hit that yoinky sploinky

This commit is contained in:
Boblet 2026-01-28 16:17:12 +01:00
parent 8087582519
commit aa4942ea68
2 changed files with 2 additions and 1 deletions

View File

@ -36,3 +36,4 @@
* Fixed a bounding box issue with casing particles, causing them to slide sideways on the first tick, making trajectories weird
* Fixed some turrets not using the more modern casing spawner system which allows casings to have a smoke trail
* Fixed incorrect tooltip on the upgrade stat screen for assembly factories
* Fixed crash caused by RBMK overpressure meltdown mechanic

View File

@ -213,7 +213,7 @@ public class TileEntityRBMKBoiler extends TileEntityRBMKSlottedBase implements I
if(RBMKDials.getOverpressure(worldObj)) {
for(DirPos pos : getOutputPos()) {
FluidNode node = (FluidNode) UniNodespace.getNode(worldObj, pos.getX(), pos.getY(), pos.getZ(), steam.getTankType().getNetworkProvider());
if(node.net != null) {
if(node != null && node.hasValidNet()) {
this.pipes.add(node.net);
}
}