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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
cleanup duty once again
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@ -4806,7 +4806,7 @@ public class ModItems {
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.addEffect(new PotionEffect(Potion.moveSpeed.id, 20, 6))
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.addEffect(new PotionEffect(Potion.regeneration.id, 20, 1))
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.addEffect(new PotionEffect(Potion.nightVision.id, 15 * 20, 0))
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.setDashCount(3)
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.setDashCount(6)
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.setUnlocalizedName("bismuth_helmet").setTextureName(RefStrings.MODID + ":bismuth_helmet");
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bismuth_plate = new ArmorBismuth(MainRegistry.aMatBismuth, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_2.png").cloneStats((ArmorFSB) bismuth_helmet).setCap(8F).setMod(0.3F).setUnlocalizedName("bismuth_plate").setTextureName(RefStrings.MODID + ":bismuth_plate");
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bismuth_legs = new ArmorBismuth(MainRegistry.aMatBismuth, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) bismuth_helmet).setCap(8F).setMod(0.3F).setUnlocalizedName("bismuth_legs").setTextureName(RefStrings.MODID + ":bismuth_legs");
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@ -461,33 +461,42 @@ public class ArmorFSB extends ItemArmor {
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}
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}
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boolean v1enabled = true;
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if(dashCount > 0) {
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int perDash = 64;
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int perDash = 60;
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HbmPlayerProps props = (HbmPlayerProps) player.getExtendedProperties("NTM_EXT_PLAYER");
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props.setDashCount(dashCount);
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int stamina = props.getStamina();
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if(props.getDashCooldown() <= 0) {
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if(!player.capabilities.isFlying && player.isSneaking() && props.getStamina() >= perDash) {
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if(!player.capabilities.isFlying && player.isSneaking() && stamina >= perDash) {
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Vec3 lookingIn = player.getLookVec();
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player.addVelocity(lookingIn.xCoord, 0, lookingIn.zCoord);
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player.playSound("hbm:player.dash", 1.0F, 1.0F);
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props.setDashCooldown(HbmPlayerProps.dashCooldownLength);
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props.setStamina(props.getStamina() - perDash);
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stamina -= perDash;
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}
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} else {
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props.setDashCooldown(props.getDashCooldown() - 1);
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}
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if(props.getStamina() < props.getDashCount() * perDash) {
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props.setStamina(props.getStamina() + 1);
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if(stamina < props.getDashCount() * perDash) {
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stamina++;
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if(stamina % perDash == perDash-1) {
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player.playSound("hbm:player.dashRecharge", 1.0F, (1.0F + ((1F/12F)*(stamina/perDash))));
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stamina++;
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}
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}
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props.setStamina(stamina);
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}
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}
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}
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@ -4,6 +4,7 @@ import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import com.hbm.extprop.HbmPlayerProps;
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import com.hbm.interfaces.Spaghetti;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.Minecraft;
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@ -25,6 +26,8 @@ public class RenderScreenOverlay {
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private static float prevResult;
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private static float lastResult;
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private static float fadeOut = 0F;
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public static void renderRadCounter(ScaledResolution resolution, float in, Gui gui) {
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GL11.glPushMatrix();
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@ -164,6 +167,7 @@ public class RenderScreenOverlay {
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Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
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}
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@Spaghetti ("like a fella once said, aint that a kick in the head")
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public static void renderDashBar(ScaledResolution resolution, Gui gui, HbmPlayerProps props) {
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@ -178,28 +182,100 @@ public class RenderScreenOverlay {
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Minecraft mc = Minecraft.getMinecraft();
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int posX = 16;
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int posY = resolution.getScaledHeight() - 48 - 2;
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int width = 30;
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int posX = 16;//(int)(resolution.getScaledWidth()/2 - ((props.getDashCount()*(width+2))/2));
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int posY = resolution.getScaledHeight() - 40 - 2;
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mc.renderEngine.bindTexture(misc);
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gui.drawTexturedModalRect(posX-10, posY, 99, 18, 7, 10);
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gui.drawTexturedModalRect(posX-10, posY, 107, 18, 7, 10);
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int stamina = props.getStamina();
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for(int x = 0; x < props.getDashCount(); x++) {
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int status = 3;
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int width = 22;
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gui.drawTexturedModalRect(posX + (width+2)*x, posY, 76, 48, 30, 10);
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if(stamina / 64 > x) {
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status = 1;
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} else if(stamina / 64 == x) {
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width = (int)( (float)(stamina % 64) * (width/64F) );
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status = 2;
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int dashes = props.getDashCount();
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//int count = props.getDashCount();
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//int x3count = count / 3;
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int rows = dashes / 3;
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int finalColumns = dashes % 3;
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for(int y = 0; y < rows; y++) {
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for(int x = 0; x < 3; x++) {
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if(y == rows && x > finalColumns)
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break;
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gui.drawTexturedModalRect(posX + (width+2)*x, posY - 12*y, 76, 48, width, 10);
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int staminaDiv = stamina / 60;
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int staminaMod = stamina % 60;
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int barID = (3*y)+x;
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int barStatus = 1; //0 = red, 1 = normal, 2 = greyed, 3 = dashed, 4 = ascended
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int barSize = width;
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if(staminaDiv < barID) {
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barStatus = 3;
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} else if(staminaDiv == barID) {
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barStatus = 2;
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barSize = (int)((float)(stamina % 60) * (width/60F) );
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if(barID == 0)
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barStatus = 0;
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}
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gui.drawTexturedModalRect(posX + (width+2)*x, posY - 12*y, 76, 18+(10*barStatus), barSize, 10);
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if(staminaDiv == barID && staminaMod >= 57) {
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fadeOut = 1F;
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}
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if(fadeOut > 0 && staminaDiv-1 == barID) {
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GL11.glColor4f(1F, 1F, 1F, fadeOut);
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int bar = barID;
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if(stamina % 60 >= 50)
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bar++;
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int yPos = y;
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if(bar / 3 != y)
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y++;
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bar = bar % 3;
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gui.drawTexturedModalRect(posX + (width+2)*bar, posY - 12*y, 76, 58, width, 10);
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fadeOut -= 0.04F;
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GL11.glColor4f(1F, 1F, 1F, 1F);
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}
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}
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gui.drawTexturedModalRect(posX + 24*x, posY, 76, 18+(10*status), width, 10);
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}
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/*for(int x = 0; x < props.getDashCount(); x++) {
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int status = 3;
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gui.drawTexturedModalRect(posX + (24)*x, posY, 76, 48, 24, 10);
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int staminaDiv = stamina / 60;
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if(staminaDiv > x) {
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status = 1;
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} else if(staminaDiv == x) {
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width = (int)( (float)(stamina % 60) * (width/60F) );
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status = 2;
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if(staminaDiv == 0)
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status = 0;
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}
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/*if(staminaDiv-1 == x && (stamina % 60 < 20 && stamina % 60 != 0)) {
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status = 4;
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}
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/*if(((staminaDiv == x && stamina % 60 >= 55) || (staminaDiv-1 == x && stamina % 60 <= 5)) && !(stamina == props.totalDashCount * 60)) {
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status = 4;
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}
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gui.drawTexturedModalRect(posX + (24)*x, posY, 76, 18+(10*status), width, 10);
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if(staminaDiv == x && stamina % 60 >= 57) {
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fadeOut = 1F;
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}
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if(fadeOut > 0 && staminaDiv-1 == x) {
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GL11.glColor4f(1F, 1F, 1F, fadeOut);
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int bar = x;
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if(stamina % 60 >= 50)
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bar++;
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System.out.println(bar);
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gui.drawTexturedModalRect(posX + 24*bar, posY, 76, 58, width, 10);
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fadeOut -= 0.04F;
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GL11.glColor4f(1F, 1F, 1F, 1F);
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}
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}*/
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(true);
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GL11.glPopMatrix();
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@ -120,6 +120,7 @@ achievement.ZIRNOXBoom=CIRNOX
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armor.blastProtection=Damage modifier of %s against explosions
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armor.cap=Hard damage cap of %s
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armor.damageModifier=Damage modifier of %s against %s
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armor.dash=Grants %s dashes
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armor.electricJetpack=Ion Jetpack
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armor.explosionImmune=Cannot take any damage except from explosions
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armor.fastFall=Fast Fall
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@ -199,6 +199,8 @@
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"player.vomit": {"category": "player", "sounds": [{"name": "player/vomit", "stream": false}]},
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"player.cough": {"category": "player", "sounds": ["player/cough1", "player/cough2", "player/cough3", "player/cough4"]},
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"player.dash": {"category": "player", "sounds": [{"name": "player/dash", "stream": false}]},
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"player.dashRecharge": {"category": "player", "sounds": [{"name": "player/dashRecharge", "stream": false}]},
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"potatos.random": {"category": "player", "sounds": ["potatos/randResponse0", "potatos/randResponse1", "potatos/randResponse2", "potatos/randResponse3", "potatos/randResponse4", "potatos/randResponse5", "potatos/randResponse6", "potatos/randResponse7"]},
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BIN
src/main/resources/assets/hbm/sounds/player/dash.ogg
Normal file
BIN
src/main/resources/assets/hbm/sounds/player/dash.ogg
Normal file
Binary file not shown.
BIN
src/main/resources/assets/hbm/sounds/player/dashRecharge.ogg
Normal file
BIN
src/main/resources/assets/hbm/sounds/player/dashRecharge.ogg
Normal file
Binary file not shown.
Binary file not shown.
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Before Width: | Height: | Size: 1004 B |
Binary file not shown.
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 7.2 KiB |
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