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the spoingus
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11
changelog
11
changelog
@ -1,3 +1,11 @@
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## Added
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* Two new anti-material rifle variants
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* .50 BMG demolisher rounds are finally usable
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* Added a special ammo type exclusive to one of the variants
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* Starmetal .50 BMG now returns
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* Overall better armor piercing stats than DU
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* Not compatible with the M2, only usable in amat rifles
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## Changed
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* The RBMK console's grid can now be rotated using a screwdriver
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* Tool abilities have changed
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@ -12,4 +20,5 @@
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## Fixed
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* Conveyor ejectors should now correctly place items onto the back of splitters instead of on the output belts
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* Fixed strand caster fluid gauges going out of bounds
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* Fixed arc welder and soldering station not changing buffer size based on upgrade, preventing use of higher overdrive tiers
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* Fixed arc welder and soldering station not changing buffer size based on upgrade, preventing use of higher overdrive tiers
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* Fixed non-standard template folder recipes not using the correct icon
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@ -9,18 +9,19 @@ credits=HbMinecraft,\
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\ Drillgon200 (effects, models, porting),\
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\ MartinTheDragon (calculator, chunk-based fallout, bendable cranes, pipe improvements, PWR sounds),\
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\ Alcater (GUI textures, porting),\
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\ MellowArpeggiation (new animation system, turbine sounds, sound fixes, industrial lights, better particle diodes),\
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\ MellowArpeggiation (new animation system, turbine sounds, sound fixes, industrial lights, conveyor wand, NBT structures),\
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\ Pheo (textures, various machines, models, weapons),\
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\ Vær (gas centrifuges, better worldgen, ZIRNOX, CP-1 parts, starter guide, new cyclotron, weapon animations),\
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\ Vær (gas centrifuges, better worldgen, ZIRNOX, CP-1 parts, starter guide, new cyclotron, weapon animations),\
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\ UFFR (RTG pellets, guns, casings, euphemium capacitor, nucleartech.wiki),\
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\ LePeep (coilgun model, BDCL QC),\
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\ Adam29 (liquid petroleum, ethanol, electric furnace),\
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\ Pvndols (thorium fuel recipe, gas turbine),\
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\ JamesH2 (blood mechanics, nitric acid, particle emitter),\
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\ Lazzzycat (structures),\
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\ Lazzzycat (structures, mob gear),\
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\ PastaBaguette (coal horse decal),\
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\ Doctor17 (russian localization)),\
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\ Pashtet (russian localization),\
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\ 7H40 (russian localization),\
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\ Bismarck (chinese localization),\
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\ Creeper-banner (chinese localization),\
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\ 5467864 (chinese localization),\
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@ -32,6 +33,7 @@ credits=HbMinecraft,\
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\ UnnameTokiko (chinese localization),\
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\ Herobrine 457985 (chinese localization),\
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\ xxwinhere (chinese localization),\
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\ Nycticoraxnightheron (chinese localization),\
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\ Maksymisio (polish localization)\
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\ el3ctro4ndre (italian localization),\
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\ Pu-238 (Tom impact effects),\
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@ -40,9 +42,11 @@ credits=HbMinecraft,\
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\ Nos (models),\
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\ WushiThe (models),\
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\ Minecreep (models),\
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\ ackbarcrowbars (models),\
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\ haru315 (spiral point algorithm),\
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\ mlbv (threaded MK5),\
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\ 70k (textures, glyphid AI, strand caster, electrolyzer changes, cryolite),\
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\ instantnootles (concept artist),\
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\ haru315 (spiral point algorithm),\
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\ Sten89 (models),\
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\ Pixelguru26 (textures),\
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\ TheBlueHat (textures),\
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@ -60,7 +64,9 @@ credits=HbMinecraft,\
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\ KoblizekXD (doors),\
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\ FOlkvangrField (custom machine parts),\
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\ RosaTryp (centrifuge config),\
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\ Toshayo (satellite loot system, project settings, gradle curse task),\
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\ Toshayo (satellite loot system, project settings, gradle curse task, OpenComputers integration),\
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\ Dash (PA particle serialization fix),\
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\ archiecarrot123 (armor rendering compatibility fix),\
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\ icomet (refactoring),\
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\ martemen (project settings),\
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\ OvermindDL1 (project settings),\
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@ -28,6 +28,7 @@ import com.hbm.inventory.material.Mats;
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import com.hbm.inventory.material.NTMMaterial;
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import com.hbm.inventory.recipes.loader.SerializableRecipe;
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import com.hbm.items.ModItems;
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import com.hbm.items.ItemEnums.EnumCasingType;
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import com.hbm.items.ItemGenericPart.EnumPartType;
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import com.hbm.items.machine.ItemAssemblyTemplate;
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import com.hbm.items.machine.ItemCircuit.EnumCircuitType;
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@ -36,6 +37,7 @@ import com.hbm.items.machine.ItemPACoil.EnumCoilType;
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import com.hbm.items.machine.ItemPistons.EnumPistonType;
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import com.hbm.items.weapon.ItemAmmoHIMARS;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
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import com.hbm.main.MainRegistry;
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import cpw.mods.fml.common.Loader;
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@ -793,6 +795,18 @@ public class AssemblerRecipes extends SerializableRecipe {
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new ComparableStack(ModItems.circuit, 1, EnumCircuitType.ADVANCED),
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}, 100);
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makeRecipe(new ComparableStack(ModItems.ammo_standard, 6, EnumAmmo.BMG50_SM), new AStack[] {
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new ComparableStack(ModItems.casing, 1, EnumCasingType.LARGE_STEEL),
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new OreDictStack(ANY_SMOKELESS.dust(), 6),
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new OreDictStack(STAR.ingot(), 3),
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}, 100, ModItems.journal_silver);
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makeRecipe(new ComparableStack(ModItems.ammo_secret, 12, EnumAmmoSecret.BMG50_BLACK), new AStack[] {
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new ComparableStack(ModItems.casing, 2, EnumCasingType.LARGE_STEEL),
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new OreDictStack(ANY_SMOKELESS.dust(), 24),
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new OreDictStack(WEAPONSTEEL.ingot(), 8),
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new ComparableStack(ModItems.black_diamond),
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}, 1200, ModItems.journal_silver);
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makeRecipe(new ComparableStack(ModBlocks.machine_silex, 1), new AStack[] {
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new ComparableStack(ModBlocks.glass_quartz, 16),
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!exp ? new OreDictStack(STEEL.plateCast(), 8) : new OreDictStack(STEEL.heavyComp(), 1),
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@ -54,8 +54,8 @@ public class ItemAssemblyTemplate extends Item {
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//LEGACY
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if(out == null) out = AssemblerRecipes.recipeList.get(stack.getItemDamage());
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AssemblerRecipe recipe = AssemblerRecipes.recipes.get(stack);
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AssemblerRecipe recipe = AssemblerRecipes.recipes.get(out);
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if(recipe != null && !recipe.folders.contains(ModItems.template_folder))
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return this.hiddenIcon;
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@ -68,7 +68,7 @@ public class XFactory50 {
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50du"));
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bmg50_he = new BulletConfig().setItem(EnumAmmo.BMG50_HE).setCasing(EnumCasingType.LARGE_STEEL, 12).setWear(3F).setDoesPenetrate(true).setDamageFalloffByPen(false).setDamage(1.75F).setOnImpact(LAMBDA_STANDARD_EXPLODE)
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50he"));
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bmg50_sm = new BulletConfig().setItem(EnumAmmo.BMG50_SM).setCasing(EnumCasingType.LARGE_STEEL, 12).setWear(10F).setDoesPenetrate(true).setDamageFalloffByPen(false).setDamage(2.5F).setThresholdNegation(30F).setArmorPiercing(0.35F)
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bmg50_sm = new BulletConfig().setItem(EnumAmmo.BMG50_SM).setCasing(EnumCasingType.LARGE_STEEL, 6).setWear(10F).setDoesPenetrate(true).setDamageFalloffByPen(false).setDamage(2.5F).setThresholdNegation(30F).setArmorPiercing(0.35F)
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50sm"));
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bmg50_black = new BulletConfig().setItem(EnumAmmoSecret.BMG50_BLACK).setWear(5F).setDoesPenetrate(true).setDamageFalloffByPen(false).setSpectral(true).setDamage(1.5F).setHeadshot(3F).setThresholdNegation(30F).setArmorPiercing(0.35F)
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_EQUESTRIAN).register("bmg50black"));
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5098
src/main/resources/assets/hbm/models/machines/chemplant.obj
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5098
src/main/resources/assets/hbm/models/machines/chemplant.obj
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