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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
extremely shitty animations
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parent
44b1604992
commit
ceb9abbec4
@ -78,7 +78,7 @@ public class GunFactoryClient {
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((ItemGunBaseNT) ModItems.gun_am180) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_liberator) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_congolake) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_flamer) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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((ItemGunBaseNT) ModItems.gun_flamer) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO_NOCOUNTER);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani).getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY_MIRROR, LegoClient.HUD_COMPONENT_AMMO_MIRROR);
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((ItemGunBaseNT) ModItems.gun_light_revolver_dani).getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
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@ -21,7 +21,8 @@ public class LegoClient {
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public static HUDComponentDurabilityBar HUD_COMPONENT_DURABILITY = new HUDComponentDurabilityBar();
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public static HUDComponentDurabilityBar HUD_COMPONENT_DURABILITY_MIRROR = new HUDComponentDurabilityBar(true);
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public static HUDComponentAmmoCounter HUD_COMPONENT_AMMO = new HUDComponentAmmoCounter(0);
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public static HUDComponentAmmoCounter HUD_COMPONENT_AMMO_MIRROR = new HUDComponentAmmoCounter(0, true);
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public static HUDComponentAmmoCounter HUD_COMPONENT_AMMO_MIRROR = new HUDComponentAmmoCounter(0).mirror();
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public static HUDComponentAmmoCounter HUD_COMPONENT_AMMO_NOCOUNTER = new HUDComponentAmmoCounter(0).noCounter();
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public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_STANDARD_BULLET = (bullet, interp) -> {
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double length = bullet.prevVelocity + (bullet.velocity - bullet.prevVelocity) * interp;
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@ -424,6 +424,13 @@ public class Orchestras {
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EntityPlayer player = ctx.player;
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AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
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int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
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boolean aiming = ItemGunBaseNT.getIsAiming(stack);
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if(type == AnimType.RELOAD) {
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if(timer == 15) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.openLatch", 1F, 1F);
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if(timer == 35) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.impact", 0.5F, 1F);
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if(timer == 60) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.revolverClose", 1F, 0.75F);
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if(timer == 70) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.insertCanister", 1F, 1F);
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if(timer == 85) player.worldObj.playSoundAtEntity(player, "hbm:weapon.reload.pressureValve", 1F, 1F);
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}
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};
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}
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@ -11,30 +11,39 @@ import com.hbm.items.weapon.sedna.Receiver;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
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import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
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import com.hbm.lib.RefStrings;
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import com.hbm.particle.helper.FlameCreator;
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import com.hbm.main.MainRegistry;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.BusAnimationKeyframe.IType;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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public class XFactoryFlamer {
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public static BulletConfig flame_diesel;
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public static void init() {
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flame_diesel = new BulletConfig().setItem(EnumAmmo.FLAME_DIESEL).setLife(100).setVel(1F).setGrav(0.02D).setReloadCount(200)
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flame_diesel = new BulletConfig().setItem(EnumAmmo.FLAME_DIESEL).setLife(100).setVel(1F).setGrav(0.02D).setReloadCount(300)
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.setOnUpdate((bullet) -> {
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if(!bullet.worldObj.isRemote) FlameCreator.composeEffect(bullet.worldObj, bullet.posX, bullet.posY - 0.25, bullet.posZ);
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if(bullet.worldObj.isRemote && MainRegistry.proxy.me().getDistanceToEntity(bullet) < 100) {
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "flamethrower");
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data.setDouble("posX", bullet.posX);
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data.setDouble("posY", bullet.posY - 0.125);
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data.setDouble("posZ", bullet.posZ);
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MainRegistry.proxy.effectNT(data);
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}
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});
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ModItems.gun_flamer = new ItemGunBaseNT(new GunConfig()
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.dura(20_000).draw(4).inspect(23).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
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.dura(20_000).draw(10).inspect(17).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
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.rec(new Receiver(0)
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.dmg(10F).delay(1).auto(true).reload(55).jam(0)
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.mag(new MagazineFullReload(0, 200).addConfigs(flame_diesel))
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.offset(0.75, -0.0625, -0.3125D)
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.dmg(10F).delay(1).auto(true).reload(90).jam(0)
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.mag(new MagazineFullReload(0, 300).addConfigs(flame_diesel))
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.offset(0.75, -0.0625, -0.25D)
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.canFire(Lego.LAMBDA_STANDARD_CAN_FIRE).fire(Lego.LAMBDA_STANDARD_FIRE).recoil(Lego.LAMBDA_STANDARD_RECOIL))
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.setupStandardConfiguration()
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.anim(LAMBDA_FLAMER_ANIMS).orchestra(Orchestras.ORCHESTRA_FLAMER)
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@ -44,9 +53,10 @@ public class XFactoryFlamer {
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@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_FLAMER_ANIMS = (stack, type) -> {
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switch(type) {
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case EQUIP: return new BusAnimation()
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.addBus("EQUIP", new BusAnimationSequence().addPos(-90, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
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case RELOAD: return new BusAnimation();
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case INSPECT: return new BusAnimation();
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.addBus("EQUIP", new BusAnimationSequence().addPos(-45, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_DOWN));
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case RELOAD: return ResourceManager.flamethrower_anim.get("Reload");
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case INSPECT: return new BusAnimation()
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.addBus("ROTATE", new BusAnimationSequence().addPos(0, 0, 45, 250, IType.SIN_FULL).addPos(0, 0, 45, 350).addPos(0, 0, -15, 150, IType.SIN_FULL).addPos(0, 0, 0, 100, IType.SIN_FULL));
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case JAMMED: return new BusAnimation();
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}
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@ -5,6 +5,7 @@ import org.lwjgl.opengl.GL12;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT;
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import com.hbm.items.weapon.sedna.mags.IMagazine;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.ScaledResolution;
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@ -12,27 +13,35 @@ import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
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public class HUDComponentAmmoCounter implements IHUDComponent {
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private static final ResourceLocation misc = new ResourceLocation(RefStrings.MODID + ":textures/misc/overlay_misc.png");
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protected static final RenderItem itemRenderer = RenderItem.getInstance();
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protected int receiver;
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protected boolean mirrored;
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protected boolean noCounter;
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public HUDComponentAmmoCounter(int receiver) {
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this(receiver, false);
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this.receiver = receiver;
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}
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public HUDComponentAmmoCounter(int receiver, boolean mirror) {
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this.receiver = receiver;
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this.mirrored = mirror;
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public HUDComponentAmmoCounter mirror() {
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this.mirrored = true;
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return this;
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}
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public HUDComponentAmmoCounter noCounter() {
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this.noCounter = true;
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return this;
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}
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@Override
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public int getComponentHeight(EntityPlayer player, ItemStack stack){
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return 22;
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return 24;
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}
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@Override
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@ -41,12 +50,12 @@ public class HUDComponentAmmoCounter implements IHUDComponent {
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ScaledResolution resolution = event.resolution;
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Minecraft mc = Minecraft.getMinecraft();
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int pX = resolution.getScaledWidth() / 2 + (mirrored ? -(62 + 36 + 52) : (62 + 36));
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int pZ = resolution.getScaledHeight() - bottomOffset - 21;
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int pX = resolution.getScaledWidth() / 2 + (mirrored ? -(62 + 36 + 52) : (62 + 36)) + (noCounter ? 14 : 0);
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int pZ = resolution.getScaledHeight() - bottomOffset - 23;
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ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
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IMagazine mag = gun.getConfig(stack, gunIndex).getReceivers(stack)[this.receiver].getMagazine(stack);
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mc.fontRenderer.drawString(mag.reportAmmoStateForHUD(stack), pX + 17, pZ + 6, 0xFFFFFF);
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if(!noCounter) mc.fontRenderer.drawString(mag.reportAmmoStateForHUD(stack), pX + 17, pZ + 6, 0xFFFFFF);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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@ -55,5 +64,6 @@ public class HUDComponentAmmoCounter implements IHUDComponent {
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RenderHelper.disableStandardItemLighting();
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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mc.renderEngine.bindTexture(misc);
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}
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}
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@ -868,6 +868,7 @@ public class ResourceManager {
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public static final HashMap<String, BusAnimation> supershotty_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/supershotty.json"));
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public static final HashMap<String, BusAnimation> benelli_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/benelli.json"));
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public static final HashMap<String, BusAnimation> congolake_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/congolake.json"));
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public static final HashMap<String, BusAnimation> flamethrower_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/flamethrower.json"));
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public static final IModelCustom lance = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/lance.obj"));
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@ -34,16 +34,31 @@ public class ItemRenderFlamer extends ItemRenderWeaponBase {
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GL11.glScaled(scale, scale, scale);
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double[] equip = HbmAnimations.getRelevantTransformation("EQUIP");
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double[] rotate = HbmAnimations.getRelevantTransformation("ROTATE");
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GL11.glTranslated(0, -1, -3);
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GL11.glRotated(equip[0], 1, 0, 0);
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GL11.glTranslated(0, 1, 3);
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GL11.glTranslated(0, 2, -6);
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GL11.glRotated(-equip[0], 1, 0, 0);
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GL11.glTranslated(0, -2, 6);
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GL11.glTranslated(0, 1, 0);
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GL11.glRotated(rotate[2], 0, 0, 1);
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GL11.glTranslated(0, -1, 0);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.flamethrower.renderPart("Gun");
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ResourceManager.flamethrower.renderPart("Tank");
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GL11.glPushMatrix();
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HbmAnimations.applyRelevantTransformation("Gun");
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ResourceManager.flamethrower.renderPart("Gun");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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HbmAnimations.applyRelevantTransformation("Tank");
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ResourceManager.flamethrower.renderPart("Tank");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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HbmAnimations.applyRelevantTransformation("Gauge");
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GL11.glTranslated(1.25, 1.25, 0);
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IMagazine mag = gun.getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack);
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GL11.glRotated(-135 + (mag.getAmount(stack) * 270D / mag.getCapacity(stack)), 0, 0, 1);
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File diff suppressed because one or more lines are too long
@ -76,46 +76,46 @@ v -0.250000 -1.566988 -6.750000
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vt 0.346821 0.604839
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vt 0.369942 0.580645
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vt 0.369942 0.612903
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vt 0.393064 0.741935
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vt 0.390173 0.741935
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vt 0.369942 0.709677
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vt 0.393064 0.709677
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vt 0.390173 0.709677
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vt 0.624277 0.709677
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vt 0.624277 0.741935
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vt 0.369942 0.645161
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vt 0.346821 0.620968
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vt 0.393064 0.774194
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vt 0.390173 0.774194
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vt 0.369942 0.806452
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vt 0.369942 0.774194
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vt 0.624277 0.677419
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vt 0.367052 0.935484
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vt 0.369942 0.935484
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vt 0.346821 0.911290
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vt 0.369942 0.903226
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vt 0.369942 0.741935
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vt 0.393064 0.677419
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vt 0.390173 0.677419
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vt 0.624277 0.645161
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vt 0.346821 0.895161
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vt 0.369942 0.870968
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vt 0.369942 0.677419
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vt 0.393064 0.645161
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vt 0.390173 0.645161
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vt 0.624277 0.612903
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vt 0.346821 0.862903
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vt 0.369942 0.838710
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vt 0.393064 0.612903
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vt 0.390173 0.612903
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vt 0.624277 0.580645
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vt 0.346821 0.814516
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vt 0.393064 0.580645
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vt 0.390173 0.580645
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vt 0.369942 0.548387
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vt 0.393064 0.548387
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vt 0.390173 0.548387
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vt 0.624277 0.548387
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vt 0.346821 0.782258
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vt 0.393064 0.903226
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vt 0.393064 0.870968
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vt 0.393064 0.935484
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vt 0.390173 0.903226
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vt 0.390173 0.870968
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vt 0.390173 0.935484
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vt 0.624277 0.903226
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vt 0.624277 0.935484
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||||
vt 0.346821 0.750000
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||||
vt 0.393064 0.838710
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||||
vt 0.393064 0.806452
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||||
vt 0.390173 0.838710
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vt 0.390173 0.806452
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||||
vt 0.624277 0.870968
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vt 0.346821 0.733871
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vt 0.624277 0.838710
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