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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Merge pull request #2641 from sunryze-git/improved-pneumatics
improved pneumatics throughput
This commit is contained in:
commit
a491b16dfe
@ -2,6 +2,7 @@ package com.hbm.uninos.networkproviders;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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@ -67,109 +68,139 @@ public class PneumaticNetwork extends NodeNet {
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if(sendOrder == SEND_LAST) BobMathUtil.reverseIntArray(sourceSlotAccess);
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if(sendOrder == SEND_RANDOM) BobMathUtil.shuffleIntArray(sourceSlotAccess);
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ISidedInventory sidedSource = source instanceof ISidedInventory ? (ISidedInventory) source : null;
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boolean hasItem = false;
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for(int i : sourceSlotAccess) {
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ItemStack stack = source.getStackInSlot(i);
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if(stack != null) {
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if(sidedSource != null && !sidedSource.canExtractItem(i, stack, sourceSide)) continue;
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boolean match = tube.matchesFilter(stack);
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if((match && !tube.whitelist) || (!match && tube.whitelist)) continue;
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hasItem = true;
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break;
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}
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}
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// return early if there arent any items in the source inventory, saves on some cpu usage for idle networks
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if(!hasItem) return false;
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// for round robin, receivers are ordered by proximity to the source
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ReceiverComparator comparator = new ReceiverComparator(tube);
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List<Entry<IInventory, Triplet<ForgeDirection, Long, TileEntityPneumoTube>>> receiverList = new ArrayList(receivers.size());
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receiverList.addAll(receivers.entrySet());
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receiverList.sort(comparator);
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int index = nextReceiver % receivers.size();
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Entry<IInventory, Triplet<ForgeDirection, Long, TileEntityPneumoTube>> chosenReceiverEntry = null;
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if(receiveOrder == RECEIVE_ROBIN) chosenReceiverEntry = receiverList.get(index);
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if(receiveOrder == RECEIVE_RANDOM) chosenReceiverEntry = receiverList.get(rand.nextInt(receiverList.size()));
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if(chosenReceiverEntry == null) return false;
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IInventory dest = chosenReceiverEntry.getKey();
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TileEntityPneumoTube endpointTile = chosenReceiverEntry.getValue().getZ();
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ISidedInventory sidedDest = dest instanceof ISidedInventory ? (ISidedInventory) dest : null;
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ISidedInventory sidedSource = source instanceof ISidedInventory ? (ISidedInventory) source : null;
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if(receiveOrder == RECEIVE_ROBIN) receiverList.sort(comparator);
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if(receiveOrder == RECEIVE_RANDOM) Collections.shuffle(receiverList);
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TileEntity tile1 = source instanceof TileEntity ? (TileEntity) source : null;
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TileEntity tile2 = dest instanceof TileEntity ? (TileEntity) dest : null;
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// range check for our compression level, skip if either source or dest aren't tile entities
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if(tile1 != null && tile2 != null) {
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int sq = (tile1.xCoord - tile2.xCoord) * (tile1.xCoord - tile2.xCoord) + (tile1.yCoord - tile2.yCoord) * (tile1.yCoord - tile2.yCoord) + (tile1.zCoord - tile2.zCoord) * (tile1.zCoord - tile2.zCoord);
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if(sq > maxRange * maxRange) {
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return false;
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int attempts = 0;
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int maxAttempts = receiverList.size();
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// try all receivers for both modes, in an attempts based system.
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// instead of bailing out of trying after the first failure (which means you have to wait 0.25 seconds), we just try the next one.
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while(attempts < maxAttempts) {
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int index = (receiveOrder == RECEIVE_ROBIN) ? (nextReceiver + attempts) % receiverList.size() : attempts;
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Entry<IInventory, Triplet<ForgeDirection, Long, TileEntityPneumoTube>> candidate = receiverList.get(index);
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if(NodeNet.isBadLink(candidate.getKey())) {
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receivers.remove(candidate.getKey());
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attempts++;
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continue;
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}
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}
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int destSide = chosenReceiverEntry.getValue().getX().getOpposite().ordinal();
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int[] destSlotAccess = getSlotAccess(dest, destSide);
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int itemsLeftToSend = ITEMS_PER_TRANSFER; // not actually individual items, but rather the total "mass", based on max stack size
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int itemHardCap = dest instanceof TileEntityMachineAutocrafter ? 1 : ITEMS_PER_TRANSFER;
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boolean didSomething = false;
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IInventory dest = candidate.getKey();
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TileEntityPneumoTube endpointTile = candidate.getValue().getZ();
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TileEntity tile2 = dest instanceof TileEntity ? (TileEntity) dest : null;
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for(int sourceIndex : sourceSlotAccess) {
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ItemStack sourceStack = source.getStackInSlot(sourceIndex);
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if(sourceStack == null) continue;
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if(sidedSource != null && !sidedSource.canExtractItem(sourceIndex, sourceStack, sourceSide)) continue;
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// filter of the source
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boolean match = tube.matchesFilter(sourceStack);
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if((match && !tube.whitelist) || (!match && tube.whitelist)) continue;
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// filter of the receiver, only if the sender and receiver aren't the same block
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if(endpointTile != null && endpointTile != tube) {
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match = endpointTile.matchesFilter(sourceStack);
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if((match && !endpointTile.whitelist) || (!match && endpointTile.whitelist)) continue;
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// range check for our compression level, skip if either source or dest aren't tile entities
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if(tile1 != null && tile2 != null) {
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int sq = (tile1.xCoord - tile2.xCoord) * (tile1.xCoord - tile2.xCoord) + (tile1.yCoord - tile2.yCoord) * (tile1.yCoord - tile2.yCoord) + (tile1.zCoord - tile2.zCoord) * (tile1.zCoord - tile2.zCoord);
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if(sq > maxRange * maxRange) {
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attempts++;
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continue;
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}
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}
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// the "mass" of an item. something that only stacks to 4 has a "mass" of 16. max transfer mass is 64, i.e. one standard stack, or one single unstackable item
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int proportionalValue = MathHelper.clamp_int(64 / sourceStack.getMaxStackSize(), 1, 64);
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// try to fill partial stacks first
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for(int destIndex : destSlotAccess) {
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ItemStack destStack = dest.getStackInSlot(destIndex);
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if(destStack == null) continue;
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if(!ItemStackUtil.areStacksCompatible(sourceStack, destStack)) continue;
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int toMove = BobMathUtil.min(sourceStack.stackSize, destStack.getMaxStackSize() - destStack.stackSize, dest.getInventoryStackLimit() - destStack.stackSize, itemsLeftToSend / proportionalValue, itemHardCap);
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if(toMove <= 0) continue;
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ISidedInventory sidedDest = dest instanceof ISidedInventory ? (ISidedInventory) dest : null;
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int destSide = candidate.getValue().getX().getOpposite().ordinal();
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int[] destSlotAccess = getSlotAccess(dest, destSide);
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int itemsLeftToSend = ITEMS_PER_TRANSFER; // not actually individual items, but rather the total "mass", based on max stack size
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int itemHardCap = dest instanceof TileEntityMachineAutocrafter ? 1 : ITEMS_PER_TRANSFER;
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boolean didSomething = false;
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ItemStack checkStack = destStack.copy();
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checkStack.stackSize += toMove;
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if(!dest.isItemValidForSlot(destIndex, checkStack)) continue;
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if(sidedDest != null && !sidedDest.canInsertItem(destIndex, checkStack, destSide)) continue;
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for(int sourceIndex : sourceSlotAccess) {
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ItemStack sourceStack = source.getStackInSlot(sourceIndex);
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if(sourceStack == null) continue;
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if(sidedSource != null && !sidedSource.canExtractItem(sourceIndex, sourceStack, sourceSide)) continue;
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// filter of the source
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boolean match = tube.matchesFilter(sourceStack);
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if((match && !tube.whitelist) || (!match && tube.whitelist)) continue;
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// filter of the receiver, only if the sender and receiver aren't the same block
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if(endpointTile != null && endpointTile != tube) {
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match = endpointTile.matchesFilter(sourceStack);
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if((match && !endpointTile.whitelist) || (!match && endpointTile.whitelist)) continue;
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}
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// the "mass" of an item. something that only stacks to 4 has a "mass" of 16. max transfer mass is 64, i.e. one standard stack, or one single unstackable item
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int proportionalValue = MathHelper.clamp_int(64 / sourceStack.getMaxStackSize(), 1, 64);
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// try to fill partial stacks first
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for(int destIndex : destSlotAccess) {
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ItemStack destStack = dest.getStackInSlot(destIndex);
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if(destStack == null) continue;
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if(!ItemStackUtil.areStacksCompatible(sourceStack, destStack)) continue;
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int toMove = BobMathUtil.min(sourceStack.stackSize, destStack.getMaxStackSize() - destStack.stackSize, dest.getInventoryStackLimit() - destStack.stackSize, itemsLeftToSend / proportionalValue, itemHardCap);
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if(toMove <= 0) continue;
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ItemStack checkStack = destStack.copy();
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checkStack.stackSize += toMove;
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if(!dest.isItemValidForSlot(destIndex, checkStack)) continue;
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if(sidedDest != null && !sidedDest.canInsertItem(destIndex, checkStack, destSide)) continue;
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sourceStack.stackSize -= toMove;
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if(sourceStack.stackSize <= 0) source.setInventorySlotContents(sourceIndex, null);
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destStack.stackSize += toMove;
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itemsLeftToSend -= toMove * proportionalValue;
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didSomething = true;
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if(itemsLeftToSend <= 0) break;
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}
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// if there's stuff left to send, occupy empty slots
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if(itemsLeftToSend > 0 && sourceStack.stackSize > 0) for(int destIndex : destSlotAccess) {
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if(dest.getStackInSlot(destIndex) != null) continue;
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int toMove = BobMathUtil.min(sourceStack.stackSize, dest.getInventoryStackLimit(), itemsLeftToSend / proportionalValue, itemHardCap);
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if(toMove <= 0) continue;
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ItemStack checkStack = sourceStack.copy();
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checkStack.stackSize = toMove;
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if(!dest.isItemValidForSlot(destIndex, checkStack)) continue;
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if(sidedDest != null && !sidedDest.canInsertItem(destIndex, checkStack, destSide)) continue;
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ItemStack newStack = sourceStack.copy();
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newStack.stackSize = toMove;
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sourceStack.stackSize -= toMove;
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if(sourceStack.stackSize <= 0) source.setInventorySlotContents(sourceIndex, null);
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dest.setInventorySlotContents(destIndex, newStack);
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itemsLeftToSend -= toMove * proportionalValue;
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didSomething = true;
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if(itemsLeftToSend <= 0) break;
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}
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sourceStack.stackSize -= toMove;
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if(sourceStack.stackSize <= 0) source.setInventorySlotContents(sourceIndex, null);
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destStack.stackSize += toMove;
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itemsLeftToSend -= toMove * proportionalValue;
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didSomething = true;
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if(itemsLeftToSend <= 0) break;
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}
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// if there's stuff left to send, occupy empty slots
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if(itemsLeftToSend > 0 && sourceStack.stackSize > 0) for(int destIndex : destSlotAccess) {
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if(dest.getStackInSlot(destIndex) != null) continue;
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int toMove = BobMathUtil.min(sourceStack.stackSize, dest.getInventoryStackLimit(), itemsLeftToSend / proportionalValue, itemHardCap);
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if(toMove <= 0) continue;
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ItemStack checkStack = sourceStack.copy();
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checkStack.stackSize = toMove;
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if(!dest.isItemValidForSlot(destIndex, checkStack)) continue;
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if(sidedDest != null && !sidedDest.canInsertItem(destIndex, checkStack, destSide)) continue;
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ItemStack newStack = sourceStack.copy();
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newStack.stackSize = toMove;
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sourceStack.stackSize -= toMove;
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if(sourceStack.stackSize <= 0) source.setInventorySlotContents(sourceIndex, null);
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dest.setInventorySlotContents(destIndex, newStack);
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itemsLeftToSend -= toMove * proportionalValue;
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didSomething = true;
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if(itemsLeftToSend <= 0) break;
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// make sure both parties are saved to disk and increment the counter for round robin
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if(didSomething) {
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source.markDirty();
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dest.markDirty();
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return true;
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}
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if(itemsLeftToSend <= 0) break;
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attempts++;
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}
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// make sure both parties are saved to disk and increment the counter for round robin
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if(didSomething) {
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source.markDirty();
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dest.markDirty();
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}
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return didSomething;
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return false;
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}
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/** Returns an array of accessible slots from the given side of an IInventory. If it's an ISidedInventory, uses the sided restrictions instead. */
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