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dosenbier
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changelog
31
changelog
@ -1,28 +1,9 @@
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## Added
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* Asphalt stairs
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* Stairs, but fast
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## Changed
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* Updated russian localization
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* The powder combination recipe for steel powder now yields steel scraps instead, meaning that it has to be smelted either via crucible or arc furnace
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* In addition, there is now an alternate recipe combining four times the material, yielding larger steel scraps, allowing for higher throughput
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* The recipes for magnetized tungsten and technetium steel also now output scraps, although they lack the quadruple yield recipes
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* Red copper got its powder mixing recipe back, also yielding scraps instead of powder
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* The new autogen wire items now use texture overrides, restoring the original textures
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* Arc furnaces now start burning on the inside as the electrodes are inserted, making the process look a lot more violent
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* Arc furnaces in liquid mode will now immediately start draining their contents as soon as the lid starts lifting, instead of waiting until the lid is fully lifted
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* The arc furnace's lid now moves faster depending on the upgrade (each upgrade adds 50% movement speed). Do note that this shortens the timespan for cycling items, so to utilize it fully you will need multiple or upgraded conveyors.
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* Doubled the arc furnace's pouring speed to a full ingot per tick
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* Demand for hard plastic per versatile circuit has been reduced from 4 to 2 bars per board
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* The autocrafter now uses vacuum tubes instead of microchips
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* Buoyant items (fish spawned by fishing dynamite) now sink in flowing water (i.e. in a tank of non-source blocks)
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* Retextured all explosive sticks
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* Added an extra digit to the CCGT's power gauge, allowing it to have even higher outputs
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* Doubled the reformate gas consumption rate
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* Asbestos and flint are now arc smeltable, having the same silicon yields as fiberglass
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* The quartz glass recipe has been moved to the arc furnace
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* Borax can now also be smelted in the arc furnace, yielding the same 33% boron that the ore acidizer does
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* Silicon boules can now be mixed with liquid oxygen in an acidizer to make nether quartz
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* Silicon shards from bedrock ore processing now yield 3 silicon nuggets instead of nether quartz
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* The soldering station should now have a working recipe config instead of just generating an empty template file
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* Removed the old stinger rocket recipe
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## Fixed
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* Removed sand to silicon AE2 compat recipe which caused sand to be shreddable into the new silicon wafers, skipping the arc furnace entirely
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* Fixed shift clicking into the arc furnace placing the entire stack into a single slot, ignoring stacksize limitations
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* Fixed dupe regarding conveyor grabbers
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* Fixed soldering stations not saving progress or their fluid tanks
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@ -255,6 +255,28 @@ public class TileEntityMachineSolderingStation extends TileEntityMachineBase imp
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this.tank.readFromNBT(nbt, "t");
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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this.power = nbt.getLong("power");
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this.maxPower = nbt.getLong("maxPower");
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this.progress = nbt.getInteger("progress");
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this.processTime = nbt.getInteger("processTime");
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tank.readFromNBT(nbt, "t");
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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nbt.setLong("power", power);
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nbt.setLong("maxPower", maxPower);
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nbt.setInteger("progress", progress);
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nbt.setInteger("processTime", processTime);
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tank.writeToNBT(nbt, "t");
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}
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@Override
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public long getPower() {
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