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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Update TileEntityCoreStabilizer.java
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@ -14,7 +14,14 @@ import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraftforge.common.util.ForgeDirection;
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public class TileEntityCoreStabilizer extends TileEntityMachineBase implements IEnergyUser {
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import cpw.mods.fml.common.Optional;
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import li.cil.oc.api.machine.Arguments;
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import li.cil.oc.api.machine.Callback;
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import li.cil.oc.api.machine.Context;
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import li.cil.oc.api.network.SimpleComponent;
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@Optional.InterfaceList({@Optional.Interface(iface = "li.cil.oc.api.network.SimpleComponent", modid = "OpenComputers")})
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public class TileEntityCoreStabilizer extends TileEntityMachineBase implements IEnergyUser, SimpleComponent {
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public long power;
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public static final long maxPower = 2500000000L;
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@ -154,4 +161,47 @@ public class TileEntityCoreStabilizer extends TileEntityMachineBase implements I
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nbt.setInteger("watts", watts);
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}
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// do some opencomputer stuff
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@Override
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public String getComponentName() {
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return "dfc_stabilizer";
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] getEnergyStored(Context context, Arguments args) {
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return new Object[] {power};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] getMaxEnergy(Context context, Arguments args) {
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return new Object[] {maxPower};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] getInput(Context context, Arguments args) {
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return new Object[] {watts};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] getDurability(Context context, Arguments args) {
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if(slots[0] != null && slots[0].getItem() == ModItems.ams_lens && ItemLens.getLensDamage(slots[0]) < ((ItemLens)ModItems.ams_lens).maxDamage) {
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return new Object[] {ItemLens.getLensDamage(slots[0])};
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}
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return new Object[] {"N/A"};
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}
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@Callback
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@Optional.Method(modid = "OpenComputers")
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public Object[] setInput(Context context, Arguments args) {
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int newOutput = Integer.parseInt(args.checkString(0));
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if (newOutput > 100) {
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newOutput = 100;
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}
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watts = newOutput;
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return new Object[] {};
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}
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}
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