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well that's annoying
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@ -973,7 +973,7 @@ public class ComponentNTMFeatures {
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for(byte i = 0; i < featureSizeZ + 1; i++) {
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this.func_151554_b(world, Blocks.stonebrick, 0, 0, -1, i, box);
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this.func_151554_b(world, Blocks.stonebrick, 0, i >= 5 ? featureSizeZ : 5, -1, i, box); //elegant solution
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this.func_151554_b(world, Blocks.stonebrick, 0, i >= 5 ? featureSizeX : 5, -1, i, box); //elegant solution
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}
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for(byte i = 1; i < featureSizeX; i++) {
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@ -993,7 +993,7 @@ public class ComponentNTMFeatures {
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this.fillWithBlocks(world, box, featureSizeX, 0, 5, featureSizeX, 1, 5, ModBlocks.concrete_pillar, Blocks.air, false); //Back Wall Pt. 2
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this.fillWithRandomizedBlocks(world, box, 6, 0, 5, featureSizeX - 1, 0, 5, false, rand, RandomConcreteBricks);
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this.fillWithRandomizedBlocks(world, box, 6, 1, 5, 6, 1, 5, false, rand, RandomConcreteBricks);
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this.fillWithRandomizedBlocks(world, box, featureSizeX, 1, 5, featureSizeX, 1, 5, false, rand, RandomConcreteBricks);
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this.fillWithRandomizedBlocks(world, box, featureSizeX + 1, 1, 5, featureSizeX + 1, 1, 5, false, rand, RandomConcreteBricks);
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this.fillWithBlocks(world, box, featureSizeX, 0, featureSizeZ, featureSizeX, 1, featureSizeZ, ModBlocks.concrete_pillar, Blocks.air, false); //Right Wall Pt. 2
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this.fillWithRandomizedBlocks(world, box, featureSizeX, 0, 6, featureSizeX, 0, featureSizeZ - 1, false, rand, RandomConcreteBricks);
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this.fillWithRandomizedBlocks(world, box, featureSizeX, 1, 6, featureSizeX, 1, featureSizeZ - 3, false, rand, RandomConcreteBricks);
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