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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Fix bounding box
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11fc058690
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@ -5,6 +5,7 @@ import net.minecraft.block.BlockTrapDoor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -26,24 +27,26 @@ public class BlockNTMTrapdoor extends BlockTrapDoor {
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}
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}
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@Override
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@Override
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public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
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super.setBlockBoundsBasedOnState(world, x, y, z);
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// Make the hitbox in-line with ladders, if relevant
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// Make the hitbox in-line with ladders
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if (isLadder(world, x, y, z, null)) {
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if (isLadder(world, x, y, z, null)) {
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int meta = world.getBlockMetadata(x, y, z);
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int meta = world.getBlockMetadata(x, y, z);
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float thickness = 0.125F;
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float thickness = 0.125F;
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if ((meta & 3) == 0) {
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if ((meta & 3) == 0)
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this.setBlockBounds(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F);
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return AxisAlignedBB.getBoundingBox(x, y, z + 1F - thickness, x + 1F, y + 1F, z + 1F);
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} else if ((meta & 3) == 1) {
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness);
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if ((meta & 3) == 1)
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} else if ((meta & 3) == 2) {
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return AxisAlignedBB.getBoundingBox(x, y, z, x + 1F, y + 1F, z + thickness);
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this.setBlockBounds(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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} else if ((meta & 3) == 3) {
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if ((meta & 3) == 2)
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this.setBlockBounds(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F);
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return AxisAlignedBB.getBoundingBox(x + 1F - thickness, y, z, x + 1F, y + 1F, z + 1F);
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}
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if ((meta & 3) == 3)
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return AxisAlignedBB.getBoundingBox(x, y, z, x + thickness, y + 1F, z + 1F);
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}
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}
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return super.getCollisionBoundingBoxFromPool(world, x, y, z);
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}
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}
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@Override
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@Override
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