diff --git a/assets/hbm/lang/de_DE.lang b/assets/hbm/lang/de_DE.lang index 5788e4457..af358adcf 100644 --- a/assets/hbm/lang/de_DE.lang +++ b/assets/hbm/lang/de_DE.lang @@ -107,7 +107,7 @@ container.factoryTitanium=Einfache Fabrik tile.factory_advanced_hull.name=Fortgeschrittene Fabrikshülle tile.factory_advanced_furnace.name=Fortgeschrittene Fabrikzugriffsluke tile.factory_advanced_core.name=Fortgeschrittene Fabrikkernkomponente -item.factory_core_advanced.name=Fortgeschrittene Fabrikenergiecluster +item.factory_core_advanced.name=Fortgeschrittener Fabrikenergiecluster container.factoryAdvanced=Fortgeschrittene Fabrik tile.test_nuke.name=Test Atombombe @@ -173,6 +173,7 @@ tile.block_uranium.name=Uranblock tile.block_trinitite.name=Trinititblock tile.block_beryllium.name=Berylliumblock tile.block_waste.name=Atommüllblock +tile.block_advanced_alloy.name=Fortgeschrittener Legierungsblock tile.ore_aluminium.name=Aluminiumerz tile.ore_copper.name=Kupfererz diff --git a/assets/hbm/lang/en_US.lang b/assets/hbm/lang/en_US.lang index 28c614532..f5bbeab32 100644 --- a/assets/hbm/lang/en_US.lang +++ b/assets/hbm/lang/en_US.lang @@ -173,6 +173,7 @@ tile.block_uranium.name=Block of Uranium tile.block_trinitite.name=Block of Trinitite tile.block_beryllium.name=Block of Beryllium tile.block_waste.name=Block of Nuclear Waste +tile.block_advanced_alloy.name=Block of Advanced Alloy tile.ore_aluminium.name=Aluminium Ore tile.ore_copper.name=Copper Ore diff --git a/assets/hbm/textures/blocks/launch_pad.png b/assets/hbm/textures/blocks/launch_pad.png index e51527193..ae3d4e685 100644 Binary files a/assets/hbm/textures/blocks/launch_pad.png and b/assets/hbm/textures/blocks/launch_pad.png differ diff --git a/assets/hbm/textures/blocks/iron_ingot.png b/assets/hbm/textures/items/iron_ingot.png similarity index 100% rename from assets/hbm/textures/blocks/iron_ingot.png rename to assets/hbm/textures/items/iron_ingot.png diff --git a/assets/hbm/textures/items/smoke1.png b/assets/hbm/textures/items/smoke1.png new file mode 100644 index 000000000..880c3cd75 Binary files /dev/null and b/assets/hbm/textures/items/smoke1.png differ diff --git a/assets/hbm/textures/items/smoke2.png b/assets/hbm/textures/items/smoke2.png new file mode 100644 index 000000000..013941568 Binary files /dev/null and b/assets/hbm/textures/items/smoke2.png differ diff --git a/assets/hbm/textures/items/smoke3.png b/assets/hbm/textures/items/smoke3.png new file mode 100644 index 000000000..44045bc03 Binary files /dev/null and b/assets/hbm/textures/items/smoke3.png differ diff --git a/assets/hbm/textures/items/smoke4.png b/assets/hbm/textures/items/smoke4.png new file mode 100644 index 000000000..32b25061a Binary files /dev/null and b/assets/hbm/textures/items/smoke4.png differ diff --git a/assets/hbm/textures/items/smoke5.png b/assets/hbm/textures/items/smoke5.png new file mode 100644 index 000000000..c50e2955e Binary files /dev/null and b/assets/hbm/textures/items/smoke5.png differ diff --git a/assets/hbm/textures/items/smoke6.png b/assets/hbm/textures/items/smoke6.png new file mode 100644 index 000000000..eed05375c Binary files /dev/null and b/assets/hbm/textures/items/smoke6.png differ diff --git a/assets/hbm/textures/items/smoke7.png b/assets/hbm/textures/items/smoke7.png new file mode 100644 index 000000000..ffaa1c538 Binary files /dev/null and b/assets/hbm/textures/items/smoke7.png differ diff --git a/assets/hbm/textures/items/smoke8.png b/assets/hbm/textures/items/smoke8.png new file mode 100644 index 000000000..95239d7d7 Binary files /dev/null and b/assets/hbm/textures/items/smoke8.png differ diff --git a/assets/hbm/textures/models/MissileMirv.png b/assets/hbm/textures/models/MissileMirv.png index df1f99ad3..4dba2a4fb 100644 Binary files a/assets/hbm/textures/models/MissileMirv.png and b/assets/hbm/textures/models/MissileMirv.png differ diff --git a/assets/hbm/textures/models/MissileNuke.png b/assets/hbm/textures/models/MissileNuke.png index 350cf4595..4ef7e64a1 100644 Binary files a/assets/hbm/textures/models/MissileNuke.png and b/assets/hbm/textures/models/MissileNuke.png differ diff --git a/assets/hbm/textures/models/MissileThermalEndo.png b/assets/hbm/textures/models/MissileThermalEndo.png new file mode 100644 index 000000000..c6e6f6d00 Binary files /dev/null and b/assets/hbm/textures/models/MissileThermalEndo.png differ diff --git a/assets/hbm/textures/models/MissileThermalExo.png b/assets/hbm/textures/models/MissileThermalExo.png new file mode 100644 index 000000000..7da337f0a Binary files /dev/null and b/assets/hbm/textures/models/MissileThermalExo.png differ diff --git a/assets/hbm/textures/models/NukeCloudHuge.png b/assets/hbm/textures/models/NukeCloudHuge.png new file mode 100644 index 000000000..85a2ed634 Binary files /dev/null and b/assets/hbm/textures/models/NukeCloudHuge.png differ diff --git a/assets/hbm/textures/particle/particleSmoke.png b/assets/hbm/textures/particle/particleSmoke.png new file mode 100644 index 000000000..d447dad1f Binary files /dev/null and b/assets/hbm/textures/particle/particleSmoke.png differ diff --git a/assets/hbm/textures/particle/particles.png b/assets/hbm/textures/particle/particles.png new file mode 100644 index 000000000..eec1f89ed Binary files /dev/null and b/assets/hbm/textures/particle/particles.png differ diff --git a/com/hbm/blocks/NukeMike.java b/com/hbm/blocks/NukeMike.java index 6b8122b2b..a0d0ccf66 100644 --- a/com/hbm/blocks/NukeMike.java +++ b/com/hbm/blocks/NukeMike.java @@ -4,6 +4,8 @@ import java.util.HashMap; import java.util.Map; import java.util.Random; +import com.hbm.entity.EntityNukeCloudBig; +import com.hbm.entity.EntityNukeCloudSmall; import com.hbm.entity.EntityNukeExplosionAdvanced; import com.hbm.main.MainRegistry; @@ -156,6 +158,21 @@ public class NukeMike extends BlockContainer { world.spawnEntityInWorld(entity); + if(r < 200) + { + EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(world, 1000); + entity2.posX = x; + entity2.posY = y - (r / 10); + entity2.posZ = z; + world.spawnEntityInWorld(entity2); + } else { + EntityNukeCloudBig entity2 = new EntityNukeCloudBig(world, 1000); + entity2.posX = x; + entity2.posY = y - (r / 10); + entity2.posZ = z; + world.spawnEntityInWorld(entity2); + } + //ExplosionNukeAdvanced.mush(world, x, y, z); } diff --git a/com/hbm/blocks/TestEventTester.java b/com/hbm/blocks/TestEventTester.java index fb350522a..fcc9a5b3f 100644 --- a/com/hbm/blocks/TestEventTester.java +++ b/com/hbm/blocks/TestEventTester.java @@ -7,6 +7,9 @@ import java.util.Map; import java.util.Random; import com.hbm.explosion.ExplosionChaos; +import com.hbm.explosion.ExplosionParticle; +import com.hbm.particles.EntitySmokeFX; + import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentProtection; @@ -37,7 +40,10 @@ public class TestEventTester extends Block { //Thelaser thread is too dangerous to use right now //ThreadLaser laser = new ThreadLaser(p_149695_1_, x, y, z, "north"); //laser.start(); - ExplosionChaos.frag(p_149695_1_, x, y + 2, z, 10, false, null); + //ExplosionChaos.frag(p_149695_1_, x, y + 2, z, 10, false, null); + //EntitySmokeFX smoke = new EntitySmokeFX(p_149695_1_, x + 0.5, y + 1, z + 0.5, 0.0, 0.0, 0.0); + //p_149695_1_.spawnEntityInWorld(smoke); + ExplosionParticle.spawnMush(p_149695_1_, x, y, z); //mirv(this.worldObj, x, y + 20, z); //killEvent(p_149695_1_, x, y, z); /*EntityNuclearCreeper e = new EntityNuclearCreeper(p_149695_1_); diff --git a/com/hbm/entity/EntityMiniNuke.java b/com/hbm/entity/EntityMiniNuke.java index 5e23da5dd..d2d8e67a2 100644 --- a/com/hbm/entity/EntityMiniNuke.java +++ b/com/hbm/entity/EntityMiniNuke.java @@ -2,6 +2,7 @@ package com.hbm.entity; import java.util.List; +import com.hbm.explosion.ExplosionParticle; import com.hbm.items.ModItems; import cpw.mods.fml.relauncher.Side; @@ -244,6 +245,7 @@ public class EntityMiniNuke extends Entity implements IProjectile entity0.coefficient = 10.0F; this.worldObj.spawnEntityInWorld(entity0); + ExplosionParticle.spawnMush(this.worldObj, (int)this.posX, (int)this.posY - 3, (int)this.posZ); } this.setDead(); } @@ -382,6 +384,7 @@ public class EntityMiniNuke extends Entity implements IProjectile entity0.coefficient = 10.0F; this.worldObj.spawnEntityInWorld(entity0); + ExplosionParticle.spawnMush(this.worldObj, (int)this.posX, (int)this.posY - 3, (int)this.posZ); } this.setDead(); } diff --git a/com/hbm/entity/EntityMirv.java b/com/hbm/entity/EntityMirv.java index c19c15f36..632c66345 100644 --- a/com/hbm/entity/EntityMirv.java +++ b/com/hbm/entity/EntityMirv.java @@ -1,5 +1,7 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.projectile.EntityThrowable; @@ -37,14 +39,22 @@ public class EntityMirv extends EntityThrowable { entity.posX = this.posX; entity.posY = this.posY; entity.posZ = this.posZ; - entity.destructionRange = 35; + entity.destructionRange = 100; entity.speed = 25; entity.coefficient = 10.0F; this.worldObj.spawnEntityInWorld(entity); + + EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(this.worldObj, 1000); + entity2.posX = this.posX; + entity2.posY = this.posY - 9; + entity2.posZ = this.posZ; + this.worldObj.spawnEntityInWorld(entity2); } this.setDead(); } + + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); } protected void rotation() { diff --git a/com/hbm/entity/EntityMissileBunkerBuster.java b/com/hbm/entity/EntityMissileBunkerBuster.java index f0a2775d4..451f72167 100644 --- a/com/hbm/entity/EntityMissileBunkerBuster.java +++ b/com/hbm/entity/EntityMissileBunkerBuster.java @@ -1,5 +1,7 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -135,6 +137,8 @@ public class EntityMissileBunkerBuster extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileBurst.java b/com/hbm/entity/EntityMissileBurst.java index 394af9f54..9750191c3 100644 --- a/com/hbm/entity/EntityMissileBurst.java +++ b/com/hbm/entity/EntityMissileBurst.java @@ -1,5 +1,7 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -136,6 +138,8 @@ public class EntityMissileBurst extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileBusterStrong.java b/com/hbm/entity/EntityMissileBusterStrong.java index bfe8d780e..eb4bfe134 100644 --- a/com/hbm/entity/EntityMissileBusterStrong.java +++ b/com/hbm/entity/EntityMissileBusterStrong.java @@ -1,5 +1,7 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -136,6 +138,8 @@ public class EntityMissileBusterStrong extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileCluster.java b/com/hbm/entity/EntityMissileCluster.java index ddf62b38b..ec8951c84 100644 --- a/com/hbm/entity/EntityMissileCluster.java +++ b/com/hbm/entity/EntityMissileCluster.java @@ -1,6 +1,7 @@ package com.hbm.entity; import com.hbm.explosion.ExplosionChaos; +import com.hbm.particles.EntitySmokeFX; import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -133,6 +134,8 @@ public class EntityMissileCluster extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileClusterStrong.java b/com/hbm/entity/EntityMissileClusterStrong.java index 2959a67ab..e7c6c2a20 100644 --- a/com/hbm/entity/EntityMissileClusterStrong.java +++ b/com/hbm/entity/EntityMissileClusterStrong.java @@ -1,6 +1,7 @@ package com.hbm.entity; import com.hbm.explosion.ExplosionChaos; +import com.hbm.particles.EntitySmokeFX; import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -134,6 +135,8 @@ public class EntityMissileClusterStrong extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileDrill.java b/com/hbm/entity/EntityMissileDrill.java index c3c3e4a35..2dc6c14a0 100644 --- a/com/hbm/entity/EntityMissileDrill.java +++ b/com/hbm/entity/EntityMissileDrill.java @@ -1,5 +1,7 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -136,6 +138,8 @@ public class EntityMissileDrill extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileEndo.java b/com/hbm/entity/EntityMissileEndo.java index 7eac457d5..9f9529654 100644 --- a/com/hbm/entity/EntityMissileEndo.java +++ b/com/hbm/entity/EntityMissileEndo.java @@ -1,6 +1,7 @@ package com.hbm.entity; import com.hbm.explosion.ExplosionThermo; +import com.hbm.particles.EntitySmokeFX; import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -138,6 +139,8 @@ public class EntityMissileEndo extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileExo.java b/com/hbm/entity/EntityMissileExo.java index b78e9a8e1..e944a7a21 100644 --- a/com/hbm/entity/EntityMissileExo.java +++ b/com/hbm/entity/EntityMissileExo.java @@ -1,6 +1,7 @@ package com.hbm.entity; import com.hbm.explosion.ExplosionThermo; +import com.hbm.particles.EntitySmokeFX; import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -138,6 +139,8 @@ public class EntityMissileExo extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileGeneric.java b/com/hbm/entity/EntityMissileGeneric.java index 564da65df..a884fb010 100644 --- a/com/hbm/entity/EntityMissileGeneric.java +++ b/com/hbm/entity/EntityMissileGeneric.java @@ -1,5 +1,7 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -135,6 +137,8 @@ public class EntityMissileGeneric extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileIncendiary.java b/com/hbm/entity/EntityMissileIncendiary.java index 7f62b77f1..b9c44afff 100644 --- a/com/hbm/entity/EntityMissileIncendiary.java +++ b/com/hbm/entity/EntityMissileIncendiary.java @@ -1,5 +1,9 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -136,6 +140,8 @@ public class EntityMissileIncendiary extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) @@ -145,5 +151,12 @@ public class EntityMissileIncendiary extends EntityMissileBase { this.setDead(); } } + + @Override + @SideOnly(Side.CLIENT) + public boolean isInRangeToRenderDist(double distance) + { + return distance < 25000; + } } diff --git a/com/hbm/entity/EntityMissileIncendiaryStrong.java b/com/hbm/entity/EntityMissileIncendiaryStrong.java index 81184b804..ac1247847 100644 --- a/com/hbm/entity/EntityMissileIncendiaryStrong.java +++ b/com/hbm/entity/EntityMissileIncendiaryStrong.java @@ -1,6 +1,7 @@ package com.hbm.entity; import com.hbm.explosion.ExplosionChaos; +import com.hbm.particles.EntitySmokeFX; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; @@ -139,6 +140,8 @@ public class EntityMissileIncendiaryStrong extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileInferno.java b/com/hbm/entity/EntityMissileInferno.java index 1f6384f73..232f39942 100644 --- a/com/hbm/entity/EntityMissileInferno.java +++ b/com/hbm/entity/EntityMissileInferno.java @@ -1,6 +1,7 @@ package com.hbm.entity; import com.hbm.explosion.ExplosionChaos; +import com.hbm.particles.EntitySmokeFX; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; @@ -139,6 +140,8 @@ public class EntityMissileInferno extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileMirv.java b/com/hbm/entity/EntityMissileMirv.java index c164480f3..3835e44ca 100644 --- a/com/hbm/entity/EntityMissileMirv.java +++ b/com/hbm/entity/EntityMissileMirv.java @@ -1,6 +1,7 @@ package com.hbm.entity; import com.hbm.explosion.ExplosionChaos; +import com.hbm.particles.EntitySmokeFX; import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -137,6 +138,8 @@ public class EntityMissileMirv extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileNuclear.java b/com/hbm/entity/EntityMissileNuclear.java index 13a7603dd..76e36d975 100644 --- a/com/hbm/entity/EntityMissileNuclear.java +++ b/com/hbm/entity/EntityMissileNuclear.java @@ -1,5 +1,7 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -136,6 +138,8 @@ public class EntityMissileNuclear extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileRain.java b/com/hbm/entity/EntityMissileRain.java index fb2f42847..c5c227595 100644 --- a/com/hbm/entity/EntityMissileRain.java +++ b/com/hbm/entity/EntityMissileRain.java @@ -1,6 +1,7 @@ package com.hbm.entity; import com.hbm.explosion.ExplosionChaos; +import com.hbm.particles.EntitySmokeFX; import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -134,6 +135,8 @@ public class EntityMissileRain extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityMissileStrong.java b/com/hbm/entity/EntityMissileStrong.java index 640e43ce5..a2f13b6c1 100644 --- a/com/hbm/entity/EntityMissileStrong.java +++ b/com/hbm/entity/EntityMissileStrong.java @@ -1,5 +1,7 @@ package com.hbm.entity; +import com.hbm.particles.EntitySmokeFX; + import net.minecraft.init.Blocks; import net.minecraft.world.World; @@ -136,6 +138,8 @@ public class EntityMissileStrong extends EntityMissileBase { break; } + this.worldObj.spawnEntityInWorld(new EntitySmokeFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0)); + if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) diff --git a/com/hbm/entity/EntityNuclearCreeper.java b/com/hbm/entity/EntityNuclearCreeper.java index a29a13ade..94bcb111e 100644 --- a/com/hbm/entity/EntityNuclearCreeper.java +++ b/com/hbm/entity/EntityNuclearCreeper.java @@ -3,6 +3,7 @@ package com.hbm.entity; import java.util.HashSet; import java.util.List; +import com.hbm.explosion.ExplosionParticle; import com.hbm.items.ModItems; import com.hbm.lib.Library; @@ -437,6 +438,8 @@ public class EntityNuclearCreeper extends EntityMob { entity2.posY = this.posY - 11; entity2.posZ = this.posZ; this.worldObj.spawnEntityInWorld(entity2); + } else { + ExplosionParticle.spawnMush(this.worldObj, (int)this.posX, (int)this.posY - 3, (int)this.posZ); } this.setDead(); diff --git a/com/hbm/entity/EntityNukeCloudBig.java b/com/hbm/entity/EntityNukeCloudBig.java new file mode 100644 index 000000000..6d3202e9f --- /dev/null +++ b/com/hbm/entity/EntityNukeCloudBig.java @@ -0,0 +1,96 @@ +package com.hbm.entity; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.entity.Entity; +import net.minecraft.entity.effect.EntityLightningBolt; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.world.World; + +public class EntityNukeCloudBig extends Entity { + + public int maxAge = 1000; + public int age; + public float scale = 0; + public float ring = 0; + public float height = 0; + + public EntityNukeCloudBig(World p_i1582_1_) { + super(p_i1582_1_); + this.setSize(1, 80); + this.ignoreFrustumCheck = true; + this.isImmuneToFire = true; + this.age = 0; + scale = 0; + ring = 0; + height = 0; + } + + @Override + @SideOnly(Side.CLIENT) + public int getBrightnessForRender(float p_70070_1_) + { + return 15728880; + } + + @Override + public float getBrightness(float p_70013_1_) + { + return 1.0F; + } + + public EntityNukeCloudBig(World p_i1582_1_, int maxAge) { + super(p_i1582_1_); + this.setSize(20, 40); + this.isImmuneToFire = true; + this.maxAge = maxAge; + } + + @Override + public void onUpdate() { + //super.onUpdate(); + this.age++; + this.worldObj.spawnEntityInWorld(new EntityLightningBolt(this.worldObj, this.posX, this.posY + 200, this.posZ)); + + if(this.age >= this.maxAge) + { + this.age = 0; + this.setDead(); + } + ring += 0.1F; + + if(age < 150) + { + height = -60F + ((age - 100) * 60 / 50); + if(scale < 1.5) + { + scale += 0.02; + } + } + + if(age > 100) + { + if(scale < 1.5) + { + scale += 0.02; + } + } else { + scale = 0; + } + } + + @Override + protected void entityInit() { + + } + + @Override + protected void readEntityFromNBT(NBTTagCompound p_70037_1_) { + + } + + @Override + protected void writeEntityToNBT(NBTTagCompound p_70014_1_) { + + } +} diff --git a/com/hbm/explosion/ExplosionChaos.java b/com/hbm/explosion/ExplosionChaos.java index c8115b987..02504f5c3 100644 --- a/com/hbm/explosion/ExplosionChaos.java +++ b/com/hbm/explosion/ExplosionChaos.java @@ -640,7 +640,7 @@ public class ExplosionChaos { } public static void mirv(World world, double x, double y, double z) { - double modifier = 1.0; + double modifier = 2.5; double zeta = Math.sqrt(2)/2; double theta = Math.sqrt(1 - Math.pow(0.5, 2)); EntityMirv mirv1 = new EntityMirv(world); diff --git a/com/hbm/explosion/ExplosionParticle.java b/com/hbm/explosion/ExplosionParticle.java new file mode 100644 index 000000000..2befa92ae --- /dev/null +++ b/com/hbm/explosion/ExplosionParticle.java @@ -0,0 +1,675 @@ +package com.hbm.explosion; + +import com.hbm.particles.EntitySmokeFX; + +import net.minecraft.init.Blocks; +import net.minecraft.world.World; + +public class ExplosionParticle { + + public static void spawnMush(World world, int x, int y, int z) + { + x -= 6; + z -= 6; + + /*world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 0, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 1, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 1, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 1, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 1, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 0, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 14, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 13, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 13, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 13, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 13, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 14, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 1, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 1, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 1, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 1, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 1, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 1, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 1, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 1, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 1, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 1, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 1, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 1, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 1, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 1, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 1, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 1, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 2, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 2, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 2, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 2, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 2, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 2, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 2, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 2, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 2, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 2, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 2, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 2, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 3, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 3, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 3, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 3, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 3, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 4, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 4, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 4, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 4, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 5, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 5, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 5, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 5, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 5, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 6, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 6, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 6, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 6, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 6, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 6, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 6, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 6, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 6, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 6, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 6, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 6, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 6, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 6, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 6, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 6, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 6, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 6, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 6, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 6, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 6, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 6, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 6, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 6, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 7, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 7, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 7, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 7, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 7, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 8, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 8, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 8, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 8, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 9, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 9, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 9, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 9, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 9, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 9, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 9, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 9, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 9, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 9, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 9, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 9, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 9, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 9, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 9, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 9, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 9, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 9, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 9, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 9, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 10, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 10, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 10, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 1, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 11, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 11, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 11, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 11, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 13, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 1, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 13, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 13, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 13, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 13, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 13, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 2, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 12, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 3, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 15, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 15, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 15, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 15, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 15, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 15, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 15, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 15, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 15, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 15, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 15, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 15, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 15, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 15, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 15, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 15, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 11, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 16, (double) z + 4, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 16, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 16, (double) z + 5, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 16, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 16, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 16, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 16, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 16, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 16, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 16, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 16, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 16, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 16, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 16, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 16, (double) z + 9, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 16, (double) z + 10, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 17, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 17, (double) z + 6, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 17, (double) z + 7, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 17, (double) z + 8, 0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 17, (double) z + 8, 0.0, 0.0, 0.0));*/ + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 0, z + 0,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 0, z + 0,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 0, z + 0,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 0, z + 0,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 0, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 0, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 0, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 0, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 0, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 0, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 0, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 0, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 0, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 0, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 0, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 0, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 0, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 0, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 0, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 0, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 0, z + 12,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 0, z + 12,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 0, z + 12,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 0, z + 12,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 1, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 1, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 1, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 1, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 1, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 1, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 1, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 1, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 1, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 1, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 1, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 1, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 1, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 2, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 2, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 2, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 2, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 2, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 2, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 2, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 2, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 4, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 4, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 4, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 4, z + 7,0.0, 0.0, 0.0)); + y += 2; + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 4, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 4, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 4, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 4, z + 7,0.0, 0.0, 0.0)); + + /*world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 6, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 6, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 6, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 6, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 6, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 6, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 6, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 6, z + 9,0.0, 0.0, 0.0));*/ + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 7, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 7, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 7, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 7, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 8, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 9, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 9, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 9, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 9, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 9, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 9, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 9, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 9, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 9, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 10, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 10, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 10, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 10, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 10, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 10, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 10, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 10, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 10, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 11, z + 0,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 11, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 11, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 11, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 11, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 11, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 11, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 11, z + 12,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 12, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 12, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 12, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 12, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 12, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 12, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 12, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 12, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 10,0.0, 0.0, 0.0)); + // + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); + // + y -= 2; + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 2 - 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 10 + 3,0.0, 0.0, 0.0)); + y += 2; + // + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 13, z + 0,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 13, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 13, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 13, z + 12,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 14, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 14, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 14, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 14, z + 3,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 14, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 14, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 14, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 14, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 14, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 14, z + 9,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 14, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 14, z + 10,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 15, z + 2,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 15, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 15, z + 4,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 15, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 15, z + 6,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 15, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 15, z + 8,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 15, z + 10,0.0, 0.0, 0.0)); + /*world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 17, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 17, z + 5,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 17, z + 7,0.0, 0.0, 0.0)); + world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 17, z + 7,0.0, 0.0, 0.0));*/ + + + + } + +} diff --git a/com/hbm/items/ModItems.java b/com/hbm/items/ModItems.java index 525c99734..0f0d87ce9 100644 --- a/com/hbm/items/ModItems.java +++ b/com/hbm/items/ModItems.java @@ -415,6 +415,15 @@ public class ModItems { public static Item euphemium_kit; public static Item igniter; + + public static Item smoke1; + public static Item smoke2; + public static Item smoke3; + public static Item smoke4; + public static Item smoke5; + public static Item smoke6; + public static Item smoke7; + public static Item smoke8; public static void initializeItem() { @@ -814,6 +823,15 @@ public class ModItems { hazmat_plate = new ArmorHazmat(MainRegistry.enumArmorMaterialHazmat, 9, 1).setUnlocalizedName("hazmat_plate").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":hazmat_plate"); hazmat_legs = new ArmorHazmat(MainRegistry.enumArmorMaterialHazmat, 9, 2).setUnlocalizedName("hazmat_legs").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":hazmat_legs"); hazmat_boots = new ArmorHazmat(MainRegistry.enumArmorMaterialHazmat, 9, 3).setUnlocalizedName("hazmat_boots").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":hazmat_boots"); + + smoke1 = new Item().setUnlocalizedName("smoke1").setTextureName(RefStrings.MODID + ":smoke1"); + smoke2 = new Item().setUnlocalizedName("smoke2").setTextureName(RefStrings.MODID + ":smoke2"); + smoke3 = new Item().setUnlocalizedName("smoke3").setTextureName(RefStrings.MODID + ":smoke3"); + smoke4 = new Item().setUnlocalizedName("smoke4").setTextureName(RefStrings.MODID + ":smoke4"); + smoke5 = new Item().setUnlocalizedName("smoke5").setTextureName(RefStrings.MODID + ":smoke5"); + smoke6 = new Item().setUnlocalizedName("smoke6").setTextureName(RefStrings.MODID + ":smoke6"); + smoke7 = new Item().setUnlocalizedName("smoke7").setTextureName(RefStrings.MODID + ":smoke7"); + smoke8 = new Item().setUnlocalizedName("smoke8").setTextureName(RefStrings.MODID + ":smoke8"); } private static void registerItem() { @@ -1254,5 +1272,15 @@ public class ModItems { GameRegistry.registerItem(grenade_kit, grenade_kit.getUnlocalizedName()); GameRegistry.registerItem(t45_kit, t45_kit.getUnlocalizedName()); GameRegistry.registerItem(euphemium_kit, euphemium_kit.getUnlocalizedName()); + + //Technical Items + GameRegistry.registerItem(smoke1, smoke1.getUnlocalizedName()); + GameRegistry.registerItem(smoke2, smoke2.getUnlocalizedName()); + GameRegistry.registerItem(smoke3, smoke3.getUnlocalizedName()); + GameRegistry.registerItem(smoke4, smoke4.getUnlocalizedName()); + GameRegistry.registerItem(smoke5, smoke5.getUnlocalizedName()); + GameRegistry.registerItem(smoke6, smoke6.getUnlocalizedName()); + GameRegistry.registerItem(smoke7, smoke7.getUnlocalizedName()); + GameRegistry.registerItem(smoke8, smoke8.getUnlocalizedName()); } } diff --git a/com/hbm/lib/HbmChestContents.java b/com/hbm/lib/HbmChestContents.java index 48bee062a..f205f0251 100644 --- a/com/hbm/lib/HbmChestContents.java +++ b/com/hbm/lib/HbmChestContents.java @@ -110,6 +110,33 @@ public class HbmChestContents { new WeightedRandomChestContent(ModItems.rod_quad_uranium_fuel, 0, 1, 1, 2), new WeightedRandomChestContent(ModItems.gun_fatman_ammo, 0, 1, 2, 2), new WeightedRandomChestContent(ModItems.gun_fatman, 0, 1, 1, 1)}; + + private static WeightedRandomChestContent[] missile = new WeightedRandomChestContent[] + {new WeightedRandomChestContent(ModItems.missile_generic, 0, 1, 1, 4), + new WeightedRandomChestContent(ModItems.missile_incendiary, 0, 1, 1, 4), + new WeightedRandomChestContent(ModItems.missile_cluster, 0, 1, 1, 4), + new WeightedRandomChestContent(ModItems.missile_buster, 0, 1, 1, 4), + new WeightedRandomChestContent(ModItems.missile_strong, 0, 1, 1, 3), + new WeightedRandomChestContent(ModItems.missile_incendiary_strong, 0, 1, 1, 3), + new WeightedRandomChestContent(ModItems.missile_cluster_strong, 0, 1, 1, 3), + new WeightedRandomChestContent(ModItems.missile_buster_strong, 0, 1, 1, 3), + new WeightedRandomChestContent(ModItems.missile_burst, 0, 1, 1, 2), + new WeightedRandomChestContent(ModItems.missile_inferno, 0, 1, 1, 2), + new WeightedRandomChestContent(ModItems.missile_rain, 0, 1, 1, 2), + new WeightedRandomChestContent(ModItems.missile_drill, 0, 1, 1, 2), + new WeightedRandomChestContent(ModItems.missile_nuclear, 0, 1, 1, 1), + new WeightedRandomChestContent(ModItems.missile_nuclear_cluster, 0, 1, 1, 1), + new WeightedRandomChestContent(ModItems.missile_endo, 0, 1, 1, 1), + new WeightedRandomChestContent(ModItems.missile_exo, 0, 1, 1, 1), + new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.launch_pad), 0, 1, 1, 5), + new WeightedRandomChestContent(ModItems.battery_advanced, 0, 1, 1, 5), + new WeightedRandomChestContent(ModItems.designator, 0, 1, 1, 5), + new WeightedRandomChestContent(ModItems.thruster_small, 0, 1, 1, 5), + new WeightedRandomChestContent(ModItems.thruster_medium, 0, 1, 1, 5), + new WeightedRandomChestContent(ModItems.thruster_large, 0, 1, 1, 5), + new WeightedRandomChestContent(ModItems.fuel_tank_small, 0, 1, 1, 5), + new WeightedRandomChestContent(ModItems.fuel_tank_medium, 0, 1, 1, 5), + new WeightedRandomChestContent(ModItems.fuel_tank_small, 0, 1, 1, 5)}; /** * @param i @@ -121,6 +148,7 @@ public class HbmChestContents { * case 4: nukeTrash loot (U238 and Pu240 nuggets and rods) * case 5: nuclear loot (U235 and Pu239 nuggets and rods, fuel rods) * case 6: vertibrid loot (T45 power armor, fusion cores, circuits, nuclear material) + * case 7: missile loot (Missiles, designators, missile parts) **/ public static WeightedRandomChestContent[] getLoot(int i) @@ -139,6 +167,8 @@ public class HbmChestContents { return nuclear; case 6: return vertibird; + case 7: + return missile; } return null; diff --git a/com/hbm/lib/HbmWorldGen.java b/com/hbm/lib/HbmWorldGen.java index 4a4360531..ea3f75994 100644 --- a/com/hbm/lib/HbmWorldGen.java +++ b/com/hbm/lib/HbmWorldGen.java @@ -7,10 +7,12 @@ import com.hbm.world.Antenna; import com.hbm.world.Bunker; import com.hbm.world.CrashedVertibird; import com.hbm.world.DesertAtom001; +import com.hbm.world.Factory; import com.hbm.world.LibraryDungeon; import com.hbm.world.Radio01; import com.hbm.world.Relay; import com.hbm.world.Satellite; +import com.hbm.world.Silo; import com.hbm.world.Vertibird; import net.minecraft.world.World; @@ -61,7 +63,7 @@ public class HbmWorldGen implements IWorldGenerator { int randPosY = rand.nextInt(35); int randPosZ = j + rand.nextInt(16); - (new WorldGenMinable(ModBlocks.ore_sulfur, 4)).generate(world, rand, randPosX, randPosY, randPosZ); + (new WorldGenMinable(ModBlocks.ore_sulfur, 8)).generate(world, rand, randPosX, randPosY, randPosZ); } for (int k = 0; k < 7; k++) @@ -242,6 +244,24 @@ public class HbmWorldGen implements IWorldGenerator { new Bunker().generate(world, rand, x, y, z); } + + if(rand.nextInt(100) == 0) + { + int x = i + rand.nextInt(16); + int z = j + rand.nextInt(16); + int y = world.getHeightValue(x, z); + + new Silo().generate(world, rand, x, y, z); + } + + if(rand.nextInt(100) == 0) + { + int x = i + rand.nextInt(16); + int z = j + rand.nextInt(16); + int y = world.getHeightValue(x, z); + + new Factory().generate(world, rand, x, y, z); + } } diff --git a/com/hbm/main/ClientProxy.java b/com/hbm/main/ClientProxy.java index eaf776f54..54b3ea4f7 100644 --- a/com/hbm/main/ClientProxy.java +++ b/com/hbm/main/ClientProxy.java @@ -65,11 +65,13 @@ import com.hbm.entity.EntityMissileNuclear; import com.hbm.entity.EntityMissileRain; import com.hbm.entity.EntityMissileStrong; import com.hbm.entity.EntityNuclearCreeper; +import com.hbm.entity.EntityNukeCloudBig; import com.hbm.entity.EntityNukeCloudSmall; import com.hbm.entity.EntityRocket; import com.hbm.entity.EntitySchrab; import com.hbm.entity.EntityTestMissile; import com.hbm.items.ModItems; +import com.hbm.particles.EntitySmokeFX; import com.hbm.render.ItemRenderRevolverCursed; import com.hbm.render.ItemRenderRevolverIron; import com.hbm.render.ItemRenderBigSword; @@ -88,6 +90,8 @@ import com.hbm.render.ItemRenderSteelPoles; import com.hbm.render.ItemRenderTapeRecorder; import com.hbm.render.ItemRenderTestBombAdvanced; import com.hbm.render.ItemRenderTestContainer; +import com.hbm.render.ModEffectRenderer; +import com.hbm.render.RenderBigNuke; import com.hbm.render.RenderBombMulti; import com.hbm.render.RenderCentrifuge; import com.hbm.render.RenderDecoBlock; @@ -187,6 +191,7 @@ public class ClientProxy extends ServerProxy ClientRegistry.bindTileEntitySpecialRenderer(TileEntityNukeFleija.class, new RenderNukeFleija()); RenderingRegistry.registerEntityRenderingHandler(EntityNukeCloudSmall.class, new RenderSmallNukeAlt()); + RenderingRegistry.registerEntityRenderingHandler(EntityNukeCloudBig.class, new RenderBigNuke()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDecoTapeRecorder.class, new RenderTapeRecorder()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDecoSteelPoles.class, new RenderSteelPoles()); @@ -252,6 +257,8 @@ public class ClientProxy extends ServerProxy MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.steel_scaffold), new ItemRenderDecoBlock()); RenderingRegistry.registerEntityRenderingHandler(EntityNuclearCreeper.class, new RenderNuclearCreeper()); + + RenderingRegistry.registerEntityRenderingHandler(EntitySmokeFX.class, new ModEffectRenderer(ModItems.nuclear_waste)); RenderingRegistry.addNewArmourRendererPrefix("5"); RenderingRegistry.addNewArmourRendererPrefix("6"); diff --git a/com/hbm/main/CraftingManager.java b/com/hbm/main/CraftingManager.java index 5dc94109f..2aa334f3d 100644 --- a/com/hbm/main/CraftingManager.java +++ b/com/hbm/main/CraftingManager.java @@ -71,6 +71,7 @@ public class CraftingManager { GameRegistry.addRecipe(new ItemStack(Item.getItemFromBlock(ModBlocks.block_trinitite), 1), new Object[] { "###", "###", "###", '#', ModItems.trinitite }); GameRegistry.addRecipe(new ItemStack(Item.getItemFromBlock(ModBlocks.block_beryllium), 1), new Object[] { "###", "###", "###", '#', ModItems.ingot_beryllium }); GameRegistry.addRecipe(new ItemStack(Item.getItemFromBlock(ModBlocks.block_schrabidium), 1), new Object[] { "###", "###", "###", '#', ModItems.ingot_schrabidium }); + GameRegistry.addRecipe(new ItemStack(Item.getItemFromBlock(ModBlocks.block_advanced_alloy), 1), new Object[] { "###", "###", "###", '#', ModItems.ingot_advanced_alloy }); GameRegistry.addShapelessRecipe(new ItemStack(ModItems.ingot_uranium_fuel, 1), new Object[] { ModItems.nugget_u235, ModItems.nugget_u235, ModItems.nugget_u235, ModItems.nugget_u238, ModItems.nugget_u238, ModItems.nugget_u238, ModItems.nugget_u238, ModItems.nugget_u238, ModItems.nugget_u238 }); GameRegistry.addShapelessRecipe(new ItemStack(ModItems.ingot_plutonium_fuel, 1), new Object[] { ModItems.nugget_pu238, ModItems.nugget_pu239, ModItems.nugget_pu239, ModItems.nugget_pu239, ModItems.nugget_pu239, ModItems.nugget_pu239, ModItems.nugget_pu239, ModItems.nugget_pu240, ModItems.nugget_pu240 }); @@ -91,6 +92,7 @@ public class CraftingManager { GameRegistry.addRecipe(new ItemStack(ModItems.trinitite, 9), new Object[] { "#", '#', Item.getItemFromBlock(ModBlocks.block_trinitite) }); GameRegistry.addRecipe(new ItemStack(ModItems.ingot_beryllium, 9), new Object[] { "#", '#', Item.getItemFromBlock(ModBlocks.block_beryllium) }); GameRegistry.addRecipe(new ItemStack(ModItems.ingot_schrabidium, 9), new Object[] { "#", '#', Item.getItemFromBlock(ModBlocks.block_schrabidium) }); + GameRegistry.addRecipe(new ItemStack(ModItems.ingot_advanced_alloy, 9), new Object[] { "#", '#', Item.getItemFromBlock(ModBlocks.block_advanced_alloy) }); GameRegistry.addShapelessRecipe(new ItemStack(ModItems.powder_lead, 2), new Object[] { ModItems.ingot_lead, ModItems.ingot_lead }); GameRegistry.addShapelessRecipe(new ItemStack(ModItems.powder_neptunium, 2), new Object[] { ModItems.ingot_neptunium, ModItems.ingot_neptunium }); diff --git a/com/hbm/main/MainRegistry.java b/com/hbm/main/MainRegistry.java index 5699dcaa1..0536d3acd 100644 --- a/com/hbm/main/MainRegistry.java +++ b/com/hbm/main/MainRegistry.java @@ -1,8 +1,10 @@ package com.hbm.main; import net.minecraft.creativetab.CreativeTabs; +import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemArmor.ArmorMaterial; +import net.minecraft.item.ItemStack; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.config.Configuration; import net.minecraftforge.common.config.Property; @@ -89,6 +91,7 @@ import com.hbm.entity.EntityMissileNuclear; import com.hbm.entity.EntityMissileRain; import com.hbm.entity.EntityMissileStrong; import com.hbm.entity.EntityNuclearCreeper; +import com.hbm.entity.EntityNukeCloudBig; import com.hbm.entity.EntityNukeCloudSmall; import com.hbm.entity.EntityNukeExplosion; import com.hbm.entity.EntityNukeExplosionAdvanced; @@ -98,6 +101,8 @@ import com.hbm.entity.EntityTestMissile; import com.hbm.items.ModItems; import com.hbm.lib.HbmWorld; import com.hbm.lib.RefStrings; +import com.hbm.particles.EntitySmokeFX; + import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; @@ -155,7 +160,10 @@ public class MainRegistry HbmWorld.mainRegistry(); enumArmorMaterialSchrabidium.customCraftingMaterial = ModItems.ingot_schrabidium; + enumArmorMaterialHazmat.customCraftingMaterial = ModItems.hazmat_cloth; enumArmorMaterialT45.customCraftingMaterial = ModItems.plate_titanium; + enumToolMaterialSchrabidium.setRepairItem(new ItemStack(ModItems.ingot_schrabidium)); + enumToolMaterialChainsaw.setRepairItem(new ItemStack(ModItems.ingot_steel)); NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GUIHandler()); GameRegistry.registerTileEntity(TileEntityTestBombAdvanced.class, "tilentity_testbombadvanced"); @@ -233,6 +241,8 @@ public class MainRegistry EntityRegistry.registerModEntity(EntityMissileMirv.class, "entity_missile_mirv", 34, this, 1000, 1, true); EntityRegistry.registerModEntity(EntityMirv.class, "entity_mirvlet", 35, this, 1000, 1, true); EntityRegistry.registerModEntity(EntityMiniNuke.class, "entity_mini_nuke", 36, this, 1000, 1, true); + EntityRegistry.registerModEntity(EntitySmokeFX.class, "entity_smoke_fx", 37, this, 1000, 1, true); + EntityRegistry.registerModEntity(EntityNukeCloudBig.class, "entity_nuke_cloud_big", 38, this, 1000, 1, true); EntityRegistry.registerGlobalEntityID(EntityNuclearCreeper.class, "entity_mob_nuclear_creeper", EntityRegistry.findGlobalUniqueEntityId(), 0x204131, 0x75CE00); } diff --git a/com/hbm/particles/EntityModFX.java b/com/hbm/particles/EntityModFX.java new file mode 100644 index 000000000..8697f6b1a --- /dev/null +++ b/com/hbm/particles/EntityModFX.java @@ -0,0 +1,258 @@ +package com.hbm.particles; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.entity.Entity; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.IIcon; +import net.minecraft.util.MathHelper; +import net.minecraft.world.World; + +public class EntityModFX extends Entity +{ + public int particleTextureIndexX; + public int particleTextureIndexY; + public float particleTextureJitterX; + public float particleTextureJitterY; + public int particleAge; + public int particleMaxAge; + public float particleScale; + public float particleGravity; + /** The red amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. */ + public float particleRed; + /** The green amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. */ + public float particleGreen; + /** The blue amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. */ + public float particleBlue; + /** Particle alpha */ + public float particleAlpha; + /** The icon field from which the given particle pulls its texture. */ + public IIcon particleIcon; + public static double interpPosX; + public static double interpPosY; + public static double interpPosZ; + public static final String __OBFID = "CL_00000914"; + + public EntityModFX(World world) { + super(world); + } + + protected EntityModFX(World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_) + { + super(p_i1218_1_); + this.particleAlpha = 1.0F; + this.setSize(0.2F, 0.2F); + this.yOffset = this.height / 2.0F; + this.setPosition(p_i1218_2_, p_i1218_4_, p_i1218_6_); + this.lastTickPosX = p_i1218_2_; + this.lastTickPosY = p_i1218_4_; + this.lastTickPosZ = p_i1218_6_; + this.particleRed = this.particleGreen = this.particleBlue = 1.0F; + this.particleTextureJitterX = this.rand.nextFloat() * 3.0F; + this.particleTextureJitterY = this.rand.nextFloat() * 3.0F; + this.particleScale = (this.rand.nextFloat() * 0.5F + 0.5F) * 2.0F; + //this.particleMaxAge = (int)(4.0F / (this.rand.nextFloat() * 0.9F + 0.1F)); + this.particleAge = 0; + this.ignoreFrustumCheck = true; + } + + public EntityModFX(World p_i1219_1_, double p_i1219_2_, double p_i1219_4_, double p_i1219_6_, double p_i1219_8_, double p_i1219_10_, double p_i1219_12_) + { + this(p_i1219_1_, p_i1219_2_, p_i1219_4_, p_i1219_6_); + this.motionX = p_i1219_8_ + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F); + this.motionY = p_i1219_10_ + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F); + this.motionZ = p_i1219_12_ + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.4F); + float f = (float)(Math.random() + Math.random() + 1.0D) * 0.15F; + float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); + this.motionX = this.motionX / (double)f1 * (double)f * 0.4000000059604645D; + this.motionY = this.motionY / (double)f1 * (double)f * 0.4000000059604645D + 0.10000000149011612D; + this.motionZ = this.motionZ / (double)f1 * (double)f * 0.4000000059604645D; + } + + public EntityModFX multiplyVelocity(float p_70543_1_) + { + this.motionX *= (double)p_70543_1_; + this.motionY = (this.motionY - 0.10000000149011612D) * (double)p_70543_1_ + 0.10000000149011612D; + this.motionZ *= (double)p_70543_1_; + return this; + } + + public EntityModFX multipleParticleScaleBy(float p_70541_1_) + { + this.setSize(0.2F * p_70541_1_, 0.2F * p_70541_1_); + this.particleScale *= p_70541_1_; + return this; + } + + public void setRBGColorF(float p_70538_1_, float p_70538_2_, float p_70538_3_) + { + this.particleRed = p_70538_1_; + this.particleGreen = p_70538_2_; + this.particleBlue = p_70538_3_; + } + + /** + * Sets the particle alpha (float) + */ + public void setAlphaF(float p_82338_1_) + { + this.particleAlpha = p_82338_1_; + } + + public float getRedColorF() + { + return this.particleRed; + } + + public float getGreenColorF() + { + return this.particleGreen; + } + + public float getBlueColorF() + { + return this.particleBlue; + } + + /** + * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to + * prevent them from trampling crops + */ + protected boolean canTriggerWalking() + { + return false; + } + + protected void entityInit() {} + + /** + * Called to update the entity's position/logic. + */ + public void onUpdate() + { + this.prevPosX = this.posX; + this.prevPosY = this.posY; + this.prevPosZ = this.posZ; + + //if (this.particleAge++ >= this.particleMaxAge) + //{ + // this.setDead(); + //} + + this.motionY -= 0.04D * (double)this.particleGravity; + this.moveEntity(this.motionX, this.motionY, this.motionZ); + this.motionX *= 0.9800000190734863D; + this.motionY *= 0.9800000190734863D; + this.motionZ *= 0.9800000190734863D; + + if (this.onGround) + { + this.motionX *= 0.699999988079071D; + this.motionZ *= 0.699999988079071D; + } + } + + public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) + { + float f6 = (float)this.particleTextureIndexX / 16.0F; + float f7 = f6 + 0.0624375F; + float f8 = (float)this.particleTextureIndexY / 16.0F; + float f9 = f8 + 0.0624375F; + float f10 = 0.1F * this.particleScale; + + if (this.particleIcon != null) + { + f6 = this.particleIcon.getMinU(); + f7 = this.particleIcon.getMaxU(); + f8 = this.particleIcon.getMinV(); + f9 = this.particleIcon.getMaxV(); + } + + float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)p_70539_2_ - interpPosX); + float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)p_70539_2_ - interpPosY); + float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)p_70539_2_ - interpPosZ); + p_70539_1_.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha); + p_70539_1_.addVertexWithUV((double)(f11 - p_70539_3_ * f10 - p_70539_6_ * f10), (double)(f12 - p_70539_4_ * f10), (double)(f13 - p_70539_5_ * f10 - p_70539_7_ * f10), (double)f7, (double)f9); + p_70539_1_.addVertexWithUV((double)(f11 - p_70539_3_ * f10 + p_70539_6_ * f10), (double)(f12 + p_70539_4_ * f10), (double)(f13 - p_70539_5_ * f10 + p_70539_7_ * f10), (double)f7, (double)f8); + p_70539_1_.addVertexWithUV((double)(f11 + p_70539_3_ * f10 + p_70539_6_ * f10), (double)(f12 + p_70539_4_ * f10), (double)(f13 + p_70539_5_ * f10 + p_70539_7_ * f10), (double)f6, (double)f8); + p_70539_1_.addVertexWithUV((double)(f11 + p_70539_3_ * f10 - p_70539_6_ * f10), (double)(f12 - p_70539_4_ * f10), (double)(f13 + p_70539_5_ * f10 - p_70539_7_ * f10), (double)f6, (double)f9); + } + + public int getFXLayer() + { + return 0; + } + + /** + * (abstract) Protected helper method to write subclass entity data to NBT. + */ + public void writeEntityToNBT(NBTTagCompound p_70014_1_) { + p_70014_1_.setShort("age", (short)this.particleAge); + } + + /** + * (abstract) Protected helper method to read subclass entity data from NBT. + */ + public void readEntityFromNBT(NBTTagCompound p_70037_1_) { + this.particleAge = p_70037_1_.getShort("age"); + } + + public void setParticleIcon(IIcon p_110125_1_) + { + if (this.getFXLayer() == 1) + { + this.particleIcon = p_110125_1_; + } + else + { + if (this.getFXLayer() != 2) + { + throw new RuntimeException("Invalid call to Particle.setTex, use coordinate methods"); + } + + this.particleIcon = p_110125_1_; + } + } + + /** + * Public method to set private field particleTextureIndex. + */ + public void setParticleTextureIndex(int p_70536_1_) + { + if (this.getFXLayer() != 0) + { + throw new RuntimeException("Invalid call to Particle.setMiscTex"); + } + else + { + this.particleTextureIndexX = p_70536_1_ % 16; + this.particleTextureIndexY = p_70536_1_ / 16; + } + } + + public void nextTextureIndexX() + { + ++this.particleTextureIndexX; + } + + /** + * If returns false, the item will not inflict any damage against entities. + */ + public boolean canAttackWithItem() + { + return false; + } + + public String toString() + { + return this.getClass().getSimpleName() + ", Pos (" + this.posX + "," + this.posY + "," + this.posZ + "), RGBA (" + this.particleRed + "," + this.particleGreen + "," + this.particleBlue + "," + this.particleAlpha + "), Age " + this.particleAge; + } + + @Override + @SideOnly(Side.CLIENT) + public boolean isInRangeToRenderDist(double distance) + { + return distance < 25000; + } +} diff --git a/com/hbm/particles/EntitySmokeFX.java b/com/hbm/particles/EntitySmokeFX.java new file mode 100644 index 000000000..3ccc8839d --- /dev/null +++ b/com/hbm/particles/EntitySmokeFX.java @@ -0,0 +1,88 @@ +package com.hbm.particles; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.util.IIcon; +import net.minecraft.util.ResourceLocation; +import net.minecraft.world.World; + +public class EntitySmokeFX extends EntityModFX +{ + float smokeParticleScale; + public int particleAge; + public int maxAge; + private static final String __OBFID = "CL_00000924"; + + public EntitySmokeFX(World world) { + super(world, 0, 0, 0); + } + + public EntitySmokeFX(World p_i1225_1_, double p_i1225_2_, double p_i1225_4_, double p_i1225_6_, double p_i1225_8_, double p_i1225_10_, double p_i1225_12_) + { + this(p_i1225_1_, p_i1225_2_, p_i1225_4_, p_i1225_6_, p_i1225_8_, p_i1225_10_, p_i1225_12_, 1.0F); + } + + public EntitySmokeFX(World p_i1226_1_, double p_i1226_2_, double p_i1226_4_, double p_i1226_6_, double p_i1226_8_, double p_i1226_10_, double p_i1226_12_, float p_i1226_14_) + { + super(p_i1226_1_, p_i1226_2_, p_i1226_4_, p_i1226_6_, 0.0D, 0.0D, 0.0D); + this.motionX *= 0.10000000149011612D; + this.motionY *= 0.10000000149011612D; + this.motionZ *= 0.10000000149011612D; + this.motionX += p_i1226_8_; + this.motionY += p_i1226_10_; + this.motionZ += p_i1226_12_; + this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D); + this.particleScale *= 0.75F; + this.particleScale *= p_i1226_14_; + this.smokeParticleScale = this.particleScale; + //this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); + //this.particleMaxAge = (int)((float)this.particleMaxAge * p_i1226_14_); + this.noClip = false; + } + + /** + * Called to update the entity's position/logic. + */ + + @Override + public void onUpdate() + { + this.prevPosX = this.posX; + this.prevPosY = this.posY; + this.prevPosZ = this.posZ; + + if(maxAge < 100) + { + maxAge = rand.nextInt(21) + 65; + } + + this.particleAge++; + + if (this.particleAge >= maxAge) + { + this.setDead(); + } + + //his.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); + //this.motionY += 0.004D; + //this.moveEntity(this.motionX, this.motionY, this.motionZ); + + this.motionX *= 0.9599999785423279D; + this.motionY *= 0.9599999785423279D; + this.motionZ *= 0.9599999785423279D; + + if (this.onGround) + { + this.motionX *= 0.699999988079071D; + this.motionZ *= 0.699999988079071D; + } + } + + @Override + @SideOnly(Side.CLIENT) + public int getBrightnessForRender(float p_70070_1_) + { + return 15728880; + } +} diff --git a/com/hbm/render/ModEffectRenderer.java b/com/hbm/render/ModEffectRenderer.java new file mode 100644 index 000000000..d814f8ba4 --- /dev/null +++ b/com/hbm/render/ModEffectRenderer.java @@ -0,0 +1,154 @@ +package com.hbm.render; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; +import java.util.concurrent.Callable; + +import org.lwjgl.opengl.GL11; +import org.lwjgl.opengl.GL12; + +import com.hbm.items.ModItems; +import com.hbm.lib.RefStrings; +import com.hbm.particles.EntitySmokeFX; + +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.client.particle.EntityDiggingFX; +import net.minecraft.client.particle.EntityFX; +import net.minecraft.client.renderer.ActiveRenderInfo; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.entity.Render; +import net.minecraft.client.renderer.texture.IIconRegister; +import net.minecraft.client.renderer.texture.TextureManager; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.crash.CrashReport; +import net.minecraft.crash.CrashReportCategory; +import net.minecraft.entity.Entity; +import net.minecraft.entity.projectile.EntityPotion; +import net.minecraft.item.Item; +import net.minecraft.item.ItemPotion; +import net.minecraft.potion.PotionHelper; +import net.minecraft.util.IIcon; +import net.minecraft.util.MathHelper; +import net.minecraft.util.MovingObjectPosition; +import net.minecraft.util.ReportedException; +import net.minecraft.util.ResourceLocation; +import net.minecraft.world.World; + +public class ModEffectRenderer extends Render +{ + private Item field_94151_a; + private int field_94150_f; + private static final String __OBFID = "CL_00001008"; + + public ModEffectRenderer(Item p_i1259_1_, int p_i1259_2_) + { + this.field_94151_a = p_i1259_1_; + this.field_94150_f = p_i1259_2_; + } + + public ModEffectRenderer(Item p_i1260_1_) + { + this(p_i1260_1_, 0); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render 100) + { + this.renderMush((EntityNukeCloudBig)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + this.renderCloud((EntityNukeCloudBig)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } else { + this.renderFlare((EntityNukeCloudBig)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } + this.renderRing((EntityNukeCloudBig)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } + + public void renderMush(EntityNukeCloudBig p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { + + GL11.glPushMatrix(); + GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); + GL11.glDisable(GL11.GL_LIGHTING); + GL11.glDisable(GL11.GL_CULL_FACE); + if(p_76986_1_.age < 150) + { + //GL11.glTranslatef(0.0F, -60F + ((p_76986_1_.age - 100) * 60 / 50), 0.0F); + GL11.glTranslatef(0.0F, p_76986_1_.height, 0.0F); + } + GL11.glScalef(10.0F, 10.0F, 10.0F); + + bindTexture(blastTexture); + blastModel.renderAll(); + GL11.glPopMatrix(); + } + + public void renderCloud(EntityNukeCloudBig p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { + + GL11.glPushMatrix(); + GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); + GL11.glDisable(GL11.GL_LIGHTING); + GL11.glDisable(GL11.GL_CULL_FACE); + GL11.glTranslatef(0.0F, 80F, 0.0F); + /*if(scale < 1.5) + { + scale += 0.02; + }*/ + GL11.glScalef(p_76986_1_.scale, 1.0F, p_76986_1_.scale); + GL11.glScalef(125F, 25.0F, 125F); + + bindTexture(ringBigTexture); + ringBigModel.renderAll(); + GL11.glPopMatrix(); + } + + public void renderRing(EntityNukeCloudBig p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { + + GL11.glPushMatrix(); + GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); + GL11.glDisable(GL11.GL_LIGHTING); + GL11.glDisable(GL11.GL_CULL_FACE); + GL11.glTranslatef(0.0F, 23F, 0.0F); + //ring += 0.1F; + GL11.glScalef(p_76986_1_.ring * 10, 50F, p_76986_1_.ring * 10); + + bindTexture(ringTexture); + ringModel.renderAll(); + GL11.glPopMatrix(); + } + + public void renderFlare(EntityNukeCloudBig p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { + + Tessellator tessellator = Tessellator.instance; + RenderHelper.disableStandardItemLighting(); + float f1 = (p_76986_1_.ticksExisted + 2.0F) / 200.0F; + float f2 = 0.0F; + int count = 250; + + if(p_76986_1_.ticksExisted < 250) + { + count = p_76986_1_.ticksExisted * 3; + } + + if (f1 > 0.8F) + { + f2 = (f1 - 0.8F) / 0.2F; + } + + Random random = new Random(432L); + GL11.glDisable(GL11.GL_TEXTURE_2D); + GL11.glShadeModel(GL11.GL_SMOOTH); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); + GL11.glDisable(GL11.GL_ALPHA_TEST); + GL11.glEnable(GL11.GL_CULL_FACE); + GL11.glDepthMask(false); + GL11.glPushMatrix(); + //GL11.glTranslatef(0.0F, -1.0F, -2.0F); + GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_ + 15, (float)p_76986_6_); + GL11.glScalef(7.5F, 7.5F, 7.5F); + + //for (int i = 0; (float)i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i) + for(int i = 0; i < count; i++) + { + GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); + GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); + GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F); + GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); + GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); + GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F); + tessellator.startDrawing(6); + float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F; + float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F; + //tessellator.setColorRGBA_I(16777215, (int)(255.0F * (1.0F - f2))); + tessellator.setColorRGBA_I(59345715, (int)(255.0F * (1.0F - f2))); + tessellator.addVertex(0.0D, 0.0D, 0.0D); + //tessellator.setColorRGBA_I(16711935, 0); + tessellator.setColorRGBA_I(59345735, 0); + tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4); + tessellator.addVertex(0.866D * f4, f3, -0.5F * f4); + tessellator.addVertex(0.0D, f3, 1.0F * f4); + tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4); + tessellator.draw(); + } + + GL11.glPopMatrix(); + GL11.glDepthMask(true); + GL11.glDisable(GL11.GL_CULL_FACE); + GL11.glDisable(GL11.GL_BLEND); + GL11.glShadeModel(GL11.GL_FLAT); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + GL11.glEnable(GL11.GL_TEXTURE_2D); + GL11.glEnable(GL11.GL_ALPHA_TEST); + RenderHelper.enableStandardItemLighting(); + } + + @Override + protected ResourceLocation getEntityTexture(Entity p_110775_1_) { + return null; + } + +} diff --git a/com/hbm/render/RenderLaunchPadTier1.java b/com/hbm/render/RenderLaunchPadTier1.java index b1cc62e54..009768488 100644 --- a/com/hbm/render/RenderLaunchPadTier1.java +++ b/com/hbm/render/RenderLaunchPadTier1.java @@ -42,7 +42,8 @@ public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer { private ResourceLocation missileHugeBusterTexture; private ResourceLocation missileNuclearTexture; private ResourceLocation missileMirvTexture; - private ResourceLocation missileThermoTexture; + private ResourceLocation missileThermoEndoTexture; + private ResourceLocation missileThermoExoTexture; public RenderLaunchPadTier1() { @@ -53,7 +54,7 @@ public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer { missileNuclear = AdvancedModelLoader.loadModel(missileNuclearModel); missileMirv = AdvancedModelLoader.loadModel(missileMirvModel); missileThermo = AdvancedModelLoader.loadModel(missileThermoModel); - padTexture = new ResourceLocation(RefStrings.MODID, "textures/models/LaunchPad.png"); + padTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png"); missileGenericTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileV2.png"); missileIncendiaryTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileIncendiary.png"); missileClusterTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileCluster.png"); @@ -67,8 +68,9 @@ public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer { missileHugeClusterTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileHugeCluster.png"); missileHugeBusterTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileHugeBuster.png"); missileNuclearTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileNuke.png"); - missileMirvTexture = new ResourceLocation(RefStrings.MODID, "textures/models/missileMirv.png"); - missileThermoTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileThermal.png"); + missileMirvTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileMirv.png"); + missileThermoEndoTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileThermalEndo.png"); + missileThermoExoTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileThermalExo.png"); } @Override @@ -177,13 +179,13 @@ public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer { if(((TileEntityLaunchPad)tileEntity).state == 14) { GL11.glScalef(1.5F, 1.5F, 1.5F); - bindTexture(missileThermoTexture); + bindTexture(missileThermoEndoTexture); missileThermo.renderAll(); } if(((TileEntityLaunchPad)tileEntity).state == 15) { GL11.glScalef(1.5F, 1.5F, 1.5F); - bindTexture(missileThermoTexture); + bindTexture(missileThermoExoTexture); missileThermo.renderAll(); } if(((TileEntityLaunchPad)tileEntity).state == 16) diff --git a/com/hbm/render/RenderMirv.java b/com/hbm/render/RenderMirv.java index fc8da1fb2..d0815f2f6 100644 --- a/com/hbm/render/RenderMirv.java +++ b/com/hbm/render/RenderMirv.java @@ -18,7 +18,7 @@ public class RenderMirv extends Render { public RenderMirv() { boyModel = AdvancedModelLoader.loadModel(objTesterModelRL); - boyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/Mirv.png"); + boyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png"); } @Override @@ -36,6 +36,6 @@ public class RenderMirv extends Render { @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { - return new ResourceLocation(RefStrings.MODID +":textures/models/Mirv.png"); + return new ResourceLocation(RefStrings.MODID +":textures/models/TheGadget3_.png"); } } diff --git a/com/hbm/render/RenderMissileThermo.java b/com/hbm/render/RenderMissileThermo.java index 8afd9b104..f60352f7f 100644 --- a/com/hbm/render/RenderMissileThermo.java +++ b/com/hbm/render/RenderMissileThermo.java @@ -2,6 +2,8 @@ package com.hbm.render; import org.lwjgl.opengl.GL11; +import com.hbm.entity.EntityMissileEndo; +import com.hbm.entity.EntityMissileExo; import com.hbm.lib.RefStrings; import net.minecraft.client.renderer.entity.Render; @@ -14,11 +16,13 @@ public class RenderMissileThermo extends Render { private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/MissileThermal.obj"); private IModelCustom boyModel; - private ResourceLocation boyTexture; + private ResourceLocation missileThermoEndoTexture; + private ResourceLocation missileThermoExoTexture; public RenderMissileThermo() { boyModel = AdvancedModelLoader.loadModel(objTesterModelRL); - boyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileThermal.png"); + missileThermoEndoTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileThermalEndo.png"); + missileThermoExoTexture = new ResourceLocation(RefStrings.MODID, "textures/models/MissileThermalExo.png"); } @Override @@ -30,7 +34,10 @@ public class RenderMissileThermo extends Render { GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); GL11.glScalef(1.5F, 1.5F, 1.5F); - bindTexture(boyTexture); + if(p_76986_1_ instanceof EntityMissileEndo) + bindTexture(missileThermoEndoTexture); + if(p_76986_1_ instanceof EntityMissileExo) + bindTexture(missileThermoExoTexture); boyModel.renderAll(); GL11.glPopMatrix(); } diff --git a/com/hbm/world/Factory.java b/com/hbm/world/Factory.java new file mode 100644 index 000000000..966fe1d95 --- /dev/null +++ b/com/hbm/world/Factory.java @@ -0,0 +1,3126 @@ +//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" + +package com.hbm.world; + +import java.util.Random; + +import com.hbm.blocks.ModBlocks; +import com.hbm.lib.HbmChestContents; + +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.tileentity.TileEntityChest; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraft.world.World; +import net.minecraft.world.gen.feature.WorldGenerator; + +public class Factory extends WorldGenerator +{ + Block Block1 = ModBlocks.steel_scaffold; + Block Block2 = ModBlocks.machine_difurnace_off; + Block Block3 = ModBlocks.factory_titanium_core; + Block Block4 = ModBlocks.steel_wall; + Block Block5 = ModBlocks.reinforced_light; + + protected Block[] GetValidSpawnBlocks() + { + return new Block[] + { + Blocks.grass, + Blocks.dirt, + Blocks.stone, + Blocks.sand, + Blocks.sandstone, + }; + } + + public boolean LocationIsValidSpawn(World world, int x, int y, int z) + { + + Block checkBlock = world.getBlock(x, y - 1, z); + Block blockAbove = world.getBlock(x, y , z); + Block blockBelow = world.getBlock(x, y - 2, z); + + for (Block i : GetValidSpawnBlocks()) + { + if (blockAbove != Blocks.air) + { + return false; + } + if (checkBlock == i) + { + return true; + } + else if (checkBlock == Blocks.snow_layer && blockBelow == i) + { + return true; + } + else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) + { + return true; + } + } + return false; + } + + public boolean generate(World world, Random rand, int x, int y, int z) + { + int i = rand.nextInt(1); + + if(i == 0) + { + generate_r0(world, rand, x, y, z); + } + + return true; + + } + + public boolean generate_r0(World world, Random rand, int x, int y, int z) + { + if(!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 14, y, z) || !LocationIsValidSpawn(world, x + 14, y, z + 29) || !LocationIsValidSpawn(world, x, y, z + 29)) + { + return false; + } + + for(int i = 0; i < 15; i++) + { + for(int j = 0; j < 5; j++) + { + for(int k = 0; k < 29; k++) + { + world.setBlock(x + i, y + j, z + k, Blocks.air, 0, 3); + } + } + } + + for(int i = 0; i < 15; i++) + { + for(int j = 0; j < 5; j++) + { + for(int k = 0; k < 29; k++) + { + world.setBlock(x + i, y + j - 6, z + k, Blocks.cobblestone, 0, 3); + } + } + } + + world.setBlock(x + 0, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 5, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 8, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 10, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 11, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 12, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + -1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 1, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 1, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 1, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 2, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 2, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 2, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 3, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 3, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 3, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 4, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 4, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 4, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 5, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 5, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 5, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 6, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 6, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 6, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 7, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 7, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 7, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 8, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 8, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 8, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 9, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 9, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 9, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 10, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 10, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 10, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 11, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 11, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 11, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 12, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 12, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 12, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 13, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 13, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 13, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 14, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 14, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 14, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 15, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 15, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 15, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 16, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 16, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 16, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 17, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 17, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 17, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 18, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 18, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 18, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 19, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 19, Blocks.stonebrick, 3, 3); + world.setBlock(x + 4, y + -1, z + 19, Blocks.stonebrick, 3, 3); + world.setBlock(x + 5, y + -1, z + 19, Blocks.stonebrick, 3, 3); + world.setBlock(x + 6, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 19, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 19, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 20, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 20, Blocks.stonebrick, 3, 3); + world.setBlock(x + 4, y + -1, z + 20, Blocks.stonebrick, 3, 3); + world.setBlock(x + 5, y + -1, z + 20, Blocks.stonebrick, 3, 3); + world.setBlock(x + 6, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 20, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 20, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 21, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 21, Blocks.stonebrick, 3, 3); + world.setBlock(x + 4, y + -1, z + 21, Blocks.stonebrick, 3, 3); + world.setBlock(x + 5, y + -1, z + 21, Blocks.stonebrick, 3, 3); + world.setBlock(x + 6, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 21, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 21, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 22, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 22, Blocks.monster_egg, 5, 3); + world.setBlock(x + 4, y + -1, z + 22, Blocks.stonebrick, 3, 3); + world.setBlock(x + 5, y + -1, z + 22, Blocks.stonebrick, 3, 3); + world.setBlock(x + 6, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 22, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 22, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 23, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 15, y + -1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 24, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 15, y + -1, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 16, y + -1, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 25, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 15, y + -1, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 16, y + -1, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 26, Blocks.monster_egg, 1, 3); + world.setBlock(x + 7, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 26, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 15, y + -1, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 16, y + -1, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 27, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 15, y + -1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 16, y + -1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 2, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 3, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 4, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 5, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 6, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 7, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 8, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 9, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 10, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 11, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 12, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 13, y + -1, z + 28, Blocks.cobblestone, 0, 3); + world.setBlock(x + 14, y + -1, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 15, y + -1, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 5, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 8, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 10, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 11, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 12, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + -1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 5, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 8, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 10, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 11, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 12, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 1, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 1, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 2, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 2, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 3, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + 0, z + 3, Blocks.crafting_table, 0, 3); + world.setBlock(x + 13, y + 0, z + 3, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 3, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 4, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 4, ModBlocks.machine_reactor, 5, 3); + world.setBlock(x + 6, y + 0, z + 4, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 4, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 4, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 9, y + 0, z + 4, Blocks.chest, 5, 3); + world.setBlockMetadataWithNotify(x + 9, y + 0, z + 4, 5, 3); + WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 4), rand.nextInt(2)+ 8); + world.setBlock(x + 13, y + 0, z + 4, Blocks.hopper, 3, 3); + world.setBlock(x + 14, y + 0, z + 4, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 5, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 5, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 5, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 5, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 5, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 0, z + 5, Blocks.chest, 4, 3); + world.setBlock(x + 14, y + 0, z + 5, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 6, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 6, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 6, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 6, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 6, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 0, z + 6, Blocks.hopper, 2, 3); + world.setBlock(x + 14, y + 0, z + 6, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 7, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 0, z + 7, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 7, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 8, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 8, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 9, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + 0, z + 9, Blocks.crafting_table, 0, 3); + world.setBlock(x + 13, y + 0, z + 9, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 9, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 10, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 10, ModBlocks.machine_reactor, 5, 3); + world.setBlock(x + 6, y + 0, z + 10, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 10, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 10, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 9, y + 0, z + 10, Blocks.chest, 5, 3); + world.setBlockMetadataWithNotify(x + 9, y + 0, z + 10, 5, 3); + WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 10), rand.nextInt(2)+ 8); + world.setBlock(x + 13, y + 0, z + 10, Blocks.hopper, 3, 3); + world.setBlock(x + 14, y + 0, z + 10, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 11, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 11, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 11, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 11, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 11, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 0, z + 11, Blocks.chest, 4, 3); + world.setBlock(x + 14, y + 0, z + 11, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 12, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 12, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 12, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 12, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 12, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 0, z + 12, Blocks.hopper, 2, 3); + world.setBlock(x + 14, y + 0, z + 12, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 13, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 0, z + 13, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 13, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 14, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 14, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 15, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + 0, z + 15, Blocks.crafting_table, 0, 3); + world.setBlock(x + 13, y + 0, z + 15, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 15, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 16, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 16, ModBlocks.machine_reactor, 5, 3); + world.setBlock(x + 6, y + 0, z + 16, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 16, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 16, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 9, y + 0, z + 16, Blocks.chest, 5, 3); + world.setBlockMetadataWithNotify(x + 9, y + 0, z + 16, 5, 3); + WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 16), rand.nextInt(2)+ 8); + world.setBlock(x + 13, y + 0, z + 16, Blocks.hopper, 3, 3); + world.setBlock(x + 14, y + 0, z + 16, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 17, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 17, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 17, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 17, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 17, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 0, z + 17, Blocks.chest, 4, 3); + world.setBlock(x + 14, y + 0, z + 17, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 18, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 18, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 18, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 0, z + 18, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 0, z + 18, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 0, z + 18, Blocks.hopper, 2, 3); + world.setBlock(x + 14, y + 0, z + 18, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 19, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 19, Blocks.stone_brick_stairs, 0, 3); + world.setBlock(x + 4, y + 0, z + 19, Blocks.stone_brick_stairs, 2, 3); + world.setBlock(x + 5, y + 0, z + 19, Blocks.stone_brick_stairs, 1, 3); + world.setBlock(x + 13, y + 0, z + 19, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 19, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 20, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 20, Blocks.stone_brick_stairs, 0, 3); + world.setBlock(x + 4, y + 0, z + 20, Blocks.iron_block, 0, 3); + world.setBlock(x + 5, y + 0, z + 20, Blocks.stone_brick_stairs, 1, 3); + world.setBlock(x + 7, y + 0, z + 20, Blocks.anvil, 0, 3); + world.setBlock(x + 14, y + 0, z + 20, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 21, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 21, Blocks.stone_brick_stairs, 0, 3); + world.setBlock(x + 4, y + 0, z + 21, Blocks.iron_block, 0, 3); + world.setBlock(x + 5, y + 0, z + 21, Blocks.stone_brick_stairs, 1, 3); + world.setBlock(x + 7, y + 0, z + 21, Blocks.anvil, 0, 3); + world.setBlock(x + 14, y + 0, z + 21, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 22, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 22, Blocks.stone_brick_stairs, 0, 3); + world.setBlock(x + 4, y + 0, z + 22, Blocks.lava, 2, 3); + world.setBlock(x + 5, y + 0, z + 22, Blocks.stone_brick_stairs, 1, 3); + world.setBlock(x + 14, y + 0, z + 22, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 0, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + 0, z + 23, Blocks.lava, 10, 3); + world.setBlock(x + 5, y + 0, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 0, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 24, Blocks.lava, 0, 3); + world.setBlock(x + 4, y + 0, z + 24, Blocks.lava, 0, 3); + world.setBlock(x + 5, y + 0, z + 24, Blocks.lava, 0, 3); + world.setBlock(x + 6, y + 0, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + 0, z + 24, Blocks.stone_brick_stairs, 6, 3); + world.setBlock(x + 14, y + 0, z + 24, Block1, 4, 3); + world.setBlock(x + 0, y + 0, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 0, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 25, Blocks.lava, 0, 3); + world.setBlock(x + 4, y + 0, z + 25, Blocks.chest, 3, 3); + world.setBlockMetadataWithNotify(x + 4, y + 0, z + 25, 3, 3); + WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 4, y + 0, z + 25), rand.nextInt(2)+ 6); + world.setBlock(x + 5, y + 0, z + 25, Blocks.lava, 0, 3); + world.setBlock(x + 6, y + 0, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + 0, z + 25, Blocks.stone_brick_stairs, 5, 3); + world.setBlock(x + 14, y + 0, z + 25, Block1, 4, 3); + world.setBlock(x + 0, y + 0, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 0, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 26, Blocks.lava, 0, 3); + world.setBlock(x + 4, y + 0, z + 26, Blocks.lava, 0, 3); + world.setBlock(x + 5, y + 0, z + 26, Blocks.lava, 0, 3); + world.setBlock(x + 6, y + 0, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + 0, z + 26, Blocks.stone_brick_stairs, 7, 3); + world.setBlock(x + 14, y + 0, z + 26, Block1, 4, 3); + world.setBlock(x + 0, y + 0, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 0, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + 0, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 5, y + 0, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 27, Block1, 4, 3); + world.setBlock(x + 0, y + 0, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 5, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 8, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 10, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 11, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 12, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 0, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 5, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 8, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 10, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 11, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 12, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 0, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 1, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 1, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 2, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 2, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 3, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 1, z + 3, Blocks.stone_brick_stairs, 2, 3); + world.setBlock(x + 14, y + 1, z + 3, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 4, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 4, ModBlocks.machine_reactor, 5, 3); + world.setBlock(x + 6, y + 1, z + 4, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 1, z + 4, ModBlocks.factory_titanium_furnace, 2, 3); + world.setBlock(x + 8, y + 1, z + 4, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 1, z + 4, ModBlocks.machine_rtg_furnace_off, 4, 3); + world.setBlock(x + 14, y + 1, z + 4, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 5, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 5, Block2, 5, 3); + world.setBlock(x + 6, y + 1, z + 5, ModBlocks.factory_titanium_furnace, 4, 3); + world.setBlock(x + 7, y + 1, z + 5, Block3, 0, 3); + world.setBlock(x + 8, y + 1, z + 5, ModBlocks.factory_titanium_furnace, 5, 3); + world.setBlock(x + 13, y + 1, z + 5, Blocks.stone_brick_stairs, 4, 3); + world.setBlock(x + 14, y + 1, z + 5, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 6, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 6, Block2, 5, 3); + world.setBlock(x + 6, y + 1, z + 6, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 1, z + 6, ModBlocks.factory_titanium_furnace, 3, 3); + world.setBlock(x + 8, y + 1, z + 6, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 1, z + 6, ModBlocks.machine_rtg_furnace_off, 4, 3); + world.setBlock(x + 14, y + 1, z + 6, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 7, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 1, z + 7, Blocks.stone_brick_stairs, 3, 3); + world.setBlock(x + 14, y + 1, z + 7, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 8, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 8, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 9, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 1, z + 9, Blocks.stone_brick_stairs, 2, 3); + world.setBlock(x + 14, y + 1, z + 9, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 10, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 10, ModBlocks.machine_reactor, 5, 3); + world.setBlock(x + 6, y + 1, z + 10, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 1, z + 10, ModBlocks.factory_titanium_furnace, 2, 3); + world.setBlock(x + 8, y + 1, z + 10, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 1, z + 10, ModBlocks.machine_rtg_furnace_off, 4, 3); + world.setBlock(x + 14, y + 1, z + 10, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 11, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 11, Block2, 5, 3); + world.setBlock(x + 6, y + 1, z + 11, ModBlocks.factory_titanium_furnace, 4, 3); + world.setBlock(x + 7, y + 1, z + 11, Block3, 0, 3); + world.setBlock(x + 8, y + 1, z + 11, ModBlocks.factory_titanium_furnace, 5, 3); + world.setBlock(x + 13, y + 1, z + 11, Blocks.stone_brick_stairs, 4, 3); + world.setBlock(x + 14, y + 1, z + 11, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 12, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 12, Block2, 5, 3); + world.setBlock(x + 6, y + 1, z + 12, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 1, z + 12, ModBlocks.factory_titanium_furnace, 3, 3); + world.setBlock(x + 8, y + 1, z + 12, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 1, z + 12, ModBlocks.machine_rtg_furnace_off, 4, 3); + world.setBlock(x + 14, y + 1, z + 12, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 13, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 1, z + 13, Blocks.stone_brick_stairs, 3, 3); + world.setBlock(x + 14, y + 1, z + 13, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 14, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 14, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 15, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 1, z + 15, Blocks.stone_brick_stairs, 2, 3); + world.setBlock(x + 14, y + 1, z + 15, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 16, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 16, ModBlocks.machine_reactor, 5, 3); + world.setBlock(x + 6, y + 1, z + 16, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 1, z + 16, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 1, z + 16, ModBlocks.machine_rtg_furnace_off, 4, 3); + world.setBlock(x + 14, y + 1, z + 16, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 17, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 17, Block2, 5, 3); + world.setBlock(x + 6, y + 1, z + 17, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 1, z + 17, Block3, 0, 3); + world.setBlock(x + 8, y + 1, z + 17, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 13, y + 1, z + 17, Blocks.stone_brick_stairs, 4, 3); + world.setBlock(x + 14, y + 1, z + 17, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 18, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 18, Block2, 5, 3); + world.setBlock(x + 6, y + 1, z + 18, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 1, z + 18, ModBlocks.factory_titanium_furnace, 3, 3); + world.setBlock(x + 13, y + 1, z + 18, ModBlocks.machine_rtg_furnace_off, 4, 3); + world.setBlock(x + 14, y + 1, z + 18, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 19, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 1, z + 19, Blocks.stone_brick_stairs, 3, 3); + world.setBlock(x + 14, y + 1, z + 19, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 20, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 20, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 21, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 21, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 22, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 22, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + 1, z + 23, Blocks.lava, 2, 3); + world.setBlock(x + 5, y + 1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 1, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 1, z + 24, Blocks.lava, 0, 3); + world.setBlock(x + 4, y + 1, z + 24, Blocks.lava, 0, 3); + world.setBlock(x + 5, y + 1, z + 24, Blocks.lava, 0, 3); + world.setBlock(x + 6, y + 1, z + 24, Blocks.lit_furnace, 5, 3); + world.setBlock(x + 7, y + 1, z + 24, Blocks.heavy_weighted_pressure_plate, 0, 3); + world.setBlock(x + 14, y + 1, z + 24, Block1, 4, 3); + world.setBlock(x + 0, y + 1, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 1, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 1, z + 25, Blocks.lava, 0, 3); + world.setBlock(x + 4, y + 1, z + 25, Blocks.lava, 0, 3); + world.setBlock(x + 5, y + 1, z + 25, Blocks.lava, 0, 3); + world.setBlock(x + 6, y + 1, z + 25, Blocks.lit_furnace, 5, 3); + world.setBlock(x + 7, y + 1, z + 25, Blocks.heavy_weighted_pressure_plate, 0, 3); + world.setBlock(x + 14, y + 1, z + 25, Block1, 4, 3); + world.setBlock(x + 0, y + 1, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 1, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 1, z + 26, Blocks.lava, 0, 3); + world.setBlock(x + 4, y + 1, z + 26, Blocks.lava, 0, 3); + world.setBlock(x + 5, y + 1, z + 26, Blocks.lava, 0, 3); + world.setBlock(x + 6, y + 1, z + 26, Blocks.lit_furnace, 5, 3); + world.setBlock(x + 7, y + 1, z + 26, Blocks.heavy_weighted_pressure_plate, 0, 3); + world.setBlock(x + 14, y + 1, z + 26, Block1, 4, 3); + world.setBlock(x + 0, y + 1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + 1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 5, y + 1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 1, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 27, Block1, 4, 3); + world.setBlock(x + 0, y + 1, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 1, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 2, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 3, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 4, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 5, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 6, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 7, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 8, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 9, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 10, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 11, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 12, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 13, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 1, z + 29, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 2, z + 0, Blocks.glass, 0, 3); + world.setBlock(x + 4, y + 2, z + 0, Blocks.glass, 0, 3); + world.setBlock(x + 5, y + 2, z + 0, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 2, z + 0, Blocks.glass, 0, 3); + world.setBlock(x + 10, y + 2, z + 0, Blocks.glass, 0, 3); + world.setBlock(x + 11, y + 2, z + 0, Blocks.glass, 0, 3); + world.setBlock(x + 12, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 2, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 1, Blocks.iron_bars, 0, 3); + world.setBlock(x + 8, y + 2, z + 1, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 2, Blocks.iron_bars, 0, 3); + world.setBlock(x + 8, y + 2, z + 2, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 3, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 3, Blocks.iron_bars, 0, 3); + world.setBlock(x + 8, y + 2, z + 3, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 3, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 4, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 4, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 2, z + 4, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 2, z + 4, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 14, y + 2, z + 4, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 5, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 5, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 2, z + 5, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 2, z + 5, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 14, y + 2, z + 5, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 6, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 2, z + 6, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 2, z + 6, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 14, y + 2, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 7, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 7, Blocks.iron_bars, 0, 3); + world.setBlock(x + 8, y + 2, z + 7, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 7, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 8, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 8, Blocks.iron_bars, 0, 3); + world.setBlock(x + 8, y + 2, z + 8, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 8, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 9, Blocks.iron_bars, 0, 3); + world.setBlock(x + 8, y + 2, z + 9, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 10, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 10, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 2, z + 10, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 2, z + 10, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 14, y + 2, z + 10, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 11, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 11, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 2, z + 11, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 2, z + 11, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 14, y + 2, z + 11, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 12, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 12, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 7, y + 2, z + 12, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 8, y + 2, z + 12, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 14, y + 2, z + 12, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 13, Blocks.iron_bars, 0, 3); + world.setBlock(x + 8, y + 2, z + 13, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 14, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 15, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 15, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 15, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 16, Blocks.glass, 0, 3); + world.setBlock(x + 6, y + 2, z + 16, ModBlocks.factory_titanium_hull, 0, 3); + world.setBlock(x + 14, y + 2, z + 16, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 2, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 2, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 19, Blocks.glass, 0, 3); + world.setBlock(x + 14, y + 2, z + 19, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 20, Blocks.glass, 0, 3); + world.setBlock(x + 14, y + 2, z + 20, Blocks.glass, 0, 3); + world.setBlock(x + 0, y + 2, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 2, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 2, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 2, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 2, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 2, y + 2, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 2, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 2, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 5, y + 2, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 6, y + 2, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 2, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 2, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 2, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 2, z + 24, Block1, 4, 3); + world.setBlock(x + 0, y + 2, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 2, z + 25, Blocks.iron_bars, 0, 3); + world.setBlock(x + 2, y + 2, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 25, Blocks.lit_furnace, 5, 3); + world.setBlock(x + 14, y + 2, z + 25, Block1, 4, 3); + world.setBlock(x + 0, y + 2, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 2, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 14, y + 2, z + 26, Block1, 4, 3); + world.setBlock(x + 0, y + 2, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 2, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 2, y + 2, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 2, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 2, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 2, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 2, z + 27, Block1, 4, 3); + world.setBlock(x + 0, y + 2, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 2, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 2, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 6, y + 2, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + 2, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 2, z + 29, Blocks.glass, 0, 3); + world.setBlock(x + 10, y + 2, z + 29, Blocks.glass, 0, 3); + world.setBlock(x + 11, y + 2, z + 29, Blocks.glass, 0, 3); + world.setBlock(x + 12, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 2, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 0, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 5, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 5, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 10, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 10, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 15, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 15, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 20, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 20, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 3, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 3, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 3, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 3, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 5, y + 3, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 3, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 23, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 3, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 3, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 3, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 24, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 3, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 3, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 3, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 25, Block1, 4, 3); + world.setBlock(x + 0, y + 3, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 3, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 3, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 26, Block1, 4, 3); + world.setBlock(x + 0, y + 3, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 3, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 3, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 3, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 3, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 3, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 3, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 28, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 3, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 2, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 3, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 4, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 5, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 6, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 7, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 8, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 9, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 10, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 11, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 12, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 13, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 14, y + 4, z + 0, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 1, Blocks.stonebrick, 3, 3); + world.setBlock(x + 14, y + 4, z + 1, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 2, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 2, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 2, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 2, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 2, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 2, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 2, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 2, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 2, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 2, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 2, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 3, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 3, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 3, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 3, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 3, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 3, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 3, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 3, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 3, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 3, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 3, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 4, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 4, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 4, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 4, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 4, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 4, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 4, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 4, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 4, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 4, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 4, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 5, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 5, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 5, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 5, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 5, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 5, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 5, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 5, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 5, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 5, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 5, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 6, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 6, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 6, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 6, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 6, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 6, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 6, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 6, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 6, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 6, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 6, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 7, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 7, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 7, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 7, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 7, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 7, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 7, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 7, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 7, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 7, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 7, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 8, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 8, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 8, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 8, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 8, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 8, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 8, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 8, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 8, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 8, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 8, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 9, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 9, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 9, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 9, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 9, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 9, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 9, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 9, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 9, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 9, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 9, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 10, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 10, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 10, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 10, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 10, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 10, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 10, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 10, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 10, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 10, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 10, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 11, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 11, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 11, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 11, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 11, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 11, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 11, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 11, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 11, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 11, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 11, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 12, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 12, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 12, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 12, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 12, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 12, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 12, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 12, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 12, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 12, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 12, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 13, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 13, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 13, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 13, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 13, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 13, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 13, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 13, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 13, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 13, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 13, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 14, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 14, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 14, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 14, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 14, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 14, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 14, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 14, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 14, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 14, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 14, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 15, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 15, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 15, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 15, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 15, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 15, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 15, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 15, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 15, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 15, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 15, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 16, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 16, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 16, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 16, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 16, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 16, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 16, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 16, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 16, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 16, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 16, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 17, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 17, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 17, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 17, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 17, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 17, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 17, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 17, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 17, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 17, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 17, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 18, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 18, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 18, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 18, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 18, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 18, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 18, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 18, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 18, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 18, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 18, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 19, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 19, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 19, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 19, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 19, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 19, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 19, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 19, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 19, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 19, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 19, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 20, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 20, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 20, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 20, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 20, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 20, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 20, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 20, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 20, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 20, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 20, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 21, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 21, Block4, 4, 3); + world.setBlock(x + 2, y + 4, z + 21, Block5, 0, 3); + world.setBlock(x + 3, y + 4, z + 21, Block4, 5, 3); + world.setBlock(x + 6, y + 4, z + 21, Block4, 4, 3); + world.setBlock(x + 7, y + 4, z + 21, Block5, 0, 3); + world.setBlock(x + 8, y + 4, z + 21, Block4, 5, 3); + world.setBlock(x + 10, y + 4, z + 21, Block4, 4, 3); + world.setBlock(x + 11, y + 4, z + 21, Block5, 0, 3); + world.setBlock(x + 12, y + 4, z + 21, Block4, 5, 3); + world.setBlock(x + 14, y + 4, z + 21, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 22, Blocks.stonebrick, 3, 3); + world.setBlock(x + 14, y + 4, z + 22, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 23, Blocks.stonebrick, 3, 3); + world.setBlock(x + 2, y + 4, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 4, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 4, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 4, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 4, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 4, z + 23, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 24, Blocks.stonebrick, 3, 3); + world.setBlock(x + 2, y + 4, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 4, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 4, z + 24, Blocks.monster_egg, 2, 3); + world.setBlock(x + 0, y + 4, z + 25, Blocks.stonebrick, 3, 3); + world.setBlock(x + 2, y + 4, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 4, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 4, z + 25, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 4, z + 26, Blocks.stonebrick, 3, 3); + world.setBlock(x + 2, y + 4, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 4, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 4, z + 26, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 4, z + 27, Blocks.stonebrick, 3, 3); + world.setBlock(x + 2, y + 4, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 4, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 4, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 4, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 4, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 4, z + 27, Blocks.stonebrick, 0, 3); + world.setBlock(x + 0, y + 4, z + 28, Blocks.stonebrick, 3, 3); + world.setBlock(x + 14, y + 4, z + 28, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 1, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 2, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 3, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 4, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 5, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 6, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 7, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 8, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 9, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 10, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 11, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 12, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 13, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 14, y + 4, z + 29, Blocks.stonebrick, 3, 3); + world.setBlock(x + 0, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 5, z + 0, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 1, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 5, z + 5, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 6, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 5, z + 10, Blocks.brick_stairs, 2, 3); + + generate_r02(world, rand, x, y, z); + return true; + + } + public boolean generate_r02(World world, Random rand, int x, int y, int z) + { + + world.setBlock(x + 0, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 11, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 5, z + 15, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 16, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 5, z + 20, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 21, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 5, z + 29, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 6, z + 1, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 2, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 6, z + 6, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 7, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 6, z + 11, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 12, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 6, z + 16, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 17, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 6, z + 21, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 22, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 6, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 6, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 6, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 6, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 12, y + 6, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 13, y + 6, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 0, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 7, z + 2, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 3, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 7, z + 7, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 8, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 7, z + 12, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 13, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 7, z + 17, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 18, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 7, z + 22, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 7, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 7, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 7, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 7, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 12, y + 7, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 13, y + 7, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 0, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 8, z + 3, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 8, z + 4, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 8, z + 8, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 8, z + 9, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 8, z + 13, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 8, z + 14, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 8, z + 18, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 8, z + 19, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 8, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 8, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 8, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 8, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 8, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 11, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 12, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 13, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 14, y + 8, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 8, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 8, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 1, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 8, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 12, y + 8, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 13, y + 8, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 1, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 8, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 9, y + 8, z + 28, Blocks.brick_block, 0, 3); + world.setBlock(x + 10, y + 8, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 12, y + 8, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 13, y + 8, z + 28, Blocks.iron_bars, 0, 3); + world.setBlock(x + 0, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 9, z + 4, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 9, z + 9, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 9, z + 14, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 0, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 3, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 6, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 7, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 9, z + 19, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 9, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 9, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 9, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 9, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 9, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 0, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 1, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 9, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 9, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 7, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 8, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 9, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 10, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 11, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 12, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 13, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 14, y + 9, z + 24, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 9, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 9, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 9, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 9, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 9, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 9, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 9, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 9, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 9, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 10, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 10, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 10, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 10, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 10, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 10, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 10, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 10, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 10, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 10, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 10, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 10, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 10, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 10, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 10, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 10, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 11, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 11, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 11, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 11, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 11, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 11, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 11, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 11, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 11, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 11, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 11, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 11, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 11, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 11, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 11, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 11, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 12, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 12, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 12, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 12, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 12, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 12, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 12, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 12, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 12, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 12, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 12, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 12, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 12, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 12, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 12, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 12, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 13, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 13, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 13, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 13, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 13, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 13, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 13, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 13, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 13, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 13, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 13, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 13, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 13, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 13, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 13, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 13, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 14, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 14, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 14, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 14, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 14, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 2, y + 14, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 14, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 14, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 14, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 14, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 14, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 14, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 14, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 14, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 14, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 14, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 2, y + 15, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 15, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 15, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 15, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 15, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 2, y + 15, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 15, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 15, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 15, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 15, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 15, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 15, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 15, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 15, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 15, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 15, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 2, y + 16, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 16, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 16, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 16, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 16, z + 23, Blocks.iron_bars, 0, 3); + world.setBlock(x + 2, y + 16, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 16, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 16, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 16, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 16, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 16, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 16, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 16, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 16, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 16, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 16, z + 27, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 17, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 17, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 17, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 17, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 17, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 17, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 17, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 17, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 17, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 17, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 17, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 17, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 18, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 18, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 18, z + 23, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 18, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 18, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 18, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 18, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 18, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 18, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 2, y + 18, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 18, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 18, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 18, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 18, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 18, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 18, z + 27, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 19, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 4, y + 19, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 5, y + 19, z + 23, Blocks.brick_stairs, 2, 3); + world.setBlock(x + 2, y + 19, z + 24, Blocks.brick_stairs, 0, 3); + world.setBlock(x + 3, y + 19, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 19, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 19, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 19, z + 24, Blocks.brick_stairs, 1, 3); + world.setBlock(x + 2, y + 19, z + 25, Blocks.brick_stairs, 0, 3); + world.setBlock(x + 3, y + 19, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 19, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 19, z + 25, Blocks.brick_stairs, 1, 3); + world.setBlock(x + 2, y + 19, z + 26, Blocks.brick_stairs, 0, 3); + world.setBlock(x + 3, y + 19, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 19, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 19, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 6, y + 19, z + 26, Blocks.brick_stairs, 1, 3); + world.setBlock(x + 3, y + 19, z + 27, Blocks.brick_stairs, 3, 3); + world.setBlock(x + 4, y + 19, z + 27, Blocks.brick_stairs, 3, 3); + world.setBlock(x + 5, y + 19, z + 27, Blocks.brick_stairs, 3, 3); + world.setBlock(x + 3, y + 20, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 20, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 20, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 20, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 20, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 20, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 20, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 20, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 21, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 21, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 21, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 21, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 21, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 21, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 21, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 21, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 22, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 22, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 22, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 22, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 22, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 22, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 22, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 22, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 23, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 23, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 23, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 23, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 23, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 23, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 23, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 23, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 24, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 24, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 24, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 24, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 24, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 24, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 24, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 24, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 25, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 25, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 25, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 25, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 25, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 25, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 25, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 25, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 26, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 26, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 26, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 26, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 26, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 26, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 26, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 26, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 27, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 27, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 27, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 27, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 28, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 28, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 28, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 28, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 29, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 29, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 29, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 29, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 30, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 30, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 30, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 30, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 30, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 30, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 30, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 30, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 31, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 31, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 31, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 31, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 31, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 31, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 31, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 31, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 32, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 32, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 32, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 32, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 32, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 32, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 32, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 32, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 33, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 33, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 33, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 33, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 33, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 33, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 33, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 33, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 34, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 34, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 34, z + 24, Blocks.iron_bars, 0, 3); + world.setBlock(x + 3, y + 34, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 34, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 34, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 34, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 34, z + 26, Blocks.iron_bars, 0, 3); + world.setBlock(x + 4, y + 35, z + 24, Blocks.brick_block, 0, 3); + world.setBlock(x + 3, y + 35, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 5, y + 35, z + 25, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 35, z + 26, Blocks.brick_block, 0, 3); + world.setBlock(x + 4, y + 36, z + 25, Blocks.web, 0, 3); + world.setBlock(x + 6, y + 37, z + 22, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 37, z + 23, Blocks.web, 0, 3); + world.setBlock(x + 4, y + 37, z + 24, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 37, z + 24, Blocks.web, 0, 3); + world.setBlock(x + 4, y + 37, z + 25, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 37, z + 25, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 38, z + 20, Blocks.web, 0, 3); + world.setBlock(x + 6, y + 38, z + 20, Blocks.web, 0, 3); + world.setBlock(x + 7, y + 38, z + 20, Blocks.web, 0, 3); + world.setBlock(x + 4, y + 38, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 38, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 6, y + 38, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 7, y + 38, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 4, y + 38, z + 22, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 38, z + 22, Blocks.web, 0, 3); + world.setBlock(x + 6, y + 38, z + 22, Blocks.web, 0, 3); + world.setBlock(x + 4, y + 38, z + 23, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 38, z + 23, Blocks.web, 0, 3); + world.setBlock(x + 4, y + 38, z + 24, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 38, z + 24, Blocks.web, 0, 3); + world.setBlock(x + 10, y + 39, z + 14, Blocks.web, 0, 3); + world.setBlock(x + 11, y + 39, z + 14, Blocks.web, 0, 3); + world.setBlock(x + 12, y + 39, z + 14, Blocks.web, 0, 3); + world.setBlock(x + 9, y + 39, z + 15, Blocks.web, 0, 3); + world.setBlock(x + 10, y + 39, z + 15, Blocks.web, 0, 3); + world.setBlock(x + 11, y + 39, z + 15, Blocks.web, 0, 3); + world.setBlock(x + 12, y + 39, z + 15, Blocks.web, 0, 3); + world.setBlock(x + 9, y + 39, z + 16, Blocks.web, 0, 3); + world.setBlock(x + 10, y + 39, z + 16, Blocks.web, 0, 3); + world.setBlock(x + 11, y + 39, z + 16, Blocks.web, 0, 3); + world.setBlock(x + 12, y + 39, z + 16, Blocks.web, 0, 3); + world.setBlock(x + 9, y + 39, z + 17, Blocks.web, 0, 3); + world.setBlock(x + 10, y + 39, z + 17, Blocks.web, 0, 3); + world.setBlock(x + 6, y + 39, z + 20, Blocks.web, 0, 3); + world.setBlock(x + 7, y + 39, z + 20, Blocks.web, 0, 3); + world.setBlock(x + 4, y + 39, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 39, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 6, y + 39, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 4, y + 39, z + 22, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 39, z + 22, Blocks.web, 0, 3); + world.setBlock(x + 6, y + 39, z + 22, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 39, z + 23, Blocks.web, 0, 3); + world.setBlock(x + 11, y + 40, z + 14, Blocks.web, 0, 3); + world.setBlock(x + 10, y + 40, z + 15, Blocks.web, 0, 3); + world.setBlock(x + 11, y + 40, z + 15, Blocks.web, 0, 3); + world.setBlock(x + 12, y + 40, z + 15, Blocks.web, 0, 3); + world.setBlock(x + 10, y + 40, z + 16, Blocks.web, 0, 3); + world.setBlock(x + 11, y + 40, z + 16, Blocks.web, 0, 3); + world.setBlock(x + 9, y + 40, z + 17, Blocks.web, 0, 3); + world.setBlock(x + 10, y + 40, z + 17, Blocks.web, 0, 3); + world.setBlock(x + 5, y + 40, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 6, y + 40, z + 21, Blocks.web, 0, 3); + world.setBlock(x + 11, y + 41, z + 15, Blocks.web, 0, 3); + world.setBlock(x + 10, y + 41, z + 16, Blocks.web, 0, 3); + world.setBlock(x + 17, y + 42, z + 9, Blocks.web, 0, 3); + world.setBlock(x + 18, y + 42, z + 9, Blocks.web, 0, 3); + world.setBlock(x + 16, y + 42, z + 10, Blocks.web, 0, 3); + world.setBlock(x + 17, y + 42, z + 10, Blocks.web, 0, 3); + world.setBlock(x + 18, y + 42, z + 10, Blocks.web, 0, 3); + world.setBlock(x + 19, y + 42, z + 10, Blocks.web, 0, 3); + world.setBlock(x + 15, y + 42, z + 11, Blocks.web, 0, 3); + world.setBlock(x + 16, y + 42, z + 11, Blocks.web, 0, 3); + world.setBlock(x + 17, y + 42, z + 11, Blocks.web, 0, 3); + world.setBlock(x + 18, y + 42, z + 11, Blocks.web, 0, 3); + world.setBlock(x + 15, y + 42, z + 12, Blocks.web, 0, 3); + world.setBlock(x + 16, y + 42, z + 12, Blocks.web, 0, 3); + world.setBlock(x + 17, y + 42, z + 12, Blocks.web, 0, 3); + world.setBlock(x + 17, y + 43, z + 10, Blocks.web, 0, 3); + world.setBlock(x + 18, y + 43, z + 10, Blocks.web, 0, 3); + world.setBlock(x + 17, y + 43, z + 11, Blocks.web, 0, 3); + return true; + + } + +} \ No newline at end of file diff --git a/com/hbm/world/Silo.java b/com/hbm/world/Silo.java new file mode 100644 index 000000000..459ade200 --- /dev/null +++ b/com/hbm/world/Silo.java @@ -0,0 +1,2517 @@ +//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" + +package com.hbm.world; + +import java.util.Random; + +import com.hbm.blocks.ModBlocks; +import com.hbm.lib.HbmChestContents; + +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.tileentity.TileEntityChest; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraft.world.World; +import net.minecraft.world.gen.feature.WorldGenerator; + +public class Silo extends WorldGenerator +{ + Block Block1 = ModBlocks.brick_concrete; + Block Block2 = ModBlocks.launch_pad; + Block Block3 = ModBlocks.reinforced_light; + Block Block4 = ModBlocks.tape_recorder; + Block Block5 = ModBlocks.reinforced_glass; + Block Block6 = ModBlocks.block_steel; + + protected Block[] GetValidSpawnBlocks() + { + return new Block[] + { + Blocks.grass, + Blocks.dirt, + Blocks.stone, + Blocks.sand, + Blocks.sandstone, + }; + } + + public boolean LocationIsValidSpawn(World world, int x, int y, int z) + { + + Block checkBlock = world.getBlock(x, y - 1, z); + Block blockAbove = world.getBlock(x, y , z); + Block blockBelow = world.getBlock(x, y - 2, z); + + for (Block i : GetValidSpawnBlocks()) + { + if (blockAbove != Blocks.air) + { + return false; + } + if (checkBlock == i) + { + return true; + } + else if (checkBlock == Blocks.snow_layer && blockBelow == i) + { + return true; + } + else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) + { + return true; + } + } + return false; + } + + public boolean generate(World world, Random rand, int x, int y, int z) + { + int i = rand.nextInt(1); + + if(i == 0) + { + generate_r0(world, rand, x, y, z); + } + + return true; + + } + + public boolean generate_r0(World world, Random rand, int x, int y, int z) + { + if(!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 20, y, z) || !LocationIsValidSpawn(world, x + 20, y, z + 19) || !LocationIsValidSpawn(world, x, y, z + 19)) + { + return false; + } + + world.setBlock(x + 7, y + -21, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 2, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -21, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 13, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 14, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 15, y + -21, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -21, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -21, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 7, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 7, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 7, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 1, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 3, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 4, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 6, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 13, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 14, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 15, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 17, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 18, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 19, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 20, y + -21, z + 8, Block1, 0, 3); + world.setBlock(x + 0, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 2, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 3, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 4, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 13, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 14, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 15, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 16, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 17, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 18, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 19, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 20, y + -21, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 1, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 2, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 3, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 4, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 13, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 14, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 15, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 16, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 17, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 18, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 19, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 20, y + -21, z + 10, Block1, 0, 3); + world.setBlock(x + 0, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 1, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 2, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 3, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 4, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 5, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 13, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 14, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 15, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 16, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 17, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 18, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 19, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 20, y + -21, z + 11, Block1, 0, 3); + world.setBlock(x + 0, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 1, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 2, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 3, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 4, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 5, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 13, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 14, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 15, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 16, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 17, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 18, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 19, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 20, y + -21, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -21, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 13, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 13, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 13, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -21, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 14, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 15, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 15, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 15, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 15, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 16, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 16, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 16, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 16, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 17, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 17, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 17, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 17, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 17, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 18, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 18, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 18, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 18, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 18, Block1, 0, 3); + world.setBlock(x + 7, y + -21, z + 19, Block1, 0, 3); + world.setBlock(x + 8, y + -21, z + 19, Block1, 0, 3); + world.setBlock(x + 9, y + -21, z + 19, Block1, 0, 3); + world.setBlock(x + 10, y + -21, z + 19, Block1, 0, 3); + world.setBlock(x + 11, y + -21, z + 19, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -20, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -20, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -20, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -20, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -20, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -20, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -20, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 5, Block1, 0, 3); + world.setBlock(x + 12, y + -20, z + 5, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 14, y + -20, z + 5, Block1, 0, 3); + world.setBlock(x + 15, y + -20, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 6, Blocks.iron_bars, 0, 3); + world.setBlock(x + 9, y + -20, z + 6, Blocks.iron_bars, 0, 3); + world.setBlock(x + 10, y + -20, z + 6, Blocks.iron_bars, 0, 3); + world.setBlock(x + 11, y + -20, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -20, z + 6, Blocks.unpowered_repeater, 2, 3); + world.setBlock(x + 13, y + -20, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -20, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -20, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -20, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 7, Block1, 0, 3); + world.setBlock(x + 9, y + -20, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -20, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 1, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 3, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 4, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 6, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -20, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -20, z + 8, Blocks.unpowered_repeater, 2, 3); + world.setBlock(x + 13, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 14, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 15, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 17, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 18, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 19, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 20, y + -20, z + 8, Block1, 0, 3); + world.setBlock(x + 0, y + -20, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 2, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 3, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 4, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 5, y + -20, z + 9, Blocks.iron_bars, 0, 3); + world.setBlock(x + 6, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -20, z + 9, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 13, y + -20, z + 9, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 15, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 16, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 17, y + -20, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 18, y + -20, z + 9, Block1, 0, 3); + world.setBlock(x + 19, y + -20, z + 9, Block1, 0, 3); + world.setBlock(x + 20, y + -20, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + -20, z + 10, Block1, 0, 3); + world.setBlock(x + 1, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 2, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 3, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 4, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 5, y + -20, z + 10, Blocks.iron_bars, 0, 3); + world.setBlock(x + 6, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 10, Block2, 0, 3); + world.setBlock(x + 10, y + -20, z + 10, Blocks.unpowered_repeater, 3, 3); + world.setBlock(x + 11, y + -20, z + 10, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 12, y + -20, z + 10, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 13, y + -20, z + 10, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 15, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 16, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 17, y + -20, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 18, y + -20, z + 10, Block1, 0, 3); + world.setBlock(x + 19, y + -20, z + 10, Blocks.chest, 5, 3); + world.setBlockMetadataWithNotify(x + 19, y + -20, z + 10, 5, 3); + WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 19, y + -20, z + 10), rand.nextInt(2)+ 6); + world.setBlock(x + 20, y + -20, z + 10, Block1, 0, 3); + world.setBlock(x + 0, y + -20, z + 11, Block1, 0, 3); + world.setBlock(x + 1, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 2, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 3, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 4, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 5, y + -20, z + 11, Blocks.iron_bars, 0, 3); + world.setBlock(x + 6, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -20, z + 11, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 15, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 16, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 17, y + -20, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 18, y + -20, z + 11, Block1, 0, 3); + world.setBlock(x + 19, y + -20, z + 11, Block1, 0, 3); + world.setBlock(x + 20, y + -20, z + 11, Block1, 0, 3); + world.setBlock(x + 0, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 1, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 2, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 3, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 4, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 5, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -20, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 13, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 14, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 15, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 16, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 17, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 18, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 19, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 20, y + -20, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -20, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -20, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 14, Blocks.iron_bars, 0, 3); + world.setBlock(x + 9, y + -20, z + 14, Blocks.iron_bars, 0, 3); + world.setBlock(x + 10, y + -20, z + 14, Blocks.iron_bars, 0, 3); + world.setBlock(x + 11, y + -20, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 15, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 16, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 17, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 17, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 17, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 17, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 17, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 18, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 18, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -20, z + 18, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -20, z + 18, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -20, z + 18, Block1, 0, 3); + world.setBlock(x + 7, y + -20, z + 19, Block1, 0, 3); + world.setBlock(x + 8, y + -20, z + 19, Block1, 0, 3); + world.setBlock(x + 9, y + -20, z + 19, Block1, 0, 3); + world.setBlock(x + 10, y + -20, z + 19, Block1, 0, 3); + world.setBlock(x + 11, y + -20, z + 19, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -19, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -19, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -19, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -19, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -19, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -19, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -19, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 5, Block1, 0, 3); + world.setBlock(x + 12, y + -19, z + 5, Block1, 0, 3); + world.setBlock(x + 14, y + -19, z + 5, Blocks.redstone_wire, 15, 3); + world.setBlock(x + 15, y + -19, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 6, Blocks.iron_bars, 0, 3); + world.setBlock(x + 9, y + -19, z + 6, Blocks.iron_bars, 0, 3); + world.setBlock(x + 10, y + -19, z + 6, Blocks.iron_bars, 0, 3); + world.setBlock(x + 11, y + -19, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -19, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -19, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -19, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -19, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -19, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 7, Block1, 0, 3); + world.setBlock(x + 9, y + -19, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -19, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 1, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 3, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 4, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 6, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -19, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -19, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 14, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 15, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 17, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 18, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 19, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 20, y + -19, z + 8, Block1, 0, 3); + world.setBlock(x + 0, y + -19, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 2, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 3, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 4, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 5, y + -19, z + 9, Blocks.iron_bars, 0, 3); + world.setBlock(x + 6, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -19, z + 9, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 15, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 16, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 17, y + -19, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 18, y + -19, z + 9, Block1, 0, 3); + world.setBlock(x + 19, y + -19, z + 9, Block1, 0, 3); + world.setBlock(x + 20, y + -19, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + -19, z + 10, Block1, 0, 3); + world.setBlock(x + 1, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 2, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 3, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 4, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 5, y + -19, z + 10, Blocks.iron_bars, 0, 3); + world.setBlock(x + 6, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -19, z + 10, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 15, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 16, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 17, y + -19, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 18, y + -19, z + 10, Block1, 0, 3); + world.setBlock(x + 19, y + -19, z + 10, Block1, 0, 3); + world.setBlock(x + 20, y + -19, z + 10, Block1, 0, 3); + world.setBlock(x + 0, y + -19, z + 11, Block1, 0, 3); + world.setBlock(x + 1, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 2, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 3, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 4, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 5, y + -19, z + 11, Blocks.iron_bars, 0, 3); + world.setBlock(x + 6, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -19, z + 11, Blocks.iron_bars, 0, 3); + world.setBlock(x + 14, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 15, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 16, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 17, y + -19, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 18, y + -19, z + 11, Block1, 0, 3); + world.setBlock(x + 19, y + -19, z + 11, Block1, 0, 3); + world.setBlock(x + 20, y + -19, z + 11, Block1, 0, 3); + world.setBlock(x + 0, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 1, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 2, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 3, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 4, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 5, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -19, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 13, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 14, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 15, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 16, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 17, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 18, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 19, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 20, y + -19, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -19, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -19, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 14, Blocks.iron_bars, 0, 3); + world.setBlock(x + 9, y + -19, z + 14, Blocks.iron_bars, 0, 3); + world.setBlock(x + 10, y + -19, z + 14, Blocks.iron_bars, 0, 3); + world.setBlock(x + 11, y + -19, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 15, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 16, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 17, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 17, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 17, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 17, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 17, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 18, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 18, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -19, z + 18, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -19, z + 18, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -19, z + 18, Block1, 0, 3); + world.setBlock(x + 7, y + -19, z + 19, Block1, 0, 3); + world.setBlock(x + 8, y + -19, z + 19, Block1, 0, 3); + world.setBlock(x + 9, y + -19, z + 19, Block1, 0, 3); + world.setBlock(x + 10, y + -19, z + 19, Block1, 0, 3); + world.setBlock(x + 11, y + -19, z + 19, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 2, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -18, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 5, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 5, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 5, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 5, Block1, 0, 3); + world.setBlock(x + 12, y + -18, z + 5, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 14, y + -18, z + 5, Block1, 0, 3); + world.setBlock(x + 15, y + -18, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -18, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -18, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 7, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -18, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -18, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 1, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 3, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 4, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 6, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -18, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -18, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -18, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -18, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 13, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 14, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 15, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 17, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 18, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 19, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 20, y + -18, z + 8, Block1, 0, 3); + world.setBlock(x + 0, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 2, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 3, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 4, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -18, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -18, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -18, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -18, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -18, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -18, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -18, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 14, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 15, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 16, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 17, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 18, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 19, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 20, y + -18, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 1, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 2, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 3, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 4, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -18, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -18, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -18, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -18, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -18, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -18, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -18, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 14, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 15, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 16, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 17, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 18, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 19, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 20, y + -18, z + 10, Block1, 0, 3); + world.setBlock(x + 0, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 1, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 2, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 3, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 4, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 5, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -18, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -18, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -18, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -18, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -18, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -18, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -18, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 14, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 15, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 16, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 17, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 18, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 19, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 20, y + -18, z + 11, Block1, 0, 3); + world.setBlock(x + 0, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 1, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 2, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 3, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 4, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 5, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -18, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -18, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -18, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -18, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 13, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 14, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 15, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 16, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 17, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 18, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 19, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 20, y + -18, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -18, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -18, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -18, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -18, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -18, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 14, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 15, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 15, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 15, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 15, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 16, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 16, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 16, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 16, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 17, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 17, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 17, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 17, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 17, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 18, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 18, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 18, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 18, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 18, Block1, 0, 3); + world.setBlock(x + 7, y + -18, z + 19, Block1, 0, 3); + world.setBlock(x + 8, y + -18, z + 19, Block1, 0, 3); + world.setBlock(x + 9, y + -18, z + 19, Block1, 0, 3); + world.setBlock(x + 10, y + -18, z + 19, Block1, 0, 3); + world.setBlock(x + 11, y + -18, z + 19, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -17, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -17, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -17, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -17, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -17, z + 2, Blocks.chest, 3, 3); + world.setBlockMetadataWithNotify(x + 8, y + -17, z + 2, 3, 3); + WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(7), (TileEntityChest)world.getTileEntity(x + 8, y + -17, z + 2), rand.nextInt(2)+ 6); + world.setBlock(x + 10, y + -17, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -17, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -17, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -17, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -17, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -17, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -17, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -17, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 5, Block1, 0, 3); + world.setBlock(x + 12, y + -17, z + 5, Block1, 0, 3); + world.setBlock(x + 14, y + -17, z + 5, Blocks.redstone_wire, 15, 3); + world.setBlock(x + 15, y + -17, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -17, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -17, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -17, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -17, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -17, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -17, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 7, Block1, 0, 3); + world.setBlock(x + 9, y + -17, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -17, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -17, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -17, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -17, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -17, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -17, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -17, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -17, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -17, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -17, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -17, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -17, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -17, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -17, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -17, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -17, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -17, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -17, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -17, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -17, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -17, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -17, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -17, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -17, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -17, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -17, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -17, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -17, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -17, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -17, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -17, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -17, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -17, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -17, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -17, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -16, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -16, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -16, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -16, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -16, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -16, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 4, Block3, 0, 3); + world.setBlock(x + 8, y + -16, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 4, Block3, 0, 3); + world.setBlock(x + 12, y + -16, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -16, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -16, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -16, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -16, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 5, Block1, 0, 3); + world.setBlock(x + 12, y + -16, z + 5, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 14, y + -16, z + 5, Block1, 0, 3); + world.setBlock(x + 15, y + -16, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -16, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -16, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -16, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -16, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -16, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -16, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -16, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -16, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -16, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -16, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -16, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -16, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -16, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -16, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -16, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -16, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -16, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -16, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -16, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -16, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -16, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -16, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -16, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -16, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -16, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -16, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -16, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -16, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -16, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -16, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -16, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -16, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -16, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -16, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -16, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -16, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -16, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -16, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -16, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -16, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -16, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -16, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -15, z + 1, Block3, 0, 3); + world.setBlock(x + 10, y + -15, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -15, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -15, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -15, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -15, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -15, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 5, Block1, 0, 3); + world.setBlock(x + 12, y + -15, z + 5, Block1, 0, 3); + world.setBlock(x + 14, y + -15, z + 5, Blocks.redstone_wire, 15, 3); + world.setBlock(x + 15, y + -15, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -15, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -15, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -15, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -15, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -15, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -15, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -15, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -15, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -15, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -15, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -15, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -15, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -15, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -15, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -15, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -15, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -15, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -15, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -15, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -15, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -15, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -15, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -15, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -15, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -15, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -15, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -15, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -15, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -15, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -15, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -15, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -15, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -15, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -15, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -15, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -15, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -15, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -15, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -15, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -14, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -14, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -14, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -14, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + -14, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -14, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -14, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + -14, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -14, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 5, Block1, 0, 3); + world.setBlock(x + 9, y + -14, z + 5, Block1, 0, 3); + world.setBlock(x + 10, y + -14, z + 5, Block1, 0, 3); + world.setBlock(x + 11, y + -14, z + 5, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 12, y + -14, z + 5, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 13, y + -14, z + 5, Blocks.stone_slab, 8, 3); + world.setBlock(x + 14, y + -14, z + 5, Block1, 0, 3); + world.setBlock(x + 15, y + -14, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -14, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -14, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -14, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -14, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -14, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -14, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -14, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -14, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -14, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -14, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -14, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -14, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -14, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -14, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -14, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -14, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -14, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -14, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -14, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -14, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -14, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -14, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -14, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -14, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -14, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -14, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -14, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -14, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -14, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -14, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -14, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -14, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -14, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -14, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -14, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -14, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -14, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -14, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -14, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -14, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -14, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -14, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -14, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -14, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -14, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -14, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -14, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -14, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -14, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -14, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -14, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -14, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -14, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -14, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -13, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -13, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -13, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -13, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + -13, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -13, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -13, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + -13, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -13, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 5, Block1, 0, 3); + world.setBlock(x + 10, y + -13, z + 5, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 11, y + -13, z + 5, Blocks.stone_slab, 8, 3); + world.setBlock(x + 12, y + -13, z + 5, Block1, 0, 3); + world.setBlock(x + 13, y + -13, z + 5, Block1, 0, 3); + world.setBlock(x + 14, y + -13, z + 5, Block1, 0, 3); + world.setBlock(x + 15, y + -13, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -13, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -13, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -13, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -13, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -13, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -13, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -13, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -13, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -13, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -13, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -13, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -13, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -13, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -13, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -13, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -13, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -13, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -13, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -13, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -13, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -13, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -13, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -13, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -13, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -13, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -13, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -13, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -13, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -13, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -13, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -13, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -13, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -13, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -13, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -13, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -13, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -13, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -13, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -13, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -13, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -13, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -13, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -13, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -13, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -13, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -13, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -13, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -13, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -13, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -13, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -13, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -13, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -13, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -13, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -12, z + 1, Block3, 0, 3); + world.setBlock(x + 10, y + -12, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -12, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -12, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + -12, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -12, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -12, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + -12, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 12, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 13, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 14, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 15, y + -12, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 5, Blocks.redstone_wire, 15, 3); + world.setBlock(x + 9, y + -12, z + 5, Blocks.stone_slab, 8, 3); + world.setBlock(x + 10, y + -12, z + 5, Block1, 0, 3); + world.setBlock(x + 11, y + -12, z + 5, Block1, 0, 3); + world.setBlock(x + 12, y + -12, z + 5, Block1, 0, 3); + world.setBlock(x + 13, y + -12, z + 5, Block1, 0, 3); + world.setBlock(x + 14, y + -12, z + 5, Block1, 0, 3); + world.setBlock(x + 15, y + -12, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 13, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 14, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 15, y + -12, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -12, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -12, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -12, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -12, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -12, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -12, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -12, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -12, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -12, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -12, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -12, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -12, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -12, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -12, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -12, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -12, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -12, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -12, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -12, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -12, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -12, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -12, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -12, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -12, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -12, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -12, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -12, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -12, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -12, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -12, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -12, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -12, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -12, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -12, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -12, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -12, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -12, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -12, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -12, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -12, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -12, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -12, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -12, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -12, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -12, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -12, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -12, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -12, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -12, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -12, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -12, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -12, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -12, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -11, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -11, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -11, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -11, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -11, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -11, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + -11, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -11, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -11, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -11, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + -11, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + -11, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + -11, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + -11, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 5, Block1, 0, 3); + world.setBlock(x + 9, y + -11, z + 5, Block1, 0, 3); + world.setBlock(x + 10, y + -11, z + 5, Block1, 0, 3); + world.setBlock(x + 11, y + -11, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -11, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -11, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -11, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -11, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -11, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -11, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -11, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -11, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -11, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -11, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -11, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -11, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -11, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -11, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -11, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -11, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -11, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -11, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -11, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -11, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -11, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -11, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -11, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -11, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -11, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -11, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -11, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -11, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -11, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -11, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -11, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -11, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -11, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -11, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -11, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -11, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -11, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -11, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -11, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -11, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -11, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -11, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -11, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -11, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -11, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -11, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -11, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -11, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -11, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -11, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -11, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -11, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -11, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -11, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -11, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -11, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -11, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -11, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -11, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -10, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -10, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -10, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -10, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -10, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -10, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + -10, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -10, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -10, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -10, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + -10, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -10, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + -10, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + -10, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + -10, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 5, Block1, 0, 3); + world.setBlock(x + 9, y + -10, z + 5, Blocks.redstone_wire, 0, 3); + world.setBlock(x + 10, y + -10, z + 5, Block1, 0, 3); + world.setBlock(x + 11, y + -10, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -10, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -10, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -10, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -10, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -10, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -10, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -10, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -10, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -10, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -10, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -10, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -10, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -10, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -10, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -10, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -10, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -10, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -10, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -10, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -10, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -10, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -10, z + 9, Blocks.air, 0, 3); + + generate_r02(world, rand, x, y, z); + return true; + + } + public boolean generate_r02(World world, Random rand, int x, int y, int z) + { + + world.setBlock(x + 11, y + -10, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -10, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -10, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -10, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -10, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -10, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -10, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -10, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -10, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -10, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -10, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -10, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -10, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -10, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -10, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -10, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -10, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -10, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -10, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -10, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -10, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -10, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -10, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -10, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -10, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -10, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -10, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -10, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -10, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -10, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -10, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -10, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -10, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -10, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -10, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -10, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -10, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -9, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -9, z + 1, Block3, 0, 3); + world.setBlock(x + 10, y + -9, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -9, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -9, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -9, z + 3, Blocks.stone_stairs, 3, 3); + world.setBlock(x + 11, y + -9, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -9, z + 4, Blocks.web, 0, 3); + world.setBlock(x + 9, y + -9, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -9, z + 5, Blocks.chest, 2, 3); + world.setBlockMetadataWithNotify(x + 8, y + -9, z + 2, 3, 3); + WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 8, y + -9, z + 5), rand.nextInt(2)+ 8); + world.setBlock(x + 8, y + -10, z + 5, Blocks.stone_slab, 8, 3); + world.setBlock(x + 9, y + -9, z + 5, Blocks.planks, 0, 3); + world.setBlock(x + 10, y + -9, z + 5, Block4, 2, 3); + world.setBlock(x + 11, y + -9, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -9, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -9, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -9, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -9, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -9, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -9, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -9, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -9, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -9, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -9, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -9, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -9, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -9, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -9, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -9, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -9, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -9, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -9, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -9, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -9, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -9, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -9, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -9, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -9, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -9, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -9, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -9, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -9, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -9, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -9, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -9, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -9, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -9, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -9, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -9, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -9, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -9, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -9, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -9, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -9, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -9, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -9, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -9, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -9, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -9, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -9, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -9, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -8, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -8, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -8, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -8, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -8, z + 2, Blocks.web, 0, 3); + world.setBlock(x + 10, y + -8, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -8, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 4, Block3, 0, 3); + world.setBlock(x + 8, y + -8, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 4, Block3, 0, 3); + world.setBlock(x + 7, y + -8, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -8, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -8, z + 6, Block5, 0, 3); + world.setBlock(x + 9, y + -8, z + 6, Block5, 0, 3); + world.setBlock(x + 10, y + -8, z + 6, Block5, 0, 3); + world.setBlock(x + 11, y + -8, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -8, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -8, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -8, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -8, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -8, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -8, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -8, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -8, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -8, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -8, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -8, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -8, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -8, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -8, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -8, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -8, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -8, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -8, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -8, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -8, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -8, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -8, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -8, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -8, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -8, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -8, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -8, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -8, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -8, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -8, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -8, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -8, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -8, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -8, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -8, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -8, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -8, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -7, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -7, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -7, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 2, Blocks.web, 0, 3); + world.setBlock(x + 10, y + -7, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 5, Blocks.web, 0, 3); + world.setBlock(x + 11, y + -7, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 6, Block5, 0, 3); + world.setBlock(x + 9, y + -7, z + 6, Block5, 0, 3); + world.setBlock(x + 10, y + -7, z + 6, Block5, 0, 3); + world.setBlock(x + 11, y + -7, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -7, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -7, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -7, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -7, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -7, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -7, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -7, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -7, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -7, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -7, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -7, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -7, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -7, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -7, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -7, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -7, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -7, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -7, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -7, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -7, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -7, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -7, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -7, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -7, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -7, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -7, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -7, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -7, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -7, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -7, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -7, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -7, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -7, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -7, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -7, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -6, z + 1, Block3, 0, 3); + world.setBlock(x + 10, y + -6, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + -6, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -6, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + -6, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -6, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -6, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + -6, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + -6, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + -6, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + -6, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 5, Block1, 0, 3); + world.setBlock(x + 9, y + -6, z + 5, Block1, 0, 3); + world.setBlock(x + 10, y + -6, z + 5, Block1, 0, 3); + world.setBlock(x + 11, y + -6, z + 5, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -6, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -6, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + -6, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -6, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -6, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -6, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -6, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -6, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -6, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -6, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -6, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -6, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -6, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -6, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -6, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -6, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -6, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -6, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -6, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -6, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -6, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -6, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -6, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -6, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -6, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -6, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -6, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -6, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -6, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -6, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -6, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -6, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -6, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -6, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -6, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -6, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -6, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -6, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -6, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -6, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -6, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -6, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -6, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -6, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -6, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -6, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -6, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -6, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -6, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -6, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -6, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -6, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -6, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -6, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -6, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -6, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -5, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -5, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -5, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -5, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -5, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -5, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -5, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -5, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -5, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -5, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -5, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -5, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -5, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -5, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -5, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -5, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -5, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -5, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -5, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -5, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -5, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -5, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -5, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -5, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -5, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -5, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -5, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -5, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -5, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -5, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -5, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -5, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -5, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -5, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -5, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -5, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -5, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -5, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -5, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -5, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -5, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -5, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -5, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -5, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -5, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -5, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -5, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -5, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -5, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -5, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -5, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -5, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -5, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -5, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -5, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -5, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -5, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -5, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -5, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -5, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -5, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -5, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -5, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -5, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -5, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -5, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -5, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -5, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -5, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -4, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -4, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -4, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -4, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -4, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -4, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -4, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -4, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -4, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -4, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -4, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -4, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -4, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -4, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -4, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -4, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -4, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -4, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -4, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -4, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -4, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -4, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -4, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -4, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -4, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -4, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -4, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -4, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -4, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -4, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -4, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -4, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -4, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -4, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -4, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -3, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -3, z + 1, Block3, 0, 3); + world.setBlock(x + 10, y + -3, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -3, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -3, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -3, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -3, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -3, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -3, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -3, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -3, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -3, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -3, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -3, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -3, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -3, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -3, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -3, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -3, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -3, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -3, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -3, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -3, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -3, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -3, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -3, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -3, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -3, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -3, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -3, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -3, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -3, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -3, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -3, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -3, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -3, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -3, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -3, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -3, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -3, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -2, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -2, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -2, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -2, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -2, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -2, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -2, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -2, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -2, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -2, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -2, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -2, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -2, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -2, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -2, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -2, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -2, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -2, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -2, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -2, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -2, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -2, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -2, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -2, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -2, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -2, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -2, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -2, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -2, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -2, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 7, y + -2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 13, y + -2, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -2, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -2, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -2, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -2, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -2, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -2, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -2, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -2, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -2, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + -1, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + -1, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + -1, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + -1, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + -1, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + -1, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + -1, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + -1, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + -1, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + -1, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + -1, z + 6, Block1, 0, 3); + world.setBlock(x + 6, y + -1, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + -1, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + -1, z + 7, Blocks.stone_brick_stairs, 7, 3); + world.setBlock(x + 9, y + -1, z + 7, Blocks.stone_brick_stairs, 7, 3); + world.setBlock(x + 10, y + -1, z + 7, Blocks.stone_brick_stairs, 7, 3); + world.setBlock(x + 11, y + -1, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + -1, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + -1, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + -1, z + 8, Block3, 0, 3); + world.setBlock(x + 8, y + -1, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -1, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -1, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -1, z + 8, Block3, 0, 3); + world.setBlock(x + 12, y + -1, z + 8, Block1, 0, 3); + world.setBlock(x + 5, y + -1, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + -1, z + 9, Blocks.stone_brick_stairs, 5, 3); + world.setBlock(x + 7, y + -1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -1, z + 9, Blocks.stone_brick_stairs, 4, 3); + world.setBlock(x + 13, y + -1, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + -1, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + -1, z + 10, Blocks.stone_brick_stairs, 5, 3); + world.setBlock(x + 7, y + -1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -1, z + 10, Blocks.stone_brick_stairs, 4, 3); + world.setBlock(x + 13, y + -1, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + -1, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -1, z + 11, Blocks.stone_brick_stairs, 5, 3); + world.setBlock(x + 7, y + -1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + -1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + -1, z + 11, Blocks.stone_brick_stairs, 4, 3); + world.setBlock(x + 13, y + -1, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + -1, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + -1, z + 12, Block3, 0, 3); + world.setBlock(x + 8, y + -1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + -1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + -1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + -1, z + 12, Block3, 0, 3); + world.setBlock(x + 12, y + -1, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + -1, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + -1, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -1, z + 13, Blocks.stone_brick_stairs, 6, 3); + world.setBlock(x + 9, y + -1, z + 13, Blocks.stone_brick_stairs, 6, 3); + world.setBlock(x + 10, y + -1, z + 13, Blocks.stone_brick_stairs, 6, 3); + world.setBlock(x + 11, y + -1, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + -1, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + -1, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + -1, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + -1, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 1, Block3, 0, 3); + world.setBlock(x + 10, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 5, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 5, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 5, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 5, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 5, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 6, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 6, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 6, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 6, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 6, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 6, Block1, 0, 3); + world.setBlock(x + 12, y + 0, z + 6, Block1, 0, 3); + world.setBlock(x + 5, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 12, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 13, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 5, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 12, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 13, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 4, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 5, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 13, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 14, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 4, y + 0, z + 10, Block1, 0, 3); + world.setBlock(x + 5, y + 0, z + 10, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 10, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 10, Block1, 0, 3); + world.setBlock(x + 13, y + 0, z + 10, Block1, 0, 3); + world.setBlock(x + 14, y + 0, z + 10, Block1, 0, 3); + world.setBlock(x + 4, y + 0, z + 11, Block1, 0, 3); + world.setBlock(x + 5, y + 0, z + 11, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 11, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 11, Block1, 0, 3); + world.setBlock(x + 13, y + 0, z + 11, Block1, 0, 3); + world.setBlock(x + 14, y + 0, z + 11, Block1, 0, 3); + world.setBlock(x + 5, y + 0, z + 12, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 12, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 12, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 12, Block1, 0, 3); + world.setBlock(x + 12, y + 0, z + 12, Block1, 0, 3); + world.setBlock(x + 13, y + 0, z + 12, Block1, 0, 3); + world.setBlock(x + 5, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 12, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 13, y + 0, z + 13, Block1, 0, 3); + world.setBlock(x + 6, y + 0, z + 14, Block1, 0, 3); + world.setBlock(x + 7, y + 0, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 14, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 14, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 14, Block1, 0, 3); + world.setBlock(x + 11, y + 0, z + 14, Block1, 0, 3); + world.setBlock(x + 12, y + 0, z + 14, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 15, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 15, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + 1, z + 1, Block6, 0, 3); + world.setBlock(x + 9, y + 1, z + 1, Block6, 0, 3); + world.setBlock(x + 10, y + 1, z + 1, Block6, 0, 3); + world.setBlock(x + 8, y + 1, z + 2, Block6, 0, 3); + world.setBlock(x + 10, y + 1, z + 2, Block6, 0, 3); + world.setBlock(x + 8, y + 1, z + 3, Block6, 0, 3); + world.setBlock(x + 9, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 3, Block6, 0, 3); + world.setBlock(x + 8, y + 1, z + 7, Block6, 0, 3); + world.setBlock(x + 9, y + 1, z + 7, Block6, 0, 3); + world.setBlock(x + 10, y + 1, z + 7, Block6, 0, 3); + world.setBlock(x + 7, y + 1, z + 8, Block6, 0, 3); + world.setBlock(x + 8, y + 1, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 1, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 8, Block6, 0, 3); + world.setBlock(x + 6, y + 1, z + 9, Block6, 0, 3); + world.setBlock(x + 7, y + 1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 1, z + 9, Block6, 0, 3); + world.setBlock(x + 6, y + 1, z + 10, Block6, 0, 3); + world.setBlock(x + 7, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 1, z + 10, Block6, 0, 3); + world.setBlock(x + 6, y + 1, z + 11, Block6, 0, 3); + world.setBlock(x + 7, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 1, z + 11, Block6, 0, 3); + world.setBlock(x + 7, y + 1, z + 12, Block6, 0, 3); + world.setBlock(x + 8, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 12, Block6, 0, 3); + world.setBlock(x + 8, y + 1, z + 13, Block6, 0, 3); + world.setBlock(x + 9, y + 1, z + 13, Block6, 0, 3); + world.setBlock(x + 10, y + 1, z + 13, Block6, 0, 3); + + generate_r03_last(world, rand, x, y, z); + return true; + + } + public boolean generate_r03_last(World world, Random rand, int x, int y, int z) + { + + world.setBlock(x + 13, y + -20, z + 5, Blocks.unlit_redstone_torch, 2, 3); + world.setBlock(x + 8, y + -20, z + 7, Blocks.ladder, 5, 3); + world.setBlock(x + 10, y + -20, z + 7, Blocks.ladder, 4, 3); + world.setBlock(x + 13, y + -19, z + 5, Blocks.redstone_torch, 1, 3); + world.setBlock(x + 8, y + -19, z + 7, Blocks.ladder, 5, 3); + world.setBlock(x + 10, y + -19, z + 7, Blocks.ladder, 4, 3); + world.setBlock(x + 13, y + -18, z + 5, Blocks.unlit_redstone_torch, 2, 3); + world.setBlock(x + 8, y + -18, z + 7, Blocks.ladder, 5, 3); + world.setBlock(x + 10, y + -18, z + 7, Blocks.ladder, 4, 3); + world.setBlock(x + 9, y + -17, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 13, y + -17, z + 5, Blocks.redstone_torch, 1, 3); + world.setBlock(x + 8, y + -17, z + 7, Blocks.ladder, 5, 3); + world.setBlock(x + 10, y + -17, z + 7, Blocks.ladder, 4, 3); + world.setBlock(x + 9, y + -16, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 13, y + -16, z + 5, Blocks.unlit_redstone_torch, 2, 3); + world.setBlock(x + 9, y + -15, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 13, y + -15, z + 5, Blocks.redstone_torch, 1, 3); + world.setBlock(x + 9, y + -14, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -13, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -13, z + 5, Blocks.unlit_redstone_torch, 1, 3); + world.setBlock(x + 9, y + -12, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -11, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 8, y + -11, z + 5, Blocks.redstone_torch, 2, 3); + world.setBlock(x + 9, y + -10, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -9, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 8, y + -9, z + 3, Blocks.wall_sign, 4, 3); + world.setBlock(x + 10, y + -9, z + 3, Blocks.wall_sign, 5, 3); + world.setBlock(x + 9, y + -8, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -8, z + 5, Blocks.lever, 5, 3); + world.setBlock(x + 9, y + -7, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -6, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -5, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -4, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -3, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -2, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + -1, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + 0, z + 2, Blocks.ladder, 3, 3); + world.setBlock(x + 9, y + 1, z + 2, Blocks.ladder, 3, 3); + return true; + + } + +} \ No newline at end of file