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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
some garbage i almost forgot
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@ -107,6 +107,7 @@ public class GunPoweredFactory {
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bullet.firingRate = 20;
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bullet.firingRate = 20;
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bullet.modeName = "weapon.elecGun.glass_cannon.radio";
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bullet.modeName = "weapon.elecGun.glass_cannon.radio";
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bullet.chatColour = EnumChatFormatting.DARK_RED;
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bullet.chatColour = EnumChatFormatting.DARK_RED;
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bullet.setToFire(200);
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return bullet;
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return bullet;
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}
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}
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@ -135,6 +136,7 @@ public class GunPoweredFactory {
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bullet.firingRate = 15;
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bullet.firingRate = 15;
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bullet.modeName = "weapon.elecGun.glass_cannon.micro";
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bullet.modeName = "weapon.elecGun.glass_cannon.micro";
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bullet.chatColour = EnumChatFormatting.RED;
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bullet.chatColour = EnumChatFormatting.RED;
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bullet.setToFire(200);
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return bullet;
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return bullet;
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}
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}
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@ -163,6 +165,7 @@ public class GunPoweredFactory {
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bullet.firingRate = 10;
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bullet.firingRate = 10;
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bullet.modeName = "weapon.elecGun.glass_cannon.ir";
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bullet.modeName = "weapon.elecGun.glass_cannon.ir";
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bullet.chatColour = EnumChatFormatting.RED;
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bullet.chatColour = EnumChatFormatting.RED;
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bullet.setToFire(100);
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return bullet;
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return bullet;
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}
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}
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@ -191,6 +194,7 @@ public class GunPoweredFactory {
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bullet.firingRate = 5;
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bullet.firingRate = 5;
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bullet.modeName = "weapon.elecGun.glass_cannon.visible";
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bullet.modeName = "weapon.elecGun.glass_cannon.visible";
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bullet.chatColour = EnumChatFormatting.GREEN;
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bullet.chatColour = EnumChatFormatting.GREEN;
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bullet.setToFire(100);
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return bullet;
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return bullet;
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}
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}
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@ -219,6 +223,7 @@ public class GunPoweredFactory {
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bullet.firingRate = 3;
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bullet.firingRate = 3;
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bullet.modeName = "weapon.elecGun.glass_cannon.uv";
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bullet.modeName = "weapon.elecGun.glass_cannon.uv";
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bullet.chatColour = EnumChatFormatting.AQUA;
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bullet.chatColour = EnumChatFormatting.AQUA;
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bullet.setToFire(100);
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return bullet;
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return bullet;
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}
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}
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@ -247,6 +252,7 @@ public class GunPoweredFactory {
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bullet.firingRate = 2;
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bullet.firingRate = 2;
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bullet.modeName = "weapon.elecGun.glass_cannon.xray";
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bullet.modeName = "weapon.elecGun.glass_cannon.xray";
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bullet.chatColour = EnumChatFormatting.BLUE;
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bullet.chatColour = EnumChatFormatting.BLUE;
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bullet.setToFire(40);
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return bullet;
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return bullet;
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}
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}
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@ -275,6 +281,7 @@ public class GunPoweredFactory {
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bullet.firingRate = 1;
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bullet.firingRate = 1;
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bullet.modeName = "weapon.elecGun.glass_cannon.gamma";
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bullet.modeName = "weapon.elecGun.glass_cannon.gamma";
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bullet.chatColour = EnumChatFormatting.LIGHT_PURPLE;
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bullet.chatColour = EnumChatFormatting.LIGHT_PURPLE;
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bullet.setToFire(40);
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return bullet;
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return bullet;
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}
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}
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@ -50,10 +50,9 @@ public class RenderInfoSystem {
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if(event.type != ElementType.CROSSHAIRS)
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if(event.type != ElementType.CROSSHAIRS)
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return;
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return;
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if(this.messages.isEmpty()) {
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if(this.messages.isEmpty())
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return;
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return;
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}
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Minecraft mc = Minecraft.getMinecraft();
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Minecraft mc = Minecraft.getMinecraft();
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ScaledResolution resolution = event.resolution;
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ScaledResolution resolution = event.resolution;
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