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Turn down mass storage sfx volume
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@ -170,12 +170,12 @@ public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPa
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@Override
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public void openInventory() {
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this.worldObj.playSoundEffect(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, "hbm:block.storageOpen", 1.0F, 1.0F);
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this.worldObj.playSoundEffect(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, "hbm:block.storageOpen", 0.5F, 1.0F);
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}
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@Override
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public void closeInventory() {
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this.worldObj.playSoundEffect(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, "hbm:block.storageClose", 1.0F, 1.0F);
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this.worldObj.playSoundEffect(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, "hbm:block.storageClose", 0.5F, 1.0F);
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}
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@Override
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