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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
some radiation handling stuff
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@ -0,0 +1,29 @@
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package com.hbm.handler.radiation;
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import net.minecraft.world.World;
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import net.minecraftforge.event.world.ChunkDataEvent;
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import net.minecraftforge.event.world.ChunkEvent;
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import net.minecraftforge.event.world.WorldEvent;
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public abstract class ChunkRadiationHandler {
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/**
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* Updates the radiation system, i.e. all worlds.
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* Doesn't need parameters because it governs the ENTIRE system.
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*/
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public abstract void updateSystem();
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public abstract float getRadiation(World world, int x, int y, int z);
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public abstract void setRadiation(World world, int x, int y, int z, float rad);
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public abstract void incrementRad(World world, int x, int y, int z, float rad);
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public abstract void decrementRad(World world, int x, int y, int z, float rad);
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/*
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* Proxy'd event handlers
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*/
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public void receiveWorldLoad(WorldEvent.Load event) { }
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public void receiveWorldUnload(WorldEvent.Unload event) { }
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public void receiveChunkLoad(ChunkDataEvent.Load event) { }
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public void receiveChunkSave(ChunkDataEvent.Save event) { }
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public void receiveChunkUnload(ChunkEvent.Unload event) { }
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}
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@ -0,0 +1,23 @@
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package com.hbm.handler.radiation;
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import net.minecraft.world.World;
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public class ChunkRadiationHandlerBlank extends ChunkRadiationHandler {
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@Override
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public float getRadiation(World world, int x, int y, int z) {
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return 0;
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}
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@Override
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public void setRadiation(World world, int x, int y, int z, float rad) { }
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@Override
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public void incrementRad(World world, int x, int y, int z, float rad) { }
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@Override
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public void decrementRad(World world, int x, int y, int z, float rad) { }
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@Override
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public void updateSystem() { }
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}
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@ -0,0 +1,36 @@
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package com.hbm.handler.radiation;
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import net.minecraft.world.World;
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public class ChunkRadiationHandlerNT extends ChunkRadiationHandler {
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@Override
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public float getRadiation(World world, int x, int y, int z) {
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// TODO Auto-generated method stub
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return 0;
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}
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@Override
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public void setRadiation(World world, int x, int y, int z, float rad) {
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// TODO Auto-generated method stub
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}
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@Override
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public void incrementRad(World world, int x, int y, int z, float rad) {
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// TODO Auto-generated method stub
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}
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@Override
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public void decrementRad(World world, int x, int y, int z, float rad) {
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// TODO Auto-generated method stub
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}
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@Override
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public void updateSystem() {
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// TODO Auto-generated method stub
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}
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}
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@ -0,0 +1,36 @@
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package com.hbm.handler.radiation;
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import net.minecraft.world.World;
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public class ChunkRadiationHandlerSimple extends ChunkRadiationHandler {
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@Override
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public float getRadiation(World world, int x, int y, int z) {
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// TODO Auto-generated method stub
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return 0;
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}
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@Override
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public void setRadiation(World world, int x, int y, int z, float rad) {
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// TODO Auto-generated method stub
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}
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@Override
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public void incrementRad(World world, int x, int y, int z, float rad) {
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// TODO Auto-generated method stub
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}
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@Override
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public void decrementRad(World world, int x, int y, int z, float rad) {
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// TODO Auto-generated method stub
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}
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@Override
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public void updateSystem() {
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// TODO Auto-generated method stub
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}
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}
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@ -0,0 +1,43 @@
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package com.hbm.handler.radiation;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.TickEvent;
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import net.minecraft.world.World;
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import net.minecraftforge.event.world.ChunkDataEvent;
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import net.minecraftforge.event.world.ChunkEvent;
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import net.minecraftforge.event.world.WorldEvent;
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public class ChunkRadiationManager {
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public static ChunkRadiationHandler proxy;
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@SubscribeEvent
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public void onWorldLoad(WorldEvent.Load event) {
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proxy.receiveWorldLoad(event);
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}
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@SubscribeEvent
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public void onWorldUnload(WorldEvent.Unload event) {
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proxy.receiveWorldUnload(event);
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}
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@SubscribeEvent
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public void onChunkLoad(ChunkDataEvent.Load event) {
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proxy.receiveChunkLoad(event);
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}
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@SubscribeEvent
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public void onChunkSave(ChunkDataEvent.Save event) {
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proxy.receiveChunkSave(event);
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}
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@SubscribeEvent
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public void onChunkUnload(ChunkEvent.Unload event) {
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proxy.receiveChunkUnload(event);
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}
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@SubscribeEvent
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public void updateSystem(TickEvent.ServerTickEvent event) {
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}
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}
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@ -56,6 +56,7 @@ import com.hbm.entity.particle.*;
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import com.hbm.entity.projectile.*;
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import com.hbm.handler.*;
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import com.hbm.handler.FluidTypeHandler.FluidType;
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import com.hbm.handler.radiation.ChunkRadiationManager;
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import com.hbm.inventory.*;
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import com.hbm.items.ModItems;
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import com.hbm.lib.HbmWorld;
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@ -1136,6 +1137,8 @@ public class MainRegistry {
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MinecraftForge.TERRAIN_GEN_BUS.register(new ModEventHandler());
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MinecraftForge.ORE_GEN_BUS.register(new ModEventHandler());
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PacketDispatcher.registerPackets();
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MinecraftForge.EVENT_BUS.register(new ChunkRadiationManager());
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}
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//yes kids, this is where we would usually register commands
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@ -42,6 +42,7 @@ public class TileEntityTrappedBrick extends TileEntity {
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}
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}
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@SuppressWarnings("incomplete-switch")
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private void trigger() {
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Trap trap = Trap.get(this.getBlockMetadata());
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@ -106,6 +107,7 @@ public class TileEntityTrappedBrick extends TileEntity {
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worldObj.setBlock(xCoord, yCoord, zCoord, ModBlocks.brick_jungle);
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}
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@SuppressWarnings("incomplete-switch")
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private void setDetector() {
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Trap trap = Trap.get(this.getBlockMetadata());
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@ -525,6 +525,9 @@ item.ammo_container.name=Munitionsbehälter
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item.ammo_dart.name=Plastikdart (Withernd)
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item.ammo_dart_nerf.name=NERF-Dart
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item.ammo_dgk.name=Goalkeeper-Zwilling CIWS 200er Gürtel
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item.ammo_fireext.name=Feuerlöscher-Wassertank
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item.ammo_fireext_foam.name=Feuerlöscher-Schaumtank
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item.ammo_fireext_sand.name=Feuerlöscher-Sandtank
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item.ammo_folly.name=Silbernes Geschoss (Original)
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item.ammo_folly_du.name=Silbernes Geschoss (DU, Nicht-Explosiv)
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item.ammo_folly_nuclear.name=Silbernes Geschoss (Atomar)
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@ -593,6 +593,9 @@ item.ammo_container.name=Ammo Container
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item.ammo_dart.name=Plastic Dart (Withering)
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item.ammo_dart_nerf.name=NERF Dart
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item.ammo_dgk.name=Goalkeeper Twin CIWS 200 Round Belt
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item.ammo_fireext.name=Fire Extinguisher Water Tank
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item.ammo_fireext_foam.name=Fire Extinguisher Foam Tank
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item.ammo_fireext_sand.name=Fire Extinguisher Sand Tank
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item.ammo_folly.name=Silver Bullet (Original)
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item.ammo_folly_du.name=Silver Bullet (DU, Non-Explosive)
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item.ammo_folly_nuclear.name=Silver Bullet (Nuclear)
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