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mmmmmmm mmmmm mmmmmmmmmmmmmmmmmm mmmmmmmm mmmmmmmmmm mmmmmmmmmmmmmmmmmmm
sandstone structure number 2 also why the hell can commit names be this long???
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@ -132,6 +132,91 @@ public class ComponentNTMFeatures {
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}
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public static class NTMHouse2 extends ComponentNTMFeatures.Feature {
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private static ComponentNTMFeatures.Sandstone RandomSandstone = new ComponentNTMFeatures.Sandstone();
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protected NTMHouse2(Random rand, int minX, int minY, int minZ) {
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super(rand, minX, minY, minZ, 15, 5, 9);
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}
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@Override
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public boolean addComponentParts(World world, Random rand, StructureBoundingBox box) {
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System.out.print(this.coordBaseMode);
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if(!this.func_74935_a(world, box, this.boundingBox.minY)) {
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return false;
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}
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System.out.println("" + this.boundingBox.minX + ", " + this.boundingBox.minY + ", " + this.boundingBox.minZ);
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this.fillWithAir(world, box, 1, 0, 1, 5, featureSizeY, featureSizeZ - 1);
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//House 1
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this.fillWithRandomizedBlocks(world, box, 0, 0, 0, 6, 1, 0, false, rand, RandomSandstone); //Back Wall
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this.fillWithRandomizedBlocks(world, box, 0, 2, 0, 1, 2, 0, false, rand, RandomSandstone);
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this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, 2, 2, 0, box);
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this.fillWithRandomizedBlocks(world, box, 3, 2, 0, 3, 2, 0, false, rand, RandomSandstone);
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this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, 4, 2, 0, box);
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this.fillWithRandomizedBlocks(world, box, 5, 2, 0, 6, 2, 0, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, 0, 3, 0, 6, 3, 0, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, 0, 0, 1, 0, 3, featureSizeZ, false, rand, RandomSandstone); //Left Wall
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this.fillWithRandomizedBlocks(world, box, 1, 0, featureSizeZ, 6, 1, featureSizeZ, false, rand, RandomSandstone); //Front Wall
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this.fillWithRandomizedBlocks(world, box, 1, 2, featureSizeZ, 1, 2, featureSizeZ, false, rand, RandomSandstone);
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this.fillWithBlocks(world, box, 2, 2, featureSizeZ, 4, 2, featureSizeZ, Blocks.fence, Blocks.air, false);
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this.fillWithRandomizedBlocks(world, box, 5, 2, featureSizeZ, 6, 2, featureSizeZ, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, 1, 3, featureSizeZ, 6, 3, featureSizeZ, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, 6, 0, featureSizeZ - 1, 6, 3, featureSizeZ - 1, false, rand, RandomSandstone); //Right Wall
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this.fillWithRandomizedBlocks(world, box, 6, 0, featureSizeZ - 2, 6, 0, featureSizeZ - 2, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, 6, 3, featureSizeZ - 2, 6, 3, featureSizeZ - 2, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, 6, 0, 1, 6, 3, featureSizeZ - 3, false, rand, RandomSandstone);
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this.fillWithBlocks(world, box, 1, 0, 1, 5, 0, featureSizeZ - 1, null, null, false); //Floor
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this.fillWithRandomizedBlocks(world, box, 1, featureSizeY - 1, 1, 5, featureSizeY - 1, featureSizeZ - 1, false, rand, RandomSandstone); //Ceiling
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this.fillWithMetadataBlocks(world, box, 0, featureSizeY - 1, 0, 0, featureSizeY - 1, featureSizeZ, Blocks.stone_slab, 1, Blocks.air, 0, false); //Roof
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this.fillWithMetadataBlocks(world, box, 6, featureSizeY - 1, 0, 6, featureSizeY - 1, featureSizeZ, Blocks.stone_slab, 1, Blocks.air, 0, false);
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this.fillWithMetadataBlocks(world, box, 2, featureSizeY, 0, 4, featureSizeY, 0, Blocks.stone_slab, 1, Blocks.air, 0, false);
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this.fillWithMetadataBlocks(world, box, 3, featureSizeY, 1, 3, featureSizeY, 2, Blocks.stone_slab, 1, Blocks.air, 0, false);
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this.fillWithMetadataBlocks(world, box, 3, featureSizeY, 4, 3, featureSizeY, 6, Blocks.stone_slab, 1, Blocks.air, 0, false);
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this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 1, 3, featureSizeY, featureSizeZ - 1, box);
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this.fillWithMetadataBlocks(world, box, 2, featureSizeY, featureSizeZ, 4, featureSizeY, featureSizeZ, Blocks.stone_slab, 1, Blocks.air, 0, false);
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//House 2
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 0, 0, featureSizeX, 0, 0, false, rand, RandomSandstone); //Back Wall
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 1, 0, featureSizeX - 2, 1, 0, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 2, 0, featureSizeX - 6, 2, 0, false, rand, RandomSandstone);
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this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 1, featureSizeX - 6, 2, 0, box);
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this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 1, featureSizeX - 3, 2, 0, box);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 0, 1, featureSizeX - 6, 3, 1, false, rand, RandomSandstone); //Left Wall
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 0, 2, featureSizeX - 6, 0, 2, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 3, 2, featureSizeX - 6, 3, featureSizeZ - 1, false, rand, RandomSandstone);
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this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 1, featureSizeX - 6, featureSizeY - 1, 2, box);
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this.fillWithMetadataBlocks(world, box, featureSizeX - 6, featureSizeY - 1, 4, featureSizeX - 6, featureSizeY - 1, featureSizeZ - 2, Blocks.stone_slab, 1, Blocks.air, 0, false);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 0, 3, featureSizeX - 6, 1, featureSizeZ, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 0, 2, featureSizeX - 6, 0, 2, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 2, 3, featureSizeX - 6, 2, 3, false, rand, RandomSandstone);
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this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, featureSizeX - 6, 2, 4, box);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 2, 5, featureSizeX - 6, 2, 5, false, rand, RandomSandstone);
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this.fillWithBlocks(world, box, featureSizeX - 6, 2, featureSizeZ - 3, featureSizeX - 6, 2, featureSizeZ - 2, Blocks.fence, Blocks.air, false);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 6, 2, featureSizeZ - 1, featureSizeX - 6, 1, featureSizeZ, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 5, 0, featureSizeZ, featureSizeX, 1, featureSizeZ, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 5, 2, featureSizeZ, featureSizeX - 5, 2, featureSizeZ, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, featureSizeX - 1, 2, featureSizeZ, featureSizeX, 2, featureSizeZ, false, rand, RandomSandstone);
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this.fillWithRandomizedBlocks(world, box, featureSizeX, 0, 1, featureSizeX, 0, featureSizeZ - 1, false, rand, RandomSandstone); //Right Wall
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this.fillWithRandomizedBlocks(world, box, featureSizeX, 1, 3, featureSizeX, 1, 3, false, rand, RandomSandstone);
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this.fillWithMetadataBlocks(world, box, featureSizeX, 1, 4, featureSizeX, 1, 5, Blocks.stone_slab, 1, Blocks.air, 0, false);
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this.fillWithRandomizedBlocks(world, box, featureSizeX, 1, featureSizeZ - 1, featureSizeX, 1, featureSizeZ - 3, false, rand, RandomSandstone);
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this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 1, featureSizeX, 1, featureSizeZ - 1, box);
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this.fillWithBlocks(world, box, featureSizeX - 5, 0, 1, featureSizeX - 1, 0, featureSizeZ - 1, Blocks.sandstone, Blocks.air, false); //Floor
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//Loot & Decorations
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//House 1
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return true;
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}
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}
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public static class NTMLab1 extends ComponentNTMFeatures.Feature {
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private static ComponentNTMFeatures.ConcreteBricks RandomConcreteBricks = new ComponentNTMFeatures.ConcreteBricks();
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@ -476,10 +561,11 @@ public class ComponentNTMFeatures {
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switch(this.coordBaseMode) {
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case 2:
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//North (2) and East (3) will result in mirrored structures. Not an issue, but keep in mind.
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this.boundingBox = new StructureBoundingBox(minX, minY, minZ, minX + maxZ - 1, minY + maxY - 1, minZ + maxX - 1);
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//-1 for the maxX, maxY, and maxZ box cstors, they might be unnecessary.
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this.boundingBox = new StructureBoundingBox(minX, minY, minZ, minX + maxZ, minY + maxY, minZ + maxX);
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break;
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default:
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this.boundingBox = new StructureBoundingBox(minX, minY, minZ, minX + maxX - 1, minY + maxY - 1, minZ + maxZ - 1);
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this.boundingBox = new StructureBoundingBox(minX, minY, minZ, minX + maxX, minY + maxY, minZ + maxZ);
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}
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}
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@ -84,9 +84,6 @@ public class MapGenNTMFeatures extends MapGenStructure {
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public Start(World world, Random rand, int chunkX, int chunkZ) {
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super(chunkX, chunkZ);
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//annoying predetermination angre
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rand.setSeed((chunkX + chunkZ) * 31);
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BiomeGenBase biomegenbase = world.getBiomeGenForCoords(chunkX * 16 + 8, chunkZ * 16 + 8);
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int posY = world.getHeightValue(chunkX * 16 + 8, chunkZ * 16 + 8);
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if(posY == 0)
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