diff --git a/changelog b/changelog index 696da46e0..5dc4a445d 100644 --- a/changelog +++ b/changelog @@ -1,10 +1,10 @@ ## Changed -* Added a (LEGACY) tag to the schrabidium transmutator -* Existing schrabidium transmutators are now way slower - * get souped -* Removed the schraranium tooltip mentioning the transmutator -* Changed the last remaining recipes that use the old steel pipes item, as well as the recipe for the steel pipes - * Any remaining steel pipes can be either smelted in a crucible or shredded +* Added more QMAW pages +* Removed most old particle accelerator blocks from the creative inventory +* All dual wielded guns now render more accurately when dropped instead of only showing one gun +* Added support for left handed guns (currently unused)* +* Removed the presentations for the old particle accelerator and schottky diode ## Fixed -* Fixed various issues with the localization \ No newline at end of file +* Fixed wood burner only being able to create one ash pile per item burned, even when that item yields more, creating a backlog in the internal ash value +* Fixed some QMAW link icons not having the correct block lighting applied \ No newline at end of file diff --git a/src/main/java/com/hbm/blocks/ModBlocks.java b/src/main/java/com/hbm/blocks/ModBlocks.java index 74d743a47..bd6c16ccd 100644 --- a/src/main/java/com/hbm/blocks/ModBlocks.java +++ b/src/main/java/com/hbm/blocks/ModBlocks.java @@ -1841,13 +1841,13 @@ public class ModBlocks { machine_exposure_chamber = new MachineExposureChamber(Material.iron).setBlockName("machine_exposure_chamber").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_aluminium"); machine_radgen = new MachineRadGen(Material.iron).setBlockName("machine_radgen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_radgen"); - hadron_plating = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating"); - hadron_plating_blue = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_blue").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_blue"); - hadron_plating_black = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_black").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_black"); - hadron_plating_yellow = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_yellow").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_yellow"); - hadron_plating_striped = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_striped").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_striped"); - hadron_plating_voltz = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_voltz").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_voltz"); - hadron_plating_glass = new BlockNTMGlass(0, RefStrings.MODID + ":hadron_plating_glass", Material.iron, true).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_glass").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_glass"); + hadron_plating = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_plating"); + hadron_plating_blue = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_blue").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_plating_blue"); + hadron_plating_black = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_black").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_plating_black"); + hadron_plating_yellow = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_yellow").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_plating_yellow"); + hadron_plating_striped = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_striped").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_plating_striped"); + hadron_plating_voltz = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_voltz").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_plating_voltz"); + hadron_plating_glass = new BlockNTMGlass(0, RefStrings.MODID + ":hadron_plating_glass", Material.iron, true).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_glass").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_plating_glass"); hadron_coil_alloy = new BlockHadronCoil(Material.iron, 10).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_alloy").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_alloy"); hadron_coil_gold = new BlockHadronCoil(Material.iron, 25).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_gold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_gold"); hadron_coil_neodymium = new BlockHadronCoil(Material.iron, 50).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_neodymium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_neodymium"); @@ -1857,16 +1857,16 @@ public class ModBlocks { hadron_coil_starmetal = new BlockHadronCoil(Material.iron, 1000).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_starmetal").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_starmetal"); hadron_coil_chlorophyte = new BlockHadronCoil(Material.iron, 2500).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_chlorophyte").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_chlorophyte"); hadron_coil_mese = new BlockHadronCoil(Material.iron, 10000).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_mese").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_mese"); - hadron_power = new BlockHadronPower(Material.iron, 1000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); - hadron_power_10m = new BlockHadronPower(Material.iron, 10000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_10m").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); - hadron_power_100m = new BlockHadronPower(Material.iron, 100000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_100m").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); - hadron_power_1g = new BlockHadronPower(Material.iron, 1000000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_1g").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); - hadron_power_10g = new BlockHadronPower(Material.iron, 10000000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_10g").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); - hadron_diode = new BlockHadronDiode(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_diode").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); - hadron_analysis = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_analysis").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_analysis"); - hadron_analysis_glass = new BlockNTMGlass(0, RefStrings.MODID + ":hadron_analysis_glass", Material.iron, true).setStepSound(Block.soundTypeMetal).setBlockName("hadron_analysis_glass").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_analysis_glass"); - hadron_access = new BlockHadronAccess(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_access").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_access"); - hadron_core = new BlockHadronCore(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_core"); + hadron_power = new BlockHadronPower(Material.iron, 1000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_power"); + hadron_power_10m = new BlockHadronPower(Material.iron, 10000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_10m").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_power"); + hadron_power_100m = new BlockHadronPower(Material.iron, 100000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_100m").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_power"); + hadron_power_1g = new BlockHadronPower(Material.iron, 1000000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_1g").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_power"); + hadron_power_10g = new BlockHadronPower(Material.iron, 10000000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_10g").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_power"); + hadron_diode = new BlockHadronDiode(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_diode").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null); + hadron_analysis = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_analysis").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_analysis"); + hadron_analysis_glass = new BlockNTMGlass(0, RefStrings.MODID + ":hadron_analysis_glass", Material.iron, true).setStepSound(Block.soundTypeMetal).setBlockName("hadron_analysis_glass").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_analysis_glass"); + hadron_access = new BlockHadronAccess(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_access").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_access"); + hadron_core = new BlockHadronCore(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":hadron_core"); pa_source = new BlockPASource().setStepSound(Block.soundTypeMetal).setBlockName("pa_source").setHardness(5.0F).setResistance(10.0F); pa_beamline = new BlockPABeamline().setStepSound(Block.soundTypeMetal).setBlockName("pa_beamline").setHardness(5.0F).setResistance(10.0F); diff --git a/src/main/java/com/hbm/blocks/generic/BlockChain.java b/src/main/java/com/hbm/blocks/generic/BlockChain.java index c76eeeeef..ef78009eb 100644 --- a/src/main/java/com/hbm/blocks/generic/BlockChain.java +++ b/src/main/java/com/hbm/blocks/generic/BlockChain.java @@ -7,6 +7,7 @@ import static net.minecraftforge.common.util.ForgeDirection.WEST; import com.hbm.lib.RefStrings; +import com.hbm.world.gen.nbt.INBTBlockTransformable; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @@ -20,23 +21,23 @@ import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; -public class BlockChain extends Block { +public class BlockChain extends Block implements INBTBlockTransformable { @SideOnly(Side.CLIENT) private IIcon iconEnd; - + public BlockChain(Material mat) { super(mat); } - + public boolean isOpaqueCube() { return false; } - + public boolean renderAsNormalBlock() { return false; } - + public static int renderID = RenderingRegistry.getNextAvailableRenderId(); public int getRenderType() { @@ -47,7 +48,7 @@ public class BlockChain extends Block { public boolean isLadder(IBlockAccess world, int x, int y, int z, EntityLivingBase entity) { return true; } - + @Override @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { @@ -60,14 +61,14 @@ public class BlockChain extends Block { if(world.isSideSolid(x, y - 1, z, ForgeDirection.UP, false) || (world.getBlock(x, y - 1, z) == this && world.getBlockMetadata(x, y, z) == world.getBlockMetadata(x, y - 1, z))) return this.blockIcon; - + return this.iconEnd; } - + public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) { return null; } - + public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) { func_149797_b(world.getBlockMetadata(x, y, z)); @@ -76,11 +77,11 @@ public class BlockChain extends Block { } public void func_149797_b(int meta) { - + float f = 0.125F; - + if(meta == 0) { - + this.minX = 3 * f; this.minY = 0; this.minZ = 3 * f; @@ -109,24 +110,24 @@ public class BlockChain extends Block { this.setBlockBounds(0.0F, 0.0F, 3 * f, f, 1.0F, 5 * f); } } - + @SideOnly(Side.CLIENT) public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z) { this.setBlockBoundsBasedOnState(world, x, y, z); return super.getSelectedBoundingBoxFromPool(world, x, y, z); } - + public boolean canPlaceBlockAt(World world, int x, int y, int z) { - + if(world.isSideSolid(x, y + 1, z, ForgeDirection.DOWN) || world.getBlock(x, y + 1, z) == this) return true; - + return world.isSideSolid(x - 1, y, z, EAST ) || world.isSideSolid(x + 1, y, z, WEST ) || world.isSideSolid(x, y, z - 1, SOUTH) || world.isSideSolid(x, y, z + 1, NORTH); } - + public int onBlockPlaced(World world, int x, int y, int z, int side, float p_149660_6_, float p_149660_7_, float p_149660_8_, int meta) { int j1 = meta; @@ -142,12 +143,12 @@ public class BlockChain extends Block { if(side == 5 && world.isSideSolid(x - 1, y, z, EAST)) j1 = 5; - + if(j1 == 0) { - + if(world.getBlock(x, y + 1, z) == this) return world.getBlockMetadata(x, y + 1, z); - + if(world.isSideSolid(x, y + 1, z, ForgeDirection.DOWN)) return 0; } @@ -155,30 +156,30 @@ public class BlockChain extends Block { if(j1 == 0) { if(world.isSideSolid(x, y, z + 1, NORTH)) j1 = 2; - + if(world.isSideSolid(x, y, z - 1, SOUTH)) j1 = 3; - + if(world.isSideSolid(x + 1, y, z, WEST)) j1 = 4; - + if(world.isSideSolid(x - 1, y, z, EAST)) j1 = 5; } return j1; } - + public void onNeighborBlockChange(World world, int x, int y, int z, Block block) { - + int l = world.getBlockMetadata(x, y, z); boolean flag = false; - + if(world.getBlock(x, y + 1, z) == this && world.getBlockMetadata(x, y, z) == world.getBlockMetadata(x, y + 1, z)) { super.onNeighborBlockChange(world, x, y, z, block); return; } - + if(world.isSideSolid(x, y + 1, z, ForgeDirection.DOWN) && world.getBlockMetadata(x, y, z) == 0) { super.onNeighborBlockChange(world, x, y, z, block); return; @@ -201,4 +202,12 @@ public class BlockChain extends Block { super.onNeighborBlockChange(world, x, y, z, block); } + + @Override + public int transformMeta(int meta, int coordBaseMode) { + if (coordBaseMode == 0) return meta; + if (meta == 0) return meta; + if (meta == 1) return meta; + return INBTBlockTransformable.transformMetaDeco(meta, coordBaseMode); + } } diff --git a/src/main/java/com/hbm/blocks/network/BlockCableGauge.java b/src/main/java/com/hbm/blocks/network/BlockCableGauge.java index 2e7048be3..12d0133ac 100644 --- a/src/main/java/com/hbm/blocks/network/BlockCableGauge.java +++ b/src/main/java/com/hbm/blocks/network/BlockCableGauge.java @@ -13,6 +13,7 @@ import com.hbm.tileentity.network.TileEntityCableBaseNT; import com.hbm.util.BobMathUtil; import com.hbm.util.i18n.I18nUtil; +import com.hbm.world.gen.nbt.INBTBlockTransformable; import cpw.mods.fml.common.Optional; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @@ -37,7 +38,7 @@ import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre; import java.util.ArrayList; import java.util.List; -public class BlockCableGauge extends BlockContainer implements IBlockMultiPass, ILookOverlay, ITooltipProvider { +public class BlockCableGauge extends BlockContainer implements IBlockMultiPass, INBTBlockTransformable, ILookOverlay, ITooltipProvider { @SideOnly(Side.CLIENT) protected IIcon overlayGauge; @@ -84,6 +85,11 @@ public class BlockCableGauge extends BlockContainer implements IBlockMultiPass, this.addStandardInfo(stack, player, list, ext); } + @Override + public int transformMeta(int meta, int coordBaseMode) { + return INBTBlockTransformable.transformMetaDeco(meta, coordBaseMode); + } + @Override public void printHook(Pre event, World world, int x, int y, int z) { @@ -178,5 +184,6 @@ public class BlockCableGauge extends BlockContainer implements IBlockMultiPass, if((PREFIX_VALUE + "deltasecond").equals(name)) return "" + deltaLastSecond; return null; } + } } diff --git a/src/main/java/com/hbm/blocks/network/FluidDuctGauge.java b/src/main/java/com/hbm/blocks/network/FluidDuctGauge.java index 5e9e0b483..8c427a370 100644 --- a/src/main/java/com/hbm/blocks/network/FluidDuctGauge.java +++ b/src/main/java/com/hbm/blocks/network/FluidDuctGauge.java @@ -13,6 +13,7 @@ import com.hbm.render.block.RenderBlockMultipass; import com.hbm.tileentity.network.TileEntityPipeBaseNT; import com.hbm.util.i18n.I18nUtil; +import com.hbm.world.gen.nbt.INBTBlockTransformable; import cpw.mods.fml.common.Optional; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @@ -37,7 +38,7 @@ import java.util.ArrayList; import java.util.List; import java.util.Locale; -public class FluidDuctGauge extends FluidDuctBase implements IBlockMultiPass, ILookOverlay, ITooltipProvider { +public class FluidDuctGauge extends FluidDuctBase implements IBlockMultiPass, INBTBlockTransformable, ILookOverlay, ITooltipProvider { @SideOnly(Side.CLIENT) protected IIcon overlay; @SideOnly(Side.CLIENT) protected IIcon overlayGauge; @@ -108,6 +109,11 @@ public class FluidDuctGauge extends FluidDuctBase implements IBlockMultiPass, IL return IBlockMultiPass.getRenderType(); } + @Override + public int transformMeta(int meta, int coordBaseMode) { + return INBTBlockTransformable.transformMetaDeco(meta, coordBaseMode); + } + @Optional.InterfaceList({@Optional.Interface(iface = "li.cil.oc.api.network.SimpleComponent", modid = "OpenComputers")}) public static class TileEntityPipeGauge extends TileEntityPipeBaseNT implements SimpleComponent, CompatHandler.OCComponent, IRORValueProvider { diff --git a/src/main/java/com/hbm/config/WorldConfig.java b/src/main/java/com/hbm/config/WorldConfig.java index f6faf2856..da56e3281 100644 --- a/src/main/java/com/hbm/config/WorldConfig.java +++ b/src/main/java/com/hbm/config/WorldConfig.java @@ -87,7 +87,7 @@ public class WorldConfig { public static int dungeonStructure = 64; public static int relayStructure = 500; public static int satelliteStructure = 500; - public static int factoryStructure = 1000; +// public static int factoryStructure = 1000; public static int dudStructure = 500; public static int spaceshipStructure = 1000; public static int barrelStructure = 5000; @@ -210,7 +210,7 @@ public class WorldConfig { dungeonStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.04_dungeonSpawn", "Spawn library dungeon on every nTH chunk", 64); relayStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.05_relaySpawn", "Spawn relay on every nTH chunk", 500); satelliteStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.06_satelliteSpawn", "Spawn satellite dish on every nTH chunk", 500); - factoryStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.09_factorySpawn", "Spawn factory on every nTH chunk", 1000); +// factoryStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.09_factorySpawn", "Spawn factory on every nTH chunk", 1000); dudStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.10_dudSpawn", "Spawn dud on every nTH chunk", 500); spaceshipStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.11_spaceshipSpawn", "Spawn spaceship on every nTH chunk", 1000); barrelStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.12_barrelSpawn", "Spawn waste tank on every nTH chunk", 5000); @@ -251,7 +251,7 @@ public class WorldConfig { dungeonStructure = CommonConfig.setDefZero(dungeonStructure, 1000); relayStructure = CommonConfig.setDefZero(relayStructure, 1000); satelliteStructure = CommonConfig.setDefZero(satelliteStructure, 1000); - factoryStructure = CommonConfig.setDefZero(factoryStructure, 1000); +// factoryStructure = CommonConfig.setDefZero(factoryStructure, 1000); dudStructure = CommonConfig.setDefZero(dudStructure, 1000); spaceshipStructure = CommonConfig.setDefZero(spaceshipStructure, 1000); barrelStructure = CommonConfig.setDefZero(barrelStructure, 1000); diff --git a/src/main/java/com/hbm/lib/HbmWorldGen.java b/src/main/java/com/hbm/lib/HbmWorldGen.java index 25d85495b..813740352 100644 --- a/src/main/java/com/hbm/lib/HbmWorldGen.java +++ b/src/main/java/com/hbm/lib/HbmWorldGen.java @@ -290,13 +290,13 @@ public class HbmWorldGen implements IWorldGenerator { } } - if(WorldConfig.factoryStructure > 0 && rand.nextInt(WorldConfig.factoryStructure) == 0) { - int x = i + rand.nextInt(16); - int z = j + rand.nextInt(16); - int y = world.getHeightValue(x, z); - - new Factory().generate(world, rand, x, y, z); - } +// if(WorldConfig.factoryStructure > 0 && rand.nextInt(WorldConfig.factoryStructure) == 0) { +// int x = i + rand.nextInt(16); +// int z = j + rand.nextInt(16); +// int y = world.getHeightValue(x, z); +// +// new Factory().generate(world, rand, x, y, z); +// } if(WorldConfig.dudStructure > 0 && rand.nextInt(WorldConfig.dudStructure) == 0) { int x = i + 8 + rand.nextInt(16); diff --git a/src/main/java/com/hbm/main/ModEventHandlerRenderer.java b/src/main/java/com/hbm/main/ModEventHandlerRenderer.java index 37fbc2d55..449b18eb9 100644 --- a/src/main/java/com/hbm/main/ModEventHandlerRenderer.java +++ b/src/main/java/com/hbm/main/ModEventHandlerRenderer.java @@ -89,6 +89,12 @@ public class ModEventHandlerRenderer { ModelRenderer box = getBoxFromType(renderer, EnumPlayerPart.LEFT_ARM); box.isHidden = true; } + if(renderGun.isLeftHanded()) { + partsHidden[EnumPlayerPart.LEFT_ARM.ordinal()] = true; + partsHidden[EnumPlayerPart.RIGHT_ARM.ordinal()] = true; + getBoxFromType(renderer, EnumPlayerPart.LEFT_ARM).isHidden = true; + getBoxFromType(renderer, EnumPlayerPart.RIGHT_ARM).isHidden = true; + } } } @@ -121,6 +127,7 @@ public class ModEventHandlerRenderer { RenderPlayer renderer = event.renderer; boolean akimbo = false; + boolean leftHand = false; ItemStack held = player.getHeldItem(); @@ -128,9 +135,8 @@ public class ModEventHandlerRenderer { IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(held, IItemRenderer.ItemRenderType.EQUIPPED); if(customRenderer instanceof ItemRenderWeaponBase) { ItemRenderWeaponBase renderGun = (ItemRenderWeaponBase) customRenderer; - if(renderGun.isAkimbo()) { - akimbo = true; - } + if(renderGun.isAkimbo()) akimbo = true; + if(renderGun.isLeftHanded()) leftHand = true; } } @@ -148,6 +154,23 @@ public class ModEventHandlerRenderer { } } + if(leftHand) { + ModelBiped biped = renderer.modelBipedMain; + renderer.modelArmorChestplate.bipedLeftArm.rotateAngleY = renderer.modelArmor.bipedLeftArm.rotateAngleY = biped.bipedLeftArm.rotateAngleY = + 0.1F + biped.bipedHead.rotateAngleY; + renderer.modelArmorChestplate.bipedRightArm.rotateAngleY = renderer.modelArmor.bipedRightArm.rotateAngleY = biped.bipedRightArm.rotateAngleY = + -0.5F + biped.bipedHead.rotateAngleY; + + if(!isManly) { + AbstractClientPlayer acp = (AbstractClientPlayer) player; + Minecraft.getMinecraft().getTextureManager().bindTexture(acp.getLocationSkin()); + biped.bipedLeftArm.isHidden = false; + biped.bipedLeftArm.render(0.0625F); + biped.bipedRightArm.isHidden = false; + biped.bipedRightArm.render(0.0625F); + } + } + if(isManly) { if(manlyModel == null) manlyModel = new ModelMan(); @@ -200,6 +223,11 @@ public class ModEventHandlerRenderer { ModelBiped biped = renderer.modelBipedMain; renderer.modelArmorChestplate.bipedLeftArm.rotateAngleY = renderer.modelArmor.bipedLeftArm.rotateAngleY = biped.bipedLeftArm.rotateAngleY = 0.1F + biped.bipedHead.rotateAngleY; } + if(renderGun.isLeftHanded()) { + ModelBiped biped = renderer.modelBipedMain; + renderer.modelArmorChestplate.bipedLeftArm.rotateAngleY = renderer.modelArmor.bipedLeftArm.rotateAngleY = biped.bipedLeftArm.rotateAngleY = 0.1F + biped.bipedHead.rotateAngleY; + renderer.modelArmorChestplate.bipedRightArm.rotateAngleY = renderer.modelArmor.bipedRightArm.rotateAngleY = biped.bipedRightArm.rotateAngleY = -0.5F + biped.bipedHead.rotateAngleY; + } } } } @@ -216,7 +244,7 @@ public class ModEventHandlerRenderer { if(customRenderer instanceof ItemRenderWeaponBase) { ItemRenderWeaponBase renderWeapon = (ItemRenderWeaponBase) customRenderer; - if(renderWeapon.isAkimbo()) { + if(renderWeapon.isAkimbo() || renderWeapon.isLeftHanded()) { GL11.glPushMatrix(); renderer.modelBipedMain.bipedLeftArm.isHidden = false; renderer.modelBipedMain.bipedLeftArm.postRender(0.0625F); @@ -235,8 +263,14 @@ public class ModEventHandlerRenderer { GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); - renderWeapon.setupThirdPersonAkimbo(held); - renderWeapon.renderEquippedAkimbo(held); + if(renderWeapon.isLeftHanded()) { + GL11.glTranslatef(0.1875F, 0F, 0.0F); + renderWeapon.setupThirdPerson(held); + renderWeapon.renderEquippedAkimbo(held); + } else { + renderWeapon.setupThirdPersonAkimbo(held); + renderWeapon.renderEquippedAkimbo(held); + } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } diff --git a/src/main/java/com/hbm/main/StructureManager.java b/src/main/java/com/hbm/main/StructureManager.java index 3e16f4011..a5f70b5cb 100644 --- a/src/main/java/com/hbm/main/StructureManager.java +++ b/src/main/java/com/hbm/main/StructureManager.java @@ -83,6 +83,8 @@ public class StructureManager { public static final NBTStructure plane1 = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/crashed_plane_1.nbt")); public static final NBTStructure plane2 = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/crashed_plane_2.nbt")); + public static final NBTStructure factory = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/factory.nbt")); + public static final NBTStructure spire = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/spire.nbt")); // public static final NBTStructure test_rot = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/test-rot.nbt")); diff --git a/src/main/java/com/hbm/qmaw/components/QComponentLink.java b/src/main/java/com/hbm/qmaw/components/QComponentLink.java index acb4a4c9b..abc4403ed 100644 --- a/src/main/java/com/hbm/qmaw/components/QComponentLink.java +++ b/src/main/java/com/hbm/qmaw/components/QComponentLink.java @@ -1,6 +1,7 @@ package com.hbm.qmaw.components; import org.lwjgl.opengl.GL11; +import org.lwjgl.opengl.GL12; import com.hbm.qmaw.GuiQMAW; import com.hbm.qmaw.ManualElement; @@ -64,6 +65,7 @@ public class QComponentLink extends ManualElement { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_DEPTH_TEST); + GL11.glEnable(GL12.GL_RESCALE_NORMAL); Minecraft mc = Minecraft.getMinecraft(); GL11.glRotated(180, 1, 0, 0); RenderHelper.enableStandardItemLighting(); @@ -71,6 +73,7 @@ public class QComponentLink extends ManualElement { itemRender.renderItemAndEffectIntoGUI(this.font, mc.renderEngine, this.icon, x, y - 1); itemRender.renderItemOverlayIntoGUI(this.font, mc.renderEngine, this.icon, x, y - 1, null); RenderHelper.disableStandardItemLighting(); + GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glPopMatrix(); diff --git a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderDANI.java b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderDANI.java index dfdaf13c5..1da273b6c 100644 --- a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderDANI.java +++ b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderDANI.java @@ -193,6 +193,27 @@ public class ItemRenderDANI extends ItemRenderWeaponBase { ResourceManager.bio_revolver.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } + + @Override + public void renderEntity(ItemStack stack) { + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glShadeModel(GL11.GL_SMOOTH); + + GL11.glPushMatrix(); + + GL11.glTranslated(-2, 1, 0); + Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.dani_lunar_tex); + ResourceManager.bio_revolver.renderAll(); + GL11.glPopMatrix(); + + GL11.glPushMatrix(); + GL11.glTranslated(2, 1, 0); + Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.dani_celestial_tex); + ResourceManager.bio_revolver.renderAll(); + GL11.glPopMatrix(); + + GL11.glShadeModel(GL11.GL_FLAT); + } @Override public void renderOther(ItemStack stack, ItemRenderType type) { diff --git a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderEOTT.java b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderEOTT.java index 76d653de5..15fac95a2 100644 --- a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderEOTT.java +++ b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderEOTT.java @@ -238,6 +238,34 @@ public class ItemRenderEOTT extends ItemRenderWeaponBase { public void renderModTable(ItemStack stack, int index) { renderOther(stack, ItemRenderType.INVENTORY); } + + @Override + public void renderEntity(ItemStack stack) { + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glShadeModel(GL11.GL_SMOOTH); + + GL11.glPushMatrix(); + Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.eott_tex); + + GL11.glTranslated(-1, 1, 0); + ResourceManager.aberrator.renderPart("Gun"); + ResourceManager.aberrator.renderPart("Hammer"); + ResourceManager.aberrator.renderPart("Magazine"); + ResourceManager.aberrator.renderPart("Slide"); + ResourceManager.aberrator.renderPart("Sight"); + GL11.glPopMatrix(); + + GL11.glPushMatrix(); + GL11.glTranslated(1, 1, 0); + ResourceManager.aberrator.renderPart("Gun"); + ResourceManager.aberrator.renderPart("Hammer"); + ResourceManager.aberrator.renderPart("Magazine"); + ResourceManager.aberrator.renderPart("Slide"); + ResourceManager.aberrator.renderPart("Sight"); + GL11.glPopMatrix(); + + GL11.glShadeModel(GL11.GL_FLAT); + } @Override public void renderOther(ItemStack stack, ItemRenderType type) { diff --git a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderHeavyRevolver.java b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderHeavyRevolver.java index 2cf24c68e..bd7700d25 100644 --- a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderHeavyRevolver.java +++ b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderHeavyRevolver.java @@ -19,7 +19,7 @@ public class ItemRenderHeavyRevolver extends ItemRenderWeaponBase { public ItemRenderHeavyRevolver(ResourceLocation texture) { this.texture = texture; } - + @Override protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; } diff --git a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderMareslegAkimbo.java b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderMareslegAkimbo.java index 16c90287a..4ae026ddb 100644 --- a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderMareslegAkimbo.java +++ b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderMareslegAkimbo.java @@ -180,6 +180,28 @@ public class ItemRenderMareslegAkimbo extends ItemRenderWeaponBase { public void renderModTable(ItemStack stack, int index) { renderOther(stack, ItemRenderType.INVENTORY); } + + @Override + public void renderEntity(ItemStack stack) { + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glShadeModel(GL11.GL_SMOOTH); + + GL11.glPushMatrix(); + Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.maresleg_tex); + + GL11.glTranslated(-1, 1, 0); + ResourceManager.maresleg.renderPart("Gun"); + ResourceManager.maresleg.renderPart("Lever"); + GL11.glPopMatrix(); + + GL11.glPushMatrix(); + GL11.glTranslated(1, 1, 0); + ResourceManager.maresleg.renderPart("Gun"); + ResourceManager.maresleg.renderPart("Lever"); + GL11.glPopMatrix(); + + GL11.glShadeModel(GL11.GL_FLAT); + } @Override public void renderOther(ItemStack stack, ItemRenderType type) { diff --git a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderUziAkimbo.java b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderUziAkimbo.java index 67f3c99ac..91d6820b5 100644 --- a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderUziAkimbo.java +++ b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderUziAkimbo.java @@ -195,6 +195,7 @@ public class ItemRenderUziAkimbo extends ItemRenderWeaponBase { GL11.glShadeModel(GL11.GL_FLAT); } + @Override public void renderEntity(ItemStack stack) { GL11.glEnable(GL11.GL_LIGHTING); GL11.glShadeModel(GL11.GL_SMOOTH); diff --git a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderWeaponBase.java b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderWeaponBase.java index 3abb3a71c..34484b5e3 100644 --- a/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderWeaponBase.java +++ b/src/main/java/com/hbm/render/item/weapon/sedna/ItemRenderWeaponBase.java @@ -33,8 +33,9 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer { public static final ResourceLocation laser_flash = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/laser_flash.png"); public static float interp; - + public boolean isAkimbo() { return false; } + public boolean isLeftHanded() { return false; } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { @@ -53,7 +54,8 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer { GL11.glEnable(GL11.GL_CULL_FACE); switch(type) { case EQUIPPED_FIRST_PERSON: setupFirstPerson(item); renderFirstPerson(item); break; - case EQUIPPED: setupThirdPerson(item); renderEquipped(item); break; + case EQUIPPED: + if(isLeftHanded()) break; setupThirdPerson(item); renderEquipped(item); break; case INVENTORY: setupInv(item); renderInv(item); break; case ENTITY: setupEntity(item); renderEntity(item); break; } diff --git a/src/main/java/com/hbm/tileentity/machine/TileEntityMachineWoodBurner.java b/src/main/java/com/hbm/tileentity/machine/TileEntityMachineWoodBurner.java index 3a1ebe90b..da5f14b53 100644 --- a/src/main/java/com/hbm/tileentity/machine/TileEntityMachineWoodBurner.java +++ b/src/main/java/com/hbm/tileentity/machine/TileEntityMachineWoodBurner.java @@ -90,9 +90,9 @@ public class TileEntityMachineWoodBurner extends TileEntityMachineBase implement if(type == EnumAshType.COAL) ashLevelCoal += burn; if(type == EnumAshType.MISC) ashLevelMisc += burn; int threshold = 2000; - if(processAsh(ashLevelWood, EnumAshType.WOOD, threshold)) ashLevelWood -= threshold; - if(processAsh(ashLevelCoal, EnumAshType.COAL, threshold)) ashLevelCoal -= threshold; - if(processAsh(ashLevelMisc, EnumAshType.MISC, threshold)) ashLevelMisc -= threshold; + while(processAsh(ashLevelWood, EnumAshType.WOOD, threshold)) ashLevelWood -= threshold; + while(processAsh(ashLevelCoal, EnumAshType.COAL, threshold)) ashLevelCoal -= threshold; + while(processAsh(ashLevelMisc, EnumAshType.MISC, threshold)) ashLevelMisc -= threshold; this.maxBurnTime = this.burnTime = burn; ItemStack container = slots[0].getItem().getContainerItem(slots[0]); diff --git a/src/main/java/com/hbm/util/MobUtil.java b/src/main/java/com/hbm/util/MobUtil.java index 8779c1ed2..c9d103684 100644 --- a/src/main/java/com/hbm/util/MobUtil.java +++ b/src/main/java/com/hbm/util/MobUtil.java @@ -23,6 +23,14 @@ public class MobUtil { /**Unlike the above two, the Double is interpreted as minimum soot level, instead of armor slot **/ public static HashMap> slotPoolGuns = new HashMap<>(); + //slop pools + public static Map> slotPoolGunsTier1 = new HashMap<>(); + public static Map> slotPoolGunsTier2 = new HashMap<>(); + public static Map> slotPoolGunsTier3 = new HashMap<>(); + public static Map> slotPoolMasks = new HashMap<>(); + public static Map> slotPoolHelms = new HashMap<>(); + public static Map> slotPoolTierArmor = new HashMap<>(); + public static Map> slotPoolMelee = new HashMap<>(); public static void intializeMobPools(){ slotPoolCommon.put(4, createSlotPool(8000, new Object[][]{ //new slots, smooth, brushed, no wrinkles // old slots, wrinkled, rusty, not smooth @@ -111,6 +119,72 @@ public class MobUtil { {ModItems.wrench, 20} })); + //For action block + slotPoolGunsTier1.put(0, createSlotPool(0, new Object[][]{ + {ModItems.gun_light_revolver, 16}, {ModItems.gun_greasegun, 8}, {ModItems.gun_maresleg, 2} + })); + + slotPoolGunsTier2.put(0, createSlotPool(0, new Object[][]{ + {ModItems.gun_uzi, 10}, {ModItems.gun_maresleg, 8}, {ModItems.gun_henry, 12}, {ModItems.gun_heavy_revolver, 4}, {ModItems.gun_flaregun, 4}, {ModItems.gun_carbine, 4} + })); + + slotPoolGunsTier3.put(0, createSlotPool(0, new Object[][]{ + {ModItems.gun_uzi, 25}, {ModItems.gun_spas12, 20}, {ModItems.gun_carbine, 20}, {ModItems.gun_g3, 10}, {ModItems.gun_am180, 5}, {ModItems.gun_stg77, 5} + })); + + slotPoolMasks.put(4, createSlotPool(0, new Object[][]{ + {ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16}, + {ModItems.rag_piss, 4}, {ModItems.goggles, 12} + })); + + slotPoolHelms.put(4, createSlotPool(0, new Object[][]{ + {ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_olde, 12}, {ModItems.mask_of_infamy, 8}, + {ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16}, + {ModItems.cobalt_helmet, 2}, {ModItems.hat, 1}, {ModItems.alloy_helmet, 2}, + {ModItems.titanium_helmet, 4}, {ModItems.steel_helmet, 8} + })); + + slotPoolTierArmor.put(4, createSlotPool(new Object[][]{ + {ModItems.gas_mask_m65, 20}, + {ModItems.gas_mask_olde, 15}, + {ModItems.steel_helmet, 25}, + {ModItems.titanium_helmet, 15}, + {ModItems.alloy_helmet, 10}, + })); + + slotPoolTierArmor.put(3, createSlotPool(new Object[][]{ + {ModItems.steel_plate, 30}, + {ModItems.titanium_plate, 20}, + {ModItems.alloy_plate, 15}, + {ModItems.cobalt_plate, 5}, + {ModItems.starmetal_plate, 5} + })); + + slotPoolTierArmor.put(2, createSlotPool(new Object[][]{ + {ModItems.steel_legs, 30}, + {ModItems.titanium_legs, 20}, + {ModItems.alloy_legs, 15}, + {ModItems.cobalt_legs, 5}, + {ModItems.zirconium_legs, 5} + })); + + slotPoolTierArmor.put(1, createSlotPool(new Object[][]{ + {ModItems.steel_boots, 30}, + {ModItems.robes_boots, 25}, + {ModItems.titanium_boots, 20}, + {ModItems.alloy_boots, 15}, + {ModItems.hazmat_boots, 10}, + {ModItems.cobalt_boots, 5}, + })); + + slotPoolMelee.put(0, createSlotPool(2000, new Object[][]{ + {ModItems.pipe_lead, 40}, {ModItems.crowbar, 35}, {ModItems.wrench, 30}, + {ModItems.steel_sword, 25}, {ModItems.titanium_sword, 20}, + {ModItems.reer_graar, 20}, {ModItems.stopsign, 15}, + {ModItems.lead_gavel, 12}, {ModItems.wrench_flipped, 10}, + {ModItems.sopsign, 8}, {ModItems.chernobylsign, 8} + })); + slotPoolAdvRanged = new HashMap<>(slotPoolAdv); slotPoolAdvRanged.remove(0); diff --git a/src/main/java/com/hbm/wiaj/cannery/CanneryHadron.java b/src/main/java/com/hbm/wiaj/cannery/CanneryHadron.java deleted file mode 100644 index 38438a9bc..000000000 --- a/src/main/java/com/hbm/wiaj/cannery/CanneryHadron.java +++ /dev/null @@ -1,679 +0,0 @@ -package com.hbm.wiaj.cannery; - -import com.hbm.blocks.ModBlocks; -import com.hbm.util.i18n.I18nUtil; -import com.hbm.wiaj.JarScene; -import com.hbm.wiaj.JarScript; -import com.hbm.wiaj.WorldInAJar; -import com.hbm.wiaj.actions.ActionCreateActor; -import com.hbm.wiaj.actions.ActionOffsetBy; -import com.hbm.wiaj.actions.ActionRemoveActor; -import com.hbm.wiaj.actions.ActionRotateBy; -import com.hbm.wiaj.actions.ActionSetBlock; -import com.hbm.wiaj.actions.ActionSetZoom; -import com.hbm.wiaj.actions.ActionWait; -import com.hbm.wiaj.actors.ActorFancyPanel; -import com.hbm.wiaj.actors.ActorFancyPanel.Orientation; - -import net.minecraft.client.Minecraft; -import net.minecraft.item.ItemStack; -import net.minecraft.block.Block; -import net.minecraft.init.Blocks; -import net.minecraftforge.common.util.ForgeDirection; - -public class CanneryHadron extends CanneryBase { - - @Override - public ItemStack getIcon() { - return new ItemStack(ModBlocks.hadron_core); - } - - @Override - public String getName() { - return "cannery.hadron"; - } - - @Override - public CanneryBase[] seeAlso() { - return new CanneryBase[] { - new CannerySchottky() - }; - } - - @Override - public JarScript createScript() { - WorldInAJar world = new WorldInAJar(25, 5, 25); - JarScript script = new JarScript(world); - - - - // FIRST SCENE: Show and explain the core component - JarScene scene0 = new JarScene(script); - scene0.add(new ActionSetZoom(4, 0)); - - scene0.add(new ActionSetBlock(12, 2, 12, ModBlocks.hadron_core, ForgeDirection.NORTH.ordinal())); - - scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.0")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene0.add(new ActionWait(100)); - scene0.add(new ActionRemoveActor(1)); - scene0.add(new ActionWait(5)); - - scene0.add(new ActionCreateActor(2, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.1")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene0.add(new ActionWait(100)); - scene0.add(new ActionRemoveActor(2)); - scene0.add(new ActionWait(10)); - - scene0.add(new ActionCreateActor(3, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -14, 4, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.2")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene0.add(new ActionWait(80)); - scene0.add(new ActionRemoveActor(3)); - scene0.add(new ActionWait(5)); - - scene0.add(new ActionRotateBy(-90, 0, 10)); - - scene0.add(new ActionCreateActor(4, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 14, 4, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.3")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene0.add(new ActionWait(80)); - scene0.add(new ActionRemoveActor(4)); - scene0.add(new ActionWait(5)); - - scene0.add(new ActionRotateBy(90, 0, 10)); - - - - // SECOND SCENE: Begin building a coil around the core component - JarScene scene1 = new JarScene(script); - - scene1.add(new ActionSetZoom(4, 0)); - scene1.add(new ActionSetZoom(-2, 10)); - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene1.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), 12, ModBlocks.hadron_coil_alloy)); - scene1.add(new ActionWait(2)); - } - - scene1.add(new ActionWait(5)); - - scene1.add(new ActionCreateActor(5, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -25, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.4")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene1.add(new ActionWait(40)); - - for(Block block : new Block[] { - ModBlocks.hadron_coil_gold, - ModBlocks.hadron_coil_neodymium, - ModBlocks.hadron_coil_magtung, - ModBlocks.hadron_coil_schrabidium, - ModBlocks.hadron_coil_schrabidate, - ModBlocks.hadron_coil_starmetal, - ModBlocks.hadron_coil_chlorophyte, - ModBlocks.hadron_coil_mese - }) { - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene1.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), 12, block)); - scene1.add(new ActionWait(1)); - } - - scene1.add(new ActionWait(4)); - } - - scene1.add(new ActionWait(20)); - scene1.add(new ActionRemoveActor(5)); - scene1.add(new ActionWait(5)); - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene1.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 2.75F), 2 + (int)(Math.sin(r) * 2.75F), 12, ModBlocks.hadron_plating)); - scene1.add(new ActionWait(2)); - } - - scene1.add(new ActionCreateActor(6, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -40, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.5")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene1.add(new ActionWait(60)); - scene1.add(new ActionRemoveActor(6)); - scene1.add(new ActionWait(5)); - - - - // THIRD SCENE: Add the Access Terminal and Power Plug - JarScene scene2 = new JarScene(script); - scene2.add(new ActionSetZoom(2, 0)); - - scene2.add(new ActionWait(5)); - - for(int i = 7; i >= 0; i--) { - double r = i * Math.PI / 4; - scene2.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), 12, ModBlocks.hadron_coil_neodymium)); - scene2.add(new ActionWait(1)); - } - - scene2.add(new ActionWait(20)); - - scene2.add(new ActionSetBlock(12 - 2, 2, 12, Blocks.air)); - scene2.add(new ActionWait(15)); - - scene2.add(new ActionSetBlock(12 - 2, 2, 12, ModBlocks.hadron_access, ForgeDirection.EAST.ordinal())); - scene2.add(new ActionWait(10)); - - scene2.add(new ActionCreateActor(7, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 36, 18, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.6")}}, 100) - .setColors(colorCopper).setOrientation(Orientation.LEFT))); - - scene2.add(new ActionWait(80)); - scene2.add(new ActionRemoveActor(7)); - scene2.add(new ActionWait(20)); - - scene2.add(new ActionSetBlock(12, 2 + 2, 12, Blocks.air)); - scene2.add(new ActionWait(15)); - - scene2.add(new ActionSetBlock(12, 2 + 2, 12, ModBlocks.hadron_power)); - scene2.add(new ActionWait(10)); - - scene2.add(new ActionCreateActor(8, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -45, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.7")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene2.add(new ActionWait(80)); - scene2.add(new ActionRemoveActor(8)); - scene2.add(new ActionWait(20)); - - - - // FOURTH SCENE: Add some coil segments and power them - JarScene scene3 = new JarScene(script); - scene3.add(new ActionSetZoom(2, 0)); - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene3.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), 11, ModBlocks.hadron_coil_neodymium)); - scene3.add(new ActionWait(2)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene3.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 2.75F), 2 + (int)(Math.sin(r) * 2.75F), 11, ModBlocks.hadron_plating)); - scene3.add(new ActionWait(2)); - } - - scene3.add(new ActionWait(5)); - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene3.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), 10, ModBlocks.hadron_coil_neodymium)); - scene3.add(new ActionWait(2)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene3.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 2.75F), 2 + (int)(Math.sin(r) * 2.75F), 10, ModBlocks.hadron_plating)); - scene3.add(new ActionWait(2)); - } - - scene3.add(new ActionWait(20)); - - scene3.add(new ActionSetBlock(12, 2 + 2, 10, Blocks.air)); - scene3.add(new ActionWait(15)); - - scene3.add(new ActionSetBlock(12, 2 + 2, 10, ModBlocks.hadron_power)); - scene3.add(new ActionWait(10)); - - scene3.add(new ActionCreateActor(9, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -28, -28, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.8")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene3.add(new ActionWait(40)); - - scene3.add(new ActionCreateActor(10, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -12, 28, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.math.0")}, {I18nUtil.resolveKey("cannery.hadron.math.1")}}, 0) - .setColors(colorCopper).setOrientation(Orientation.LEFT))); - - scene3.add(new ActionWait(40)); - scene3.add(new ActionRemoveActor(10)); - scene3.add(new ActionWait(5)); - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene3.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), 10, ModBlocks.hadron_coil_starmetal)); - scene3.add(new ActionWait(1)); - } - - scene3.add(new ActionCreateActor(13, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -12, 28, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.math.2")}, {I18nUtil.resolveKey("cannery.hadron.math.3")}}, 0) - .setColors(colorCopper).setOrientation(Orientation.LEFT))); - - - scene3.add(new ActionWait(80)); - scene3.add(new ActionRemoveActor(9)); - scene3.add(new ActionWait(10)); - - scene3.add(new ActionCreateActor(11, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -45, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.9")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene3.add(new ActionWait(80)); - scene3.add(new ActionRemoveActor(11)); - scene3.add(new ActionWait(5)); - - scene3.add(new ActionCreateActor(12, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -45, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.10")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene3.add(new ActionWait(80)); - scene3.add(new ActionRemoveActor(12)); - scene3.add(new ActionWait(10)); - - scene3.add(new ActionRemoveActor(13)); - - for(int i = 7; i >= 0; i--) { - double r = i * Math.PI / 4; - scene3.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), 10, ModBlocks.hadron_coil_neodymium)); - scene3.add(new ActionWait(1)); - } - - - - // FIFTH SCENE: Add a bend to the coil - JarScene scene4 = new JarScene(script); - scene4.add(new ActionSetZoom(2, 0)); - - scene4.add(new ActionOffsetBy(0, 0, 4, 10)); - scene4.add(new ActionRotateBy(90, 0, 10)); - - - // BEGIN CORNER SEGMENT - for(int z = 9; z >= 7; z--) { - for(int x = 11; x <= 14; x++) { - if(z == 7 && x == 11) continue; - scene4.add(new ActionSetBlock(x, 0, z, ModBlocks.hadron_plating)); - scene4.add(new ActionWait(2)); - } - } - - for(int z = 9; z >= 6; z--) { - for(int x = 10; x <= 14; x++) { - if(z == 6 && x <= 11) continue; - if(z <= 7 && x == 10) continue; - scene4.add(new ActionSetBlock(x, 1, z, z == 6 || x == 10 || (z == 7 && x == 11) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene4.add(new ActionWait(2)); - } - } - - for(int z = 9; z >= 6; z--) { - for(int x = 10; x <= 14; x++) { - if(z == 6 && x <= 11) continue; - if(z <= 7 && x == 10) continue; - if(z == 9 && x == 12) continue; - if(z == 8 && x == 12) continue; - if(z == 8 && x == 13) continue; - if(z == 8 && x == 14) continue; - scene4.add(new ActionSetBlock(x, 2, z, z == 6 || x == 10 || (z == 7 && x == 11) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene4.add(new ActionWait(2)); - } - } - // END CORNER SEGMENT - - - scene4.add(new ActionWait(5)); - - scene4.add(new ActionCreateActor(14, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -8, -35, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.11")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene4.add(new ActionWait(80)); - scene4.add(new ActionRemoveActor(14)); - scene4.add(new ActionWait(5)); - - scene4.add(new ActionCreateActor(15, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 24, -16, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.12")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene4.add(new ActionWait(80)); - scene4.add(new ActionRemoveActor(15)); - scene4.add(new ActionWait(10)); - - for(int z = 9; z >= 6; z--) { - for(int x = 10; x <= 14; x++) { - if(z == 6 && x <= 11) continue; - if(z <= 7 && x == 10) continue; - scene4.add(new ActionSetBlock(x, 3, z, z == 6 || x == 10 || (z == 7 && x == 11) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene4.add(new ActionWait(2)); - } - } - - for(int z = 9; z >= 7; z--) { - for(int x = 11; x <= 14; x++) { - if(z == 7 && x == 11) continue; - scene4.add(new ActionSetBlock(x, 4, z, ModBlocks.hadron_plating)); - scene4.add(new ActionWait(2)); - } - } - - scene4.add(new ActionWait(10)); - - scene4.add(new ActionSetBlock(14, 2 + 2, 8, Blocks.air)); - scene4.add(new ActionWait(10)); - - scene4.add(new ActionSetBlock(14, 2 + 2, 8, ModBlocks.hadron_power)); - scene4.add(new ActionWait(10)); - - - - - // SIXTH SCENE: Reach the Analysis Chamber - JarScene scene5 = new JarScene(script); - scene5.add(new ActionSetZoom(2, 0)); - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene5.add(new ActionSetBlock(15, 2 + (int)(Math.sin(r) * 1.5F), 8 + (int)(Math.cos(r) * 1.5F), ModBlocks.hadron_coil_neodymium)); - scene5.add(new ActionWait(1)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene5.add(new ActionSetBlock(15, 2 + (int)(Math.sin(r) * 2.75F), 8 + (int)(Math.cos(r) * 2.75F), ModBlocks.hadron_plating)); - scene5.add(new ActionWait(1)); - } - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene5.add(new ActionSetBlock(16, 2 + (int)(Math.sin(r) * 1.5F), 8 + (int)(Math.cos(r) * 1.5F), ModBlocks.hadron_coil_neodymium)); - scene5.add(new ActionWait(1)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene5.add(new ActionSetBlock(16, 2 + (int)(Math.sin(r) * 2.75F), 8 + (int)(Math.cos(r) * 2.75F), i == 3 ? ModBlocks.hadron_power : ModBlocks.hadron_plating)); - scene5.add(new ActionWait(1)); - } - - - // BEGIN CORNER SEGMENT - for(int x = 17; x <= 19; x++) { - for(int z = 10; z >= 7; z--) { - if(z == 7 && x == 19) continue; - scene5.add(new ActionSetBlock(x, 0, z, ModBlocks.hadron_plating)); - scene5.add(new ActionWait(1)); - } - } - - for(int x = 17; x <= 20; x++) { - for(int z = 10; z >= 6; z--) { - if(z == 6 && x >= 19) continue; - if(z <= 7 && x == 20) continue; - scene5.add(new ActionSetBlock(x, 1, z, z == 6 || x == 20 || (z == 7 && x == 19) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene5.add(new ActionWait(1)); - } - } - - for(int x = 17; x <= 20; x++) { - for(int z = 10; z >= 6; z--) { - if(z == 6 && x >= 19) continue; - if(z <= 7 && x == 20) continue; - if(z == 9 && x == 18) continue; - if(z == 8 && x == 18) continue; - if(z == 8 && x == 17) continue; - if(z == 10 && x == 18) continue; - scene5.add(new ActionSetBlock(x, 2, z, z == 6 || x == 20 || (z == 7 && x == 19) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene5.add(new ActionWait(1)); - } - } - - for(int x = 17; x <= 20; x++) { - for(int z = 10; z >= 6; z--) { - if(z == 6 && x >= 19) continue; - if(z <= 7 && x == 20) continue; - scene5.add(new ActionSetBlock(x, 3, z, z == 6 || x == 20 || (z == 7 && x == 19) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene5.add(new ActionWait(1)); - } - } - - for(int x = 17; x <= 19; x++) { - for(int z = 10; z >= 7; z--) { - if(z == 7 && x == 19) continue; - scene5.add(new ActionSetBlock(x, 4, z, ModBlocks.hadron_plating)); - scene5.add(new ActionWait(1)); - } - } - // END CORNER SEGMENT - - - scene5.add(new ActionRotateBy(-90, 0, 5)); - scene5.add(new ActionOffsetBy(0, 0, -8, 10)); - scene5.add(new ActionRotateBy(-90, 0, 10)); - scene5.add(new ActionSetZoom(-1, 10)); - - for(int z = 11; z <= 20; z++) { - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene5.add(new ActionSetBlock(18 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), z, ModBlocks.hadron_coil_neodymium)); - if(z == 11 || z == 20) scene5.add(new ActionWait(1)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene5.add(new ActionSetBlock(18 + (int)(Math.cos(r) * 2.75F), 2 + (int)(Math.sin(r) * 2.75F), z, i == 3 && z % 3 == 0 ? ModBlocks.hadron_power : ModBlocks.hadron_plating)); - if(z == 11 || z == 20) scene5.add(new ActionWait(1)); - } - - scene5.add(new ActionWait(z < 13 || z > 18 ? 2 : 1)); - } - - // SEVENTH SCENE: Actually build the Analysis Chamber - JarScene scene6 = new JarScene(script); - scene6.add(new ActionSetZoom(1, 0)); - - scene6.add(new ActionSetZoom(1, 10)); - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene6.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), 13, ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene6.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 2.75F), 2 + (int)(Math.sin(r) * 2.75F), 13, ModBlocks.hadron_plating)); - scene6.add(new ActionWait(1)); - } - - for(int z = 14; z <= 16; z++) { - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene6.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 2.75F), 2 + (int)(Math.sin(r) * 2.75F), z, i == 6 ? ModBlocks.hadron_analysis_glass : ModBlocks.hadron_analysis)); - scene6.add(new ActionWait(2)); - } - } - - scene6.add(new ActionWait(10)); - - scene6.add(new ActionCreateActor(16, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, 0, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.13")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene6.add(new ActionWait(100)); - scene6.add(new ActionRemoveActor(16)); - scene6.add(new ActionWait(10)); - - for(int z = 17; z <= 20; z++) { - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene6.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 1.5F), 2 + (int)(Math.sin(r) * 1.5F), z, ModBlocks.hadron_coil_neodymium)); - if(z == 17 || z == 20) scene6.add(new ActionWait(1)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene6.add(new ActionSetBlock(12 + (int)(Math.cos(r) * 2.75F), 2 + (int)(Math.sin(r) * 2.75F), z, i == 3 && (z == 18 || z == 20) ? ModBlocks.hadron_power : ModBlocks.hadron_plating)); - if(z == 17 || z == 20) scene6.add(new ActionWait(1)); - } - - scene6.add(new ActionWait(1)); - } - - scene6.add(new ActionSetZoom(-1, 10)); - - // BEGIN CORNER SEGMENT - for(int x = 17; x <= 19; x++) { - for(int z = 23; z >= 21; z--) { - if(z == 23 && x == 19) continue; - scene6.add(new ActionSetBlock(x, 0, z, ModBlocks.hadron_plating)); - scene6.add(new ActionWait(1)); - } - } - - for(int x = 17; x <= 20; x++) { - for(int z = 24; z >= 21; z--) { - if(z == 24 && x >= 19) continue; - if(z >= 23 && x == 20) continue; - scene6.add(new ActionSetBlock(x, 1, z, z == 24 || x == 20 || (z == 23 && x == 19) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - } - - for(int x = 17; x <= 20; x++) { - for(int z = 24; z >= 21; z--) { - if(z == 24 && x >= 19) continue; - if(z >= 23 && x == 20) continue; - if(z == 21 && x == 18) continue; - if(z == 22 && x == 18) continue; - if(z == 22 && x == 17) continue; - if(z == 20 && x == 18) continue; - scene6.add(new ActionSetBlock(x, 2, z, z == 24 || x == 20 || (z == 23 && x == 19) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - } - - for(int x = 17; x <= 20; x++) { - for(int z = 24; z >= 21; z--) { - if(z == 24 && x >= 19) continue; - if(z >= 23 && x == 20) continue; - scene6.add(new ActionSetBlock(x, 3, z, z == 24 || x == 20 || (z == 23 && x == 19) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - } - - for(int x = 17; x <= 19; x++) { - for(int z = 23; z >= 21; z--) { - if(z == 23 && x == 19) continue; - scene6.add(new ActionSetBlock(x, 4, z, ModBlocks.hadron_plating)); - scene6.add(new ActionWait(1)); - } - } - // END CORNER SEGMENT - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene6.add(new ActionSetBlock(16, 2 + (int)(Math.sin(r) * 1.5F), 22 + (int)(Math.cos(r) * 1.5F), ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene6.add(new ActionSetBlock(16, 2 + (int)(Math.sin(r) * 2.75F), 22 + (int)(Math.cos(r) * 2.75F), i == 3 ? ModBlocks.hadron_power : ModBlocks.hadron_plating)); - scene6.add(new ActionWait(1)); - } - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene6.add(new ActionSetBlock(15, 2 + (int)(Math.sin(r) * 1.5F), 22 + (int)(Math.cos(r) * 1.5F), ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene6.add(new ActionSetBlock(15, 2 + (int)(Math.sin(r) * 2.75F), 22 + (int)(Math.cos(r) * 2.75F), ModBlocks.hadron_plating)); - scene6.add(new ActionWait(1)); - } - - for(int i = 0; i < 8; i++) { - double r = i * Math.PI / 4; - scene6.add(new ActionSetBlock(14, 2 + (int)(Math.sin(r) * 1.5F), 22 + (int)(Math.cos(r) * 1.5F), ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - - for(int i = 0; i < 12; i++) { - double r = i * Math.PI / 6; - scene6.add(new ActionSetBlock(14, 2 + (int)(Math.sin(r) * 2.75F), 22 + (int)(Math.cos(r) * 2.75F), i == 3 ? ModBlocks.hadron_power : ModBlocks.hadron_plating)); - scene6.add(new ActionWait(1)); - } - - // BEGIN CORNER SEGMENT - for(int x = 11; x <= 13; x++) { - for(int z = 23; z >= 21; z--) { - if(z == 23 && x == 11) continue; - scene6.add(new ActionSetBlock(x, 0, z, ModBlocks.hadron_plating)); - scene6.add(new ActionWait(1)); - } - } - - for(int x = 10; x <= 13; x++) { - for(int z = 24; z >= 21; z--) { - if(z == 24 && x <= 11) continue; - if(z >= 23 && x == 10) continue; - scene6.add(new ActionSetBlock(x, 1, z, z == 24 || x == 10 || (z == 23 && x == 11) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - } - - for(int x = 10; x <= 13; x++) { - for(int z = 24; z >= 21; z--) { - if(z == 24 && x <= 11) continue; - if(z >= 23 && x == 10) continue; - if(z == 21 && x == 12) continue; - if(z == 22 && x == 12) continue; - if(z == 22 && x == 13) continue; - scene6.add(new ActionSetBlock(x, 2, z, z == 24 || x == 10 || (z == 23 && x == 11) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - } - - for(int x = 10; x <= 13; x++) { - for(int z = 24; z >= 21; z--) { - if(z == 24 && x <= 11) continue; - if(z >= 23 && x == 10) continue; - scene6.add(new ActionSetBlock(x, 3, z, z == 24 || x == 10 || (z == 23 && x == 11) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_neodymium)); - scene6.add(new ActionWait(1)); - } - } - - for(int x = 11; x <= 13; x++) { - for(int z = 23; z >= 21; z--) { - if(z == 23 && x == 11) continue; - scene6.add(new ActionSetBlock(x, 4, z, ModBlocks.hadron_plating)); - scene6.add(new ActionWait(1)); - } - } - // END CORNER SEGMENT - - scene6.add(new ActionWait(10)); - - scene6.add(new ActionCreateActor(17, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -50, new Object[][] {{I18nUtil.resolveKey("cannery.hadron.14")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene6.add(new ActionWait(100)); - scene6.add(new ActionRemoveActor(17)); - scene6.add(new ActionWait(10)); - - - - - // ADDENDUM SCENE: Schottky diodes - - - - // ADDENDUM SCENE: Cooling - - - script - .addScene(scene0) - .addScene(scene1) - .addScene(scene2) - .addScene(scene3) - .addScene(scene4) - .addScene(scene5) - .addScene(scene6); - - return script; - } - -} diff --git a/src/main/java/com/hbm/wiaj/cannery/CannerySchottky.java b/src/main/java/com/hbm/wiaj/cannery/CannerySchottky.java deleted file mode 100644 index caaabcac2..000000000 --- a/src/main/java/com/hbm/wiaj/cannery/CannerySchottky.java +++ /dev/null @@ -1,250 +0,0 @@ -package com.hbm.wiaj.cannery; - -import com.hbm.blocks.ModBlocks; -import com.hbm.items.ModItems; -import com.hbm.tileentity.machine.TileEntityHadronDiode; -import com.hbm.util.i18n.I18nUtil; -import com.hbm.wiaj.JarScene; -import com.hbm.wiaj.JarScript; -import com.hbm.wiaj.WorldInAJar; -import com.hbm.wiaj.actions.ActionCreateActor; -import com.hbm.wiaj.actions.ActionRemoveActor; -import com.hbm.wiaj.actions.ActionRotateBy; -import com.hbm.wiaj.actions.ActionSetBlock; -import com.hbm.wiaj.actions.ActionSetTile; -import com.hbm.wiaj.actions.ActionSetZoom; -import com.hbm.wiaj.actions.ActionWait; -import com.hbm.wiaj.actors.ActorFancyPanel; -import com.hbm.wiaj.actors.ActorFancyPanel.Orientation; - -import net.minecraft.client.Minecraft; -import net.minecraft.item.ItemStack; - -public class CannerySchottky extends CanneryBase { - - @Override - public ItemStack getIcon() { - return new ItemStack(ModBlocks.hadron_diode); - } - - @Override - public String getName() { - return "cannery.schottky"; - } - - @Override - public CanneryBase[] seeAlso() { - return new CanneryBase[] { - new CanneryHadron() - }; - } - - @Override - public JarScript createScript() { - WorldInAJar world = new WorldInAJar(5, 5, 5); - JarScript script = new JarScript(world); - - - // FIRST SCENE: Show and explain the diode - JarScene scene0 = new JarScene(script); - scene0.add(new ActionSetZoom(4, 0)); - - scene0.add(new ActionSetTile(2, 2, 2, new TileEntityHadronDiode())); - scene0.add(new ActionSetBlock(2, 2, 2, ModBlocks.hadron_diode)); - - scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.0")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene0.add(new ActionWait(100)); - scene0.add(new ActionRemoveActor(1)); - scene0.add(new ActionWait(5)); - - scene0.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.1")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene0.add(new ActionWait(80)); - scene0.add(new ActionRemoveActor(1)); - scene0.add(new ActionWait(10)); - - scene0.add(new ActionCreateActor(2, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -14, 8, new Object[][] {{new ItemStack(ModItems.screwdriver)}}, 0) - .setColors(colorCopper).setOrientation(Orientation.RIGHT))); - - scene0.add(new ActionWait(20)); - scene0.add(new ActionRemoveActor(2)); - - scene0.add(new ActionSetTile(2, 2, 2, new TileEntityHadronDiode() {{ sides[2] = DiodeConfig.IN; }})); - - scene0.add(new ActionWait(10)); - - scene0.add(new ActionCreateActor(3, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -14, 8, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.2")}}, 100) - .setColors(colorCopper).setOrientation(Orientation.RIGHT))); - - scene0.add(new ActionWait(60)); - scene0.add(new ActionRemoveActor(3)); - scene0.add(new ActionWait(10)); - - scene0.add(new ActionCreateActor(4, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 14, 8, new Object[][] {{new ItemStack(ModItems.screwdriver)}}, 0) - .setColors(colorCopper).setOrientation(Orientation.LEFT))); - - scene0.add(new ActionWait(10)); - scene0.add(new ActionRemoveActor(4)); - - scene0.add(new ActionSetTile(2, 2, 2, new TileEntityHadronDiode() {{ sides[2] = DiodeConfig.IN; sides[4] = DiodeConfig.IN; }})); - - scene0.add(new ActionWait(5)); - - scene0.add(new ActionCreateActor(5, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 14, 8, new Object[][] {{new ItemStack(ModItems.screwdriver)}}, 0) - .setColors(colorCopper).setOrientation(Orientation.LEFT))); - - scene0.add(new ActionWait(10)); - scene0.add(new ActionRemoveActor(5)); - - scene0.add(new ActionSetTile(2, 2, 2, new TileEntityHadronDiode() {{ sides[2] = DiodeConfig.IN; sides[4] = DiodeConfig.OUT; }})); - - scene0.add(new ActionWait(10)); - - scene0.add(new ActionCreateActor(6, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 14, 8, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.3")}}, 100) - .setColors(colorCopper).setOrientation(Orientation.LEFT))); - - scene0.add(new ActionWait(60)); - scene0.add(new ActionRemoveActor(6)); - scene0.add(new ActionWait(10)); - - - // SECOND SCENE: Add another entrance and exit - JarScene scene1 = new JarScene(script); - scene1.add(new ActionSetZoom(4, 0)); - - scene1.add(new ActionRotateBy(180, 0, 10)); - - scene1.add(new ActionCreateActor(2, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, -14, 8, new Object[][] {{new ItemStack(ModItems.screwdriver)}}, 0) - .setColors(colorCopper).setOrientation(Orientation.RIGHT))); - - scene1.add(new ActionWait(10)); - scene1.add(new ActionRemoveActor(2)); - - scene1.add(new ActionSetTile(2, 2, 2, new TileEntityHadronDiode() {{ sides[2] = DiodeConfig.IN; sides[4] = DiodeConfig.OUT; sides[3] = DiodeConfig.IN; }})); - - scene1.add(new ActionWait(10)); - - scene1.add(new ActionCreateActor(4, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 14, 8, new Object[][] {{new ItemStack(ModItems.screwdriver)}}, 0) - .setColors(colorCopper).setOrientation(Orientation.LEFT))); - - scene1.add(new ActionWait(10)); - scene1.add(new ActionRemoveActor(4)); - - scene1.add(new ActionSetTile(2, 2, 2, new TileEntityHadronDiode() {{ sides[2] = DiodeConfig.IN; sides[4] = DiodeConfig.OUT; sides[3] = DiodeConfig.IN; sides[5] = DiodeConfig.IN; }})); - - scene1.add(new ActionWait(5)); - - scene1.add(new ActionCreateActor(5, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 14, 8, new Object[][] {{new ItemStack(ModItems.screwdriver)}}, 0) - .setColors(colorCopper).setOrientation(Orientation.LEFT))); - - scene1.add(new ActionWait(10)); - scene1.add(new ActionRemoveActor(5)); - - scene1.add(new ActionSetTile(2, 2, 2, new TileEntityHadronDiode() {{ sides[2] = DiodeConfig.IN; sides[4] = DiodeConfig.OUT; sides[3] = DiodeConfig.IN; sides[5] = DiodeConfig.OUT; }})); - - scene1.add(new ActionWait(10)); - - scene1.add(new ActionRotateBy(-180, 0, 10)); - - scene1.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.4")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene1.add(new ActionWait(100)); - scene1.add(new ActionRemoveActor(1)); - scene1.add(new ActionWait(10)); - - scene1.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.5")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene1.add(new ActionWait(100)); - scene1.add(new ActionRemoveActor(1)); - scene1.add(new ActionWait(10)); - - scene1.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.6")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene1.add(new ActionWait(100)); - scene1.add(new ActionRemoveActor(1)); - scene1.add(new ActionWait(10)); - - scene1.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.7")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene1.add(new ActionWait(100)); - scene1.add(new ActionRemoveActor(1)); - scene1.add(new ActionWait(10)); - - scene1.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.8")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - scene1.add(new ActionWait(100)); - scene1.add(new ActionRemoveActor(1)); - scene1.add(new ActionWait(10)); - - - - // THIRD SCENE: Correctly enclose the diode - JarScene scene2 = new JarScene(script); - scene2.add(new ActionSetZoom(4, 0)); - - scene2.add(new ActionSetZoom(-2, 10)); - - for(int x = 0; x < 5; x++) { - for(int z = 0; z < 5; z++) { - if((x == 0 || x == 4) && (z == 0 || z == 4)) continue; - scene2.add(new ActionSetBlock(x, 0, z, ModBlocks.hadron_plating)); - scene2.add(new ActionWait(1)); - } - } - - for(int x = 0; x < 5; x++) { - for(int z = 0; z < 5; z++) { - scene2.add(new ActionSetBlock(x, 1, z, (x == 0 || x == 4) && (z == 0 || z == 4) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_alloy)); - scene2.add(new ActionWait(1)); - } - } - - for(int x = 0; x < 5; x++) { - for(int z = 0; z < 5; z++) { - if(x == 2 || z == 2) continue; - scene2.add(new ActionSetBlock(x, 2, z, (x == 0 || x == 4) && (z == 0 || z == 4) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_alloy)); - scene2.add(new ActionWait(1)); - } - } - - scene2.add(new ActionCreateActor(1, new ActorFancyPanel(Minecraft.getMinecraft().fontRenderer, 0, -20, new Object[][] {{I18nUtil.resolveKey("cannery.schottky.9")}}, 200) - .setColors(colorCopper).setOrientation(Orientation.BOTTOM))); - - - scene2.add(new ActionRotateBy(360, 0, 100)); - scene2.add(new ActionRemoveActor(1)); - scene2.add(new ActionWait(10)); - - for(int x = 0; x < 5; x++) { - for(int z = 0; z < 5; z++) { - scene2.add(new ActionSetBlock(x, 3, z, (x == 0 || x == 4) && (z == 0 || z == 4) ? ModBlocks.hadron_plating : ModBlocks.hadron_coil_alloy)); - scene2.add(new ActionWait(1)); - } - } - - for(int x = 0; x < 5; x++) { - for(int z = 0; z < 5; z++) { - if((x == 0 || x == 4) && (z == 0 || z == 4)) continue; - scene2.add(new ActionSetBlock(x, 4, z, ModBlocks.hadron_plating)); - scene2.add(new ActionWait(1)); - } - } - - - script - .addScene(scene0) - .addScene(scene1) - .addScene(scene2); - - return script; - } - -} diff --git a/src/main/java/com/hbm/wiaj/cannery/Jars.java b/src/main/java/com/hbm/wiaj/cannery/Jars.java index 7355cdd5c..fbefe9d9d 100644 --- a/src/main/java/com/hbm/wiaj/cannery/Jars.java +++ b/src/main/java/com/hbm/wiaj/cannery/Jars.java @@ -23,8 +23,6 @@ public class Jars { canneries.put(new ComparableStack(ModBlocks.machine_silex), new CannerySILEX()); canneries.put(new ComparableStack(ModBlocks.foundry_channel), new CanneryFoundryChannel()); canneries.put(new ComparableStack(ModBlocks.machine_crucible), new CanneryCrucible()); - canneries.put(new ComparableStack(ModBlocks.hadron_core), new CanneryHadron()); - canneries.put(new ComparableStack(ModBlocks.hadron_diode), new CannerySchottky()); canneries.put(new ComparableStack(DictFrame.fromOne(ModItems.plant_item, EnumPlantType.MUSTARDWILLOW)), new CanneryWillow()); canneries.put(new ComparableStack(DictFrame.fromOne(ModBlocks.plant_flower, EnumFlowerType.CD0)), new CanneryWillow()); diff --git a/src/main/java/com/hbm/world/dungeon/Factory.java b/src/main/java/com/hbm/world/dungeon/Factory.java deleted file mode 100644 index 2d3ce64a9..000000000 --- a/src/main/java/com/hbm/world/dungeon/Factory.java +++ /dev/null @@ -1,3144 +0,0 @@ -//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" - -package com.hbm.world.dungeon; - -import java.util.Random; - -import com.hbm.blocks.ModBlocks; -import com.hbm.config.GeneralConfig; -import com.hbm.itempool.ItemPool; -import com.hbm.itempool.ItemPoolsLegacy; - -import net.minecraft.block.Block; -import net.minecraft.block.material.Material; -import net.minecraft.init.Blocks; -import net.minecraft.tileentity.TileEntityChest; -import net.minecraft.util.WeightedRandomChestContent; -import net.minecraft.world.World; -import net.minecraft.world.gen.feature.WorldGenerator; - -public class Factory extends WorldGenerator -{ - Block Block1 = ModBlocks.steel_scaffold; - Block Block2 = ModBlocks.red_barrel; - Block Block4 = ModBlocks.steel_wall; - Block Block5 = ModBlocks.reinforced_light; - - int s4 = 8; - - protected Block[] GetValidSpawnBlocks() - { - return new Block[] - { - Blocks.grass, - Blocks.dirt, - Blocks.stone, - Blocks.sand, - Blocks.sandstone, - }; - } - - public boolean LocationIsValidSpawn(World world, int x, int y, int z) - { - - Block checkBlock = world.getBlock(x, y - 1, z); - Block blockAbove = world.getBlock(x, y , z); - Block blockBelow = world.getBlock(x, y - 2, z); - - for (Block i : GetValidSpawnBlocks()) - { - if (blockAbove != Blocks.air) - { - return false; - } - if (checkBlock == i) - { - return true; - } - else if (checkBlock == Blocks.snow_layer && blockBelow == i) - { - return true; - } - else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) - { - return true; - } - } - return false; - } - - @Override - public boolean generate(World world, Random rand, int x, int y, int z) - { - int i = rand.nextInt(1); - - if(i == 0) - { - generate_r0(world, rand, x, y, z); - } - - return true; - - } - - public boolean generate_r0(World world, Random rand, int x, int y, int z) - { - if(!LocationIsValidSpawn(world, x + 7, y, z + 15)) - { - return false; - } - - for(int i = 0; i < 15; i++) - { - for(int j = 0; j < 5; j++) - { - for(int k = 0; k < 29; k++) - { - world.setBlock(x + i, y + j, z + k, Blocks.air, 0, 3); - } - } - } - - for(int i = 0; i < 15; i++) - { - for(int j = 0; j < 5; j++) - { - for(int k = 0; k < 29; k++) - { - world.setBlock(x + i, y + j - 6, z + k, Blocks.cobblestone, 0, 3); - } - } - } - - world.setBlock(x + 0, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 5, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 8, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 10, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 11, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 12, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + -1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 1, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 1, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 1, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 2, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 2, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 2, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 3, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 3, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 3, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 4, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 4, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 4, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 5, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 5, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 5, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 6, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 6, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 6, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 7, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 7, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 7, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 8, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 8, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 8, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 9, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 9, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 9, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 10, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 10, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 10, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 11, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 11, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 11, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 12, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 12, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 12, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 13, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 13, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 13, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 14, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 14, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 14, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 15, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 15, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 15, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 16, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 16, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 16, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 17, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 17, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 17, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 18, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 18, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 18, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 19, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 19, Blocks.stonebrick, 3, 3); - world.setBlock(x + 4, y + -1, z + 19, Blocks.stonebrick, 3, 3); - world.setBlock(x + 5, y + -1, z + 19, Blocks.stonebrick, 3, 3); - world.setBlock(x + 6, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 19, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 19, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 20, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 20, Blocks.stonebrick, 3, 3); - world.setBlock(x + 4, y + -1, z + 20, Blocks.stonebrick, 3, 3); - world.setBlock(x + 5, y + -1, z + 20, Blocks.stonebrick, 3, 3); - world.setBlock(x + 6, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 20, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 20, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 21, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 21, Blocks.stonebrick, 3, 3); - world.setBlock(x + 4, y + -1, z + 21, Blocks.stonebrick, 3, 3); - world.setBlock(x + 5, y + -1, z + 21, Blocks.stonebrick, 3, 3); - world.setBlock(x + 6, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 21, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 21, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 22, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 22, Blocks.monster_egg, 5, 3); - world.setBlock(x + 4, y + -1, z + 22, Blocks.stonebrick, 3, 3); - world.setBlock(x + 5, y + -1, z + 22, Blocks.stonebrick, 3, 3); - world.setBlock(x + 6, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 22, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 22, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 23, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 15, y + -1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 24, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 15, y + -1, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 16, y + -1, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 25, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 15, y + -1, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 16, y + -1, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 26, Blocks.monster_egg, 1, 3); - world.setBlock(x + 7, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 26, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 15, y + -1, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 16, y + -1, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 27, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 15, y + -1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 16, y + -1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 2, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 3, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 4, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 5, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 6, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 7, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 8, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 9, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 10, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 11, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 12, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 13, y + -1, z + 28, Blocks.cobblestone, 0, 3); - world.setBlock(x + 14, y + -1, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 15, y + -1, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 5, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 8, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 10, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 11, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 12, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + -1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 5, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 8, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 10, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 11, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 12, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 1, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 1, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 2, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 2, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 3, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + 0, z + 3, Blocks.crafting_table, 0, 3); - world.setBlock(x + 13, y + 0, z + 3, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 3, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 4, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 4, ModBlocks.deco_lead, 5, 3); - world.setBlock(x + 6, y + 0, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 9, y + 0, z + 4, Blocks.chest, 5, 3); - world.setBlockMetadataWithNotify(x + 9, y + 0, z + 4, 5, 3); - if(world.getBlock(x + 9, y + 0, z + 4) == Blocks.chest) - { - WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_GENERIC), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 4), rand.nextInt(2)+ 8); - } - world.setBlock(x + 13, y + 0, z + 4, Blocks.hopper, 3, 3); - world.setBlock(x + 14, y + 0, z + 4, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 5, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 5, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 0, z + 5, Blocks.chest, 4, 3); - world.setBlock(x + 14, y + 0, z + 5, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 6, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 6, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 6, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 6, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 6, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 0, z + 6, Blocks.hopper, 2, 3); - world.setBlock(x + 14, y + 0, z + 6, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 7, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 0, z + 7, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 7, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 8, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 8, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 9, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + 0, z + 9, Blocks.crafting_table, 0, 3); - world.setBlock(x + 13, y + 0, z + 9, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 9, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 10, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 10, ModBlocks.deco_lead, 5, 3); - world.setBlock(x + 6, y + 0, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 9, y + 0, z + 10, Blocks.chest, 5, 3); - world.setBlockMetadataWithNotify(x + 9, y + 0, z + 10, 5, 3); - if(world.getBlock(x + 9, y + 0, z + 10) == Blocks.chest) - { - WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_GENERIC), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 10), rand.nextInt(2)+ 8); - } - world.setBlock(x + 13, y + 0, z + 10, Blocks.hopper, 3, 3); - world.setBlock(x + 14, y + 0, z + 10, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 11, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 11, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 0, z + 11, Blocks.chest, 4, 3); - world.setBlock(x + 14, y + 0, z + 11, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 12, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 12, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 12, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 12, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 12, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 0, z + 12, Blocks.hopper, 2, 3); - world.setBlock(x + 14, y + 0, z + 12, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 13, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 0, z + 13, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 13, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 14, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 14, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 15, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + 0, z + 15, Blocks.crafting_table, 0, 3); - world.setBlock(x + 13, y + 0, z + 15, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 15, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 16, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 16, ModBlocks.deco_lead, 5, 3); - world.setBlock(x + 6, y + 0, z + 16, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 16, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 16, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 9, y + 0, z + 16, Blocks.chest, 5, 3); - world.setBlockMetadataWithNotify(x + 9, y + 0, z + 16, 5, 3); - if(world.getBlock(x + 9, y + 0, z + 16) == Blocks.chest) - { - WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_GENERIC), (TileEntityChest)world.getTileEntity(x + 9, y + 0, z + 16), rand.nextInt(2)+ 8); - } - world.setBlock(x + 13, y + 0, z + 16, Blocks.hopper, 3, 3); - world.setBlock(x + 14, y + 0, z + 16, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 17, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 17, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 17, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 17, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 17, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 0, z + 17, Blocks.chest, 4, 3); - world.setBlock(x + 14, y + 0, z + 17, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 18, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 18, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 18, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 0, z + 18, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 0, z + 18, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 0, z + 18, Blocks.hopper, 2, 3); - world.setBlock(x + 14, y + 0, z + 18, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 19, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 19, Blocks.stone_brick_stairs, 0, 3); - world.setBlock(x + 4, y + 0, z + 19, Blocks.stone_brick_stairs, 2, 3); - world.setBlock(x + 5, y + 0, z + 19, Blocks.stone_brick_stairs, 1, 3); - world.setBlock(x + 13, y + 0, z + 19, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 19, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 20, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 20, Blocks.stone_brick_stairs, 0, 3); - world.setBlock(x + 4, y + 0, z + 20, Blocks.iron_block, 0, 3); - world.setBlock(x + 5, y + 0, z + 20, Blocks.stone_brick_stairs, 1, 3); - world.setBlock(x + 7, y + 0, z + 20, ModBlocks.anvil_iron, 4, 3); - world.setBlock(x + 14, y + 0, z + 20, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 21, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 21, Blocks.stone_brick_stairs, 0, 3); - world.setBlock(x + 4, y + 0, z + 21, Blocks.iron_block, 0, 3); - world.setBlock(x + 5, y + 0, z + 21, Blocks.stone_brick_stairs, 1, 3); - world.setBlock(x + 7, y + 0, z + 21, ModBlocks.anvil_iron, 4, 3); - world.setBlock(x + 14, y + 0, z + 21, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 22, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 22, Blocks.stone_brick_stairs, 0, 3); - world.setBlock(x + 4, y + 0, z + 22, Blocks.lava, 2, 3); - world.setBlock(x + 5, y + 0, z + 22, Blocks.stone_brick_stairs, 1, 3); - world.setBlock(x + 14, y + 0, z + 22, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 0, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + 0, z + 23, Blocks.lava, 10, 3); - world.setBlock(x + 5, y + 0, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 0, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 24, Blocks.lava, 0, 3); - world.setBlock(x + 4, y + 0, z + 24, Blocks.lava, 0, 3); - world.setBlock(x + 5, y + 0, z + 24, Blocks.lava, 0, 3); - world.setBlock(x + 6, y + 0, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + 0, z + 24, Blocks.stone_brick_stairs, 6, 3); - world.setBlock(x + 14, y + 0, z + 24, Block1, s4, 3); - world.setBlock(x + 0, y + 0, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 0, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 25, Blocks.lava, 0, 3); - world.setBlock(x + 4, y + 0, z + 25, Blocks.chest, 3, 3); - world.setBlockMetadataWithNotify(x + 4, y + 0, z + 25, 3, 3); - if(world.getBlock(x + 4, y + 0, z + 25) == Blocks.chest) - { - WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_EXPENSIVE), (TileEntityChest)world.getTileEntity(x + 4, y + 0, z + 25), rand.nextInt(2)+ 6); - } - world.setBlock(x + 5, y + 0, z + 25, Blocks.lava, 0, 3); - world.setBlock(x + 6, y + 0, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + 0, z + 25, Blocks.stone_brick_stairs, 5, 3); - world.setBlock(x + 14, y + 0, z + 25, Block1, s4, 3); - world.setBlock(x + 0, y + 0, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 0, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 26, Blocks.lava, 0, 3); - world.setBlock(x + 4, y + 0, z + 26, Blocks.lava, 0, 3); - world.setBlock(x + 5, y + 0, z + 26, Blocks.lava, 0, 3); - world.setBlock(x + 6, y + 0, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + 0, z + 26, Blocks.stone_brick_stairs, 7, 3); - world.setBlock(x + 14, y + 0, z + 26, Block1, s4, 3); - world.setBlock(x + 0, y + 0, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 0, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + 0, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 5, y + 0, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 27, Block1, s4, 3); - world.setBlock(x + 0, y + 0, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 5, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 8, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 10, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 11, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 12, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 0, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 5, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 8, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 10, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 11, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 12, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 0, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 1, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 1, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 2, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 2, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 3, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 1, z + 3, Blocks.stone_brick_stairs, 2, 3); - world.setBlock(x + 14, y + 1, z + 3, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 4, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 4, ModBlocks.deco_lead, 5, 3); - world.setBlock(x + 6, y + 1, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 1, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 4, ModBlocks.machine_electric_furnace_off, 4, 3); - world.setBlock(x + 14, y + 1, z + 4, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 5, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 5, Block2, 5, 3); - world.setBlock(x + 6, y + 1, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 1, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 5, Blocks.stone_brick_stairs, 4, 3); - world.setBlock(x + 14, y + 1, z + 5, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 6, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 6, Block2, 5, 3); - world.setBlock(x + 6, y + 1, z + 6, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 6, ModBlocks.deco_steel, 3, 3); - world.setBlock(x + 8, y + 1, z + 6, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 6, ModBlocks.machine_electric_furnace_off, 4, 3); - world.setBlock(x + 14, y + 1, z + 6, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 7, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 1, z + 7, Blocks.stone_brick_stairs, 3, 3); - world.setBlock(x + 14, y + 1, z + 7, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 8, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 8, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 9, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 1, z + 9, Blocks.stone_brick_stairs, 2, 3); - world.setBlock(x + 14, y + 1, z + 9, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 10, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 10, ModBlocks.deco_lead, 5, 3); - world.setBlock(x + 6, y + 1, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 1, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 10, ModBlocks.machine_electric_furnace_off, 4, 3); - world.setBlock(x + 14, y + 1, z + 10, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 11, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 11, Block2, 5, 3); - world.setBlock(x + 6, y + 1, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 1, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 11, Blocks.stone_brick_stairs, 4, 3); - world.setBlock(x + 14, y + 1, z + 11, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 12, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 12, Block2, 5, 3); - world.setBlock(x + 6, y + 1, z + 12, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 12, ModBlocks.deco_steel, 3, 3); - world.setBlock(x + 8, y + 1, z + 12, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 12, ModBlocks.machine_electric_furnace_off, 4, 3); - world.setBlock(x + 14, y + 1, z + 12, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 13, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 1, z + 13, Blocks.stone_brick_stairs, 3, 3); - world.setBlock(x + 14, y + 1, z + 13, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 14, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 14, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 15, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 1, z + 15, Blocks.stone_brick_stairs, 2, 3); - world.setBlock(x + 14, y + 1, z + 15, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 16, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 16, ModBlocks.deco_lead, 5, 3); - world.setBlock(x + 6, y + 1, z + 16, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 16, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 16, ModBlocks.machine_electric_furnace_off, 4, 3); - world.setBlock(x + 14, y + 1, z + 16, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 17, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 17, Block2, 5, 3); - world.setBlock(x + 6, y + 1, z + 17, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 17, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 1, z + 17, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 17, Blocks.stone_brick_stairs, 4, 3); - world.setBlock(x + 14, y + 1, z + 17, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 18, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 18, Block2, 5, 3); - world.setBlock(x + 6, y + 1, z + 18, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 1, z + 18, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 13, y + 1, z + 18, ModBlocks.machine_electric_furnace_off, 4, 3); - world.setBlock(x + 14, y + 1, z + 18, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 19, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 1, z + 19, Blocks.stone_brick_stairs, 3, 3); - world.setBlock(x + 14, y + 1, z + 19, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 20, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 20, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 21, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 21, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 22, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 22, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + 1, z + 23, Blocks.lava, 2, 3); - world.setBlock(x + 5, y + 1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 1, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 1, z + 24, Blocks.lava, 0, 3); - world.setBlock(x + 4, y + 1, z + 24, Blocks.lava, 0, 3); - world.setBlock(x + 5, y + 1, z + 24, Blocks.lava, 0, 3); - world.setBlock(x + 6, y + 1, z + 24, Blocks.lit_furnace, 5, 3); - world.setBlock(x + 7, y + 1, z + 24, Blocks.heavy_weighted_pressure_plate, 0, 3); - world.setBlock(x + 14, y + 1, z + 24, Block1, s4, 3); - world.setBlock(x + 0, y + 1, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 1, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 1, z + 25, Blocks.lava, 0, 3); - world.setBlock(x + 4, y + 1, z + 25, Blocks.lava, 0, 3); - world.setBlock(x + 5, y + 1, z + 25, Blocks.lava, 0, 3); - world.setBlock(x + 6, y + 1, z + 25, Blocks.lit_furnace, 5, 3); - world.setBlock(x + 7, y + 1, z + 25, Blocks.heavy_weighted_pressure_plate, 0, 3); - world.setBlock(x + 14, y + 1, z + 25, Block1, s4, 3); - world.setBlock(x + 0, y + 1, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 1, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 1, z + 26, Blocks.lava, 0, 3); - world.setBlock(x + 4, y + 1, z + 26, Blocks.lava, 0, 3); - world.setBlock(x + 5, y + 1, z + 26, Blocks.lava, 0, 3); - world.setBlock(x + 6, y + 1, z + 26, Blocks.lit_furnace, 5, 3); - world.setBlock(x + 7, y + 1, z + 26, Blocks.heavy_weighted_pressure_plate, 0, 3); - world.setBlock(x + 14, y + 1, z + 26, Block1, s4, 3); - world.setBlock(x + 0, y + 1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + 1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 5, y + 1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 1, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 27, Block1, s4, 3); - world.setBlock(x + 0, y + 1, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 1, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 2, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 3, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 4, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 5, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 6, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 7, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 8, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 9, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 10, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 11, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 12, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 13, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 1, z + 29, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 2, z + 0, Blocks.glass, 0, 3); - world.setBlock(x + 4, y + 2, z + 0, Blocks.glass, 0, 3); - world.setBlock(x + 5, y + 2, z + 0, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 2, z + 0, Blocks.glass, 0, 3); - world.setBlock(x + 10, y + 2, z + 0, Blocks.glass, 0, 3); - world.setBlock(x + 11, y + 2, z + 0, Blocks.glass, 0, 3); - world.setBlock(x + 12, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 2, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 1, Blocks.iron_bars, 0, 3); - world.setBlock(x + 8, y + 2, z + 1, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 2, Blocks.iron_bars, 0, 3); - world.setBlock(x + 8, y + 2, z + 2, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 3, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 3, Blocks.iron_bars, 0, 3); - world.setBlock(x + 8, y + 2, z + 3, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 3, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 4, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 2, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 2, z + 4, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 14, y + 2, z + 4, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 5, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 2, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 2, z + 5, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 14, y + 2, z + 5, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 6, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 2, z + 6, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 2, z + 6, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 14, y + 2, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 7, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 7, Blocks.iron_bars, 0, 3); - world.setBlock(x + 8, y + 2, z + 7, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 7, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 8, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 8, Blocks.iron_bars, 0, 3); - world.setBlock(x + 8, y + 2, z + 8, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 8, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 9, Blocks.iron_bars, 0, 3); - world.setBlock(x + 8, y + 2, z + 9, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 2, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 2, z + 10, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 14, y + 2, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 11, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 2, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 2, z + 11, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 14, y + 2, z + 11, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 12, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 12, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 7, y + 2, z + 12, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 8, y + 2, z + 12, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 14, y + 2, z + 12, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 13, Blocks.iron_bars, 0, 3); - world.setBlock(x + 8, y + 2, z + 13, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 14, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 15, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 15, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 15, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 16, Blocks.glass, 0, 3); - world.setBlock(x + 6, y + 2, z + 16, ModBlocks.deco_steel, 0, 3); - world.setBlock(x + 14, y + 2, z + 16, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 2, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 2, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 19, Blocks.glass, 0, 3); - world.setBlock(x + 14, y + 2, z + 19, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 20, Blocks.glass, 0, 3); - world.setBlock(x + 14, y + 2, z + 20, Blocks.glass, 0, 3); - world.setBlock(x + 0, y + 2, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 2, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 2, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 2, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 2, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 2, y + 2, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 2, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 2, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 5, y + 2, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 6, y + 2, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 2, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 2, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 2, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 2, z + 24, Block1, s4, 3); - world.setBlock(x + 0, y + 2, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 2, z + 25, Blocks.iron_bars, 0, 3); - world.setBlock(x + 2, y + 2, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 25, Blocks.lit_furnace, 5, 3); - world.setBlock(x + 14, y + 2, z + 25, Block1, s4, 3); - world.setBlock(x + 0, y + 2, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 2, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 14, y + 2, z + 26, Block1, s4, 3); - world.setBlock(x + 0, y + 2, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 2, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 2, y + 2, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 2, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 2, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 2, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 2, z + 27, Block1, s4, 3); - world.setBlock(x + 0, y + 2, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 2, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 2, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 6, y + 2, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 14, y + 2, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 2, z + 29, Blocks.glass, 0, 3); - world.setBlock(x + 10, y + 2, z + 29, Blocks.glass, 0, 3); - world.setBlock(x + 11, y + 2, z + 29, Blocks.glass, 0, 3); - world.setBlock(x + 12, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 2, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 0, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 5, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 5, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 10, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 15, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 15, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 20, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 20, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 3, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 3, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 3, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 3, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 5, y + 3, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 3, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 23, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 3, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 3, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 3, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 24, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 3, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 3, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 3, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 25, Block1, s4, 3); - world.setBlock(x + 0, y + 3, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 3, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 3, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 26, Block1, s4, 3); - world.setBlock(x + 0, y + 3, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 3, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 3, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 3, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 3, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 3, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 3, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 28, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 3, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 2, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 3, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 4, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 5, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 6, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 7, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 8, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 9, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 10, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 11, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 12, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 13, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 14, y + 4, z + 0, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 1, Blocks.stonebrick, 3, 3); - world.setBlock(x + 14, y + 4, z + 1, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 2, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 2, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 2, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 2, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 2, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 2, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 2, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 2, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 2, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 2, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 2, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 3, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 3, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 3, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 3, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 3, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 3, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 3, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 3, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 3, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 3, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 3, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 4, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 4, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 4, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 4, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 4, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 4, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 4, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 4, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 4, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 4, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 4, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 5, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 5, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 5, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 5, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 5, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 5, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 5, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 5, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 5, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 5, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 5, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 6, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 6, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 6, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 6, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 6, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 6, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 6, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 6, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 6, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 6, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 6, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 7, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 7, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 7, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 7, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 7, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 7, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 7, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 7, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 7, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 7, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 7, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 8, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 8, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 8, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 8, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 8, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 8, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 8, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 8, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 8, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 8, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 8, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 9, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 9, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 9, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 9, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 9, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 9, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 9, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 9, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 9, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 9, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 9, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 10, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 10, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 10, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 10, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 10, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 10, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 10, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 10, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 10, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 10, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 10, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 11, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 11, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 11, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 11, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 11, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 11, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 11, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 11, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 11, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 11, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 11, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 12, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 12, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 12, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 12, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 12, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 12, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 12, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 12, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 12, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 12, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 12, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 13, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 13, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 13, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 13, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 13, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 13, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 13, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 13, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 13, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 13, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 13, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 14, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 14, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 14, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 14, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 14, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 14, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 14, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 14, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 14, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 14, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 14, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 15, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 15, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 15, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 15, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 15, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 15, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 15, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 15, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 15, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 15, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 15, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 16, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 16, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 16, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 16, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 16, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 16, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 16, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 16, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 16, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 16, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 16, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 17, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 17, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 17, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 17, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 17, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 17, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 17, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 17, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 17, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 17, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 17, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 18, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 18, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 18, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 18, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 18, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 18, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 18, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 18, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 18, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 18, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 18, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 19, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 19, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 19, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 19, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 19, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 19, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 19, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 19, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 19, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 19, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 19, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 20, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 20, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 20, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 20, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 20, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 20, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 20, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 20, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 20, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 20, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 20, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 21, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 21, Block4, 4, 3); - world.setBlock(x + 2, y + 4, z + 21, Block5, 0, 3); - world.setBlock(x + 3, y + 4, z + 21, Block4, 5, 3); - world.setBlock(x + 6, y + 4, z + 21, Block4, 4, 3); - world.setBlock(x + 7, y + 4, z + 21, Block5, 0, 3); - world.setBlock(x + 8, y + 4, z + 21, Block4, 5, 3); - world.setBlock(x + 10, y + 4, z + 21, Block4, 4, 3); - world.setBlock(x + 11, y + 4, z + 21, Block5, 0, 3); - world.setBlock(x + 12, y + 4, z + 21, Block4, 5, 3); - world.setBlock(x + 14, y + 4, z + 21, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 22, Blocks.stonebrick, 3, 3); - world.setBlock(x + 14, y + 4, z + 22, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 23, Blocks.stonebrick, 3, 3); - world.setBlock(x + 2, y + 4, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 4, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 4, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 4, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 4, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 4, z + 23, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 24, Blocks.stonebrick, 3, 3); - world.setBlock(x + 2, y + 4, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 4, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 4, z + 24, Blocks.monster_egg, 2, 3); - world.setBlock(x + 0, y + 4, z + 25, Blocks.stonebrick, 3, 3); - world.setBlock(x + 2, y + 4, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 4, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 4, z + 25, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 4, z + 26, Blocks.stonebrick, 3, 3); - world.setBlock(x + 2, y + 4, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 4, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 4, z + 26, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 4, z + 27, Blocks.stonebrick, 3, 3); - world.setBlock(x + 2, y + 4, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 4, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 4, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 4, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 4, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 4, z + 27, Blocks.stonebrick, 0, 3); - world.setBlock(x + 0, y + 4, z + 28, Blocks.stonebrick, 3, 3); - world.setBlock(x + 14, y + 4, z + 28, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 1, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 2, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 3, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 4, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 5, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 6, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 7, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 8, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 9, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 10, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 11, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 12, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 13, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 14, y + 4, z + 29, Blocks.stonebrick, 3, 3); - world.setBlock(x + 0, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 5, z + 0, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 1, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 5, z + 5, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 6, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 5, z + 10, Blocks.brick_stairs, 2, 3); - - generate_r02(world, rand, x, y, z); - return true; - - } - public boolean generate_r02(World world, Random rand, int x, int y, int z) - { - - world.setBlock(x + 0, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 11, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 5, z + 15, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 16, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 5, z + 20, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 21, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 5, z + 29, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 6, z + 1, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 2, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 6, z + 6, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 7, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 6, z + 11, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 12, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 6, z + 16, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 17, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 6, z + 21, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 22, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 6, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 6, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 6, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 6, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 12, y + 6, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 13, y + 6, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 0, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 7, z + 2, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 3, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 7, z + 7, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 8, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 7, z + 12, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 13, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 7, z + 17, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 18, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 7, z + 22, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 7, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 7, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 7, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 7, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 12, y + 7, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 13, y + 7, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 0, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 8, z + 3, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 8, z + 4, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 8, z + 8, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 8, z + 9, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 8, z + 13, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 8, z + 14, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 8, z + 18, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 8, z + 19, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 8, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 8, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 8, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 8, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 8, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 11, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 12, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 13, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 14, y + 8, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 8, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 8, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 1, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 8, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 12, y + 8, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 13, y + 8, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 1, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 8, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 9, y + 8, z + 28, Blocks.brick_block, 0, 3); - world.setBlock(x + 10, y + 8, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 12, y + 8, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 13, y + 8, z + 28, Blocks.iron_bars, 0, 3); - world.setBlock(x + 0, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 9, z + 4, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 9, z + 9, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 9, z + 14, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 0, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 3, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 6, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 7, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 9, z + 19, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 9, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 9, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 9, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 9, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 9, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 0, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 1, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 9, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 9, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 7, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 8, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 9, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 10, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 11, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 12, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 13, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 14, y + 9, z + 24, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 9, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 9, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 9, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 9, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 9, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 9, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 9, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 9, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 9, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 10, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 10, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 10, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 10, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 10, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 10, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 10, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 10, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 10, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 10, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 10, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 10, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 10, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 10, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 10, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 10, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 11, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 11, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 11, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 11, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 11, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 11, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 11, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 11, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 11, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 11, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 11, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 11, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 11, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 11, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 11, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 11, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 12, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 12, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 12, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 12, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 12, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 12, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 12, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 12, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 12, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 12, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 12, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 12, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 12, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 12, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 12, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 12, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 13, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 13, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 13, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 13, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 13, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 13, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 13, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 13, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 13, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 13, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 13, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 13, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 13, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 13, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 13, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 13, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 14, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 14, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 14, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 14, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 14, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 2, y + 14, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 14, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 14, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 14, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 14, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 14, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 14, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 14, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 14, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 14, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 14, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 2, y + 15, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 15, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 15, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 15, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 15, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 2, y + 15, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 15, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 15, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 15, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 15, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 15, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 15, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 15, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 15, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 15, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 15, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 2, y + 16, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 16, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 16, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 16, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 16, z + 23, Blocks.iron_bars, 0, 3); - world.setBlock(x + 2, y + 16, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 16, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 16, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 16, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 16, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 16, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 16, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 16, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 16, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 16, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 16, z + 27, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 17, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 17, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 17, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 17, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 17, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 17, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 17, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 17, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 17, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 17, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 17, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 17, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 18, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 18, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 18, z + 23, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 18, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 18, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 18, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 18, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 18, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 18, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 2, y + 18, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 18, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 18, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 18, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 18, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 18, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 18, z + 27, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 19, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 4, y + 19, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 5, y + 19, z + 23, Blocks.brick_stairs, 2, 3); - world.setBlock(x + 2, y + 19, z + 24, Blocks.brick_stairs, 0, 3); - world.setBlock(x + 3, y + 19, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 19, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 19, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 19, z + 24, Blocks.brick_stairs, 1, 3); - world.setBlock(x + 2, y + 19, z + 25, Blocks.brick_stairs, 0, 3); - world.setBlock(x + 3, y + 19, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 19, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 19, z + 25, Blocks.brick_stairs, 1, 3); - world.setBlock(x + 2, y + 19, z + 26, Blocks.brick_stairs, 0, 3); - world.setBlock(x + 3, y + 19, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 19, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 19, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 6, y + 19, z + 26, Blocks.brick_stairs, 1, 3); - world.setBlock(x + 3, y + 19, z + 27, Blocks.brick_stairs, 3, 3); - world.setBlock(x + 4, y + 19, z + 27, Blocks.brick_stairs, 3, 3); - world.setBlock(x + 5, y + 19, z + 27, Blocks.brick_stairs, 3, 3); - world.setBlock(x + 3, y + 20, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 20, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 20, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 20, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 20, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 20, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 20, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 20, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 21, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 21, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 21, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 21, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 21, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 21, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 21, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 21, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 22, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 22, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 22, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 22, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 22, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 22, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 22, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 22, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 23, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 23, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 23, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 23, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 23, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 23, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 23, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 23, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 24, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 24, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 24, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 24, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 24, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 24, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 24, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 24, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 25, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 25, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 25, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 25, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 25, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 25, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 25, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 25, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 26, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 26, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 26, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 26, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 26, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 26, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 26, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 26, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 27, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 27, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 27, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 27, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 28, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 28, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 28, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 28, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 29, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 29, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 29, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 29, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 30, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 30, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 30, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 30, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 30, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 30, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 30, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 30, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 31, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 31, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 31, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 31, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 31, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 31, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 31, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 31, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 32, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 32, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 32, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 32, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 32, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 32, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 32, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 32, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 33, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 33, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 33, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 33, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 33, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 33, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 33, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 33, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 34, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 34, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 34, z + 24, Blocks.iron_bars, 0, 3); - world.setBlock(x + 3, y + 34, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 34, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 34, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 34, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 34, z + 26, Blocks.iron_bars, 0, 3); - world.setBlock(x + 4, y + 35, z + 24, Blocks.brick_block, 0, 3); - world.setBlock(x + 3, y + 35, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 5, y + 35, z + 25, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 35, z + 26, Blocks.brick_block, 0, 3); - world.setBlock(x + 4, y + 36, z + 25, Blocks.web, 0, 3); - world.setBlock(x + 6, y + 37, z + 22, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 37, z + 23, Blocks.web, 0, 3); - world.setBlock(x + 4, y + 37, z + 24, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 37, z + 24, Blocks.web, 0, 3); - world.setBlock(x + 4, y + 37, z + 25, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 37, z + 25, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 38, z + 20, Blocks.web, 0, 3); - world.setBlock(x + 6, y + 38, z + 20, Blocks.web, 0, 3); - world.setBlock(x + 7, y + 38, z + 20, Blocks.web, 0, 3); - world.setBlock(x + 4, y + 38, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 38, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 6, y + 38, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 7, y + 38, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 4, y + 38, z + 22, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 38, z + 22, Blocks.web, 0, 3); - world.setBlock(x + 6, y + 38, z + 22, Blocks.web, 0, 3); - world.setBlock(x + 4, y + 38, z + 23, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 38, z + 23, Blocks.web, 0, 3); - world.setBlock(x + 4, y + 38, z + 24, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 38, z + 24, Blocks.web, 0, 3); - world.setBlock(x + 10, y + 39, z + 14, Blocks.web, 0, 3); - world.setBlock(x + 11, y + 39, z + 14, Blocks.web, 0, 3); - world.setBlock(x + 12, y + 39, z + 14, Blocks.web, 0, 3); - world.setBlock(x + 9, y + 39, z + 15, Blocks.web, 0, 3); - world.setBlock(x + 10, y + 39, z + 15, Blocks.web, 0, 3); - world.setBlock(x + 11, y + 39, z + 15, Blocks.web, 0, 3); - world.setBlock(x + 12, y + 39, z + 15, Blocks.web, 0, 3); - world.setBlock(x + 9, y + 39, z + 16, Blocks.web, 0, 3); - world.setBlock(x + 10, y + 39, z + 16, Blocks.web, 0, 3); - world.setBlock(x + 11, y + 39, z + 16, Blocks.web, 0, 3); - world.setBlock(x + 12, y + 39, z + 16, Blocks.web, 0, 3); - world.setBlock(x + 9, y + 39, z + 17, Blocks.web, 0, 3); - world.setBlock(x + 10, y + 39, z + 17, Blocks.web, 0, 3); - world.setBlock(x + 6, y + 39, z + 20, Blocks.web, 0, 3); - world.setBlock(x + 7, y + 39, z + 20, Blocks.web, 0, 3); - world.setBlock(x + 4, y + 39, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 39, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 6, y + 39, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 4, y + 39, z + 22, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 39, z + 22, Blocks.web, 0, 3); - world.setBlock(x + 6, y + 39, z + 22, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 39, z + 23, Blocks.web, 0, 3); - world.setBlock(x + 11, y + 40, z + 14, Blocks.web, 0, 3); - world.setBlock(x + 10, y + 40, z + 15, Blocks.web, 0, 3); - world.setBlock(x + 11, y + 40, z + 15, Blocks.web, 0, 3); - world.setBlock(x + 12, y + 40, z + 15, Blocks.web, 0, 3); - world.setBlock(x + 10, y + 40, z + 16, Blocks.web, 0, 3); - world.setBlock(x + 11, y + 40, z + 16, Blocks.web, 0, 3); - world.setBlock(x + 9, y + 40, z + 17, Blocks.web, 0, 3); - world.setBlock(x + 10, y + 40, z + 17, Blocks.web, 0, 3); - world.setBlock(x + 5, y + 40, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 6, y + 40, z + 21, Blocks.web, 0, 3); - world.setBlock(x + 11, y + 41, z + 15, Blocks.web, 0, 3); - world.setBlock(x + 10, y + 41, z + 16, Blocks.web, 0, 3); - world.setBlock(x + 17, y + 42, z + 9, Blocks.web, 0, 3); - world.setBlock(x + 18, y + 42, z + 9, Blocks.web, 0, 3); - world.setBlock(x + 16, y + 42, z + 10, Blocks.web, 0, 3); - world.setBlock(x + 17, y + 42, z + 10, Blocks.web, 0, 3); - world.setBlock(x + 18, y + 42, z + 10, Blocks.web, 0, 3); - world.setBlock(x + 19, y + 42, z + 10, Blocks.web, 0, 3); - world.setBlock(x + 15, y + 42, z + 11, Blocks.web, 0, 3); - world.setBlock(x + 16, y + 42, z + 11, Blocks.web, 0, 3); - world.setBlock(x + 17, y + 42, z + 11, Blocks.web, 0, 3); - world.setBlock(x + 18, y + 42, z + 11, Blocks.web, 0, 3); - world.setBlock(x + 15, y + 42, z + 12, Blocks.web, 0, 3); - world.setBlock(x + 16, y + 42, z + 12, Blocks.web, 0, 3); - world.setBlock(x + 17, y + 42, z + 12, Blocks.web, 0, 3); - world.setBlock(x + 17, y + 43, z + 10, Blocks.web, 0, 3); - world.setBlock(x + 18, y + 43, z + 10, Blocks.web, 0, 3); - world.setBlock(x + 17, y + 43, z + 11, Blocks.web, 0, 3); - if(GeneralConfig.enableDebugMode) - System.out.print("[Debug] Successfully spawned abandoned factory at " + x + " " + y +" " + z + "\n"); - return true; - - } - -} \ No newline at end of file diff --git a/src/main/java/com/hbm/world/gen/NTMWorldGenerator.java b/src/main/java/com/hbm/world/gen/NTMWorldGenerator.java index 742cc3e4c..4e61206ff 100644 --- a/src/main/java/com/hbm/world/gen/NTMWorldGenerator.java +++ b/src/main/java/com/hbm/world/gen/NTMWorldGenerator.java @@ -128,7 +128,7 @@ public class NTMWorldGenerator implements IWorldGenerator { structure = new JigsawPiece("crashed_plane_2", StructureManager.plane2, -8); spawnWeight = 50; }}); - + NBTStructure.registerStructure(0, new SpawnCondition("desert_shack_1") {{ canSpawn = biome -> biome == BiomeGenBase.desert; structure = new JigsawPiece("desert_shack_1", StructureManager.desert_shack_1, -7); @@ -188,22 +188,22 @@ public class NTMWorldGenerator implements IWorldGenerator { NBTStructure.registerStructure(0, new SpawnCondition("ruin6") {{ canSpawn = biome -> !invalidBiomes.contains(biome) && biome.canSpawnLightningBolt(); structure = new JigsawPiece("NTMRuinsF", StructureManager.ntmruinsF, -1) {{conformToTerrain = true;}}; - spawnWeight = 50; + spawnWeight = 35; }}); NBTStructure.registerStructure(0, new SpawnCondition("ruin7") {{ canSpawn = biome -> !invalidBiomes.contains(biome) && biome.canSpawnLightningBolt(); structure = new JigsawPiece("NTMRuinsG", StructureManager.ntmruinsG, -1) {{conformToTerrain = true;}}; - spawnWeight = 50; + spawnWeight = 35; }}); NBTStructure.registerStructure(0, new SpawnCondition("ruin8") {{ canSpawn = biome -> !invalidBiomes.contains(biome) && biome.canSpawnLightningBolt(); structure = new JigsawPiece("NTMRuinsH", StructureManager.ntmruinsH, -1) {{conformToTerrain = true;}}; - spawnWeight = 50; + spawnWeight = 35; }}); NBTStructure.registerStructure(0, new SpawnCondition("ruin9") {{ canSpawn = biome -> !invalidBiomes.contains(biome) && biome.canSpawnLightningBolt(); structure = new JigsawPiece("NTMRuinsI", StructureManager.ntmruinsI, -1) {{conformToTerrain = true;}}; - spawnWeight = 50; + spawnWeight = 35; }}); NBTStructure.registerStructure(0, new SpawnCondition("ruin10") {{ canSpawn = biome -> !invalidBiomes.contains(biome) && biome.canSpawnLightningBolt(); @@ -215,6 +215,11 @@ public class NTMWorldGenerator implements IWorldGenerator { structure = new JigsawPiece("radio_house", StructureManager.radio_house, -6); spawnWeight = 30; }}); + NBTStructure.registerStructure(0, new SpawnCondition("factory") {{ + canSpawn = flatbiomes::contains; + structure = new JigsawPiece("factory", StructureManager.factory, -6); + spawnWeight = 30; + }}); NBTStructure.registerNullWeight(0, 2, biome -> biome == BiomeGenBase.plains); NBTStructure.registerNullWeight(0, 4, oceanBiomes::contains); diff --git a/src/main/java/com/hbm/world/gen/util/LogicBlockActions.java b/src/main/java/com/hbm/world/gen/util/LogicBlockActions.java index af2c41356..7e5b8df3e 100644 --- a/src/main/java/com/hbm/world/gen/util/LogicBlockActions.java +++ b/src/main/java/com/hbm/world/gen/util/LogicBlockActions.java @@ -18,6 +18,7 @@ import com.hbm.world.WorldUtil; import net.minecraft.block.Block; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.effect.EntityLightningBolt; +import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.init.Blocks; import net.minecraft.inventory.IInventory; @@ -111,8 +112,8 @@ public class LogicBlockActions { } } } - world.setBlock(x, y, z, ModBlocks.block_steel); - + world.setBlock(x, y, z, Blocks.air); +// world.setBlock(x, y, z, ModBlocks.block_steel); this is useless }; public static Consumer FODDER_WAVE = (tile) -> { @@ -134,6 +135,89 @@ public class LogicBlockActions { } }; + public static Consumer SKELETON_GUN_TIER_1 = (tile) -> { + World world = tile.getWorldObj(); + int x = tile.xCoord; + int y = tile.yCoord; + int z = tile.zCoord; + if (tile.phase == 1) { + Vec3NT vec = new Vec3NT(0, 0, 0); + EntitySkeleton mob = new EntitySkeleton(world); + mob.setPositionAndRotation(x, y, z, 0, 0); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolGunsTier1, new Random()); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMasks, new Random()); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolRanged, new Random()); + world.spawnEntityInWorld(mob); + world.setBlock(x, y, z, Blocks.air); + } + }; + + public static Consumer SKELETON_GUN_TIER_2 = (tile) -> { + World world = tile.getWorldObj(); + int x = tile.xCoord; + int y = tile.yCoord; + int z = tile.zCoord; + if (tile.phase == 1) { + Vec3NT vec = new Vec3NT(0, 0, 0); + EntitySkeleton mob = new EntitySkeleton(world); + mob.setPositionAndRotation(x, y, z, 0, 0); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolGunsTier2, new Random()); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMasks, new Random()); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolTierArmor, new Random()); + world.spawnEntityInWorld(mob); + world.setBlock(x, y, z, Blocks.air); + } + }; + + public static Consumer SKELETON_GUN_TIER_3 = (tile) -> { + World world = tile.getWorldObj(); + int x = tile.xCoord; + int y = tile.yCoord; + int z = tile.zCoord; + if (tile.phase == 1) { + Vec3NT vec = new Vec3NT(0, 0, 0); + EntitySkeleton mob = new EntitySkeleton(world); + mob.setPositionAndRotation(x, y, z, 0, 0); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolGunsTier3, new Random()); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMasks, new Random()); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolAdvRanged, new Random()); + world.spawnEntityInWorld(mob); + world.setBlock(x, y, z, Blocks.air); + } + }; + + public static Consumer ZOMBIE_TIER_1 = (tile) -> { + World world = tile.getWorldObj(); + int x = tile.xCoord; + int y = tile.yCoord; + int z = tile.zCoord; + if (tile.phase == 1) { + Vec3NT vec = new Vec3NT(0, 0, 0); + EntityZombie mob = new EntityZombie(world); + mob.setPositionAndRotation(x, y, z, 0, 0); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMelee, new Random()); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolTierArmor, new Random()); + world.spawnEntityInWorld(mob); + world.setBlock(x, y, z, Blocks.air); + } + }; + + public static Consumer ZOMBIE_TIER_2 = (tile) -> { + World world = tile.getWorldObj(); + int x = tile.xCoord; + int y = tile.yCoord; + int z = tile.zCoord; + if (tile.phase == 1) { + Vec3NT vec = new Vec3NT(0, 0, 0); + EntityZombie mob = new EntityZombie(world); + mob.setPositionAndRotation(x, y, z, 0, 0); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolTierArmor, new Random()); + MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMelee, new Random()); + world.spawnEntityInWorld(mob); + world.setBlock(x, y, z, Blocks.air); + } + }; + public static Consumer PUZZLE_TEST = (tile) -> { World world = tile.getWorldObj(); int x = tile.xCoord; @@ -261,8 +345,14 @@ public class LogicBlockActions { actions.put("PUZZLE_TEST", PUZZLE_TEST); actions.put("MISSILE_STRIKE", MISSILE_STRIKE); actions.put("IRRADIATE_ENTITIES_AOE", RAD_CONTAINMENT_SYSTEM); + + //Mob Block Actions + actions.put("SKELETON_GUN_TIER_1", SKELETON_GUN_TIER_1); + actions.put("SKELETON_GUN_TIER_2", SKELETON_GUN_TIER_2); + actions.put("SKELETON_GUN_TIER_3", SKELETON_GUN_TIER_3); + + actions.put("ZOMBIE_TIER_1", ZOMBIE_TIER_1); + actions.put("ZOMBIE_TIER_2", ZOMBIE_TIER_2); } - - } diff --git a/src/main/java/com/hbm/world/gen/util/LogicBlockConditions.java b/src/main/java/com/hbm/world/gen/util/LogicBlockConditions.java index b51b96c23..f3eec59bb 100644 --- a/src/main/java/com/hbm/world/gen/util/LogicBlockConditions.java +++ b/src/main/java/com/hbm/world/gen/util/LogicBlockConditions.java @@ -51,6 +51,14 @@ public class LogicBlockConditions { return !world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y - 2, z + 1).expand(5, 5, 5)).isEmpty(); }; + public static Function PLAYER_CUBE_25 = (tile) -> { + World world = tile.getWorldObj(); + int x = tile.xCoord; + int y = tile.yCoord; + int z = tile.zCoord; + return !world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y - 2, z + 1).expand(25, 25, 25)).isEmpty(); + }; + public static Function REDSTONE = (tile) -> { World world = tile.getWorldObj(); int x = tile.xCoord; @@ -90,6 +98,7 @@ public class LogicBlockConditions { conditions.put("EMPTY", EMPTY); conditions.put("ABERRATOR", ABERRATOR); conditions.put("PLAYER_CUBE_5", PLAYER_CUBE_5); + conditions.put("PLAYER_CUBE_25", PLAYER_CUBE_25); conditions.put("REDSTONE", REDSTONE); conditions.put("PUZZLE_TEST", PUZZLE_TEST); } diff --git a/src/main/resources/assets/hbm/manual/machine/difurnace.json b/src/main/resources/assets/hbm/manual/machine/difurnace.json new file mode 100644 index 000000000..7161bf30b --- /dev/null +++ b/src/main/resources/assets/hbm/manual/machine/difurnace.json @@ -0,0 +1,11 @@ +{ + "name": "Blast Furnace", + "icon": ["hbm:tile.machine_difurnace_off", 1, 0], + "trigger": [["hbm:tile.machine_difurnace_off"], ["hbm:tile.machine_difurnace_extension"]], + "title": { + "en_US": "Blast Furnace" + }, + "content": { + "en_US": "Simple furnace that can combine two items into one output, usually in the form of an alloy. Needed early on as the first source of [[steel|Steel]], [[red copper|Minecraft Grade Copper]] and [[advanced alloy|Advanced Alloy]]. Does not accept all furnace fuels, only works with hot burning ones like coal, coke or lava buckets. Can be accelerated by placing a blast furnace extension on top, which also makes it more efficient." + } +} diff --git a/src/main/resources/assets/hbm/manual/machine/rotaryfurnace.json b/src/main/resources/assets/hbm/manual/machine/rotaryfurnace.json new file mode 100644 index 000000000..fee6cbd54 --- /dev/null +++ b/src/main/resources/assets/hbm/manual/machine/rotaryfurnace.json @@ -0,0 +1,11 @@ +{ + "name": "Rotary Furnace", + "icon": ["hbm:tile.machine_rotary_furnace", 1, 0], + "trigger": [["hbm:tile.machine_rotary_furnace"]], + "title": { + "en_US": "Rotary Furnace" + }, + "content": { + "en_US": "A type of alloying furnace that can accept multiple item inputs and a fluid and output the result as liquid metal which needs to be cast. Used to make [[weapon steel|Weapon Steel]] and [[saturnite|Saturnite]], and features alternate recipes for [[gunmetal|Gunmetal]] and [[steel|Steel]]. Requires both a solid fuel and [[steam|Steam]] to function, creating [[low-pressure steam|Low-Pressure Steam]] in the process.

Items can be inserted from the color-coded access points in the back. The input fluid can only be connected to one of the two grey ports on the output side. Steam and low-pressure steam ducts need to be connected to the steam engine on the left. Solid fuel can be inserted through the iron bars at the front. Exhaust smoke can be extracted from the opening at the top, the furnace will emit a smoke plume if not connected to a smoke stack." + } +} diff --git a/src/main/resources/assets/hbm/structures/factory.nbt b/src/main/resources/assets/hbm/structures/factory.nbt new file mode 100644 index 000000000..792df3c1e Binary files /dev/null and b/src/main/resources/assets/hbm/structures/factory.nbt differ