Make guns useable by any EntityLivingBase, and add an AI handler for skeletons to fire them

This commit is contained in:
George Paton 2024-10-22 15:36:29 +11:00
parent 10987bee2c
commit b6bab36c7f
17 changed files with 437 additions and 304 deletions

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@ -0,0 +1,84 @@
package com.hbm.entity.mob.ai;
import com.hbm.handler.HbmKeybinds.EnumKeybind;
import com.hbm.items.weapon.sedna.GunConfig;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.GunState;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.item.ItemStack;
public class EntityAIFireGun extends EntityAIBase {
private final EntityLiving host;
private double attackMoveSpeed = 1.0D;
private int attackTimer = 0;
private double maxRange = 20;
public EntityAIFireGun(EntityLiving host) {
this.host = host;
}
@Override
public boolean shouldExecute() {
return host.getAttackTarget() != null && getYerGun() != null;
}
@Override
public void updateTask() {
EntityLivingBase target = host.getAttackTarget();
ItemStack stack = host.getHeldItem();
ItemGunBaseNT gun = getYerGun();
gun.onUpdate(stack, host.worldObj, host, 0, true);
double distanceToTargetSquared = host.getDistanceSq(target.posX, target.posY, target.posZ);
boolean canSeeTarget = host.getEntitySenses().canSee(target);
if(canSeeTarget) {
attackTimer++;
} else {
attackTimer = 0;
}
if(distanceToTargetSquared < maxRange * maxRange && attackTimer > 20) {
host.getNavigator().clearPathEntity();
} else {
host.getNavigator().tryMoveToEntityLiving(target, attackMoveSpeed);
}
host.getLookHelper().setLookPositionWithEntity(target, 30.0F, 30.0F);
if(canSeeTarget && distanceToTargetSquared < maxRange * maxRange) {
GunConfig config = gun.getConfig(stack, 0);
Receiver rec = config.getReceivers(stack)[0];
if(rec.getMagazine(stack).getAmount(stack) <= 0) {
gun.handleKeybind(host, null, stack, EnumKeybind.GUN_PRIMARY, false);
gun.handleKeybind(host, null, stack, EnumKeybind.RELOAD, true);
} else if(ItemGunBaseNT.getState(stack, 0) == GunState.IDLE) {
gun.handleKeybind(host, null, stack, EnumKeybind.GUN_PRIMARY, true);
gun.handleKeybind(host, null, stack, EnumKeybind.RELOAD, false);
} else {
gun.handleKeybind(host, null, stack, EnumKeybind.GUN_PRIMARY, false);
gun.handleKeybind(host, null, stack, EnumKeybind.RELOAD, false);
}
} else {
gun.handleKeybind(host, null, stack, EnumKeybind.GUN_PRIMARY, false);
gun.handleKeybind(host, null, stack, EnumKeybind.RELOAD, false);
}
}
public ItemGunBaseNT getYerGun() {
ItemStack stack = host.getHeldItem();
if(stack == null || !(stack.getItem() instanceof ItemGunBaseNT)) return null;
return (ItemGunBaseNT) stack.getItem();
}
}

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@ -23,8 +23,10 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly; import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagCompound;
@ -62,7 +64,7 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IEquipRecei
public static final String KEY_LOCKONTARGET = "lockontarget"; public static final String KEY_LOCKONTARGET = "lockontarget";
public static final String KEY_LOCKEDON = "lockedon"; public static final String KEY_LOCKEDON = "lockedon";
public static ConcurrentHashMap<EntityPlayer, AudioWrapper> loopedSounds = new ConcurrentHashMap(); public static ConcurrentHashMap<EntityLivingBase, AudioWrapper> loopedSounds = new ConcurrentHashMap();
public static float prevAimingProgress; public static float prevAimingProgress;
public static float aimingProgress; public static float aimingProgress;
@ -98,12 +100,15 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IEquipRecei
@Override @Override
public void handleKeybind(EntityPlayer player, ItemStack stack, EnumKeybind keybind, boolean newState) { public void handleKeybind(EntityPlayer player, ItemStack stack, EnumKeybind keybind, boolean newState) {
handleKeybind(player, player.inventory, stack, keybind, newState);
}
public void handleKeybind(EntityLivingBase entity, IInventory inventory, ItemStack stack, EnumKeybind keybind, boolean newState) {
int configs = this.configs_DNA.length; int configs = this.configs_DNA.length;
for(int i = 0; i < configs; i++) { for(int i = 0; i < configs; i++) {
GunConfig config = getConfig(stack, i); GunConfig config = getConfig(stack, i);
LambdaContext ctx = new LambdaContext(config, player, i); LambdaContext ctx = new LambdaContext(config, entity, inventory, i);
if(keybind == EnumKeybind.GUN_PRIMARY && newState && !getPrimary(stack, i)) { if(config.getPressPrimary(stack) != null) config.getPressPrimary(stack).accept(stack, ctx); this.setPrimary(stack, i, newState); continue; } if(keybind == EnumKeybind.GUN_PRIMARY && newState && !getPrimary(stack, i)) { if(config.getPressPrimary(stack) != null) config.getPressPrimary(stack).accept(stack, ctx); this.setPrimary(stack, i, newState); continue; }
if(keybind == EnumKeybind.GUN_PRIMARY && !newState && getPrimary(stack, i)) { if(config.getReleasePrimary(stack) != null) config.getReleasePrimary(stack).accept(stack, ctx); this.setPrimary(stack, i, newState); continue; } if(keybind == EnumKeybind.GUN_PRIMARY && !newState && getPrimary(stack, i)) { if(config.getReleasePrimary(stack) != null) config.getReleasePrimary(stack).accept(stack, ctx); this.setPrimary(stack, i, newState); continue; }
@ -132,14 +137,14 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IEquipRecei
@Override @Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isHeld) { public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isHeld) {
if(!(entity instanceof EntityPlayer)) return; if(!(entity instanceof EntityLivingBase)) return;
EntityPlayer player = entity instanceof EntityPlayer ? (EntityPlayer) entity : null; EntityPlayer player = entity instanceof EntityPlayer ? (EntityPlayer) entity : null;
int confNo = this.configs_DNA.length; int confNo = this.configs_DNA.length;
GunConfig[] configs = new GunConfig[confNo]; GunConfig[] configs = new GunConfig[confNo];
LambdaContext[] ctx = new LambdaContext[confNo]; LambdaContext[] ctx = new LambdaContext[confNo];
for(int i = 0; i < confNo; i++) { for(int i = 0; i < confNo; i++) {
configs[i] = this.getConfig(stack, i); configs[i] = this.getConfig(stack, i);
ctx[i] = new LambdaContext(configs[i], player, i); ctx[i] = new LambdaContext(configs[i], (EntityLivingBase) entity, player != null ? player.inventory : null, i);
} }
if(world.isRemote) { if(world.isRemote) {
@ -271,14 +276,21 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IEquipRecei
/** Wrapper for extra context used in most Consumer lambdas which are part of the guncfg */ /** Wrapper for extra context used in most Consumer lambdas which are part of the guncfg */
public static class LambdaContext { public static class LambdaContext {
public final GunConfig config; public final GunConfig config;
public final EntityPlayer player; public final EntityLivingBase entity;
public final IInventory inventory;
public final int configIndex; public final int configIndex;
public LambdaContext(GunConfig config, EntityPlayer player, int configIndex) { public LambdaContext(GunConfig config, EntityLivingBase player, IInventory inventory, int configIndex) {
this.config = config; this.config = config;
this.player = player; this.entity = player;
this.inventory = inventory;
this.configIndex = configIndex; this.configIndex = configIndex;
} }
public EntityPlayer getPlayer() {
if(!(entity instanceof EntityPlayer)) return null;
return (EntityPlayer) entity;
}
} }
@Override @Override

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@ -11,6 +11,7 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.GunState;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext; import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.render.anim.HbmAnimations.AnimType; import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
@ -55,22 +56,23 @@ public class GunStateDecider {
if(lastState == GunState.RELOADING) { if(lastState == GunState.RELOADING) {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
GunConfig cfg = ctx.config; GunConfig cfg = ctx.config;
Receiver rec = cfg.getReceivers(stack)[recIndex]; Receiver rec = cfg.getReceivers(stack)[recIndex];
IMagazine mag = rec.getMagazine(stack); IMagazine mag = rec.getMagazine(stack);
mag.reloadAction(stack, player); mag.reloadAction(stack, ctx.inventory);
//if after reloading the gun can still reload, assume a tube mag and resume reloading //if after reloading the gun can still reload, assume a tube mag and resume reloading
if(mag.canReload(stack, player)) { if(mag.canReload(stack, ctx.inventory)) {
ItemGunBaseNT.setState(stack, gunIndex, GunState.RELOADING); ItemGunBaseNT.setState(stack, gunIndex, GunState.RELOADING);
ItemGunBaseNT.setTimer(stack, gunIndex, rec.getReloadCycleDuration(stack)); ItemGunBaseNT.setTimer(stack, gunIndex, rec.getReloadCycleDuration(stack));
ItemGunBaseNT.playAnimation(player, stack, AnimType.RELOAD_CYCLE, gunIndex); ItemGunBaseNT.playAnimation(player, stack, AnimType.RELOAD_CYCLE, gunIndex);
//if no more reloading can be done, go idle //if no more reloading can be done, go idle
} else { } else {
if(getStandardJamChance(stack, cfg, gunIndex) > player.getRNG().nextFloat()) { if(getStandardJamChance(stack, cfg, gunIndex) > entity.getRNG().nextFloat()) {
ItemGunBaseNT.setState(stack, gunIndex, GunState.JAMMED); ItemGunBaseNT.setState(stack, gunIndex, GunState.JAMMED);
ItemGunBaseNT.setTimer(stack, gunIndex, rec.getJamDuration(stack)); ItemGunBaseNT.setTimer(stack, gunIndex, rec.getJamDuration(stack));
ItemGunBaseNT.playAnimation(player, stack, AnimType.JAMMED, gunIndex); ItemGunBaseNT.playAnimation(player, stack, AnimType.JAMMED, gunIndex);
@ -97,7 +99,7 @@ public class GunStateDecider {
if(lastState == GunState.COOLDOWN) { if(lastState == GunState.COOLDOWN) {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
GunConfig cfg = ctx.config; GunConfig cfg = ctx.config;
Receiver rec = cfg.getReceivers(stack)[recIndex]; Receiver rec = cfg.getReceivers(stack)[recIndex];
@ -109,7 +111,7 @@ public class GunStateDecider {
ItemGunBaseNT.setState(stack, gunIndex, GunState.COOLDOWN); ItemGunBaseNT.setState(stack, gunIndex, GunState.COOLDOWN);
ItemGunBaseNT.setTimer(stack, gunIndex, rec.getDelayAfterFire(stack)); ItemGunBaseNT.setTimer(stack, gunIndex, rec.getDelayAfterFire(stack));
if(rec.getFireSound(stack) != null) player.worldObj.playSoundEffect(player.posX, player.posY, player.posZ, rec.getFireSound(stack), rec.getFireVolume(stack), rec.getFirePitch(stack)); if(rec.getFireSound(stack) != null) entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, rec.getFireSound(stack), rec.getFireVolume(stack), rec.getFirePitch(stack));
int remaining = rec.getRoundsPerCycle(stack) - 1; int remaining = rec.getRoundsPerCycle(stack) - 1;
for(int i = 0; i < remaining; i++) if(rec.getCanFire(stack).apply(stack, ctx)) rec.getOnFire(stack).accept(stack, ctx); for(int i = 0; i < remaining; i++) if(rec.getCanFire(stack).apply(stack, ctx)) rec.getOnFire(stack).accept(stack, ctx);

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@ -22,6 +22,7 @@ import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence; import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType; import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.MovingObjectPosition;
@ -40,7 +41,7 @@ public class Lego {
* If IDLE and the mag of receiver 0 can be loaded, set state to RELOADING. Used by keybinds. */ * If IDLE and the mag of receiver 0 can be loaded, set state to RELOADING. Used by keybinds. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_RELOAD = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_RELOAD = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityPlayer player = ctx.getPlayer();
Receiver rec = ctx.config.getReceivers(stack)[0]; Receiver rec = ctx.config.getReceivers(stack)[0];
GunState state = ItemGunBaseNT.getState(stack, ctx.configIndex); GunState state = ItemGunBaseNT.getState(stack, ctx.configIndex);
@ -49,7 +50,7 @@ public class Lego {
ItemGunBaseNT.setIsAiming(stack, false); ItemGunBaseNT.setIsAiming(stack, false);
IMagazine mag = rec.getMagazine(stack); IMagazine mag = rec.getMagazine(stack);
if(mag.canReload(stack, ctx.player)) { if(mag.canReload(stack, ctx.inventory)) {
int loaded = mag.getAmount(stack); int loaded = mag.getAmount(stack);
mag.setAmountBeforeReload(stack, loaded); mag.setAmountBeforeReload(stack, loaded);
ItemGunBaseNT.setState(stack, ctx.configIndex, GunState.RELOADING); ItemGunBaseNT.setState(stack, ctx.configIndex, GunState.RELOADING);
@ -64,7 +65,8 @@ public class Lego {
/** If IDLE and ammo is loaded, fire and set to JUST_FIRED. */ /** If IDLE and ammo is loaded, fire and set to JUST_FIRED. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_CLICK_PRIMARY = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_CLICK_PRIMARY = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
Receiver rec = ctx.config.getReceivers(stack)[0]; Receiver rec = ctx.config.getReceivers(stack)[0];
int index = ctx.configIndex; int index = ctx.configIndex;
GunState state = ItemGunBaseNT.getState(stack, index); GunState state = ItemGunBaseNT.getState(stack, index);
@ -75,7 +77,7 @@ public class Lego {
rec.getOnFire(stack).accept(stack, ctx); rec.getOnFire(stack).accept(stack, ctx);
if(rec.getFireSound(stack) != null) if(rec.getFireSound(stack) != null)
player.worldObj.playSoundEffect(player.posX, player.posY, player.posZ, rec.getFireSound(stack), rec.getFireVolume(stack), rec.getFirePitch(stack)); entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, rec.getFireSound(stack), rec.getFireVolume(stack), rec.getFirePitch(stack));
int remaining = rec.getRoundsPerCycle(stack) - 1; int remaining = rec.getRoundsPerCycle(stack) - 1;
for(int i = 0; i < remaining; i++) if(rec.getCanFire(stack).apply(stack, ctx)) rec.getOnFire(stack).accept(stack, ctx); for(int i = 0; i < remaining; i++) if(rec.getCanFire(stack).apply(stack, ctx)) rec.getOnFire(stack).accept(stack, ctx);
@ -96,7 +98,7 @@ public class Lego {
/** If IDLE, switch mode between 0 and 1. */ /** If IDLE, switch mode between 0 and 1. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_CLICK_SECONDARY = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_CLICK_SECONDARY = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
int index = ctx.configIndex; int index = ctx.configIndex;
GunState state = ItemGunBaseNT.getState(stack, index); GunState state = ItemGunBaseNT.getState(stack, index);
@ -104,9 +106,9 @@ public class Lego {
int mode = ItemGunBaseNT.getMode(stack, 0); int mode = ItemGunBaseNT.getMode(stack, 0);
ItemGunBaseNT.setMode(stack, index, 1 - mode); ItemGunBaseNT.setMode(stack, index, 1 - mode);
if(mode == 0) if(mode == 0)
player.worldObj.playSoundEffect(player.posX, player.posY, player.posZ, "hbm:weapon.switchmode1", 1F, 1F); entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, "hbm:weapon.switchmode1", 1F, 1F);
else else
player.worldObj.playSoundEffect(player.posX, player.posY, player.posZ, "hbm:weapon.switchmode2", 1F, 1F); entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, "hbm:weapon.switchmode2", 1F, 1F);
} }
}; };
@ -118,10 +120,10 @@ public class Lego {
/** Default smoke. */ /** Default smoke. */
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_SMOKE = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_STANDARD_SMOKE = (stack, ctx) -> {
handleStandardSmoke(ctx.player, stack, 2000, 0.025D, 1.15D, ctx.configIndex); handleStandardSmoke(ctx.entity, stack, 2000, 0.025D, 1.15D, ctx.configIndex);
}; };
public static void handleStandardSmoke(EntityPlayer player, ItemStack stack, int smokeDuration, double alphaDecay, double widthGrowth, int index) { public static void handleStandardSmoke(EntityLivingBase entity, ItemStack stack, int smokeDuration, double alphaDecay, double widthGrowth, int index) {
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem(); ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
long lastShot = gun.lastShot[index]; long lastShot = gun.lastShot[index];
List<SmokeNode> smokeNodes = gun.getConfig(stack, index).smokeNodes; List<SmokeNode> smokeNodes = gun.getConfig(stack, index).smokeNodes;
@ -130,16 +132,16 @@ public class Lego {
if(!smoking && !smokeNodes.isEmpty()) smokeNodes.clear(); if(!smoking && !smokeNodes.isEmpty()) smokeNodes.clear();
if(smoking) { if(smoking) {
Vec3 prev = Vec3.createVectorHelper(-player.motionX, -player.motionY, -player.motionZ); Vec3 prev = Vec3.createVectorHelper(-entity.motionX, -entity.motionY, -entity.motionZ);
prev.rotateAroundY((float) (player.rotationYaw * Math.PI / 180D)); prev.rotateAroundY((float) (entity.rotationYaw * Math.PI / 180D));
double accel = 15D; double accel = 15D;
double side = (player.rotationYaw - player.prevRotationYawHead) * 0.1D; double side = (entity.rotationYaw - entity.prevRotationYawHead) * 0.1D;
double waggle = 0.025D; double waggle = 0.025D;
for(SmokeNode node : smokeNodes) { for(SmokeNode node : smokeNodes) {
node.forward += -prev.zCoord * accel + player.worldObj.rand.nextGaussian() * waggle; node.forward += -prev.zCoord * accel + entity.worldObj.rand.nextGaussian() * waggle;
node.lift += prev.yCoord + 1.5D; node.lift += prev.yCoord + 1.5D;
node.side += prev.xCoord * accel + player.worldObj.rand.nextGaussian() * waggle + side; node.side += prev.xCoord * accel + entity.worldObj.rand.nextGaussian() * waggle + side;
if(node.alpha > 0) node.alpha -= alphaDecay; if(node.alpha > 0) node.alpha -= alphaDecay;
node.width *= widthGrowth; node.width *= widthGrowth;
} }
@ -178,7 +180,8 @@ public class Lego {
}; };
public static void doStandardFire(ItemStack stack, LambdaContext ctx, AnimType anim) { public static void doStandardFire(ItemStack stack, LambdaContext ctx, AnimType anim) {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
int index = ctx.configIndex; int index = ctx.configIndex;
if(anim != null) ItemGunBaseNT.playAnimation(player, stack, anim, ctx.configIndex); if(anim != null) ItemGunBaseNT.playAnimation(player, stack, anim, ctx.configIndex);
@ -197,14 +200,14 @@ public class Lego {
sideOffset = -0.1875D;*/ sideOffset = -0.1875D;*/
int projectiles = config.projectilesMin; int projectiles = config.projectilesMin;
if(config.projectilesMax > config.projectilesMin) projectiles += player.getRNG().nextInt(config.projectilesMax - config.projectilesMin + 1); if(config.projectilesMax > config.projectilesMin) projectiles += entity.getRNG().nextInt(config.projectilesMax - config.projectilesMin + 1);
for(int i = 0; i < projectiles; i++) { for(int i = 0; i < projectiles; i++) {
float damage = primary.getBaseDamage(stack) * getStandardWearDamage(stack, ctx.config, index); float damage = primary.getBaseDamage(stack) * getStandardWearDamage(stack, ctx.config, index);
float spread = primary.getGunSpread(stack) * aim + getStandardWearSpread(stack, ctx.config, index) * 0.125F; float spread = primary.getGunSpread(stack) * aim + getStandardWearSpread(stack, ctx.config, index) * 0.125F;
EntityBulletBaseMK4 mk4 = new EntityBulletBaseMK4(player, config, damage, spread, sideOffset, heightOffset, forwardOffset); EntityBulletBaseMK4 mk4 = new EntityBulletBaseMK4(entity, config, damage, spread, sideOffset, heightOffset, forwardOffset);
if(ItemGunBaseNT.getIsLockedOn(stack)) mk4.lockonTarget = player.worldObj.getEntityByID(ItemGunBaseNT.getLockonTarget(stack)); if(ItemGunBaseNT.getIsLockedOn(stack)) mk4.lockonTarget = entity.worldObj.getEntityByID(ItemGunBaseNT.getLockonTarget(stack));
player.worldObj.spawnEntityInWorld(mk4); entity.worldObj.spawnEntityInWorld(mk4);
} }
mag.setAmount(stack, mag.getAmount(stack) - 1); mag.setAmount(stack, mag.getAmount(stack) - 1);

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@ -14,7 +14,7 @@ import com.hbm.particle.helper.CasingCreator;
import com.hbm.render.anim.HbmAnimations.AnimType; import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.sound.AudioWrapper; import com.hbm.sound.AudioWrapper;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
/** Orchestras are server-side components that run along client-side animations. /** Orchestras are server-side components that run along client-side animations.
@ -23,331 +23,331 @@ import net.minecraft.item.ItemStack;
public class Orchestras { public class Orchestras {
public static BiConsumer<ItemStack, LambdaContext> DEBUG_ORCHESTRA = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> DEBUG_ORCHESTRA = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 3) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 3) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
if(timer == 10) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 10) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 34) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 34) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
if(timer == 40) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 40) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
if(timer == 16) { if(timer == 16) {
Receiver rec = ctx.config.getReceivers(stack)[0]; Receiver rec = ctx.config.getReceivers(stack)[0];
IMagazine mag = rec.getMagazine(stack); IMagazine mag = rec.getMagazine(stack);
SpentCasing casing = mag.getCasing(stack); SpentCasing casing = mag.getCasing(stack);
if(casing != null) for(int i = 0; i < mag.getCapacity(stack); i++) CasingCreator.composeEffect(player.worldObj, player, 0.25, -0.125, -0.125, -0.05, 0, 0, 0.01, casing.getName()); if(casing != null) for(int i = 0; i < mag.getCapacity(stack); i++) CasingCreator.composeEffect(entity.worldObj, entity, 0.25, -0.125, -0.125, -0.05, 0, 0, 0.01, casing.getName());
} }
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 11) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 11) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 11) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 11) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 3) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 3) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
if(timer == 16) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 16) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_PEPPERBOX = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_PEPPERBOX = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 24) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 24) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
if(timer == 55) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverSpin", 1F, 1F); if(timer == 55) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverSpin", 1F, 1F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 21) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.6F); if(timer == 21) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.6F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 0.8F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 0.8F);
if(timer == 11) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.6F); if(timer == 11) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.6F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 3) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverSpin", 1F, 1F); if(timer == 3) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverSpin", 1F, 1F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 28) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 0.75F); if(timer == 28) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 0.75F);
if(timer == 45) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 0.6F); if(timer == 45) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 0.6F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_ATLAS = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_ATLAS = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 36) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 36) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
if(timer == 44) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 44) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 14) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.9F); if(timer == 14) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.9F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 14) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.9F); if(timer == 14) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.9F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 24) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 24) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 12) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 12) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 34) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 34) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_DANI = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_DANI = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 36) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 36) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
if(timer == 44) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 44) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 9) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.9F); if(timer == 9) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.9F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 9) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.9F); if(timer == 9) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.9F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 24) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 24) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 12) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 12) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 34) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 34) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_HENRY = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_HENRY = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 16) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 16) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
} }
if(type == AnimType.RELOAD_CYCLE) { if(type == AnimType.RELOAD_CYCLE) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
} }
if(type == AnimType.RELOAD_END) { if(type == AnimType.RELOAD_END) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 0.9F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 0.9F);
if(timer == 12 && ctx.config.getReceivers(stack)[0].getMagazine(stack).getAmountBeforeReload(stack) <= 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 1F); if(timer == 12 && ctx.config.getReceivers(stack)[0].getMagazine(stack).getAmountBeforeReload(stack) <= 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 1F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 0.9F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 0.9F);
if(timer == 12) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 1F); if(timer == 12) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 1F);
if(timer == 36) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 1F); if(timer == 36) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 1F);
if(timer == 44) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 1F); if(timer == 44) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 1F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 14) { if(timer == 14) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.5, -0.125, aiming ? -0.125 : -0.375D, 0, 0.12, -0.12, 0.01, casing.getName(), true, 60, 0.5D, 20); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.5, -0.125, aiming ? -0.125 : -0.375D, 0, 0.12, -0.12, 0.01, casing.getName(), true, 60, 0.5D, 20);
} }
if(timer == 12) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 1F); if(timer == 12) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 1F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 12) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 1F); if(timer == 12) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_GREASEGUN = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_GREASEGUN = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.EQUIP) { if(type == AnimType.EQUIP) {
if(timer == 5) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.openLatch", 1F, 1F); if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.openLatch", 1F, 1F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 2) { if(timer == 2) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.55, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, casing.getName()); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.55, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, casing.getName());
} }
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 0.8F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 0.8F);
if(timer == 11) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 11) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
} }
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 24) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 24) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
if(timer == 36) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 36) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 5) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.8F); if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.8F);
if(timer == 26) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1.25F); if(timer == 26) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1.25F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 11) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 11) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
if(timer == 26) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 26) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_MARESLEG = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_MARESLEG = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.8F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.8F);
if(timer == 16) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.shotgunReload", 1F, 1F); if(timer == 16) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunReload", 1F, 1F);
} }
if(type == AnimType.RELOAD_CYCLE) { if(type == AnimType.RELOAD_CYCLE) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.shotgunReload", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunReload", 1F, 1F);
} }
if(type == AnimType.RELOAD_END) { if(type == AnimType.RELOAD_END) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.7F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.7F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.7F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.7F);
if(timer == 17) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 0.8F); if(timer == 17) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 0.8F);
if(timer == 29) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 0.8F); if(timer == 29) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 0.8F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 14) { if(timer == 14) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.3125, -0.125, aiming ? -0.125 : -0.375D, 0, 0.18, -0.12, 0.01, casing.getName(), true, 60, 0.5D, 20); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.3125, -0.125, aiming ? -0.125 : -0.375D, 0, 0.18, -0.12, 0.01, casing.getName(), true, 60, 0.5D, 20);
} }
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 0.8F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 0.8F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 0.8F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 0.8F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_MARESLEG_AKIMBO = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_MARESLEG_AKIMBO = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.8F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.8F);
if(timer == 16) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.shotgunReload", 1F, 1F); if(timer == 16) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunReload", 1F, 1F);
} }
if(type == AnimType.RELOAD_CYCLE) { if(type == AnimType.RELOAD_CYCLE) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.shotgunReload", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunReload", 1F, 1F);
} }
if(type == AnimType.RELOAD_END) { if(type == AnimType.RELOAD_END) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.7F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.7F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.7F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.7F);
if(timer == 17) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 0.8F); if(timer == 17) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 0.8F);
if(timer == 29) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 0.8F); if(timer == 29) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 0.8F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 14) { if(timer == 14) {
int offset = ctx.configIndex == 0 ? -1 : 1; int offset = ctx.configIndex == 0 ? -1 : 1;
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.3125, -0.125, aiming ? -0.125 * offset : -0.375D * offset, 0, -0.08, 0, 0.01, casing.getName(), true, 60, 0.5D, 20); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.3125, -0.125, aiming ? -0.125 * offset : -0.375D * offset, 0, -0.08, 0, 0.01, casing.getName(), true, 60, 0.5D, 20);
} }
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 0.8F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 0.8F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.leverCock", 1F, 0.8F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.leverCock", 1F, 0.8F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_FLAREGUN = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_FLAREGUN = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 0.8F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 0.8F);
if(timer == 4) { if(timer == 4) {
IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack); IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack);
if(mag.getAmountAfterReload(stack) > 0) { if(mag.getAmountAfterReload(stack) > 0) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.625, -0.125, aiming ? -0.125 : -0.375D, -0.12, 0.18, 0, 0.01, casing.getName(), true, 60, 0.5D, 20); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.625, -0.125, aiming ? -0.125 : -0.375D, -0.12, 0.18, 0, 0.01, casing.getName(), true, 60, 0.5D, 20);
mag.setAmountBeforeReload(stack, 0); mag.setAmountBeforeReload(stack, 0);
} }
} }
if(timer == 16) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.insertCanister", 1F, 1F); if(timer == 16) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.insertCanister", 1F, 1F);
if(timer == 24) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 24) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 10) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 0.8F); if(timer == 10) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 0.8F);
if(timer == 29) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 29) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 12) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 12) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 12) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 12) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_NOPIP = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_NOPIP = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 3) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 3) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
if(timer == 10) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallRemove", 1F, 1F); if(timer == 10) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 1F);
if(timer == 34) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 34) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
if(timer == 40) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 40) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
if(timer == 16) { if(timer == 16) {
Receiver rec = ctx.config.getReceivers(stack)[0]; Receiver rec = ctx.config.getReceivers(stack)[0];
IMagazine mag = rec.getMagazine(stack); IMagazine mag = rec.getMagazine(stack);
SpentCasing casing = mag.getCasing(stack); SpentCasing casing = mag.getCasing(stack);
if(casing != null) for(int i = 0; i < mag.getCapacity(stack); i++) CasingCreator.composeEffect(player.worldObj, player, 0.25, -0.125, -0.125, -0.05, 0, 0, 0.01, casing.getName()); if(casing != null) for(int i = 0; i < mag.getCapacity(stack); i++) CasingCreator.composeEffect(entity.worldObj, entity, 0.25, -0.125, -0.125, -0.05, 0, 0, 0.01, casing.getName());
} }
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 11) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 11) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 11) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 11) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 3) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 3) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
if(timer == 16) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 16) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_CARBIBE = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_CARBIBE = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
@ -355,33 +355,33 @@ public class Orchestras {
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 2) { if(timer == 2) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.3125, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.06, 0.01, casing.getName(), true, 60, 0.5D, 20); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.3125, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.06, 0.01, casing.getName(), true, 60, 0.5D, 20);
} }
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
} }
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 26) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 26) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
} }
if(type == AnimType.RELOAD_END) { if(type == AnimType.RELOAD_END) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
if(timer == 31) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 31) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 6) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 6) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
if(timer == 30) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 30) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_AM180 = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_AM180 = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
@ -390,100 +390,100 @@ public class Orchestras {
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 0) { if(timer == 0) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.4375, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, -0.06, 0, 0.01, casing.getName()); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.4375, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, -0.06, 0, 0.01, casing.getName());
} }
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 6) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.9F); if(timer == 6) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.9F);
} }
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 20) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.impact", 0.25F, 1F); if(timer == 20) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.impact", 0.25F, 1F);
if(timer == 32) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 32) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
if(timer == 40) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.9F); if(timer == 40) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.9F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 15) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 15) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 35) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 35) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
} }
} else { } else {
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 0) { if(timer == 0) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.4375, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, -0.06, 0, 0.01, casing.getName()); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.4375, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, -0.06, 0, 0.01, casing.getName());
} }
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 6) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.9F); if(timer == 6) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.9F);
} }
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 6) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 6) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 26) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.impact", 0.25F, 1F); if(timer == 26) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.impact", 0.25F, 1F);
if(timer == 48) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 48) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
if(timer == 54) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.9F); if(timer == 54) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.9F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 6) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 0.8F); if(timer == 6) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.8F);
if(timer == 20) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 1.0F); if(timer == 20) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 1.0F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 6) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 6) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 53) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 53) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
} }
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_LIBERATOR = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_LIBERATOR = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.75F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.75F);
if(timer == 4) { if(timer == 4) {
IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack); IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack);
int toEject = mag.getAmountAfterReload(stack) - mag.getAmount(stack); int toEject = mag.getAmountAfterReload(stack) - mag.getAmount(stack);
SpentCasing casing = mag.getCasing(stack); SpentCasing casing = mag.getCasing(stack);
if(casing != null) for(int i = 0; i < toEject; i++) CasingCreator.composeEffect(player.worldObj, player, 0.625, -0.1875, -0.375D, -0.12, 0.18, 0, 0.01, casing.getName(), true, 60, 0.5D, 20); if(casing != null) for(int i = 0; i < toEject; i++) CasingCreator.composeEffect(entity.worldObj, entity, 0.625, -0.1875, -0.375D, -0.12, 0.18, 0, 0.01, casing.getName(), true, 60, 0.5D, 20);
} }
if(timer == 15) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 15) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
} }
if(type == AnimType.RELOAD_CYCLE) { if(type == AnimType.RELOAD_CYCLE) {
if(timer == 5) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magSmallInsert", 1F, 1F); if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 1F);
} }
if(type == AnimType.RELOAD_END) { if(type == AnimType.RELOAD_END) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
if(timer == 12) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.75F); if(timer == 12) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.75F);
if(timer == 26) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 26) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 0.75F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 0.75F);
IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack); IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack);
int toEject = mag.getAmountAfterReload(stack) - mag.getAmount(stack); int toEject = mag.getAmountAfterReload(stack) - mag.getAmount(stack);
if(timer == 4 && toEject > 0) { if(timer == 4 && toEject > 0) {
SpentCasing casing = mag.getCasing(stack); SpentCasing casing = mag.getCasing(stack);
if(casing != null) for(int i = 0; i < toEject; i++) CasingCreator.composeEffect(player.worldObj, player, 0.625, -0.1875, -0.375D, -0.12, 0.18, 0, 0.01, casing.getName(), true, 60, 0.5D, 20); if(casing != null) for(int i = 0; i < toEject; i++) CasingCreator.composeEffect(entity.worldObj, entity, 0.625, -0.1875, -0.375D, -0.12, 0.18, 0, 0.01, casing.getName(), true, 60, 0.5D, 20);
mag.setAmountAfterReload(stack, 0); mag.setAmountAfterReload(stack, 0);
} }
if(timer == 20) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 20) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_CONGOLAKE = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_CONGOLAKE = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
@ -492,37 +492,37 @@ public class Orchestras {
if(timer == 15) { if(timer == 15) {
IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack); IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack);
SpentCasing casing = mag.getCasing(stack); SpentCasing casing = mag.getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.625, aiming ? -0.0625 : -0.25, aiming ? 0 : -0.375D, 0, 0.18, 0.12, 0.01, casing.getName(), true, 60, 0.5D, 20); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.625, aiming ? -0.0625 : -0.25, aiming ? 0 : -0.375D, 0, 0.18, 0.12, 0.01, casing.getName(), true, 60, 0.5D, 20);
} }
} }
if(type == AnimType.RELOAD || type == AnimType.RELOAD_CYCLE) { if(type == AnimType.RELOAD || type == AnimType.RELOAD_CYCLE) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.glReload", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.glReload", 1F, 1F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 9) player.worldObj.playSoundAtEntity(player, "hbm:weapon.glOpen", 1F, 1F); if(timer == 9) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.glOpen", 1F, 1F);
if(timer == 27) player.worldObj.playSoundAtEntity(player, "hbm:weapon.glClose", 1F, 1F); if(timer == 27) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.glClose", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_FLAMER = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_FLAMER = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.CYCLE && player.worldObj.isRemote) { if(type == AnimType.CYCLE && entity.worldObj.isRemote) {
AudioWrapper runningAudio = ItemGunBaseNT.loopedSounds.get(player); AudioWrapper runningAudio = ItemGunBaseNT.loopedSounds.get(entity);
if(timer < 5) { if(timer < 5) {
//start sound //start sound
if(runningAudio == null || !runningAudio.isPlaying()) { if(runningAudio == null || !runningAudio.isPlaying()) {
AudioWrapper audio = MainRegistry.proxy.getLoopedSound("hbm:weapon.fire.flameLoop", (float) player.posX, (float) player.posY, (float) player.posZ, 1F, 15F, 1F, 10); AudioWrapper audio = MainRegistry.proxy.getLoopedSound("hbm:weapon.fire.flameLoop", (float) entity.posX, (float) entity.posY, (float) entity.posZ, 1F, 15F, 1F, 10);
ItemGunBaseNT.loopedSounds.put(player, audio); ItemGunBaseNT.loopedSounds.put(entity, audio);
audio.startSound(); audio.startSound();
} }
//keepalive //keepalive
if(runningAudio != null && runningAudio.isPlaying()) { if(runningAudio != null && runningAudio.isPlaying()) {
runningAudio.keepAlive(); runningAudio.keepAlive();
runningAudio.updatePosition((float) player.posX, (float) player.posY, (float) player.posZ); runningAudio.updatePosition((float) entity.posX, (float) entity.posY, (float) entity.posZ);
} }
} else { } else {
//stop sound due to timeout //stop sound due to timeout
@ -530,102 +530,102 @@ public class Orchestras {
} }
} }
//stop sound due to state change //stop sound due to state change
if(type != AnimType.CYCLE && player.worldObj.isRemote) { if(type != AnimType.CYCLE && entity.worldObj.isRemote) {
AudioWrapper runningAudio = ItemGunBaseNT.loopedSounds.get(player); AudioWrapper runningAudio = ItemGunBaseNT.loopedSounds.get(entity);
if(runningAudio != null && runningAudio.isPlaying()) runningAudio.stopSound(); if(runningAudio != null && runningAudio.isPlaying()) runningAudio.stopSound();
} }
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 15) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.openLatch", 1F, 1F); if(timer == 15) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.openLatch", 1F, 1F);
if(timer == 35) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.impact", 0.5F, 1F); if(timer == 35) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.impact", 0.5F, 1F);
if(timer == 60) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.75F); if(timer == 60) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.75F);
if(timer == 70) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.insertCanister", 1F, 1F); if(timer == 70) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.insertCanister", 1F, 1F);
if(timer == 85) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pressureValve", 1F, 1F); if(timer == 85) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pressureValve", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_LAG = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_LAG = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_UZI = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_UZI = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.EQUIP) { if(type == AnimType.EQUIP) {
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.openLatch", 1F, 1.25F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.openLatch", 1F, 1.25F);
} }
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 1) { if(timer == 1) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.375, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, casing.getName()); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.375, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, casing.getName());
} }
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 1F);
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 1F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 1F);
} }
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 4) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 4) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 26) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 26) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
if(timer == 36) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 1F); if(timer == 36) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 1F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 17) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 1F); if(timer == 17) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 1F);
if(timer == 31) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pistolCock", 1F, 1F); if(timer == 31) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_SPAS = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_SPAS = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.CYCLE || type == AnimType.ALT_CYCLE) { if(type == AnimType.CYCLE || type == AnimType.ALT_CYCLE) {
if(timer == 8) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.shotgunCock", 1F, 1F); if(timer == 8) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunCock", 1F, 1F);
if(timer == 10) { if(timer == 10) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.375, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, casing.getName()); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.375, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, casing.getName());
} }
} }
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack); IMagazine mag = ctx.config.getReceivers(stack)[0].getMagazine(stack);
if(mag.getAmount(stack) == 0) { if(mag.getAmount(stack) == 0) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverCock", 1F, 1F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverCock", 1F, 1F);
if(timer == 7) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 7) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
if(timer == 5) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.shotgunReload", 1F, 1F); if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunReload", 1F, 1F);
} }
if(type == AnimType.RELOAD_CYCLE) { if(type == AnimType.RELOAD_CYCLE) {
if(timer == 5) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.shotgunReload", 1F, 1F); if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunReload", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_PANERSCHRECK = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_PANERSCHRECK = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 30) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.insertCanister", 1F, 1F); if(timer == 30) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.insertCanister", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_G3 = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_G3 = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack); boolean aiming = ItemGunBaseNT.getIsAiming(stack);
@ -633,51 +633,51 @@ public class Orchestras {
if(type == AnimType.CYCLE) { if(type == AnimType.CYCLE) {
if(timer == 0) { if(timer == 0) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack); SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack);
if(casing != null) CasingCreator.composeEffect(player.worldObj, player, 0.5, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, casing.getName()); if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.5, aiming ? 0 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, casing.getName());
} }
} }
if(type == AnimType.CYCLE_DRY) { if(type == AnimType.CYCLE_DRY) {
if(timer == 0) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.dryFireClick", 1F, 0.8F); if(timer == 0) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 0.8F);
if(timer == 5) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
if(timer == 9) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 9) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 4) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 4) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
if(timer == 32) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 32) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
if(timer == 36) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 36) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
if(type == AnimType.INSPECT) { if(type == AnimType.INSPECT) {
if(timer == 2) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magRemove", 1F, 1F); if(timer == 2) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 28) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.magInsert", 1F, 1F); if(timer == 28) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
} }
if(type == AnimType.JAMMED) { if(type == AnimType.JAMMED) {
if(timer == 16) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 16) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
if(timer == 20) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 20) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
if(timer == 24) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.9F); if(timer == 24) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 0.9F);
if(timer == 28) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 1F); if(timer == 28) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverClose", 1F, 1F);
} }
}; };
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_STINGER = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_STINGER = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
if(player.worldObj.isRemote) return; if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex); AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex); int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
AudioWrapper runningAudio = ItemGunBaseNT.loopedSounds.get(player); AudioWrapper runningAudio = ItemGunBaseNT.loopedSounds.get(entity);
if(ItemGunStinger.getLockonProgress(stack) > 0 && !ItemGunStinger.getIsLockedOn(stack)) { if(ItemGunStinger.getLockonProgress(stack) > 0 && !ItemGunStinger.getIsLockedOn(stack)) {
//start sound //start sound
if(runningAudio == null || !runningAudio.isPlaying()) { if(runningAudio == null || !runningAudio.isPlaying()) {
AudioWrapper audio = MainRegistry.proxy.getLoopedSound("hbm:weapon.fire.lockon", (float) player.posX, (float) player.posY, (float) player.posZ, 1F, 15F, 1F, 10); AudioWrapper audio = MainRegistry.proxy.getLoopedSound("hbm:weapon.fire.lockon", (float) entity.posX, (float) entity.posY, (float) entity.posZ, 1F, 15F, 1F, 10);
ItemGunBaseNT.loopedSounds.put(player, audio); ItemGunBaseNT.loopedSounds.put(entity, audio);
audio.startSound(); audio.startSound();
} }
//keepalive //keepalive
if(runningAudio != null && runningAudio.isPlaying()) { if(runningAudio != null && runningAudio.isPlaying()) {
runningAudio.keepAlive(); runningAudio.keepAlive();
runningAudio.updatePosition((float) player.posX, (float) player.posY, (float) player.posZ); runningAudio.updatePosition((float) entity.posX, (float) entity.posY, (float) entity.posZ);
} }
} else { } else {
//stop sound due to timeout //stop sound due to timeout
@ -685,7 +685,7 @@ public class Orchestras {
} }
if(type == AnimType.RELOAD) { if(type == AnimType.RELOAD) {
if(timer == 30) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.insertCanister", 1F, 1F); if(timer == 30) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.insertCanister", 1F, 1F);
} }
}; };
} }

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@ -22,6 +22,7 @@ import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType; import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType; import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
@ -94,7 +95,8 @@ public class XFactory12ga {
} }
//TODO: make generic code for this crap //TODO: make generic code for this crap
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SPAS_SECONDARY = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SPAS_SECONDARY = (stack, ctx) -> {
EntityPlayer player = ctx.player; EntityLivingBase entity = ctx.entity;
EntityPlayer player = ctx.getPlayer();
Receiver rec = ctx.config.getReceivers(stack)[0]; Receiver rec = ctx.config.getReceivers(stack)[0];
int index = ctx.configIndex; int index = ctx.configIndex;
GunState state = ItemGunBaseNT.getState(stack, index); GunState state = ItemGunBaseNT.getState(stack, index);
@ -109,7 +111,7 @@ public class XFactory12ga {
timeFired++; timeFired++;
} }
} }
if(rec.getFireSound(stack) != null) player.worldObj.playSoundEffect(player.posX, player.posY, player.posZ, rec.getFireSound(stack), rec.getFireVolume(stack), rec.getFirePitch(stack) * (timeFired > 1 ? 0.9F : 1F)); if(rec.getFireSound(stack) != null) entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, rec.getFireSound(stack), rec.getFireVolume(stack), rec.getFirePitch(stack) * (timeFired > 1 ? 0.9F : 1F));
ItemGunBaseNT.setState(stack, index, GunState.COOLDOWN); ItemGunBaseNT.setState(stack, index, GunState.COOLDOWN);
ItemGunBaseNT.setTimer(stack, index, 10); ItemGunBaseNT.setTimer(stack, index, 10);
} else { } else {

View File

@ -55,7 +55,7 @@ public class XFactory22lr {
} }
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.player, stack, 3000, 0.05D, 1.1D, 0); Lego.handleStandardSmoke(ctx.entity, stack, 3000, 0.05D, 1.1D, 0);
}; };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_AM180_ANIMS = (stack, type) -> { @SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_AM180_ANIMS = (stack, type) -> {

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@ -63,7 +63,7 @@ public class XFactory40mm {
} }
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.player, stack, 1500, 0.025D, 1.05D, 0); Lego.handleStandardSmoke(ctx.entity, stack, 1500, 0.025D, 1.05D, 0);
}; };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_FLAREGUN_ANIMS = (stack, type) -> { @SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_FLAREGUN_ANIMS = (stack, type) -> {

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@ -53,7 +53,7 @@ public class XFactory556mm {
} }
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.player, stack, 1500, 0.075D, 1.1D, 0); Lego.handleStandardSmoke(ctx.entity, stack, 1500, 0.075D, 1.1D, 0);
}; };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_G3_ANIMS = (stack, type) -> { @SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_G3_ANIMS = (stack, type) -> {

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@ -56,7 +56,7 @@ public class XFactory762mm {
} }
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.player, stack, 1500, 0.075D, 1.1D, 0); Lego.handleStandardSmoke(ctx.entity, stack, 1500, 0.075D, 1.1D, 0);
}; };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_CARBINE_ANIMS = (stack, type) -> { @SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_CARBINE_ANIMS = (stack, type) -> {

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@ -75,7 +75,7 @@ public class XFactory9mm {
} }
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> { public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
Lego.handleStandardSmoke(ctx.player, stack, 2000, 0.05D, 1.1D, 0); Lego.handleStandardSmoke(ctx.entity, stack, 2000, 0.05D, 1.1D, 0);
}; };
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_GREASEGUN_ANIMS = (stack, type) -> { @SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_GREASEGUN_ANIMS = (stack, type) -> {

View File

@ -2,7 +2,7 @@ package com.hbm.items.weapon.sedna.mags;
import com.hbm.particle.SpentCasing; import com.hbm.particle.SpentCasing;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
/** /**
@ -23,10 +23,10 @@ public interface IMagazine<T> {
public int getAmount(ItemStack stack); public int getAmount(ItemStack stack);
/** Sets the mag's ammo level */ /** Sets the mag's ammo level */
public void setAmount(ItemStack stack, int amount); public void setAmount(ItemStack stack, int amount);
/** If a reload can even be initiated, i.e. the player even has bullets to load */ /** If a reload can even be initiated, i.e. the player even has bullets to load, inventory can be null */
public boolean canReload(ItemStack stack, EntityPlayer player); public boolean canReload(ItemStack stack, IInventory player);
/** The action done at the end of one reload cycle, either loading one shell or replacing the whole mag */ /** The action done at the end of one reload cycle, either loading one shell or replacing the whole mag, inventory can be null */
public void reloadAction(ItemStack stack, EntityPlayer player); public void reloadAction(ItemStack stack, IInventory player);
/** The stack that should be displayed for the ammo HUD */ /** The stack that should be displayed for the ammo HUD */
public ItemStack getIconForHUD(ItemStack stack); public ItemStack getIconForHUD(ItemStack stack);
/** It explains itself */ /** It explains itself */

View File

@ -2,7 +2,7 @@ package com.hbm.items.weapon.sedna.mags;
import com.hbm.items.weapon.sedna.BulletConfig; import com.hbm.items.weapon.sedna.BulletConfig;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
/** Uses individual bullets which are loaded all at once */ /** Uses individual bullets which are loaded all at once */
@ -14,11 +14,14 @@ public class MagazineFullReload extends MagazineSingleTypeBase {
/** Returns true if the player has the same ammo if partially loaded, or any valid ammo if not */ /** Returns true if the player has the same ammo if partially loaded, or any valid ammo if not */
@Override @Override
public boolean canReload(ItemStack stack, EntityPlayer player) { public boolean canReload(ItemStack stack, IInventory inventory) {
if(this.getAmount(stack) >= this.getCapacity(stack)) return false; if(this.getAmount(stack) >= this.getCapacity(stack)) return false;
if(inventory == null) return true;
for(ItemStack slot : player.inventory.mainInventory) { for(int i = 0; i < inventory.getSizeInventory(); i++) {
ItemStack slot = inventory.getStackInSlot(i);
if(slot != null) { if(slot != null) {
if(this.getAmount(stack) == 0) { if(this.getAmount(stack) == 0) {
@ -38,10 +41,18 @@ public class MagazineFullReload extends MagazineSingleTypeBase {
/** Reloads all rounds at once. If the mag is empty, the mag's type will change to the first valid ammo type */ /** Reloads all rounds at once. If the mag is empty, the mag's type will change to the first valid ammo type */
@Override @Override
public void reloadAction(ItemStack stack, EntityPlayer player) { public void reloadAction(ItemStack stack, IInventory inventory) {
if(inventory == null) {
BulletConfig config = this.getType(stack);
if(config == null) { config = this.acceptedBullets.get(0); this.setType(stack, config); } //fixing broken NBT
this.setAmount(stack, this.capacity);
return;
}
for(int i = 0; i < player.inventory.mainInventory.length; i++) { for(int i = 0; i < inventory.getSizeInventory(); i++) {
ItemStack slot = player.inventory.mainInventory[i]; ItemStack slot = inventory.getStackInSlot(i);
if(slot != null) { if(slot != null) {
@ -54,7 +65,7 @@ public class MagazineFullReload extends MagazineSingleTypeBase {
int wantsToLoad = (int) Math.ceil((double) this.getCapacity(stack) / (double) config.ammoReloadCount); int wantsToLoad = (int) Math.ceil((double) this.getCapacity(stack) / (double) config.ammoReloadCount);
int toLoad = Math.min(wantsToLoad, slot.stackSize); int toLoad = Math.min(wantsToLoad, slot.stackSize);
this.setAmount(stack, Math.min(toLoad * config.ammoReloadCount, this.capacity)); this.setAmount(stack, Math.min(toLoad * config.ammoReloadCount, this.capacity));
player.inventory.decrStackSize(i, toLoad); inventory.decrStackSize(i, toLoad);
break; break;
} }
} }
@ -68,7 +79,7 @@ public class MagazineFullReload extends MagazineSingleTypeBase {
int wantsToLoad = (int) Math.ceil((double) this.getCapacity(stack) / (double) config.ammoReloadCount) - (alreadyLoaded / config.ammoReloadCount); int wantsToLoad = (int) Math.ceil((double) this.getCapacity(stack) / (double) config.ammoReloadCount) - (alreadyLoaded / config.ammoReloadCount);
int toLoad = Math.min(wantsToLoad, slot.stackSize); int toLoad = Math.min(wantsToLoad, slot.stackSize);
this.setAmount(stack, Math.min((toLoad * config.ammoReloadCount) + alreadyLoaded, this.capacity)); this.setAmount(stack, Math.min((toLoad * config.ammoReloadCount) + alreadyLoaded, this.capacity));
player.inventory.decrStackSize(i, toLoad); inventory.decrStackSize(i, toLoad);
} }
} }
} }

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@ -2,7 +2,7 @@ package com.hbm.items.weapon.sedna.mags;
import com.hbm.items.weapon.sedna.BulletConfig; import com.hbm.items.weapon.sedna.BulletConfig;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
/** Uses individual bullets which are loaded one by one */ /** Uses individual bullets which are loaded one by one */
@ -14,11 +14,14 @@ public class MagazineSingleReload extends MagazineSingleTypeBase {
/** Returns true if the player has the same ammo if partially loaded, or any valid ammo if not */ /** Returns true if the player has the same ammo if partially loaded, or any valid ammo if not */
@Override @Override
public boolean canReload(ItemStack stack, EntityPlayer player) { public boolean canReload(ItemStack stack, IInventory inventory) {
if(this.getAmount(stack) >= this.getCapacity(stack)) return false; if(this.getAmount(stack) >= this.getCapacity(stack)) return false;
if(inventory == null) return true;
for(ItemStack slot : player.inventory.mainInventory) { for(int i = 0; i < inventory.getSizeInventory(); i++) {
ItemStack slot = inventory.getStackInSlot(i);
if(slot != null) { if(slot != null) {
if(this.getAmount(stack) == 0) { if(this.getAmount(stack) == 0) {
@ -38,10 +41,18 @@ public class MagazineSingleReload extends MagazineSingleTypeBase {
/** Reloads all rounds at once. If the mag is empty, the mag's type will change to the first valid ammo type */ /** Reloads all rounds at once. If the mag is empty, the mag's type will change to the first valid ammo type */
@Override @Override
public void reloadAction(ItemStack stack, EntityPlayer player) { public void reloadAction(ItemStack stack, IInventory inventory) {
if(inventory == null) {
BulletConfig config = this.getType(stack);
if(config == null) { config = this.acceptedBullets.get(0); this.setType(stack, config); } //fixing broken
this.setAmount(stack, this.getAmount(stack) + 1);
return;
}
for(int i = 0; i < player.inventory.mainInventory.length; i++) { for(int i = 0; i < inventory.getSizeInventory(); i++) {
ItemStack slot = player.inventory.mainInventory[i]; ItemStack slot = inventory.getStackInSlot(i);
if(slot != null) { if(slot != null) {
@ -52,7 +63,7 @@ public class MagazineSingleReload extends MagazineSingleTypeBase {
if(config.ammo.matchesRecipe(slot, true)) { if(config.ammo.matchesRecipe(slot, true)) {
this.setType(stack, config); this.setType(stack, config);
this.setAmount(stack, 1); this.setAmount(stack, 1);
player.inventory.decrStackSize(i, 1); inventory.decrStackSize(i, 1);
return; return;
} }
} }
@ -64,7 +75,7 @@ public class MagazineSingleReload extends MagazineSingleTypeBase {
if(config.ammo.matchesRecipe(slot, true)) { if(config.ammo.matchesRecipe(slot, true)) {
int alreadyLoaded = this.getAmount(stack); int alreadyLoaded = this.getAmount(stack);
this.setAmount(stack, alreadyLoaded + 1); this.setAmount(stack, alreadyLoaded + 1);
player.inventory.decrStackSize(i, 1); inventory.decrStackSize(i, 1);
return; return;
} }
} }

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@ -24,6 +24,7 @@ import com.hbm.entity.mob.EntityCyberCrab;
import com.hbm.entity.mob.EntityDuck; import com.hbm.entity.mob.EntityDuck;
import com.hbm.entity.mob.EntityCreeperNuclear; import com.hbm.entity.mob.EntityCreeperNuclear;
import com.hbm.entity.mob.EntityQuackos; import com.hbm.entity.mob.EntityQuackos;
import com.hbm.entity.mob.ai.EntityAIFireGun;
import com.hbm.entity.mob.EntityCreeperTainted; import com.hbm.entity.mob.EntityCreeperTainted;
import com.hbm.entity.projectile.EntityBulletBaseNT; import com.hbm.entity.projectile.EntityBulletBaseNT;
import com.hbm.entity.projectile.EntityBurningFOEQ; import com.hbm.entity.projectile.EntityBurningFOEQ;
@ -422,6 +423,12 @@ public class ModEventHandler {
} }
if(rand.nextInt(64) == 0) if(rand.nextInt(64) == 0)
entity.setCurrentItemOrArmor(3, new ItemStack(ModItems.steel_plate, 1, world.rand.nextInt(ModItems.steel_plate.getMaxDamage()))); entity.setCurrentItemOrArmor(3, new ItemStack(ModItems.steel_plate, 1, world.rand.nextInt(ModItems.steel_plate.getMaxDamage())));
// Give them a gun and the AI task to fire it
entity.setCurrentItemOrArmor(0, new ItemStack(ModItems.gun_am180));
EntitySkeleton skeleton = (EntitySkeleton) entity;
skeleton.tasks.addTask(3, new EntityAIFireGun(skeleton));
} }
} }

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@ -125,7 +125,7 @@ public class GunAnimationPacket implements IMessage {
if(receiverIndex >= 0 && receiverIndex < receivers.length) { if(receiverIndex >= 0 && receiverIndex < receivers.length) {
Receiver rec = receivers[receiverIndex]; Receiver rec = receivers[receiverIndex];
BiConsumer<ItemStack, LambdaContext> onRecoil= rec.getRecoil(stack); BiConsumer<ItemStack, LambdaContext> onRecoil= rec.getRecoil(stack);
if(onRecoil != null) onRecoil.accept(stack, new LambdaContext(config, player, receiverIndex)); if(onRecoil != null) onRecoil.accept(stack, new LambdaContext(config, player, player.inventory, receiverIndex));
} }
} }

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@ -9,6 +9,7 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly; import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.Vec3; import net.minecraft.util.Vec3;
@ -17,11 +18,11 @@ import net.minecraft.world.World;
public class CasingCreator implements IParticleCreator { public class CasingCreator implements IParticleCreator {
/** Casing without smoke */ /** Casing without smoke */
public static void composeEffect(World world, EntityPlayer player, double frontOffset, double heightOffset, double sideOffset, double frontMotion, double heightMotion, double sideMotion, double motionVariance, String casing) { public static void composeEffect(World world, EntityLivingBase player, double frontOffset, double heightOffset, double sideOffset, double frontMotion, double heightMotion, double sideMotion, double motionVariance, String casing) {
composeEffect(world, player, frontOffset, heightOffset, sideOffset, frontMotion, heightMotion, sideMotion, motionVariance, casing, false, 0, 0, 0); composeEffect(world, player, frontOffset, heightOffset, sideOffset, frontMotion, heightMotion, sideMotion, motionVariance, casing, false, 0, 0, 0);
} }
public static void composeEffect(World world, EntityPlayer player, double frontOffset, double heightOffset, double sideOffset, double frontMotion, double heightMotion, double sideMotion, double motionVariance, String casing, boolean smoking, int smokeLife, double smokeLift, int nodeLife) { public static void composeEffect(World world, EntityLivingBase player, double frontOffset, double heightOffset, double sideOffset, double frontMotion, double heightMotion, double sideMotion, double motionVariance, String casing, boolean smoking, int smokeLife, double smokeLift, int nodeLife) {
if(player.isSneaking()) heightOffset -= 0.075F; if(player.isSneaking()) heightOffset -= 0.075F;