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@ -51,7 +51,7 @@ public class HbmChestContents {
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new WeightedRandomChestContent(ModItems.hull_small_steel, 0, 1, 3, 3),
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new WeightedRandomChestContent(ModItems.hull_small_steel, 0, 1, 3, 3),
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new WeightedRandomChestContent(ModItems.plate_polymer, 0, 1, 6, 5),
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new WeightedRandomChestContent(ModItems.plate_polymer, 0, 1, 6, 5),
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new WeightedRandomChestContent(ModItems.bolt_tungsten, 0, 1, 4, 3),
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new WeightedRandomChestContent(ModItems.bolt_tungsten, 0, 1, 4, 3),
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new WeightedRandomChestContent(ModItems.board_copper, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.board_copper, 0, 1, 2, 4),
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new WeightedRandomChestContent(ModItems.coil_tungsten, 0, 1, 2, 5),
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new WeightedRandomChestContent(ModItems.coil_tungsten, 0, 1, 2, 5),
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new WeightedRandomChestContent(ModItems.motor, 0, 1, 2, 4),
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new WeightedRandomChestContent(ModItems.motor, 0, 1, 2, 4),
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new WeightedRandomChestContent(ModItems.tank_steel, 0, 1, 2, 3),
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new WeightedRandomChestContent(ModItems.tank_steel, 0, 1, 2, 3),
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@ -177,7 +177,7 @@ public class ComponentNTMFeatures {
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}
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}
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}
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}
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for(byte i = 10; i < this.featureSizeX + 1; i++) {
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for(byte i = 9; i < this.featureSizeX + 1; i++) {
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for(byte j = 0; j < this.featureSizeZ + 1; j++) {
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for(byte j = 0; j < this.featureSizeZ + 1; j++) {
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this.func_151554_b(world, Blocks.sandstone, 0, i, -1, j, box);
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this.func_151554_b(world, Blocks.sandstone, 0, i, -1, j, box);
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}
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}
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