From b9c23718484ecabe6e0c494a6611a07a14f2a328 Mon Sep 17 00:00:00 2001 From: BallOfEnergy <66693744+BallOfEnergy1@users.noreply.github.com> Date: Sun, 11 Jun 2023 21:52:31 -0500 Subject: [PATCH] Small changes to Boiler callback code following the change with OC and string returns. --- .../machine/rbmk/TileEntityRBMKBoiler.java | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/main/java/com/hbm/tileentity/machine/rbmk/TileEntityRBMKBoiler.java b/src/main/java/com/hbm/tileentity/machine/rbmk/TileEntityRBMKBoiler.java index 6faf888fa..92dd33539 100644 --- a/src/main/java/com/hbm/tileentity/machine/rbmk/TileEntityRBMKBoiler.java +++ b/src/main/java/com/hbm/tileentity/machine/rbmk/TileEntityRBMKBoiler.java @@ -383,10 +383,10 @@ public class TileEntityRBMKBoiler extends TileEntityRBMKSlottedBase implements I @Optional.Method(modid = "OpenComputers") public Object[] getSteamType(Context context, Arguments args) { FluidType type = steam.getTankType(); - if(type == Fluids.STEAM) {return new Object[] {"0"};} - else if(type == Fluids.HOTSTEAM) {return new Object[] {"1"};} - else if(type == Fluids.SUPERHOTSTEAM) {return new Object[] {"2"};} - else if(type == Fluids.ULTRAHOTSTEAM) {return new Object[] {"3"};} + if(type == Fluids.STEAM) {return new Object[] {0};} + else if(type == Fluids.HOTSTEAM) {return new Object[] {1};} + else if(type == Fluids.SUPERHOTSTEAM) {return new Object[] {2};} + else if(type == Fluids.ULTRAHOTSTEAM) {return new Object[] {3};} else {return new Object[] {"Unknown Error"};} } @@ -401,16 +401,16 @@ public class TileEntityRBMKBoiler extends TileEntityRBMKSlottedBase implements I } if(type == 0) { steam.setTankType(Fluids.STEAM); - return new Object[] {"true"}; + return new Object[] {true}; } else if(type == 1) { steam.setTankType(Fluids.HOTSTEAM); - return new Object[] {"true"}; + return new Object[] {true}; } else if(type == 2) { steam.setTankType(Fluids.SUPERHOTSTEAM); - return new Object[] {"true"}; + return new Object[] {true}; } else { steam.setTankType(Fluids.ULTRAHOTSTEAM); - return new Object[] {"true"}; + return new Object[] {true}; } }