generic animation enum selection, still item specific but now a lot easier to refactor to non-item animations

This commit is contained in:
George Paton 2025-09-15 10:57:05 +10:00
parent ada1b5245d
commit a79125b94d
42 changed files with 808 additions and 792 deletions

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@ -7,14 +7,14 @@ import java.util.function.Consumer;
import com.hbm.items.weapon.sedna.Crosshair;
import com.hbm.lib.HbmCollection.EnumGunManufacturer;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.util.ResourceLocation;
@Deprecated
public class GunConfiguration implements Cloneable {
/**
* alt function restrictions:
* alt can not be reloaded (reload type of 0, ammo cap of 0)
@ -35,9 +35,9 @@ public class GunConfiguration implements Cloneable {
public int firingMode;
//weapon won't fire after weapon breaks (main only)
public int durability;
//animations!
public HashMap<AnimType, BusAnimation> animations = new HashMap<AnimType, BusAnimation>();
public HashMap<GunAnimation, BusAnimation> animations = new HashMap<GunAnimation, BusAnimation>();
//lazy-ish loading for animations, required for loading animations from ResourceManager, since that occurs after we've initialised the guns
public Consumer<Void> loadAnimations;
public boolean animationsLoaded = false;
@ -47,7 +47,7 @@ public class GunConfiguration implements Cloneable {
public boolean isCentered;
//texture overlay when sneaking
public ResourceLocation scopeTexture;
//duration of every animation cycle, used also for how quickly a burst fire rifle can fire
public int firingDuration;
//sound path to the shooting sound
@ -65,7 +65,7 @@ public class GunConfiguration implements Cloneable {
//whether the reload sound should be played at the beginning or at the end of the reload
public boolean reloadSoundEnd = true;
public String equipSound = "";
//how much ammo the clip can hold, 0 if drawn from inventory
public int ammoCap;
//0 does not allow direct reload, 1 is full clip, 2 is single bullet
@ -76,7 +76,7 @@ public class GunConfiguration implements Cloneable {
public boolean allowsInfinity;
//whether the ammo count should be displayed
public boolean showAmmo = true;
//for electrically powered weapons:
//the Maximum capacity of the gun
public long maxCharge;
@ -84,7 +84,7 @@ public class GunConfiguration implements Cloneable {
public long chargeRate;
//how much energy is discharged per shot
public long dischargePerShot;
public String name = "";
public EnumGunManufacturer manufacturer = EnumGunManufacturer.NONE;
public List<String> comment = new ArrayList<String>();
@ -94,7 +94,7 @@ public class GunConfiguration implements Cloneable {
//crosshair
public Crosshair crosshair;
//casing eject behavior
public CasingEjector ejector = null;

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@ -1,30 +1,25 @@
package com.hbm.items;
import com.hbm.packet.PacketDispatcher;
import com.hbm.packet.toclient.GunAnimationPacket;
import com.hbm.packet.toclient.HbmAnimationPacket;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.HbmAnimations.AnimType;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
public interface IAnimatedItem {
public interface IAnimatedItem<T extends Enum<?>> {
// Fetch the animation for a given type
public BusAnimation getAnimation(AnimType type, ItemStack stack);
public BusAnimation getAnimation(T type, ItemStack stack);
// Run the swing animation
public default void playAnimation(EntityPlayer player) {
playAnimation(player, AnimType.CYCLE);
}
// Runtime erasure means we have to explicitly give the class a second time :(
public Class<T> getEnum();
// Run a specified animation
public default void playAnimation(EntityPlayer player, AnimType type) {
public default void playAnimation(EntityPlayer player, T type) {
if(player instanceof EntityPlayerMP) {
PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(type.ordinal(), 0, 0), (EntityPlayerMP) player);
PacketDispatcher.wrapper.sendTo(new HbmAnimationPacket(type.ordinal(), 0, 0), (EntityPlayerMP) player);
}
}

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@ -7,16 +7,14 @@ import com.hbm.items.ModItems;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.packet.toclient.AuxParticlePacketNT;
import com.hbm.render.anim.AnimationEnums.ToolAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.EntityDamageUtil;
import api.hbm.block.IToolable;
import api.hbm.block.IToolable.ToolType;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
@ -27,7 +25,7 @@ import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class ItemBoltgun extends Item implements IAnimatedItem {
public class ItemBoltgun extends Item implements IAnimatedItem<ToolAnimation> {
public ItemBoltgun() {
this.setMaxStackSize(1);
@ -74,7 +72,7 @@ public class ItemBoltgun extends Item implements IAnimatedItem {
data.setByte("count", (byte)1);
PacketThreading.createAllAroundThreadedPacket(new AuxParticlePacketNT(data, entity.posX, entity.posY + entity.height / 2 - entity.yOffset, entity.posZ), new TargetPoint(world.provider.dimensionId, entity.posX, entity.posY, entity.posZ, 50));
playAnimation(player);
playAnimation(player, ToolAnimation.SWING);
}
return true;
@ -107,7 +105,7 @@ public class ItemBoltgun extends Item implements IAnimatedItem {
data.setByte("count", (byte)1);
PacketThreading.createAllAroundThreadedPacket(new AuxParticlePacketNT(data, x + fX + dir.offsetX * off, y + fY + dir.offsetY * off, z + fZ + dir.offsetZ * off), new TargetPoint(world.provider.dimensionId, x, y, z, 50));
playAnimation(player);
playAnimation(player, ToolAnimation.SWING);
}
return false;
@ -117,11 +115,16 @@ public class ItemBoltgun extends Item implements IAnimatedItem {
}
@Override
@SideOnly(Side.CLIENT)
public BusAnimation getAnimation(AnimType type, ItemStack stack) {
public Class<ToolAnimation> getEnum() {
return ToolAnimation.class;
}
@Override
public BusAnimation getAnimation(ToolAnimation type, ItemStack stack) {
return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence()
.addPos(1, 0, 1, 50)
.addPos(0, 0, 1, 100));
}
}

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@ -3,17 +3,17 @@ package com.hbm.items.tool;
import com.hbm.inventory.fluid.FluidType;
import com.hbm.items.IAnimatedItem;
import com.hbm.items.IHeldSoundProvider;
import com.hbm.render.anim.AnimationEnums.ToolAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
public class ItemChainsaw extends ItemToolAbilityFueled implements IHeldSoundProvider, IAnimatedItem {
public class ItemChainsaw extends ItemToolAbilityFueled implements IHeldSoundProvider, IAnimatedItem<ToolAnimation> {
public ItemChainsaw(float damage, double movement, ToolMaterial material, EnumToolType type, int maxFuel, int consumption, int fillRate, FluidType... acceptedFuels) {
super(damage, movement, material, type, maxFuel, consumption, fillRate, acceptedFuels);
@ -28,13 +28,13 @@ public class ItemChainsaw extends ItemToolAbilityFueled implements IHeldSoundPro
if(stack.getItemDamage() >= stack.getMaxDamage())
return false;
playAnimation((EntityPlayer) entityLiving);
playAnimation((EntityPlayer) entityLiving, ToolAnimation.SWING);
return false;
}
@Override
public BusAnimation getAnimation(AnimType type, ItemStack stack) {
public BusAnimation getAnimation(ToolAnimation type, ItemStack stack) {
int forward = 150;
int sideways = 100;
int retire = 200;
@ -70,4 +70,9 @@ public class ItemChainsaw extends ItemToolAbilityFueled implements IHeldSoundPro
.addPos(0, 0, 0, retire));
}
}
@Override
public Class<ToolAnimation> getEnum() {
return ToolAnimation.class;
}
}

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@ -8,14 +8,12 @@ import com.google.common.collect.Multimap;
import com.hbm.handler.threading.PacketThreading;
import com.hbm.items.IAnimatedItem;
import com.hbm.items.IEquipReceiver;
import com.hbm.items.ModItems;
import com.hbm.items.tool.ItemSwordAbility;
import com.hbm.packet.toclient.AuxParticlePacketNT;
import com.hbm.render.anim.AnimationEnums.ToolAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.anim.HbmAnimations.Animation;
import com.hbm.util.ShadyUtil;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
@ -38,7 +36,7 @@ import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public class ItemCrucible extends ItemSwordAbility implements IEquipReceiver, IAnimatedItem {
public class ItemCrucible extends ItemSwordAbility implements IEquipReceiver, IAnimatedItem<ToolAnimation> {
public ItemCrucible(float damage, double movement, ToolMaterial material) {
super(damage, movement, material);
@ -55,7 +53,7 @@ public class ItemCrucible extends ItemSwordAbility implements IEquipReceiver, IA
World world = player.worldObj;
world.playSoundEffect(player.posX, player.posY, player.posZ, "hbm:weapon.cDeploy", 1.0F, 1.0F);
playAnimation(player, AnimType.EQUIP);
playAnimation(player, ToolAnimation.EQUIP);
}
}
@ -72,7 +70,7 @@ public class ItemCrucible extends ItemSwordAbility implements IEquipReceiver, IA
if(stack.getItemDamage() >= stack.getMaxDamage())
return false;
playAnimation((EntityPlayerMP)entityLiving, AnimType.CYCLE);
playAnimation((EntityPlayerMP)entityLiving, ToolAnimation.SWING);
return false;
}
@ -139,9 +137,9 @@ public class ItemCrucible extends ItemSwordAbility implements IEquipReceiver, IA
}
@Override
public BusAnimation getAnimation(AnimType type, ItemStack stack) {
public BusAnimation getAnimation(ToolAnimation type, ItemStack stack) {
/* crucible deploy */
if(type == AnimType.EQUIP) {
if(type == ToolAnimation.EQUIP) {
return new BusAnimation()
.addBus("GUARD_ROT", new BusAnimationSequence()
@ -151,7 +149,7 @@ public class ItemCrucible extends ItemSwordAbility implements IEquipReceiver, IA
}
/* crucible swing */
if(type == AnimType.CYCLE) {
if(type == ToolAnimation.SWING) {
if(HbmAnimations.getRelevantTransformation("SWING_ROT")[0] == 0) {
@ -182,4 +180,10 @@ public class ItemCrucible extends ItemSwordAbility implements IEquipReceiver, IA
private void playSwing(float pitchProbablyIDontFuckingCare) {
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.func_147674_a(new ResourceLocation("hbm:weapon.cSwing"), pitchProbablyIDontFuckingCare));
}
@Override
public Class<ToolAnimation> getEnum() {
return ToolAnimation.class;
}
}

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@ -11,8 +11,8 @@ import com.hbm.items.weapon.sedna.factory.GunStateDecider;
import com.hbm.items.weapon.sedna.factory.Lego;
import com.hbm.items.weapon.sedna.hud.IHUDComponent;
import com.hbm.items.weapon.sedna.mods.WeaponModManager;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
@ -20,13 +20,13 @@ import net.minecraft.util.ResourceLocation;
/**
* Despite how complicated the GunConfig looks, it actually only exists to hold together a bunch of fields. Everything else is infrastructure for getting and setting.
* The gun config determines general gun specific stats like durability, crosshair, animations, receivers, click handling and the decider.
*
*
* @author hbm
* */
public class GunConfig {
public List<SmokeNode> smokeNodes = new ArrayList();
public List<SmokeNode> smokeNodes = new ArrayList<>();
public static final String O_RECEIVERS = "O_RECEIVERS";
public static final String F_DURABILITY = "F_DURABILITY";
public static final String I_DRAWDURATION = "I_DRAWDURATION";
@ -51,9 +51,9 @@ public class GunConfig {
public static final String CON_DECIDER = "CON_DECIDER";
public static final String FUN_ANIMNATIONS = "FUN_ANIMNATIONS";
public static final String O_HUDCOMPONENTS = "O_HUDCOMPONENTS";
/* FIELDS */
public int index;
/** List of receivers used by the gun, primary and secondary are usually indices 0 and 1 respectively, if applicable */
protected Receiver[] receivers_DNA;
@ -84,9 +84,9 @@ public class GunConfig {
/** The engine for the state machine that determines the gun's overall behavior */
protected BiConsumer<ItemStack, LambdaContext> decider_DNA;
/** Lambda that returns the relevant animation for the given params */
protected BiFunction<ItemStack, AnimType, BusAnimation> animations_DNA;
protected BiFunction<ItemStack, GunAnimation, BusAnimation> animations_DNA;
protected IHUDComponent[] hudComponents_DNA;
/* GETTERS */
public Receiver[] getReceivers(ItemStack stack) { return WeaponModManager.eval(receivers_DNA, stack, O_RECEIVERS, this, this.index); }
@ -112,14 +112,14 @@ public class GunConfig {
public BiConsumer<ItemStack, LambdaContext> getReleaseSecondary(ItemStack stack) { return WeaponModManager.eval(this.onReleaseSecondary_DNA, stack, CON_ONRELEASESECONDARY, this, this.index); }
public BiConsumer<ItemStack, LambdaContext> getReleaseTertiary(ItemStack stack) { return WeaponModManager.eval(this.onReleaseTertiary_DNA, stack, CON_ONRELEASETERTIARY, this, this.index); }
public BiConsumer<ItemStack, LambdaContext> getReleaseReload(ItemStack stack) { return WeaponModManager.eval(this.onReleaseReload_DNA, stack, CON_ONRELEASERELOAD, this, this.index); }
public BiConsumer<ItemStack, LambdaContext> getDecider(ItemStack stack) { return WeaponModManager.eval(this.decider_DNA, stack, CON_DECIDER, this, this.index); }
public BiFunction<ItemStack, AnimType, BusAnimation> getAnims(ItemStack stack) { return WeaponModManager.eval(this.animations_DNA, stack, FUN_ANIMNATIONS, this, this.index); }
public IHUDComponent[] getHUDComponents(ItemStack stack) { return WeaponModManager.eval(this.hudComponents_DNA, stack, O_HUDCOMPONENTS, this, this.index); }
public BiFunction<ItemStack, GunAnimation, BusAnimation> getAnims(ItemStack stack) { return WeaponModManager.eval(this.animations_DNA, stack, FUN_ANIMNATIONS, this, this.index); }
public IHUDComponent[] getHUDComponents(ItemStack stack) { return WeaponModManager.eval(this.hudComponents_DNA, stack, O_HUDCOMPONENTS, this, this.index); }
/* SETTERS */
public GunConfig rec(Receiver... receivers) { this.receivers_DNA = receivers; for(Receiver r : receivers_DNA) r.parent = this; return this; }
public GunConfig dura(float dura) { this.durability_DNA = dura; return this; }
public GunConfig draw(int draw) { this.drawDuration_DNA = draw; return this; }
@ -134,7 +134,7 @@ public class GunConfig {
public GunConfig smoke(BiConsumer<ItemStack, LambdaContext> smoke) { this.smokeHandler_DNA = smoke; return this; }
public GunConfig orchestra(BiConsumer<ItemStack, LambdaContext> orchestra) { this.orchestra_DNA = orchestra; return this; }
//press
public GunConfig pp(BiConsumer<ItemStack, LambdaContext> lambda) { this.onPressPrimary_DNA = lambda; return this; }
public GunConfig ps(BiConsumer<ItemStack, LambdaContext> lambda) { this.onPressSecondary_DNA = lambda; return this; }
@ -146,14 +146,14 @@ public class GunConfig {
public GunConfig rs(BiConsumer<ItemStack, LambdaContext> lambda) { this.onReleaseSecondary_DNA = lambda; return this; }
public GunConfig rt(BiConsumer<ItemStack, LambdaContext> lambda) { this.onReleaseTertiary_DNA = lambda; return this; }
public GunConfig rr(BiConsumer<ItemStack, LambdaContext> lambda) { this.onReleaseReload_DNA = lambda; return this; }
//decider
public GunConfig decider(BiConsumer<ItemStack, LambdaContext> lambda) { this.decider_DNA = lambda; return this; }
//client
public GunConfig anim(BiFunction<ItemStack, AnimType, BusAnimation> lambda) { this.animations_DNA = lambda; return this; }
public GunConfig hud(IHUDComponent... components) { this.hudComponents_DNA = components; return this; }
public GunConfig anim(BiFunction<ItemStack, GunAnimation, BusAnimation> lambda) { this.animations_DNA = lambda; return this; }
public GunConfig hud(IHUDComponent... components) { this.hudComponents_DNA = components; return this; }
/** Standard package for keybind handling and decider using LEGO prefabs: Primary fire on LMB,
* reload on R, aiming on MMB and the standard decider which includes jamming and auto fire handling*/
public GunConfig setupStandardConfiguration() {

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@ -24,8 +24,8 @@ import com.hbm.items.weapon.sedna.mods.WeaponModManager;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.packet.PacketDispatcher;
import com.hbm.packet.toclient.GunAnimationPacket;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.packet.toclient.HbmAnimationPacket;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.util.RenderScreenOverlay;
import com.hbm.sound.AudioWrapper;
import com.hbm.util.BobMathUtil;
@ -247,8 +247,8 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IItemHUD, I
@Override
public void onEquip(EntityPlayer player, ItemStack stack) {
for(int i = 0; i < this.configs_DNA.length; i++) {
if(this.getLastAnim(stack, i) == AnimType.EQUIP && this.getAnimTimer(stack, i) < 5) continue;
playAnimation(player, stack, AnimType.EQUIP, i);
if(this.getLastAnim(stack, i) == GunAnimation.EQUIP && this.getAnimTimer(stack, i) < 5) continue;
playAnimation(player, stack, GunAnimation.EQUIP, i);
this.setPrimary(stack, i, false);
this.setSecondary(stack, i, false);
this.setTertiary(stack, i, false);
@ -256,9 +256,9 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IItemHUD, I
}
}
public static void playAnimation(EntityPlayer player, ItemStack stack, AnimType type, int index) {
public static void playAnimation(EntityPlayer player, ItemStack stack, GunAnimation type, int index) {
if(player instanceof EntityPlayerMP) {
PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(type.ordinal(), 0, index), (EntityPlayerMP) player);
PacketDispatcher.wrapper.sendTo(new HbmAnimationPacket(type.ordinal(), 0, index), (EntityPlayerMP) player);
setLastAnim(stack, index, type);
setAnimTimer(stack, index, 0);
}
@ -327,7 +327,7 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IItemHUD, I
this.setState(stack, i, GunState.DRAWING);
this.setTimer(stack, i, configs[i].getDrawDuration(stack));
}
this.setLastAnim(stack, i, AnimType.CYCLE); //prevents new guns from initializing with DRAWING, 0
this.setLastAnim(stack, i, GunAnimation.CYCLE); //prevents new guns from initializing with DRAWING, 0
}
this.setIsAiming(stack, false);
this.setReloadCancel(stack, false);
@ -371,8 +371,8 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IItemHUD, I
public static boolean getIsLockedOn(ItemStack stack) { return getValueBool(stack, KEY_LOCKEDON); }
public static void setIsLockedOn(ItemStack stack, boolean value) { setValueBool(stack, KEY_LOCKEDON, value); }
// ANIM TRACKING //
public static AnimType getLastAnim(ItemStack stack, int index) { return EnumUtil.grabEnumSafely(AnimType.class, getValueInt(stack, KEY_LASTANIM + index)); }
public static void setLastAnim(ItemStack stack, int index, AnimType value) { setValueInt(stack, KEY_LASTANIM + index, value.ordinal()); }
public static GunAnimation getLastAnim(ItemStack stack, int index) { return EnumUtil.grabEnumSafely(GunAnimation.class, getValueInt(stack, KEY_LASTANIM + index)); }
public static void setLastAnim(ItemStack stack, int index, GunAnimation value) { setValueInt(stack, KEY_LASTANIM + index, value.ordinal()); }
public static int getAnimTimer(ItemStack stack, int index) { return getValueInt(stack, KEY_ANIMTIMER + index); }
public static void setAnimTimer(ItemStack stack, int index, int value) { setValueInt(stack, KEY_ANIMTIMER + index, value); }

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@ -7,17 +7,17 @@ import com.hbm.items.weapon.sedna.GunConfig;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.mags.IMagazine;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.GunState;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class GunStateDecider {
/**
/**
* The meat and bones of the gun system's state machine.
* This standard decider can handle guns with an automatic primary receiver, as well as one receiver's reloading state.
* It supports draw delays as well as semi and auto fire
@ -30,83 +30,83 @@ public class GunStateDecider {
deciderStandardReload(stack, ctx, lastState, 0, index);
deciderAutoRefire(stack, ctx, lastState, 0, index, () -> { return ItemGunBaseNT.getPrimary(stack, index) && ItemGunBaseNT.getMode(stack, ctx.configIndex) == 0; });
};
/** Transitions the gun from DRAWING to IDLE */
public static void deciderStandardFinishDraw(ItemStack stack, GunState lastState, int index) {
//transition to idle
if(lastState == GunState.DRAWING) {
ItemGunBaseNT.setState(stack, index, GunState.IDLE);
ItemGunBaseNT.setTimer(stack, index, 0);
}
}
/** Transitions the gun from DRAWING to IDLE */
public static void deciderStandardClearJam(ItemStack stack, GunState lastState, int index) {
//transition to idle
if(lastState == GunState.JAMMED) {
ItemGunBaseNT.setState(stack, index, GunState.IDLE);
ItemGunBaseNT.setTimer(stack, index, 0);
}
}
/** Triggers a reload action on the first receiver. If the mag is not full and reloading is still possible, set to RELOADING, otherwise IDLE */
public static void deciderStandardReload(ItemStack stack, LambdaContext ctx, GunState lastState, int recIndex, int gunIndex) {
if(lastState == GunState.RELOADING) {
EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
GunConfig cfg = ctx.config;
Receiver rec = cfg.getReceivers(stack)[recIndex];
IMagazine mag = rec.getMagazine(stack);
mag.reloadAction(stack, ctx.inventory);
boolean cancel = ItemGunBaseNT.getReloadCancel(stack);
//if after reloading the gun can still reload, assume a tube mag and resume reloading
if(!cancel && mag.canReload(stack, ctx.inventory)) {
ItemGunBaseNT.setState(stack, gunIndex, GunState.RELOADING);
ItemGunBaseNT.setTimer(stack, gunIndex, rec.getReloadCycleDuration(stack));
ItemGunBaseNT.playAnimation(player, stack, AnimType.RELOAD_CYCLE, gunIndex);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.RELOAD_CYCLE, gunIndex);
//if no more reloading can be done, go idle
} else {
if(getStandardJamChance(stack, cfg, gunIndex) > entity.getRNG().nextFloat()) {
ItemGunBaseNT.setState(stack, gunIndex, GunState.JAMMED);
ItemGunBaseNT.setTimer(stack, gunIndex, rec.getJamDuration(stack));
ItemGunBaseNT.playAnimation(player, stack, AnimType.JAMMED, gunIndex);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.JAMMED, gunIndex);
} else {
ItemGunBaseNT.setState(stack, gunIndex, GunState.DRAWING);
int duration = rec.getReloadEndDuration(stack) + (mag.getAmountBeforeReload(stack) <= 0 ? rec.getReloadCockOnEmptyPost(stack) : 0);
ItemGunBaseNT.setTimer(stack, gunIndex, duration);
ItemGunBaseNT.playAnimation(player, stack, AnimType.RELOAD_END, gunIndex);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.RELOAD_END, gunIndex);
}
ItemGunBaseNT.setReloadCancel(stack, false);
}
mag.setAmountAfterReload(stack, mag.getAmount(stack, ctx.inventory));
}
}
public static float getStandardJamChance(ItemStack stack, GunConfig config, int index) {
float percent = (float) ItemGunBaseNT.getWear(stack, index) / config.getDurability(stack);
if(percent < 0.66F) return 0F;
return Math.min((percent - 0.66F) * 4F, 1F);
}
/** Triggers a re-fire of the primary if the fire delay has expired, the left mouse button is down and re-firing is enabled, otherwise switches to IDLE */
public static void deciderAutoRefire(ItemStack stack, LambdaContext ctx, GunState lastState, int recIndex, int gunIndex, BooleanSupplier refireCondition) {
if(lastState == GunState.COOLDOWN) {
EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
GunConfig cfg = ctx.config;
Receiver rec = cfg.getReceivers(stack)[recIndex];
//if the gun supports re-fire (i.e. if it's an auto)
if(rec.getRefireOnHold(stack) && refireCondition.getAsBoolean()) {
//if there's a bullet loaded, fire again
@ -114,9 +114,9 @@ public class GunStateDecider {
rec.getOnFire(stack).accept(stack, ctx);
ItemGunBaseNT.setState(stack, gunIndex, GunState.COOLDOWN);
ItemGunBaseNT.setTimer(stack, gunIndex, rec.getDelayAfterFire(stack));
if(rec.getFireSound(stack) != null) entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, rec.getFireSound(stack), rec.getFireVolume(stack), rec.getFirePitch(stack));
int remaining = rec.getRoundsPerCycle(stack) - 1;
for(int i = 0; i < remaining; i++) if(rec.getCanFire(stack).apply(stack, ctx)) rec.getOnFire(stack).accept(stack, ctx);
//if not, check if dry firing is allowed for refires
@ -124,7 +124,7 @@ public class GunStateDecider {
//if refire after dry is allowed, switch to COOLDOWN which will trigger a refire, otherwise switch to DRAWING
ItemGunBaseNT.setState(stack, gunIndex, rec.getRefireAfterDry(stack) ? GunState.COOLDOWN : GunState.DRAWING);
ItemGunBaseNT.setTimer(stack, gunIndex, rec.getDelayAfterDryFire(stack));
ItemGunBaseNT.playAnimation(player, stack, AnimType.CYCLE_DRY, gunIndex);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.CYCLE_DRY, gunIndex);
//if not, revert to idle
} else {
ItemGunBaseNT.setState(stack, gunIndex, GunState.IDLE);
@ -132,7 +132,7 @@ public class GunStateDecider {
}
//if not, go idle
} else {
//reload on empty, only for non-refiring guns
if(rec.getReloadOnEmpty(stack) && rec.getMagazine(stack).getAmount(stack, ctx.inventory) <= 0) {
ItemGunBaseNT.setIsAiming(stack, false);
@ -143,12 +143,12 @@ public class GunStateDecider {
mag.setAmountBeforeReload(stack, loaded);
ItemGunBaseNT.setState(stack, ctx.configIndex, GunState.RELOADING);
ItemGunBaseNT.setTimer(stack, ctx.configIndex, rec.getReloadBeginDuration(stack) + (loaded <= 0 ? rec.getReloadCockOnEmptyPre(stack) : 0));
ItemGunBaseNT.playAnimation(player, stack, AnimType.RELOAD, ctx.configIndex);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.RELOAD, ctx.configIndex);
} else {
ItemGunBaseNT.setState(stack, gunIndex, GunState.IDLE);
ItemGunBaseNT.setTimer(stack, gunIndex, 0);
}
} else {
ItemGunBaseNT.setState(stack, gunIndex, GunState.IDLE);
ItemGunBaseNT.setTimer(stack, gunIndex, 0);

View File

@ -25,9 +25,9 @@ import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.mags.IMagazine;
import com.hbm.main.MainRegistry;
import com.hbm.particle.helper.BlackPowderCreator;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
@ -38,38 +38,38 @@ import net.minecraftforge.common.util.ForgeDirection;
/**
* "LEGO" - i.e. standardized building blocks which can be used to set up gun configs easily.
*
*
* small update, 24/11/03: this turned into fucking spaghetti. fuuuuuuuck.
*
*
* @author hbm
*/
@NotableComments
public class Lego {
public static final Random ANIM_RAND = new Random();
/**
* If IDLE and the mag of receiver 0 can be loaded, set state to RELOADING. Used by keybinds. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_RELOAD = (stack, ctx) -> {
EntityPlayer player = ctx.getPlayer();
Receiver rec = ctx.config.getReceivers(stack)[0];
GunState state = ItemGunBaseNT.getState(stack, ctx.configIndex);
if(state == GunState.IDLE) {
ItemGunBaseNT.setIsAiming(stack, false);
IMagazine mag = rec.getMagazine(stack);
if(mag.canReload(stack, ctx.inventory)) {
int loaded = mag.getAmount(stack, ctx.inventory);
mag.setAmountBeforeReload(stack, loaded);
ItemGunBaseNT.setState(stack, ctx.configIndex, GunState.RELOADING);
ItemGunBaseNT.setTimer(stack, ctx.configIndex, rec.getReloadBeginDuration(stack) + (loaded <= 0 ? rec.getReloadCockOnEmptyPre(stack) : 0));
ItemGunBaseNT.playAnimation(player, stack, AnimType.RELOAD, ctx.configIndex);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.RELOAD, ctx.configIndex);
if(ctx.config.getReloadChangesType(stack)) mag.initNewType(stack, ctx.inventory);
} else {
ItemGunBaseNT.playAnimation(player, stack, AnimType.INSPECT, ctx.configIndex);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.INSPECT, ctx.configIndex);
if(!ctx.config.getInspectCancel(stack)) {
ItemGunBaseNT.setState(stack, ctx.configIndex, GunState.DRAWING);
ItemGunBaseNT.setTimer(stack, ctx.configIndex, ctx.config.getInspectDuration(stack));
@ -77,10 +77,10 @@ public class Lego {
}
}
};
/** If IDLE and ammo is loaded, fire and set to JUST_FIRED. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_CLICK_PRIMARY = (stack, ctx) -> { clickReceiver(stack, ctx, 0); };
public static void clickReceiver(ItemStack stack, LambdaContext ctx, int receiver) {
EntityLivingBase entity = ctx.entity;
@ -88,42 +88,42 @@ public class Lego {
Receiver rec = ctx.config.getReceivers(stack)[receiver];
int index = ctx.configIndex;
GunState state = ItemGunBaseNT.getState(stack, index);
if(state == GunState.IDLE) {
if(rec.getCanFire(stack).apply(stack, ctx)) {
rec.getOnFire(stack).accept(stack, ctx);
if(rec.getFireSound(stack) != null)
entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, rec.getFireSound(stack), rec.getFireVolume(stack), rec.getFirePitch(stack));
int remaining = rec.getRoundsPerCycle(stack) - 1;
for(int i = 0; i < remaining; i++) if(rec.getCanFire(stack).apply(stack, ctx)) rec.getOnFire(stack).accept(stack, ctx);
ItemGunBaseNT.setState(stack, index, GunState.COOLDOWN);
ItemGunBaseNT.setTimer(stack, index, rec.getDelayAfterFire(stack));
} else {
if(rec.getDoesDryFire(stack)) {
ItemGunBaseNT.playAnimation(player, stack, AnimType.CYCLE_DRY, index);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.CYCLE_DRY, index);
ItemGunBaseNT.setState(stack, index, rec.getRefireAfterDry(stack) ? GunState.COOLDOWN : GunState.DRAWING);
ItemGunBaseNT.setTimer(stack, index, rec.getDelayAfterDryFire(stack));
}
}
}
if(state == GunState.RELOADING) {
ItemGunBaseNT.setReloadCancel(stack, true);
}
}
/** If IDLE, switch mode between 0 and 1. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_CLICK_SECONDARY = (stack, ctx) -> {
EntityLivingBase entity = ctx.entity;
int index = ctx.configIndex;
GunState state = ItemGunBaseNT.getState(stack, index);
if(state == GunState.IDLE) {
int mode = ItemGunBaseNT.getMode(stack, 0);
ItemGunBaseNT.setMode(stack, index, 1 - mode);
@ -133,12 +133,12 @@ public class Lego {
entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, "hbm:weapon.switchmode2", 1F, 1F);
}
};
/** Default smoke. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_SMOKE = (stack, ctx) -> {
handleStandardSmoke(ctx.entity, stack, 2000, 0.025D, 1.15D, ctx.configIndex);
};
public static void handleStandardSmoke(EntityLivingBase entity, ItemStack stack, int smokeDuration, double alphaDecay, double widthGrowth, int index) {
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
long lastShot = gun.lastShot[index];
@ -146,14 +146,14 @@ public class Lego {
boolean smoking = lastShot + smokeDuration > System.currentTimeMillis();
if(!smoking && !smokeNodes.isEmpty()) smokeNodes.clear();
if(smoking) {
Vec3 prev = Vec3.createVectorHelper(-entity.motionX, -entity.motionY, -entity.motionZ);
prev.rotateAroundY((float) (entity.rotationYaw * Math.PI / 180D));
double accel = 15D;
double side = (entity.rotationYaw - entity.prevRotationYawHead) * 0.1D;
double waggle = 0.025D;
for(SmokeNode node : smokeNodes) {
node.forward += -prev.zCoord * accel + entity.worldObj.rand.nextGaussian() * waggle;
node.lift += prev.yCoord + 1.5D;
@ -161,50 +161,50 @@ public class Lego {
if(node.alpha > 0) node.alpha -= alphaDecay;
node.width *= widthGrowth;
}
double alpha = (System.currentTimeMillis() - lastShot) / (double) smokeDuration;
alpha = (1 - alpha) * 0.5D;
if(gun.getState(stack, index) == GunState.RELOADING || smokeNodes.size() == 0) alpha = 0;
smokeNodes.add(new SmokeNode(alpha));
}
}
/** Toggles isAiming. Used by keybinds. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_TOGGLE_AIM = (stack, ctx) -> { ItemGunBaseNT.setIsAiming(stack, !ItemGunBaseNT.getIsAiming(stack)); };
/** Returns true if the mag has ammo in it. Used by keybind functions on whether to fire, and deciders on whether to trigger a refire. */
public static BiFunction<ItemStack, LambdaContext, Boolean> LAMBDA_STANDARD_CAN_FIRE = (stack, ctx) -> { return ctx.config.getReceivers(stack)[0].getMagazine(stack).getAmount(stack, ctx.inventory) > 0; };
/** Returns true if the mag has ammo in it, and the gun is in the locked on state */
public static BiFunction<ItemStack, LambdaContext, Boolean> LAMBDA_LOCKON_CAN_FIRE = (stack, ctx) -> { return ctx.config.getReceivers(stack)[0].getMagazine(stack).getAmount(stack, ctx.inventory) > 0 && ItemGunBaseNT.getIsLockedOn(stack); };
/** JUMPER - bypasses mag testing and just allows constant fire */
public static BiFunction<ItemStack, LambdaContext, Boolean> LAMBDA_DEBUG_CAN_FIRE = (stack, ctx) -> { return true; };
/** Spawns an EntityBulletBaseMK4 with the loaded bulletcfg */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_FIRE = (stack, ctx) -> {
doStandardFire(stack, ctx, AnimType.CYCLE, true);
doStandardFire(stack, ctx, GunAnimation.CYCLE, true);
};
/** Spawns an EntityBulletBaseMK4 with the loaded bulletcfg, ignores wear */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_NOWEAR_FIRE = (stack, ctx) -> {
doStandardFire(stack, ctx, AnimType.CYCLE, false);
doStandardFire(stack, ctx, GunAnimation.CYCLE, false);
};
/** Spawns an EntityBulletBaseMK4 with the loaded bulletcfg, then resets lockon progress */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_LOCKON_FIRE = (stack, ctx) -> {
doStandardFire(stack, ctx, AnimType.CYCLE, true);
doStandardFire(stack, ctx, GunAnimation.CYCLE, true);
ItemGunBaseNT.setIsLockedOn(stack, false);
};
public static void doStandardFire(ItemStack stack, LambdaContext ctx, AnimType anim, boolean calcWear) {
public static void doStandardFire(ItemStack stack, LambdaContext ctx, GunAnimation anim, boolean calcWear) {
EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
int index = ctx.configIndex;
if(anim != null) ItemGunBaseNT.playAnimation(player, stack, anim, ctx.configIndex);
boolean aim = ItemGunBaseNT.getIsAiming(stack);
Receiver primary = ctx.config.getReceivers(stack)[0];
IMagazine mag = primary.getMagazine(stack);
@ -214,19 +214,19 @@ public class Lego {
double forwardOffset = offset.xCoord;
double heightOffset = offset.yCoord;
double sideOffset = offset.zCoord;
/*forwardOffset = 0.75;
heightOffset = -0.125;
sideOffset = -0.25D;*/
int projectiles = config.projectilesMin;
if(config.projectilesMax > config.projectilesMin) projectiles += entity.getRNG().nextInt(config.projectilesMax - config.projectilesMin + 1);
projectiles = (int) (projectiles * primary.getSplitProjectiles(stack));
for(int i = 0; i < projectiles; i++) {
float damage = calcDamage(ctx, stack, primary, calcWear, index);
float spread = calcSpread(ctx, stack, primary, config, calcWear, index, aim);
if(config.pType == ProjectileType.BULLET) {
EntityBulletBaseMK4 mk4 = new EntityBulletBaseMK4(entity, config, damage, spread, sideOffset, heightOffset, forwardOffset);
if(ItemGunBaseNT.getIsLockedOn(stack)) mk4.lockonTarget = entity.worldObj.getEntityByID(ItemGunBaseNT.getLockonTarget(stack));
@ -242,18 +242,18 @@ public class Lego {
entity.worldObj.spawnEntityInWorld(mk4);
}
}
if(player != null) player.addStat(MainRegistry.statBullets, 1);
mag.useUpAmmo(stack, ctx.inventory, 1);
if(calcWear) ItemGunBaseNT.setWear(stack, index, Math.min(ItemGunBaseNT.getWear(stack, index) + config.wear, ctx.config.getDurability(stack)));
}
public static float getStandardWearSpread(ItemStack stack, GunConfig config, int index) {
float percent = (float) ItemGunBaseNT.getWear(stack, index) / config.getDurability(stack);
if(percent < 0.5F) return 0F;
return (percent - 0.5F) * 2F;
}
/** Returns the standard multiplier for damage based on wear */
public static float getStandardWearDamage(ItemStack stack, GunConfig config, int index) {
float percent = (float) ItemGunBaseNT.getWear(stack, index) / config.getDurability(stack);
@ -265,7 +265,7 @@ public class Lego {
public static float calcDamage(LambdaContext ctx, ItemStack stack, Receiver primary, boolean calcWear, int index) {
return primary.getBaseDamage(stack) * (calcWear ? getStandardWearDamage(stack, ctx.config, index) : 1);
}
public static float calcSpread(LambdaContext ctx, ItemStack stack, Receiver primary, BulletConfig config, boolean calcWear, int index, boolean aim) {
// the gun's innate spread, SMGs will have poor accuracy no matter what
float spreadInnate = primary.getInnateSpread(stack);
@ -275,10 +275,10 @@ public class Lego {
float spreadHipfire = aim ? 0F : primary.getHipfireSpread(stack);
// extra spread caused by weapon durability, [0;0.125] by default
float spreadWear = !calcWear ? 0F : (getStandardWearSpread(stack, ctx.config, index) * primary.getDurabilitySpread(stack));
return spreadInnate + spreadAmmo + spreadHipfire + spreadWear;
}
public static void standardExplode(EntityBulletBaseMK4 bullet, MovingObjectPosition mop, float range) { standardExplode(bullet, mop, range, 1F); }
public static void standardExplode(EntityBulletBaseMK4 bullet, MovingObjectPosition mop, float range, float damageMod) {
ExplosionVNT vnt = new ExplosionVNT(bullet.worldObj, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, range, bullet.getThrower());
@ -301,9 +301,9 @@ public class Lego {
vnt.setSFX(new ExplosionEffectTiny());
vnt.explode();
}
/** anims for the DEBUG revolver, mostly a copy of the li'lpip but with some fixes regarding the cylinder movement */
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_DEBUG_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_DEBUG_ANIMS = (stack, type) -> {
switch(type) {
case CYCLE: return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, 0, 50).addPos(0, 0, -3, 50).addPos(0, 0, 0, 250))
@ -325,15 +325,15 @@ public class Lego {
.addBus("RELAOD_TILT", new BusAnimationSequence().addPos(-15, 0, 0, 100).addPos(65, 0, 0, 100).addPos(45, 0, 0, 50).addPos(0, 0, 0, 200).addPos(0, 0, 0, 200).addPos(-80, 0, 0, 100).addPos(-80, 0, 0, 100).addPos(0, 0, 0, 200))
.addBus("RELOAD_CYLINDER", new BusAnimationSequence().addPos(0, 0, 0, 200).addPos(90, 0, 0, 100).addPos(90, 0, 0, 450).addPos(0, 0, 0, 70));
}
return null;
};
/*
* Be honest. Do you genuinely think posting a random screenshot of your game with absolutely ZERO context of what modpack, what
* Shaders if any or literally any context at all would come to a magic solution?
* For all we know you accidentally rubbed Vaseline all over your monitor and jizzed in the hdmi socket of your pc
*
*
* ~ u/Wolfyy47_, 2024
*/
}

View File

@ -17,10 +17,10 @@ import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
@ -32,7 +32,7 @@ public class XFactory10ga {
public static BulletConfig g10_du;
public static BulletConfig g10_slug;
public static BulletConfig g10_explosive;
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_TINY_EXPLODE = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3 && mop.entityHit == bullet.getThrower()) return;
Lego.tinyExplode(bullet, mop, 1.5F); bullet.setDead();
@ -79,12 +79,12 @@ public class XFactory10ga {
.anim(XFactory12ga.LAMBDA_SEXY_ANIMS).orchestra(Orchestras.ORCHESTRA_SHREDDER_SEXY)
).setUnlocalizedName("gun_autoshotgun_heretic");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_DOUBLE_BARREL = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_DOUBLE_BARREL_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_DOUBLE_BARREL_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-60, 0, 0, 0).addPos(0, 0, -3, 500, IType.SIN_DOWN));
@ -148,7 +148,7 @@ public class XFactory10ga {
.addPos(-5, 0, 0, 150, IType.SIN_DOWN)
.addPos(0, 0, 0, 100, IType.SIN_FULL));
}
return null;
};
}

View File

@ -32,10 +32,10 @@ import com.hbm.packet.PacketDispatcher;
import com.hbm.packet.toclient.AuxParticlePacketNT;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.BobMathUtil;
import com.hbm.util.TrackerUtil;
import com.hbm.util.Vec3NT;
@ -86,11 +86,11 @@ public class XFactory12ga {
public static BulletConfig g12_sub_magnum;
public static BulletConfig g12_sub_explosive;
public static BulletConfig g12_sub_phosphorus;
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_STANDARD_EXPLODE = (bullet, mop) -> {
Lego.standardExplode(bullet, mop, 2F); bullet.setDead();
};
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_BOAT = (bullet, mop) -> {
EntityDuchessGambit pippo = new EntityDuchessGambit(bullet.worldObj);
pippo.posX = mop.hitVec.xCoord;
@ -100,13 +100,13 @@ public class XFactory12ga {
bullet.worldObj.playSoundEffect(pippo.posX, pippo.posY + 50, pippo.posZ, "hbm:weapon.boat", 100F, 1F);
bullet.setDead();
};
public static BulletConfig makeShredderConfig(BulletConfig original, BulletConfig submunition) {
BulletConfig cfg = new BulletConfig().setBeam().setRenderRotations(false).setLife(5).setDamage(original.damageMult * original.projectilesMax).setupDamageClass(DamageClass.LASER);
cfg.setItem(original.ammo);
cfg.setCasing(original.casing);
cfg.setOnBeamImpact((beam, mop) -> {
int projectiles = submunition.projectilesMin;
if(submunition.projectilesMax > submunition.projectilesMin) projectiles += beam.worldObj.rand.nextInt(submunition.projectilesMax - submunition.projectilesMin + 1);
@ -117,9 +117,9 @@ public class XFactory12ga {
mop.hitVec.xCoord += dir.offsetX * 0.1;
mop.hitVec.yCoord += dir.offsetY * 0.1;
mop.hitVec.zCoord += dir.offsetZ * 0.1;
spawnPulse(beam.worldObj, mop, beam.rotationYaw, beam.rotationPitch);
List<Entity> blast = beam.worldObj.getEntitiesWithinAABBExcludingEntity(beam, AxisAlignedBB.getBoundingBox(mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord).expand(0.75, 0.75, 0.75));
DamageSource source = BulletConfig.getDamage(beam, beam.getThrower(), DamageClass.LASER);
@ -132,17 +132,17 @@ public class XFactory12ga {
e.attackEntityFrom(source, beam.damage);
}
}
for(int i = 0; i < projectiles; i++) {
EntityBulletBaseMK4 bullet = new EntityBulletBaseMK4(beam.worldObj, beam.thrower, submunition, beam.damage * submunition.damageMult, 0.2F, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, dir.offsetX, dir.offsetY, dir.offsetZ);
bullet.worldObj.spawnEntityInWorld(bullet);
}
}
if(mop.typeOfHit == mop.typeOfHit.ENTITY) {
spawnPulse(beam.worldObj, mop, beam.rotationYaw, beam.rotationPitch);
for(int i = 0; i < projectiles; i++) {
Vec3NT vec = new Vec3NT(beam.worldObj.rand.nextGaussian(), beam.worldObj.rand.nextGaussian(), beam.worldObj.rand.nextGaussian()).normalizeSelf();
EntityBulletBaseMK4 bullet = new EntityBulletBaseMK4(beam.worldObj, beam.thrower, submunition, beam.damage * submunition.damageMult, 0.2F, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, vec.xCoord, vec.yCoord, vec.zCoord);
@ -152,18 +152,18 @@ public class XFactory12ga {
});
return cfg;
}
public static BulletConfig makeShredderSubmunition(BulletConfig original) {
BulletConfig cfg = original.clone();
cfg.setRicochetAngle(90).setRicochetCount(3).setVel(0.5F).setLife(50).setupDamageClass(DamageClass.LASER).setOnRicochet(LAMBDA_SHREDDER_RICOCHET);
return cfg;
}
//this sucks
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_SHREDDER_RICOCHET = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.BLOCK) {
Block b = bullet.worldObj.getBlock(mop.blockX, mop.blockY, mop.blockZ);
if(b.getMaterial() == Material.glass) {
bullet.worldObj.func_147480_a(mop.blockX, mop.blockY, mop.blockZ, false);
@ -185,12 +185,12 @@ public class XFactory12ga {
double angle = Math.abs(BobMathUtil.getCrossAngle(vel, face) - 90);
if(angle <= bullet.config.ricochetAngle) {
spawnPulse(bullet.worldObj, mop, bullet.rotationYaw, bullet.rotationPitch);
List<Entity> blast = bullet.worldObj.getEntitiesWithinAABBExcludingEntity(bullet, AxisAlignedBB.getBoundingBox(bullet.posX, bullet.posY, bullet.posZ, bullet.posX, bullet.posY, bullet.posZ).expand(0.5, 0.5, 0.5));
DamageSource source = BulletConfig.getDamage(bullet, bullet.getThrower(), DamageClass.LASER);
for(Entity e : blast) {
if(!e.isEntityAlive()) continue;
if(e instanceof EntityLivingBase) {
@ -200,13 +200,13 @@ public class XFactory12ga {
e.attackEntityFrom(source, bullet.damage);
}
}
bullet.ricochets++;
if(bullet.ricochets > bullet.config.maxRicochetCount) {
bullet.setPosition(mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord);
bullet.setDead();
}
switch(mop.sideHit) {
case 0: case 1: bullet.motionY *= -1; break;
case 2: case 3: bullet.motionZ *= -1; break;
@ -223,13 +223,13 @@ public class XFactory12ga {
}
}
};
public static void spawnPulse(World world, MovingObjectPosition mop, float yaw, float pitch) {
double x = mop.hitVec.xCoord;
double y = mop.hitVec.yCoord;
double z = mop.hitVec.zCoord;
if(mop.typeOfHit == mop.typeOfHit.BLOCK) {
if(mop.sideHit == ForgeDirection.UP.ordinal()) { yaw = 0F; pitch = 0F; }
if(mop.sideHit == ForgeDirection.DOWN.ordinal()) { yaw = 0F; pitch = 0F; }
@ -255,7 +255,7 @@ public class XFactory12ga {
data.setFloat("scale", 0.75F);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, x, y, z), new TargetPoint(world.provider.dimensionId, x, y, z, 100));
}
public static void init() {
float buckshotSpread = 0.035F;
@ -288,7 +288,7 @@ public class XFactory12ga {
g12_shredder_magnum = makeShredderConfig(g12_magnum, g12_sub_magnum);
g12_shredder_explosive = makeShredderConfig(g12_explosive, g12_sub_explosive);
g12_shredder_phosphorus = makeShredderConfig(g12_phosphorus, g12_sub_phosphorus);
ModItems.gun_maresleg = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(600).draw(10).inspect(39).reloadSequential(true).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
@ -330,7 +330,7 @@ public class XFactory12ga {
.setupStandardConfiguration()
.anim(LAMBDA_MARESLEG_SHORT_ANIMS).orchestra(Orchestras.ORCHESTRA_MARESLEG_SHORT)
).setUnlocalizedName("gun_maresleg_broken");
ModItems.gun_liberator = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(200).draw(20).inspect(21).reloadSequential(true).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
@ -373,7 +373,7 @@ public class XFactory12ga {
.setupStandardConfiguration()
.anim(LAMBDA_SHREDDER_ANIMS).orchestra(Orchestras.ORCHESTRA_SHREDDER)
).setUnlocalizedName("gun_autoshotgun_shredder");
ModItems.gun_autoshotgun_sexy = new ItemGunBaseNT(WeaponQuality.LEGENDARY, new GunConfig()
.dura(5_000).draw(20).inspect(65).reloadSequential(true).inspectCancel(false).crosshair(Crosshair.L_CIRCLE).hideCrosshair(false).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
@ -385,28 +385,28 @@ public class XFactory12ga {
.anim(LAMBDA_SEXY_ANIMS).orchestra(Orchestras.ORCHESTRA_SHREDDER_SEXY)
).setUnlocalizedName("gun_autoshotgun_sexy");
}
public static Function<ItemStack, String> LAMBDA_NAME_MARESLEG = (stack) -> {
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SAWED_OFF)) return stack.getUnlocalizedName() + "_short";
return null;
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_MARESLEG = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_LIBERATOR = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(5, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_AUTOSHOTGUN = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil((float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5) + 1.5F, (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_SEXY = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil((float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5), (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SPAS_SECONDARY = (stack, ctx) -> {
EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
@ -429,7 +429,7 @@ public class XFactory12ga {
ItemGunBaseNT.setTimer(stack, index, 20);
} else {
if(rec.getDoesDryFire(stack)) {
ItemGunBaseNT.playAnimation(player, stack, AnimType.CYCLE_DRY, index);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.CYCLE_DRY, index);
ItemGunBaseNT.setState(stack, index, GunState.DRAWING);
ItemGunBaseNT.setTimer(stack, index, rec.getDelayAfterDryFire(stack));
}
@ -440,7 +440,7 @@ public class XFactory12ga {
}
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_MARESLEG_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_MARESLEG_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-60, 0, 0, 0).addPos(0, 0, -3, 500, IType.SIN_DOWN));
@ -479,11 +479,11 @@ public class XFactory12ga {
.addBus("LIFT", new BusAnimationSequence().addPos(-35, 0, 0, 300, IType.SIN_FULL).addPos(-35, 0, 0, 1150).addPos(0, 0, 0, 500, IType.SIN_FULL))
.addBus("TURN", new BusAnimationSequence().addPos(0, 0, 0, 450).addPos(0, 0, -90, 500, IType.SIN_FULL).addPos(0, 0, -90, 500).addPos(0, 0, 0, 500, IType.SIN_FULL));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_MARESLEG_SHORT_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_MARESLEG_SHORT_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-60, 0, 0, 0).addPos(0, 0, -3, 250, IType.SIN_DOWN));
@ -504,12 +504,12 @@ public class XFactory12ga {
.addBus("LEVER", new BusAnimationSequence().addPos(-85, 0, 0, 0).addPos(-15, 0, 0, 200).addPos(-15, 0, 0, 650).addPos(-85, 0, 0, 200).addPos(-15, 0, 0, 200).addPos(-15, 0, 0, 200).addPos(-85, 0, 0, 200).addPos(0, 0, 0, 200))
.addBus("FLAG", new BusAnimationSequence().addPos(1, 1, 1, 0));
}
return LAMBDA_MARESLEG_ANIMS.apply(stack, type);
};
/** This fucking sucks */
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_LIBERATOR_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_LIBERATOR_ANIMS = (stack, type) -> {
int ammo = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, MainRegistry.proxy.me().inventory);
switch(type) {
case EQUIP: return new BusAnimation()
@ -602,11 +602,11 @@ public class XFactory12ga {
.addBus(ammo < 3 ? "SHELL3" : "NULL", new BusAnimationSequence().addPos(2, -8, -2, 0))
.addBus(ammo < 4 ? "SHELL4" : "NULL", new BusAnimationSequence().addPos(2, -8, -2, 0));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_SPAS_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_SPAS_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-60, 0, 0, 0).addPos(0, 0, -3, 500, IType.SIN_DOWN));
@ -621,11 +621,11 @@ public class XFactory12ga {
case JAMMED: return ResourceManager.spas_12_anim.get("Jammed");
case INSPECT: return ResourceManager.spas_12_anim.get("Inspect");
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_SHREDDER_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_SHREDDER_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
@ -647,11 +647,11 @@ public class XFactory12ga {
.addBus("SPEEN", new BusAnimationSequence().addPos(0, 0, 0, 300).addPos(360, 0, 0, 700))
.addBus("LIFT", new BusAnimationSequence().addPos(0, 0, 0, 1450).addPos(-2, 0, 0, 100, IType.SIN_DOWN).addPos(0, 0, 0, 100, IType.SIN_FULL));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_SEXY_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_SEXY_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(45, 0, 0, 0).addPos(0, 0, 0, 1000, IType.SIN_DOWN));
@ -676,7 +676,7 @@ public class XFactory12ga {
.addBus("BOTTLE", new BusAnimationSequence().setPos(8, -8, -2).addPos(6, -4, -2, 500, IType.SIN_DOWN).addPos(3, -3, -5, 500, IType.SIN_FULL).addPos(3, -2, -5, 1000).addPos(4, -6, -2, 750, IType.SIN_FULL).addPos(6, -8, -2, 500, IType.SIN_UP))
.addBus("SIP", new BusAnimationSequence().setPos(25, 0, 0).hold(500).addPos(-90, 0, 0, 500, IType.SIN_FULL).addPos(-110, 0, 0, 1000).addPos(25, 0, 0, 750, IType.SIN_FULL));
}
return null;
};
}

View File

@ -20,10 +20,10 @@ import com.hbm.items.weapon.sedna.mods.WeaponModManager;
import com.hbm.main.ResourceManager;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
@ -57,21 +57,21 @@ public class XFactory22lr {
).setNameMutator(LAMBDA_NAME_AM180)
.setUnlocalizedName("gun_am180");
}
public static Function<ItemStack, String> LAMBDA_NAME_AM180 = (stack) -> {
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SILENCER)) return stack.getUnlocalizedName() + "_silenced";
return null;
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.entity, stack, 3000, 0.05D, 1.1D, 0);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_AM180 = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil((float) (ctx.getPlayer().getRNG().nextGaussian() * 0.25), (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.25));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_AM180_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_AM180_ANIMS = (stack, type) -> {
if(ClientConfig.GUN_ANIMS_LEGACY.get()) {
switch(type) {
case EQUIP: return new BusAnimation()
@ -106,7 +106,7 @@ public class XFactory22lr {
case INSPECT: return ResourceManager.am180_anim.get("Inspect");
}
}
return null;
};
}

View File

@ -14,10 +14,10 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
@ -37,7 +37,7 @@ public class XFactory357 {
m357_jhp = new BulletConfig().setItem(EnumAmmo.M357_JHP).setCasing(EnumCasingType.SMALL, 8).setDamage(1.5F).setHeadshot(1.5F).setArmorPiercing(-0.25F);
m357_ap = new BulletConfig().setItem(EnumAmmo.M357_AP).setCasing(EnumCasingType.SMALL_STEEL, 8).setDoesPenetrate(true).setDamageFalloffByPen(false).setDamage(1.25F).setThresholdNegation(5F).setArmorPiercing(0.15F);
m357_express = new BulletConfig().setItem(EnumAmmo.M357_EXPRESS).setCasing(EnumCasingType.SMALL, 8).setDoesPenetrate(true).setDamage(1.5F).setThresholdNegation(2F).setArmorPiercing(0.1F).setWear(1.5F);
ModItems.gun_light_revolver = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(300).draw(4).inspect(23).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
@ -79,16 +79,16 @@ public class XFactory357 {
.anim(LAMBDA_DANI_ANIMS).orchestra(Orchestras.ORCHESTRA_DANI)
).setUnlocalizedName("gun_light_revolver_dani");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_ATLAS = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_DANI = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(5, (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.75));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_ATLAS_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_ATLAS_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-90, 0, 0, 0).addPos(0, 0, 0, 350, IType.SIN_DOWN));
@ -116,15 +116,15 @@ public class XFactory357 {
.addBus("RELOAD_ROT", new BusAnimationSequence().addPos(0, 0, 0, 500).addPos(0, 0, 0, 300).addPos(45, 0, 0, 500, IType.SIN_FULL).addPos(45, 0, 0, 500).addPos(-45, 0, 0, 50).addPos(-45, 0, 0, 100).addPos(0, 0, 0, 300))
.addBus("RELOAD_MOVE", new BusAnimationSequence().addPos(0, 0, 0, 500).addPos(0, 0, 0, 300).addPos(0, -2.5, 0, 500, IType.SIN_FULL).addPos(0, -2.5, 0, 500).addPos(0, 0, 0, 350));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_DANI_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_DANI_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation().addBus("EQUIP", new BusAnimationSequence().addPos(360 * 3, 0, 0, 1000, IType.SIN_DOWN));
}
return LAMBDA_ATLAS_ANIMS.apply(stack, type);
};
}

View File

@ -18,10 +18,10 @@ import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
@ -32,7 +32,7 @@ public class XFactory35800 {
public static BulletConfig p35800;
public static BulletConfig p35800_bl;
public static BiConsumer<EntityBulletBeamBase, MovingObjectPosition> LAMBDA_BLACK_IMPACT = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.ENTITY) {
Entity hit = mop.entityHit;
@ -45,10 +45,10 @@ public class XFactory35800 {
fire.setPosition(mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord);
bullet.worldObj.spawnEntityInWorld(fire);
}
BulletConfig.LAMBDA_STANDARD_BEAM_HIT.accept(bullet, mop);
};
public static void init() {
p35800 = new BulletConfig().setItem(EnumAmmoSecret.P35_800).setArmorPiercing(0.5F).setThresholdNegation(50F).setBeam().setSpread(0.0F).setLife(3).setRenderRotations(false)
@ -66,7 +66,7 @@ public class XFactory35800 {
.setupStandardConfiguration()
.anim(LAMBDA_ABERRATOR).orchestra(Orchestras.ORCHESTRA_ABERRATOR)
).setUnlocalizedName("gun_aberrator");
ModItems.gun_aberrator_eott = new ItemGunBaseNT(WeaponQuality.SECRET,
new GunConfig().dura(2_000).draw(10).inspect(26).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
@ -88,12 +88,12 @@ public class XFactory35800 {
.anim(LAMBDA_ABERRATOR).orchestra(Orchestras.ORCHESTRA_ABERRATOR)
).setUnlocalizedName("gun_aberrator_eott");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_ABERRATOR = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_ABERRATOR = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_ABERRATOR = (stack, type) -> {
boolean aim = ItemGunBaseNT.getIsAiming(stack);
int ammo = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, null);
switch(type) {
@ -122,7 +122,7 @@ public class XFactory35800 {
case INSPECT: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(0, 0, 0, 0).addPos(-720, 0, 0, 1000, IType.SIN_FULL).addPos(-720, 0, 0, 250).addPos(0, 0, 0, 1000, IType.SIN_FULL));
}
return null;
};
}

View File

@ -30,10 +30,10 @@ import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.EntityDamageUtil;
import com.hbm.util.TrackerUtil;
import com.hbm.util.DamageResistanceHandler.DamageClass;
@ -52,7 +52,7 @@ public class XFactory40mm {
public static BulletConfig g26_flare;
public static BulletConfig g26_flare_supply;
public static BulletConfig g26_flare_weapon;
public static BulletConfig g40_he;
public static BulletConfig g40_heat;
public static BulletConfig g40_demo;
@ -97,7 +97,7 @@ public class XFactory40mm {
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_STANDARD_EXPLODE_PHOSPHORUS = (bullet, mop) -> {
spawnFire(bullet, mop, true, 400);
};
public static void spawnFire(EntityBulletBaseMK4 bullet, MovingObjectPosition mop, boolean phosphorus, int duration) {
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3) return;
World world = bullet.worldObj;
@ -125,7 +125,7 @@ public class XFactory40mm {
public static Consumer<Entity> LAMBDA_SPAWN_C130_SUPPLIESS = (entity) -> { spawnPlane(entity, C130PayloadType.SUPPLIES); };
public static Consumer<Entity> LAMBDA_SPAWN_C130_WEAPONS = (entity) -> { spawnPlane(entity, C130PayloadType.WEAPONS); };
public static void spawnPlane(Entity entity, C130PayloadType payload) {
if(!entity.worldObj.isRemote && entity.ticksExisted == 40) {
EntityBulletBaseMK4 bullet = (EntityBulletBaseMK4) entity;
@ -139,13 +139,13 @@ public class XFactory40mm {
TrackerUtil.setTrackingRange(bullet.worldObj, c130, 250);
}
}
public static void init() {
g26_flare = new BulletConfig().setItem(EnumAmmo.G26_FLARE).setCasing(EnumCasingType.LARGE, 4).setLife(100).setVel(2F).setGrav(0.015D).setRenderRotations(false).setOnImpact(LAMBDA_STANDARD_IGNITE).setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0x9E1616).setScale(2F).register("g26Flare"));
g26_flare_supply = new BulletConfig().setItem(EnumAmmo.G26_FLARE_SUPPLY).setCasing(EnumCasingType.LARGE, 4).setLife(100).setVel(2F).setGrav(0.015D).setRenderRotations(false).setOnImpact(LAMBDA_STANDARD_IGNITE).setOnUpdate(LAMBDA_SPAWN_C130_SUPPLIESS).setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0x3C80F0).setScale(2F).register("g26FlareSupply"));
g26_flare_weapon = new BulletConfig().setItem(EnumAmmo.G26_FLARE_WEAPON).setCasing(EnumCasingType.LARGE, 4).setLife(100).setVel(2F).setGrav(0.015D).setRenderRotations(false).setOnImpact(LAMBDA_STANDARD_IGNITE).setOnUpdate(LAMBDA_SPAWN_C130_WEAPONS).setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0x278400).setScale(2F).register("g26FlareWeapon"));
BulletConfig g40_base = new BulletConfig().setLife(200).setVel(2F).setGrav(0.035D);
g40_he = g40_base.clone().setItem(EnumAmmo.G40_HE).setCasing(EnumCasingType.LARGE, 4).setOnImpact(LAMBDA_STANDARD_EXPLODE).setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0x777777).setScale(2, 2F, 1.5F).register("g40"));
g40_heat = g40_base.clone().setItem(EnumAmmo.G40_HEAT).setCasing(EnumCasingType.LARGE, 4).setOnImpact(LAMBDA_STANDARD_EXPLODE_HEAT).setDamage(0.5F).setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0x5E6854).setScale(2, 2F, 1.5F).register("g40heat"));
@ -163,7 +163,7 @@ public class XFactory40mm {
.setupStandardConfiguration()
.anim(LAMBDA_FLAREGUN_ANIMS).orchestra(Orchestras.ORCHESTRA_FLAREGUN)
).setUnlocalizedName("gun_flaregun");
ModItems.gun_congolake = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(400).draw(7).inspect(39).reloadSequential(true).reloadChangeType(true).crosshair(Crosshair.L_CIRCUMFLEX).smoke(LAMBDA_SMOKE)
.rec(new Receiver(0)
@ -175,16 +175,16 @@ public class XFactory40mm {
.anim(LAMBDA_CONGOLAKE_ANIMS).orchestra(Orchestras.ORCHESTRA_CONGOLAKE)
).setUnlocalizedName("gun_congolake");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.entity, stack, 1500, 0.025D, 1.05D, 0);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_GL = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_FLAREGUN_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_FLAREGUN_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-90, 0, 0, 0).addPos(0, 0, 0, 350, IType.SIN_DOWN));
@ -203,11 +203,11 @@ public class XFactory40mm {
case INSPECT: return new BusAnimation()
.addBus("FLIP", new BusAnimationSequence().addPos(-360 * 3, 0, 0, 1500, IType.SIN_FULL));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_CONGOLAKE_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_CONGOLAKE_ANIMS = (stack, type) -> {
int ammo = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, MainRegistry.proxy.me().inventory);
switch(type) {
case EQUIP: return ResourceManager.congolake_anim.get("Equip");
@ -218,7 +218,7 @@ public class XFactory40mm {
case JAMMED: return ResourceManager.congolake_anim.get("Jammed");
case INSPECT: return ResourceManager.congolake_anim.get("Inspect");
}
return null;
};
}

View File

@ -25,10 +25,10 @@ import com.hbm.items.weapon.sedna.mods.WeaponModManager;
import com.hbm.lib.RefStrings;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
@ -37,7 +37,7 @@ import net.minecraft.util.ResourceLocation;
public class XFactory44 {
public static final ResourceLocation scope_lilmac = new ResourceLocation(RefStrings.MODID, "textures/misc/scope_44.png");
public static BulletConfig m44_bp;
public static BulletConfig m44_sp;
public static BulletConfig m44_fmj;
@ -46,7 +46,7 @@ public class XFactory44 {
public static BulletConfig m44_express;
public static BulletConfig m44_equestrian_pip;
public static BulletConfig m44_equestrian_mn7;
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_BOXCAR = (bullet, mop) -> {
EntityBoxcar pippo = new EntityBoxcar(bullet.worldObj);
pippo.posX = mop.hitVec.xCoord;
@ -56,7 +56,7 @@ public class XFactory44 {
bullet.worldObj.playSoundEffect(pippo.posX, pippo.posY + 50, pippo.posZ, "hbm:alarm.trainHorn", 100F, 1F);
bullet.setDead();
};
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_TORPEDO = (bullet, mop) -> {
EntityTorpedo murky = new EntityTorpedo(bullet.worldObj);
murky.posX = mop.hitVec.xCoord;
@ -149,34 +149,34 @@ public class XFactory44 {
.anim(LAMBDA_HANGMAN_ANIMS).orchestra(Orchestras.ORCHESTRA_HANGMAN)
).setUnlocalizedName("gun_hangman");
}
public static Function<ItemStack, String> LAMBDA_NAME_NOPIP = (stack) -> {
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SCOPE)) return stack.getUnlocalizedName() + "_scoped";
return null;
};
public static BiConsumer<ItemStack, LambdaContext> SMACK_A_FUCKER = (stack, ctx) -> {
if(ItemGunBaseNT.getState(stack, ctx.configIndex) == GunState.IDLE || ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) == AnimType.CYCLE) {
if(ItemGunBaseNT.getState(stack, ctx.configIndex) == GunState.IDLE || ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) == GunAnimation.CYCLE) {
ItemGunBaseNT.setIsAiming(stack, false);
ItemGunBaseNT.setState(stack, ctx.configIndex, GunState.DRAWING);
ItemGunBaseNT.setTimer(stack, ctx.configIndex, ctx.config.getInspectDuration(stack));
ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, AnimType.INSPECT, ctx.configIndex);
ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, GunAnimation.INSPECT, ctx.configIndex);
}
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_HENRY = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(5, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_NOPIP = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_HANGMAN = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(5, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_HENRY_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_HENRY_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-90, 0, 0, 0).addPos(0, 0, -3, 350, IType.SIN_DOWN))
@ -215,11 +215,11 @@ public class XFactory44 {
.addBus("YEET", new BusAnimationSequence().addPos(0, 2, 0, 200, IType.SIN_DOWN).addPos(0, 0, 0, 200, IType.SIN_UP))
.addBus("ROLL", new BusAnimationSequence().addPos(0, 0, 360, 400));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_NOPIP_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_NOPIP_ANIMS = (stack, type) -> {
switch(type) {
case CYCLE: return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, 0, 50).addPos(0, 0, -3, 50).addPos(0, 0, 0, 250))
@ -241,18 +241,18 @@ public class XFactory44 {
.addBus("RELAOD_TILT", new BusAnimationSequence().addPos(-15, 0, 0, 100).addPos(65, 0, 0, 100).addPos(45, 0, 0, 50).addPos(0, 0, 0, 200).addPos(0, 0, 0, 200).addPos(-80, 0, 0, 100).addPos(-80, 0, 0, 100).addPos(0, 0, 0, 200))
.addBus("RELOAD_CYLINDER", new BusAnimationSequence().addPos(0, 0, 0, 200).addPos(90, 0, 0, 100).addPos(90, 0, 0, 450).addPos(0, 0, 0, 70));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_LILMAC_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_LILMAC_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation().addBus("SPIN", new BusAnimationSequence().addPos(-360, 0, 0, 350));
}
return LAMBDA_NOPIP_ANIMS.apply(stack, type);
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_HANGMAN_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_HANGMAN_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation().addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
case CYCLE: return new BusAnimation()
@ -273,7 +273,7 @@ public class XFactory44 {
.addBus("EQUIP", new BusAnimationSequence().addPos(0, 0, 0, 1000).addPos(-10, 0, 0, 100, IType.SIN_DOWN).addPos(0, 0, 0, 350, IType.SIN_FULL))
.addBus("ROLL", new BusAnimationSequence().addPos(0, 0, 0, 500).addPos(0, 0, 25, 250, IType.SIN_FULL).addPos(0, 0, 25, 300).addPos(0, 0, 0, 250, IType.SIN_FULL));
}
return null;
};
}

View File

@ -21,10 +21,10 @@ import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.lib.RefStrings;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
@ -34,7 +34,7 @@ public class XFactory50 {
public static final ResourceLocation scope = new ResourceLocation(RefStrings.MODID, "textures/misc/scope_amat.png");
public static final ResourceLocation scope_thermal = new ResourceLocation(RefStrings.MODID, "textures/misc/scope_penance.png");
public static BulletConfig bmg50_sp;
public static BulletConfig bmg50_fmj;
public static BulletConfig bmg50_jhp;
@ -44,7 +44,7 @@ public class XFactory50 {
public static BulletConfig bmg50_sm;
public static BulletConfig bmg50_black;
public static BulletConfig bmg50_equestrian;
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_BUILDING = (bullet, mop) -> {
EntityBuilding silver = new EntityBuilding(bullet.worldObj);
silver.posX = mop.hitVec.xCoord;
@ -53,7 +53,7 @@ public class XFactory50 {
bullet.worldObj.spawnEntityInWorld(silver);
bullet.setDead();
};
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_STANDARD_EXPLODE = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3 && mop.entityHit == bullet.getThrower()) return;
Lego.tinyExplode(bullet, mop, 2F); bullet.setDead();
@ -79,7 +79,7 @@ public class XFactory50 {
.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_EQUESTRIAN).register("bmg50black"));
bmg50_equestrian = new BulletConfig().setItem(EnumAmmoSecret.BMG50_EQUESTRIAN).setDamage(0F).setOnImpact(LAMBDA_BUILDING)
.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_EQUESTRIAN).register("bmg50equestrian"));
ModItems.gun_amat = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(350).draw(20).inspect(50).crosshair(Crosshair.CIRCLE).scopeTexture(scope).smoke(LAMBDA_SMOKE)
.rec(new Receiver(0)
@ -110,7 +110,7 @@ public class XFactory50 {
.setupStandardConfiguration()
.anim(LAMBDA_AMAT_ANIMS).orchestra(Orchestras.ORCHESTRA_AMAT)
).setUnlocalizedName("gun_amat_penance");
ModItems.gun_m2 = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(3_000).draw(10).inspect(31).crosshair(Crosshair.L_CIRCLE).smoke(LAMBDA_SMOKE)
.rec(new Receiver(0)
@ -122,27 +122,27 @@ public class XFactory50 {
.anim(LAMBDA_M2_ANIMS).orchestra(Orchestras.ORCHESTRA_M2)
).setUnlocalizedName("gun_m2");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.entity, stack, 2000, 0.05D, 1.1D, 0);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_AMAT = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(12.5F, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_M2 = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil((float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5), (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_AMAT_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_AMAT_ANIMS = (stack, type) -> {
double turn = -60;
double pullAmount = -2.5;
double side = 4;
double down = -2;
double detach = 0.5;
double apex = 7;
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(45, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_FULL))
@ -169,18 +169,18 @@ public class XFactory50 {
.addBus("SCOPE_THROW", new BusAnimationSequence().addPos(0, detach, 0, 100, IType.SIN_FULL).addPos(side, down, 0, 500, IType.SIN_FULL).addPos(side, down - 0.5, 0, 100).addPos(side, apex, 0, 350, IType.SIN_FULL).addPos(side, down - 0.5, 0, 350, IType.SIN_DOWN).addPos(side, down, 0, 100).hold(250).addPos(0, detach, 0, 500, IType.SIN_FULL).addPos(0, 0, 0, 250, IType.SIN_FULL))
.addBus("SCOPE_SPIN", new BusAnimationSequence().hold(700).addPos(-360, 0, 0, 700));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_M2_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_M2_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(80, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_FULL));
case CYCLE: return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, -0.25, 25).addPos(0, 0, 0, 75));
}
return null;
};
}

View File

@ -25,10 +25,10 @@ import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
@ -43,12 +43,12 @@ public class XFactory556mm {
public static BulletConfig r556_fmj;
public static BulletConfig r556_jhp;
public static BulletConfig r556_ap;
public static BulletConfig r556_inc_sp;
public static BulletConfig r556_inc_fmj;
public static BulletConfig r556_inc_jhp;
public static BulletConfig r556_inc_ap;
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> INCENDIARY = (bullet, mop) -> {
if(mop.entityHit != null && mop.entityHit instanceof EntityLivingBase) {
HbmLivingProps data = HbmLivingProps.getData((EntityLivingBase) mop.entityHit);
@ -71,7 +71,7 @@ public class XFactory556mm {
r556_inc_fmj = r556_fmj.clone().setOnImpact(INCENDIARY);
r556_inc_jhp = r556_jhp.clone().setOnImpact(INCENDIARY);
r556_inc_ap = r556_ap.clone().setOnImpact(INCENDIARY);
ModItems.gun_g3 = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(3_000).draw(10).inspect(33).crosshair(Crosshair.CIRCLE).smoke(LAMBDA_SMOKE)
.rec(new Receiver(0)
@ -105,21 +105,21 @@ public class XFactory556mm {
.anim(LAMBDA_STG77_ANIMS).orchestra(Orchestras.ORCHESTRA_STG77)
).setUnlocalizedName("gun_stg77");
}
public static Function<ItemStack, String> LAMBDA_NAME_G3 = (stack) -> {
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SILENCER) &&
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_NO_STOCK) &&
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_FURNITURE_BLACK) &&
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_NO_STOCK) &&
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_FURNITURE_BLACK) &&
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SCOPE)) return stack.getUnlocalizedName() + "_infiltrator";
if(!WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_NO_STOCK) &&
if(!WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_NO_STOCK) &&
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_FURNITURE_GREEN)) return stack.getUnlocalizedName() + "_a3";
return null;
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.entity, stack, 1500, 0.075D, 1.1D, 0);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STG77_DECIDER = (stack, ctx) -> {
int index = ctx.configIndex;
GunState lastState = ItemGunBaseNT.getState(stack, index);
@ -128,18 +128,18 @@ public class XFactory556mm {
GunStateDecider.deciderStandardReload(stack, ctx, lastState, 0, index);
GunStateDecider.deciderAutoRefire(stack, ctx, lastState, 0, index, () -> { return ItemGunBaseNT.getSecondary(stack, index); });
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_G3 = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil((float) (ctx.getPlayer().getRNG().nextGaussian() * 0.25), (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.25));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_ZEBRA = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil((float) (ctx.getPlayer().getRNG().nextGaussian() * 0.125), (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.125));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_STG = (stack, ctx) -> { };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_G3_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_G3_ANIMS = (stack, type) -> {
boolean empty = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, MainRegistry.proxy.me().inventory) <= 0;
switch(type) {
case EQUIP: return new BusAnimation()
@ -206,11 +206,11 @@ public class XFactory556mm {
.addBus("BOLT", new BusAnimationSequence().addPos(0, 0, 0, 1000).addPos(0, 0, -3.25, 150).addPos(0, 0, 0, 100).addPos(0, 0, 0, 250).addPos(0, 0, -3.25, 150).addPos(0, 0, 0, 100))
.addBus("PLUG", new BusAnimationSequence().addPos(0, 0, 0, 1000).addPos(0, 0, -3.25, 150).addPos(0, 0, 0, 100).addPos(0, 0, 0, 250).addPos(0, 0, -3.25, 150).addPos(0, 0, 0, 100));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_STG77_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_STG77_ANIMS = (stack, type) -> {
if(ClientConfig.GUN_ANIMS_LEGACY.get()) {
switch(type) {
case EQUIP: return new BusAnimation()
@ -245,8 +245,8 @@ public class XFactory556mm {
case INSPECT: return ResourceManager.stg77_anim.get("Inspect");
}
}
return null;
};
}

View File

@ -17,9 +17,9 @@ import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
@ -47,7 +47,7 @@ public class XFactory75Bolt {
public static void init() {
SpentCasing casing75 = new SpentCasing(CasingType.STRAIGHT).setColor(SpentCasing.COLOR_CASE_BRASS).setScale(2F, 2F, 1.5F);
b75 = new BulletConfig().setItem(EnumAmmo.B75)
.setCasing(casing75.clone().register("b75")).setOnImpact(LAMBDA_TINY_EXPLODE);
b75_inc = new BulletConfig().setItem(EnumAmmo.B75_INC).setDamage(0.8F).setArmorPiercing(0.1F)
@ -66,16 +66,16 @@ public class XFactory75Bolt {
.anim(LAMBDA_BOLTER_ANIMS).orchestra(Orchestras.ORCHESTRA_BOLTER)
).setUnlocalizedName("gun_bolter");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.entity, stack, 2000, 0.05D, 1.1D, 0);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_BOLT = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil((float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5), (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_BOLTER_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_BOLTER_ANIMS = (stack, type) -> {
switch(type) {
case CYCLE: return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence().addPos(1, 0, 0, 25).addPos(0, 0, 0, 75));
@ -86,7 +86,7 @@ public class XFactory75Bolt {
.addBus("TILT", new BusAnimationSequence().addPos(0, 0, 0, 500).addPos(1, 0, 0, 250).addPos(1, 0, 0, 700).addPos(0, 0, 0, 250))
.addBus("MAG", new BusAnimationSequence().addPos(0, 0, 0, 750).addPos(0.6, 0, 0, 250).addPos(0, 0, 0, 250));
}
return null;
};
}

View File

@ -20,10 +20,10 @@ import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.main.MainRegistry;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.DamageResistanceHandler.DamageClass;
import net.minecraft.item.ItemStack;
@ -41,7 +41,7 @@ public class XFactory762mm {
public static BulletConfig energy_lacunae;
public static BulletConfig energy_lacunae_overcharge;
public static BulletConfig energy_lacunae_ir;
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_TINY_EXPLODE = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3 && mop.entityHit == bullet.getThrower()) return;
Lego.tinyExplode(bullet, mop, 1.5F); bullet.setDead();
@ -61,7 +61,7 @@ public class XFactory762mm {
.setCasing(casing762.clone().setColor(SpentCasing.COLOR_CASE_44).register("r762du"));
r762_he = new BulletConfig().setItem(EnumAmmo.R762_HE).setCasing(EnumCasingType.SMALL_STEEL, 6).setWear(3F).setDamage(1.75F).setOnImpact(LAMBDA_TINY_EXPLODE)
.setCasing(casing762.clone().setColor(SpentCasing.COLOR_CASE_44).register("r762he"));
energy_lacunae = new BulletConfig().setItem(EnumAmmo.CAPACITOR).setCasing(new ItemStack(ModItems.ingot_polymer, 2), 4 * 40).setupDamageClass(DamageClass.LASER).setBeam().setReloadCount(40).setSpread(0.0F).setLife(5).setRenderRotations(false).setOnBeamImpact(BulletConfig.LAMBDA_STANDARD_BEAM_HIT);
energy_lacunae_overcharge = new BulletConfig().setItem(EnumAmmo.CAPACITOR_OVERCHARGE).setCasing(new ItemStack(ModItems.ingot_polymer, 2), 4 * 40).setupDamageClass(DamageClass.LASER).setBeam().setReloadCount(40).setSpread(0.0F).setLife(5).setRenderRotations(false).setDoesPenetrate(true).setOnBeamImpact(BulletConfig.LAMBDA_STANDARD_BEAM_HIT);
energy_lacunae_ir = new BulletConfig().setItem(EnumAmmo.CAPACITOR_IR).setCasing(new ItemStack(ModItems.ingot_polymer, 2), 4 * 40).setupDamageClass(DamageClass.FIRE).setBeam().setReloadCount(40).setSpread(0.0F).setLife(5).setRenderRotations(false).setOnBeamImpact(XFactoryEnergy.LAMBDA_IR_HIT);
@ -131,7 +131,7 @@ public class XFactory762mm {
.anim(LAMBDA_MAS36_ANIMS).orchestra(Orchestras.ORCHESTRA_MAS36)
).setUnlocalizedName("gun_mas36");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SECOND_MINIGUN = (stack, ctx) -> {
int index = ctx.configIndex;
GunState lastState = ItemGunBaseNT.getState(stack, index);
@ -140,22 +140,22 @@ public class XFactory762mm {
GunStateDecider.deciderStandardReload(stack, ctx, lastState, 0, index);
GunStateDecider.deciderAutoRefire(stack, ctx, lastState, 0, index, () -> { return ItemGunBaseNT.getSecondary(stack, index) && ItemGunBaseNT.getMode(stack, ctx.configIndex) == 0; });
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.entity, stack, 1500, 0.075D, 1.1D, 0);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_CARBINE = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(5, (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_MINIGUN = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil((float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5), (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_LACUNAE = (stack, ctx) -> { };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_CARBINE_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_CARBINE_ANIMS = (stack, type) -> {
int ammo = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, MainRegistry.proxy.me().inventory);
switch(type) {
case EQUIP: return new BusAnimation()
@ -183,11 +183,11 @@ public class XFactory762mm {
.addBus("SLIDE", new BusAnimationSequence().addPos(0, 0, 0, 500).addPos(0, 0, -0.75, 150, IType.SIN_DOWN).addPos(0, 0, -0.75, 1000).addPos(0, 0, 0, 100, IType.SIN_UP))
.addBus(ammo == 0 ? "NULL" : "REL", new BusAnimationSequence().addPos(0, 0.125, 1.25, 0).addPos(0, 0.125, 1.25, 500).addPos(0, 0.125, 0.5, 150, IType.SIN_DOWN).addPos(0, 0.125, 0.5, 1000).addPos(0, 0.125, 1.25, 100, IType.SIN_UP));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_MINIGUN_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_MINIGUN_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(45, 0, 0, 0).addPos(0, 0, 0, 1000, IType.SIN_FULL));
@ -203,11 +203,11 @@ public class XFactory762mm {
.addBus("EQUIP", new BusAnimationSequence().addPos(3, 0, 0, 150, IType.SIN_DOWN).addPos(0, 0, 0, 100, IType.SIN_FULL))
.addBus("ROTATE", new BusAnimationSequence().addPos(0, 0, -720, 1000, IType.SIN_DOWN));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_MAS36_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_MAS36_ANIMS = (stack, type) -> {
int mag = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, MainRegistry.proxy.me().inventory);
double turn = -90;
double pullAmount = ItemGunBaseNT.getIsAiming(stack) ? -1F : -1.5D;
@ -244,7 +244,7 @@ public class XFactory762mm {
.addBus("BOLT_PULL", new BusAnimationSequence().hold(100).addPos(0, 0, -1D, 250, IType.SIN_UP).hold(500).addPos(0, 0, 0, 200, IType.LINEAR))
.addBus("BULLET", mag == 0 ? new BusAnimationSequence().setPos(-100, 0, 0) : new BusAnimationSequence().setPos(0, 0.1875, 1.5).hold(100).addPos(0, 0.125, 0.5, 250, IType.SIN_UP).hold(500).addPos(0, 0.1875, 1.5, 200, IType.LINEAR));
}
return null;
};
}

View File

@ -22,10 +22,10 @@ import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.EntityDamageUtil;
import com.hbm.util.DamageResistanceHandler.DamageClass;
@ -105,29 +105,29 @@ public class XFactory9mm {
.anim(LAMBDA_UZI_ANIMS).orchestra(Orchestras.ORCHESTRA_UZI_AKIMBO)
).setUnlocalizedName("gun_uzi_akimbo");
}
public static Function<ItemStack, String> LAMBDA_NAME_GREASEGUN = (stack) -> {
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_GREASEGUN_CLEAN)) return stack.getUnlocalizedName() + "_m3";
return null;
};
public static Function<ItemStack, String> LAMBDA_NAME_UZI = (stack) -> {
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SILENCER)) return stack.getUnlocalizedName() + "_richter";
return null;
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_GREASEGUN = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(2, (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_LAG = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(5, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_UZI = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(1, (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.25));
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SECOND_UZI = (stack, ctx) -> {
int index = ctx.configIndex;
GunState lastState = ItemGunBaseNT.getState(stack, index);
@ -136,12 +136,12 @@ public class XFactory9mm {
GunStateDecider.deciderStandardReload(stack, ctx, lastState, 0, index);
GunStateDecider.deciderAutoRefire(stack, ctx, lastState, 0, index, () -> { return ItemGunBaseNT.getSecondary(stack, index) && ItemGunBaseNT.getMode(stack, ctx.configIndex) == 0; });
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_FIRE_LAG = (stack, ctx) -> {
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
GunAnimation type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
EntityPlayer player = ctx.getPlayer();
if(player != null && type == AnimType.INSPECT && timer > 20 && timer < 60) {
if(player != null && type == GunAnimation.INSPECT && timer > 20 && timer < 60) {
int index = ctx.configIndex;
Receiver primary = ctx.config.getReceivers(stack)[0];
IMagazine mag = primary.getMagazine(stack);
@ -154,15 +154,15 @@ public class XFactory9mm {
ItemGunBaseNT.setTimer(stack, index, primary.getDelayAfterFire(stack));
EntityDamageUtil.attackEntityFromNT(player, BulletConfig.getDamage(player, player, DamageClass.PHYSICAL), 1_000F, true, false, 1D, 5F, 0F);
} else {
Lego.doStandardFire(stack, ctx, AnimType.CYCLE, true);
Lego.doStandardFire(stack, ctx, GunAnimation.CYCLE, true);
}
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.entity, stack, 2000, 0.05D, 1.1D, ctx.configIndex);
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_GREASEGUN_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_GREASEGUN_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(80, 0, 0, 0).addPos(80, 0, 0, 500).addPos(0, 0, 0, 500, IType.SIN_FULL))
@ -190,11 +190,11 @@ public class XFactory9mm {
.addBus("TURN", new BusAnimationSequence().addPos(0, 0, -45, 150).addPos(0, 0, 45, 150).addPos(0, 0, 45, 50).addPos(0, 0, 0, 250).addPos(0, 0, 0, 500).addPos(0, 0, 45, 150).addPos(0, 0, -45, 150).addPos(0, 0, 0, 150))
.addBus("FLAP", new BusAnimationSequence().addPos(0, 0, 0, 300).addPos(0, 0, 180, 150).addPos(0, 0, 180, 850).addPos(0, 0, 0, 150));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_LAG_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_LAG_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-90, 0, 0, 0).addPos(0, 0, 0, 350, IType.SIN_DOWN));
@ -207,11 +207,11 @@ public class XFactory9mm {
.addBus("ADD_TRANS", new BusAnimationSequence().addPos(-4, 0, -3, 500).addPos(-4, 0, -3, 2000).addPos(0, 0, 0, 500))
.addBus("ADD_ROT", new BusAnimationSequence().addPos(0, -2, 5, 500).addPos(0, -2, 5, 2000).addPos(0, 0, 0, 500));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_UZI_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_UZI_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(80, 0, 0, 0).addPos(80, 0, 0, 500).addPos(0, 0, 0, 500, IType.SIN_FULL))

View File

@ -20,10 +20,10 @@ import com.hbm.items.weapon.sedna.mags.MagazineBelt;
import com.hbm.items.weapon.sedna.mags.MagazineInfinite;
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
import com.hbm.main.MainRegistry;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.DamageResistanceHandler.DamageClass;
import com.hbm.util.Vec3NT;
@ -37,7 +37,7 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.Vec3;
public class XFactoryAccelerator {
public static MagazineBelt tauChargeMag = new MagazineBelt();
public static BulletConfig tau_uranium;
@ -50,13 +50,13 @@ public class XFactoryAccelerator {
public static Consumer<Entity> LAMBDA_UPDATE_TUNGSTEN = (entity) -> {breakInPath(entity, 1.25F); };
public static Consumer<Entity> LAMBDA_UPDATE_FERRO = (entity) -> { breakInPath(entity, 2.5F); };
public static void breakInPath(Entity entity, float threshold) {
Vec3 vec = Vec3.createVectorHelper(entity.posX - entity.prevPosX, entity.posY - entity.prevPosY, entity.posZ - entity.prevPosZ);
double motion = Math.max(vec.lengthVector(), 0.1);
vec = vec.normalize();
for(double d = 0; d < motion; d += 0.5) {
double dX = entity.posX - vec.xCoord * d;
@ -71,7 +71,7 @@ public class XFactoryAccelerator {
nbt.setDouble("posY", dY);
nbt.setDouble("posZ", dZ);
MainRegistry.proxy.effectNT(nbt);
} else {
int x = (int) Math.floor(dX);
int y = (int) Math.floor(dY);
@ -84,7 +84,7 @@ public class XFactoryAccelerator {
}
}
}
public static void init() {
tau_uranium = new BulletConfig().setItem(EnumAmmo.TAU_URANIUM).setCasing(new ItemStack(ModItems.plate_lead, 2), 16).setupDamageClass(DamageClass.SUBATOMIC).setBeam().setLife(5).setRenderRotations(false).setDoesPenetrate(true).setDamageFalloffByPen(false)
@ -99,7 +99,7 @@ public class XFactoryAccelerator {
ni4ni_arc = new BulletConfig().setupDamageClass(DamageClass.PHYSICAL).setBeam().setLife(5).setThresholdNegation(10F).setArmorPiercing(0.2F).setRenderRotations(false).setDoesPenetrate(false)
.setOnBeamImpact(BulletConfig.LAMBDA_BEAM_HIT);
tauChargeMag.addConfigs(tau_uranium_charge);
ModItems.gun_tau = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
@ -141,54 +141,54 @@ public class XFactoryAccelerator {
.anim(LAMBDA_NI4NI_ANIMS).orchestra(Orchestras.ORCHESTRA_COILGUN)
).setUnlocalizedName("gun_n_i_4_n_i");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_TAU_PRIMARY_RELEASE = (stack, ctx) -> {
if(ctx.getPlayer() == null || ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) != AnimType.CYCLE) return;
if(ctx.getPlayer() == null || ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) != GunAnimation.CYCLE) return;
ctx.getPlayer().worldObj.playSoundEffect(ctx.getPlayer().posX, ctx.getPlayer().posY, ctx.getPlayer().posZ, "hbm:weapon.fire.tauRelease", 1F, 1F);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_TAU_SECONDARY_PRESS = (stack, ctx) -> {
if(ctx.getPlayer() == null) return;
if(ctx.config.getReceivers(stack)[0].getMagazine(stack).getAmount(stack, ctx.inventory) <= 0) return;
ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, AnimType.SPINUP, ctx.configIndex);
ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, GunAnimation.SPINUP, ctx.configIndex);
tauChargeMag.getMagType(stack); //caches the last loaded ammo
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_TAU_SECONDARY_RELEASE = (stack, ctx) -> {
if(ctx.getPlayer() == null) return;
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(timer >= 10 && ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) == AnimType.SPINUP) {
ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, AnimType.ALT_CYCLE, ctx.configIndex);
if(timer >= 10 && ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) == GunAnimation.SPINUP) {
ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, GunAnimation.ALT_CYCLE, ctx.configIndex);
int unitsUsed = 1 + Math.min(12, timer / 10);
EntityLivingBase entity = ctx.entity;
int index = ctx.configIndex;
Receiver primary = ctx.config.getReceivers(stack)[0];
BulletConfig config = tauChargeMag.getFirstConfig(stack, ctx.inventory);
Vec3 offset = primary.getProjectileOffset(stack);
double forwardOffset = offset.xCoord;
double heightOffset = offset.yCoord;
double sideOffset = offset.zCoord;
float damage = Lego.getStandardWearDamage(stack, ctx.config, index) * unitsUsed * 5;
float spread = Lego.calcSpread(ctx, stack, primary, config, true, index, false);
EntityBulletBeamBase mk4 = new EntityBulletBeamBase(entity, config, damage, spread, sideOffset, heightOffset, forwardOffset);
entity.worldObj.spawnEntityInWorld(mk4);
ItemGunBaseNT.setWear(stack, index, Math.min(ItemGunBaseNT.getWear(stack, index) + config.wear * unitsUsed, ctx.config.getDurability(stack)));
} else {
ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, AnimType.CYCLE_DRY, ctx.configIndex);
ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, GunAnimation.CYCLE_DRY, ctx.configIndex);
}
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_NI4NI_SECONDARY_PRESS = (stack, ctx) -> {
if(ctx.getPlayer() == null) return;
EntityPlayer player = ctx.getPlayer();
if(ItemGunNI4NI.getCoinCount(stack) > 0) {
Vec3NT vec = new Vec3NT(player.getLookVec()).multiply(0.8D);
EntityCoin coin = new EntityCoin(player.worldObj);
@ -199,20 +199,20 @@ public class XFactoryAccelerator {
coin.rotationYaw = player.rotationYaw;
coin.setThrower(player);
player.worldObj.spawnEntityInWorld(coin);
player.worldObj.playSoundAtEntity(player, "random.orb", 1.0F, 1F + player.getRNG().nextFloat() * 0.25F);
ItemGunNI4NI.setCoinCount(stack, ItemGunNI4NI.getCoinCount(stack) - 1);
}
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_TAU = (stack, ctx) -> { };
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_COILGUN = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_TAU_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_TAU_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(45, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_FULL));
@ -229,18 +229,18 @@ public class XFactoryAccelerator {
case SPINUP: return new BusAnimation()
.addBus("ROTATE", new BusAnimationSequence().addPos(0, 0, 360 * 6, 3000, IType.SIN_UP).addPos(0, 0, 0, 0).addPos(0, 0, 360 * 40, 500 * 20));
}
return null;
};
public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_COILGUN_ANIMS = (stack, type) -> {
if(type == AnimType.EQUIP) return new BusAnimation().addBus("RELOAD", new BusAnimationSequence().addPos(1, 0, 0, 0).addPos(0, 0, 0, 250));
if(type == AnimType.CYCLE) return new BusAnimation().addBus("RECOIL", new BusAnimationSequence().addPos(ItemGunBaseNT.getIsAiming(stack) ? 0.5 : 1, 0, 0, 100).addPos(0, 0, 0, 200));
if(type == AnimType.RELOAD) return new BusAnimation().addBus("RELOAD", new BusAnimationSequence().addPos(1, 0, 0, 250).addPos(1, 0, 0, 500).addPos(0, 0, 0, 250));
public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_COILGUN_ANIMS = (stack, type) -> {
if(type == GunAnimation.EQUIP) return new BusAnimation().addBus("RELOAD", new BusAnimationSequence().addPos(1, 0, 0, 0).addPos(0, 0, 0, 250));
if(type == GunAnimation.CYCLE) return new BusAnimation().addBus("RECOIL", new BusAnimationSequence().addPos(ItemGunBaseNT.getIsAiming(stack) ? 0.5 : 1, 0, 0, 100).addPos(0, 0, 0, 200));
if(type == GunAnimation.RELOAD) return new BusAnimation().addBus("RELOAD", new BusAnimationSequence().addPos(1, 0, 0, 250).addPos(1, 0, 0, 500).addPos(0, 0, 0, 250));
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_NI4NI_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_NI4NI_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-360 * 2, 0, 0, 500));
@ -252,7 +252,7 @@ public class XFactoryAccelerator {
case INSPECT: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-360 * 3, 0, 0, 750).hold(100).addPos(0, 0, 0, 750));
}
return null;
};
}

View File

@ -13,10 +13,10 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
@ -28,7 +28,7 @@ public class XFactoryBlackPowder {
public static BulletConfig shot = new BulletConfig().setItem(EnumAmmo.STONE_SHOT).setBlackPowder(true).setHeadshot(1F).setSpread(0.1F).setRicochetAngle(45).setProjectiles(6, 6).setDamage(1F/6F);
public static void init() {
ModItems.gun_pepperbox = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(300).draw(4).inspect(23).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
@ -40,12 +40,12 @@ public class XFactoryBlackPowder {
.anim(LAMBDA_PEPPERBOX_ANIMS).orchestra(Orchestras.ORCHESTRA_PEPPERBOX)
).setUnlocalizedName("gun_pepperbox");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_PEPPERBOX = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_PEPPERBOX_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_PEPPERBOX_ANIMS = (stack, type) -> {
switch(type) {
case CYCLE: return new BusAnimation()
.addBus("ROTATE", new BusAnimationSequence().addPos(0, 0, 0, 1025).addPos(60, 0, 0, 250))
@ -72,7 +72,7 @@ public class XFactoryBlackPowder {
.addBus("TRANSLATE", new BusAnimationSequence().addPos(0, 0, 0, 500).addPos(0, -6, 0, 400, IType.SIN_FULL).addPos(0, -6, 0, 2000).addPos(0, 0, 0, 400, IType.SIN_FULL))
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, 0, 500).addPos(45, 0, 0, 400, IType.SIN_FULL).addPos(45, 0, 0, 2000).addPos(0, 0, 0, 400, IType.SIN_FULL));
}
return null;
};
}

View File

@ -28,10 +28,10 @@ import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
import com.hbm.main.MainRegistry;
import com.hbm.packet.toclient.AuxParticlePacketNT;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import net.minecraft.item.ItemStack;
@ -99,7 +99,7 @@ public class XFactoryCatapult {
vnt.explode();
incrementRad(bullet.worldObj, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, 1.5F);
bullet.worldObj.playSoundEffect(mop.hitVec.xCoord, mop.hitVec.yCoord + 0.5, mop.hitVec.zCoord, "hbm:weapon.mukeExplosion", 15.0F, 1.0F);
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "muke");
@ -176,7 +176,7 @@ public class XFactoryCatapult {
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_FATMAN = (stack, ctx) -> { };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_FATMAN_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_FATMAN_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 1000, IType.SIN_DOWN));

View File

@ -26,10 +26,10 @@ import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.packet.toclient.AuxParticlePacketNT;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.DamageResistanceHandler.DamageClass;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
@ -104,15 +104,15 @@ public class XFactoryEnergy {
public static BiConsumer<EntityBulletBeamBase, MovingObjectPosition> LAMBDA_LIGHTNING_SPLIT = (beam, mop) -> {
LAMBDA_LIGHTNING_HIT.accept(beam, mop);
if(mop.typeOfHit != mop.typeOfHit.ENTITY) return;
double range = 20;
List<EntityLivingBase> potentialTargets = beam.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, AxisAlignedBB.getBoundingBox(mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord).expand(range, range, range));
Collections.shuffle(potentialTargets);
for(EntityLivingBase target : potentialTargets) {
if(target == beam.thrower) continue;
if(target == mop.entityHit) continue;
Vec3 delta = Vec3.createVectorHelper(target.posX - mop.hitVec.xCoord, target.posY + target.height / 2 - mop.hitVec.yCoord, target.posZ - mop.hitVec.zCoord);
if(delta.lengthVector() > 20) continue;
EntityBulletBeamBase sub = new EntityBulletBeamBase(beam.thrower, energy_tesla_ir_sub, beam.damage);
@ -169,7 +169,7 @@ public class XFactoryEnergy {
energy_emerald = energy_las.clone().setArmorPiercing(0.5F).setThresholdNegation(10F);
energy_emerald_overcharge = energy_las_overcharge.clone().setArmorPiercing(0.5F).setThresholdNegation(15F);
energy_emerald_ir = energy_las_ir.clone().setArmorPiercing(0.5F).setThresholdNegation(10F);
ModItems.gun_tesla_cannon = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(1_000).draw(10).inspect(33).crosshair(Crosshair.CIRCLE)
.rec(new Receiver(0)
@ -226,7 +226,7 @@ public class XFactoryEnergy {
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_ENERGY = (stack, ctx) -> { };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_TESLA_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_TESLA_ANIMS = (stack, type) -> {
int amount = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, MainRegistry.proxy.me().inventory);
switch(type) {
case EQUIP: return new BusAnimation()
@ -245,7 +245,7 @@ public class XFactoryEnergy {
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_LASER_PISTOL = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_LASER_PISTOL = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
@ -266,7 +266,7 @@ public class XFactoryEnergy {
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_LASRIFLE = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_LASRIFLE = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));

View File

@ -22,10 +22,10 @@ import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.particle.helper.FlameCreator;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.DamageResistanceHandler.DamageClass;
import net.minecraft.block.Block;
@ -42,7 +42,7 @@ public class XFactoryFlamer {
public static BulletConfig flame_nograv;
public static BulletConfig flame_nograv_bf;
public static BulletConfig flame_diesel;
public static BulletConfig flame_gas;
public static BulletConfig flame_napalm;
@ -80,7 +80,7 @@ public class XFactoryFlamer {
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_LINGER_GAS = (bullet, mop) -> { igniteIfPossible(bullet, mop); };
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_LINGER_NAPALM = (bullet, mop) -> { if(!igniteIfPossible(bullet, mop)) spawnFire(bullet, mop, 2.5F, 1F, 200, EntityFireLingering.TYPE_DIESEL); };
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_LINGER_BALEFIRE = (bullet, mop) -> { spawnFire(bullet, mop, 3F, 1F, 300, EntityFireLingering.TYPE_BALEFIRE); };
public static boolean igniteIfPossible(EntityBulletBaseMK4 bullet, MovingObjectPosition mop) {
if(mop.typeOfHit == mop.typeOfHit.BLOCK) {
World world = bullet.worldObj;
@ -96,7 +96,7 @@ public class XFactoryFlamer {
}
return false;
}
public static void spawnFire(EntityBulletBaseMK4 bullet, MovingObjectPosition mop, float width, float height, int duration, int type) {
if(mop.typeOfHit == mop.typeOfHit.BLOCK) {
List<EntityFireLingering> fires = bullet.worldObj.getEntitiesWithinAABB(EntityFireLingering.class,
@ -119,15 +119,15 @@ public class XFactoryFlamer {
.setOnUpdate(LAMBDA_FIRE).setOnRicochet(LAMBDA_LINGER_NAPALM);
flame_balefire = new BulletConfig().setItem(EnumAmmo.FLAME_BALEFIRE).setCasing(new ItemStack(ModItems.plate_steel, 2), 500).setupDamageClass(DamageClass.FIRE).setLife(200).setVel(1F).setGrav(0.02D).setReloadCount(500).setSelfDamageDelay(20).setKnockback(0F)
.setOnUpdate(LAMBDA_BALEFIRE).setOnRicochet(LAMBDA_LINGER_BALEFIRE);
flame_nograv = flame_diesel.clone().setGrav(0);
flame_nograv_bf = flame_balefire.clone().setGrav(0).setLife(100);
flame_topaz_diesel = flame_diesel .clone().setProjectiles(2).setSpread(0.05F).setLife(60).setGrav(0.0D);
flame_topaz_gas = flame_gas .clone().setProjectiles(2).setSpread(0.05F);
flame_topaz_napalm = flame_napalm .clone().setProjectiles(2).setSpread(0.05F).setLife(60).setGrav(0.0D);
flame_topaz_balefire = flame_balefire .clone().setProjectiles(2).setSpread(0.05F).setLife(60).setGrav(0.0D);
flame_daybreaker_diesel = flame_diesel.clone().setLife(200).setVel(2F).setGrav(0.035D)
.setOnImpact((bullet, mop) -> { Lego.standardExplode(bullet, mop, 5F); spawnFire(bullet, mop, 6F, 2F, 200, EntityFireLingering.TYPE_DIESEL); bullet.setDead(); });
flame_daybreaker_gas = flame_gas.clone().setLife(200).setVel(2F).setGrav(0.035D)
@ -136,7 +136,7 @@ public class XFactoryFlamer {
.setOnImpact((bullet, mop) -> { Lego.standardExplode(bullet, mop, 7.5F); spawnFire(bullet, mop, 6F, 2F, 300, EntityFireLingering.TYPE_DIESEL); bullet.setDead(); });
flame_daybreaker_balefire = flame_balefire.clone().setLife(200).setVel(2F).setGrav(0.035D)
.setOnImpact((bullet, mop) -> { Lego.standardExplode(bullet, mop, 5F); spawnFire(bullet, mop, 7.5F, 2.5F, 400, EntityFireLingering.TYPE_BALEFIRE); bullet.setDead(); });
ModItems.gun_flamer = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(20_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE)
.rec(new Receiver(0)
@ -167,7 +167,7 @@ public class XFactoryFlamer {
.setupStandardConfiguration()
.anim(LAMBDA_FLAMER_ANIMS).orchestra(Orchestras.ORCHESTRA_FLAMER_DAYBREAKER)
).setUnlocalizedName("gun_flamer_daybreaker");
ModItems.gun_chemthrower = new ItemGunChemthrower(WeaponQuality.A_SIDE, new GunConfig()
.dura(90_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
@ -180,7 +180,7 @@ public class XFactoryFlamer {
).setUnlocalizedName("gun_chemthrower");
}
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_FLAMER_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_FLAMER_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-45, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
@ -189,16 +189,16 @@ public class XFactoryFlamer {
case JAMMED: return new BusAnimation()
.addBus("ROTATE", new BusAnimationSequence().addPos(0, 0, 45, 250, IType.SIN_FULL).addPos(0, 0, 45, 350).addPos(0, 0, -15, 150, IType.SIN_FULL).addPos(0, 0, 0, 100, IType.SIN_FULL));
}
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_CHEMTHROWER_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_CHEMTHROWER_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-45, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
}
return null;
};
}

View File

@ -22,10 +22,10 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
import com.hbm.packet.toclient.AuxParticlePacketNT;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.ContaminationUtil;
import com.hbm.util.EntityDamageUtil;
import com.hbm.util.Vec3NT;
@ -119,17 +119,17 @@ public class XFactoryFolly {
if(ItemGunBaseNT.getState(stack, ctx.configIndex) == GunState.IDLE) {
boolean wasAiming = ItemGunBaseNT.getIsAiming(stack);
ItemGunBaseNT.setIsAiming(stack, !wasAiming);
if(!wasAiming) ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, AnimType.SPINUP, ctx.configIndex);
if(!wasAiming) ItemGunBaseNT.playAnimation(ctx.getPlayer(), stack, GunAnimation.SPINUP, ctx.configIndex);
}
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_FIRE = (stack, ctx) -> {
Lego.doStandardFire(stack, ctx, AnimType.CYCLE, false);
Lego.doStandardFire(stack, ctx, GunAnimation.CYCLE, false);
};
public static BiFunction<ItemStack, LambdaContext, Boolean> LAMBDA_CAN_FIRE = (stack, ctx) -> {
if(!ItemGunBaseNT.getIsAiming(stack)) return false;
if(ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) != AnimType.SPINUP) return false;
if(ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) != GunAnimation.SPINUP) return false;
if(ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex) < 100) return false;
return ctx.config.getReceivers(stack)[0].getMagazine(stack).getAmount(stack, ctx.inventory) > 0;
};
@ -138,7 +138,7 @@ public class XFactoryFolly {
ItemGunBaseNT.setupRecoil(25, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_FOLLY_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_FOLLY_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-60, 0, 0, 0).addPos(5, 0, 0, 1500, IType.SIN_DOWN).addPos(0, 0, 0, 500, IType.SIN_FULL));

View File

@ -26,10 +26,10 @@ import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
import com.hbm.lib.Library;
import com.hbm.main.MainRegistry;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.EntityDamageUtil;
import com.hbm.util.DamageResistanceHandler.DamageClass;
@ -46,7 +46,7 @@ import net.minecraftforge.common.util.ForgeDirection;
public class XFactoryRocket {
public static BulletConfig[] rocket_template;
public static BulletConfig[] rocket_rpzb;
public static BulletConfig[] rocket_qd;
public static BulletConfig[] rocket_ml;
@ -60,24 +60,24 @@ public class XFactoryRocket {
EntityBulletBaseMK4 bullet = (EntityBulletBaseMK4) entity;
if(bullet.accel < 4) bullet.accel += 0.4D;
if(bullet.getThrower() == null || !(bullet.getThrower() instanceof EntityPlayer)) return;
EntityPlayer player = (EntityPlayer) bullet.getThrower();
if(Vec3.createVectorHelper(bullet.posX - player.posX, bullet.posY - player.posY, bullet.posZ - player.posZ).lengthVector() > 100) return;
if(player.getHeldItem() == null || !(player.getHeldItem().getItem() instanceof ItemGunBaseNT) || !ItemGunBaseNT.getIsAiming(player.getHeldItem())) return;
MovingObjectPosition mop = Library.rayTrace(player, 200, 1);
if(mop == null || mop.hitVec == null) return;
Vec3 vec = Vec3.createVectorHelper(mop.hitVec.xCoord - bullet.posX, mop.hitVec.yCoord - bullet.posY, mop.hitVec.zCoord - bullet.posZ);
if(vec.lengthVector() < 3) return;
vec = vec.normalize();
double speed = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ).lengthVector();
bullet.motionX = vec.xCoord * speed;
bullet.motionY = vec.yCoord * speed;
bullet.motionZ = vec.zCoord * speed;
};
// IMPACT
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_STANDARD_EXPLODE = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3) return;
@ -110,7 +110,7 @@ public class XFactoryRocket {
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_STANDARD_EXPLODE_PHOSPHORUS = (bullet, mop) -> {
spawnFire(bullet, mop, true, 600);
};
public static void spawnFire(EntityBulletBaseMK4 bullet, MovingObjectPosition mop, boolean phosphorus, int duration) {
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3) return;
World world = bullet.worldObj;
@ -135,18 +135,18 @@ public class XFactoryRocket {
}
}
}
public static BulletConfig makeRPZB(BulletConfig original) { return original.clone(); }
public static BulletConfig makeQD(BulletConfig original) { return original.clone().setLife(400).setOnUpdate(LAMBDA_STEERING_ACCELERATE); }
public static BulletConfig makeML(BulletConfig original) { return original.clone(); }
//this is starting to get messy but we need to put this crap *somewhere* and fragmenting it into a billion classes with two methods each just isn't gonna help
public static void init() {
rocket_template = new BulletConfig[5];
BulletConfig baseRocket = new BulletConfig().setLife(300).setSelfDamageDelay(10).setVel(0F).setGrav(0D).setOnEntityHit(null).setOnRicochet(null).setOnUpdate(LAMBDA_STANDARD_ACCELERATE);
rocket_template[0] = baseRocket.clone().setItem(EnumAmmo.ROCKET_HE).setOnImpact(LAMBDA_STANDARD_EXPLODE);
rocket_template[1] = baseRocket.clone().setItem(EnumAmmo.ROCKET_HEAT).setDamage(0.5F).setOnImpact(LAMBDA_STANDARD_EXPLODE_HEAT);
rocket_template[2] = baseRocket.clone().setItem(EnumAmmo.ROCKET_DEMO).setDamage(0.75F).setOnImpact(LAMBDA_STANDARD_EXPLODE_DEMO);
@ -156,7 +156,7 @@ public class XFactoryRocket {
rocket_rpzb = new BulletConfig[rocket_template.length];
rocket_qd = new BulletConfig[rocket_template.length];
rocket_ml = new BulletConfig[rocket_template.length];
for(int i = 0; i < rocket_template.length; i++) {
rocket_rpzb[i] = makeRPZB(rocket_template[i]);
rocket_qd[i] = makeQD(rocket_template[i]);
@ -210,7 +210,7 @@ public class XFactoryRocket {
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STINGER_SECONDARY_PRESS = (stack, ctx) -> { ItemGunStinger.setIsLockingOn(stack, true); };
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STINGER_SECONDARY_RELEASE = (stack, ctx) -> { ItemGunStinger.setIsLockingOn(stack, false); };
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_MISSILE_LAUNCHER_PRIMARY_PRESS = (stack, ctx) -> {
if(ItemGunBaseNT.getIsAiming(stack)) {
int target = ItemGunStinger.getLockonTarget(ctx.getPlayer(), 150D, 20D);
@ -222,10 +222,10 @@ public class XFactoryRocket {
Lego.LAMBDA_STANDARD_CLICK_PRIMARY.accept(stack, ctx);
ItemGunBaseNT.setIsLockedOn(stack, false);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_ROCKET = (stack, ctx) -> { };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_PANZERSCHRECK_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_PANZERSCHRECK_ANIMS = (stack, type) -> {
boolean empty = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, MainRegistry.proxy.me().inventory) <= 0;
switch(type) {
case EQUIP: return new BusAnimation()
@ -242,7 +242,7 @@ public class XFactoryRocket {
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_QUADRO_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_QUADRO_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
@ -258,7 +258,7 @@ public class XFactoryRocket {
return null;
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_MISSILE_LAUNCHER_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_MISSILE_LAUNCHER_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 1000, IType.SIN_DOWN));

View File

@ -28,10 +28,10 @@ import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.particle.helper.ExplosionCreator;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.tileentity.IRepairable;
import com.hbm.tileentity.IRepairable.EnumExtinguishType;
import com.hbm.util.CompatExternal;
@ -52,15 +52,15 @@ import net.minecraftforge.common.util.ForgeDirection;
public class XFactoryTool {
public static final ResourceLocation scope = new ResourceLocation(RefStrings.MODID, "textures/misc/scope_tool.png");
public static BulletConfig fext_water;
public static BulletConfig fext_foam;
public static BulletConfig fext_sand;
public static BulletConfig ct_hook;
public static BulletConfig ct_mortar;
public static BulletConfig ct_mortar_charge;
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_WATER_HIT = (bullet, mop) -> {
if(!bullet.worldObj.isRemote) {
int ix = mop.blockX;
@ -80,7 +80,7 @@ public class XFactoryTool {
bullet.setDead();
}
};
public static Consumer<Entity> LAMBDA_WATER_UPDATE = (bullet) -> {
if(bullet.worldObj.isRemote) {
NBTTagCompound data = new NBTTagCompound();
@ -102,7 +102,7 @@ public class XFactoryTool {
}
}
};
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_FOAM_HIT = (bullet, mop) -> {
if(!bullet.worldObj.isRemote) {
int ix = mop.blockX;
@ -135,7 +135,7 @@ public class XFactoryTool {
if(fizz) bullet.worldObj.playSoundEffect(bullet.posX, bullet.posY, bullet.posZ, "random.fizz", 1.0F, 1.5F + bullet.worldObj.rand.nextFloat() * 0.5F);
}
};
public static Consumer<Entity> LAMBDA_FOAM_UPDATE = (bullet) -> {
if(bullet.worldObj.isRemote) {
NBTTagCompound data = new NBTTagCompound();
@ -149,7 +149,7 @@ public class XFactoryTool {
MainRegistry.proxy.effectNT(data);
}
};
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_SAND_HIT = (bullet, mop) -> {
if(!bullet.worldObj.isRemote) {
int ix = mop.blockX;
@ -174,7 +174,7 @@ public class XFactoryTool {
}
}
};
public static Consumer<Entity> LAMBDA_SAND_UPDATE = (bullet) -> {
if(bullet.worldObj.isRemote) {
NBTTagCompound data = new NBTTagCompound();
@ -199,7 +199,7 @@ public class XFactoryTool {
}
bullet.ignoreFrustumCheck = true;
};
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_HOOK = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.BLOCK) {
Vec3NT vec = new Vec3NT(-bullet.motionX, -bullet.motionY, -bullet.motionZ).normalizeSelf().multiply(0.05);
@ -207,7 +207,7 @@ public class XFactoryTool {
bullet.getStuck(mop.blockX, mop.blockY, mop.blockZ, mop.sideHit);
}
};
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_MORTAR = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3 && mop.entityHit == bullet.getThrower()) return;
ExplosionVNT vnt = new ExplosionVNT(bullet.worldObj, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, 5, bullet.getThrower());
@ -219,7 +219,7 @@ public class XFactoryTool {
vnt.explode();
bullet.setDead();
};
public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_MORTAR_CHARGE = (bullet, mop) -> {
if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3 && mop.entityHit == bullet.getThrower()) return;
ExplosionVNT vnt = new ExplosionVNT(bullet.worldObj, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord, 15, bullet.getThrower());
@ -246,14 +246,14 @@ public class XFactoryTool {
.setOnUpdate(LAMBDA_SAND_UPDATE)
.setOnEntityHit((bulletEntity, target) -> { if(target.entityHit != null) target.entityHit.extinguish(); })
.setOnRicochet(LAMBDA_SAND_HIT);
ct_hook = new BulletConfig().setItem(EnumAmmo.CT_HOOK).setRenderRotations(false).setLife(6_000).setVel(3F).setGrav(0.035D).setDoesPenetrate(true).setDamageFalloffByPen(false)
.setOnUpdate(LAMBDA_SET_HOOK).setOnImpact(LAMBDA_HOOK);
ct_mortar = new BulletConfig().setItem(EnumAmmo.CT_MORTAR).setDamage(2.5F).setLife(200).setVel(3F).setGrav(0.035D)
.setOnImpact(LAMBDA_MORTAR);
ct_mortar_charge = new BulletConfig().setItem(EnumAmmo.CT_MORTAR_CHARGE).setDamage(5F).setLife(200).setVel(3F).setGrav(0.035D)
.setOnImpact(LAMBDA_MORTAR_CHARGE);
ModItems.gun_fireext = new ItemGunBaseNT(WeaponQuality.UTILITY, new GunConfig()
.dura(5_000).draw(10).inspect(55).reloadChangeType(true).hideCrosshair(false).crosshair(Crosshair.L_CIRCLE)
.rec(new Receiver(0)
@ -264,7 +264,7 @@ public class XFactoryTool {
.setupStandardConfiguration()
.orchestra(Orchestras.ORCHESTRA_FIREEXT)
).setUnlocalizedName("gun_fireext");
ModItems.gun_charge_thrower = new ItemGunChargeThrower(WeaponQuality.UTILITY, new GunConfig()
.dura(3_000).draw(10).inspect(55).reloadChangeType(true).hideCrosshair(false).crosshair(Crosshair.L_CIRCUMFLEX)
.rec(new Receiver(0)
@ -276,12 +276,12 @@ public class XFactoryTool {
.anim(LAMBDA_CT_ANIMS).orchestra(Orchestras.ORCHESTRA_CHARGE_THROWER)
).setUnlocalizedName("gun_charge_thrower");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_CT = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_CT_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_CT_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-45, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
@ -295,7 +295,7 @@ public class XFactoryTool {
.addBus("TURN", new BusAnimationSequence().addPos(0, 60, 0, 500, IType.SIN_FULL).hold(1750).addPos(0, 0, 0, 500, IType.SIN_FULL))
.addBus("ROLL", new BusAnimationSequence().hold(750).addPos(0, 0, -90, 500, IType.SIN_FULL).hold(1000).addPos(0, 0, 0, 500, IType.SIN_FULL));
}
return null;
};
}

View File

@ -11,7 +11,7 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.mags.IMagazine;
import com.hbm.items.weapon.sedna.mags.MagazineFluid;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import api.hbm.fluidmk2.IFillableItem;
import net.minecraft.entity.EntityLivingBase;
@ -20,35 +20,35 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.Vec3;
public class ItemGunChemthrower extends ItemGunBaseNT implements IFillableItem {
public static final int CONSUMPTION = 3;
public ItemGunChemthrower(WeaponQuality quality, GunConfig... cfg) {
super(quality, cfg);
}
@Override
public boolean acceptsFluid(FluidType type, ItemStack stack) {
return getFluidType(stack) == type || this.getMagCount(stack) == 0;
}
public static final int transferSpeed = 50;
@Override
public int tryFill(FluidType type, int amount, ItemStack stack) {
if(!acceptsFluid(type, stack)) return amount;
if(this.getMagCount(stack) == 0) this.setMagType(stack, type.getID());
int fill = this.getMagCount(stack);
int req = this.getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getCapacity(stack) - fill;
int toFill = Math.min(amount, req);
toFill = Math.min(toFill, transferSpeed);
this.setMagCount(stack, fill + toFill);
return amount - toFill;
}
public FluidType getFluidType(ItemStack stack) {
return Fluids.fromID(this.getMagType(stack));
}
@ -69,32 +69,32 @@ public class ItemGunChemthrower extends ItemGunBaseNT implements IFillableItem {
@Override public FluidType getFirstFluidType(ItemStack stack) { return Fluids.fromID(this.getMagType(stack)); }
@Override public int getFill(ItemStack stack) { return this.getMagCount(stack); }
public static int getMagType(ItemStack stack) { return ItemGunBaseNT.getValueInt(stack, MagazineFluid.KEY_MAG_TYPE + 0); }
public static void setMagType(ItemStack stack, int value) { ItemGunBaseNT.setValueInt(stack, MagazineFluid.KEY_MAG_TYPE + 0, value); }
public static int getMagCount(ItemStack stack) { return ItemGunBaseNT.getValueInt(stack, MagazineFluid.KEY_MAG_COUNT + 0); }
public static void setMagCount(ItemStack stack, int value) { ItemGunBaseNT.setValueInt(stack, MagazineFluid.KEY_MAG_COUNT + 0, value); }
public static BiFunction<ItemStack, LambdaContext, Boolean> LAMBDA_CAN_FIRE = (stack, ctx) -> { return ctx.config.getReceivers(stack)[0].getMagazine(stack).getAmount(stack, ctx.inventory) >= CONSUMPTION; };
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_FIRE = (stack, ctx) -> {
EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
int index = ctx.configIndex;
ItemGunBaseNT.playAnimation(player, stack, AnimType.CYCLE, ctx.configIndex);
ItemGunBaseNT.playAnimation(player, stack, GunAnimation.CYCLE, ctx.configIndex);
Receiver primary = ctx.config.getReceivers(stack)[0];
IMagazine mag = primary.getMagazine(stack);
Vec3 offset = primary.getProjectileOffset(stack);
double forwardOffset = offset.xCoord;
double heightOffset = offset.yCoord;
double sideOffset = offset.zCoord;
EntityChemical chem = new EntityChemical(entity.worldObj, entity, sideOffset, heightOffset, forwardOffset);
chem.setFluid((FluidType) mag.getType(stack, ctx.inventory));
entity.worldObj.spawnEntityInWorld(chem);
mag.useUpAmmo(stack, ctx.inventory, CONSUMPTION);
ItemGunBaseNT.setWear(stack, index, Math.min(ItemGunBaseNT.getWear(stack, index) + 1F, ctx.config.getDurability(stack)));
};

View File

@ -4,10 +4,10 @@ import java.util.function.BiFunction;
import com.hbm.items.weapon.sedna.GunConfig;
import com.hbm.items.weapon.sedna.factory.XFactory556mm;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
@ -23,8 +23,8 @@ public class WeapnModG3SawedOff extends WeaponModBase {
if(key == GunConfig.FUN_ANIMNATIONS) return (T) LAMBDA_G3_ANIMS;
return base;
}
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_G3_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_G3_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation().addBus("EQUIP", new BusAnimationSequence().addPos(45, 0, 0, 0).addPos(0, 0, 0, 250, IType.SIN_FULL));
}

View File

@ -9,10 +9,10 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.items.weapon.sedna.factory.Orchestras;
import com.hbm.items.weapon.sedna.factory.XFactory44;
import com.hbm.items.weapon.sedna.factory.XFactory762mm;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.EntityDamageUtil;
import net.minecraft.block.Block;
@ -36,15 +36,15 @@ public class WeaponModCarbineBayonet extends WeaponModBase {
if(key == GunConfig.I_INSPECTCANCEL) return cast(false, base);
return base;
}
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_CARBINE = (stack, ctx) -> {
EntityLivingBase entity = ctx.entity;
if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
GunAnimation type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.INSPECT) {
if(type == GunAnimation.INSPECT) {
if(timer == 15 && ctx.getPlayer() != null) {
MovingObjectPosition mop = EntityDamageUtil.getMouseOver(ctx.getPlayer(), 3.0D);
if(mop != null) {
@ -63,16 +63,16 @@ public class WeaponModCarbineBayonet extends WeaponModBase {
}
return;
}
Orchestras.ORCHESTRA_CARBINE.accept(stack, ctx);
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_CARBINE_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_CARBINE_ANIMS = (stack, type) -> {
switch(type) {
case INSPECT: return new BusAnimation()
.addBus("STAB", new BusAnimationSequence().addPos(0, 1, -2, 250, IType.SIN_DOWN).hold(250).addPos(0, 1, 5, 250, IType.SIN_UP).hold(250).addPos(0, 0, 0, 500, IType.SIN_FULL));
}
return XFactory762mm.LAMBDA_CARBINE_ANIMS.apply(stack, type);
};
}

View File

@ -9,7 +9,7 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.items.weapon.sedna.factory.Orchestras;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.helper.CasingCreator;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
@ -30,15 +30,15 @@ public class WeaponModGreasegun extends WeaponModBase {
if(key == GunConfig.CON_ORCHESTRA) return (T) ORCHESTRA_GREASEGUN;
return base;
}
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_GREASEGUN = (stack, ctx) -> {
EntityLivingBase entity = ctx.entity;
if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
GunAnimation type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.CYCLE) {
if(type == GunAnimation.CYCLE) {
if(timer == 1) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack, ctx.inventory);
if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.55, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, -7.5F + (float)entity.getRNG().nextGaussian() * 5F, 12F + (float)entity.getRNG().nextGaussian() * 5F, casing.getName());

View File

@ -8,15 +8,15 @@ import com.hbm.items.weapon.sedna.factory.XFactory12ga;
import com.hbm.items.weapon.sedna.mags.IMagazine;
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
public class WeaponModLiberatorSpeedloader extends WeaponModBase {
public static MagazineFullReload MAG = new MagazineFullReload(0, 4);
public WeaponModLiberatorSpeedloader(int id) {
@ -31,11 +31,11 @@ public class WeaponModLiberatorSpeedloader extends WeaponModBase {
if(MAG.acceptedBullets.isEmpty()) MAG.acceptedBullets.addAll(originalMag.acceptedBullets);
return (T) MAG;
}
return base;
}
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_LIBERATOR_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_LIBERATOR_ANIMS = (stack, type) -> {
switch(type) {
case RELOAD: return new BusAnimation()
.addBus("LATCH", new BusAnimationSequence().addPos(15, 0, 0, 100))
@ -51,7 +51,7 @@ public class WeaponModLiberatorSpeedloader extends WeaponModBase {
.addBus("LATCH", new BusAnimationSequence().addPos(15, 0, 0, 0).addPos(15, 0, 0, 250).addPos(0, 0, 0, 50).addPos(0, 0, 0, 550).addPos(15, 0, 0, 100).addPos(15, 0, 0, 600).addPos(0, 0, 0, 50))
.addBus("BREAK", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 250, IType.SIN_UP).addPos(0, 0, 0, 600).addPos(45, 0, 0, 250, IType.SIN_DOWN).addPos(45, 0, 0, 300).addPos(0, 0, 0, 150, IType.SIN_UP));
}
return XFactory12ga.LAMBDA_LIBERATOR_ANIMS.apply(stack, type);
};
}

View File

@ -9,10 +9,10 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.items.weapon.sedna.factory.Orchestras;
import com.hbm.items.weapon.sedna.factory.XFactory44;
import com.hbm.items.weapon.sedna.factory.XFactory762mm;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.EntityDamageUtil;
import net.minecraft.block.Block;
@ -36,15 +36,15 @@ public class WeaponModMASBayonet extends WeaponModBase {
if(key == GunConfig.I_INSPECTCANCEL) return cast(false, base);
return base;
}
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_MAS36 = (stack, ctx) -> {
EntityLivingBase entity = ctx.entity;
if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
GunAnimation type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.INSPECT) {
if(type == GunAnimation.INSPECT) {
if(timer == 15 && ctx.getPlayer() != null) {
MovingObjectPosition mop = EntityDamageUtil.getMouseOver(ctx.getPlayer(), 3.0D);
if(mop != null) {
@ -63,16 +63,16 @@ public class WeaponModMASBayonet extends WeaponModBase {
}
return;
}
Orchestras.ORCHESTRA_MAS36.accept(stack, ctx);
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_MAS36_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_MAS36_ANIMS = (stack, type) -> {
switch(type) {
case INSPECT: return new BusAnimation()
.addBus("STAB", new BusAnimationSequence().addPos(0, 1, -2, 250, IType.SIN_DOWN).hold(250).addPos(0, 1, 5, 250, IType.SIN_UP).hold(250).addPos(0, 0, 0, 500, IType.SIN_FULL));
}
return XFactory762mm.LAMBDA_MAS36_ANIMS.apply(stack, type);
};
}

View File

@ -10,10 +10,10 @@ import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.items.weapon.sedna.factory.Lego;
import com.hbm.items.weapon.sedna.factory.XFactoryRocket;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.EntityDamageUtil;
import com.hbm.util.DamageResistanceHandler.DamageClass;
@ -32,13 +32,13 @@ public class WeaponModPanzerschreckSawedOff extends WeaponModBase {
return base;
}
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_PANZERSCHRECK_ANIMS = (stack, type) -> {
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, GunAnimation, BusAnimation> LAMBDA_PANZERSCHRECK_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation().addBus("EQUIP", new BusAnimationSequence().addPos(60, 0, 0, 0).addPos(0, 0, 0, 250, IType.SIN_DOWN));
}
return XFactoryRocket.LAMBDA_PANZERSCHRECK_ANIMS.apply(stack, type);
};
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_FIRE = (stack, ctx) -> {
Lego.LAMBDA_STANDARD_FIRE.accept(stack, ctx);
if(ctx.entity != null) {

View File

@ -44,7 +44,7 @@ public class PacketDispatcher {
//Signals server to do coord based satellite stuff
wrapper.registerMessage(SatCoordPacket.Handler.class, SatCoordPacket.class, i++, Side.SERVER);
//Triggers gun animations of the client
wrapper.registerMessage(GunAnimationPacket.Handler.class, GunAnimationPacket.class, i++, Side.CLIENT);
wrapper.registerMessage(HbmAnimationPacket.Handler.class, HbmAnimationPacket.class, i++, Side.CLIENT);
//Sends a funi text to display like a music disc announcement
wrapper.registerMessage(PlayerInformPacket.Handler.class, PlayerInformPacket.class, i++, Side.CLIENT);
//Universal keybind packet

View File

@ -9,10 +9,11 @@ import com.hbm.items.weapon.sedna.GunConfig;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.HbmAnimations;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.anim.HbmAnimations.Animation;
import com.hbm.util.EnumUtil;
import cpw.mods.fml.common.network.simpleimpl.IMessage;
import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;
@ -24,51 +25,51 @@ import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class GunAnimationPacket implements IMessage {
public class HbmAnimationPacket implements IMessage {
public short type;
public int receiverIndex;
public int gunIndex;
public int itemIndex;
public GunAnimationPacket() { }
public HbmAnimationPacket() { }
public GunAnimationPacket(int type) {
public HbmAnimationPacket(int type) {
this.type = (short) type;
this.receiverIndex = 0;
this.gunIndex = 0;
this.itemIndex = 0;
}
public GunAnimationPacket(int type, int rec) {
public HbmAnimationPacket(int type, int rec) {
this.type = (short) type;
this.receiverIndex = rec;
this.gunIndex = 0;
this.itemIndex = 0;
}
public GunAnimationPacket(int type, int rec, int gun) {
public HbmAnimationPacket(int type, int rec, int gun) {
this.type = (short) type;
this.receiverIndex = rec;
this.gunIndex = gun;
this.itemIndex = gun;
}
@Override
public void fromBytes(ByteBuf buf) {
type = buf.readShort();
receiverIndex = buf.readInt();
gunIndex = buf.readInt();
itemIndex = buf.readInt();
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeShort(type);
buf.writeInt(receiverIndex);
buf.writeInt(gunIndex);
buf.writeInt(itemIndex);
}
public static class Handler implements IMessageHandler<GunAnimationPacket, IMessage> {
public static class Handler implements IMessageHandler<HbmAnimationPacket, IMessage> {
@Override
@SideOnly(Side.CLIENT)
public IMessage onMessage(GunAnimationPacket m, MessageContext ctx) {
public IMessage onMessage(HbmAnimationPacket m, MessageContext ctx) {
try {
@ -79,9 +80,9 @@ public class GunAnimationPacket implements IMessage {
if(stack == null) return null;
if(stack.getItem() instanceof ItemGunBaseNT) {
handleSedna(player, stack, slot, AnimType.values()[m.type], m.receiverIndex, m.gunIndex);
handleSedna(player, stack, slot, GunAnimation.values()[m.type], m.receiverIndex, m.itemIndex);
} else if(stack.getItem() instanceof IAnimatedItem) {
handleItem(player, stack, slot, AnimType.values()[m.type], m.receiverIndex, m.gunIndex);
handleItem(player, stack, slot, m.type, m.receiverIndex, m.itemIndex);
}
} catch(Exception x) { }
@ -89,11 +90,11 @@ public class GunAnimationPacket implements IMessage {
return null;
}
public static void handleSedna(EntityPlayer player, ItemStack stack, int slot, AnimType type, int receiverIndex, int gunIndex) {
public static void handleSedna(EntityPlayer player, ItemStack stack, int slot, GunAnimation type, int receiverIndex, int gunIndex) {
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
GunConfig config = gun.getConfig(stack, gunIndex);
if(type == AnimType.CYCLE) {
if(type == GunAnimation.CYCLE) {
if(gunIndex < gun.lastShot.length) gun.lastShot[gunIndex] = System.currentTimeMillis();
gun.shotRand = player.worldObj.rand.nextDouble();
@ -105,25 +106,26 @@ public class GunAnimationPacket implements IMessage {
}
}
BiFunction<ItemStack, AnimType, BusAnimation> anims = config.getAnims(stack);
BiFunction<ItemStack, GunAnimation, BusAnimation> anims = config.getAnims(stack);
BusAnimation animation = anims.apply(stack, type);
if(animation == null && (type == AnimType.ALT_CYCLE || type == AnimType.CYCLE_EMPTY)) {
animation = anims.apply(stack, AnimType.CYCLE);
if(animation == null && (type == GunAnimation.ALT_CYCLE || type == GunAnimation.CYCLE_EMPTY)) {
animation = anims.apply(stack, GunAnimation.CYCLE);
}
if(animation != null) {
Minecraft.getMinecraft().entityRenderer.itemRenderer.resetEquippedProgress();
Minecraft.getMinecraft().entityRenderer.itemRenderer.itemToRender = stack;
boolean isReloadAnimation = type == AnimType.RELOAD || type == AnimType.RELOAD_CYCLE;
boolean isReloadAnimation = type == GunAnimation.RELOAD || type == GunAnimation.RELOAD_CYCLE;
if(isReloadAnimation && ArmorTrenchmaster.isTrenchMaster(player)) animation.setTimeMult(0.5D);
HbmAnimations.hotbar[slot][gunIndex] = new Animation(stack.getItem().getUnlocalizedName(), System.currentTimeMillis(), animation, isReloadAnimation && config.getReloadAnimSequential(stack));
}
}
public static void handleItem(EntityPlayer player, ItemStack stack, int slot, AnimType type, int receiverIndex, int itemIndex) {
IAnimatedItem item = (IAnimatedItem) stack.getItem();
BusAnimation animation = item.getAnimation(type, stack);
public static void handleItem(EntityPlayer player, ItemStack stack, int slot, short type, int receiverIndex, int itemIndex) {
IAnimatedItem<?> item = (IAnimatedItem<?>) stack.getItem();
Class<? extends Enum<?>> animClass = item.getEnum();
BusAnimation animation = item.getAnimation(EnumUtil.grabEnumSafely(animClass, type), stack);
if(animation != null) {
HbmAnimations.hotbar[slot][itemIndex] = new Animation(stack.getItem().getUnlocalizedName(), System.currentTimeMillis(), animation);

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@ -0,0 +1,27 @@
package com.hbm.render.anim;
public class AnimationEnums {
// A NOTE ON SHOTGUN STYLE RELOADS
// Make sure the RELOAD adds shells, not just RELOAD_CYCLE, they all proc once for each loaded shell
public static enum GunAnimation {
RELOAD, //either a full reload or start of a reload
RELOAD_CYCLE, //animation that plays for every individual round (for shotguns and similar single round loading weapons)
RELOAD_END, //animation for transitioning from our RELOAD_CYCLE to idle
CYCLE, //animation for every firing cycle
CYCLE_EMPTY, //animation for the final shot in the magazine
CYCLE_DRY, //animation for trying to fire, but no round is available
ALT_CYCLE, //animation for alt fire cycles
SPINUP, //animation for actionstart
SPINDOWN, //animation for actionend
EQUIP, //animation for drawing the weapon
INSPECT, //animation for inspecting the weapon
JAMMED, //animation for jammed weapons
}
public static enum ToolAnimation {
SWING,
EQUIP,
}
}

View File

@ -18,24 +18,6 @@ public class HbmAnimations {
//animation is playing, though this will cancel the animation entirely.
public static final Animation[][] hotbar = new Animation[9][8]; //now with 8 parallel rails per slot! time to get railed!
public static enum AnimType {
RELOAD, //either a full reload or start of a reload
RELOAD_CYCLE, //animation that plays for every individual round (for shotguns and similar single round loading weapons)
RELOAD_END, //animation for transitioning from our RELOAD_CYCLE to idle
CYCLE, //animation for every firing cycle / weapon swing
CYCLE_EMPTY, //animation for the final shot in the magazine
CYCLE_DRY, //animation for trying to fire, but no round is available
ALT_CYCLE, //animation for alt fire cycles
SPINUP, //animation for actionstart
SPINDOWN, //animation for actionend
EQUIP, //animation for drawing the weapon
INSPECT, //animation for inspecting the weapon
JAMMED, //animation for jammed weapons
}
// A NOTE ON SHOTGUN STYLE RELOADS
// Make sure the RELOAD adds shells, not just RELOAD_CYCLE, they all proc once for each loaded shell
public static class Animation {
//the "name" of the animation slot. if the item has a different key than
@ -55,9 +37,7 @@ public class HbmAnimations {
}
public Animation(String key, long startMillis, BusAnimation animation, boolean holdLastFrame) {
this.key = key;
this.startMillis = startMillis;
this.animation = animation;
this(key, startMillis, animation);
this.holdLastFrame = holdLastFrame;
}
}

View File

@ -9,8 +9,8 @@ import com.hbm.items.weapon.sedna.mags.IMagazine;
import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.particle.SpentCasing;
import com.hbm.render.anim.AnimationEnums.GunAnimation;
import com.hbm.render.anim.HbmAnimations;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
@ -29,7 +29,7 @@ public class ItemRenderCongoLake extends ItemRenderWeaponBase {
@Override
public void setupFirstPerson(ItemStack stack) {
GL11.glTranslated(0, 0, 0.875);
float offset = 0.8F;
standardAimingTransform(stack,
-1.5F * offset, -2F * offset, 1.25F * offset,
@ -38,12 +38,12 @@ public class ItemRenderCongoLake extends ItemRenderWeaponBase {
@Override
public void renderFirstPerson(ItemStack stack) {
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.congolake_tex);
double scale = 0.5D;
GL11.glScaled(scale, scale, scale);
HbmAnimations.applyRelevantTransformation("Gun");
ResourceManager.congolake.renderPart("Gun");
@ -94,30 +94,30 @@ public class ItemRenderCongoLake extends ItemRenderWeaponBase {
GL11.glPushMatrix();
{
IMagazine mag = gun.getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack);
if(gun.getLastAnim(stack, 0) != AnimType.INSPECT || mag.getAmount(stack, MainRegistry.proxy.me().inventory) > 0) { //omit when inspecting and no shell is loaded
if(gun.getLastAnim(stack, 0) != GunAnimation.INSPECT || mag.getAmount(stack, MainRegistry.proxy.me().inventory) > 0) { //omit when inspecting and no shell is loaded
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.casings_tex);
HbmAnimations.applyRelevantTransformation("Shell");
SpentCasing casing = mag.getCasing(stack, MainRegistry.proxy.me().inventory);
int[] colors = casing != null ? casing.getColors() : new int[] { SpentCasing.COLOR_CASE_40MM };
Color shellColor = new Color(colors[0]);
GL11.glColor3f(shellColor.getRed() / 255F, shellColor.getGreen() / 255F, shellColor.getBlue() / 255F);
ResourceManager.congolake.renderPart("Shell");
Color shellForeColor = new Color(colors.length > 1 ? colors[1] : colors[0]);
GL11.glColor3f(shellForeColor.getRed() / 255F, shellForeColor.getGreen() / 255F, shellForeColor.getBlue() / 255F);
ResourceManager.congolake.renderPart("ShellFore");
GL11.glColor3f(1F, 1F, 1F);
}
}
GL11.glPopMatrix();
double smokeScale = 0.25;
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glPushMatrix();
GL11.glTranslated(0, 1.75, 4.25);
@ -170,7 +170,7 @@ public class ItemRenderCongoLake extends ItemRenderWeaponBase {
@Override
public void renderOther(ItemStack stack, ItemRenderType type) {
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.congolake_tex);
ResourceManager.congolake.renderAll();