Merge pull request #2799 from sten104/master
how do you get a cylinder unstuck from a barrel connector
@ -863,6 +863,12 @@ public class ResourceManager {
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//Pipes
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public static final ResourceLocation pipe_anchor_tex = new ResourceLocation(RefStrings.MODID, "textures/models/network/pipe_anchor.png");
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public static final ResourceLocation fluid_pump_tex = new ResourceLocation(RefStrings.MODID, "textures/models/network/fluid_diode.png");
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//Barrels
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public static ResourceLocation barrel_plastic_tex = new ResourceLocation(RefStrings.MODID, "textures/blocks/barrel_plastic.png");
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public static ResourceLocation barrel_steel_tex = new ResourceLocation(RefStrings.MODID, "textures/blocks/barrel_steel.png");
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public static ResourceLocation barrel_tcalloy_tex = new ResourceLocation(RefStrings.MODID, "textures/blocks/barrel_tcalloy.png");
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public static ResourceLocation barrel_antimatter_tex = new ResourceLocation(RefStrings.MODID, "textures/blocks/barrel_antimatter.png");
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//Radiolysis
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public static final ResourceLocation radiolysis_tex = new ResourceLocation(RefStrings.MODID, "textures/models/radiolysis.png");
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@ -30,7 +30,7 @@ public class RenderBarrel implements ISimpleBlockRenderingHandler {
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GL11.glTranslated(0, -0.5, 0);
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tessellator.startDrawingQuads();
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ObjUtil.renderWithIcon((HFRWavefrontObject) ResourceManager.barrel, iicon, tessellator, 0, false);
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ObjUtil.renderPartWithIcon((HFRWavefrontObject) ResourceManager.barrel, "Barrel", iicon, tessellator, 0, false);
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tessellator.draw();
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GL11.glPopMatrix();
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@ -50,7 +50,7 @@ public class RenderBarrel implements ISimpleBlockRenderingHandler {
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}
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tessellator.addTranslation(x + 0.5F, y, z + 0.5F);
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ObjUtil.renderWithIcon((HFRWavefrontObject) ResourceManager.barrel, iicon, tessellator, 0, true);
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ObjUtil.renderPartWithIcon((HFRWavefrontObject) ResourceManager.barrel, "Barrel", iicon, tessellator, 0, true);
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tessellator.addTranslation(-x - 0.5F, -y, -z - 0.5F);
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return true;
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@ -2,10 +2,13 @@ package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.inventory.fluid.FluidType;
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import com.hbm.inventory.fluid.Fluids;
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import com.hbm.render.util.DiamondPronter;
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import com.hbm.render.util.EnumSymbol;
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import com.hbm.lib.Library;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.storage.TileEntityBarrel;
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import net.minecraft.client.renderer.RenderHelper;
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@ -21,6 +24,7 @@ public class RenderFluidBarrel extends TileEntitySpecialRenderer {
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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GL11.glEnable(GL11.GL_LIGHTING);
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if(te instanceof TileEntityBarrel) {
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TileEntityBarrel barrel = (TileEntityBarrel)te;
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@ -28,7 +32,6 @@ public class RenderFluidBarrel extends TileEntitySpecialRenderer {
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if(type != Fluids.NONE) {
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RenderHelper.disableStandardItemLighting();
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GL11.glPushMatrix();
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int poison = type.poison;
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@ -36,16 +39,63 @@ public class RenderFluidBarrel extends TileEntitySpecialRenderer {
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int reactivity = type.reactivity;
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EnumSymbol symbol = type.symbol;
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int cx = te.xCoord;
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int cy = te.yCoord;
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int cz = te.zCoord;
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if(te.getBlockType() == ModBlocks.barrel_plastic)
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bindTexture(ResourceManager.barrel_plastic_tex);
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else if(te.getBlockType() == ModBlocks.barrel_steel)
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bindTexture(ResourceManager.barrel_steel_tex);
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else if(te.getBlockType() == ModBlocks.barrel_tcalloy)
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bindTexture(ResourceManager.barrel_tcalloy_tex);
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else if(te.getBlockType() == ModBlocks.barrel_antimatter)
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bindTexture(ResourceManager.barrel_antimatter_tex);
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if(Library.canConnectFluid(te.getWorldObj(), cx + 1, cy, cz, Library.POS_X, type)) {
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GL11.glTranslatef(0.0F, -0.5F, 0.0F);
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GL11.glRotatef(0F, 0F, 0F, 0F);
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ResourceManager.barrel.renderPart("Connector");
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GL11.glTranslatef(0.0F, 0.5F, 0.0F);
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}
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if(Library.canConnectFluid(te.getWorldObj(), cx - 1, cy, cz, Library.NEG_X, type)) {
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GL11.glRotatef(180, 0F, 1F, 0F);
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GL11.glTranslatef(0.0F, -0.5F, 0.0F);
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ResourceManager.barrel.renderPart("Connector");
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GL11.glTranslatef(0.0F, 0.5F, 0.0F);
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GL11.glRotatef(-180, 0F, 1F, 0F);
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}
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if(Library.canConnectFluid(te.getWorldObj(), cx, cy, cz - 1, Library.NEG_Z, type)) {
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GL11.glRotatef(90, 0F, 1F, 0F);
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GL11.glTranslatef(0.0F, -0.5F, 0.0F);
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ResourceManager.barrel.renderPart("Connector");
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GL11.glTranslatef(0.0F, 0.5F, 0.0F);
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GL11.glRotatef(-90, 0F, 1F, 0F);
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}
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if(Library.canConnectFluid(te.getWorldObj(), cx, cy, cz + 1, Library.POS_Z, type)) {
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GL11.glRotatef(-90, 0F, 1F, 0F);
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GL11.glTranslatef(0.0F, -0.5F, 0.0F);
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ResourceManager.barrel.renderPart("Connector");
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GL11.glTranslatef(0.0F, 0.5F, 0.0F);
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GL11.glRotatef(90, 0F, 1F, 0F);
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}
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RenderHelper.disableStandardItemLighting();
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for(int j = 0; j < 4; j++) {
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GL11.glPushMatrix();
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GL11.glTranslated(0.4, 0.25, -0.15);
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GL11.glScalef(1.0F, 0.35F, 0.35F);
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GL11.glTranslated(0.4, 0.30, -0.24);
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GL11.glScalef(1.0F, 0.25F, 0.25F);
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DiamondPronter.pront(poison, flammability, reactivity, symbol);
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GL11.glPopMatrix();
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GL11.glRotatef(90, 0, 1, 0);
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}
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GL11.glPopMatrix();
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RenderHelper.enableStandardItemLighting();
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}
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@ -1,13 +1,58 @@
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# Blender v2.76 (sub 0) OBJ File: 'barrel.blend'
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# Blender v2.82 (sub 7) OBJ File: 'barrel.blend'
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# www.blender.org
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o Cube_Cube.001
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v -0.375000 0.000000 0.375000
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v -0.375000 1.000000 0.375000
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v -0.375000 0.000000 -0.375000
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v -0.375000 1.000000 -0.375000
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v 0.375000 0.000000 0.375000
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mtllib barrel.mtl
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o Connector
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v 0.500000 0.687500 0.187500
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v 0.500000 0.312500 -0.187500
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v 0.500000 0.687500 -0.187500
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v 0.375000 0.312500 -0.187500
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v 0.375000 0.687500 0.187500
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v 0.375000 0.687500 -0.187500
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v 0.375000 0.312500 0.187500
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v 0.500000 0.312500 0.187500
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vt 0.145833 0.270833
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vt 0.020833 0.395833
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vt 0.020833 0.270833
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vt 0.020833 0.375000
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vt 0.000000 0.250000
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vt 0.020833 0.250000
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vt 0.166667 0.395833
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vt 0.041667 0.416667
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vt 0.041667 0.395833
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vt 0.145833 0.291667
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vt 0.166667 0.416667
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vt 0.145833 0.416667
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vt 0.000000 0.270833
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vt 0.125000 0.250000
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vt 0.125000 0.270833
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vt 0.145833 0.395833
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vt -0.000000 0.375000
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vt 0.166667 0.291667
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vn 1.0000 0.0000 0.0000
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vn 0.0000 0.0000 1.0000
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vn 0.0000 1.0000 -0.0000
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vn 0.0000 -0.0000 -1.0000
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vn 0.0000 -1.0000 0.0000
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usemtl Default_OBJ
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s 1
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f 1/1/1 2/2/1 3/3/1
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f 1/4/2 7/5/2 8/6/2
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f 3/7/3 5/8/3 1/9/3
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f 2/10/4 6/11/4 3/12/4
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f 8/13/5 4/14/5 2/15/5
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f 1/1/1 8/16/1 2/2/1
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f 1/4/2 5/17/2 7/5/2
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f 3/7/3 6/11/3 5/8/3
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f 2/10/4 4/18/4 6/11/4
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f 8/13/5 7/5/5 4/14/5
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o Barrel
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v 0.375000 1.000000 0.375000
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v 0.375000 0.000000 -0.375000
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v 0.375000 0.000000 0.375000
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v 0.375000 -0.000000 -0.375000
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v -0.375000 1.000000 0.375000
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v -0.375000 0.000000 0.375000
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v -0.375000 1.000000 -0.375000
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v -0.375000 -0.000000 -0.375000
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v 0.375000 1.000000 -0.375000
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vt 0.000000 0.750000
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vt 0.000000 0.416667
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@ -18,26 +63,32 @@ vt 1.000000 0.416667
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vt 0.500000 0.750000
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vt 0.500000 0.416667
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vt 0.250000 0.750000
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vt 0.750000 0.750000
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vt 0.750000 1.000000
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vt 0.500000 1.000000
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vt 0.500000 0.750000
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vt 0.500000 1.000000
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vt 0.250000 1.000000
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vt 1.000000 0.750000
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vn -1.000000 0.000000 0.000000
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vn 0.000000 0.000000 -1.000000
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vn 1.000000 0.000000 0.000000
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vn 0.000000 0.000000 1.000000
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vn 0.000000 -1.000000 0.000000
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vn 0.000000 1.000000 0.000000
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s off
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f 4/1/1 3/2/1 1/3/1
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f 8/4/2 7/5/2 3/6/2
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f 6/7/3 5/8/3 7/5/3
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f 2/9/4 1/3/4 5/8/4
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f 3/4/5 7/10/5 5/11/5
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f 8/7/6 4/11/6 2/12/6
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f 2/9/1 4/1/1 1/3/1
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f 4/13/2 8/4/2 3/6/2
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f 8/4/3 6/7/3 7/5/3
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f 6/7/4 2/9/4 5/8/4
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||||
f 1/7/5 3/4/5 5/11/5
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||||
f 6/9/6 8/7/6 2/12/6
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||||
vt 0.500000 0.750000
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vt 0.250000 0.750000
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vn 1.0000 0.0000 0.0000
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vn 0.0000 0.0000 1.0000
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||||
vn -1.0000 0.0000 0.0000
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||||
vn 0.0000 -0.0000 -1.0000
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||||
vn 0.0000 -1.0000 0.0000
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||||
vn 0.0000 1.0000 -0.0000
|
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usemtl Default_OBJ
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||||
s 1
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||||
f 9/19/6 10/20/6 11/21/6
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||||
f 12/22/7 13/23/7 10/24/7
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||||
f 14/25/8 15/26/8 13/23/8
|
||||
f 16/27/9 11/21/9 15/26/9
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||||
f 10/28/10 13/29/10 15/30/10
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||||
f 12/31/11 9/32/11 16/33/11
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||||
f 16/27/6 9/19/6 11/21/6
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||||
f 9/34/7 12/22/7 10/24/7
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||||
f 12/22/8 14/25/8 13/23/8
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||||
f 14/25/9 16/27/9 15/26/9
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||||
f 11/35/10 10/28/10 15/30/10
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||||
f 14/36/11 12/31/11 16/33/11
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||||
|
||||
|
Before Width: | Height: | Size: 966 B After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 926 B After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 877 B After Width: | Height: | Size: 1.1 KiB |