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@ -528,322 +528,322 @@ public class ModBlocks {
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test_missile = new TestMissile(Material.iron).setBlockName("test_missile").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_missile");
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ore_uranium = new BlockGeneric(Material.rock).setBlockName("ore_uranium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_uranium");
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ore_titanium = new BlockGeneric(Material.rock).setBlockName("ore_titanium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_titanium");
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ore_sulfur = new BlockOre(Material.rock).setBlockName("ore_sulfur").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_sulfur");
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ore_uranium = new BlockGeneric(Material.rock).setBlockName("ore_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_uranium");
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ore_titanium = new BlockGeneric(Material.rock).setBlockName("ore_titanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_titanium");
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ore_sulfur = new BlockOre(Material.rock).setBlockName("ore_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_sulfur");
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ore_niter = new BlockOre(Material.rock).setBlockName("ore_niter").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_niter");
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ore_copper = new BlockGeneric(Material.rock).setBlockName("ore_copper").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_copper");
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ore_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_tungsten").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tungsten");
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ore_aluminium = new BlockGeneric(Material.rock).setBlockName("ore_aluminium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_aluminium");
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ore_fluorite = new BlockOre(Material.rock).setBlockName("ore_fluorite").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_fluorite");
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ore_lead = new BlockGeneric(Material.rock).setBlockName("ore_lead").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_lead");
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ore_schrabidium = new BlockGeneric(Material.rock).setBlockName("ore_schrabidium").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_schrabidium");
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ore_beryllium = new BlockGeneric(Material.rock).setBlockName("ore_beryllium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_beryllium");
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ore_niter = new BlockOre(Material.rock).setBlockName("ore_niter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_niter");
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ore_copper = new BlockGeneric(Material.rock).setBlockName("ore_copper").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_copper");
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ore_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tungsten");
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ore_aluminium = new BlockGeneric(Material.rock).setBlockName("ore_aluminium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_aluminium");
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ore_fluorite = new BlockOre(Material.rock).setBlockName("ore_fluorite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_fluorite");
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ore_lead = new BlockGeneric(Material.rock).setBlockName("ore_lead").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_lead");
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ore_schrabidium = new BlockGeneric(Material.rock).setBlockName("ore_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_schrabidium");
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ore_beryllium = new BlockGeneric(Material.rock).setBlockName("ore_beryllium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_beryllium");
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ore_nether_uranium = new BlockGeneric(Material.rock).setBlockName("ore_nether_uranium").setCreativeTab(MainRegistry.tabBlock).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_uranium");
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ore_nether_plutonium = new BlockGeneric(Material.rock).setBlockName("ore_nether_plutonium").setCreativeTab(MainRegistry.tabBlock).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_plutonium");
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ore_nether_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_nether_tungsten").setCreativeTab(MainRegistry.tabBlock).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_tungsten");
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ore_nether_sulfur = new BlockOre(Material.rock).setBlockName("ore_nether_sulfur").setCreativeTab(MainRegistry.tabBlock).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_sulfur");
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ore_nether_fire = new BlockOre(Material.rock).setBlockName("ore_nether_fire").setCreativeTab(MainRegistry.tabBlock).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_fire");
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ore_nether_schrabidium = new BlockGeneric(Material.rock).setBlockName("ore_nether_schrabidium").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_schrabidium");
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ore_nether_uranium = new BlockGeneric(Material.rock).setBlockName("ore_nether_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_uranium");
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ore_nether_plutonium = new BlockGeneric(Material.rock).setBlockName("ore_nether_plutonium").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_plutonium");
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ore_nether_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_nether_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_tungsten");
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ore_nether_sulfur = new BlockOre(Material.rock).setBlockName("ore_nether_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_sulfur");
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ore_nether_fire = new BlockOre(Material.rock).setBlockName("ore_nether_fire").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_fire");
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ore_nether_schrabidium = new BlockGeneric(Material.rock).setBlockName("ore_nether_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_schrabidium");
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ore_australium = new BlockGeneric(Material.rock).setBlockName("ore_australium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_australium");
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ore_weidanium = new BlockGeneric(Material.rock).setBlockName("ore_weidanium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_weidanium");
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ore_reiium = new BlockGeneric(Material.rock).setBlockName("ore_reiium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_reiium");
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ore_unobtainium = new BlockGeneric(Material.rock).setBlockName("ore_unobtainium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_unobtainium");
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ore_daffergon = new BlockGeneric(Material.rock).setBlockName("ore_daffergon").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_daffergon");
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ore_verticium = new BlockGeneric(Material.rock).setBlockName("ore_verticium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_verticium");
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ore_rare = new BlockOre(Material.rock).setBlockName("ore_rare").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_rare");
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ore_australium = new BlockGeneric(Material.rock).setBlockName("ore_australium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_australium");
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ore_weidanium = new BlockGeneric(Material.rock).setBlockName("ore_weidanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_weidanium");
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ore_reiium = new BlockGeneric(Material.rock).setBlockName("ore_reiium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_reiium");
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ore_unobtainium = new BlockGeneric(Material.rock).setBlockName("ore_unobtainium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_unobtainium");
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ore_daffergon = new BlockGeneric(Material.rock).setBlockName("ore_daffergon").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_daffergon");
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ore_verticium = new BlockGeneric(Material.rock).setBlockName("ore_verticium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_verticium");
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ore_rare = new BlockOre(Material.rock).setBlockName("ore_rare").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_rare");
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ore_oil = new BlockOre(Material.rock).setBlockName("ore_oil").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil");
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ore_oil_empty = new BlockGeneric(Material.rock).setBlockName("ore_oil_empty").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil_empty");
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ore_oil_sand = new BlockFalling(Material.sand).setBlockName("ore_oil_sand").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeSand).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil_sand_alt");
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ore_oil = new BlockOre(Material.rock).setBlockName("ore_oil").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil");
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ore_oil_empty = new BlockGeneric(Material.rock).setBlockName("ore_oil_empty").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil_empty");
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ore_oil_sand = new BlockFalling(Material.sand).setBlockName("ore_oil_sand").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeSand).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil_sand_alt");
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ore_tikite = new BlockGeneric(Material.rock).setBlockName("ore_tikite").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tikite_alt");
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ore_tikite = new BlockGeneric(Material.rock).setBlockName("ore_tikite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tikite_alt");
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block_uranium = new BlockGeneric(Material.iron).setBlockName("block_uranium").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium");
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block_titanium = new BlockGeneric(Material.iron).setBlockName("block_titanium").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_titanium");
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block_sulfur = new BlockGeneric(Material.iron).setBlockName("block_sulfur").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_sulfur");
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block_niter = new BlockGeneric(Material.iron).setBlockName("block_niter").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_niter");
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block_copper = new BlockGeneric(Material.iron).setBlockName("block_copper").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_copper");
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block_red_copper = new BlockGeneric(Material.iron).setBlockName("block_red_copper").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_red_copper");
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block_tungsten = new BlockGeneric(Material.iron).setBlockName("block_tungsten").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_tungsten");
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block_aluminium = new BlockGeneric(Material.iron).setBlockName("block_aluminium").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_aluminium");
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block_fluorite = new BlockGeneric(Material.iron).setBlockName("block_fluorite").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_fluorite");
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block_steel = new BlockGeneric(Material.iron).setBlockName("block_steel").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_steel");
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block_lead = new BlockGeneric(Material.iron).setBlockName("block_lead").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_lead");
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block_trinitite = new BlockOre(Material.iron).setBlockName("block_trinitite").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_trinitite");
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block_waste = new BlockOre(Material.iron).setBlockName("block_waste").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste");
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block_scrap = new BlockFalling(Material.sand).setBlockName("block_scrap").setCreativeTab(MainRegistry.tabBlock).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeGravel).setBlockTextureName(RefStrings.MODID + ":block_scrap");
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block_electrical_scrap = new BlockFalling(Material.iron).setBlockName("block_electrical_scrap").setCreativeTab(MainRegistry.tabBlock).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeMetal).setBlockTextureName(RefStrings.MODID + ":electrical_scrap_alt2");
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block_beryllium = new BlockGeneric(Material.iron).setBlockName("block_beryllium").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_beryllium");
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block_schrabidium = new BlockGeneric(Material.iron).setBlockName("block_schrabidium").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium");
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block_schrabidium = new BlockGeneric(Material.iron).setBlockName("block_schrabidium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium");
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block_advanced_alloy = new BlockGeneric(Material.iron).setBlockName("block_advanced_alloy").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_advanced_alloy");
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block_magnetized_tungsten = new BlockGeneric(Material.iron).setBlockName("block_magnetized_tungsten").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(35.0F).setBlockTextureName(RefStrings.MODID + ":block_magnetized_tungsten");
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block_combine_steel = new BlockGeneric(Material.iron).setBlockName("block_combine_steel").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_combine_steel");
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block_desh = new BlockGeneric(Material.iron).setBlockName("block_desh").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_desh");
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block_yellowcake = new BlockFalling(Material.sand).setBlockName("block_yellowcake").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeSand).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_yellowcake");
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block_uranium = new BlockGeneric(Material.iron).setBlockName("block_uranium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium");
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block_titanium = new BlockGeneric(Material.iron).setBlockName("block_titanium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_titanium");
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block_sulfur = new BlockGeneric(Material.iron).setBlockName("block_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_sulfur");
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block_niter = new BlockGeneric(Material.iron).setBlockName("block_niter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_niter");
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block_copper = new BlockGeneric(Material.iron).setBlockName("block_copper").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_copper");
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block_red_copper = new BlockGeneric(Material.iron).setBlockName("block_red_copper").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_red_copper");
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block_tungsten = new BlockGeneric(Material.iron).setBlockName("block_tungsten").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_tungsten");
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block_aluminium = new BlockGeneric(Material.iron).setBlockName("block_aluminium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_aluminium");
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block_fluorite = new BlockGeneric(Material.iron).setBlockName("block_fluorite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_fluorite");
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block_steel = new BlockGeneric(Material.iron).setBlockName("block_steel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_steel");
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block_lead = new BlockGeneric(Material.iron).setBlockName("block_lead").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_lead");
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block_trinitite = new BlockOre(Material.iron).setBlockName("block_trinitite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_trinitite");
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block_waste = new BlockOre(Material.iron).setBlockName("block_waste").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste");
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block_scrap = new BlockFalling(Material.sand).setBlockName("block_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeGravel).setBlockTextureName(RefStrings.MODID + ":block_scrap");
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block_electrical_scrap = new BlockFalling(Material.iron).setBlockName("block_electrical_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeMetal).setBlockTextureName(RefStrings.MODID + ":electrical_scrap_alt2");
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block_beryllium = new BlockGeneric(Material.iron).setBlockName("block_beryllium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_beryllium");
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block_schrabidium = new BlockGeneric(Material.iron).setBlockName("block_schrabidium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium");
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block_schrabidium = new BlockGeneric(Material.iron).setBlockName("block_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium");
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block_advanced_alloy = new BlockGeneric(Material.iron).setBlockName("block_advanced_alloy").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_advanced_alloy");
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block_magnetized_tungsten = new BlockGeneric(Material.iron).setBlockName("block_magnetized_tungsten").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(35.0F).setBlockTextureName(RefStrings.MODID + ":block_magnetized_tungsten");
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block_combine_steel = new BlockGeneric(Material.iron).setBlockName("block_combine_steel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_combine_steel");
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block_desh = new BlockGeneric(Material.iron).setBlockName("block_desh").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_desh");
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block_yellowcake = new BlockFalling(Material.sand).setBlockName("block_yellowcake").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeSand).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_yellowcake");
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block_australium = new BlockGeneric(Material.iron).setBlockName("block_australium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_australium");
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block_weidanium = new BlockGeneric(Material.iron).setBlockName("block_weidanium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_weidanium");
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block_reiium = new BlockGeneric(Material.iron).setBlockName("block_reiium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_reiium");
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block_unobtainium = new BlockGeneric(Material.iron).setBlockName("block_unobtainium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_unobtainium");
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block_daffergon = new BlockGeneric(Material.iron).setBlockName("block_daffergon").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_daffergon");
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block_verticium = new BlockGeneric(Material.iron).setBlockName("block_verticium").setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_verticium");
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block_australium = new BlockGeneric(Material.iron).setBlockName("block_australium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_australium");
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block_weidanium = new BlockGeneric(Material.iron).setBlockName("block_weidanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_weidanium");
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block_reiium = new BlockGeneric(Material.iron).setBlockName("block_reiium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_reiium");
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block_unobtainium = new BlockGeneric(Material.iron).setBlockName("block_unobtainium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_unobtainium");
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block_daffergon = new BlockGeneric(Material.iron).setBlockName("block_daffergon").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_daffergon");
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block_verticium = new BlockGeneric(Material.iron).setBlockName("block_verticium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_verticium");
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gravel_obsidian = new BlockFalling(Material.iron).setBlockName("gravel_obsidian").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeGravel).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":gravel_obsidian");
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asphalt = new BlockGeneric(Material.rock).setBlockName("asphalt").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":asphalt");
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gravel_obsidian = new BlockFalling(Material.iron).setBlockName("gravel_obsidian").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGravel).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":gravel_obsidian");
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asphalt = new BlockGeneric(Material.rock).setBlockName("asphalt").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":asphalt");
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reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick");
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reinforced_glass = new ReinforcedBlock(Material.glass).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(0).setHardness(15.0F).setResistance(3000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_glass");
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reinforced_light = new ReinforcedBlock(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setLightLevel(1.0F).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light");
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reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand");
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reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off");
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reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick");
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reinforced_glass = new ReinforcedBlock(Material.glass).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.blockTab).setLightOpacity(0).setHardness(15.0F).setResistance(3000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_glass");
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reinforced_light = new ReinforcedBlock(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setLightLevel(1.0F).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light");
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reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand");
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reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off");
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reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on");
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brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
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brick_obsidian = new BlockGeneric(Material.rock).setBlockName("brick_obsidian").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_obsidian");
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brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":brick_light");
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cmb_brick = new BlockGeneric(Material.rock).setBlockName("cmb_brick").setCreativeTab(MainRegistry.tabBlock).setHardness(25.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick");
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cmb_brick_reinforced = new BlockGeneric(Material.rock).setBlockName("cmb_brick_reinforced").setCreativeTab(MainRegistry.tabBlock).setHardness(25.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick_reinforced");
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brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
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brick_obsidian = new BlockGeneric(Material.rock).setBlockName("brick_obsidian").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_obsidian");
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brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":brick_light");
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cmb_brick = new BlockGeneric(Material.rock).setBlockName("cmb_brick").setCreativeTab(MainRegistry.blockTab).setHardness(25.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick");
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cmb_brick_reinforced = new BlockGeneric(Material.rock).setBlockName("cmb_brick_reinforced").setCreativeTab(MainRegistry.blockTab).setHardness(25.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick_reinforced");
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block_meteor = new BlockOre(Material.rock).setBlockName("block_meteor").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor");
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block_meteor_cobble = new BlockOre(Material.rock).setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_cobble");
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block_meteor_broken = new BlockOre(Material.rock).setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_broken");
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block_meteor_molten = new BlockOre(Material.rock).setBlockName("block_meteor_molten").setLightLevel(0.75F).setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_molten");
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block_meteor_treasure = new BlockOre(Material.rock).setBlockName("block_meteor_treasure").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_treasure");
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block_meteor = new BlockOre(Material.rock).setBlockName("block_meteor").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor");
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block_meteor_cobble = new BlockOre(Material.rock).setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_cobble");
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block_meteor_broken = new BlockOre(Material.rock).setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_broken");
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block_meteor_molten = new BlockOre(Material.rock).setBlockName("block_meteor_molten").setLightLevel(0.75F).setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_molten");
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block_meteor_treasure = new BlockOre(Material.rock).setBlockName("block_meteor_treasure").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_treasure");
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tape_recorder = new DecoTapeRecorder(Material.rock).setBlockName("tape_recorder").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_tape_recorder");
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steel_poles = new DecoSteelPoles(Material.rock).setBlockName("steel_poles").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel_poles");
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pole_top = new DecoPoleTop(Material.rock).setBlockName("pole_top").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_pole_top");
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pole_satellite_receiver = new DecoPoleSatelliteReceiver(Material.rock).setBlockName("pole_satellite_receiver").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_satellite_receiver");
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steel_wall = new DecoBlock(Material.rock).setBlockName("steel_wall").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_wall");
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steel_corner = new DecoBlock(Material.rock).setBlockName("steel_corner").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_corner");
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steel_roof = new DecoBlock(Material.rock).setBlockName("steel_roof").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_roof");
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steel_beam = new DecoBlock(Material.rock).setBlockName("steel_beam").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_beam");
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steel_scaffold = new DecoBlock(Material.rock).setBlockName("steel_scaffold").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_scaffold");
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tape_recorder = new DecoTapeRecorder(Material.rock).setBlockName("tape_recorder").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_tape_recorder");
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steel_poles = new DecoSteelPoles(Material.rock).setBlockName("steel_poles").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel_poles");
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pole_top = new DecoPoleTop(Material.rock).setBlockName("pole_top").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_pole_top");
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pole_satellite_receiver = new DecoPoleSatelliteReceiver(Material.rock).setBlockName("pole_satellite_receiver").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_satellite_receiver");
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steel_wall = new DecoBlock(Material.rock).setBlockName("steel_wall").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_wall");
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steel_corner = new DecoBlock(Material.rock).setBlockName("steel_corner").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_corner");
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steel_roof = new DecoBlock(Material.rock).setBlockName("steel_roof").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_roof");
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steel_beam = new DecoBlock(Material.rock).setBlockName("steel_beam").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_beam");
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steel_scaffold = new DecoBlock(Material.rock).setBlockName("steel_scaffold").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_scaffold");
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broadcaster_pc = new PinkCloudBroadcaster(Material.rock).setBlockName("broadcaster_pc").setCreativeTab(MainRegistry.tabNuke).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":broadcaster_pc");
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broadcaster_pc = new PinkCloudBroadcaster(Material.rock).setBlockName("broadcaster_pc").setCreativeTab(MainRegistry.machineTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":broadcaster_pc");
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mush = new BlockMush(Material.plants).setBlockName("mush").setCreativeTab(MainRegistry.tabBlock).setLightLevel(0.5F).setStepSound(Block.soundTypeGrass).setBlockTextureName(RefStrings.MODID + ":mush");
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mush = new BlockMush(Material.plants).setBlockName("mush").setCreativeTab(MainRegistry.blockTab).setLightLevel(0.5F).setStepSound(Block.soundTypeGrass).setBlockTextureName(RefStrings.MODID + ":mush");
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mush_block = new BlockMushHuge(Material.plants).setBlockName("mush_block").setLightLevel(1.0F).setStepSound(Block.soundTypeGrass).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":mush_block_skin");
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mush_block_stem = new BlockMushHuge(Material.plants).setBlockName("mush_block_stem").setLightLevel(1.0F).setStepSound(Block.soundTypeGrass).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":mush_block_stem");
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waste_earth = new WasteEarth(Material.ground).setBlockName("waste_earth").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":waste_earth");
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waste_mycelium = new WasteEarth(Material.ground).setBlockName("waste_mycelium").setStepSound(Block.soundTypeGrass).setLightLevel(1F).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":waste_mycelium_side");
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waste_trinitite = new BlockOre(Material.sand).setBlockName("waste_trinitite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite");
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waste_trinitite_red = new BlockOre(Material.sand).setBlockName("waste_trinitite_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite_red");
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waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(2.5F);
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waste_planks = new BlockOre(Material.wood).setBlockName("waste_planks").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_planks");
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frozen_dirt = new BlockOre(Material.wood).setBlockName("frozen_dirt").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_dirt");
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frozen_grass = new WasteEarth(Material.wood).setBlockName("frozen_grass").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F);
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frozen_log = new WasteLog(Material.wood).setBlockName("frozen_log").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F);
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frozen_planks = new BlockOre(Material.wood).setBlockName("frozen_planks").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_planks");
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waste_earth = new WasteEarth(Material.ground).setBlockName("waste_earth").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":waste_earth");
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waste_mycelium = new WasteEarth(Material.ground).setBlockName("waste_mycelium").setStepSound(Block.soundTypeGrass).setLightLevel(1F).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":waste_mycelium_side");
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waste_trinitite = new BlockOre(Material.sand).setBlockName("waste_trinitite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite");
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waste_trinitite_red = new BlockOre(Material.sand).setBlockName("waste_trinitite_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite_red");
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waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(2.5F);
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waste_planks = new BlockOre(Material.wood).setBlockName("waste_planks").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_planks");
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frozen_dirt = new BlockOre(Material.wood).setBlockName("frozen_dirt").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_dirt");
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frozen_grass = new WasteEarth(Material.wood).setBlockName("frozen_grass").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F);
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frozen_log = new WasteLog(Material.wood).setBlockName("frozen_log").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F);
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frozen_planks = new BlockOre(Material.wood).setBlockName("frozen_planks").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_planks");
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nuke_gadget = new NukeGadget(Material.iron).setBlockName("nuke_gadget").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":theGadget");
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nuke_boy = new NukeBoy(Material.iron).setBlockName("nuke_boy").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":lilBoy");
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nuke_man = new NukeMan(Material.iron).setBlockName("nuke_man").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":fatMan");
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nuke_mike = new NukeMike(Material.iron).setBlockName("nuke_mike").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":ivyMike");
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nuke_tsar = new NukeTsar(Material.iron).setBlockName("nuke_tsar").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":tsarBomba");
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nuke_fleija = new NukeFleija(Material.iron).setBlockName("nuke_fleija").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":fleija");
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nuke_prototype = new NukePrototype(Material.iron).setBlockName("nuke_prototype").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":prototype");
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nuke_custom = new NukeCustom(Material.iron).setBlockName("nuke_custom").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":custom");
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nuke_solinium = new NukeSolinium(Material.iron).setBlockName("nuke_solinium").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":nuke_solinium");
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nuke_n2 = new NukeN2(Material.iron).setBlockName("nuke_n2").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":nuke_n2");
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nuke_gadget = new NukeGadget(Material.iron).setBlockName("nuke_gadget").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":theGadget");
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nuke_boy = new NukeBoy(Material.iron).setBlockName("nuke_boy").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":lilBoy");
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nuke_man = new NukeMan(Material.iron).setBlockName("nuke_man").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":fatMan");
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nuke_mike = new NukeMike(Material.iron).setBlockName("nuke_mike").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":ivyMike");
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nuke_tsar = new NukeTsar(Material.iron).setBlockName("nuke_tsar").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":tsarBomba");
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nuke_fleija = new NukeFleija(Material.iron).setBlockName("nuke_fleija").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":fleija");
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nuke_prototype = new NukePrototype(Material.iron).setBlockName("nuke_prototype").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":prototype");
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nuke_custom = new NukeCustom(Material.iron).setBlockName("nuke_custom").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":custom");
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nuke_solinium = new NukeSolinium(Material.iron).setBlockName("nuke_solinium").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":nuke_solinium");
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nuke_n2 = new NukeN2(Material.iron).setBlockName("nuke_n2").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":nuke_n2");
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cel_prime = new CelPrime(Material.iron).setBlockName("cel_prime").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime");
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cel_prime_terminal = new CelPrimePart(Material.iron).setBlockName("cel_prime_terminal").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime_terminal");
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cel_prime_battery = new CelPrimePart(Material.iron).setBlockName("cel_prime_battery").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime_battery");
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cel_prime_port = new CelPrimePart(Material.iron).setBlockName("cel_prime_port").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime_port");
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cel_prime_tanks = new CelPrimePart(Material.iron).setBlockName("cel_prime_tanks").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime_tanks");
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cel_prime = new CelPrime(Material.iron).setBlockName("cel_prime").setCreativeTab(MainRegistry.weaponTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime");
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cel_prime_terminal = new CelPrimePart(Material.iron).setBlockName("cel_prime_terminal").setCreativeTab(MainRegistry.weaponTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime_terminal");
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cel_prime_battery = new CelPrimePart(Material.iron).setBlockName("cel_prime_battery").setCreativeTab(MainRegistry.weaponTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime_battery");
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cel_prime_port = new CelPrimePart(Material.iron).setBlockName("cel_prime_port").setCreativeTab(MainRegistry.weaponTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime_port");
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cel_prime_tanks = new CelPrimePart(Material.iron).setBlockName("cel_prime_tanks").setCreativeTab(MainRegistry.weaponTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cel_prime_tanks");
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bomb_multi = new BombMulti(Material.iron).setBlockName("bomb_multi").setCreativeTab(MainRegistry.tabNuke).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":bomb_multi1");
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bomb_multi = new BombMulti(Material.iron).setBlockName("bomb_multi").setCreativeTab(MainRegistry.nukeTab).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":bomb_multi1");
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//bomb_multi_large = new BombMultiLarge(Material.iron).setBlockName("bomb_multi_large").setCreativeTab(MainRegistry.tabNuke).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":bomb_multi_large");
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flame_war = new BombFlameWar(Material.iron).setBlockName("flame_war").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":flame_war");
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float_bomb = new BombFloat(Material.iron).setBlockName("float_bomb").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F);
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therm_endo = new BombThermo(Material.iron).setBlockName("therm_endo").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F);
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therm_exo = new BombThermo(Material.iron).setBlockName("therm_exo").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F);
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emp_bomb = new BombFloat(Material.iron).setBlockName("emp_bomb").setCreativeTab(MainRegistry.tabNuke).setHardness(5.0F).setResistance(6000.0F);
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det_cord = new DetCord(Material.iron).setBlockName("det_cord").setCreativeTab(MainRegistry.tabNuke).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_cord");
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det_charge = new DetCord(Material.iron).setBlockName("det_charge").setCreativeTab(MainRegistry.tabNuke).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_charge");
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red_barrel = new RedBarrel(Material.iron).setBlockName("red_barrel").setCreativeTab(MainRegistry.tabNuke).setHardness(0.5F).setResistance(2.5F);
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yellow_barrel = new YellowBarrel(Material.iron).setBlockName("yellow_barrel").setCreativeTab(MainRegistry.tabNuke).setHardness(0.5F).setResistance(2.5F);
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crashed_balefire = new BlockCrashedBomb(Material.iron).setBlockName("crashed_bomb").setCreativeTab(MainRegistry.tabNuke).setBlockUnbreakable().setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":crashed_balefire");
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rejuvinator = new BombRejuvinator(Material.iron).setBlockName("rejuvinator").setCreativeTab(MainRegistry.tabNuke).setBlockUnbreakable().setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":inserter_side");
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flame_war = new BombFlameWar(Material.iron).setBlockName("flame_war").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":flame_war");
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float_bomb = new BombFloat(Material.iron).setBlockName("float_bomb").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F);
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therm_endo = new BombThermo(Material.iron).setBlockName("therm_endo").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F);
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therm_exo = new BombThermo(Material.iron).setBlockName("therm_exo").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F);
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emp_bomb = new BombFloat(Material.iron).setBlockName("emp_bomb").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F);
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det_cord = new DetCord(Material.iron).setBlockName("det_cord").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_cord");
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det_charge = new DetCord(Material.iron).setBlockName("det_charge").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_charge");
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red_barrel = new RedBarrel(Material.iron).setBlockName("red_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F);
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yellow_barrel = new YellowBarrel(Material.iron).setBlockName("yellow_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F);
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crashed_balefire = new BlockCrashedBomb(Material.iron).setBlockName("crashed_bomb").setCreativeTab(MainRegistry.nukeTab).setBlockUnbreakable().setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":crashed_balefire");
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rejuvinator = new BombRejuvinator(Material.iron).setBlockName("rejuvinator").setCreativeTab(MainRegistry.nukeTab).setBlockUnbreakable().setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":inserter_side");
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machine_difurnace_off = new MachineDiFurnace(false).setBlockName("machine_difurnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_difurnace_off = new MachineDiFurnace(false).setBlockName("machine_difurnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_difurnace_on = new MachineDiFurnace(true).setBlockName("machine_difurnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
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machine_centrifuge = new MachineCentrifuge(Material.iron).setBlockName("machine_centrifuge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_centrifuge = new MachineCentrifuge(Material.iron).setBlockName("machine_centrifuge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_uf6_tank = new MachineUF6Tank(Material.iron).setBlockName("machine_uf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_uf6_tank = new MachineUF6Tank(Material.iron).setBlockName("machine_uf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_puf6_tank = new MachinePuF6Tank(Material.iron).setBlockName("machine_puf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_puf6_tank = new MachinePuF6Tank(Material.iron).setBlockName("machine_puf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_reactor = new MachineReactor(Material.iron).setBlockName("machine_reactor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_reactor = new MachineReactor(Material.iron).setBlockName("machine_reactor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_nuke_furnace_off = new MachineNukeFurnace(false).setBlockName("machine_nuke_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_nuke_furnace_off = new MachineNukeFurnace(false).setBlockName("machine_nuke_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_nuke_furnace_on = new MachineNukeFurnace(true).setBlockName("machine_nuke_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
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machine_rtg_furnace_off = new MachineRtgFurnace(false).setBlockName("machine_rtg_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_rtg_furnace_off = new MachineRtgFurnace(false).setBlockName("machine_rtg_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_rtg_furnace_on = new MachineRtgFurnace(true).setBlockName("machine_rtg_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
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machine_generator = new MachineGenerator(Material.iron).setBlockName("machine_generator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_industrial_generator = new MachineIGenerator(Material.iron).setBlockName("machine_industrial_generator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":industrial_generator");
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machine_cyclotron = new MachineCyclotron(Material.iron).setBlockName("machine_cyclotron").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":cyclotron");
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machine_radgen = new MachineRadGen(Material.iron).setBlockName("machine_radgen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_radgen");
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machine_generator = new MachineGenerator(Material.iron).setBlockName("machine_generator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_industrial_generator = new MachineIGenerator(Material.iron).setBlockName("machine_industrial_generator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":industrial_generator");
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machine_cyclotron = new MachineCyclotron(Material.iron).setBlockName("machine_cyclotron").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":cyclotron");
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machine_radgen = new MachineRadGen(Material.iron).setBlockName("machine_radgen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_radgen");
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machine_electric_furnace_off = new MachineElectricFurnace(false).setBlockName("machine_electric_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_electric_furnace_off = new MachineElectricFurnace(false).setBlockName("machine_electric_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_electric_furnace_on = new MachineElectricFurnace(true).setBlockName("machine_electric_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
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//machine_deuterium = new MachineDeuterium(Material.iron).setBlockName("machine_deuterium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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//machine_deuterium = new MachineDeuterium(Material.iron).setBlockName("machine_deuterium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_battery = new MachineBattery(Material.iron, 1000000).setBlockName("machine_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_lithium_battery = new MachineBattery(Material.iron, 15000000).setBlockName("machine_lithium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_schrabidium_battery = new MachineBattery(Material.iron, 500000000).setBlockName("machine_schrabidium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_dineutronium_battery = new MachineBattery(Material.iron, 150000000000L).setBlockName("machine_dineutronium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_battery = new MachineBattery(Material.iron, 1000000).setBlockName("machine_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_lithium_battery = new MachineBattery(Material.iron, 15000000).setBlockName("machine_lithium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_schrabidium_battery = new MachineBattery(Material.iron, 500000000).setBlockName("machine_schrabidium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_dineutronium_battery = new MachineBattery(Material.iron, 150000000000L).setBlockName("machine_dineutronium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_coal_off = new MachineCoal(false).setBlockName("machine_coal_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_coal_off = new MachineCoal(false).setBlockName("machine_coal_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_coal_on = new MachineCoal(true).setBlockName("machine_coal_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F);
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machine_diesel = new MachineDiesel(Material.iron).setBlockName("machine_diesel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_diesel = new MachineDiesel(Material.iron).setBlockName("machine_diesel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_shredder = new MachineShredder(Material.iron).setBlockName("machine_shredder").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_shredder = new MachineShredder(Material.iron).setBlockName("machine_shredder").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_combine_factory = new MachineCMBFactory(Material.iron).setBlockName("machine_combine_factory").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_combine_factory = new MachineCMBFactory(Material.iron).setBlockName("machine_combine_factory").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_teleporter = new MachineTeleporter(Material.iron).setBlockName("machine_teleporter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_teleporter = new MachineTeleporter(Material.iron).setBlockName("machine_teleporter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_rtg_grey = new MachineRTG(Material.iron).setBlockName("machine_rtg_grey").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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//machine_rtg_red = new MachineRTG(Material.iron).setBlockName("machine_rtg_red").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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//machine_rtg_orange = new MachineRTG(Material.iron).setBlockName("machine_rtg_orange").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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//machine_rtg_yellow = new MachineRTG(Material.iron).setBlockName("machine_rtg_yellow").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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//machine_rtg_green = new MachineRTG(Material.iron).setBlockName("machine_rtg_green").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_rtg_cyan = new MachineRTG(Material.iron).setBlockName("machine_rtg_cyan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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//machine_rtg_blue = new MachineRTG(Material.iron).setBlockName("machine_rtg_blue").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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//machine_rtg_purple = new MachineRTG(Material.iron).setBlockName("machine_rtg_purple").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_rtg_grey = new MachineRTG(Material.iron).setBlockName("machine_rtg_grey").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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//machine_rtg_red = new MachineRTG(Material.iron).setBlockName("machine_rtg_red").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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//machine_rtg_orange = new MachineRTG(Material.iron).setBlockName("machine_rtg_orange").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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//machine_rtg_yellow = new MachineRTG(Material.iron).setBlockName("machine_rtg_yellow").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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//machine_rtg_green = new MachineRTG(Material.iron).setBlockName("machine_rtg_green").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_rtg_cyan = new MachineRTG(Material.iron).setBlockName("machine_rtg_cyan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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//machine_rtg_blue = new MachineRTG(Material.iron).setBlockName("machine_rtg_blue").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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//machine_rtg_purple = new MachineRTG(Material.iron).setBlockName("machine_rtg_purple").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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red_wire_coated = new WireCoated(Material.iron).setBlockName("red_wire_coated").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":red_wire_coated");
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red_cable = new BlockCable(Material.iron).setBlockName("red_cable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":red_cable_icon");
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red_pylon = new PylonRedWire(Material.iron).setBlockName("red_pylon").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":red_pylon");
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oil_duct_solid = new OilDuctSolid(Material.iron).setBlockName("oil_duct_solid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":oil_duct_solid_alt");
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oil_duct = new BlockOilDuct(Material.iron).setBlockName("oil_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":oil_duct_icon_alt");
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gas_duct_solid = new GasDuctSolid(Material.iron).setBlockName("gas_duct_solid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":gas_duct_solid");
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gas_duct = new BlockGasDuct(Material.iron).setBlockName("gas_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":gas_duct_icon");
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fluid_duct = new BlockFluidDuct(Material.iron).setBlockName("fluid_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fluid_duct_icon");
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red_wire_coated = new WireCoated(Material.iron).setBlockName("red_wire_coated").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_wire_coated");
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red_cable = new BlockCable(Material.iron).setBlockName("red_cable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_cable_icon");
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red_pylon = new PylonRedWire(Material.iron).setBlockName("red_pylon").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon");
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oil_duct_solid = new OilDuctSolid(Material.iron).setBlockName("oil_duct_solid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":oil_duct_solid_alt");
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oil_duct = new BlockOilDuct(Material.iron).setBlockName("oil_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":oil_duct_icon_alt");
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gas_duct_solid = new GasDuctSolid(Material.iron).setBlockName("gas_duct_solid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_duct_solid");
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gas_duct = new BlockGasDuct(Material.iron).setBlockName("gas_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_duct_icon");
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fluid_duct = new BlockFluidDuct(Material.iron).setBlockName("fluid_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_icon");
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machine_transformer = new MachineTransformer(Material.iron).setBlockName("machine_transformer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_transformer");
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machine_transformer = new MachineTransformer(Material.iron).setBlockName("machine_transformer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer");
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machine_satlinker = new MachineSatLinker(Material.iron).setBlockName("machine_satlinker").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_satlinker_side");
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machine_satlinker = new MachineSatLinker(Material.iron).setBlockName("machine_satlinker").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_satlinker_side");
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factory_titanium_hull = new BlockGeneric(Material.iron).setBlockName("factory_titanium_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_titanium_hull");
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factory_titanium_furnace = new FactoryHatch(Material.iron).setBlockName("factory_titanium_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_titanium_furnace");
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factory_titanium_conductor = new BlockReactor(Material.iron).setBlockName("factory_titanium_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_titanium_conductor");
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factory_titanium_core = new FactoryCoreTitanium(Material.iron).setBlockName("factory_titanium_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_titanium_core");
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factory_advanced_hull = new BlockGeneric(Material.iron).setBlockName("factory_advanced_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_advanced_hull");
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factory_advanced_furnace = new FactoryHatch(Material.iron).setBlockName("factory_advanced_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_advanced_furnace");
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factory_advanced_conductor = new BlockReactor(Material.iron).setBlockName("factory_advanced_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_advanced_conductor");
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factory_advanced_core = new FactoryCoreAdvanced(Material.iron).setBlockName("factory_advanced_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":factory_advanced_core");
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factory_titanium_hull = new BlockGeneric(Material.iron).setBlockName("factory_titanium_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_hull");
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factory_titanium_furnace = new FactoryHatch(Material.iron).setBlockName("factory_titanium_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_furnace");
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factory_titanium_conductor = new BlockReactor(Material.iron).setBlockName("factory_titanium_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_conductor");
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factory_titanium_core = new FactoryCoreTitanium(Material.iron).setBlockName("factory_titanium_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_core");
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factory_advanced_hull = new BlockGeneric(Material.iron).setBlockName("factory_advanced_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_hull");
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factory_advanced_furnace = new FactoryHatch(Material.iron).setBlockName("factory_advanced_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_furnace");
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factory_advanced_conductor = new BlockReactor(Material.iron).setBlockName("factory_advanced_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_conductor");
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factory_advanced_core = new FactoryCoreAdvanced(Material.iron).setBlockName("factory_advanced_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_core");
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reactor_element = new BlockReactor(Material.iron).setBlockName("reactor_element").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":reactor_element_side");
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reactor_control = new BlockReactor(Material.iron).setBlockName("reactor_control").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":reactor_control_side");
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reactor_hatch = new ReactorHatch(Material.iron).setBlockName("reactor_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
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reactor_conductor = new BlockReactor(Material.iron).setBlockName("reactor_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":reactor_conductor_side");
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reactor_computer = new ReactorCore(Material.iron).setBlockName("reactor_computer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":reactor_computer");
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reactor_element = new BlockReactor(Material.iron).setBlockName("reactor_element").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":reactor_element_side");
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reactor_control = new BlockReactor(Material.iron).setBlockName("reactor_control").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":reactor_control_side");
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reactor_hatch = new ReactorHatch(Material.iron).setBlockName("reactor_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
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reactor_conductor = new BlockReactor(Material.iron).setBlockName("reactor_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":reactor_conductor_side");
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reactor_computer = new ReactorCore(Material.iron).setBlockName("reactor_computer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":reactor_computer");
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fusion_conductor = new BlockReactor(Material.iron).setBlockName("fusion_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_conductor_side");
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fusion_center = new BlockReactor(Material.iron).setBlockName("fusion_center").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_center_side");
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fusion_motor = new BlockReactor(Material.iron).setBlockName("fusion_motor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_motor_side");
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fusion_heater = new BlockReactor(Material.iron).setBlockName("fusion_heater").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_heater_side");
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fusion_hatch = new FusionHatch(Material.iron).setBlockName("fusion_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_hatch");
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fusion_core = new FusionCore(Material.iron).setBlockName("fusion_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fusion_core_side");
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plasma = new BlockPlasma(Material.iron).setBlockName("plasma").setHardness(5.0F).setResistance(6000.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":plasma");
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fusion_conductor = new BlockReactor(Material.iron).setBlockName("fusion_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_conductor_side");
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fusion_center = new BlockReactor(Material.iron).setBlockName("fusion_center").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_center_side");
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fusion_motor = new BlockReactor(Material.iron).setBlockName("fusion_motor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_motor_side");
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fusion_heater = new BlockReactor(Material.iron).setBlockName("fusion_heater").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_heater_side");
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fusion_hatch = new FusionHatch(Material.iron).setBlockName("fusion_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_hatch");
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fusion_core = new FusionCore(Material.iron).setBlockName("fusion_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_core_side");
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plasma = new BlockPlasma(Material.iron).setBlockName("plasma").setHardness(5.0F).setResistance(6000.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":plasma");
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watz_element = new BlockReactor(Material.iron).setBlockName("watz_element").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":watz_element");
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watz_control = new BlockReactor(Material.iron).setBlockName("watz_control").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":watz_control");
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watz_cooler = new BlockGeneric(Material.iron).setBlockName("watz_cooler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":watz_cooler");
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watz_end = new BlockGeneric(Material.iron).setBlockName("watz_end").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":watz_end");
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watz_hatch = new WatzHatch(Material.iron).setBlockName("watz_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":watz_hatch");
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watz_conductor = new BlockReactor(Material.iron).setBlockName("watz_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":watz_conductor");
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watz_core = new WatzCore(Material.iron).setBlockName("watz_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":watz_computer");
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watz_element = new BlockReactor(Material.iron).setBlockName("watz_element").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_element");
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watz_control = new BlockReactor(Material.iron).setBlockName("watz_control").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_control");
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watz_cooler = new BlockGeneric(Material.iron).setBlockName("watz_cooler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_cooler");
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watz_end = new BlockGeneric(Material.iron).setBlockName("watz_end").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_end");
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watz_hatch = new WatzHatch(Material.iron).setBlockName("watz_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_hatch");
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watz_conductor = new BlockReactor(Material.iron).setBlockName("watz_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_conductor");
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watz_core = new WatzCore(Material.iron).setBlockName("watz_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_computer");
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fwatz_conductor = new BlockReactor(Material.iron).setBlockName("fwatz_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fwatz_conductor");
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fwatz_cooler = new BlockReactor(Material.iron).setBlockName("fwatz_cooler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fwatz_cooler");
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fwatz_tank = new ReinforcedBlock(Material.iron).setBlockName("fwatz_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fwatz_tank");
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fwatz_scaffold = new BlockGeneric(Material.iron).setBlockName("fwatz_scaffold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fwatz_scaffold");
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fwatz_hatch = new FWatzHatch(Material.iron).setBlockName("fwatz_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fwatz_computer");
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fwatz_computer = new BlockGeneric(Material.iron).setBlockName("fwatz_computer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fwatz_computer");
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fwatz_core = new FWatzCore(Material.iron).setBlockName("fwatz_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fwatz_core");
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fwatz_plasma = new BlockPlasma(Material.iron).setBlockName("fwatz_plasma").setHardness(5.0F).setResistance(6000.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":fwatz_plasma");
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fwatz_conductor = new BlockReactor(Material.iron).setBlockName("fwatz_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_conductor");
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fwatz_cooler = new BlockReactor(Material.iron).setBlockName("fwatz_cooler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_cooler");
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fwatz_tank = new ReinforcedBlock(Material.iron).setBlockName("fwatz_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_tank");
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fwatz_scaffold = new BlockGeneric(Material.iron).setBlockName("fwatz_scaffold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_scaffold");
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fwatz_hatch = new FWatzHatch(Material.iron).setBlockName("fwatz_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_computer");
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fwatz_computer = new BlockGeneric(Material.iron).setBlockName("fwatz_computer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_computer");
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fwatz_core = new FWatzCore(Material.iron).setBlockName("fwatz_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_core");
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fwatz_plasma = new BlockPlasma(Material.iron).setBlockName("fwatz_plasma").setHardness(5.0F).setResistance(6000.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_plasma");
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ams_base = new BlockAMSBase(Material.iron).setBlockName("ams_base").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":ams_base");
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ams_emitter = new BlockAMSEmitter(Material.iron).setBlockName("ams_emitter").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":ams_emitter");
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ams_limiter = new BlockAMSLimiter(Material.iron).setBlockName("ams_limiter").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":ams_limiter");
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ams_base = new BlockAMSBase(Material.iron).setBlockName("ams_base").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":ams_base");
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ams_emitter = new BlockAMSEmitter(Material.iron).setBlockName("ams_emitter").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":ams_emitter");
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ams_limiter = new BlockAMSLimiter(Material.iron).setBlockName("ams_limiter").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":ams_limiter");
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machine_converter_he_rf = new BlockConverterHeRf(Material.iron).setBlockName("machine_converter_he_rf").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_converter_he_rf");
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machine_converter_rf_he = new BlockConverterRfHe(Material.iron).setBlockName("machine_converter_rf_he").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_converter_rf_he");
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machine_converter_he_rf = new BlockConverterHeRf(Material.iron).setBlockName("machine_converter_he_rf").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_converter_he_rf");
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machine_converter_rf_he = new BlockConverterRfHe(Material.iron).setBlockName("machine_converter_rf_he").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_converter_rf_he");
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seal_frame = new BlockGeneric(Material.iron).setBlockName("seal_frame").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":seal_frame");
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seal_controller = new BlockSeal(Material.iron).setBlockName("seal_controller").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock);
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seal_frame = new BlockGeneric(Material.iron).setBlockName("seal_frame").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":seal_frame");
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seal_controller = new BlockSeal(Material.iron).setBlockName("seal_controller").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab);
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seal_hatch = new BlockHatch(Material.iron).setBlockName("seal_hatch").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":seal_hatch_3");
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marker_structure = new BlockMarker(Material.iron).setBlockName("marker_structure").setHardness(0.0F).setResistance(0.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":marker_structure");
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marker_structure = new BlockMarker(Material.iron).setBlockName("marker_structure").setHardness(0.0F).setResistance(0.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":marker_structure");
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launch_pad = new LaunchPad(Material.iron).setBlockName("launch_pad").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":launch_pad");
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machine_radar = new MachineRadar(Material.iron).setBlockName("machine_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":machine_radar");
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launch_pad = new LaunchPad(Material.iron).setBlockName("launch_pad").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":launch_pad");
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machine_radar = new MachineRadar(Material.iron).setBlockName("machine_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_radar");
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sat_mapper = new DecoBlock(Material.iron).setBlockName("sat_mapper").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":sat_mapper");
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sat_radar = new DecoBlock(Material.iron).setBlockName("sat_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":sat_radar");
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sat_scanner = new DecoBlock(Material.iron).setBlockName("sat_scanner").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":sat_scanner");
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sat_laser = new DecoBlock(Material.iron).setBlockName("sat_laser").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":sat_laser");
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sat_foeq = new DecoBlock(Material.iron).setBlockName("sat_foeq").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":sat_foeq");
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sat_resonator = new DecoBlock(Material.iron).setBlockName("sat_resonator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":sat_resonator");
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sat_mapper = new DecoBlock(Material.iron).setBlockName("sat_mapper").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_mapper");
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sat_radar = new DecoBlock(Material.iron).setBlockName("sat_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_radar");
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sat_scanner = new DecoBlock(Material.iron).setBlockName("sat_scanner").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_scanner");
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sat_laser = new DecoBlock(Material.iron).setBlockName("sat_laser").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_laser");
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sat_foeq = new DecoBlock(Material.iron).setBlockName("sat_foeq").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_foeq");
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sat_resonator = new DecoBlock(Material.iron).setBlockName("sat_resonator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_resonator");
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turret_light = new TurretLight(Material.iron).setBlockName("turret_light").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":turret_light");
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turret_heavy = new TurretHeavy(Material.iron).setBlockName("turret_heavy").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":turret_heavy");
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turret_rocket = new TurretRocket(Material.iron).setBlockName("turret_rocket").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":turret_rocket");
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turret_flamer = new TurretFlamer(Material.iron).setBlockName("turret_flamer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":turret_flamer");
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turret_tau = new TurretTau(Material.iron).setBlockName("turret_tau").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":turret_tau");
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turret_spitfire = new TurretSpitfire(Material.iron).setBlockName("turret_spitfire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":code");
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turret_cwis = new TurretCIWS(Material.iron).setBlockName("turret_cwis").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":turret_cwis");
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turret_cheapo = new TurretCheapo(Material.iron).setBlockName("turret_cheapo").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":turret_cheapo");
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turret_light = new TurretLight(Material.iron).setBlockName("turret_light").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":turret_light");
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turret_heavy = new TurretHeavy(Material.iron).setBlockName("turret_heavy").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":turret_heavy");
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turret_rocket = new TurretRocket(Material.iron).setBlockName("turret_rocket").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":turret_rocket");
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turret_flamer = new TurretFlamer(Material.iron).setBlockName("turret_flamer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":turret_flamer");
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turret_tau = new TurretTau(Material.iron).setBlockName("turret_tau").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":turret_tau");
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turret_spitfire = new TurretSpitfire(Material.iron).setBlockName("turret_spitfire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":code");
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turret_cwis = new TurretCIWS(Material.iron).setBlockName("turret_cwis").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":turret_cwis");
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turret_cheapo = new TurretCheapo(Material.iron).setBlockName("turret_cheapo").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":turret_cheapo");
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book_guide = new Guide(Material.iron).setBlockName("book_guide").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke);
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book_guide = new Guide(Material.iron).setBlockName("book_guide").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.nukeTab);
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rail_highspeed = new RailHighspeed().setBlockName("rail_highspeed").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_highspeed");
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rail_booster = new RailBooster().setBlockName("rail_booster").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_booster");
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crate = new BlockCrate(Material.iron).setBlockName("crate").setStepSound(Block.soundTypeWood).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":crate");
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crate_iron = new BlockStorageCrate(Material.iron).setBlockName("crate_iron").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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crate_steel = new BlockStorageCrate(Material.iron).setBlockName("crate_steel").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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crate = new BlockCrate(Material.iron).setBlockName("crate").setStepSound(Block.soundTypeWood).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate");
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crate_iron = new BlockStorageCrate(Material.iron).setBlockName("crate_iron").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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crate_steel = new BlockStorageCrate(Material.iron).setBlockName("crate_steel").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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boxcar = new DecoBlock(Material.iron).setBlockName("boxcar").setStepSound(Block.soundTypeMetal).setHardness(10.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":boxcar");
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boxcar = new DecoBlock(Material.iron).setBlockName("boxcar").setStepSound(Block.soundTypeMetal).setHardness(10.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":boxcar");
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machine_well = new MachineOilWell(Material.iron).setBlockName("machine_well").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_well");
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machine_pumpjack = new MachinePumpjack(Material.iron).setBlockName("machine_pumpjack").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_pumpjack");
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machine_well = new MachineOilWell(Material.iron).setBlockName("machine_well").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_well");
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machine_pumpjack = new MachinePumpjack(Material.iron).setBlockName("machine_pumpjack").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_pumpjack");
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oil_pipe = new BlockNoDrop(Material.iron).setBlockName("oil_pipe").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":oil_pipe");
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machine_flare = new MachineGasFlare(Material.iron).setBlockName("machine_flare").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_flare");
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machine_refinery = new MachineRefinery(Material.iron).setBlockName("machine_refinery").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_refinery");
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machine_drill = new MachineMiningDrill(Material.iron).setBlockName("machine_drill").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_drill");
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machine_flare = new MachineGasFlare(Material.iron).setBlockName("machine_flare").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_flare");
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machine_refinery = new MachineRefinery(Material.iron).setBlockName("machine_refinery").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_refinery");
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machine_drill = new MachineMiningDrill(Material.iron).setBlockName("machine_drill").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_drill");
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drill_pipe = new BlockNoDrop(Material.iron).setBlockName("drill_pipe").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":drill_pipe");
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machine_assembler = new MachineAssembler(Material.iron).setBlockName("machine_assembler").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_assembler");
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machine_chemplant = new MachineChemplant(Material.iron).setBlockName("machine_chemplant").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_chemplant");
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machine_fluidtank = new MachineFluidTank(Material.iron).setBlockName("machine_fluidtank").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_fluidtank");
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machine_turbofan = new MachineTurbofan(Material.iron).setBlockName("machine_turbofan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_turbofan");
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machine_press = new MachinePress(Material.iron).setBlockName("machine_press").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_press");
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machine_selenium = new MachineSeleniumEngine(Material.iron).setBlockName("machine_selenium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock).setBlockTextureName(RefStrings.MODID + ":machine_selenium");
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machine_assembler = new MachineAssembler(Material.iron).setBlockName("machine_assembler").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_assembler");
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machine_chemplant = new MachineChemplant(Material.iron).setBlockName("machine_chemplant").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_chemplant");
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machine_fluidtank = new MachineFluidTank(Material.iron).setBlockName("machine_fluidtank").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_fluidtank");
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machine_turbofan = new MachineTurbofan(Material.iron).setBlockName("machine_turbofan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_turbofan");
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machine_press = new MachinePress(Material.iron).setBlockName("machine_press").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_press");
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machine_selenium = new MachineSeleniumEngine(Material.iron).setBlockName("machine_selenium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_selenium");
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machine_schrabidium_transmutator = new MachineSchrabidiumTransmutator(Material.iron).setBlockName("machine_schrabidium_transmutator").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_schrabidium_transmutator = new MachineSchrabidiumTransmutator(Material.iron).setBlockName("machine_schrabidium_transmutator").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab);
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machine_reix_mainframe = new MachineReiXMainframe(Material.iron).setBlockName("machine_reix_mainframe").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_reix_mainframe = new MachineReiXMainframe(Material.iron).setBlockName("machine_reix_mainframe").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab);
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machine_siren = new MachineSiren(Material.iron).setBlockName("machine_siren").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabNuke).setBlockTextureName(RefStrings.MODID + ":machine_siren");
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machine_siren = new MachineSiren(Material.iron).setBlockName("machine_siren").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_siren");
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machine_spp_bottom = new SPPBottom(Material.iron).setBlockName("machine_spp_bottom").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_spp_top = new SPPTop(Material.iron).setBlockName("machine_spp_top").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.tabBlock);
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machine_spp_bottom = new SPPBottom(Material.iron).setBlockName("machine_spp_bottom").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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machine_spp_top = new SPPTop(Material.iron).setBlockName("machine_spp_top").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab);
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cheater_virus = new CheaterVirus(Material.iron).setBlockName("cheater_virus").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":cheater_virus");
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cheater_virus_seed = new CheaterVirusSeed(Material.iron).setBlockName("cheater_virus_seed").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":cheater_virus_seed");
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