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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
my personal hell is southend-on-sea
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@ -1,5 +1,8 @@
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package com.hbm.blocks.network;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.tileentity.network.TileEntityDroneDock;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.BlockContainer;
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@ -20,6 +23,9 @@ public class DroneDock extends BlockContainer {
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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if(this == ModBlocks.drone_dock) return new TileEntityDroneDock();
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return null;
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}
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@ -393,8 +393,9 @@ public class TileMappings {
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put(TileEntityRadioTelex.class, "tileentity_rtty_telex");
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put(TileEntityDroneWaypoint.class, "tileentity_drone_waypoint");
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put(TileEntityDroneWaypointRequest.class, "tileentity_drone_waypoint_request");
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put(TileEntityDroneCrate.class, "tileentity_drone_crate");
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put(TileEntityDroneWaypointRequest.class, "tileentity_drone_waypoint_request");
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put(TileEntityDroneDock.class, "tileentity_drone_dock");
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}
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private static void put(Class<? extends TileEntity> clazz, String... names) {
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@ -0,0 +1,18 @@
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package com.hbm.tileentity.network;
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public class TileEntityDroneDock extends TileEntityRequestNetworkContainer {
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public TileEntityDroneDock() {
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super(9);
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}
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@Override
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public String getName() {
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return "container.droneDock";
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}
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@Override
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public void updateEntity() {
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super.updateEntity();
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}
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}
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@ -14,6 +14,16 @@ import net.minecraft.util.Vec3;
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import net.minecraft.world.ChunkCoordIntPair;
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import net.minecraft.world.World;
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/**
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* i can see it clearly
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* this simple idea, this concept of 4 individually acting objects performing basic tasks
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* it is all spiraling out of control
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* in a giant mess of nested generics, magic numbers and static global variables
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* may god have mercy on my soul
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*
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* @author hbm
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*
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*/
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public class TileEntityRequestNetwork extends TileEntity {
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public static HashMap<World, HashMap<ChunkCoordIntPair, Set<BlockPos>>> activeWaypoints = new HashMap();
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@ -0,0 +1,149 @@
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package com.hbm.tileentity.network;
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import com.hbm.packet.NBTPacket;
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import com.hbm.packet.PacketDispatcher;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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/**
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* "Multiple inheritance is bad because...uhhhh...i guess if you do it wrong then it can lead to bad things"
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* ~ genuinely retarded people on StackOverflow
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* like yeah, doing things wrong can lead to bad things
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* no shit
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* just like how java operates already
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* you fucking dork
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*
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* this class has to extend TileEntityRequestNetwork for all the network stuff to work
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* but it also needs slots and all the container boilerplate crap
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* since multiple inheritance is a sin punishable by stoning, i had to cram the entire contents of TileEntityMachineBase into this class
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* is this good code? is this what you wanted? was it worth avoiding those hypothetical scenarios where multiple inheritance is le bad?
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* i believe that neither heaven nor hell awaits me when all is said and done
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* saint peter will send me to southend
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*
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* @author hbm
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*/
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public abstract class TileEntityRequestNetworkContainer extends TileEntityRequestNetwork implements ISidedInventory {
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public ItemStack slots[];
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private String customName;
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public TileEntityRequestNetworkContainer(int scount) {
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slots = new ItemStack[scount];
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}
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@Override public int getSizeInventory() { return slots.length; }
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@Override public ItemStack getStackInSlot(int i) { return slots[i]; }
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@Override public void openInventory() { }
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@Override public void closeInventory() { }
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@Override public boolean isItemValidForSlot(int slot, ItemStack itemStack) { return false; }
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@Override public boolean canInsertItem(int slot, ItemStack itemStack, int side) { return this.isItemValidForSlot(slot, itemStack); }
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@Override public boolean canExtractItem(int slot, ItemStack itemStack, int side) { return false; }
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@Override public int[] getAccessibleSlotsFromSide(int side) { return new int[] { }; }
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public void markChanged() {
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this.worldObj.markTileEntityChunkModified(this.xCoord, this.yCoord, this.zCoord, this);
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int i) {
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if(slots[i] != null)
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{
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ItemStack itemStack = slots[i];
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slots[i] = null;
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return itemStack;
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} else {
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return null;
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}
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemStack) {
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slots[i] = itemStack;
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if(itemStack != null && itemStack.stackSize > getInventoryStackLimit())
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{
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itemStack.stackSize = getInventoryStackLimit();
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}
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}
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@Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : getName(); }
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public abstract String getName();
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@Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; }
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public void setCustomName(String name) { this.customName = name; }
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@Override public int getInventoryStackLimit() { return 64; }
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@Override
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public boolean isUseableByPlayer(EntityPlayer player) {
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if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) {
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return false;
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} else {
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return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 128;
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}
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}
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@Override
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public ItemStack decrStackSize(int slot, int amount) {
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if(slots[slot] != null) {
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if(slots[slot].stackSize <= amount) {
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ItemStack itemStack = slots[slot];
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slots[slot] = null;
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return itemStack;
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}
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ItemStack itemStack1 = slots[slot].splitStack(amount);
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if(slots[slot].stackSize == 0) {
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slots[slot] = null;
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}
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return itemStack1;
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} else {
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return null;
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}
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}
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public void networkPack(NBTTagCompound nbt, int range) {
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if(!worldObj.isRemote) PacketDispatcher.wrapper.sendToAllAround(new NBTPacket(nbt, xCoord, yCoord, zCoord), new TargetPoint(this.worldObj.provider.dimensionId, xCoord, yCoord, zCoord, range));
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}
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public void networkUnpack(NBTTagCompound nbt) { }
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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NBTTagList list = nbt.getTagList("items", 10);
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for(int i = 0; i < list.tagCount(); i++)
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{
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NBTTagCompound nbt1 = list.getCompoundTagAt(i);
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byte b0 = nbt1.getByte("slot");
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if(b0 >= 0 && b0 < slots.length)
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{
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slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
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}
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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NBTTagList list = new NBTTagList();
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for(int i = 0; i < slots.length; i++)
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{
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if(slots[i] != null)
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{
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NBTTagCompound nbt1 = new NBTTagCompound();
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nbt1.setByte("slot", (byte)i);
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slots[i].writeToNBT(nbt1);
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list.appendTag(nbt1);
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}
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}
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nbt.setTag("items", list);
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}
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}
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