From be1b059c35f02791efda2c40ed5cb452b66843c9 Mon Sep 17 00:00:00 2001 From: grangerave Date: Sat, 2 Dec 2017 20:21:27 -0600 Subject: [PATCH] Speed increases over time To keep up with increasing diameter --- com/hbm/entity/logic/EntityNukeExplosionMK3.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/com/hbm/entity/logic/EntityNukeExplosionMK3.java b/com/hbm/entity/logic/EntityNukeExplosionMK3.java index fc33af4fe..a2db9a1e6 100644 --- a/com/hbm/entity/logic/EntityNukeExplosionMK3.java +++ b/com/hbm/entity/logic/EntityNukeExplosionMK3.java @@ -4,6 +4,7 @@ import com.hbm.entity.effect.EntityFalloutRain; import com.hbm.explosion.ExplosionFleija; import com.hbm.explosion.ExplosionNukeAdvanced; import com.hbm.explosion.ExplosionNukeGeneric; +import com.hbm.main.MainRegistry; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; @@ -96,7 +97,7 @@ public class EntityNukeExplosionMK3 extends Entity { this.did = true; } - speed = 100; + speed += 1; //increase speed to keep up with expansion boolean flag = false; boolean flag2 = false; @@ -132,6 +133,7 @@ public class EntityNukeExplosionMK3 extends Entity { fallout.setScale((int)(this.destructionRange * 1.8)); this.worldObj.spawnEntityInWorld(fallout); + //this.worldObj.getWorldInfo().setRaining(true); did2 = true; }