Merge pull request #1425 from 70000hp/yeag

Tweaks for glyphids
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HbmMods 2024-04-15 14:02:57 +02:00 committed by GitHub
commit c0d48730a3
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GPG Key ID: B5690EEEBB952194
3 changed files with 111 additions and 12 deletions

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@ -74,7 +74,7 @@ public class EntityGlyphidBehemoth extends EntityGlyphid {
super.onDeath(source);
if (!worldObj.isRemote) {
EntityMist mist = new EntityMist(worldObj);
mist.setType(Fluids.ACID);
mist.setType(Fluids.SULFURIC_ACID);
mist.setPosition(posX, posY, posZ);
mist.setArea(10, 4);
mist.setDuration(120);
@ -88,7 +88,7 @@ public class EntityGlyphidBehemoth extends EntityGlyphid {
this.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 2 * 20, 6));
EntityChemical chem = new EntityChemical(worldObj, this);
chem.setFluid(Fluids.ACID);
chem.setFluid(Fluids.SULFURIC_ACID);
worldObj.spawnEntityInWorld(chem);
}
}

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@ -1,18 +1,104 @@
package com.hbm.entity.mob.glyphid;
import com.hbm.main.ResourceManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityGlyphidBrawler extends EntityGlyphid {
public EntityGlyphidBrawler(World world) {
super(world);
this.setSize(2F, 1.125F);
}
public int timer = 0;
protected Entity lastTarget;
protected double lastX;
protected double lastY;
protected double lastZ;
@Override
public void onUpdate(){
super.onUpdate();
Entity e = this.getEntityToAttack();
if (e != null && this.isEntityAlive()) {
this.lastX = e.posX;
this.lastY = e.posY;
this.lastZ = e.posZ;
if (--timer <= 0) {
leap();
timer = 80 + worldObj.rand.nextInt(30);
}
}
}
/** Mainly composed of repurposed bombardier code**/
public void leap() {
if (!worldObj.isRemote && entityToAttack instanceof EntityLivingBase && this.getDistanceToEntity(entityToAttack) < 20) {
Entity e = this.getEntityToAttack();
double velX = e.posX - lastX;
double velY = e.posY - lastY;
double velZ = e.posZ - lastZ;
if (this.lastTarget != e) {
velX = velY = velZ = 0;
}
int prediction = 60;
Vec3 delta = Vec3.createVectorHelper(e.posX - posX + velX * prediction, (e.posY + e.height / 2) - (posY + 1) + velY * prediction, e.posZ - posZ + velZ * prediction);
double len = delta.lengthVector();
if (len < 3) return;
double targetYaw = -Math.atan2(delta.xCoord, delta.zCoord);
double x = Math.sqrt(delta.xCoord * delta.xCoord + delta.zCoord * delta.zCoord);
double y = delta.yCoord;
double v0 = 1.5;
double v02 = v0 * v0;
double g = 0.01;
double targetPitch = Math.atan((v02 + Math.sqrt(v02 * v02 - g * (g * x * x + 2 * y * v02)) * 1) / (g * x));
Vec3 fireVec = null;
if (!Double.isNaN(targetPitch)) {
fireVec = Vec3.createVectorHelper(v0, 0, 0);
fireVec.rotateAroundZ((float) (-targetPitch / 3.5));
fireVec.rotateAroundY((float) -(targetYaw + Math.PI * 0.5));
}
if (fireVec != null)
this.setThrowableHeading(fireVec.xCoord, fireVec.yCoord, fireVec.zCoord, (float) v0, rand.nextFloat());
}
}
//yeag this is now a motherfucking projectile
public void setThrowableHeading(double motionX, double motionY, double motionZ, float velocity, float inaccuracy) {
float throwLen = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
motionX /= (double) throwLen;
motionY /= (double) throwLen;
motionZ /= (double) throwLen;
motionX += this.rand.nextGaussian() * 0.0075D * (double) inaccuracy;
motionY += this.rand.nextGaussian() * 0.0075D * (double) inaccuracy;
motionZ += this.rand.nextGaussian() * 0.0075D * (double) inaccuracy;
motionX *= (double) velocity;
motionY *= (double) velocity;
motionZ *= (double) velocity;
this.motionX = motionX;
this.motionY = motionY;
this.motionZ = motionZ;
float hyp = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(motionY, (double) hyp) * 180.0D / Math.PI);
}
@Override
public ResourceLocation getSkin() {
return ResourceManager.glyphid_brawler_tex;
@ -33,7 +119,19 @@ public class EntityGlyphidBrawler extends EntityGlyphid {
@Override public float getDivisorPerArmorPoint() { return GlyphidStats.getStats().getBrawler().divisor; }
@Override public float getDamageThreshold() { return GlyphidStats.getStats().getBrawler().damageThreshold; }
@Override
public boolean attackEntityFrom(DamageSource source, float amount) {
/*NBTTagCompound data = new NBTTagCompound();
data.setString("type", "debug");
data.setInteger("color", 0x0000ff);
data.setFloat("scale", 2.5F);
data.setString("text", "" + (int) amount);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, posX, posY + 2, posZ), new TargetPoint(dimension, posX, posY + 2, posZ, 50));*/
//allows brawlers to get no damage on short leaps, but still affected by fall damage on big drops
if(source == DamageSource.fall && amount <= 10) return false;
return super.attackEntityFrom(source, amount);
}
@Override
public boolean isArmorBroken(float amount) {
return this.rand.nextInt(100) <= Math.min(Math.pow(amount * 0.25, 2), 100);

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@ -73,7 +73,10 @@ public class EntityGlyphidScout extends EntityGlyphid {
@Override
public void onUpdate() {
super.onUpdate();
//Updates to check whether the player still exists, important to make sure it wont stop doing work
if(entityToAttack != null && ticksExisted % 60 == 0){
entityToAttack = findPlayerToAttack();
}
if((getCurrentTask() != TASK_BUILD_HIVE || getCurrentTask() != TASK_TERRAFORM) && taskWaypoint == null) {
if(MobConfig.rampantGlyphidGuidance && PollutionHandler.targetCoords != null){
@ -336,15 +339,13 @@ public class EntityGlyphidScout extends EntityGlyphid {
int y = MathHelper.floor_double(this.boundingBox.minY);
int z = MathHelper.floor_double(this.posZ);
int light = this.worldObj.getBlockLightValue(x, y, z);
int skylightSubtracted = this.worldObj.skylightSubtracted;
if(this.worldObj.isThundering()) {
int skylightSubtracted = this.worldObj.skylightSubtracted;
this.worldObj.skylightSubtracted = 10;
light = this.worldObj.getBlockLightValue(x, y, z);
this.worldObj.skylightSubtracted = skylightSubtracted;
}
if(this.worldObj.isThundering()) this.worldObj.skylightSubtracted = 10;
int light = worldObj.getChunkFromChunkCoords(x >> 4, z >> 4).getBlockLightValue(x & 15, y, z & 15, worldObj.skylightSubtracted);
this.worldObj.skylightSubtracted = skylightSubtracted;
return light <= 7;
}
}