doors!
@ -857,6 +857,10 @@ tile.seal_hatch.name=Siloluke (Deckel)
|
||||
tile.vault_door.name=Vault-Tec Sprengtür
|
||||
tile.blast_door.name=Abschluss-Sprengtür
|
||||
|
||||
item.door_metal.name=Metalltür
|
||||
item.door_office.name=Bürotür
|
||||
item.door_bunker.name=Bunkertür
|
||||
|
||||
item.nugget_uranium.name=Urannugget
|
||||
item.nugget_plutonium.name=Plutoniumnugget
|
||||
item.nugget_neptunium.name=Neptuniumnugget
|
||||
|
||||
@ -857,6 +857,10 @@ tile.seal_hatch.name=Silo Hatch
|
||||
tile.vault_door.name=Vault-Tec Blast Door
|
||||
tile.blast_door.name=Sliding Blast Door
|
||||
|
||||
item.door_metal.name=Metal Door
|
||||
item.door_office.name=Office Door
|
||||
item.door_bunker.name=Bunker Door
|
||||
|
||||
item.nugget_uranium.name=Uranium Nugget
|
||||
item.nugget_plutonium.name=Plutonium Nugget
|
||||
item.nugget_neptunium.name=Neptunium Nugget
|
||||
|
||||
@ -30,6 +30,8 @@
|
||||
"block.pipePlaced": {"category": "block", "sounds": [{"name": "block/pipePlaced", "stream": false}]},
|
||||
"block.missileAssembly": {"category": "block", "sounds": [{"name": "block/missileAssembly", "stream": false}]},
|
||||
"block.missileAssembly2": {"category": "block", "sounds": [{"name": "block/missileAssembly2", "stream": false}]},
|
||||
"block.openDoor": {"category": "block", "sounds": ["block/door_open_1", "block/door_open_2"]},
|
||||
"block.closeDoor": {"category": "block", "sounds": ["block/door_close_1", "block/door_close_2"]},
|
||||
|
||||
"item.techBleep": {"category": "player", "sounds": [{"name": "tool/techBleep", "stream": false}]},
|
||||
"item.techBoop": {"category": "player", "sounds": [{"name": "tool/techBoop", "stream": false}]},
|
||||
|
||||
BIN
assets/hbm/sounds/block/door_close_1.ogg
Normal file
BIN
assets/hbm/sounds/block/door_close_2.ogg
Normal file
BIN
assets/hbm/sounds/block/door_open_1.ogg
Normal file
BIN
assets/hbm/sounds/block/door_open_2.ogg
Normal file
BIN
assets/hbm/textures/blocks/brick_asbestos.png
Normal file
|
After Width: | Height: | Size: 726 B |
BIN
assets/hbm/textures/blocks/door_bunker_lower.png
Normal file
|
After Width: | Height: | Size: 702 B |
BIN
assets/hbm/textures/blocks/door_bunker_upper.png
Normal file
|
After Width: | Height: | Size: 816 B |
BIN
assets/hbm/textures/blocks/door_metal_lower.png
Normal file
|
After Width: | Height: | Size: 693 B |
BIN
assets/hbm/textures/blocks/door_metal_upper.png
Normal file
|
After Width: | Height: | Size: 688 B |
BIN
assets/hbm/textures/blocks/door_office_lower.png
Normal file
|
After Width: | Height: | Size: 730 B |
BIN
assets/hbm/textures/blocks/door_office_upper.png
Normal file
|
After Width: | Height: | Size: 676 B |
BIN
assets/hbm/textures/blocks/pink_log.png
Normal file
|
After Width: | Height: | Size: 518 B |
BIN
assets/hbm/textures/blocks/pink_planks.png
Normal file
|
After Width: | Height: | Size: 341 B |
BIN
assets/hbm/textures/blocks/tile_lab
Normal file
|
After Width: | Height: | Size: 491 B |
BIN
assets/hbm/textures/blocks/tile_lab_broken.png
Normal file
|
After Width: | Height: | Size: 686 B |
BIN
assets/hbm/textures/items/door_bunker.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
assets/hbm/textures/items/door_metal.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
assets/hbm/textures/items/door_office.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 234 B After Width: | Height: | Size: 372 B |
|
Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 397 B |
|
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 387 B |
|
Before Width: | Height: | Size: 230 B After Width: | Height: | Size: 332 B |
|
Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 410 B |
|
Before Width: | Height: | Size: 250 B After Width: | Height: | Size: 414 B |
|
Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 377 B |
|
Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 368 B |
|
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 414 B |
@ -248,6 +248,10 @@ public class ModBlocks {
|
||||
public static Block vault_door;
|
||||
public static Block blast_door;
|
||||
|
||||
public static Block door_metal;
|
||||
public static Block door_office;
|
||||
public static Block door_bunker;
|
||||
|
||||
public static Block barbed_wire;
|
||||
public static Block barbed_wire_fire;
|
||||
public static Block barbed_wire_poison;
|
||||
@ -703,6 +707,11 @@ public class ModBlocks {
|
||||
public static Block dummy_plate_cargo;
|
||||
|
||||
public static Block ntm_dirt;
|
||||
|
||||
public static Block pink_log;
|
||||
public static Block pink_planks;
|
||||
public static Block pink_slab;
|
||||
public static Block pink_stairs;
|
||||
|
||||
public static Block ff;
|
||||
|
||||
@ -1073,7 +1082,11 @@ public class ModBlocks {
|
||||
|
||||
vault_door = new VaultDoor(Material.iron).setBlockName("vault_door").setHardness(10.0F).setResistance(10000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vault_door");
|
||||
blast_door = new BlastDoor(Material.iron).setBlockName("blast_door").setHardness(10.0F).setResistance(10000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":blast_door");
|
||||
|
||||
|
||||
door_metal = new BlockModDoor(Material.iron).setBlockName("door_metal").setHardness(5.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":door_metal");
|
||||
door_office = new BlockModDoor(Material.iron).setBlockName("door_office").setHardness(10.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":door_office");
|
||||
door_bunker = new BlockModDoor(Material.iron).setBlockName("door_bunker").setHardness(10.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":door_bunker");
|
||||
|
||||
barbed_wire = new BarbedWire(Material.iron).setBlockName("barbed_wire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire");
|
||||
barbed_wire_fire = new BarbedWire(Material.iron).setBlockName("barbed_wire_fire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_fire");
|
||||
barbed_wire_poison = new BarbedWire(Material.iron).setBlockName("barbed_wire_poison").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_poison");
|
||||
@ -1522,6 +1535,11 @@ public class ModBlocks {
|
||||
GameRegistry.registerBlock(vault_door, vault_door.getUnlocalizedName());
|
||||
GameRegistry.registerBlock(blast_door, blast_door.getUnlocalizedName());
|
||||
|
||||
//Doors
|
||||
GameRegistry.registerBlock(door_metal, door_metal.getUnlocalizedName());
|
||||
GameRegistry.registerBlock(door_office, door_office.getUnlocalizedName());
|
||||
GameRegistry.registerBlock(door_bunker, door_bunker.getUnlocalizedName());
|
||||
|
||||
//Crates
|
||||
GameRegistry.registerBlock(crate_iron, crate_iron.getUnlocalizedName());
|
||||
GameRegistry.registerBlock(crate_steel, crate_steel.getUnlocalizedName());
|
||||
|
||||
398
com/hbm/blocks/generic/BlockModDoor.java
Normal file
@ -0,0 +1,398 @@
|
||||
package com.hbm.blocks.generic;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.items.ModItems;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.client.renderer.IconFlipped;
|
||||
import net.minecraft.client.renderer.texture.IIconRegister;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class BlockModDoor extends Block {
|
||||
@SideOnly(Side.CLIENT)
|
||||
private IIcon[] field_150017_a;
|
||||
@SideOnly(Side.CLIENT)
|
||||
private IIcon[] field_150016_b;
|
||||
private static final String __OBFID = "CL_00000230";
|
||||
|
||||
public BlockModDoor(Material p_i45402_1_) {
|
||||
super(p_i45402_1_);
|
||||
float f = 0.5F;
|
||||
float f1 = 1.0F;
|
||||
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the block's texture. Args: side, meta
|
||||
*/
|
||||
@SideOnly(Side.CLIENT)
|
||||
public IIcon getIcon(int p_149691_1_, int p_149691_2_) {
|
||||
return this.field_150016_b[0];
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public IIcon getIcon(IBlockAccess p_149673_1_, int p_149673_2_, int p_149673_3_, int p_149673_4_, int p_149673_5_) {
|
||||
if (p_149673_5_ != 1 && p_149673_5_ != 0) {
|
||||
int i1 = this.func_150012_g(p_149673_1_, p_149673_2_, p_149673_3_, p_149673_4_);
|
||||
int j1 = i1 & 3;
|
||||
boolean flag = (i1 & 4) != 0;
|
||||
boolean flag1 = false;
|
||||
boolean flag2 = (i1 & 8) != 0;
|
||||
|
||||
if (flag) {
|
||||
if (j1 == 0 && p_149673_5_ == 2) {
|
||||
flag1 = !flag1;
|
||||
} else if (j1 == 1 && p_149673_5_ == 5) {
|
||||
flag1 = !flag1;
|
||||
} else if (j1 == 2 && p_149673_5_ == 3) {
|
||||
flag1 = !flag1;
|
||||
} else if (j1 == 3 && p_149673_5_ == 4) {
|
||||
flag1 = !flag1;
|
||||
}
|
||||
} else {
|
||||
if (j1 == 0 && p_149673_5_ == 5) {
|
||||
flag1 = !flag1;
|
||||
} else if (j1 == 1 && p_149673_5_ == 3) {
|
||||
flag1 = !flag1;
|
||||
} else if (j1 == 2 && p_149673_5_ == 4) {
|
||||
flag1 = !flag1;
|
||||
} else if (j1 == 3 && p_149673_5_ == 2) {
|
||||
flag1 = !flag1;
|
||||
}
|
||||
|
||||
if ((i1 & 16) != 0) {
|
||||
flag1 = !flag1;
|
||||
}
|
||||
}
|
||||
|
||||
return flag2 ? this.field_150017_a[flag1 ? 1 : 0] : this.field_150016_b[flag1 ? 1 : 0];
|
||||
} else {
|
||||
return this.field_150016_b[0];
|
||||
}
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void registerBlockIcons(IIconRegister p_149651_1_) {
|
||||
this.field_150017_a = new IIcon[2];
|
||||
this.field_150016_b = new IIcon[2];
|
||||
this.field_150017_a[0] = p_149651_1_.registerIcon(this.getTextureName() + "_upper");
|
||||
this.field_150016_b[0] = p_149651_1_.registerIcon(this.getTextureName() + "_lower");
|
||||
this.field_150017_a[1] = new IconFlipped(this.field_150017_a[0], true, false);
|
||||
this.field_150016_b[1] = new IconFlipped(this.field_150016_b[0], true, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Is this block (a) opaque and (b) a full 1m cube? This determines whether
|
||||
* or not to render the shared face of two adjacent blocks and also whether
|
||||
* the player can attach torches, redstone wire, etc to this block.
|
||||
*/
|
||||
public boolean isOpaqueCube() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean getBlocksMovement(IBlockAccess p_149655_1_, int p_149655_2_, int p_149655_3_, int p_149655_4_) {
|
||||
int l = this.func_150012_g(p_149655_1_, p_149655_2_, p_149655_3_, p_149655_4_);
|
||||
return (l & 4) != 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* If this block doesn't render as an ordinary block it will return False
|
||||
* (examples: signs, buttons, stairs, etc)
|
||||
*/
|
||||
public boolean renderAsNormalBlock() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* The type of render function that is called for this block
|
||||
*/
|
||||
public int getRenderType() {
|
||||
return 7;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the bounding box of the wired rectangular prism to render.
|
||||
*/
|
||||
@SideOnly(Side.CLIENT)
|
||||
public AxisAlignedBB getSelectedBoundingBoxFromPool(World p_149633_1_, int p_149633_2_, int p_149633_3_,
|
||||
int p_149633_4_) {
|
||||
this.setBlockBoundsBasedOnState(p_149633_1_, p_149633_2_, p_149633_3_, p_149633_4_);
|
||||
return super.getSelectedBoundingBoxFromPool(p_149633_1_, p_149633_2_, p_149633_3_, p_149633_4_);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a bounding box from the pool of bounding boxes (this means this
|
||||
* box can change after the pool has been cleared to be reused)
|
||||
*/
|
||||
public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_,
|
||||
int p_149668_4_) {
|
||||
this.setBlockBoundsBasedOnState(p_149668_1_, p_149668_2_, p_149668_3_, p_149668_4_);
|
||||
return super.getCollisionBoundingBoxFromPool(p_149668_1_, p_149668_2_, p_149668_3_, p_149668_4_);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the blocks bounds based on its current state. Args: world, x, y,
|
||||
* z
|
||||
*/
|
||||
public void setBlockBoundsBasedOnState(IBlockAccess p_149719_1_, int p_149719_2_, int p_149719_3_,
|
||||
int p_149719_4_) {
|
||||
this.func_150011_b(this.func_150012_g(p_149719_1_, p_149719_2_, p_149719_3_, p_149719_4_));
|
||||
}
|
||||
|
||||
public int func_150013_e(IBlockAccess p_150013_1_, int p_150013_2_, int p_150013_3_, int p_150013_4_) {
|
||||
return this.func_150012_g(p_150013_1_, p_150013_2_, p_150013_3_, p_150013_4_) & 3;
|
||||
}
|
||||
|
||||
public boolean func_150015_f(IBlockAccess p_150015_1_, int p_150015_2_, int p_150015_3_, int p_150015_4_) {
|
||||
return (this.func_150012_g(p_150015_1_, p_150015_2_, p_150015_3_, p_150015_4_) & 4) != 0;
|
||||
}
|
||||
|
||||
private void func_150011_b(int p_150011_1_) {
|
||||
float f = 0.1875F;
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
|
||||
int j = p_150011_1_ & 3;
|
||||
boolean flag = (p_150011_1_ & 4) != 0;
|
||||
boolean flag1 = (p_150011_1_ & 16) != 0;
|
||||
|
||||
if (j == 0) {
|
||||
if (flag) {
|
||||
if (!flag1) {
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
|
||||
} else {
|
||||
this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
} else {
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
|
||||
}
|
||||
} else if (j == 1) {
|
||||
if (flag) {
|
||||
if (!flag1) {
|
||||
this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
|
||||
} else {
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
|
||||
}
|
||||
} else {
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
|
||||
}
|
||||
} else if (j == 2) {
|
||||
if (flag) {
|
||||
if (!flag1) {
|
||||
this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
|
||||
} else {
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
|
||||
}
|
||||
} else {
|
||||
this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
} else if (j == 3) {
|
||||
if (flag) {
|
||||
if (!flag1) {
|
||||
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
|
||||
} else {
|
||||
this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
} else {
|
||||
this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a player hits the block. Args: world, x, y, z, player
|
||||
*/
|
||||
public void onBlockClicked(World p_149699_1_, int p_149699_2_, int p_149699_3_, int p_149699_4_,
|
||||
EntityPlayer p_149699_5_) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Called upon block activation (right click on the block.)
|
||||
*/
|
||||
public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_,
|
||||
EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) {
|
||||
int i1 = this.func_150012_g(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_);
|
||||
int j1 = i1 & 7;
|
||||
j1 ^= 4;
|
||||
|
||||
if ((i1 & 8) == 0) {
|
||||
p_149727_1_.setBlockMetadataWithNotify(p_149727_2_, p_149727_3_, p_149727_4_, j1, 2);
|
||||
p_149727_1_.markBlockRangeForRenderUpdate(p_149727_2_, p_149727_3_, p_149727_4_, p_149727_2_, p_149727_3_,
|
||||
p_149727_4_);
|
||||
} else {
|
||||
p_149727_1_.setBlockMetadataWithNotify(p_149727_2_, p_149727_3_ - 1, p_149727_4_, j1, 2);
|
||||
p_149727_1_.markBlockRangeForRenderUpdate(p_149727_2_, p_149727_3_ - 1, p_149727_4_, p_149727_2_,
|
||||
p_149727_3_, p_149727_4_);
|
||||
}
|
||||
|
||||
p_149727_1_.playSoundEffect(p_149727_2_, p_149727_3_, p_149727_4_, "hbm:block.openDoor", 1.0F, p_149727_1_.rand.nextFloat() * 0.1F + 0.9F);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void func_150014_a(World p_150014_1_, int p_150014_2_, int p_150014_3_, int p_150014_4_,
|
||||
boolean p_150014_5_) {
|
||||
int l = this.func_150012_g(p_150014_1_, p_150014_2_, p_150014_3_, p_150014_4_);
|
||||
boolean flag1 = (l & 4) != 0;
|
||||
|
||||
if (flag1 != p_150014_5_) {
|
||||
int i1 = l & 7;
|
||||
i1 ^= 4;
|
||||
|
||||
if ((l & 8) == 0) {
|
||||
p_150014_1_.setBlockMetadataWithNotify(p_150014_2_, p_150014_3_, p_150014_4_, i1, 2);
|
||||
p_150014_1_.markBlockRangeForRenderUpdate(p_150014_2_, p_150014_3_, p_150014_4_, p_150014_2_,
|
||||
p_150014_3_, p_150014_4_);
|
||||
} else {
|
||||
p_150014_1_.setBlockMetadataWithNotify(p_150014_2_, p_150014_3_ - 1, p_150014_4_, i1, 2);
|
||||
p_150014_1_.markBlockRangeForRenderUpdate(p_150014_2_, p_150014_3_ - 1, p_150014_4_, p_150014_2_,
|
||||
p_150014_3_, p_150014_4_);
|
||||
}
|
||||
|
||||
p_150014_1_.playSoundEffect(p_150014_2_, p_150014_3_, p_150014_4_, "hbm:block.openDoor", 1.0F, p_150014_1_.rand.nextFloat() * 0.1F + 0.9F);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lets the block know when one of its neighbor changes. Doesn't know which
|
||||
* neighbor changed (coordinates passed are their own) Args: x, y, z,
|
||||
* neighbor Block
|
||||
*/
|
||||
public void onNeighborBlockChange(World p_149695_1_, int p_149695_2_, int p_149695_3_, int p_149695_4_,
|
||||
Block p_149695_5_) {
|
||||
int l = p_149695_1_.getBlockMetadata(p_149695_2_, p_149695_3_, p_149695_4_);
|
||||
|
||||
if ((l & 8) == 0) {
|
||||
boolean flag = false;
|
||||
|
||||
if (p_149695_1_.getBlock(p_149695_2_, p_149695_3_ + 1, p_149695_4_) != this) {
|
||||
p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_);
|
||||
flag = true;
|
||||
}
|
||||
|
||||
if (!World.doesBlockHaveSolidTopSurface(p_149695_1_, p_149695_2_, p_149695_3_ - 1, p_149695_4_)) {
|
||||
p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_);
|
||||
flag = true;
|
||||
|
||||
if (p_149695_1_.getBlock(p_149695_2_, p_149695_3_ + 1, p_149695_4_) == this) {
|
||||
p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_ + 1, p_149695_4_);
|
||||
}
|
||||
}
|
||||
|
||||
if (flag) {
|
||||
if (!p_149695_1_.isRemote) {
|
||||
this.dropBlockAsItem(p_149695_1_, p_149695_2_, p_149695_3_, p_149695_4_, l, 0);
|
||||
}
|
||||
} else {
|
||||
boolean flag1 = p_149695_1_.isBlockIndirectlyGettingPowered(p_149695_2_, p_149695_3_, p_149695_4_)
|
||||
|| p_149695_1_.isBlockIndirectlyGettingPowered(p_149695_2_, p_149695_3_ + 1, p_149695_4_);
|
||||
|
||||
if ((flag1 || p_149695_5_.canProvidePower()) && p_149695_5_ != this) {
|
||||
this.func_150014_a(p_149695_1_, p_149695_2_, p_149695_3_, p_149695_4_, flag1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (p_149695_1_.getBlock(p_149695_2_, p_149695_3_ - 1, p_149695_4_) != this) {
|
||||
p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_);
|
||||
}
|
||||
|
||||
if (p_149695_5_ != this) {
|
||||
this.onNeighborBlockChange(p_149695_1_, p_149695_2_, p_149695_3_ - 1, p_149695_4_, p_149695_5_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) {
|
||||
|
||||
if((p_149650_1_ & 8) != 0)
|
||||
return null;
|
||||
|
||||
if (this == ModBlocks.door_metal)
|
||||
return ModItems.door_metal;
|
||||
else if (this == ModBlocks.door_office)
|
||||
return ModItems.door_office;
|
||||
else
|
||||
return ModItems.door_bunker;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ray traces through the blocks collision from start vector to end vector
|
||||
* returning a ray trace hit. Args: world, x, y, z, startVec, endVec
|
||||
*/
|
||||
public MovingObjectPosition collisionRayTrace(World p_149731_1_, int p_149731_2_, int p_149731_3_, int p_149731_4_,
|
||||
Vec3 p_149731_5_, Vec3 p_149731_6_) {
|
||||
this.setBlockBoundsBasedOnState(p_149731_1_, p_149731_2_, p_149731_3_, p_149731_4_);
|
||||
return super.collisionRayTrace(p_149731_1_, p_149731_2_, p_149731_3_, p_149731_4_, p_149731_5_, p_149731_6_);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if its valid to put this block at the specified
|
||||
* coordinates. Args: world, x, y, z
|
||||
*/
|
||||
public boolean canPlaceBlockAt(World p_149742_1_, int p_149742_2_, int p_149742_3_, int p_149742_4_) {
|
||||
return p_149742_3_ >= p_149742_1_.getHeight() - 1 ? false
|
||||
: World.doesBlockHaveSolidTopSurface(p_149742_1_, p_149742_2_, p_149742_3_ - 1, p_149742_4_)
|
||||
&& super.canPlaceBlockAt(p_149742_1_, p_149742_2_, p_149742_3_, p_149742_4_)
|
||||
&& super.canPlaceBlockAt(p_149742_1_, p_149742_2_, p_149742_3_ + 1, p_149742_4_);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mobility information of the block, 0 = free, 1 = can't push
|
||||
* but can move over, 2 = total immobility and stop pistons
|
||||
*/
|
||||
public int getMobilityFlag() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public int func_150012_g(IBlockAccess p_150012_1_, int p_150012_2_, int p_150012_3_, int p_150012_4_) {
|
||||
int l = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_, p_150012_4_);
|
||||
boolean flag = (l & 8) != 0;
|
||||
int i1;
|
||||
int j1;
|
||||
|
||||
if (flag) {
|
||||
i1 = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_ - 1, p_150012_4_);
|
||||
j1 = l;
|
||||
} else {
|
||||
i1 = l;
|
||||
j1 = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_ + 1, p_150012_4_);
|
||||
}
|
||||
|
||||
boolean flag1 = (j1 & 1) != 0;
|
||||
return i1 & 7 | (flag ? 8 : 0) | (flag1 ? 16 : 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an item for the block being called on. Args: world, x, y, z
|
||||
*/
|
||||
@SideOnly(Side.CLIENT)
|
||||
public Item getItem(World p_149694_1_, int p_149694_2_, int p_149694_3_, int p_149694_4_) {
|
||||
if (this == ModBlocks.door_metal)
|
||||
return ModItems.door_metal;
|
||||
else if (this == ModBlocks.door_office)
|
||||
return ModItems.door_office;
|
||||
else
|
||||
return ModItems.door_bunker;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the block is attempted to be harvested
|
||||
*/
|
||||
public void onBlockHarvested(World p_149681_1_, int p_149681_2_, int p_149681_3_, int p_149681_4_, int p_149681_5_, EntityPlayer p_149681_6_) {
|
||||
if (p_149681_6_.capabilities.isCreativeMode && (p_149681_5_ & 8) != 0
|
||||
&& p_149681_1_.getBlock(p_149681_2_, p_149681_3_ - 1, p_149681_4_) == this) {
|
||||
p_149681_1_.setBlockToAir(p_149681_2_, p_149681_3_ - 1, p_149681_4_);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1655,6 +1655,10 @@ public class ModItems {
|
||||
public static Item bucket_mud;
|
||||
public static Item bucket_acid;
|
||||
public static Item bucket_toxic;
|
||||
|
||||
public static Item door_metal;
|
||||
public static Item door_office;
|
||||
public static Item door_bunker;
|
||||
|
||||
public static Item record_lc;
|
||||
public static Item record_ss;
|
||||
@ -3369,6 +3373,10 @@ public class ModItems {
|
||||
bucket_acid = new ItemModBucket(ModBlocks.acid_block).setUnlocalizedName("bucket_acid").setContainerItem(Items.bucket).setCreativeTab(MainRegistry.blockTab).setTextureName(RefStrings.MODID + ":bucket_acid");
|
||||
bucket_toxic = new ItemModBucket(ModBlocks.toxic_block).setUnlocalizedName("bucket_toxic").setContainerItem(Items.bucket).setCreativeTab(MainRegistry.blockTab).setTextureName(RefStrings.MODID + ":bucket_toxic");
|
||||
|
||||
door_metal = new ItemModDoor().setUnlocalizedName("door_metal").setCreativeTab(MainRegistry.blockTab).setTextureName(RefStrings.MODID + ":door_metal");
|
||||
door_office = new ItemModDoor().setUnlocalizedName("door_office").setCreativeTab(MainRegistry.blockTab).setTextureName(RefStrings.MODID + ":door_office");
|
||||
door_bunker = new ItemModDoor().setUnlocalizedName("door_bunker").setCreativeTab(MainRegistry.blockTab).setTextureName(RefStrings.MODID + ":door_bunker");
|
||||
|
||||
record_lc = new ItemModRecord("lc").setUnlocalizedName("record_lc").setCreativeTab(CreativeTabs.tabMisc).setTextureName(RefStrings.MODID + ":record_lc");
|
||||
record_ss = new ItemModRecord("ss").setUnlocalizedName("record_ss").setCreativeTab(CreativeTabs.tabMisc).setTextureName(RefStrings.MODID + ":record_ss");
|
||||
record_vc = new ItemModRecord("vc").setUnlocalizedName("record_vc").setCreativeTab(CreativeTabs.tabMisc).setTextureName(RefStrings.MODID + ":record_vc");
|
||||
@ -5187,6 +5195,11 @@ public class ModItems {
|
||||
GameRegistry.registerItem(bucket_acid, bucket_acid.getUnlocalizedName());
|
||||
GameRegistry.registerItem(bucket_toxic, bucket_toxic.getUnlocalizedName());
|
||||
|
||||
//Door Items
|
||||
GameRegistry.registerItem(door_metal, door_metal.getUnlocalizedName());
|
||||
GameRegistry.registerItem(door_office, door_office.getUnlocalizedName());
|
||||
GameRegistry.registerItem(door_bunker, door_bunker.getUnlocalizedName());
|
||||
|
||||
//Records
|
||||
GameRegistry.registerItem(record_lc, record_lc.getUnlocalizedName());
|
||||
GameRegistry.registerItem(record_ss, record_ss.getUnlocalizedName());
|
||||
|
||||
114
com/hbm/items/tool/ItemModDoor.java
Normal file
@ -0,0 +1,114 @@
|
||||
package com.hbm.items.tool;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.items.ModItems;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class ItemModDoor extends Item
|
||||
{
|
||||
private static final String __OBFID = "CL_00000020";
|
||||
|
||||
public ItemModDoor()
|
||||
{
|
||||
this.maxStackSize = 1;
|
||||
this.setCreativeTab(CreativeTabs.tabRedstone);
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
|
||||
* True if something happen and false if it don't. This is for ITEMS, not BLOCKS
|
||||
*/
|
||||
public boolean onItemUse(ItemStack p_77648_1_, EntityPlayer p_77648_2_, World p_77648_3_, int p_77648_4_, int p_77648_5_, int p_77648_6_, int p_77648_7_, float p_77648_8_, float p_77648_9_, float p_77648_10_)
|
||||
{
|
||||
if (p_77648_7_ != 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
++p_77648_5_;
|
||||
Block block;
|
||||
|
||||
if(this == ModItems.door_metal)
|
||||
block = ModBlocks.door_metal;
|
||||
else if(this == ModItems.door_office)
|
||||
block = ModBlocks.door_office;
|
||||
else
|
||||
block = ModBlocks.door_bunker;
|
||||
|
||||
if (p_77648_2_.canPlayerEdit(p_77648_4_, p_77648_5_, p_77648_6_, p_77648_7_, p_77648_1_) && p_77648_2_.canPlayerEdit(p_77648_4_, p_77648_5_ + 1, p_77648_6_, p_77648_7_, p_77648_1_))
|
||||
{
|
||||
if (!block.canPlaceBlockAt(p_77648_3_, p_77648_4_, p_77648_5_, p_77648_6_))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int i1 = MathHelper.floor_double((double)((p_77648_2_.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
|
||||
placeDoorBlock(p_77648_3_, p_77648_4_, p_77648_5_, p_77648_6_, i1, block);
|
||||
--p_77648_1_.stackSize;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void placeDoorBlock(World p_150924_0_, int p_150924_1_, int p_150924_2_, int p_150924_3_, int p_150924_4_, Block p_150924_5_)
|
||||
{
|
||||
byte b0 = 0;
|
||||
byte b1 = 0;
|
||||
|
||||
if (p_150924_4_ == 0)
|
||||
{
|
||||
b1 = 1;
|
||||
}
|
||||
|
||||
if (p_150924_4_ == 1)
|
||||
{
|
||||
b0 = -1;
|
||||
}
|
||||
|
||||
if (p_150924_4_ == 2)
|
||||
{
|
||||
b1 = -1;
|
||||
}
|
||||
|
||||
if (p_150924_4_ == 3)
|
||||
{
|
||||
b0 = 1;
|
||||
}
|
||||
|
||||
int i1 = (p_150924_0_.getBlock(p_150924_1_ - b0, p_150924_2_, p_150924_3_ - b1).isNormalCube() ? 1 : 0) + (p_150924_0_.getBlock(p_150924_1_ - b0, p_150924_2_ + 1, p_150924_3_ - b1).isNormalCube() ? 1 : 0);
|
||||
int j1 = (p_150924_0_.getBlock(p_150924_1_ + b0, p_150924_2_, p_150924_3_ + b1).isNormalCube() ? 1 : 0) + (p_150924_0_.getBlock(p_150924_1_ + b0, p_150924_2_ + 1, p_150924_3_ + b1).isNormalCube() ? 1 : 0);
|
||||
boolean flag = p_150924_0_.getBlock(p_150924_1_ - b0, p_150924_2_, p_150924_3_ - b1) == p_150924_5_ || p_150924_0_.getBlock(p_150924_1_ - b0, p_150924_2_ + 1, p_150924_3_ - b1) == p_150924_5_;
|
||||
boolean flag1 = p_150924_0_.getBlock(p_150924_1_ + b0, p_150924_2_, p_150924_3_ + b1) == p_150924_5_ || p_150924_0_.getBlock(p_150924_1_ + b0, p_150924_2_ + 1, p_150924_3_ + b1) == p_150924_5_;
|
||||
boolean flag2 = false;
|
||||
|
||||
if (flag && !flag1)
|
||||
{
|
||||
flag2 = true;
|
||||
}
|
||||
else if (j1 > i1)
|
||||
{
|
||||
flag2 = true;
|
||||
}
|
||||
|
||||
p_150924_0_.setBlock(p_150924_1_, p_150924_2_, p_150924_3_, p_150924_5_, p_150924_4_, 2);
|
||||
p_150924_0_.setBlock(p_150924_1_, p_150924_2_ + 1, p_150924_3_, p_150924_5_, 8 | (flag2 ? 1 : 0), 2);
|
||||
p_150924_0_.notifyBlocksOfNeighborChange(p_150924_1_, p_150924_2_, p_150924_3_, p_150924_5_);
|
||||
p_150924_0_.notifyBlocksOfNeighborChange(p_150924_1_, p_150924_2_ + 1, p_150924_3_, p_150924_5_);
|
||||
}
|
||||
}
|
||||
@ -1379,13 +1379,13 @@ public class Library {
|
||||
}
|
||||
|
||||
public static Block getRandomConcrete() {
|
||||
int i = rand.nextInt(100);
|
||||
int i = rand.nextInt(20);
|
||||
|
||||
if(i < 5)
|
||||
if(i <= 1)
|
||||
return ModBlocks.brick_concrete_broken;
|
||||
if(i < 20)
|
||||
if(i <= 4)
|
||||
return ModBlocks.brick_concrete_cracked;
|
||||
if(i < 50)
|
||||
if(i <= 10)
|
||||
return ModBlocks.brick_concrete_mossy;
|
||||
|
||||
return ModBlocks.brick_concrete;
|
||||
|
||||
@ -5,6 +5,7 @@ package com.hbm.world;
|
||||
import java.util.Random;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.items.tool.ItemModDoor;
|
||||
import com.hbm.lib.HbmChestContents;
|
||||
import com.hbm.lib.Library;
|
||||
import com.hbm.tileentity.machine.TileEntityCrateSteel;
|
||||
@ -420,8 +421,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 5, y + 0, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 0, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + 0, z + 4, Blocks.wooden_door, 3, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 8, y + 0, z + 4, 3, Blocks.wooden_door);
|
||||
world.setBlock(x + 8, y + 0, z + 4, ModBlocks.door_office, 3, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 8, y + 0, z + 4, 3, ModBlocks.door_office);
|
||||
world.setBlock(x + 9, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
@ -464,8 +465,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 4, y + 0, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 0, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 0, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 0, z + 8, Blocks.wooden_door, 2, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 7, y + 0, z + 8, 2, Blocks.wooden_door);
|
||||
world.setBlock(x + 7, y + 0, z + 8, ModBlocks.door_office, 2, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 7, y + 0, z + 8, 2, ModBlocks.door_office);
|
||||
world.setBlock(x + 8, y + 0, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 9, y + 0, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
@ -522,8 +523,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 4, y + 0, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 0, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 0, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 0, z + 13, Blocks.iron_door, 2, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 7, y + 0, z + 13, 2, Blocks.iron_door);
|
||||
world.setBlock(x + 7, y + 0, z + 13, ModBlocks.door_metal, 2, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 7, y + 0, z + 13, 2, ModBlocks.door_office);
|
||||
world.setBlock(x + 8, y + 0, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 9, y + 0, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
@ -560,8 +561,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 8, y + 0, z + 16, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 9, y + 0, z + 16, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 17, Blocks.iron_door, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 0, y + 0, z + 17, 0, Blocks.iron_door);
|
||||
world.setBlock(x + 0, y + 0, z + 17, ModBlocks.door_metal, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 0, y + 0, z + 17, 0, ModBlocks.door_metal);
|
||||
world.setBlock(x - 1, y + 1, z + 17, Blocks.wall_sign, 4, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 17, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 17, Blocks.air, 0, 3);
|
||||
@ -573,8 +574,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 8, y + 0, z + 17, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 9, y + 0, z + 17, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 10, y + 0, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 18, Blocks.iron_door, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 0, y + 0, z + 18, 0, Blocks.iron_door);
|
||||
world.setBlock(x + 0, y + 0, z + 18, ModBlocks.door_metal, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 0, y + 0, z + 18, 0, ModBlocks.door_metal);
|
||||
world.setBlock(x - 1, y + 1, z + 18, Blocks.wall_sign, 4, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 18, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 18, Blocks.air, 0, 3);
|
||||
@ -632,8 +633,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 10, y + 0, z + 22, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 0, z + 23, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 1, y + 0, z + 23, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 0, z + 23, Blocks.wooden_door, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 2, y + 0, z + 23, 0, Blocks.wooden_door);
|
||||
world.setBlock(x + 2, y + 0, z + 23, ModBlocks.door_metal, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 2, y + 0, z + 23, 0, ModBlocks.door_metal);
|
||||
world.setBlock(x + 3, y + 0, z + 23, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 0, z + 23, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
|
||||
@ -718,7 +719,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 5, y + 1, z + 4, Blocks.stone_stairs, 5, 3);
|
||||
world.setBlock(x + 6, y + 1, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 8, y + 1, z + 4, Blocks.wooden_door, 8, 3);
|
||||
//world.setBlock(x + 8, y + 1, z + 4, ModBlocks.door_office, 8, 3);
|
||||
world.setBlock(x + 9, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
|
||||
@ -761,7 +762,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 4, y + 1, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 1, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 1, z + 8, Blocks.air, 0, 3);
|
||||
//world.setBlock(x + 7, y + 1, z + 8, Blocks.wooden_door, 8, 3);
|
||||
//world.setBlock(x + 7, y + 1, z + 8, ModBlocks.door_office, 8, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 9, y + 1, z + 8, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 8, Library.getRandomConcrete(), 0, 3);
|
||||
@ -816,7 +817,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 4, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
|
||||
world.setBlock(x + 5, y + 1, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 1, z + 13, Blocks.air, 0, 3);
|
||||
//world.setBlock(x + 7, y + 1, z + 13, Blocks.iron_door, 8, 3);
|
||||
//world.setBlock(x + 7, y + 1, z + 13, ModBlocks.door_metal, 8, 3);
|
||||
world.setBlock(x + 8, y + 1, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 9, y + 1, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
@ -853,7 +854,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 8, y + 1, z + 16, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 9, y + 1, z + 16, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 0, y + 1, z + 17, Blocks.iron_door, 8, 3);
|
||||
//world.setBlock(x + 0, y + 1, z + 17, ModBlocks.door_metal, 8, 3);
|
||||
world.setBlock(x + 1, y + 1, z + 17, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 17, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 17, Blocks.air, 0, 3);
|
||||
@ -864,7 +865,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 8, y + 1, z + 17, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 9, y + 1, z + 17, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 10, y + 1, z + 17, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 0, y + 1, z + 18, Blocks.iron_door, 9, 3);
|
||||
//world.setBlock(x + 0, y + 1, z + 18, ModBlocks.door_metal, 9, 3);
|
||||
world.setBlock(x + 1, y + 1, z + 18, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 1, z + 18, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 18, Blocks.air, 0, 3);
|
||||
@ -921,7 +922,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 10, y + 1, z + 22, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 1, z + 23, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 1, y + 1, z + 23, Blocks.air, 0, 3);
|
||||
//world.setBlock(x + 2, y + 1, z + 23, Blocks.wooden_door, 8, 3);
|
||||
//world.setBlock(x + 2, y + 1, z + 23, ModBlocks.door_office, 8, 3);
|
||||
world.setBlock(x + 3, y + 1, z + 23, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 1, z + 23, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
|
||||
@ -1614,8 +1615,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 0, y + 4, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 7, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 7, Blocks.iron_door, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 3, y + 4, z + 7, 0, Blocks.iron_door);
|
||||
world.setBlock(x + 3, y + 4, z + 7, ModBlocks.door_metal, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 3, y + 4, z + 7, 0, ModBlocks.door_office);
|
||||
world.setBlock(x + 4, y + 4, z + 7, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 4, z + 7, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3);
|
||||
@ -1671,7 +1672,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 1, y + 4, z + 12, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 12, Blocks.air, 0, 3);
|
||||
//world.setBlock(x + 3, y + 4, z + 12, Blocks.air, 0, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 3, y + 4, z + 12, 0, Blocks.iron_door);
|
||||
ItemDoor.placeDoorBlock(world, x + 3, y + 4, z + 12, 0, ModBlocks.door_office);
|
||||
world.setBlock(x + 4, y + 4, z + 12, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 4, z + 12, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 4, z + 12, Blocks.air, 0, 3);
|
||||
@ -1684,7 +1685,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 2, y + 4, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 13, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 4, z + 13, Blocks.air, 0, 3);
|
||||
//ItemDoor.placeDoorBlock(world, x + 4, y + 4, z + 13, 2, Blocks.iron_door);
|
||||
//ItemDoor.placeDoorBlock(world, x + 4, y + 4, z + 13, 2, ModBlocks.door_metal);
|
||||
world.setBlock(x + 5, y + 4, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 4, z + 13, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 4, z + 13, Blocks.air, 0, 3);
|
||||
@ -1717,8 +1718,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 10, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 4, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 4, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 2, y + 4, z + 16, Blocks.wooden_door, 5, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 2, y + 4, z + 16, 5, Blocks.wooden_door);
|
||||
world.setBlock(x + 2, y + 4, z + 16, ModBlocks.door_office, 5, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 2, y + 4, z + 16, 5, ModBlocks.door_office);
|
||||
world.setBlock(x + 3, y + 4, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 4, z + 16, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 4, z + 16, Blocks.air, 0, 3);
|
||||
@ -1765,8 +1766,8 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 2, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 5, y + 4, z + 20, Blocks.iron_door, 3, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 5, y + 4, z + 20, 3, Blocks.iron_door);
|
||||
world.setBlock(x + 5, y + 4, z + 20, ModBlocks.door_metal, 3, 3);
|
||||
ItemDoor.placeDoorBlock(world, x + 5, y + 4, z + 20, 3, ModBlocks.door_metal);
|
||||
world.setBlock(x + 6, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
@ -1907,7 +1908,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 0, y + 5, z + 7, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 7, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 7, Blocks.air, 0, 3);
|
||||
//world.setBlock(x + 3, y + 5, z + 7, Blocks.iron_door, 8, 3);
|
||||
//world.setBlock(x + 3, y + 5, z + 7, ModBlocks.door_metal, 8, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 7, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 5, z + 7, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 5, z + 7, Blocks.air, 0, 3);
|
||||
@ -2005,7 +2006,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 10, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 0, y + 5, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 1, y + 5, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 2, y + 5, z + 16, Blocks.wooden_door, 8, 3);
|
||||
//world.setBlock(x + 2, y + 5, z + 16, ModBlocks.door_office, 8, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 16, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 16, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 5, z + 16, Blocks.air, 0, 3);
|
||||
@ -2052,7 +2053,7 @@ public class Radio01 extends WorldGenerator
|
||||
world.setBlock(x + 2, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
//world.setBlock(x + 5, y + 5, z + 20, Blocks.iron_door, 8, 3);
|
||||
//world.setBlock(x + 5, y + 5, z + 20, ModBlocks.door_metal, 8, 3);
|
||||
world.setBlock(x + 6, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 7, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
world.setBlock(x + 8, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
|
||||
|
||||