mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-02-24 06:50:46 +00:00
Merge pull request #2641 from sunryze-git/improved-pneumatics
improved pneumatics throughput
This commit is contained in:
commit
a491b16dfe
@ -2,6 +2,7 @@ package com.hbm.uninos.networkproviders;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
@ -67,37 +68,64 @@ public class PneumaticNetwork extends NodeNet {
|
||||
if(sendOrder == SEND_LAST) BobMathUtil.reverseIntArray(sourceSlotAccess);
|
||||
if(sendOrder == SEND_RANDOM) BobMathUtil.shuffleIntArray(sourceSlotAccess);
|
||||
|
||||
ISidedInventory sidedSource = source instanceof ISidedInventory ? (ISidedInventory) source : null;
|
||||
boolean hasItem = false;
|
||||
|
||||
for(int i : sourceSlotAccess) {
|
||||
ItemStack stack = source.getStackInSlot(i);
|
||||
if(stack != null) {
|
||||
if(sidedSource != null && !sidedSource.canExtractItem(i, stack, sourceSide)) continue;
|
||||
boolean match = tube.matchesFilter(stack);
|
||||
if((match && !tube.whitelist) || (!match && tube.whitelist)) continue;
|
||||
hasItem = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// return early if there arent any items in the source inventory, saves on some cpu usage for idle networks
|
||||
if(!hasItem) return false;
|
||||
|
||||
// for round robin, receivers are ordered by proximity to the source
|
||||
ReceiverComparator comparator = new ReceiverComparator(tube);
|
||||
List<Entry<IInventory, Triplet<ForgeDirection, Long, TileEntityPneumoTube>>> receiverList = new ArrayList(receivers.size());
|
||||
receiverList.addAll(receivers.entrySet());
|
||||
receiverList.sort(comparator);
|
||||
|
||||
int index = nextReceiver % receivers.size();
|
||||
Entry<IInventory, Triplet<ForgeDirection, Long, TileEntityPneumoTube>> chosenReceiverEntry = null;
|
||||
|
||||
if(receiveOrder == RECEIVE_ROBIN) chosenReceiverEntry = receiverList.get(index);
|
||||
if(receiveOrder == RECEIVE_RANDOM) chosenReceiverEntry = receiverList.get(rand.nextInt(receiverList.size()));
|
||||
|
||||
if(chosenReceiverEntry == null) return false;
|
||||
|
||||
IInventory dest = chosenReceiverEntry.getKey();
|
||||
TileEntityPneumoTube endpointTile = chosenReceiverEntry.getValue().getZ();
|
||||
ISidedInventory sidedDest = dest instanceof ISidedInventory ? (ISidedInventory) dest : null;
|
||||
ISidedInventory sidedSource = source instanceof ISidedInventory ? (ISidedInventory) source : null;
|
||||
if(receiveOrder == RECEIVE_ROBIN) receiverList.sort(comparator);
|
||||
if(receiveOrder == RECEIVE_RANDOM) Collections.shuffle(receiverList);
|
||||
|
||||
TileEntity tile1 = source instanceof TileEntity ? (TileEntity) source : null;
|
||||
|
||||
int attempts = 0;
|
||||
int maxAttempts = receiverList.size();
|
||||
|
||||
// try all receivers for both modes, in an attempts based system.
|
||||
// instead of bailing out of trying after the first failure (which means you have to wait 0.25 seconds), we just try the next one.
|
||||
while(attempts < maxAttempts) {
|
||||
int index = (receiveOrder == RECEIVE_ROBIN) ? (nextReceiver + attempts) % receiverList.size() : attempts;
|
||||
|
||||
Entry<IInventory, Triplet<ForgeDirection, Long, TileEntityPneumoTube>> candidate = receiverList.get(index);
|
||||
|
||||
if(NodeNet.isBadLink(candidate.getKey())) {
|
||||
receivers.remove(candidate.getKey());
|
||||
attempts++;
|
||||
continue;
|
||||
}
|
||||
|
||||
IInventory dest = candidate.getKey();
|
||||
TileEntityPneumoTube endpointTile = candidate.getValue().getZ();
|
||||
TileEntity tile2 = dest instanceof TileEntity ? (TileEntity) dest : null;
|
||||
|
||||
// range check for our compression level, skip if either source or dest aren't tile entities
|
||||
if(tile1 != null && tile2 != null) {
|
||||
int sq = (tile1.xCoord - tile2.xCoord) * (tile1.xCoord - tile2.xCoord) + (tile1.yCoord - tile2.yCoord) * (tile1.yCoord - tile2.yCoord) + (tile1.zCoord - tile2.zCoord) * (tile1.zCoord - tile2.zCoord);
|
||||
if(sq > maxRange * maxRange) {
|
||||
return false;
|
||||
attempts++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
int destSide = chosenReceiverEntry.getValue().getX().getOpposite().ordinal();
|
||||
ISidedInventory sidedDest = dest instanceof ISidedInventory ? (ISidedInventory) dest : null;
|
||||
int destSide = candidate.getValue().getX().getOpposite().ordinal();
|
||||
int[] destSlotAccess = getSlotAccess(dest, destSide);
|
||||
int itemsLeftToSend = ITEMS_PER_TRANSFER; // not actually individual items, but rather the total "mass", based on max stack size
|
||||
int itemHardCap = dest instanceof TileEntityMachineAutocrafter ? 1 : ITEMS_PER_TRANSFER;
|
||||
@ -167,9 +195,12 @@ public class PneumaticNetwork extends NodeNet {
|
||||
if(didSomething) {
|
||||
source.markDirty();
|
||||
dest.markDirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
return didSomething;
|
||||
attempts++;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Returns an array of accessible slots from the given side of an IInventory. If it's an ISidedInventory, uses the sided restrictions instead. */
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user