mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Merge branch 'pr605'
This commit is contained in:
commit
aad0ee5a87
@ -2,9 +2,6 @@ package com.hbm.explosion;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import com.hbm.interfaces.Untested;
|
||||
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.Vec3;
|
||||
@ -12,22 +9,31 @@ import net.minecraft.world.World;
|
||||
|
||||
public class ExplosionNukeRay {
|
||||
|
||||
List<FloatTriplet> affectedBlocks = new ArrayList();
|
||||
List<FloatTriplet> affectedBlocks = new ArrayList<>();
|
||||
int posX;
|
||||
int posY;
|
||||
int posZ;
|
||||
Random rand = new Random();
|
||||
World world;
|
||||
|
||||
int strength;
|
||||
int count;
|
||||
int speed;
|
||||
int processed;
|
||||
int length;
|
||||
int startY;
|
||||
int startCir;
|
||||
int processed;
|
||||
|
||||
int gspNumMax;
|
||||
int gspNum;
|
||||
double gspX;
|
||||
double gspY;
|
||||
|
||||
public boolean isAusf3Complete = false;
|
||||
|
||||
/*[[unused]]
|
||||
int count;
|
||||
int speed;
|
||||
int startY;
|
||||
int startCir;
|
||||
Random rand = new Random();
|
||||
private double overrideRange = 0;
|
||||
*/
|
||||
|
||||
public ExplosionNukeRay(World world, int x, int y, int z, int strength, int count, int speed, int length) {
|
||||
this.world = world;
|
||||
@ -35,17 +41,158 @@ public class ExplosionNukeRay {
|
||||
this.posY = y;
|
||||
this.posZ = z;
|
||||
this.strength = strength;
|
||||
this.count = count;
|
||||
this.speed = speed;
|
||||
this.length = length;
|
||||
//Ausf3, must be double
|
||||
//this.startY = strength;
|
||||
//Mk 4.5, must be int32
|
||||
|
||||
// Total number of points
|
||||
this.gspNumMax = (int)(2.5 * Math.PI * Math.pow(this.strength,2));
|
||||
this.gspNum = 1;
|
||||
|
||||
// The beginning of the generalized spiral points
|
||||
this.gspX = Math.PI;
|
||||
this.gspY = 0.0;
|
||||
|
||||
|
||||
/*[[unused]]
|
||||
// this.startY = strength;
|
||||
this.startY = 0;
|
||||
this.startCir = 0;
|
||||
|
||||
this.count = count;
|
||||
this.speed = speed;
|
||||
|
||||
//starts at around 80, becomes 8 at length 500
|
||||
this.overrideRange = Math.max((Math.log(length) * 4 - 2.5D) * 10, 0);
|
||||
*/
|
||||
}
|
||||
|
||||
// Raise one generalized spiral points
|
||||
private void generateGspUp(){
|
||||
if (this.gspNum < this.gspNumMax) {
|
||||
int k = this.gspNum + 1;
|
||||
double hk = -1.0 + 2.0 * (k - 1.0) / (this.gspNumMax - 1.0);
|
||||
this.gspX = Math.acos(hk);
|
||||
|
||||
double prev_lon = this.gspY;
|
||||
double lon = prev_lon + 3.6 / Math.sqrt(this.gspNumMax) / Math.sqrt(1.0 - hk * hk);
|
||||
this.gspY = lon % (Math.PI * 2);
|
||||
} else {
|
||||
this.gspX = 0.0;
|
||||
this.gspY = 0.0;
|
||||
}
|
||||
this.gspNum++;
|
||||
}
|
||||
|
||||
// Get Cartesian coordinates for spherical coordinates
|
||||
private Vec3 getSpherical2cartesian(){
|
||||
double dx = Math.sin(this.gspX) * Math.cos(this.gspY);
|
||||
double dz = Math.sin(this.gspX) * Math.sin(this.gspY);
|
||||
double dy = Math.cos(this.gspX);
|
||||
return Vec3.createVectorHelper(dx, dy, dz);
|
||||
}
|
||||
|
||||
//currently used by mk4
|
||||
public void collectTipMk4_5(int count) {
|
||||
|
||||
int amountProcessed = 0;
|
||||
|
||||
while (this.gspNumMax >= this.gspNum){
|
||||
// Get Cartesian coordinates for spherical coordinates
|
||||
Vec3 vec = this.getSpherical2cartesian();
|
||||
|
||||
int length = (int)Math.ceil(strength);
|
||||
float res = strength;
|
||||
FloatTriplet lastPos = null;
|
||||
|
||||
for(int i = 0; i < length; i ++) {
|
||||
|
||||
if(i > this.length)
|
||||
break;
|
||||
|
||||
float x0 = (float) (posX + (vec.xCoord * i));
|
||||
float y0 = (float) (posY + (vec.yCoord * i));
|
||||
float z0 = (float) (posZ + (vec.zCoord * i));
|
||||
|
||||
double fac = 100 - ((double) i) / ((double) length) * 100;
|
||||
fac *= 0.07D;
|
||||
|
||||
if(!world.getBlock((int)x0, (int)y0, (int)z0).getMaterial().isLiquid())
|
||||
res -= Math.pow(world.getBlock((int)x0, (int)y0, (int)z0).getExplosionResistance(null), 7.5D - fac);
|
||||
else
|
||||
res -= Math.pow(Blocks.air.getExplosionResistance(null), 7.5D - fac);
|
||||
|
||||
if(res > 0 && world.getBlock((int)x0, (int)y0, (int)z0) != Blocks.air) {
|
||||
lastPos = new FloatTriplet(x0, y0, z0);
|
||||
}
|
||||
|
||||
if(res <= 0 || i + 1 >= this.length) {
|
||||
if(affectedBlocks.size() < Integer.MAX_VALUE - 100 && lastPos != null) {
|
||||
affectedBlocks.add(lastPos);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Raise one generalized spiral points
|
||||
this.generateGspUp();
|
||||
|
||||
amountProcessed++;
|
||||
if(amountProcessed >= count) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
isAusf3Complete = true;
|
||||
}
|
||||
|
||||
public void processTip(int count) {
|
||||
|
||||
int processedBlocks = 0;
|
||||
int braker = 0;
|
||||
|
||||
for(int l = 0; l < Integer.MAX_VALUE; l++) {
|
||||
|
||||
if(processedBlocks >= count)
|
||||
return;
|
||||
|
||||
if(braker >= count * 50)
|
||||
return;
|
||||
|
||||
if(l > affectedBlocks.size() - 1)
|
||||
break;
|
||||
|
||||
if(affectedBlocks.isEmpty())
|
||||
return;
|
||||
|
||||
int in = affectedBlocks.size() - 1;
|
||||
|
||||
float x = affectedBlocks.get(in).xCoord;
|
||||
float y = affectedBlocks.get(in).yCoord;
|
||||
float z = affectedBlocks.get(in).zCoord;
|
||||
|
||||
world.setBlock((int)x, (int)y, (int)z, Blocks.air);
|
||||
|
||||
Vec3 vec = Vec3.createVectorHelper(x - this.posX, y - this.posY, z - this.posZ);
|
||||
double pX = vec.xCoord / vec.lengthVector();
|
||||
double pY = vec.yCoord / vec.lengthVector();
|
||||
double pZ = vec.zCoord / vec.lengthVector();
|
||||
|
||||
for(int i = 0; i < vec.lengthVector(); i ++) {
|
||||
int x0 = (int)(posX + pX * i);
|
||||
int y0 = (int)(posY + pY * i);
|
||||
int z0 = (int)(posZ + pZ * i);
|
||||
|
||||
if(!world.isAirBlock(x0, y0, z0)) {
|
||||
world.setBlock(x0, y0, z0, Blocks.air);
|
||||
processedBlocks++;
|
||||
}
|
||||
|
||||
braker++;
|
||||
}
|
||||
|
||||
affectedBlocks.remove(in);
|
||||
}
|
||||
|
||||
processed += count;
|
||||
}
|
||||
|
||||
/*public void processBunch(int count) {
|
||||
@ -102,58 +249,7 @@ public class ExplosionNukeRay {
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
public void processTip(int count) {
|
||||
|
||||
int processedBlocks = 0;
|
||||
int braker = 0;
|
||||
|
||||
for(int l = 0; l < Integer.MAX_VALUE; l++) {
|
||||
|
||||
if(processedBlocks >= count)
|
||||
return;
|
||||
|
||||
if(braker >= count * 50)
|
||||
return;
|
||||
|
||||
if(l > affectedBlocks.size() - 1)
|
||||
break;
|
||||
|
||||
if(affectedBlocks.isEmpty())
|
||||
return;
|
||||
|
||||
int in = affectedBlocks.size() - 1;
|
||||
|
||||
float x = affectedBlocks.get(in).xCoord;
|
||||
float y = affectedBlocks.get(in).yCoord;
|
||||
float z = affectedBlocks.get(in).zCoord;
|
||||
|
||||
world.setBlock((int)x, (int)y, (int)z, Blocks.air);
|
||||
|
||||
Vec3 vec = Vec3.createVectorHelper(x - this.posX, y - this.posY, z - this.posZ);
|
||||
double pX = vec.xCoord / vec.lengthVector();
|
||||
double pY = vec.yCoord / vec.lengthVector();
|
||||
double pZ = vec.zCoord / vec.lengthVector();
|
||||
|
||||
for(int i = 0; i < vec.lengthVector(); i ++) {
|
||||
int x0 = (int)(posX + pX * i);
|
||||
int y0 = (int)(posY + pY * i);
|
||||
int z0 = (int)(posZ + pZ * i);
|
||||
|
||||
if(!world.isAirBlock(x0, y0, z0)) {
|
||||
world.setBlock(x0, y0, z0, Blocks.air);
|
||||
processedBlocks++;
|
||||
}
|
||||
|
||||
braker++;
|
||||
}
|
||||
|
||||
affectedBlocks.remove(in);
|
||||
}
|
||||
|
||||
processed += count;
|
||||
}
|
||||
|
||||
/*
|
||||
@Untested //override range
|
||||
public void collectTip(int count) {
|
||||
|
||||
@ -186,20 +282,18 @@ public class ExplosionNukeRay {
|
||||
else
|
||||
res -= Math.pow(Blocks.air.getExplosionResistance(null), 1.25);
|
||||
|
||||
/*
|
||||
* Blast resistance calculations are still done to preserve the general shape,
|
||||
* but if the blast were to be stopped within this range we go through with it anyway.
|
||||
* There is currently no blast resistance limit on this, could change in the future.
|
||||
*/
|
||||
//Blast resistance calculations are still done to preserve the general shape,
|
||||
//but if the blast were to be stopped within this range we go through with it anyway.
|
||||
//There is currently no blast resistance limit on this, could change in the future.
|
||||
boolean inOverrideRange = this.overrideRange >= length;
|
||||
|
||||
if((res > 0 || inOverrideRange) && world.getBlock((int)x0, (int)y0, (int)z0) != Blocks.air) {
|
||||
lastPos = new FloatTriplet(x0, y0, z0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Only stop if we are either out of range or if the remaining strength is 0 while being outside the override range
|
||||
*/
|
||||
|
||||
// Only stop if we are either out of range or if the remaining strength is 0 while being outside the override range
|
||||
|
||||
if((res <= 0 && !inOverrideRange) || i + 1 >= this.length) {
|
||||
if(affectedBlocks.size() < Integer.MAX_VALUE - 100 && lastPos != null)
|
||||
affectedBlocks.add(new FloatTriplet(lastPos.xCoord, lastPos.yCoord, lastPos.zCoord));
|
||||
@ -208,7 +302,8 @@ public class ExplosionNukeRay {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
/*
|
||||
public void collectTipExperimental(int count) {
|
||||
|
||||
for(int k = 0; k < count; k++) {
|
||||
@ -255,7 +350,7 @@ public class ExplosionNukeRay {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
/*public void collectTipAusf3(int count) {
|
||||
|
||||
int amountProcessed = 0;
|
||||
@ -329,94 +424,6 @@ public class ExplosionNukeRay {
|
||||
isAusf3Complete = true;
|
||||
}*/
|
||||
|
||||
//currently used by mk4
|
||||
public void collectTipMk4_5(int count) {
|
||||
|
||||
int amountProcessed = 0;
|
||||
|
||||
double bow = Math.PI * this.strength;
|
||||
double bowCount = Math.ceil(bow);
|
||||
|
||||
//Axial
|
||||
//StartY starts at this.length
|
||||
for(int v = startY; v <= bowCount; v++) {
|
||||
|
||||
float part = (float) (Math.PI/bow);
|
||||
float rot = part * -v;
|
||||
|
||||
Vec3 heightVec = Vec3.createVectorHelper(0, -strength, 0);
|
||||
heightVec.rotateAroundZ(rot);
|
||||
|
||||
double y = heightVec.yCoord;
|
||||
|
||||
double sectionRad = Math.sqrt(Math.pow(strength, 2) - Math.pow(y, 2));
|
||||
double circumference = 2 * Math.PI * sectionRad;
|
||||
|
||||
//if(y < 2 && y > -2)
|
||||
// circumference *= 1.25D;
|
||||
|
||||
//circumference = Math.ceil(circumference);
|
||||
|
||||
//Radial
|
||||
//StartCir starts at circumference
|
||||
for(int r = startCir; r < circumference; r ++) {
|
||||
|
||||
Vec3 vec = Vec3.createVectorHelper(sectionRad, y, 0);
|
||||
vec = vec.normalize();
|
||||
/*if(y > 0)
|
||||
vec.rotateAroundZ((float) (y / sectionRad) * 0.15F);*/
|
||||
/*if(y < 0)
|
||||
vec.rotateAroundZ((float) (y / sectionRad) * 0.15F);*/
|
||||
vec.rotateAroundY((float) (360 / circumference * r));
|
||||
|
||||
int length = (int)Math.ceil(strength);
|
||||
|
||||
float res = strength;
|
||||
|
||||
FloatTriplet lastPos = null;
|
||||
|
||||
for(int i = 0; i < length; i ++) {
|
||||
|
||||
if(i > this.length)
|
||||
break;
|
||||
|
||||
float x0 = (float) (posX + (vec.xCoord * i));
|
||||
float y0 = (float) (posY + (vec.yCoord * i));
|
||||
float z0 = (float) (posZ + (vec.zCoord * i));
|
||||
|
||||
double fac = 100 - ((double) i) / ((double) length) * 100;
|
||||
fac *= 0.07D;
|
||||
|
||||
if(!world.getBlock((int)x0, (int)y0, (int)z0).getMaterial().isLiquid())
|
||||
res -= Math.pow(world.getBlock((int)x0, (int)y0, (int)z0).getExplosionResistance(null), 7.5D - fac);
|
||||
else
|
||||
res -= Math.pow(Blocks.air.getExplosionResistance(null), 7.5D - fac);
|
||||
|
||||
if(res > 0 && world.getBlock((int)x0, (int)y0, (int)z0) != Blocks.air) {
|
||||
lastPos = new FloatTriplet(x0, y0, z0);
|
||||
}
|
||||
|
||||
if(res <= 0 || i + 1 >= this.length) {
|
||||
if(affectedBlocks.size() < Integer.MAX_VALUE - 100 && lastPos != null) {
|
||||
affectedBlocks.add(new FloatTriplet(lastPos.xCoord, lastPos.yCoord, lastPos.zCoord));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
amountProcessed++;
|
||||
|
||||
if(amountProcessed >= count) {
|
||||
startY = v;
|
||||
startCir = startCir + 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isAusf3Complete = true;
|
||||
}
|
||||
|
||||
//Dysfunctional, punches hole into ground
|
||||
/*public void collectTipAusf3(int count) {
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user