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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Fix ability listing for ability-less tools
Also I realized I don't need a linked hash map now that I sort everything manually.
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@ -2,7 +2,7 @@ package com.hbm.handler.ability;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.LinkedHashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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@ -17,7 +17,7 @@ import net.minecraft.util.EnumChatFormatting;
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// All abilities available on a given tool
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public class AvailableAbilities {
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// Insertion order matters
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private LinkedHashMap<IBaseAbility, Integer> abilities = new LinkedHashMap<IBaseAbility, Integer>();
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private HashMap<IBaseAbility, Integer> abilities = new HashMap<IBaseAbility, Integer>();
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public AvailableAbilities() {}
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@ -66,15 +66,15 @@ public class AvailableAbilities {
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}
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public Map<IBaseAbility, Integer> getToolAbilities() {
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return abilities.keySet().stream().filter(a -> a instanceof IToolAreaAbility || a instanceof IToolHarvestAbility).collect(Collectors.toMap(a -> a, a -> abilities.get(a), (x, y) -> y, LinkedHashMap::new));
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return abilities.keySet().stream().filter(a -> a instanceof IToolAreaAbility || a instanceof IToolHarvestAbility).collect(Collectors.toMap(a -> a, a -> abilities.get(a)));
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}
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public Map<IToolAreaAbility, Integer> getToolAreaAbilities() {
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return abilities.keySet().stream().filter(a -> a instanceof IToolAreaAbility).collect(Collectors.toMap(a -> (IToolAreaAbility)a, a -> abilities.get(a), (x, y) -> y, LinkedHashMap::new));
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return abilities.keySet().stream().filter(a -> a instanceof IToolAreaAbility).collect(Collectors.toMap(a -> (IToolAreaAbility)a, a -> abilities.get(a)));
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}
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public Map<IToolHarvestAbility, Integer> getToolHarvestAbilities() {
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return abilities.keySet().stream().filter(a -> a instanceof IToolHarvestAbility).collect(Collectors.toMap(a -> (IToolHarvestAbility)a, a -> abilities.get(a), (x, y) -> y, LinkedHashMap::new));
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return abilities.keySet().stream().filter(a -> a instanceof IToolHarvestAbility).collect(Collectors.toMap(a -> (IToolHarvestAbility)a, a -> abilities.get(a)));
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}
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public int size() {
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@ -87,23 +87,23 @@ public class AvailableAbilities {
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@SideOnly(Side.CLIENT)
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public void addInformation(List list) {
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Map<IBaseAbility, Integer> toolAbilities = getToolAbilities();
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List<Map.Entry<IBaseAbility, Integer>> toolAbilities = abilities.entrySet().stream().filter(entry ->
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(entry.getKey() instanceof IToolAreaAbility && entry != IToolAreaAbility.NONE) ||
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(entry.getKey() instanceof IToolHarvestAbility && entry != IToolHarvestAbility.NONE)
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).sorted(
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Comparator
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.comparing(Map.Entry<IBaseAbility, Integer>::getKey)
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.thenComparing(Map.Entry<IBaseAbility, Integer>::getValue)
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).collect(Collectors.toList());
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if (!toolAbilities.isEmpty()) {
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list.add("Abilities: ");
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toolAbilities.entrySet().stream().sorted(
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Comparator
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.comparing(Map.Entry<IBaseAbility, Integer>::getKey)
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.thenComparing(Map.Entry<IBaseAbility, Integer>::getValue)
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).forEach(entry -> {
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toolAbilities.forEach(entry -> {
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IBaseAbility ability = entry.getKey();
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int level = entry.getValue();
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String fullName = ability.getFullName(level);
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if (!fullName.isEmpty()) {
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list.add(" " + EnumChatFormatting.GOLD + fullName);
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}
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list.add(" " + EnumChatFormatting.GOLD + ability.getFullName(level));
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});
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list.add("Right click to cycle through presets!");
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@ -111,17 +111,19 @@ public class AvailableAbilities {
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list.add("Alt-click to open customization GUI!");
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}
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Map<IWeaponAbility, Integer> weaponAbilities = getWeaponAbilities();
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List<Map.Entry<IBaseAbility, Integer>> weaponAbilities = abilities.entrySet().stream().filter(entry ->
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(entry.getKey() instanceof IWeaponAbility && entry != IWeaponAbility.NONE)
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).sorted(
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Comparator
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.comparing(Map.Entry<IBaseAbility, Integer>::getKey)
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.thenComparing(Map.Entry<IBaseAbility, Integer>::getValue)
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).collect(Collectors.toList());
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if (!weaponAbilities.isEmpty()) {
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list.add("Weapon modifiers: ");
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weaponAbilities.entrySet().stream().sorted(
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Comparator
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.comparing(Map.Entry<IWeaponAbility, Integer>::getKey)
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.thenComparing(Map.Entry<IWeaponAbility, Integer>::getValue)
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).forEach(entry -> {
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IWeaponAbility ability = entry.getKey();
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weaponAbilities.forEach(entry -> {
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IBaseAbility ability = entry.getKey();
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int level = entry.getValue();
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list.add(" " + EnumChatFormatting.RED + ability.getFullName(level));
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