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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
fixed tau damage, fluid bucket registry
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1b66d13611
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@ -1,6 +1,6 @@
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mod_version=1.0.27
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mod_version=1.0.27
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# Empty build number makes a release type
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# Empty build number makes a release type
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mod_build_number=4578
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mod_build_number=4585
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credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion algorithms),\
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credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion algorithms),\
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\ Hoboy (textures, models), Doctor17 (russian localization), Drillgon200 (effects, models, porting),\
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\ Hoboy (textures, models), Doctor17 (russian localization), Drillgon200 (effects, models, porting),\
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@ -5460,11 +5460,11 @@ public class ModItems {
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mysteryshovel = new ItemMS().setUnlocalizedName("mysteryshovel").setFull3D().setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cursed_shovel");
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mysteryshovel = new ItemMS().setUnlocalizedName("mysteryshovel").setFull3D().setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cursed_shovel");
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memory = new ItemBattery(Long.MAX_VALUE / 100L, 100000000000000L, 100000000000000L).setUnlocalizedName("memory").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mo8_anim");
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memory = new ItemBattery(Long.MAX_VALUE / 100L, 100000000000000L, 100000000000000L).setUnlocalizedName("memory").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":mo8_anim");
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.mud_fluid, 1000), new ItemStack(ModItems.bucket_mud));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.mud_fluid, 1000), new ItemStack(ModItems.bucket_mud), new ItemStack(Items.bucket));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.acid_fluid, 1000), new ItemStack(ModItems.bucket_acid));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.acid_fluid, 1000), new ItemStack(ModItems.bucket_acid), new ItemStack(Items.bucket));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.toxic_fluid, 1000), new ItemStack(ModItems.bucket_toxic));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.toxic_fluid, 1000), new ItemStack(ModItems.bucket_toxic), new ItemStack(Items.bucket));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.schrabidic_fluid, 1000), new ItemStack(ModItems.bucket_schrabidic_acid));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.schrabidic_fluid, 1000), new ItemStack(ModItems.bucket_schrabidic_acid), new ItemStack(Items.bucket));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.sulfuric_acid_fluid, 1000), new ItemStack(ModItems.bucket_sulfuric_acid));
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FluidContainerRegistry.registerFluidContainer(new FluidStack(ModBlocks.sulfuric_acid_fluid, 1000), new ItemStack(ModItems.bucket_sulfuric_acid), new ItemStack(Items.bucket));
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BucketHandler.INSTANCE.buckets.put(ModBlocks.mud_block, ModItems.bucket_mud);
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BucketHandler.INSTANCE.buckets.put(ModBlocks.mud_block, ModItems.bucket_mud);
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BucketHandler.INSTANCE.buckets.put(ModBlocks.acid_block, ModItems.bucket_acid);
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BucketHandler.INSTANCE.buckets.put(ModBlocks.acid_block, ModItems.bucket_acid);
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BucketHandler.INSTANCE.buckets.put(ModBlocks.toxic_block, ModItems.bucket_toxic);
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BucketHandler.INSTANCE.buckets.put(ModBlocks.toxic_block, ModItems.bucket_toxic);
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@ -32,7 +32,7 @@ public class ItemGunGauss extends ItemGunBase {
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if(!main && getStored(stack) > 0) {
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if(!main && getStored(stack) > 0) {
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EntityBulletBase bullet = new EntityBulletBase(world, altConfig.config.get(0), player);
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EntityBulletBase bullet = new EntityBulletBase(world, altConfig.config.get(0), player);
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bullet.overrideDamage = Math.min(getStored(stack), 1) * 10F;
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bullet.overrideDamage = Math.max(getStored(stack), 1) * 10F;
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world.spawnEntityInWorld(bullet);
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world.spawnEntityInWorld(bullet);
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world.playSoundAtEntity(player, "hbm:weapon.tauShoot", 0.5F, 0.75F);
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world.playSoundAtEntity(player, "hbm:weapon.tauShoot", 0.5F, 0.75F);
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setItemWear(stack, getItemWear(stack) + (getCharge(stack)) * 2);
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setItemWear(stack, getItemWear(stack) + (getCharge(stack)) * 2);
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