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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
nobody saw that
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@ -134,7 +134,6 @@ public class MachineFluidTank extends BlockContainer implements IMultiblock, IPe
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} else {
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this.dropBlockAsItem(world, x, y, z, drop);
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world.func_147480_a(x, y, z, false);
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System.out.println("piss and shit");
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}
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}
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if (i == 1) {
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@ -182,7 +181,6 @@ public class MachineFluidTank extends BlockContainer implements IMultiblock, IPe
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} else {
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this.dropBlockAsItem(world, x, y, z, drop);
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world.func_147480_a(x, y, z, false);
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System.out.println("piss and shit");
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}
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}
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if (i == 2) {
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@ -230,7 +228,6 @@ public class MachineFluidTank extends BlockContainer implements IMultiblock, IPe
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} else {
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this.dropBlockAsItem(world, x, y, z, drop);
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world.func_147480_a(x, y, z, false);
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System.out.println("piss and shit");
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}
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}
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if (i == 3) {
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@ -278,7 +275,6 @@ public class MachineFluidTank extends BlockContainer implements IMultiblock, IPe
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} else {
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this.dropBlockAsItem(world, x, y, z, drop);
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world.func_147480_a(x, y, z, false);
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System.out.println("piss and shit");
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}
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}
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@ -26,7 +26,6 @@ public class EntityNukeExplosionNT extends Entity {
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if(!worldObj.isRemote) {
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if(this.explosion == null || this.explosion.isDone()) {
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System.out.println(this.ticksExisted + " explosion done.");
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this.setDead();
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return;
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}
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@ -89,7 +89,6 @@ public class Mark5Ausf2 implements IExplosionLogic {
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System.out.println(seg.rays.length);
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}
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}*/
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System.out.println("STOP");
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}
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@Override
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@ -109,7 +108,6 @@ public class Mark5Ausf2 implements IExplosionLogic {
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this.processBow = 0;
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this.processRing = 0;
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this.phase = 1;
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System.out.println("Ending phase 0");
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}
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private void processRays(int amount) {
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@ -196,7 +194,6 @@ public class Mark5Ausf2 implements IExplosionLogic {
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if(this.phase == 1 && this.buffer.isEmpty()) {
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this.phase = 2;
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System.out.println("Ending phase 1");
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return;
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}
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@ -218,7 +215,6 @@ public class Mark5Ausf2 implements IExplosionLogic {
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if(this.buffer.isEmpty()) {
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this.phase = 2;
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System.out.println("Ending phase 1");
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}
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}
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@ -315,9 +311,6 @@ public class Mark5Ausf2 implements IExplosionLogic {
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this.segments = this.repopulatedSegments;
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this.repopulatedSegments = null;
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System.out.println("Ending phase 2");
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System.out.println("Initialized with" + segments.length + " segments!");
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/*for(HorizontalSegment seg : segments) {
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@ -332,7 +325,6 @@ public class Mark5Ausf2 implements IExplosionLogic {
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this.phase = 0;
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if(!didYouDoLiterallyAnything) {
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System.out.println("Done!");
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this.isDone = true;
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}
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}
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