diff --git a/src/main/java/assets/hbm/textures/items/ammo_4gauge_canister.png b/src/main/java/assets/hbm/textures/items/ammo_4gauge_canister.png new file mode 100644 index 000000000..58b184c3e Binary files /dev/null and b/src/main/java/assets/hbm/textures/items/ammo_4gauge_canister.png differ diff --git a/src/main/java/assets/hbm/textures/items/ammo_rocket_balefire.png b/src/main/java/assets/hbm/textures/items/ammo_rocket_balefire.png new file mode 100644 index 000000000..a5a42216a Binary files /dev/null and b/src/main/java/assets/hbm/textures/items/ammo_rocket_balefire.png differ diff --git a/src/main/java/assets/hbm/textures/items/ammo_rocket_canister.png b/src/main/java/assets/hbm/textures/items/ammo_rocket_canister.png new file mode 100644 index 000000000..9ecc19e40 Binary files /dev/null and b/src/main/java/assets/hbm/textures/items/ammo_rocket_canister.png differ diff --git a/src/main/java/assets/hbm/textures/models/machines/cyclotron.png b/src/main/java/assets/hbm/textures/models/machines/cyclotron.png index eb60b6ef9..0402bc82e 100644 Binary files a/src/main/java/assets/hbm/textures/models/machines/cyclotron.png and b/src/main/java/assets/hbm/textures/models/machines/cyclotron.png differ diff --git a/src/main/java/com/hbm/handler/guncfg/Gun4GaugeFactory.java b/src/main/java/com/hbm/handler/guncfg/Gun4GaugeFactory.java index 75b03ab5d..d669ad7ef 100644 --- a/src/main/java/com/hbm/handler/guncfg/Gun4GaugeFactory.java +++ b/src/main/java/com/hbm/handler/guncfg/Gun4GaugeFactory.java @@ -242,13 +242,16 @@ public class Gun4GaugeFactory { @Override public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) { + if(bullet.worldObj.isRemote) + return; + ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 4); explosion.atttributes.add(ExAttrib.ALLDROP); explosion.atttributes.add(ExAttrib.NOHURT); explosion.doExplosionA(); explosion.doExplosionB(false); - ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 5); + ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 15); } }; @@ -273,6 +276,9 @@ public class Gun4GaugeFactory { @Override public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) { + if(bullet.worldObj.isRemote) + return; + ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 6); explosion.atttributes.add(ExAttrib.BALEFIRE); explosion.doExplosionA();