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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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gun stuff
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commit
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@ -5,6 +5,7 @@
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* Removed forgotten bricks
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* Removed forgotten bricks
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* Updated CMB brick texture
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* Updated CMB brick texture
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* The ICF machine block now renders with its 3d model in the creative inventory
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* The ICF machine block now renders with its 3d model in the creative inventory
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* "Toggle backpack" keybind is now called "toggle jetpack" to reduce confusion
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## Fixed
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## Fixed
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* Fixed pumpjack gauges not syncing properly
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* Fixed pumpjack gauges not syncing properly
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20
src/main/java/com/hbm/items/weapon/sedna/BulletConfig.java
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src/main/java/com/hbm/items/weapon/sedna/BulletConfig.java
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package com.hbm.items.weapon.sedna;
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import com.hbm.inventory.RecipesCommon.ComparableStack;
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public class BulletConfig {
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public ComparableStack ammo;
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public int ammoCount = 1;
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public float velocity = 5F;
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public float spread = 0F;
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public float wear = 1F;
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public int projectilesMin;
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public int projectilesMax;
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public float damageMult = 1.0F;
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public float headshotMult = 1.0F;
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public double gravity = 0;
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public int expires = 100;
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}
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5
src/main/java/com/hbm/items/weapon/sedna/GunConfig.java
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src/main/java/com/hbm/items/weapon/sedna/GunConfig.java
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package com.hbm.items.weapon.sedna;
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public class GunConfig {
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// ???
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}
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54
src/main/java/com/hbm/items/weapon/sedna/ItemGunBase.java
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src/main/java/com/hbm/items/weapon/sedna/ItemGunBase.java
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package com.hbm.items.weapon.sedna;
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import com.hbm.handler.HbmKeybinds.EnumKeybind;
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import com.hbm.items.IKeybindReceiver;
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import com.hbm.util.EnumUtil;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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public class ItemGunBase implements IKeybindReceiver {
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public static final String KEY_TIMER = "timer";
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public static final String KEY_STATE = "state";
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public static final String KEY_MAG_COUNT = "magcount";
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public static final String KEY_MAG_TYPE = "magtype";
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public static enum GunState {
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IDLE, //gun can be fired or reloaded
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WINDUP, //fire button is down, added delay before fire
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JUST_FIRED, //gun has been fired, cooldown
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RELOADING //gun is currently reloading
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}
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@Override
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public void handleKeybind(EntityPlayer player, ItemStack stack, EnumKeybind keybind, boolean state) {
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}
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//TODO: move into the IMagazine impl
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/*// MAG TYPE //
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public static int getMagType(ItemStack stack, int index) { return getValueInt(stack, KEY_MAG_TYPE + index); }
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public static void setMagType(ItemStack stack, int index, int value) { setValueInt(stack, KEY_MAG_TYPE + index, value); }
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// MAG COUNT //
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public static int getMagCount(ItemStack stack, int index) { return getValueInt(stack, KEY_MAG_COUNT + index); }
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public static void setMagCount(ItemStack stack, int index, int value) { setValueInt(stack, KEY_MAG_COUNT + index, value); }*/
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// GUN STATE TIMER //
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public static int getTimer(ItemStack stack) { return getValueInt(stack, KEY_TIMER); }
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public static void setTimer(ItemStack stack, int value) { setValueInt(stack, KEY_TIMER, value); }
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// GUN STATE //
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public static GunState getState(ItemStack stack) { return EnumUtil.grabEnumSafely(GunState.class, getValueByte(stack, KEY_STATE)); }
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public static void setState(ItemStack stack, GunState value) { setValueByte(stack, KEY_STATE, (byte) value.ordinal()); }
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/// UTIL ///
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public static int getValueInt(ItemStack stack, String name) { if(stack.hasTagCompound()) stack.getTagCompound().getInteger(name); return 0; }
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public static void setValueInt(ItemStack stack, String name, int value) { if(!stack.hasTagCompound()) stack.stackTagCompound = new NBTTagCompound(); stack.getTagCompound().setInteger(name, value); }
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public static byte getValueByte(ItemStack stack, String name) { if(stack.hasTagCompound()) stack.getTagCompound().getByte(name); return 0; }
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public static void setValueByte(ItemStack stack, String name, byte value) { if(!stack.hasTagCompound()) stack.stackTagCompound = new NBTTagCompound(); stack.getTagCompound().setByte(name, value); }
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}
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@ -0,0 +1,5 @@
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package com.hbm.items.weapon.sedna.mags;
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public interface IMagazine {
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}
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@ -654,7 +654,7 @@ hbm.key.craneMoveDown=Kran rückwärts
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hbm.key.craneMoveLeft=Kran nach links
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hbm.key.craneMoveLeft=Kran nach links
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hbm.key.craneMoveRight=Kran nach rechts
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hbm.key.craneMoveRight=Kran nach rechts
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hbm.key.craneMoveUp=Kran vorwärts
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hbm.key.craneMoveUp=Kran vorwärts
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hbm.key.toggleBack=Rucksack umschalten
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hbm.key.toggleBack=Jetpack umschalten
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hbm.key.toggleHUD=HUD umschalten
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hbm.key.toggleHUD=HUD umschalten
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hbm.key.reload=Nachladen
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hbm.key.reload=Nachladen
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@ -1350,7 +1350,7 @@ hbm.key.craneMoveLeft=Move Crane Left
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hbm.key.craneMoveRight=Move Crane Right
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hbm.key.craneMoveRight=Move Crane Right
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hbm.key.craneMoveUp=Move Crane Forward
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hbm.key.craneMoveUp=Move Crane Forward
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hbm.key.dash=Dash (Unbind from Crouch in config)
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hbm.key.dash=Dash (Unbind from Crouch in config)
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hbm.key.toggleBack=Toggle Backpack
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hbm.key.toggleBack=Toggle Jetpack
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hbm.key.toggleHUD=Toggle HUD
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hbm.key.toggleHUD=Toggle HUD
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hbm.key.reload=Reload
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hbm.key.reload=Reload
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