Replace manual matrix restoration in haze and radiation fog particle renderers to glPushMatrix and glPopMatrix

This commit is contained in:
ItsMakar 2025-02-20 04:03:03 +02:00
parent 4c82dfcdcb
commit a5fa13c32e
2 changed files with 21 additions and 21 deletions

View File

@ -21,8 +21,8 @@ import net.minecraft.world.World;
public class ParticleHaze extends EntityFX {
private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/haze.png");
private TextureManager theRenderEngine;
private int maxAge;
private final TextureManager theRenderEngine;
private final int maxAge;
public ParticleHaze(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_) {
super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
@ -94,6 +94,7 @@ public class ParticleHaze extends EntityFX {
Random rand = new Random(50);
GL11.glPushMatrix();
for(int i = 0; i < 25; i++) {
double dX = rand.nextGaussian() * 2.5D;
@ -115,9 +116,8 @@ public class ParticleHaze extends EntityFX {
tess.addVertexWithUV((double) (pX + p_70539_3_ * size + p_70539_6_ * size), (double) (pY + p_70539_4_ * size), (double) (pZ + p_70539_5_ * size + p_70539_7_ * size), 0, 0);
tess.addVertexWithUV((double) (pX + p_70539_3_ * size - p_70539_6_ * size), (double) (pY - p_70539_4_ * size), (double) (pZ + p_70539_5_ * size - p_70539_7_ * size), 0, 1);
tess.draw();
GL11.glTranslatef((float) -dX, (float) -dY, (float) -dZ);
}
GL11.glPopMatrix();
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);

View File

@ -21,14 +21,14 @@ import net.minecraft.world.World;
public class ParticleRadiationFog extends EntityFX {
private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/fog.png");
private TextureManager theRenderEngine;
private final TextureManager theRenderEngine;
private int maxAge;
public ParticleRadiationFog(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_) {
super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
theRenderEngine = p_i1213_1_;
maxAge = 100 + rand.nextInt(40);
this.particleRed = this.particleGreen = this.particleBlue = 0;
this.particleScale = 7.5F;
}
@ -41,7 +41,7 @@ public class ParticleRadiationFog extends EntityFX {
this.particleRed = red;
this.particleGreen = green;
this.particleBlue = blue;
this.particleScale = scale;
}
@ -49,14 +49,14 @@ public class ParticleRadiationFog extends EntityFX {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(maxAge < 400)
{
maxAge = 400;
}
this.particleAge++;
if (this.particleAge >= maxAge)
{
this.setDead();
@ -78,11 +78,11 @@ public class ParticleRadiationFog extends EntityFX {
}
public void renderParticle(Tessellator tess, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) {
this.theRenderEngine.bindTexture(texture);
float alpha = 0;
alpha = (float) Math.sin(particleAge * Math.PI / (400F)) * 0.125F;
GL11.glColor4f(0.85F, 0.9F, 0.5F, alpha);
@ -92,22 +92,23 @@ public class ParticleRadiationFog extends EntityFX {
GL11.glDepthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
RenderHelper.disableStandardItemLighting();
Random rand = new Random(50);
GL11.glPushMatrix();
for(int i = 0; i < 25; i++) {
double dX = (rand.nextGaussian() - 1D) * 2.5D;
double dY = (rand.nextGaussian() - 1D) * 0.15D;
double dZ = (rand.nextGaussian() - 1D) * 2.5D;
double size = rand.nextDouble() * particleScale;
GL11.glTranslatef((float) dX, (float) dY, (float) dZ);
float pX = (float) ((this.prevPosX + (this.posX - this.prevPosX) * (double)p_70539_2_ - interpPosX) + rand.nextGaussian() * 0.5);
float pY = (float) ((this.prevPosY + (this.posY - this.prevPosY) * (double)p_70539_2_ - interpPosY) + rand.nextGaussian() * 0.5);
float pZ = (float) ((this.prevPosZ + (this.posZ - this.prevPosZ) * (double)p_70539_2_ - interpPosZ) + rand.nextGaussian() * 0.5);
tess.startDrawingQuads();
tess.setNormal(0.0F, 1.0F, 0.0F);
tess.setBrightness(240);
@ -116,14 +117,13 @@ public class ParticleRadiationFog extends EntityFX {
tess.addVertexWithUV((double)(pX + p_70539_3_ * size + p_70539_6_ * size), (double)(pY + p_70539_4_ * size), (double)(pZ + p_70539_5_ * size + p_70539_7_ * size), 0, 0);
tess.addVertexWithUV((double)(pX + p_70539_3_ * size - p_70539_6_ * size), (double)(pY - p_70539_4_ * size), (double)(pZ + p_70539_5_ * size - p_70539_7_ * size), 0, 1);
tess.draw();
GL11.glTranslatef((float) -dX, (float) -dY, (float) -dZ);
}
GL11.glPopMatrix();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthMask(true);
GL11.glPolygonOffset(0.0F, 0.0F);
GL11.glEnable(GL11.GL_LIGHTING);
}