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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-03-10 03:35:36 +00:00
why didn't it do that to begin with?
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@ -47,15 +47,18 @@ public class EntityFalloutRain extends Entity {
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if(!worldObj.isRemote) {
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long start = System.currentTimeMillis();
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if(firstTick) {
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if (chunksToProcess.isEmpty() && outerChunksToProcess.isEmpty()) gatherChunks();
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if(chunksToProcess.isEmpty() && outerChunksToProcess.isEmpty()) gatherChunks();
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firstTick = false;
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}
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if(tickDelay == 0) {
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tickDelay = BombConfig.fDelay;
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if (!chunksToProcess.isEmpty()) {
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while(System.currentTimeMillis() < start + BombConfig.mk5) {
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if(!chunksToProcess.isEmpty()) {
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long chunkPos = chunksToProcess.remove(chunksToProcess.size() - 1); // Just so it doesn't shift the whole list every time
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int chunkPosX = (int) (chunkPos & Integer.MAX_VALUE);
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int chunkPosZ = (int) (chunkPos >> 32 & Integer.MAX_VALUE);
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@ -96,6 +99,8 @@ public class EntityFalloutRain extends Entity {
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} else {
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setDead();
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break;
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}
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}
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}
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@ -81,7 +81,7 @@ public class ExplosionNukeRayBatched {
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int amountProcessed = 0;
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while (this.gspNumMax >= this.gspNum){
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while(this.gspNumMax >= this.gspNum){
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// Get Cartesian coordinates for spherical coordinates
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Vec3 vec = this.getSpherical2cartesian();
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