mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
BOIIIIIIIIIIIIIIIIII TS (type soul) getting a 20 hog code ( setro and minors? like in minecraft? I know nothing of association with setro and minors.)
This commit is contained in:
parent
3f6e758cd4
commit
bf3e795a66
@ -61,6 +61,9 @@ public class StructureManager {
|
||||
public static final NBTStructure beached_patrol = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/beached_patrol.nbt"));
|
||||
public static final NBTStructure lighthouse = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/lighthouse.nbt"));
|
||||
public static final NBTStructure dish = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/dish.nbt"));
|
||||
public static final NBTStructure desert_shack_1 = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/desert_shack_1.nbt"));
|
||||
public static final NBTStructure desert_shack_2 = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/desert_shack_2.nbt"));
|
||||
public static final NBTStructure desert_shack_3 = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/desert_shack_3.nbt"));
|
||||
|
||||
public static final NBTStructure spire = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/spire.nbt"));
|
||||
|
||||
|
||||
@ -113,6 +113,25 @@ public class NTMWorldGenerator implements IWorldGenerator {
|
||||
spawnWeight = 1;
|
||||
}});
|
||||
|
||||
NBTStructure.registerStructure(0, new SpawnCondition("desert_shack_1") {{
|
||||
canSpawn = biome -> biome == BiomeGenBase.desert;
|
||||
structure = new JigsawPiece("desert_shack_1", StructureManager.desert_shack_1, -7);
|
||||
spawnWeight = 20;
|
||||
}});
|
||||
|
||||
NBTStructure.registerStructure(0, new SpawnCondition("desert_shack_2") {{
|
||||
canSpawn = biome -> biome == BiomeGenBase.desert;
|
||||
structure = new JigsawPiece("desert_shack_2", StructureManager.desert_shack_2, -7);
|
||||
spawnWeight = 25;
|
||||
}});
|
||||
|
||||
NBTStructure.registerStructure(0, new SpawnCondition("desert_shack_3") {{
|
||||
canSpawn = biome -> biome == BiomeGenBase.desert;
|
||||
structure = new JigsawPiece("desert_shack_3", StructureManager.desert_shack_3, -5);
|
||||
spawnWeight = 30;
|
||||
}});
|
||||
|
||||
NBTStructure.registerNullWeight(0, 4, oceanBiomes::contains);
|
||||
NBTStructure.registerNullWeight(0, 2, biome -> biome == BiomeGenBase.plains);
|
||||
NBTStructure.registerNullWeight(0, 2, oceanBiomes::contains);
|
||||
|
||||
|
||||
BIN
src/main/resources/assets/hbm/structures/desert_shack_1.nbt
Normal file
BIN
src/main/resources/assets/hbm/structures/desert_shack_1.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/assets/hbm/structures/desert_shack_2.nbt
Normal file
BIN
src/main/resources/assets/hbm/structures/desert_shack_2.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/assets/hbm/structures/desert_shack_3.nbt
Normal file
BIN
src/main/resources/assets/hbm/structures/desert_shack_3.nbt
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user