mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
slunkus the great, lord of death
This commit is contained in:
parent
b01b88cb03
commit
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@ -8,6 +8,9 @@
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* Due to the way the RBMK uncrafting handler works, a single autocrafter now correctly supports RBMK fuel of one type of any depletion level, yielding the correct recycling pellets
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* Due to the way the RBMK uncrafting handler works, a single autocrafter now correctly supports RBMK fuel of one type of any depletion level, yielding the correct recycling pellets
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* Blueprint folders have been added to more loot pools, making them less rare
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* Blueprint folders have been added to more loot pools, making them less rare
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* Replaced the winnie the pooh plushie with hundun
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* Replaced the winnie the pooh plushie with hundun
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* Retextured the universal fluid tanks and barrels again
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* Updated steel trapdoor texture
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* Removed the old hexafluoride tanks from the creative tab
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## Fixed
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## Fixed
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* Fixed QMAW not working at all
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* Fixed QMAW not working at all
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@ -18,3 +21,5 @@
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* Fixed issue with the load order where custom fluids wouldn't work properly for fluid loading/unloading and in custom recipes
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* Fixed issue with the load order where custom fluids wouldn't work properly for fluid loading/unloading and in custom recipes
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* Fixed balefire bomb not rendering the egg when fully loaded
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* Fixed balefire bomb not rendering the egg when fully loaded
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* Fixed selenium steel 12ga casings having the wrong color
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* Fixed selenium steel 12ga casings having the wrong color
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* Fixed the buzzsaw sometimes not replanting crops
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* Scrungus
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@ -1,6 +1,6 @@
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mod_version=1.0.27
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mod_version=1.0.27
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# Empty build number makes a release type
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# Empty build number makes a release type
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mod_build_number=5418
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mod_build_number=5425
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credits=HbMinecraft,\
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credits=HbMinecraft,\
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\ rodolphito (explosion algorithms),\
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\ rodolphito (explosion algorithms),\
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@ -1825,9 +1825,8 @@ public class ModBlocks {
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machine_rotary_furnace = new MachineRotaryFurnace(Material.iron).setBlockName("machine_rotary_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire");
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machine_rotary_furnace = new MachineRotaryFurnace(Material.iron).setBlockName("machine_rotary_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_fire");
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machine_crystallizer = new MachineCrystallizer(Material.iron).setBlockName("machine_crystallizer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_crystallizer");
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machine_crystallizer = new MachineCrystallizer(Material.iron).setBlockName("machine_crystallizer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_crystallizer");
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machine_uf6_tank = new MachineUF6Tank(Material.iron).setBlockName("machine_uf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_uf6_tank = new MachineUF6Tank(Material.iron).setBlockName("machine_uf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null);
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machine_puf6_tank = new MachinePuF6Tank(Material.iron).setBlockName("machine_puf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null);
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machine_puf6_tank = new MachinePuF6Tank(Material.iron).setBlockName("machine_puf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_reactor_breeding = new MachineReactorBreeding(Material.iron).setBlockName("machine_reactor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_reactor");
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machine_reactor_breeding = new MachineReactorBreeding(Material.iron).setBlockName("machine_reactor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_reactor");
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@ -5,6 +5,7 @@ import java.util.List;
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import java.util.Random;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.interfaces.Spaghetti;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
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import com.hbm.items.ModItems;
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import com.hbm.items.ModItems;
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@ -16,6 +17,7 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@Spaghetti("this is implemented in the most braindead fucking way imaginable") // TODO: rework this unholy abomination using configurable loot pools
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public class BlockCrate extends BlockFalling {
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public class BlockCrate extends BlockFalling {
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List<ItemStack> crateList;
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List<ItemStack> crateList;
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@ -69,22 +71,16 @@ public class BlockCrate extends BlockFalling {
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// Lead Crate
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// Lead Crate
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_uranium, 10);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_uranium, 10);
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// BlockCrate.addToListWithWeight(leadList, ModItems.ingot_u235, 5);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_u238, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_u238, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_plutonium, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_plutonium, 7);
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// BlockCrate.addToListWithWeight(leadList, ModItems.ingot_pu238, 5);
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// BlockCrate.addToListWithWeight(leadList, ModItems.ingot_pu239, 4);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_pu240, 6);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_pu240, 6);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_neptunium, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_neptunium, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_uranium_fuel, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_uranium_fuel, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_plutonium_fuel, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_plutonium_fuel, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_mox_fuel, 6);
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BlockCrate.addToListWithWeight(leadList, ModItems.ingot_mox_fuel, 6);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_uranium, 10);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_uranium, 10);
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// BlockCrate.addToListWithWeight(leadList, ModItems.nugget_u235, 5);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_u238, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_u238, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_plutonium, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_plutonium, 7);
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// BlockCrate.addToListWithWeight(leadList, ModItems.nugget_pu238, 5);
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// BlockCrate.addToListWithWeight(leadList, ModItems.nugget_pu239, 4);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_pu240, 6);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_pu240, 6);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_neptunium, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_neptunium, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_uranium_fuel, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.nugget_uranium_fuel, 8);
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@ -96,7 +92,6 @@ public class BlockCrate extends BlockFalling {
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BlockCrate.addToListWithWeight(leadList, ModItems.cell_puf6, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.cell_puf6, 8);
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BlockCrate.addToListWithWeight(leadList, ModItems.pellet_rtg, 6);
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BlockCrate.addToListWithWeight(leadList, ModItems.pellet_rtg, 6);
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BlockCrate.addToListWithWeight(leadList, ModItems.pellet_rtg_weak, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.pellet_rtg_weak, 7);
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BlockCrate.addToListWithWeight(leadList, ModItems.tritium_deuterium_cake, 5);
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BlockCrate.addToListWithWeight(leadList, ModItems.powder_yellowcake, 10);
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BlockCrate.addToListWithWeight(leadList, ModItems.powder_yellowcake, 10);
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// Metal Crate
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// Metal Crate
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@ -110,14 +105,13 @@ public class BlockCrate extends BlockFalling {
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_battery), 8);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_battery), 8);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_lithium_battery), 5);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_lithium_battery), 5);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_electric_furnace_off), 8);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_electric_furnace_off), 8);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_assembler), 10);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_assembly_machine), 10);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_fluidtank), 7);
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BlockCrate.addToListWithWeight(metalList, Item.getItemFromBlock(ModBlocks.machine_fluidtank), 7);
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BlockCrate.addToListWithWeight(metalList, ModItems.centrifuge_element, 6);
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BlockCrate.addToListWithWeight(metalList, ModItems.centrifuge_element, 6);
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BlockCrate.addToListWithWeight(metalList, ModItems.motor, 8);
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BlockCrate.addToListWithWeight(metalList, ModItems.motor, 8);
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BlockCrate.addToListWithWeight(metalList, ModItems.coil_tungsten, 7);
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BlockCrate.addToListWithWeight(metalList, ModItems.coil_tungsten, 7);
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BlockCrate.addToListWithWeight(metalList, ModItems.photo_panel, 3);
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BlockCrate.addToListWithWeight(metalList, ModItems.photo_panel, 3);
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BlockCrate.addToListWithWeight(metalList, ModItems.coil_copper, 10);
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BlockCrate.addToListWithWeight(metalList, ModItems.coil_copper, 10);
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BlockCrate.addToListWithWeight(metalList, ModItems.tank_steel, 9);
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BlockCrate.addToListWithWeight(metalList, ModItems.blade_titanium, 3);
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BlockCrate.addToListWithWeight(metalList, ModItems.blade_titanium, 3);
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BlockCrate.addToListWithWeight(metalList, ModItems.piston_selenium, 6);
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BlockCrate.addToListWithWeight(metalList, ModItems.piston_selenium, 6);
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@ -3,7 +3,7 @@ package com.hbm.lib;
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public class RefStrings {
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public class RefStrings {
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public static final String MODID = "hbm";
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public static final String MODID = "hbm";
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public static final String NAME = "Hbm's Nuclear Tech Mod";
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public static final String NAME = "Hbm's Nuclear Tech Mod";
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public static final String VERSION = "1.0.27 BETA (5418)";
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public static final String VERSION = "1.0.27 BETA (5425)";
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//HBM's Beta Naming Convention:
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//HBM's Beta Naming Convention:
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//V T (X)
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//V T (X)
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//V -> next release version
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//V -> next release version
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@ -7,7 +7,7 @@
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"ru_RU": "Тантал"
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"ru_RU": "Тантал"
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},
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},
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"content": {
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"content": {
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"en_US": "Tantalium ('Tantalum') can be ectracted out of [[coltan|Coltan]] which is only found within one specific area in the world. Used mainly for tantalium capacitors, which are crucial for the control units used by most nuclear bombs.",
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"en_US": "Tantalium ('Tantalum') can be extracted out of [[coltan|Coltan]] which is only found within one specific area in the world. Used mainly for tantalium capacitors, which are crucial for the control units used by most nuclear bombs.",
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"ru_RU": "Тантал ('Tantalum') добывается из [[колтана|Coltan]], который встречается только в одном определенном регионе мира. В основном используется для танталовых конденсаторов, которые критически важны для блоков управления, используемых в большинстве ядерных бомб."
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"ru_RU": "Тантал ('Tantalum') добывается из [[колтана|Coltan]], который встречается только в одном определенном регионе мира. В основном используется для танталовых конденсаторов, которые критически важны для блоков управления, используемых в большинстве ядерных бомб."
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}
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}
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}
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}
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