Make doors click-through when open

Currently clicking on anything beyond an open door just makes it close, despite there being no indications for that and the colliders clearly already not being there.
This commit is contained in:
abel1502 2025-06-28 04:01:00 +03:00
parent 0b5731266e
commit a40d0b3513
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GPG Key ID: 076926596A536338

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@ -17,6 +17,8 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
@ -116,6 +118,22 @@ public class BlockDoorGeneric extends BlockDummyable implements IBomb {
return aabb;
}
// Enables clicking through the open door
@Override
public MovingObjectPosition collisionRayTrace(World world, int x, int y, int z, Vec3 startVec, Vec3 endVec) {
AxisAlignedBB box = getBoundingBox(world, x, y ,z);
box = AxisAlignedBB.getBoundingBox(
Math.min(box.minX, box.maxX), Math.min(box.minY, box.maxY), Math.min(box.minZ, box.maxZ),
Math.max(box.minX, box.maxX), Math.max(box.minY, box.maxY), Math.max(box.minZ, box.maxZ)
);
MovingObjectPosition intercept = box.calculateIntercept(startVec, endVec);
if(intercept != null) {
return new MovingObjectPosition(x, y, z, intercept.sideHit, intercept.hitVec);
}
return null;
}
@Override //should fix AI pathfinding
public boolean getBlocksMovement(IBlockAccess world, int x, int y, int z) { //btw the method name is the exact opposite of that it's doing, check net.minecraft.pathfinding.PathNavigate#512
return hasExtra(world.getBlockMetadata(x, y, z)); //if it's open