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hit that yoinky sploinky
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@ -36,3 +36,4 @@
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* Fixed a bounding box issue with casing particles, causing them to slide sideways on the first tick, making trajectories weird
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* Fixed some turrets not using the more modern casing spawner system which allows casings to have a smoke trail
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* Fixed incorrect tooltip on the upgrade stat screen for assembly factories
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* Fixed crash caused by RBMK overpressure meltdown mechanic
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@ -213,7 +213,7 @@ public class TileEntityRBMKBoiler extends TileEntityRBMKSlottedBase implements I
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if(RBMKDials.getOverpressure(worldObj)) {
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for(DirPos pos : getOutputPos()) {
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FluidNode node = (FluidNode) UniNodespace.getNode(worldObj, pos.getX(), pos.getY(), pos.getZ(), steam.getTankType().getNetworkProvider());
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if(node.net != null) {
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if(node != null && node.hasValidNet()) {
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this.pipes.add(node.net);
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}
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}
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