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@ -0,0 +1,676 @@
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//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
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package com.hbm.world;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class Watz extends WorldGenerator
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{
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public boolean generate(World world, Random rand, int x, int y, int z)
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{
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int i = rand.nextInt(1);
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if(i == 0)
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{
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generate_r0(world, rand, x, y, z);
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}
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return true;
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}
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public boolean generate_r0(World world, Random rand, int x, int y, int z)
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{
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x -= 3;
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z -= 3;
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world.setBlock(x + 0, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 1, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 2, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 3, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 4, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 5, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 6, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 0, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 1, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 2, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 3, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 4, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 5, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 6, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 0, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 1, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 2, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 3, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 4, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 5, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 6, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 0, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 1, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 2, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 3, y + 0, z + 3, ModBlocks.watz_conductor, 0, 3);
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world.setBlock(x + 4, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 5, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 6, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 0, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 1, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 2, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 3, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 4, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 5, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 6, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 0, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 1, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 2, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 3, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 4, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 5, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 6, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 0, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 1, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 2, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 3, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 4, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 5, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 6, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
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world.setBlock(x + 0, y + 1, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 1, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 3, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 4, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 5, y + 1, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 1, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 1, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 1, z + 1, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 2, y + 1, z + 1, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 3, y + 1, z + 1, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 4, y + 1, z + 1, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 5, y + 1, z + 1, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 1, z + 2, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 1, y + 1, z + 2, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 2, y + 1, z + 2, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 3, y + 1, z + 2, ModBlocks.watz_cooler, 0, 3);
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world.setBlock(x + 4, y + 1, z + 2, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 5, y + 1, z + 2, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 6, y + 1, z + 2, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 0, y + 1, z + 3, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 1, y + 1, z + 3, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 2, y + 1, z + 3, ModBlocks.watz_cooler, 0, 3);
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world.setBlock(x + 3, y + 1, z + 3, ModBlocks.watz_conductor, 0, 3);
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world.setBlock(x + 4, y + 1, z + 3, ModBlocks.watz_cooler, 0, 3);
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world.setBlock(x + 5, y + 1, z + 3, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 6, y + 1, z + 3, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 0, y + 1, z + 4, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 1, y + 1, z + 4, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 2, y + 1, z + 4, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 3, y + 1, z + 4, ModBlocks.watz_cooler, 0, 3);
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world.setBlock(x + 4, y + 1, z + 4, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 5, y + 1, z + 4, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 6, y + 1, z + 4, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 0, y + 1, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 1, z + 5, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 2, y + 1, z + 5, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 3, y + 1, z + 5, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 4, y + 1, z + 5, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 5, y + 1, z + 5, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 6, y + 1, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 1, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 1, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 3, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 4, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 5, y + 1, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 1, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 2, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 2, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 3, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 4, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 5, y + 2, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 2, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 2, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 2, z + 1, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 2, y + 2, z + 1, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 3, y + 2, z + 1, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 4, y + 2, z + 1, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 5, y + 2, z + 1, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 2, z + 2, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 1, y + 2, z + 2, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 2, y + 2, z + 2, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 3, y + 2, z + 2, ModBlocks.watz_cooler, 0, 3);
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world.setBlock(x + 4, y + 2, z + 2, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 5, y + 2, z + 2, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 6, y + 2, z + 2, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 0, y + 2, z + 3, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 1, y + 2, z + 3, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 2, y + 2, z + 3, ModBlocks.watz_cooler, 0, 3);
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world.setBlock(x + 3, y + 2, z + 3, ModBlocks.watz_conductor, 0, 3);
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world.setBlock(x + 4, y + 2, z + 3, ModBlocks.watz_cooler, 0, 3);
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world.setBlock(x + 5, y + 2, z + 3, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 6, y + 2, z + 3, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 0, y + 2, z + 4, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 1, y + 2, z + 4, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 2, y + 2, z + 4, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 3, y + 2, z + 4, ModBlocks.watz_cooler, 0, 3);
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world.setBlock(x + 4, y + 2, z + 4, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 5, y + 2, z + 4, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 6, y + 2, z + 4, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 0, y + 2, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 2, z + 5, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 2, y + 2, z + 5, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 3, y + 2, z + 5, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 4, y + 2, z + 5, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 5, y + 2, z + 5, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 6, y + 2, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 2, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 2, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 3, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 4, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 5, y + 2, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 2, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 3, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 3, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 2, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 3, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 4, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 5, y + 3, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 3, z + 0, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 3, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 1, y + 3, z + 1, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 2, y + 3, z + 1, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 3, y + 3, z + 1, ModBlocks.watz_control, 0, 3);
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world.setBlock(x + 4, y + 3, z + 1, ModBlocks.watz_element, 0, 3);
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world.setBlock(x + 5, y + 3, z + 1, ModBlocks.reinforced_brick, 0, 3);
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world.setBlock(x + 6, y + 3, z + 1, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 3, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 3, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 3, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 3, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 3, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 3, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 3, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 3, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 3, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 3, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 3, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 3, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 3, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 3, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 3, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 3, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 3, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 3, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 3, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 3, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 3, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 3, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 3, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 3, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 3, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 3, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 3, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 3, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 3, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 3, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 3, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 3, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 4, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 4, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 4, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 4, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 4, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 4, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 4, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 4, z + 1, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 4, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 4, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 4, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 4, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 4, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 4, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 4, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 4, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 4, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 4, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 4, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 4, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 4, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 4, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 4, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 4, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 4, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 4, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 4, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 4, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 4, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 4, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 4, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 4, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 4, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 4, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 4, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 4, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 4, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 4, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 4, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 4, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 4, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 5, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 5, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 5, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 5, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 5, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 5, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 5, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 5, z + 1, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 5, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 5, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 5, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 5, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 5, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 5, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 5, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 5, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 5, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 5, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 5, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 5, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 5, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 5, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 5, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 5, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 5, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 5, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 5, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 5, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 5, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 5, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 5, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 5, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 5, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 5, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 5, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 5, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 5, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 5, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 5, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 5, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 5, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 5, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 5, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 6, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 6, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 6, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 6, z + 0, ModBlocks.watz_hatch, 2, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 6, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 6, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 6, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 6, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 6, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 6, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 6, z + 1, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 6, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 6, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 6, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 6, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 6, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 6, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 6, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 6, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 6, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 6, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 6, z + 3, ModBlocks.watz_hatch, 4, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 6, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 6, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 6, z + 3, ModBlocks.watz_core, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 6, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 6, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 6, z + 3, ModBlocks.watz_hatch, 5, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 6, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 6, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 6, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 6, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 6, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 6, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 6, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 6, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 6, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 6, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 6, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 6, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 6, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 6, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 6, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 6, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 6, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 6, z + 6, ModBlocks.watz_hatch, 3, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 6, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 6, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 6, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 7, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 7, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 7, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 7, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 7, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 7, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 7, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 7, z + 1, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 7, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 7, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 7, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 7, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 7, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 7, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 7, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 7, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 7, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 7, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 7, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 7, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 7, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 7, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 7, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 7, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 7, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 7, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 7, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 7, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 7, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 7, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 7, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 7, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 7, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 7, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 7, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 7, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 7, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 7, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 7, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 7, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 7, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 7, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 7, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 8, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 8, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 8, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 8, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 8, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 8, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 8, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 8, z + 1, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 8, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 8, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 8, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 8, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 8, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 8, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 8, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 8, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 8, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 8, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 8, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 8, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 8, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 8, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 8, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 8, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 8, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 8, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 8, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 8, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 8, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 8, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 8, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 8, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 8, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 8, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 8, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 8, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 8, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 8, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 8, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 8, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 8, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 8, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 8, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 9, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 9, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 9, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 9, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 9, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 9, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 9, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 9, z + 1, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 9, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 9, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 9, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 9, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 9, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 9, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 9, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 9, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 9, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 9, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 9, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 9, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 9, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 9, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 9, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 9, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 9, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 9, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 9, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 9, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 9, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 9, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 9, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 9, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 9, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 9, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 9, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 9, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 9, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 9, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 9, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 9, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 9, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 9, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 9, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 10, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 10, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 10, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 10, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 10, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 10, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 10, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 10, z + 1, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 10, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 10, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 10, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 10, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 10, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 10, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 10, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 10, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 10, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 10, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 10, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 10, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 10, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 10, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 10, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 10, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 10, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 10, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 10, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 10, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 10, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 10, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 10, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 10, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 10, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 10, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 10, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 10, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 10, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 10, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 10, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 10, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 10, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 10, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 10, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 11, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 11, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 11, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 11, z + 0, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 11, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 11, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 11, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 11, z + 1, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 11, z + 1, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 11, z + 1, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 11, z + 1, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 11, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 11, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 11, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 11, z + 2, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 11, z + 2, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 11, z + 2, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 11, z + 2, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 11, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 11, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 11, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 11, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 11, z + 3, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 11, z + 3, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 11, z + 3, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 11, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 11, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 11, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 11, z + 4, ModBlocks.watz_cooler, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 11, z + 4, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 11, z + 4, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 11, z + 4, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 11, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 11, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 11, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 11, z + 5, ModBlocks.watz_control, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 11, z + 5, ModBlocks.watz_element, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 11, z + 5, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 11, z + 5, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 11, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 11, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 11, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 11, z + 6, Blocks.air, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 12, z + 3, ModBlocks.watz_conductor, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 0, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 1, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 2, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 3, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 4, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 5, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
world.setBlock(x + 6, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|