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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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prototype
nina
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parent
763b6ec020
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be84b21867
@ -272,7 +272,7 @@ public class ResourceManager {
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public static final IModelCustom bomb_man = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/bombs/fat_man.obj")).asVBO();
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public static final IModelCustom bomb_mike = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/bombs/ivymike.obj"));
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public static final IModelCustom bomb_tsar = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/bombs/tsar.obj")).asVBO();
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public static final IModelCustom bomb_prototype = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/Prototype.obj"));
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public static final IModelCustom bomb_prototype = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/bombs/Prototype.obj")).asVBO();
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public static final IModelCustom bomb_fleija = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/bombs/fleija.obj")).asVBO();
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public static final IModelCustom bomb_solinium = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/bombs/ufp.obj"));
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public static final IModelCustom n2 = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/bombs/n2.obj"));
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@ -721,7 +721,7 @@ public class ResourceManager {
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public static final ResourceLocation bomb_man_tex = new ResourceLocation(RefStrings.MODID, "textures/models/FatMan.png");
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public static final ResourceLocation bomb_mike_tex = new ResourceLocation(RefStrings.MODID, "textures/models/bombs/ivymike.png");
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public static final ResourceLocation bomb_tsar_tex = new ResourceLocation(RefStrings.MODID, "textures/models/bombs/tsar.png");
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public static final ResourceLocation bomb_prototype_tex = new ResourceLocation(RefStrings.MODID, "textures/models/Prototype.png");
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public static final ResourceLocation bomb_prototype_tex = new ResourceLocation(RefStrings.MODID, "textures/models/bombs/Prototype.png");
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public static final ResourceLocation bomb_fleija_tex = new ResourceLocation(RefStrings.MODID, "textures/models/bombs/fleija.png");
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public static final ResourceLocation bomb_solinium_tex = new ResourceLocation(RefStrings.MODID, "textures/models/bombs/ufp.png");
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public static final ResourceLocation n2_tex = new ResourceLocation(RefStrings.MODID, "textures/models/bombs/n2.png");
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@ -27,10 +27,11 @@ public class RenderNukePrototype extends TileEntitySpecialRenderer {
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case 3:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.bomb_prototype_tex);
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ResourceManager.bomb_prototype.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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src/main/resources/assets/hbm/models/bombs/Prototype.obj
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src/main/resources/assets/hbm/models/bombs/Prototype.obj
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