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@ -2624,10 +2624,10 @@ public class ModItems {
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redstone_sword = new RedstoneSword(ToolMaterial.STONE).setUnlocalizedName("redstone_sword").setCreativeTab(CreativeTabs.tabCombat).setTextureName(RefStrings.MODID + ":redstone_sword");
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big_sword = new BigSword(ToolMaterial.EMERALD).setUnlocalizedName("big_sword").setCreativeTab(CreativeTabs.tabCombat).setTextureName(RefStrings.MODID + ":big_sword");
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test_helmet = new ArmorTest(MainRegistry.enumArmorMaterialEmerald, 5, 0).setUnlocalizedName("test_helmet").setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_helmet");
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test_chestplate = new ArmorTest(MainRegistry.enumArmorMaterialEmerald, 5, 1).setUnlocalizedName("test_chestplate").setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_chestplate");
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test_leggings = new ArmorTest(MainRegistry.enumArmorMaterialEmerald, 5, 2).setUnlocalizedName("test_leggings").setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_leggings");
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test_boots = new ArmorTest(MainRegistry.enumArmorMaterialEmerald, 5, 3).setUnlocalizedName("test_boots").setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_boots");
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test_helmet = new ArmorTest(MainRegistry.enumArmorMaterialEmerald, 0).setUnlocalizedName("test_helmet").setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_helmet");
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test_chestplate = new ArmorTest(MainRegistry.enumArmorMaterialEmerald, 1).setUnlocalizedName("test_chestplate").setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_chestplate");
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test_leggings = new ArmorTest(MainRegistry.enumArmorMaterialEmerald, 2).setUnlocalizedName("test_leggings").setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_leggings");
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test_boots = new ArmorTest(MainRegistry.enumArmorMaterialEmerald, 3).setUnlocalizedName("test_boots").setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_boots");
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test_nuke_igniter = new Item().setUnlocalizedName("test_nuke_igniter").setMaxStackSize(1).setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_nuke_igniter");
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test_nuke_propellant = new Item().setUnlocalizedName("test_nuke_propellant").setMaxStackSize(1).setCreativeTab(null).setTextureName(RefStrings.MODID + ":test_nuke_propellant");
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@ -4378,7 +4378,7 @@ public class ModItems {
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gun_darter = new ItemGunDart(GunDartFactory.getDarterConfig()).setFull3D().setUnlocalizedName("gun_darter").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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gun_detonator = new ItemGunDetonator(GunDetonatorFactory.getDetonatorConfig()).setFull3D().setUnlocalizedName("gun_detonator").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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gun_glass_cannon = new ItemEnergyGunBase(GunPoweredFactory.getGlassCannonConfig()).setFull3D().setUnlocalizedName("gun_glass_cannon").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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gun_m2 = new ItemGunBase(Gun50BMGFactory.getM2Config()).setFull3D().setUnlocalizedName("gun_m2").setCreativeTab(MainRegistry.weaponTab);
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gun_m2 = new ItemGunBase(Gun50BMGFactory.getM2Config()).setFull3D().setUnlocalizedName("gun_m2").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_darter");
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ToolMaterial matCrucible = EnumHelper.addToolMaterial("CRUCIBLE", 10, 3, 50.0F, 100.0F, 0);
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crucible = new ItemCrucible(5000, 1F, matCrucible).setUnlocalizedName("crucible").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":crucible");
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@ -4781,36 +4781,36 @@ public class ModItems {
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bobmazon_tools = new ItemCatalog().setUnlocalizedName("bobmazon_tools").setMaxStackSize(1).setCreativeTab(MainRegistry.templateTab).setTextureName(RefStrings.MODID + ":bobmazon_tools");
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bobmazon_hidden = new ItemCatalog().setUnlocalizedName("bobmazon_hidden").setMaxStackSize(1).setCreativeTab(null).setTextureName(RefStrings.MODID + ":bobmazon_special");
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euphemium_helmet = new ArmorEuphemium(MainRegistry.aMatEuph, 6, 0).setUnlocalizedName("euphemium_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":euphemium_helmet");
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euphemium_plate = new ArmorEuphemium(MainRegistry.aMatEuph, 6, 1).setUnlocalizedName("euphemium_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":euphemium_plate");
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euphemium_legs = new ArmorEuphemium(MainRegistry.aMatEuph, 6, 2).setUnlocalizedName("euphemium_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":euphemium_legs");
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euphemium_boots = new ArmorEuphemium(MainRegistry.aMatEuph, 6, 3).setUnlocalizedName("euphemium_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":euphemium_boots");
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euphemium_helmet = new ArmorEuphemium(MainRegistry.aMatEuph, 0).setUnlocalizedName("euphemium_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":euphemium_helmet");
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euphemium_plate = new ArmorEuphemium(MainRegistry.aMatEuph, 1).setUnlocalizedName("euphemium_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":euphemium_plate");
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euphemium_legs = new ArmorEuphemium(MainRegistry.aMatEuph, 2).setUnlocalizedName("euphemium_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":euphemium_legs");
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euphemium_boots = new ArmorEuphemium(MainRegistry.aMatEuph, 3).setUnlocalizedName("euphemium_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":euphemium_boots");
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ArmorMaterial aMatRags = EnumHelper.addArmorMaterial("HBM_RAGS", 150, new int[] { 1, 1, 1, 1 }, 0);
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aMatRags.customCraftingMaterial = ModItems.rag;
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goggles = new ArmorModel(ArmorMaterial.IRON, 7, 0).setUnlocalizedName("goggles").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":goggles");
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ashglasses = new ArmorAshGlasses(ArmorMaterial.IRON, 7, 0).setUnlocalizedName("ashglasses").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":ashglasses");
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goggles = new ArmorModel(ArmorMaterial.IRON, 0).setUnlocalizedName("goggles").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":goggles");
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ashglasses = new ArmorAshGlasses(ArmorMaterial.IRON, 0).setUnlocalizedName("ashglasses").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":ashglasses");
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gas_mask = new ArmorGasMask().setUnlocalizedName("gas_mask").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":gas_mask");
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gas_mask_m65 = new ArmorGasMask().setUnlocalizedName("gas_mask_m65").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":gas_mask_m65");
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gas_mask_mono = new ArmorGasMask().setUnlocalizedName("gas_mask_mono").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":gas_mask_mono");
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gas_mask_olde = new ArmorGasMask().setUnlocalizedName("gas_mask_olde").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":gas_mask_olde");
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mask_rag = new ModArmor(aMatRags, 7, 0).setUnlocalizedName("mask_rag").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mask_rag");
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mask_piss = new ModArmor(aMatRags, 7, 0).setUnlocalizedName("mask_piss").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mask_piss");
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hat = new ArmorHat(MainRegistry.aMatAlloy, 7, 0).setUnlocalizedName("nossy_hat").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":hat");
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mask_rag = new ModArmor(aMatRags, 0).setUnlocalizedName("mask_rag").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mask_rag");
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mask_piss = new ModArmor(aMatRags, 0).setUnlocalizedName("mask_piss").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mask_piss");
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hat = new ArmorHat(MainRegistry.aMatAlloy, 0).setUnlocalizedName("nossy_hat").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":hat");
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beta = new ItemDrop().setUnlocalizedName("beta").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":beta");
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//oxy_mask = new ArmorModel(ArmorMaterial.IRON, 7, 0).setUnlocalizedName("oxy_mask").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":oxy_mask");
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schrabidium_helmet = new ArmorFSB(MainRegistry.aMatSchrab, 7, 0, RefStrings.MODID + ":textures/armor/schrabidium_1.png").setCap(4F).setMod(0.1F)
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schrabidium_helmet = new ArmorFSB(MainRegistry.aMatSchrab, 0, RefStrings.MODID + ":textures/armor/schrabidium_1.png").setCap(4F).setMod(0.1F)
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.addEffect(new PotionEffect(Potion.digSpeed.id, 20, 2))
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.addEffect(new PotionEffect(Potion.damageBoost.id, 20, 2))
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.addEffect(new PotionEffect(Potion.jump.id, 20, 1))
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.addEffect(new PotionEffect(Potion.moveSpeed.id, 20, 2))
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.setFireproof(true).setUnlocalizedName("schrabidium_helmet").setTextureName(RefStrings.MODID + ":schrabidium_helmet");
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schrabidium_plate = new ArmorFSB(MainRegistry.aMatSchrab, 7, 1, RefStrings.MODID + ":textures/armor/schrabidium_1.png").cloneStats((ArmorFSB) schrabidium_helmet).setUnlocalizedName("schrabidium_plate").setTextureName(RefStrings.MODID + ":schrabidium_plate");
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schrabidium_legs = new ArmorFSB(MainRegistry.aMatSchrab, 7, 2, RefStrings.MODID + ":textures/armor/schrabidium_2.png").cloneStats((ArmorFSB) schrabidium_helmet).setCap(4F).setMod(0.1F).setUnlocalizedName("schrabidium_legs").setTextureName(RefStrings.MODID + ":schrabidium_legs");
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schrabidium_boots = new ArmorFSB(MainRegistry.aMatSchrab, 7, 3, RefStrings.MODID + ":textures/armor/schrabidium_1.png").cloneStats((ArmorFSB) schrabidium_helmet).setCap(4F).setMod(0.1F).setUnlocalizedName("schrabidium_boots").setTextureName(RefStrings.MODID + ":schrabidium_boots");
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bismuth_helmet = new ArmorBismuth(MainRegistry.aMatBismuth, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png").setCap(8F).setMod(0.3F)
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schrabidium_plate = new ArmorFSB(MainRegistry.aMatSchrab, 1, RefStrings.MODID + ":textures/armor/schrabidium_1.png").cloneStats((ArmorFSB) schrabidium_helmet).setUnlocalizedName("schrabidium_plate").setTextureName(RefStrings.MODID + ":schrabidium_plate");
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schrabidium_legs = new ArmorFSB(MainRegistry.aMatSchrab, 2, RefStrings.MODID + ":textures/armor/schrabidium_2.png").cloneStats((ArmorFSB) schrabidium_helmet).setCap(4F).setMod(0.1F).setUnlocalizedName("schrabidium_legs").setTextureName(RefStrings.MODID + ":schrabidium_legs");
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schrabidium_boots = new ArmorFSB(MainRegistry.aMatSchrab, 3, RefStrings.MODID + ":textures/armor/schrabidium_1.png").cloneStats((ArmorFSB) schrabidium_helmet).setCap(4F).setMod(0.1F).setUnlocalizedName("schrabidium_boots").setTextureName(RefStrings.MODID + ":schrabidium_boots");
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bismuth_helmet = new ArmorBismuth(MainRegistry.aMatBismuth, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png").setCap(8F).setMod(0.3F)
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.addResistance("fall", 0)
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.addEffect(new PotionEffect(Potion.jump.id, 20, 6))
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.addEffect(new PotionEffect(Potion.moveSpeed.id, 20, 6))
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@ -4818,55 +4818,55 @@ public class ModItems {
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.addEffect(new PotionEffect(Potion.nightVision.id, 15 * 20, 0))
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.setDashCount(3)
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.setUnlocalizedName("bismuth_helmet").setTextureName(RefStrings.MODID + ":bismuth_helmet");
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bismuth_plate = new ArmorBismuth(MainRegistry.aMatBismuth, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_2.png").cloneStats((ArmorFSB) bismuth_helmet).setCap(8F).setMod(0.3F).setUnlocalizedName("bismuth_plate").setTextureName(RefStrings.MODID + ":bismuth_plate");
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bismuth_legs = new ArmorBismuth(MainRegistry.aMatBismuth, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) bismuth_helmet).setCap(8F).setMod(0.3F).setUnlocalizedName("bismuth_legs").setTextureName(RefStrings.MODID + ":bismuth_legs");
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bismuth_boots = new ArmorBismuth(MainRegistry.aMatBismuth, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) bismuth_helmet).setCap(8F).setMod(0.3F).setUnlocalizedName("bismuth_boots").setTextureName(RefStrings.MODID + ":bismuth_boots");
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titanium_helmet = new ArmorFSB(MainRegistry.aMatTitan, 7, 0, RefStrings.MODID + ":textures/armor/titanium_1.png").setMod(0.85F).setUnlocalizedName("titanium_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":titanium_helmet");
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titanium_plate = new ArmorFSB(MainRegistry.aMatTitan, 7, 1, RefStrings.MODID + ":textures/armor/titanium_1.png").cloneStats((ArmorFSB) titanium_helmet).setUnlocalizedName("titanium_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":titanium_plate");
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titanium_legs = new ArmorFSB(MainRegistry.aMatTitan, 7, 2, RefStrings.MODID + ":textures/armor/titanium_2.png").cloneStats((ArmorFSB) titanium_helmet).setUnlocalizedName("titanium_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":titanium_legs");
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titanium_boots = new ArmorFSB(MainRegistry.aMatTitan, 7, 3, RefStrings.MODID + ":textures/armor/titanium_1.png").cloneStats((ArmorFSB) titanium_helmet).setUnlocalizedName("titanium_boots").setTextureName(RefStrings.MODID + ":titanium_boots");
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steel_helmet = new ArmorFSB(MainRegistry.aMatSteel, 7, 0, RefStrings.MODID + ":textures/armor/steel_1.png").setMod(0.9F).setUnlocalizedName("steel_helmet").setTextureName(RefStrings.MODID + ":steel_helmet");
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steel_plate = new ArmorFSB(MainRegistry.aMatSteel, 7, 1, RefStrings.MODID + ":textures/armor/steel_1.png").cloneStats((ArmorFSB) steel_helmet).setUnlocalizedName("steel_plate").setTextureName(RefStrings.MODID + ":steel_plate");
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steel_legs = new ArmorFSB(MainRegistry.aMatSteel, 7, 2, RefStrings.MODID + ":textures/armor/steel_2.png").cloneStats((ArmorFSB) steel_helmet).setUnlocalizedName("steel_legs").setTextureName(RefStrings.MODID + ":steel_legs");
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steel_boots = new ArmorFSB(MainRegistry.aMatSteel, 7, 3, RefStrings.MODID + ":textures/armor/steel_1.png").cloneStats((ArmorFSB) steel_helmet).setUnlocalizedName("steel_boots").setTextureName(RefStrings.MODID + ":steel_boots");
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alloy_helmet = new ArmorFSB(MainRegistry.aMatAlloy, 7, 0, RefStrings.MODID + ":textures/armor/alloy_1.png").setMod(0.75F).setUnlocalizedName("alloy_helmet").setTextureName(RefStrings.MODID + ":alloy_helmet");
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alloy_plate = new ArmorFSB(MainRegistry.aMatAlloy, 7, 1, RefStrings.MODID + ":textures/armor/alloy_1.png").cloneStats((ArmorFSB) alloy_helmet).setUnlocalizedName("alloy_plate").setTextureName(RefStrings.MODID + ":alloy_plate");
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alloy_legs = new ArmorFSB(MainRegistry.aMatAlloy, 7, 2, RefStrings.MODID + ":textures/armor/alloy_2.png").cloneStats((ArmorFSB) alloy_helmet).setUnlocalizedName("alloy_legs").setTextureName(RefStrings.MODID + ":alloy_legs");
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alloy_boots = new ArmorFSB(MainRegistry.aMatAlloy, 7, 3, RefStrings.MODID + ":textures/armor/alloy_1.png").cloneStats((ArmorFSB) alloy_helmet).setUnlocalizedName("alloy_boots").setTextureName(RefStrings.MODID + ":alloy_boots");
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cmb_helmet = new ArmorFSB(MainRegistry.aMatCMB, 7, 0, RefStrings.MODID + ":textures/armor/cmb_1.png").setCap(2F).setThreshold(2F).setMod(0.05F)
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bismuth_plate = new ArmorBismuth(MainRegistry.aMatBismuth, 1, RefStrings.MODID + ":textures/armor/starmetal_2.png").cloneStats((ArmorFSB) bismuth_helmet).setCap(8F).setMod(0.3F).setUnlocalizedName("bismuth_plate").setTextureName(RefStrings.MODID + ":bismuth_plate");
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bismuth_legs = new ArmorBismuth(MainRegistry.aMatBismuth, 2, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) bismuth_helmet).setCap(8F).setMod(0.3F).setUnlocalizedName("bismuth_legs").setTextureName(RefStrings.MODID + ":bismuth_legs");
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bismuth_boots = new ArmorBismuth(MainRegistry.aMatBismuth, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) bismuth_helmet).setCap(8F).setMod(0.3F).setUnlocalizedName("bismuth_boots").setTextureName(RefStrings.MODID + ":bismuth_boots");
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titanium_helmet = new ArmorFSB(MainRegistry.aMatTitan, 0, RefStrings.MODID + ":textures/armor/titanium_1.png").setMod(0.85F).setUnlocalizedName("titanium_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":titanium_helmet");
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titanium_plate = new ArmorFSB(MainRegistry.aMatTitan, 1, RefStrings.MODID + ":textures/armor/titanium_1.png").cloneStats((ArmorFSB) titanium_helmet).setUnlocalizedName("titanium_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":titanium_plate");
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titanium_legs = new ArmorFSB(MainRegistry.aMatTitan, 2, RefStrings.MODID + ":textures/armor/titanium_2.png").cloneStats((ArmorFSB) titanium_helmet).setUnlocalizedName("titanium_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":titanium_legs");
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titanium_boots = new ArmorFSB(MainRegistry.aMatTitan, 3, RefStrings.MODID + ":textures/armor/titanium_1.png").cloneStats((ArmorFSB) titanium_helmet).setUnlocalizedName("titanium_boots").setTextureName(RefStrings.MODID + ":titanium_boots");
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steel_helmet = new ArmorFSB(MainRegistry.aMatSteel, 0, RefStrings.MODID + ":textures/armor/steel_1.png").setMod(0.9F).setUnlocalizedName("steel_helmet").setTextureName(RefStrings.MODID + ":steel_helmet");
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steel_plate = new ArmorFSB(MainRegistry.aMatSteel, 1, RefStrings.MODID + ":textures/armor/steel_1.png").cloneStats((ArmorFSB) steel_helmet).setUnlocalizedName("steel_plate").setTextureName(RefStrings.MODID + ":steel_plate");
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steel_legs = new ArmorFSB(MainRegistry.aMatSteel, 2, RefStrings.MODID + ":textures/armor/steel_2.png").cloneStats((ArmorFSB) steel_helmet).setUnlocalizedName("steel_legs").setTextureName(RefStrings.MODID + ":steel_legs");
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steel_boots = new ArmorFSB(MainRegistry.aMatSteel, 3, RefStrings.MODID + ":textures/armor/steel_1.png").cloneStats((ArmorFSB) steel_helmet).setUnlocalizedName("steel_boots").setTextureName(RefStrings.MODID + ":steel_boots");
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alloy_helmet = new ArmorFSB(MainRegistry.aMatAlloy, 0, RefStrings.MODID + ":textures/armor/alloy_1.png").setMod(0.75F).setUnlocalizedName("alloy_helmet").setTextureName(RefStrings.MODID + ":alloy_helmet");
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alloy_plate = new ArmorFSB(MainRegistry.aMatAlloy, 1, RefStrings.MODID + ":textures/armor/alloy_1.png").cloneStats((ArmorFSB) alloy_helmet).setUnlocalizedName("alloy_plate").setTextureName(RefStrings.MODID + ":alloy_plate");
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alloy_legs = new ArmorFSB(MainRegistry.aMatAlloy, 2, RefStrings.MODID + ":textures/armor/alloy_2.png").cloneStats((ArmorFSB) alloy_helmet).setUnlocalizedName("alloy_legs").setTextureName(RefStrings.MODID + ":alloy_legs");
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alloy_boots = new ArmorFSB(MainRegistry.aMatAlloy, 3, RefStrings.MODID + ":textures/armor/alloy_1.png").cloneStats((ArmorFSB) alloy_helmet).setUnlocalizedName("alloy_boots").setTextureName(RefStrings.MODID + ":alloy_boots");
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cmb_helmet = new ArmorFSB(MainRegistry.aMatCMB, 0, RefStrings.MODID + ":textures/armor/cmb_1.png").setCap(2F).setThreshold(2F).setMod(0.05F)
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.addEffect(new PotionEffect(Potion.moveSpeed.id, 20, 2))
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.addEffect(new PotionEffect(Potion.digSpeed.id, 20, 2))
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.addEffect(new PotionEffect(Potion.damageBoost.id, 20, 4))
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.setFireproof(true).setUnlocalizedName("cmb_helmet").setTextureName(RefStrings.MODID + ":cmb_helmet");
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cmb_plate = new ArmorFSB(MainRegistry.aMatCMB, 7, 1, RefStrings.MODID + ":textures/armor/cmb_1.png").cloneStats((ArmorFSB) cmb_helmet).setUnlocalizedName("cmb_plate").setTextureName(RefStrings.MODID + ":cmb_plate");
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cmb_legs = new ArmorFSB(MainRegistry.aMatCMB, 7, 2, RefStrings.MODID + ":textures/armor/cmb_2.png").cloneStats((ArmorFSB) cmb_helmet).setUnlocalizedName("cmb_legs").setTextureName(RefStrings.MODID + ":cmb_legs");
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cmb_boots = new ArmorFSB(MainRegistry.aMatCMB, 7, 3, RefStrings.MODID + ":textures/armor/cmb_1.png").cloneStats((ArmorFSB) cmb_helmet).setUnlocalizedName("cmb_boots").setTextureName(RefStrings.MODID + ":cmb_boots");
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paa_plate = new ArmorFSB(MainRegistry.aMatPaa, 7, 1, RefStrings.MODID + ":textures/armor/paa_1.png").setCap(6F).setMod(0.3F).setNoHelmet(true)
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cmb_plate = new ArmorFSB(MainRegistry.aMatCMB, 1, RefStrings.MODID + ":textures/armor/cmb_1.png").cloneStats((ArmorFSB) cmb_helmet).setUnlocalizedName("cmb_plate").setTextureName(RefStrings.MODID + ":cmb_plate");
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cmb_legs = new ArmorFSB(MainRegistry.aMatCMB, 2, RefStrings.MODID + ":textures/armor/cmb_2.png").cloneStats((ArmorFSB) cmb_helmet).setUnlocalizedName("cmb_legs").setTextureName(RefStrings.MODID + ":cmb_legs");
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cmb_boots = new ArmorFSB(MainRegistry.aMatCMB, 3, RefStrings.MODID + ":textures/armor/cmb_1.png").cloneStats((ArmorFSB) cmb_helmet).setUnlocalizedName("cmb_boots").setTextureName(RefStrings.MODID + ":cmb_boots");
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paa_plate = new ArmorFSB(MainRegistry.aMatPaa, 1, RefStrings.MODID + ":textures/armor/paa_1.png").setCap(6F).setMod(0.3F).setNoHelmet(true)
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.addEffect(new PotionEffect(Potion.digSpeed.id, 20, 0)).setUnlocalizedName("paa_plate").setTextureName(RefStrings.MODID + ":paa_plate");
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paa_legs = new ArmorFSB(MainRegistry.aMatPaa, 7, 2, RefStrings.MODID + ":textures/armor/paa_2.png").cloneStats((ArmorFSB) paa_plate).setUnlocalizedName("paa_legs").setTextureName(RefStrings.MODID + ":paa_legs");
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paa_boots = new ArmorFSB(MainRegistry.aMatPaa, 7, 3, RefStrings.MODID + ":textures/armor/paa_1.png").cloneStats((ArmorFSB) paa_plate).setUnlocalizedName("paa_boots").setTextureName(RefStrings.MODID + ":paa_boots");
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asbestos_helmet = new ArmorFSB(MainRegistry.aMatAsbestos, 7, 0, RefStrings.MODID + ":textures/armor/asbestos_1.png").setFireproof(true).setOverlay(RefStrings.MODID + ":textures/misc/overlay_asbestos.png").setUnlocalizedName("asbestos_helmet").setTextureName(RefStrings.MODID + ":asbestos_helmet");
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asbestos_plate = new ArmorFSB(MainRegistry.aMatAsbestos, 7, 1, RefStrings.MODID + ":textures/armor/asbestos_1.png").setFireproof(true).setUnlocalizedName("asbestos_plate").setTextureName(RefStrings.MODID + ":asbestos_plate");
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asbestos_legs = new ArmorFSB(MainRegistry.aMatAsbestos, 7, 2, RefStrings.MODID + ":textures/armor/asbestos_2.png").setFireproof(true).setUnlocalizedName("asbestos_legs").setTextureName(RefStrings.MODID + ":asbestos_legs");
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asbestos_boots = new ArmorFSB(MainRegistry.aMatAsbestos, 7, 3, RefStrings.MODID + ":textures/armor/asbestos_1.png").setFireproof(true).setUnlocalizedName("asbestos_boots").setTextureName(RefStrings.MODID + ":asbestos_boots");
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security_helmet = new ArmorFSB(MainRegistry.aMatSecurity, 7, 0, RefStrings.MODID + ":textures/armor/security_1.png").setMod(0.75F).setProjectileProtection(0.5F).setUnlocalizedName("security_helmet").setTextureName(RefStrings.MODID + ":security_helmet");
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security_plate = new ArmorFSB(MainRegistry.aMatSecurity, 7, 1, RefStrings.MODID + ":textures/armor/security_1.png").cloneStats((ArmorFSB) security_helmet).setUnlocalizedName("security_plate").setTextureName(RefStrings.MODID + ":security_plate");
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security_legs = new ArmorFSB(MainRegistry.aMatSecurity, 7, 2, RefStrings.MODID + ":textures/armor/security_2.png").cloneStats((ArmorFSB) security_helmet).setUnlocalizedName("security_legs").setTextureName(RefStrings.MODID + ":security_legs");
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security_boots = new ArmorFSB(MainRegistry.aMatSecurity, 7, 3, RefStrings.MODID + ":textures/armor/security_1.png").cloneStats((ArmorFSB) security_helmet).setUnlocalizedName("security_boots").setTextureName(RefStrings.MODID + ":security_boots");
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cobalt_helmet = new ArmorFSB(MainRegistry.aMatCobalt, 7, 0, RefStrings.MODID + ":textures/armor/cobalt_1.png").setMod(0.75F).setUnlocalizedName("cobalt_helmet").setTextureName(RefStrings.MODID + ":cobalt_helmet");
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cobalt_plate = new ArmorFSB(MainRegistry.aMatCobalt, 7, 1, RefStrings.MODID + ":textures/armor/cobalt_1.png").cloneStats((ArmorFSB) cobalt_helmet).setUnlocalizedName("cobalt_plate").setTextureName(RefStrings.MODID + ":cobalt_plate");
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cobalt_legs = new ArmorFSB(MainRegistry.aMatCobalt, 7, 2, RefStrings.MODID + ":textures/armor/cobalt_2.png").cloneStats((ArmorFSB) cobalt_helmet).setUnlocalizedName("cobalt_legs").setTextureName(RefStrings.MODID + ":cobalt_legs");
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cobalt_boots = new ArmorFSB(MainRegistry.aMatCobalt, 7, 3, RefStrings.MODID + ":textures/armor/cobalt_1.png").cloneStats((ArmorFSB) cobalt_helmet).setUnlocalizedName("cobalt_boots").setTextureName(RefStrings.MODID + ":cobalt_boots");
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starmetal_helmet = new ArmorFSB(MainRegistry.aMatStarmetal, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png").setMod(0.5F).setCap(15F)
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paa_legs = new ArmorFSB(MainRegistry.aMatPaa, 2, RefStrings.MODID + ":textures/armor/paa_2.png").cloneStats((ArmorFSB) paa_plate).setUnlocalizedName("paa_legs").setTextureName(RefStrings.MODID + ":paa_legs");
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paa_boots = new ArmorFSB(MainRegistry.aMatPaa, 3, RefStrings.MODID + ":textures/armor/paa_1.png").cloneStats((ArmorFSB) paa_plate).setUnlocalizedName("paa_boots").setTextureName(RefStrings.MODID + ":paa_boots");
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asbestos_helmet = new ArmorFSB(MainRegistry.aMatAsbestos, 0, RefStrings.MODID + ":textures/armor/asbestos_1.png").setFireproof(true).setOverlay(RefStrings.MODID + ":textures/misc/overlay_asbestos.png").setUnlocalizedName("asbestos_helmet").setTextureName(RefStrings.MODID + ":asbestos_helmet");
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asbestos_plate = new ArmorFSB(MainRegistry.aMatAsbestos, 1, RefStrings.MODID + ":textures/armor/asbestos_1.png").setFireproof(true).setUnlocalizedName("asbestos_plate").setTextureName(RefStrings.MODID + ":asbestos_plate");
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asbestos_legs = new ArmorFSB(MainRegistry.aMatAsbestos, 2, RefStrings.MODID + ":textures/armor/asbestos_2.png").setFireproof(true).setUnlocalizedName("asbestos_legs").setTextureName(RefStrings.MODID + ":asbestos_legs");
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asbestos_boots = new ArmorFSB(MainRegistry.aMatAsbestos, 3, RefStrings.MODID + ":textures/armor/asbestos_1.png").setFireproof(true).setUnlocalizedName("asbestos_boots").setTextureName(RefStrings.MODID + ":asbestos_boots");
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security_helmet = new ArmorFSB(MainRegistry.aMatSecurity, 0, RefStrings.MODID + ":textures/armor/security_1.png").setMod(0.75F).setProjectileProtection(0.5F).setUnlocalizedName("security_helmet").setTextureName(RefStrings.MODID + ":security_helmet");
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security_plate = new ArmorFSB(MainRegistry.aMatSecurity, 1, RefStrings.MODID + ":textures/armor/security_1.png").cloneStats((ArmorFSB) security_helmet).setUnlocalizedName("security_plate").setTextureName(RefStrings.MODID + ":security_plate");
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security_legs = new ArmorFSB(MainRegistry.aMatSecurity, 2, RefStrings.MODID + ":textures/armor/security_2.png").cloneStats((ArmorFSB) security_helmet).setUnlocalizedName("security_legs").setTextureName(RefStrings.MODID + ":security_legs");
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security_boots = new ArmorFSB(MainRegistry.aMatSecurity, 3, RefStrings.MODID + ":textures/armor/security_1.png").cloneStats((ArmorFSB) security_helmet).setUnlocalizedName("security_boots").setTextureName(RefStrings.MODID + ":security_boots");
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cobalt_helmet = new ArmorFSB(MainRegistry.aMatCobalt, 0, RefStrings.MODID + ":textures/armor/cobalt_1.png").setMod(0.75F).setUnlocalizedName("cobalt_helmet").setTextureName(RefStrings.MODID + ":cobalt_helmet");
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cobalt_plate = new ArmorFSB(MainRegistry.aMatCobalt, 1, RefStrings.MODID + ":textures/armor/cobalt_1.png").cloneStats((ArmorFSB) cobalt_helmet).setUnlocalizedName("cobalt_plate").setTextureName(RefStrings.MODID + ":cobalt_plate");
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cobalt_legs = new ArmorFSB(MainRegistry.aMatCobalt, 2, RefStrings.MODID + ":textures/armor/cobalt_2.png").cloneStats((ArmorFSB) cobalt_helmet).setUnlocalizedName("cobalt_legs").setTextureName(RefStrings.MODID + ":cobalt_legs");
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cobalt_boots = new ArmorFSB(MainRegistry.aMatCobalt, 3, RefStrings.MODID + ":textures/armor/cobalt_1.png").cloneStats((ArmorFSB) cobalt_helmet).setUnlocalizedName("cobalt_boots").setTextureName(RefStrings.MODID + ":cobalt_boots");
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starmetal_helmet = new ArmorFSB(MainRegistry.aMatStarmetal, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png").setMod(0.5F).setCap(15F)
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.setFireproof(true).setUnlocalizedName("starmetal_helmet").setTextureName(RefStrings.MODID + ":starmetal_helmet");
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starmetal_plate = new ArmorFSB(MainRegistry.aMatStarmetal, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) starmetal_helmet).setUnlocalizedName("starmetal_plate").setTextureName(RefStrings.MODID + ":starmetal_plate");
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starmetal_legs = new ArmorFSB(MainRegistry.aMatStarmetal, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png").cloneStats((ArmorFSB) starmetal_helmet).setUnlocalizedName("starmetal_legs").setTextureName(RefStrings.MODID + ":starmetal_legs");
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starmetal_boots = new ArmorFSB(MainRegistry.aMatStarmetal, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) starmetal_helmet).setUnlocalizedName("starmetal_boots").setTextureName(RefStrings.MODID + ":starmetal_boots");
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starmetal_plate = new ArmorFSB(MainRegistry.aMatStarmetal, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) starmetal_helmet).setUnlocalizedName("starmetal_plate").setTextureName(RefStrings.MODID + ":starmetal_plate");
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starmetal_legs = new ArmorFSB(MainRegistry.aMatStarmetal, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png").cloneStats((ArmorFSB) starmetal_helmet).setUnlocalizedName("starmetal_legs").setTextureName(RefStrings.MODID + ":starmetal_legs");
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starmetal_boots = new ArmorFSB(MainRegistry.aMatStarmetal, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png").cloneStats((ArmorFSB) starmetal_helmet).setUnlocalizedName("starmetal_boots").setTextureName(RefStrings.MODID + ":starmetal_boots");
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robes_helmet = new ArmorFSB(ArmorMaterial.CHAIN, 7, 0, RefStrings.MODID + ":textures/armor/robes_1.png").setThreshold(1.0F).setUnlocalizedName("robes_helmet").setTextureName(RefStrings.MODID + ":robes_helmet");
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robes_plate = new ArmorFSB(ArmorMaterial.CHAIN, 7, 1, RefStrings.MODID + ":textures/armor/robes_1.png").cloneStats((ArmorFSB) robes_helmet).setUnlocalizedName("robes_plate").setTextureName(RefStrings.MODID + ":robes_plate");
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robes_legs = new ArmorFSB(ArmorMaterial.CHAIN, 7, 2, RefStrings.MODID + ":textures/armor/robes_2.png").cloneStats((ArmorFSB) robes_helmet).setUnlocalizedName("robes_legs").setTextureName(RefStrings.MODID + ":robes_legs");
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robes_boots = new ArmorFSB(ArmorMaterial.CHAIN, 7, 3, RefStrings.MODID + ":textures/armor/robes_1.png").cloneStats((ArmorFSB) robes_helmet).setUnlocalizedName("robes_boots").setTextureName(RefStrings.MODID + ":robes_boots");
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|
robes_helmet = new ArmorFSB(ArmorMaterial.CHAIN, 0, RefStrings.MODID + ":textures/armor/robes_1.png").setThreshold(1.0F).setUnlocalizedName("robes_helmet").setTextureName(RefStrings.MODID + ":robes_helmet");
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|
robes_plate = new ArmorFSB(ArmorMaterial.CHAIN, 1, RefStrings.MODID + ":textures/armor/robes_1.png").cloneStats((ArmorFSB) robes_helmet).setUnlocalizedName("robes_plate").setTextureName(RefStrings.MODID + ":robes_plate");
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|
robes_legs = new ArmorFSB(ArmorMaterial.CHAIN, 2, RefStrings.MODID + ":textures/armor/robes_2.png").cloneStats((ArmorFSB) robes_helmet).setUnlocalizedName("robes_legs").setTextureName(RefStrings.MODID + ":robes_legs");
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|
robes_boots = new ArmorFSB(ArmorMaterial.CHAIN, 3, RefStrings.MODID + ":textures/armor/robes_1.png").cloneStats((ArmorFSB) robes_helmet).setUnlocalizedName("robes_boots").setTextureName(RefStrings.MODID + ":robes_boots");
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|
initializeItem2();
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|
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|
|
}
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@ -4875,19 +4875,19 @@ public class ModItems {
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ArmorMaterial aMatZirconium = EnumHelper.addArmorMaterial("HBM_ZIRCONIUM", 1000, new int[] { 2, 5, 3, 1 }, 100);
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aMatZirconium.customCraftingMaterial = ModItems.ingot_zirconium;
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|
zirconium_legs = new ArmorFSB(aMatZirconium, 7, 2, RefStrings.MODID + ":textures/armor/zirconium_2.png").setMod(0.0F).setUnlocalizedName("zirconium_legs").setTextureName(RefStrings.MODID + ":zirconium_legs");
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zirconium_legs = new ArmorFSB(aMatZirconium, 2, RefStrings.MODID + ":textures/armor/zirconium_2.png").setMod(0.0F).setUnlocalizedName("zirconium_legs").setTextureName(RefStrings.MODID + ":zirconium_legs");
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ArmorMaterial aMatDNT = EnumHelper.addArmorMaterial("HBM_DNT_LOLOLOL", 3, new int[] { 1, 1, 1, 1 }, 0);
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aMatDNT.customCraftingMaterial = ModItems.ingot_dineutronium;
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dnt_helmet = new ArmorFSB(aMatDNT, 7, 0, RefStrings.MODID + ":textures/armor/dnt_1.png")
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dnt_helmet = new ArmorFSB(aMatDNT, 0, RefStrings.MODID + ":textures/armor/dnt_1.png")
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.setMod(5F).setUnlocalizedName("dnt_helmet").setTextureName(RefStrings.MODID + ":dnt_helmet");
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dnt_plate = new ArmorFSB(aMatDNT, 7, 1, RefStrings.MODID + ":textures/armor/dnt_1.png").cloneStats((ArmorFSB) dnt_helmet).setUnlocalizedName("dnt_plate").setTextureName(RefStrings.MODID + ":dnt_plate");
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dnt_legs = new ArmorFSB(aMatDNT, 7, 2, RefStrings.MODID + ":textures/armor/dnt_2.png").cloneStats((ArmorFSB) dnt_helmet).setUnlocalizedName("dnt_legs").setTextureName(RefStrings.MODID + ":dnt_legs");
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dnt_boots = new ArmorFSB(aMatDNT, 7, 3, RefStrings.MODID + ":textures/armor/dnt_1.png").cloneStats((ArmorFSB) dnt_helmet).setUnlocalizedName("dnt_boots").setTextureName(RefStrings.MODID + ":dnt_boots");
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dnt_plate = new ArmorFSB(aMatDNT, 1, RefStrings.MODID + ":textures/armor/dnt_1.png").cloneStats((ArmorFSB) dnt_helmet).setUnlocalizedName("dnt_plate").setTextureName(RefStrings.MODID + ":dnt_plate");
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dnt_legs = new ArmorFSB(aMatDNT, 2, RefStrings.MODID + ":textures/armor/dnt_2.png").cloneStats((ArmorFSB) dnt_helmet).setUnlocalizedName("dnt_legs").setTextureName(RefStrings.MODID + ":dnt_legs");
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dnt_boots = new ArmorFSB(aMatDNT, 3, RefStrings.MODID + ":textures/armor/dnt_1.png").cloneStats((ArmorFSB) dnt_helmet).setUnlocalizedName("dnt_boots").setTextureName(RefStrings.MODID + ":dnt_boots");
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ArmorMaterial aMatT45 = EnumHelper.addArmorMaterial("HBM_T45", 150, new int[] { 3, 8, 6, 3 }, 0);
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|
aMatT45.customCraftingMaterial = ModItems.plate_armor_titanium;
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|
t45_helmet = new ArmorT45(aMatT45, 2, 0, 1000000, 10000, 1000, 5).setCap(10F).setMod(0.5F)
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t45_helmet = new ArmorT45(aMatT45, 0, 1000000, 10000, 1000, 5).setCap(10F).setMod(0.5F)
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.setFireproof(true)
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|
|
.enableVATS(true)
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|
|
.setHasGeigerSound(true)
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|
@ -4898,13 +4898,13 @@ public class ModItems {
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.addResistance("fall", 0)
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.hides(EnumPlayerPart.HAT)
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.setUnlocalizedName("t45_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t45_helmet");
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t45_plate = new ArmorT45(aMatT45, 2, 1, 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t45_helmet).setUnlocalizedName("t45_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t45_plate");
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t45_legs = new ArmorT45(aMatT45, 2, 2, 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t45_helmet).setUnlocalizedName("t45_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t45_legs");
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t45_boots = new ArmorT45(aMatT45, 2, 3, 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t45_helmet).setUnlocalizedName("t45_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t45_boots");
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t45_plate = new ArmorT45(aMatT45, 1, 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t45_helmet).setUnlocalizedName("t45_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t45_plate");
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t45_legs = new ArmorT45(aMatT45, 2, 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t45_helmet).setUnlocalizedName("t45_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t45_legs");
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t45_boots = new ArmorT45(aMatT45, 3, 1000000, 10000, 1000, 5).cloneStats((ArmorFSB) t45_helmet).setUnlocalizedName("t45_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":t45_boots");
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ArmorMaterial aMatDesh = EnumHelper.addArmorMaterial("HBM_DESH", 150, new int[] { 3, 8, 6, 3 }, 0);
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aMatDesh.customCraftingMaterial = ModItems.ingot_desh;
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steamsuit_helmet = new ArmorDesh(aMatDesh, 2, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).setThreshold(5F).setMod(0.8F)
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steamsuit_helmet = new ArmorDesh(aMatDesh, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).setThreshold(5F).setMod(0.8F)
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.setFireproof(true)
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.setHasHardLanding(true)
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.addEffect(new PotionEffect(Potion.digSpeed.id, 20, 4))
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@ -4913,26 +4913,26 @@ public class ModItems {
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.addResistance("fall", 0)
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.hides(EnumPlayerPart.HAT)
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.setUnlocalizedName("steamsuit_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_helmet");
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steamsuit_plate = new ArmorDesh(aMatDesh, 2, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_plate");
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steamsuit_legs = new ArmorDesh(aMatDesh, 2, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_legs");
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steamsuit_boots = new ArmorDesh(aMatDesh, 2, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_boots");
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steamsuit_plate = new ArmorDesh(aMatDesh, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_plate");
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steamsuit_legs = new ArmorDesh(aMatDesh, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_legs");
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steamsuit_boots = new ArmorDesh(aMatDesh, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.STEAM, 64_000, 500, 50, 1).cloneStats((ArmorFSB) steamsuit_helmet).setUnlocalizedName("steamsuit_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":steamsuit_boots");
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ArmorMaterial aMatDiesel = EnumHelper.addArmorMaterial("HBM_BNUUY", 150, new int[] { 3, 8, 6, 3 }, 0);
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aMatDiesel.customCraftingMaterial = ModItems.plate_copper;
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dieselsuit_helmet = new ArmorDiesel(aMatDiesel, 2, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).setThreshold(2F).setMod(0.7F)
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dieselsuit_helmet = new ArmorDiesel(aMatDiesel, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).setThreshold(2F).setMod(0.7F)
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.addEffect(new PotionEffect(Potion.moveSpeed.id, 20, 2))
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.addEffect(new PotionEffect(Potion.jump.id, 20, 2))
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.enableThermalSight(true)
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.enableVATS(true)
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.addResistance("fall", 0)
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.setUnlocalizedName("dieselsuit_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_helmet");
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dieselsuit_plate = new ArmorDiesel(aMatDiesel, 2, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_plate");
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dieselsuit_legs = new ArmorDiesel(aMatDiesel, 2, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_legs");
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dieselsuit_boots = new ArmorDiesel(aMatDiesel, 2, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_boots");
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dieselsuit_plate = new ArmorDiesel(aMatDiesel, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_plate");
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dieselsuit_legs = new ArmorDiesel(aMatDiesel, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_legs");
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dieselsuit_boots = new ArmorDiesel(aMatDiesel, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", Fluids.DIESEL, 64_000, 500, 50, 1).cloneStats((ArmorFSB) dieselsuit_helmet).setUnlocalizedName("dieselsuit_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":dieselsuit_boots");
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ArmorMaterial aMatAJR = EnumHelper.addArmorMaterial("HBM_T45AJR", 150, new int[] { 3, 8, 6, 3 }, 100);
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aMatAJR.customCraftingMaterial = ModItems.plate_armor_ajr;
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ajr_helmet = new ArmorAJR(aMatAJR, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).setMod(0.25F).setCap(6.0F).setThreshold(4F)
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ajr_helmet = new ArmorAJR(aMatAJR, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).setMod(0.25F).setCap(6.0F).setThreshold(4F)
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.setFireproof(true)
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.enableVATS(true)
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.setHasGeigerSound(true)
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@ -4947,11 +4947,11 @@ public class ModItems {
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.addResistance("fall", 0)
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.hides(EnumPlayerPart.HAT)
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.setUnlocalizedName("ajr_helmet").setTextureName(RefStrings.MODID + ":ajr_helmet");
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ajr_plate = new ArmorAJR(aMatAJR, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajr_helmet).setUnlocalizedName("ajr_plate").setTextureName(RefStrings.MODID + ":ajr_plate");
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ajr_legs = new ArmorAJR(aMatAJR, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajr_helmet).setUnlocalizedName("ajr_legs").setTextureName(RefStrings.MODID + ":ajr_legs");
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ajr_boots = new ArmorAJR(aMatAJR, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajr_helmet).setUnlocalizedName("ajr_boots").setTextureName(RefStrings.MODID + ":ajr_boots");
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ajr_plate = new ArmorAJR(aMatAJR, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajr_helmet).setUnlocalizedName("ajr_plate").setTextureName(RefStrings.MODID + ":ajr_plate");
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ajr_legs = new ArmorAJR(aMatAJR, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajr_helmet).setUnlocalizedName("ajr_legs").setTextureName(RefStrings.MODID + ":ajr_legs");
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ajr_boots = new ArmorAJR(aMatAJR, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajr_helmet).setUnlocalizedName("ajr_boots").setTextureName(RefStrings.MODID + ":ajr_boots");
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ajro_helmet = new ArmorAJRO(aMatAJR, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).setMod(0.25F).setCap(6.0F).setThreshold(4F)
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ajro_helmet = new ArmorAJRO(aMatAJR, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).setMod(0.25F).setCap(6.0F).setThreshold(4F)
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.setFireproof(true)
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.enableVATS(true)
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.setHasGeigerSound(true)
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@ -4966,11 +4966,11 @@ public class ModItems {
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.addResistance("fall", 0)
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.hides(EnumPlayerPart.HAT)
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.setUnlocalizedName("ajro_helmet").setTextureName(RefStrings.MODID + ":ajro_helmet");
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ajro_plate = new ArmorAJRO(aMatAJR, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajro_helmet).setUnlocalizedName("ajro_plate").setTextureName(RefStrings.MODID + ":ajro_plate");
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ajro_legs = new ArmorAJRO(aMatAJR, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajro_helmet).setUnlocalizedName("ajro_legs").setTextureName(RefStrings.MODID + ":ajro_legs");
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ajro_boots = new ArmorAJRO(aMatAJR, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajro_helmet).setUnlocalizedName("ajro_boots").setTextureName(RefStrings.MODID + ":ajro_boots");
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ajro_plate = new ArmorAJRO(aMatAJR, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajro_helmet).setUnlocalizedName("ajro_plate").setTextureName(RefStrings.MODID + ":ajro_plate");
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ajro_legs = new ArmorAJRO(aMatAJR, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajro_helmet).setUnlocalizedName("ajro_legs").setTextureName(RefStrings.MODID + ":ajro_legs");
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ajro_boots = new ArmorAJRO(aMatAJR, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) ajro_helmet).setUnlocalizedName("ajro_boots").setTextureName(RefStrings.MODID + ":ajro_boots");
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rpa_helmet = new ArmorRPA(aMatAJR, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).setMod(0.1F).setCap(6.0F).setThreshold(20F)
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rpa_helmet = new ArmorRPA(aMatAJR, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).setMod(0.1F).setCap(6.0F).setThreshold(20F)
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.setFireproof(true)
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|
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|
|
.enableVATS(true)
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|
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|
|
.setHasGeigerSound(true)
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|
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|
|
@ -4985,13 +4985,13 @@ public class ModItems {
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.addResistance("fall", 0)
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.hides(EnumPlayerPart.HAT)
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.setUnlocalizedName("rpa_helmet").setTextureName(RefStrings.MODID + ":rpa_helmet");
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rpa_plate = new ArmorRPA(aMatAJR, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) rpa_helmet).setUnlocalizedName("rpa_plate").setTextureName(RefStrings.MODID + ":rpa_plate");
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rpa_legs = new ArmorRPA(aMatAJR, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) rpa_helmet).setUnlocalizedName("rpa_legs").setTextureName(RefStrings.MODID + ":rpa_legs");
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rpa_boots = new ArmorRPA(aMatAJR, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) rpa_helmet).setUnlocalizedName("rpa_boots").setTextureName(RefStrings.MODID + ":rpa_boots");
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rpa_plate = new ArmorRPA(aMatAJR, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) rpa_helmet).setUnlocalizedName("rpa_plate").setTextureName(RefStrings.MODID + ":rpa_plate");
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|
rpa_legs = new ArmorRPA(aMatAJR, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) rpa_helmet).setUnlocalizedName("rpa_legs").setTextureName(RefStrings.MODID + ":rpa_legs");
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rpa_boots = new ArmorRPA(aMatAJR, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 2500000, 10000, 2000, 25).cloneStats((ArmorFSB) rpa_helmet).setUnlocalizedName("rpa_boots").setTextureName(RefStrings.MODID + ":rpa_boots");
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ArmorMaterial aMatBJ = EnumHelper.addArmorMaterial("HBM_BLACKJACK", 150, new int[] { 3, 8, 6, 3 }, 100);
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aMatBJ.customCraftingMaterial = ModItems.plate_armor_lunar;
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|
|
bj_helmet = new ArmorBJ(aMatBJ, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 1000, 100).setMod(0.25F).setCap(4.0F).setThreshold(4F)
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bj_helmet = new ArmorBJ(aMatBJ, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 1000, 100).setMod(0.25F).setCap(4.0F).setThreshold(4F)
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|
|
.setFireproof(true)
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|
|
|
|
.enableVATS(true)
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|
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|
|
.enableThermalSight(true)
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|
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|
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@ -5007,14 +5007,14 @@ public class ModItems {
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.setJump("hbm:step.iron_jump")
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.setFall("hbm:step.iron_land")
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.addResistance("fall", 0).setUnlocalizedName("bj_helmet").setTextureName(RefStrings.MODID + ":bj_helmet");
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bj_plate = new ArmorBJ(aMatBJ, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 1000, 100).cloneStats((ArmorFSB) bj_helmet).setUnlocalizedName("bj_plate").setTextureName(RefStrings.MODID + ":bj_plate");
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bj_plate_jetpack = new ArmorBJJetpack(aMatBJ, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 1000, 100).cloneStats((ArmorFSB) bj_helmet).setUnlocalizedName("bj_plate_jetpack").setTextureName(RefStrings.MODID + ":bj_plate_jetpack");
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bj_legs = new ArmorBJ(aMatBJ, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 10000000, 10000, 1000, 100).cloneStats((ArmorFSB) bj_helmet).setUnlocalizedName("bj_legs").setTextureName(RefStrings.MODID + ":bj_legs");
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bj_boots = new ArmorBJ(aMatBJ, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 1000, 100).cloneStats((ArmorFSB) bj_helmet).setUnlocalizedName("bj_boots").setTextureName(RefStrings.MODID + ":bj_boots");
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bj_plate = new ArmorBJ(aMatBJ, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 1000, 100).cloneStats((ArmorFSB) bj_helmet).setUnlocalizedName("bj_plate").setTextureName(RefStrings.MODID + ":bj_plate");
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|
bj_plate_jetpack = new ArmorBJJetpack(aMatBJ, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 1000, 100).cloneStats((ArmorFSB) bj_helmet).setUnlocalizedName("bj_plate_jetpack").setTextureName(RefStrings.MODID + ":bj_plate_jetpack");
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bj_legs = new ArmorBJ(aMatBJ, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 10000000, 10000, 1000, 100).cloneStats((ArmorFSB) bj_helmet).setUnlocalizedName("bj_legs").setTextureName(RefStrings.MODID + ":bj_legs");
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bj_boots = new ArmorBJ(aMatBJ, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 1000, 100).cloneStats((ArmorFSB) bj_helmet).setUnlocalizedName("bj_boots").setTextureName(RefStrings.MODID + ":bj_boots");
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|
ArmorMaterial aMatHEV = EnumHelper.addArmorMaterial("HBM_HEV", 150, new int[] { 3, 8, 6, 3 }, 100);
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|
aMatHEV.customCraftingMaterial = ModItems.plate_armor_hev;
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|
|
hev_helmet = new ArmorHEV(aMatHEV, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 2500, 0).setMod(0.25F).setCap(4.0F).setThreshold(2.0F)
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|
hev_helmet = new ArmorHEV(aMatHEV, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 2500, 0).setMod(0.25F).setCap(4.0F).setThreshold(2.0F)
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|
|
|
|
.addEffect(new PotionEffect(Potion.moveSpeed.id, 20, 1))
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|
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|
|
.addEffect(new PotionEffect(Potion.jump.id, 20, 0))
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|
|
|
|
.setBlastProtection(0.25F)
|
|
|
|
|
@ -5026,16 +5026,16 @@ public class ModItems {
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|
|
.addResistance("onFire", 0F)
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|
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|
|
.hides(EnumPlayerPart.HAT)
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|
.setUnlocalizedName("hev_helmet").setTextureName(RefStrings.MODID + ":hev_helmet");
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|
|
hev_plate = new ArmorHEV(aMatHEV, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 2500, 0).cloneStats((ArmorFSB) hev_helmet).setUnlocalizedName("hev_plate").setTextureName(RefStrings.MODID + ":hev_plate");
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|
hev_legs = new ArmorHEV(aMatHEV, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 1000000, 10000, 2500, 0).cloneStats((ArmorFSB) hev_helmet).setUnlocalizedName("hev_legs").setTextureName(RefStrings.MODID + ":hev_legs");
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|
|
hev_boots = new ArmorHEV(aMatHEV, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 2500, 0).cloneStats((ArmorFSB) hev_helmet).setUnlocalizedName("hev_boots").setTextureName(RefStrings.MODID + ":hev_boots");
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|
hev_plate = new ArmorHEV(aMatHEV, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 2500, 0).cloneStats((ArmorFSB) hev_helmet).setUnlocalizedName("hev_plate").setTextureName(RefStrings.MODID + ":hev_plate");
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|
hev_legs = new ArmorHEV(aMatHEV, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 1000000, 10000, 2500, 0).cloneStats((ArmorFSB) hev_helmet).setUnlocalizedName("hev_legs").setTextureName(RefStrings.MODID + ":hev_legs");
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hev_boots = new ArmorHEV(aMatHEV, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000, 10000, 2500, 0).cloneStats((ArmorFSB) hev_helmet).setUnlocalizedName("hev_boots").setTextureName(RefStrings.MODID + ":hev_boots");
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jackt = new ModArmor(MainRegistry.aMatSteel, 7, 1).setUnlocalizedName("jackt").setTextureName(RefStrings.MODID + ":jackt");
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jackt2 = new ModArmor(MainRegistry.aMatSteel, 7, 1).setUnlocalizedName("jackt2").setTextureName(RefStrings.MODID + ":jackt2");
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jackt = new ModArmor(MainRegistry.aMatSteel, 1).setUnlocalizedName("jackt").setTextureName(RefStrings.MODID + ":jackt");
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jackt2 = new ModArmor(MainRegistry.aMatSteel, 1).setUnlocalizedName("jackt2").setTextureName(RefStrings.MODID + ":jackt2");
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ArmorMaterial aMatFau = EnumHelper.addArmorMaterial("HBM_DIGAMMA", 150, new int[] { 3, 8, 6, 3 }, 100);
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aMatFau.customCraftingMaterial = ModItems.plate_armor_fau;
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fau_helmet = new ArmorDigamma(aMatFau, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 2500, 0).setMod(0.25F).setCap(4.0F).setThreshold(2.0F)
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fau_helmet = new ArmorDigamma(aMatFau, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 2500, 0).setMod(0.25F).setCap(4.0F).setThreshold(2.0F)
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.addEffect(new PotionEffect(Potion.jump.id, 20, 1))
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.setBlastProtection(0.05F)
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.setMod(0.05F)
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@ -5051,13 +5051,13 @@ public class ModItems {
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.setFireproof(true)
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.hides(EnumPlayerPart.HAT)
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.setUnlocalizedName("fau_helmet").setTextureName(RefStrings.MODID + ":fau_helmet");
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fau_plate = new ArmorDigamma(aMatFau, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 2500, 0).cloneStats((ArmorFSB) fau_helmet).setFullSetForHide().setUnlocalizedName("fau_plate").setTextureName(RefStrings.MODID + ":fau_plate");
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fau_legs = new ArmorDigamma(aMatFau, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 10000000, 10000, 2500, 0).cloneStats((ArmorFSB) fau_helmet).hides(EnumPlayerPart.LEFT_LEG, EnumPlayerPart.RIGHT_LEG).setFullSetForHide().setUnlocalizedName("fau_legs").setTextureName(RefStrings.MODID + ":fau_legs");
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fau_boots = new ArmorDigamma(aMatFau, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 2500, 0).cloneStats((ArmorFSB) fau_helmet).setUnlocalizedName("fau_boots").setTextureName(RefStrings.MODID + ":fau_boots");
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fau_plate = new ArmorDigamma(aMatFau, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 2500, 0).cloneStats((ArmorFSB) fau_helmet).setFullSetForHide().setUnlocalizedName("fau_plate").setTextureName(RefStrings.MODID + ":fau_plate");
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fau_legs = new ArmorDigamma(aMatFau, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 10000000, 10000, 2500, 0).cloneStats((ArmorFSB) fau_helmet).hides(EnumPlayerPart.LEFT_LEG, EnumPlayerPart.RIGHT_LEG).setFullSetForHide().setUnlocalizedName("fau_legs").setTextureName(RefStrings.MODID + ":fau_legs");
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fau_boots = new ArmorDigamma(aMatFau, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 10000000, 10000, 2500, 0).cloneStats((ArmorFSB) fau_helmet).setUnlocalizedName("fau_boots").setTextureName(RefStrings.MODID + ":fau_boots");
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ArmorMaterial aMatDNS = EnumHelper.addArmorMaterial("HBM_DNT_NANO", 150, new int[] { 3, 8, 6, 3 }, 100);
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aMatDNS.customCraftingMaterial = ModItems.plate_armor_dnt;
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dns_helmet = new ArmorDNT(aMatDNS, 7, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000000, 1000000, 100000, 115)
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dns_helmet = new ArmorDNT(aMatDNS, 0, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000000, 1000000, 100000, 115)
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.addEffect(new PotionEffect(Potion.damageBoost.id, 20, 9))
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.addEffect(new PotionEffect(Potion.digSpeed.id, 20, 7))
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.addEffect(new PotionEffect(Potion.jump.id, 20, 2))
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@ -5071,12 +5071,12 @@ public class ModItems {
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.setFireproof(true)
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.hides(EnumPlayerPart.HAT)
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.setUnlocalizedName("dns_helmet").setTextureName(RefStrings.MODID + ":dns_helmet");
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dns_plate = new ArmorDNT(aMatDNS, 7, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000000, 1000000, 100000, 115).cloneStats((ArmorFSB) dns_helmet).setUnlocalizedName("dns_plate").setTextureName(RefStrings.MODID + ":dns_plate");
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dns_legs = new ArmorDNT(aMatDNS, 7, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 1000000000, 1000000, 100000, 115).cloneStats((ArmorFSB) dns_helmet).setUnlocalizedName("dns_legs").setTextureName(RefStrings.MODID + ":dns_legs");
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dns_boots = new ArmorDNT(aMatDNS, 7, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000000, 1000000, 100000, 115).cloneStats((ArmorFSB) dns_helmet).setUnlocalizedName("dns_boots").setTextureName(RefStrings.MODID + ":dns_boots");
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dns_plate = new ArmorDNT(aMatDNS, 1, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000000, 1000000, 100000, 115).cloneStats((ArmorFSB) dns_helmet).setUnlocalizedName("dns_plate").setTextureName(RefStrings.MODID + ":dns_plate");
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dns_legs = new ArmorDNT(aMatDNS, 2, RefStrings.MODID + ":textures/armor/starmetal_2.png", 1000000000, 1000000, 100000, 115).cloneStats((ArmorFSB) dns_helmet).setUnlocalizedName("dns_legs").setTextureName(RefStrings.MODID + ":dns_legs");
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dns_boots = new ArmorDNT(aMatDNS, 3, RefStrings.MODID + ":textures/armor/starmetal_1.png", 1000000000, 1000000, 100000, 115).cloneStats((ArmorFSB) dns_helmet).setUnlocalizedName("dns_boots").setTextureName(RefStrings.MODID + ":dns_boots");
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jackt = new ModArmor(MainRegistry.aMatSteel, 7, 1).setUnlocalizedName("jackt").setTextureName(RefStrings.MODID + ":jackt");
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jackt2 = new ModArmor(MainRegistry.aMatSteel, 7, 1).setUnlocalizedName("jackt2").setTextureName(RefStrings.MODID + ":jackt2");
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jackt = new ModArmor(MainRegistry.aMatSteel, 1).setUnlocalizedName("jackt").setTextureName(RefStrings.MODID + ":jackt");
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jackt2 = new ModArmor(MainRegistry.aMatSteel, 1).setUnlocalizedName("jackt2").setTextureName(RefStrings.MODID + ":jackt2");
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chainsaw = new ItemChainsaw(25, -0.05, MainRegistry.tMatChainsaw, EnumToolType.AXE, 5000, 1, 250,
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Fluids.DIESEL, Fluids.DIESEL_CRACK, Fluids.KEROSENE, Fluids.BIOFUEL, Fluids.GASOLINE, Fluids.GASOLINE_LEADED, Fluids.PETROIL, Fluids.PETROIL_LEADED, Fluids.COALGAS, Fluids.COALGAS_LEADED)
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@ -5387,41 +5387,41 @@ public class ModItems {
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meteorite_sword_fused = new ItemSwordMeteorite(250F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_fused").setTextureName(RefStrings.MODID + ":meteorite_sword");
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meteorite_sword_baleful = new ItemSwordMeteorite(500F, 0, matMeteorite).setUnlocalizedName("meteorite_sword_baleful").setTextureName(RefStrings.MODID + ":meteorite_sword");
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mask_of_infamy = new MaskOfInfamy(ArmorMaterial.IRON, 8, 0).setUnlocalizedName("mask_of_infamy").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mask_of_infamy");
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mask_of_infamy = new MaskOfInfamy(ArmorMaterial.IRON, 0).setUnlocalizedName("mask_of_infamy").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mask_of_infamy");
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hazmat_helmet = new ArmorHazmatMask(MainRegistry.aMatHaz, 9, 0, RefStrings.MODID + ":textures/armor/hazmat_1.png").setUnlocalizedName("hazmat_helmet").setTextureName(RefStrings.MODID + ":hazmat_helmet");
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hazmat_plate = new ArmorHazmat(MainRegistry.aMatHaz, 9, 1, RefStrings.MODID + ":textures/armor/hazmat_1.png").setUnlocalizedName("hazmat_plate").setTextureName(RefStrings.MODID + ":hazmat_plate");
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hazmat_legs = new ArmorHazmat(MainRegistry.aMatHaz, 9, 2, RefStrings.MODID + ":textures/armor/hazmat_2.png").setUnlocalizedName("hazmat_legs").setTextureName(RefStrings.MODID + ":hazmat_legs");
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hazmat_boots = new ArmorHazmat(MainRegistry.aMatHaz, 9, 3, RefStrings.MODID + ":textures/armor/hazmat_1.png").setUnlocalizedName("hazmat_boots").setTextureName(RefStrings.MODID + ":hazmat_boots");
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hazmat_helmet_red = new ArmorHazmatMask(MainRegistry.aMatHaz2, 9, 0, "hbm:textures/models/ModelHazRed.png").setUnlocalizedName("hazmat_helmet_red").setTextureName(RefStrings.MODID + ":hazmat_helmet_red");
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hazmat_plate_red = new ArmorHazmat(MainRegistry.aMatHaz2, 9, 1, RefStrings.MODID + ":textures/armor/hazmat_1_red.png").setUnlocalizedName("hazmat_plate_red").setTextureName(RefStrings.MODID + ":hazmat_plate_red");
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hazmat_legs_red = new ArmorHazmat(MainRegistry.aMatHaz2, 9, 2, RefStrings.MODID + ":textures/armor/hazmat_2_red.png").setUnlocalizedName("hazmat_legs_red").setTextureName(RefStrings.MODID + ":hazmat_legs_red");
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hazmat_boots_red = new ArmorHazmat(MainRegistry.aMatHaz2, 9, 3, RefStrings.MODID + ":textures/armor/hazmat_1_red.png").setUnlocalizedName("hazmat_boots_red").setTextureName(RefStrings.MODID + ":hazmat_boots_red");
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hazmat_helmet_grey = new ArmorHazmatMask(MainRegistry.aMatHaz3, 9, 0, "hbm:textures/models/ModelHazGrey.png")
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hazmat_helmet = new ArmorHazmatMask(MainRegistry.aMatHaz, 0, RefStrings.MODID + ":textures/armor/hazmat_1.png").setUnlocalizedName("hazmat_helmet").setTextureName(RefStrings.MODID + ":hazmat_helmet");
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hazmat_plate = new ArmorHazmat(MainRegistry.aMatHaz, 1, RefStrings.MODID + ":textures/armor/hazmat_1.png").setUnlocalizedName("hazmat_plate").setTextureName(RefStrings.MODID + ":hazmat_plate");
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hazmat_legs = new ArmorHazmat(MainRegistry.aMatHaz, 2, RefStrings.MODID + ":textures/armor/hazmat_2.png").setUnlocalizedName("hazmat_legs").setTextureName(RefStrings.MODID + ":hazmat_legs");
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hazmat_boots = new ArmorHazmat(MainRegistry.aMatHaz, 3, RefStrings.MODID + ":textures/armor/hazmat_1.png").setUnlocalizedName("hazmat_boots").setTextureName(RefStrings.MODID + ":hazmat_boots");
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hazmat_helmet_red = new ArmorHazmatMask(MainRegistry.aMatHaz2, 0, "hbm:textures/models/ModelHazRed.png").setUnlocalizedName("hazmat_helmet_red").setTextureName(RefStrings.MODID + ":hazmat_helmet_red");
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hazmat_plate_red = new ArmorHazmat(MainRegistry.aMatHaz2, 1, RefStrings.MODID + ":textures/armor/hazmat_1_red.png").setUnlocalizedName("hazmat_plate_red").setTextureName(RefStrings.MODID + ":hazmat_plate_red");
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hazmat_legs_red = new ArmorHazmat(MainRegistry.aMatHaz2, 2, RefStrings.MODID + ":textures/armor/hazmat_2_red.png").setUnlocalizedName("hazmat_legs_red").setTextureName(RefStrings.MODID + ":hazmat_legs_red");
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hazmat_boots_red = new ArmorHazmat(MainRegistry.aMatHaz2, 3, RefStrings.MODID + ":textures/armor/hazmat_1_red.png").setUnlocalizedName("hazmat_boots_red").setTextureName(RefStrings.MODID + ":hazmat_boots_red");
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hazmat_helmet_grey = new ArmorHazmatMask(MainRegistry.aMatHaz3, 0, "hbm:textures/models/ModelHazGrey.png")
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.setFireproof(true).setUnlocalizedName("hazmat_helmet_grey").setTextureName(RefStrings.MODID + ":hazmat_helmet_grey");
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hazmat_plate_grey = new ArmorHazmat(MainRegistry.aMatHaz3, 9, 1, RefStrings.MODID + ":textures/armor/hazmat_1_grey.png").cloneStats((ArmorFSB) hazmat_helmet_grey).setUnlocalizedName("hazmat_plate_grey").setTextureName(RefStrings.MODID + ":hazmat_plate_grey");
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hazmat_legs_grey = new ArmorHazmat(MainRegistry.aMatHaz3, 9, 2, RefStrings.MODID + ":textures/armor/hazmat_2_grey.png").cloneStats((ArmorFSB) hazmat_helmet_grey).setUnlocalizedName("hazmat_legs_grey").setTextureName(RefStrings.MODID + ":hazmat_legs_grey");
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hazmat_boots_grey = new ArmorHazmat(MainRegistry.aMatHaz3, 9, 3, RefStrings.MODID + ":textures/armor/hazmat_1_grey.png").cloneStats((ArmorFSB) hazmat_helmet_grey).setUnlocalizedName("hazmat_boots_grey").setTextureName(RefStrings.MODID + ":hazmat_boots_grey");
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hazmat_paa_helmet = new ArmorHazmatMask(MainRegistry.aMatPaa, 9, 0, RefStrings.MODID + ":textures/armor/hazmat_paa_1.png")
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hazmat_plate_grey = new ArmorHazmat(MainRegistry.aMatHaz3, 1, RefStrings.MODID + ":textures/armor/hazmat_1_grey.png").cloneStats((ArmorFSB) hazmat_helmet_grey).setUnlocalizedName("hazmat_plate_grey").setTextureName(RefStrings.MODID + ":hazmat_plate_grey");
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hazmat_legs_grey = new ArmorHazmat(MainRegistry.aMatHaz3, 2, RefStrings.MODID + ":textures/armor/hazmat_2_grey.png").cloneStats((ArmorFSB) hazmat_helmet_grey).setUnlocalizedName("hazmat_legs_grey").setTextureName(RefStrings.MODID + ":hazmat_legs_grey");
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hazmat_boots_grey = new ArmorHazmat(MainRegistry.aMatHaz3, 3, RefStrings.MODID + ":textures/armor/hazmat_1_grey.png").cloneStats((ArmorFSB) hazmat_helmet_grey).setUnlocalizedName("hazmat_boots_grey").setTextureName(RefStrings.MODID + ":hazmat_boots_grey");
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hazmat_paa_helmet = new ArmorHazmatMask(MainRegistry.aMatPaa, 0, RefStrings.MODID + ":textures/armor/hazmat_paa_1.png")
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.setFireproof(true).setUnlocalizedName("hazmat_paa_helmet").setTextureName(RefStrings.MODID + ":hazmat_paa_helmet");
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hazmat_paa_plate = new ArmorHazmat(MainRegistry.aMatPaa, 9, 1, RefStrings.MODID + ":textures/armor/hazmat_paa_1.png").cloneStats((ArmorFSB) hazmat_paa_helmet).setUnlocalizedName("hazmat_paa_plate").setTextureName(RefStrings.MODID + ":hazmat_paa_plate");
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hazmat_paa_legs = new ArmorHazmat(MainRegistry.aMatPaa, 9, 2, RefStrings.MODID + ":textures/armor/hazmat_paa_2.png").cloneStats((ArmorFSB) hazmat_paa_helmet).setUnlocalizedName("hazmat_paa_legs").setTextureName(RefStrings.MODID + ":hazmat_paa_legs");
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hazmat_paa_boots = new ArmorHazmat(MainRegistry.aMatPaa, 9, 3, RefStrings.MODID + ":textures/armor/hazmat_paa_1.png").cloneStats((ArmorFSB) hazmat_paa_helmet).setUnlocalizedName("hazmat_paa_boots").setTextureName(RefStrings.MODID + ":hazmat_paa_boots");
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hazmat_paa_plate = new ArmorHazmat(MainRegistry.aMatPaa, 1, RefStrings.MODID + ":textures/armor/hazmat_paa_1.png").cloneStats((ArmorFSB) hazmat_paa_helmet).setUnlocalizedName("hazmat_paa_plate").setTextureName(RefStrings.MODID + ":hazmat_paa_plate");
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hazmat_paa_legs = new ArmorHazmat(MainRegistry.aMatPaa, 2, RefStrings.MODID + ":textures/armor/hazmat_paa_2.png").cloneStats((ArmorFSB) hazmat_paa_helmet).setUnlocalizedName("hazmat_paa_legs").setTextureName(RefStrings.MODID + ":hazmat_paa_legs");
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hazmat_paa_boots = new ArmorHazmat(MainRegistry.aMatPaa, 3, RefStrings.MODID + ":textures/armor/hazmat_paa_1.png").cloneStats((ArmorFSB) hazmat_paa_helmet).setUnlocalizedName("hazmat_paa_boots").setTextureName(RefStrings.MODID + ":hazmat_paa_boots");
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ArmorMaterial aMatLiquidator = EnumHelper.addArmorMaterial("HBM_LIQUIDATOR", 750, new int[] { 3, 8, 6, 3 }, 10);
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aMatLiquidator.customCraftingMaterial = ModItems.plate_lead;
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liquidator_helmet = new ArmorLiquidatorMask(aMatLiquidator, 9, 0, RefStrings.MODID + ":textures/armor/liquidator_helmet.png")
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|
liquidator_helmet = new ArmorLiquidatorMask(aMatLiquidator, 0, RefStrings.MODID + ":textures/armor/liquidator_helmet.png")
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|
.setThreshold(1.0F)
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|
|
.setBlastProtection(0.25F)
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|
|
.setFireproof(true)
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|
.setStep("hbm:step.metal")
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|
.setJump("hbm:step.iron_jump")
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|
.setFall("hbm:step.iron_land").setUnlocalizedName("liquidator_helmet").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":liquidator_helmet");
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|
liquidator_plate = new ArmorLiquidator(aMatLiquidator, 9, 1, RefStrings.MODID + ":textures/armor/liquidator_1.png").cloneStats((ArmorFSB) liquidator_helmet).setUnlocalizedName("liquidator_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":liquidator_plate");
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liquidator_legs = new ArmorLiquidator(aMatLiquidator, 9, 2, RefStrings.MODID + ":textures/armor/liquidator_2.png").cloneStats((ArmorFSB) liquidator_helmet).setUnlocalizedName("liquidator_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":liquidator_legs");
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liquidator_boots = new ArmorLiquidator(aMatLiquidator, 9, 3, RefStrings.MODID + ":textures/armor/liquidator_1.png").cloneStats((ArmorFSB) liquidator_helmet).setUnlocalizedName("liquidator_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":liquidator_boots");
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liquidator_plate = new ArmorLiquidator(aMatLiquidator, 1, RefStrings.MODID + ":textures/armor/liquidator_1.png").cloneStats((ArmorFSB) liquidator_helmet).setUnlocalizedName("liquidator_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":liquidator_plate");
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liquidator_legs = new ArmorLiquidator(aMatLiquidator, 2, RefStrings.MODID + ":textures/armor/liquidator_2.png").cloneStats((ArmorFSB) liquidator_helmet).setUnlocalizedName("liquidator_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":liquidator_legs");
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liquidator_boots = new ArmorLiquidator(aMatLiquidator, 3, RefStrings.MODID + ":textures/armor/liquidator_1.png").cloneStats((ArmorFSB) liquidator_helmet).setUnlocalizedName("liquidator_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":liquidator_boots");
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|
australium_iii = new ArmorAustralium(MainRegistry.aMatAus3, 9, 1).setUnlocalizedName("australium_iii").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":australium_iii");
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australium_iii = new ArmorAustralium(MainRegistry.aMatAus3, 1).setUnlocalizedName("australium_iii").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":australium_iii");
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jetpack_boost = new JetpackBooster(Fluids.BALEFIRE, 32000).setUnlocalizedName("jetpack_boost").setCreativeTab(CreativeTabs.tabCombat).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":jetpack_boost");
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jetpack_break = new JetpackBreak(Fluids.KEROSENE, 12000).setUnlocalizedName("jetpack_break").setCreativeTab(CreativeTabs.tabCombat).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":jetpack_break");
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@ -5430,11 +5430,11 @@ public class ModItems {
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wings_murk = new WingsMurk(MainRegistry.aMatCobalt).setUnlocalizedName("wings_murk").setCreativeTab(CreativeTabs.tabCombat).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":wings_murk");
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wings_limp = new WingsMurk(MainRegistry.aMatCobalt).setUnlocalizedName("wings_limp").setCreativeTab(CreativeTabs.tabCombat).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":wings_limp");
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cape_test = new ArmorModel(MainRegistry.enumArmorMaterialEmerald, 9, 1).setUnlocalizedName("cape_test").setCreativeTab(null).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_test");
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cape_radiation = new ArmorModel(ArmorMaterial.CHAIN, 9, 1).setUnlocalizedName("cape_radiation").setCreativeTab(MainRegistry.consumableTab).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_radiation");
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cape_gasmask = new ArmorModel(ArmorMaterial.CHAIN, 9, 1).setUnlocalizedName("cape_gasmask").setCreativeTab(MainRegistry.consumableTab).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_gasmask");
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cape_schrabidium = new ArmorModel(MainRegistry.aMatSchrab, 9, 1).setUnlocalizedName("cape_schrabidium").setCreativeTab(MainRegistry.consumableTab).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_schrabidium");
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cape_hidden = new ArmorModel(ArmorMaterial.CHAIN, 9, 1).setUnlocalizedName("cape_hidden").setCreativeTab(MainRegistry.consumableTab).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_unknown");
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cape_test = new ArmorModel(MainRegistry.enumArmorMaterialEmerald, 1).setUnlocalizedName("cape_test").setCreativeTab(null).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_test");
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cape_radiation = new ArmorModel(ArmorMaterial.CHAIN, 1).setUnlocalizedName("cape_radiation").setCreativeTab(MainRegistry.consumableTab).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_radiation");
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cape_gasmask = new ArmorModel(ArmorMaterial.CHAIN, 1).setUnlocalizedName("cape_gasmask").setCreativeTab(MainRegistry.consumableTab).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_gasmask");
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cape_schrabidium = new ArmorModel(MainRegistry.aMatSchrab, 1).setUnlocalizedName("cape_schrabidium").setCreativeTab(MainRegistry.consumableTab).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_schrabidium");
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cape_hidden = new ArmorModel(ArmorMaterial.CHAIN, 1).setUnlocalizedName("cape_hidden").setCreativeTab(MainRegistry.consumableTab).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_unknown");
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schrabidium_hammer = new WeaponSpecial(MainRegistry.tMatHammmer).setUnlocalizedName("schrabidium_hammer").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":schrabidium_hammer");
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shimmer_sledge = new WeaponSpecial(MainRegistry.enumToolMaterialSledge).setUnlocalizedName("shimmer_sledge").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":shimmer_sledge_original");
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