From bdd56b6062d73c4f159e011b545ceef4240a7f22 Mon Sep 17 00:00:00 2001 From: abel1502 Date: Tue, 19 Aug 2025 23:30:34 +0300 Subject: [PATCH] Remove murky wings forced slowfall --- src/main/java/com/hbm/items/armor/WingsMurk.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/main/java/com/hbm/items/armor/WingsMurk.java b/src/main/java/com/hbm/items/armor/WingsMurk.java index f9e573683..3828052cc 100644 --- a/src/main/java/com/hbm/items/armor/WingsMurk.java +++ b/src/main/java/com/hbm/items/armor/WingsMurk.java @@ -1,6 +1,7 @@ package com.hbm.items.armor; import com.hbm.extprop.HbmPlayerProps; +import com.hbm.handler.ArmorModHandler; import com.hbm.items.ModItems; import com.hbm.main.ResourceManager; import com.hbm.render.model.ModelArmorWings; @@ -51,13 +52,12 @@ public class WingsMurk extends JetpackBase { if(player.fallDistance > 0) player.fallDistance = 0; - if(player.motionY < -0.4D) - player.motionY = -0.4D; - if(this == ModItems.wings_limp) { + + if(player.motionY < -0.4D) + player.motionY = -0.4D; - if(player.isSneaking()) { - + if(player.isSneaking()) { if(player.motionY < -0.08) { double mo = player.motionY * -0.2;