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for(SpawnCondition spawn : filteredList) {
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weight -= spawn.spawnWeight;
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if(weight < 0) {
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return spawn;
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}
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}
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return null;
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@ -1201,4 +1291,10 @@ public class NBTStructure {
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}
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private static class WeightedSpawnList extends ArrayList<SpawnCondition> {
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public int totalWeight = 0;
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}
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}
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@ -18,34 +18,70 @@ public class SpawnCondition {
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public final String name;
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// If defined, will spawn a single jigsaw piece, for single nbt structures
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/**
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* If defined, will spawn a single jigsaw piece, for single nbt structures
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*/
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public JigsawPiece structure;
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// If defined, will spawn in a non-nbt structure component
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/**
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* If defined, will spawn in a non-nbt structure component
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*/
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public Function<Quartet<World, Random, Integer, Integer>, StructureStart> start;
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// If defined, will override regular spawn location checking, for placing at specific coordinates or with special rules
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/**
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* If defined, will override regular spawn location checking, for placing at specific coordinates or with special rules
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*/
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public Predicate<WorldCoordinate> checkCoordinates;
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// Our regular spawning mechanics, based on biome, you should generally use these
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/**
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* Defines whether the current biome is valid for spawning this structure
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*/
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public Predicate<BiomeGenBase> canSpawn;
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/**
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* The chance of this structure spawning relative to others,
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* higher weights will spawn more often.
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*/
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public int spawnWeight = 1;
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// Named jigsaw pools that are referenced within the structure
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/**
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* Named jigsaw pools that are referenced by jigsaw blocks within the structure
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*/
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public Map<String, JigsawPool> pools;
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/**
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* The name of the "core" pool, which the structure starts generation from,
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* must be a name of a pool defined within `pool`
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*/
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public String startPool;
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// Maximum amount of components in this structure
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/**
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* Maximum amount of components in this structure.
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* Once the structure reaches this many components,
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* it will only generate fallback pieces and stop
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*
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* Note: there is a hard limit of 1024 pieces to prevent infinite generation,
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* even if some pieces are marked as required!
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*/
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public int sizeLimit = 8;
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// How far the structure can extend horizontally from the center, maximum of 128
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// This could be increased by changing GenStructure:range from 8, but this is already quite reasonably large
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// This could be increased by changing GenStructure:range from 8, but this is
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// already quite reasonably large
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/**
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* How far the structure can extend horizontally from the center, maximum of 128
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*/
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public int rangeLimit = 128;
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// Height modifiers, will clamp height that the start generates at, allowing for:
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// * Submarines that must spawn under the ocean surface
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// * Bunkers that sit underneath the ground
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/**
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* Height modifiers, will clamp height that the start generates at, allowing for:
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* * Submarines that must spawn under the ocean surface
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* * Bunkers that sit underneath the ground
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*/
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public int minHeight = 1;
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/**
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* @see minHeight
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*/
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public int maxHeight = 128;
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protected SpawnCondition(int weight, Predicate<BiomeGenBase> predicate) {
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@ -0,0 +1,10 @@
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package com.hbm.world.gen.nbt.selector;
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|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.gen.structure.StructureComponent.BlockSelector;
|
||||
|
||||
public abstract class BiomeBlockSelector extends BlockSelector {
|
||||
|
||||
public BiomeGenBase nextBiome;
|
||||
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
package com.hbm.world.gen.nbt.selector;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class BiomeFillerSelector extends BiomeBlockSelector {
|
||||
|
||||
@Override
|
||||
public void selectBlocks(Random rand, int x, int y, int z, boolean notInterior) {
|
||||
field_151562_a = nextBiome.fillerBlock;
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
package com.hbm.world.gen.nbt.selector;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class BiomeTopSelector extends BiomeBlockSelector {
|
||||
|
||||
@Override
|
||||
public void selectBlocks(Random rand, int x, int y, int z, boolean notInterior) {
|
||||
field_151562_a = nextBiome.topBlock;
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,15 @@
|
||||
package com.hbm.world.gen.nbt.selector;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.world.gen.structure.StructureComponent.BlockSelector;
|
||||
|
||||
public class BrickSelector extends BlockSelector {
|
||||
|
||||
@Override
|
||||
public void selectBlocks(Random rand, int x, int y, int z, boolean notInterior) {
|
||||
field_151562_a = Blocks.brick_block;
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,24 @@
|
||||
package com.hbm.world.gen.nbt.selector;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.world.gen.structure.StructureComponent.BlockSelector;
|
||||
|
||||
public class StoneBrickSelector extends BlockSelector {
|
||||
|
||||
@Override
|
||||
public void selectBlocks(Random rand, int x, int y, int z, boolean notInterior) {
|
||||
field_151562_a = Blocks.stonebrick;
|
||||
float f = rand.nextFloat();
|
||||
|
||||
if (f < 0.2F) {
|
||||
this.selectedBlockMetaData = 2;
|
||||
} else if (f < 0.5F) {
|
||||
this.selectedBlockMetaData = 1;
|
||||
} else {
|
||||
this.selectedBlockMetaData = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user