mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Update en_US.lang
This commit is contained in:
parent
404aacc32b
commit
d50506ce13
@ -36,16 +36,16 @@ achievement.concrete.desc=A Bolshevik's favorite.
|
|||||||
achievement.concrete=Old Reliable
|
achievement.concrete=Old Reliable
|
||||||
achievement.desh.desc="Come on then, you lot. Places to go!"
|
achievement.desh.desc="Come on then, you lot. Places to go!"
|
||||||
achievement.desh=Le Verrier
|
achievement.desh=Le Verrier
|
||||||
achievement.digammaFeel.desc=the hollow within.
|
achievement.digammaFeel.desc=My eyes are bleeding
|
||||||
achievement.digammaFeel=The Terror of Feeling
|
achievement.digammaFeel=SEWAGE-INFUSED GARBAGE WORLD
|
||||||
achievement.digammaKauaiMoho.desc=Everything is awful, here's some hot choccy.
|
achievement.digammaKauaiMoho.desc=Everything is awful, here's some hot choccy.
|
||||||
achievement.digammaKauaiMoho=Sing, sing me the song of the Kauai Moho
|
achievement.digammaKauaiMoho=SING, SING ME THE SONG OF THE KAUAI MOHO
|
||||||
achievement.digammaKnow.desc=what this world is about.
|
achievement.digammaKnow.desc=what this world is about.
|
||||||
achievement.digammaKnow=The Terror of Knowing
|
achievement.digammaKnow=THE TERROR OF KNOWING
|
||||||
achievement.digammaSee.desc=into the abyss.
|
achievement.digammaSee.desc=It's a bit dark, bring a flashlight.
|
||||||
achievement.digammaSee=The Terror of Seeing
|
achievement.digammaSee=ENTER THE ABYSS
|
||||||
achievement.digammaUpOnTop.desc=Admire my son, he's my clone.
|
achievement.digammaUpOnTop.desc=Admire my son, he's my clone.
|
||||||
achievement.digammaUpOnTop=Admire Me, Admire my Home
|
achievement.digammaUpOnTop=ADMIRE ME, ADMIRE MY HOME
|
||||||
achievement.fiend.desc=Be mean.
|
achievement.fiend.desc=Be mean.
|
||||||
achievement.fiend2.desc=Be meaner.
|
achievement.fiend2.desc=Be meaner.
|
||||||
achievement.fiend2=Delinquent 2: Delinquent Harder
|
achievement.fiend2=Delinquent 2: Delinquent Harder
|
||||||
@ -56,6 +56,8 @@ achievement.fusion.desc=A dance of deuterons, tritons, and energy.
|
|||||||
achievement.fusion=Fusion
|
achievement.fusion=Fusion
|
||||||
achievement.gasCent.desc=Unenriched Uranium hates him!
|
achievement.gasCent.desc=Unenriched Uranium hates him!
|
||||||
achievement.gasCent=The Zippe Style
|
achievement.gasCent=The Zippe Style
|
||||||
|
achievement.goFish.desc=Nautical Crucifixion
|
||||||
|
achievement.goFish=Go Fish
|
||||||
achievement.hidden.desc=Kill a tainted creeper with a falling boxcar.
|
achievement.hidden.desc=Kill a tainted creeper with a falling boxcar.
|
||||||
achievement.hidden=Hidden Catalog
|
achievement.hidden=Hidden Catalog
|
||||||
achievement.horizonsBonus.desc=honest to god what the hell is wrong with you
|
achievement.horizonsBonus.desc=honest to god what the hell is wrong with you
|
||||||
@ -120,7 +122,7 @@ achievement.technetium.desc=It's medicinal, it's medicinal!
|
|||||||
achievement.technetium=Big Man, Pig Man
|
achievement.technetium=Big Man, Pig Man
|
||||||
achievement.watzBoom.desc=Drain your septic tank next time.
|
achievement.watzBoom.desc=Drain your septic tank next time.
|
||||||
achievement.watzBoom=Disgusting
|
achievement.watzBoom=Disgusting
|
||||||
achievement.watz.desc=Fólkvangr fields possibly included.
|
achievement.watz.desc=Fólkvangr fields possibly included.
|
||||||
achievement.watz=The Power of Element-126
|
achievement.watz=The Power of Element-126
|
||||||
achievement.witchtaunter.desc=Those wacky creatures got nothing on you!
|
achievement.witchtaunter.desc=Those wacky creatures got nothing on you!
|
||||||
achievement.witchtaunter=Witch Taunter
|
achievement.witchtaunter=Witch Taunter
|
||||||
@ -194,129 +196,129 @@ book.test.page1=Test Page 1
|
|||||||
|
|
||||||
book.error.cover=Hadron Collider:$Troubleshooting
|
book.error.cover=Hadron Collider:$Troubleshooting
|
||||||
book.error.title1=Error 0x01 [NC]
|
book.error.title1=Error 0x01 [NC]
|
||||||
book.error.page1=§lName:§r "ERROR_NO_CHARGE" §lDescription:§r The particle has reached a segment with insufficient charge. §lPotential fix:§r Either replace one of the plugs that the particle successfully passes with higher-tier ones or add another plug slightly before the segment where the particle expires.
|
book.error.page1=§lName:§r "ERROR_NO_CHARGE" §lDescription:§r The particle has reached a segment with insufficient charge. §lPotential fix:§r Either replace one of the plugs that the particle successfully passes with higher-tier ones or add another plug slightly before the segment where the particle expires.
|
||||||
book.error.title2=Error 0x02 [NA]
|
book.error.title2=Error 0x02 [NA]
|
||||||
book.error.page2=§lName:§r "ERROR_NO_ANALYSIS" §lDescription:§r The particle has reached the core, despite not passing an analysis chamber. §lPotential fix:§r Make sure that your accelerator has an analysis chamber and double-check the operating mode (linear/circular).
|
book.error.page2=§lName:§r "ERROR_NO_ANALYSIS" §lDescription:§r The particle has reached the core, despite not passing an analysis chamber. §lPotential fix:§r Make sure that your accelerator has an analysis chamber and double-check the operating mode (linear/circular).
|
||||||
book.error.title3=Error 0x03 [OC]
|
book.error.title3=Error 0x03 [OC]
|
||||||
book.error.page3=§lName:§r "ERROR_OBSTRUCTED_CHANNEL" §lDescription:§r The particle has collided with a block inside the collider's channel. §lPotential fix:§r Make sure that the inside of your particle collider is free of any obstructions, except for particle diodes and core blocks.
|
book.error.page3=§lName:§r "ERROR_OBSTRUCTED_CHANNEL" §lDescription:§r The particle has collided with a block inside the collider's channel. §lPotential fix:§r Make sure that the inside of your particle collider is free of any obstructions, except for particle diodes and core blocks.
|
||||||
book.error.title4=Error 0x04 [EC]
|
book.error.title4=Error 0x04 [EC]
|
||||||
book.error.page4=§lName:§r "ERROR_EXPECTED_COIL" §lDescription:§r The particle has passed a segment that lacks one or multiple coils. §lPotential fix:§r Remove the plating of the collider in the offending area and check if all the coils are there. This error will also happen at T-crossings that are built without diodes.
|
book.error.page4=§lName:§r "ERROR_EXPECTED_COIL" §lDescription:§r The particle has passed a segment that lacks one or multiple coils. §lPotential fix:§r Remove the plating of the collider in the offending area and check if all the coils are there. This error will also happen at T-crossings that are built without diodes.
|
||||||
book.error.title5=Error 0x05 [MS]
|
book.error.title5=Error 0x05 [MS]
|
||||||
book.error.page5=§lName:§r "ERROR_MALFORMED_SEGMENT" §lDescription:§r The particle has passed a segment that was built incorrectly (but neither obstructed nor missing coils). §lPotential fix:§r Make sure that the offending segment has platings in all the required spaces, leaving no coils exposed.
|
book.error.page5=§lName:§r "ERROR_MALFORMED_SEGMENT" §lDescription:§r The particle has passed a segment that was built incorrectly (but neither obstructed nor missing coils). §lPotential fix:§r Make sure that the offending segment has platings in all the required spaces, leaving no coils exposed.
|
||||||
book.error.title6=Error 0x06 [ATL]
|
book.error.title6=Error 0x06 [ATL]
|
||||||
book.error.page6=§lName:§r "ERROR_ANALYSIS_TOO_LONG" §lDescription:§r The particle has passed more than the three required valid analysis chamber segments. §lPotential fix:§r Make sure that the analysis chamber is exactly 3 blocks long for circular accelerator and at least 2 blocks long for linear ones. Also check if the particle doesn't pass multiple analysis chambers in a branching and/or looped accelerator.
|
book.error.page6=§lName:§r "ERROR_ANALYSIS_TOO_LONG" §lDescription:§r The particle has passed more than the three required valid analysis chamber segments. §lPotential fix:§r Make sure that the analysis chamber is exactly 3 blocks long for circular accelerator and at least 2 blocks long for linear ones. Also check if the particle doesn't pass multiple analysis chambers in a branching and/or looped accelerator.
|
||||||
book.error.title7=Error 0x07 [ATS]
|
book.error.title7=Error 0x07 [ATS]
|
||||||
book.error.page7=§lName:§r "ERROR_ANALYSIS_TOO_SHORT" §lDescription:§r The particle has left the analysis chamber, despite not meeting the length requirement. §lPotential fix:§r Make sure that the analysis chamber on your circular accelerator is exactly 3 blocks long. Valid analysis segments have no coils and the plating is entirely composed of analysis chamber walls/windows. Analysis chambers with coils in them count as regular segments.
|
book.error.page7=§lName:§r "ERROR_ANALYSIS_TOO_SHORT" §lDescription:§r The particle has left the analysis chamber, despite not meeting the length requirement. §lPotential fix:§r Make sure that the analysis chamber on your circular accelerator is exactly 3 blocks long. Valid analysis segments have no coils and the plating is entirely composed of analysis chamber walls/windows. Analysis chambers with coils in them count as regular segments.
|
||||||
book.error.title8=Error 0x08 [DC]
|
book.error.title8=Error 0x08 [DC]
|
||||||
book.error.page8=§lName:§r "ERROR_DIODE_COLLISION" §lDescription:§r The particle collided with a non-input side of a schottky particle diode. §lPotential fix:§r Check if your diodes are configured correctly. Particles can only enter the diode from sides with green inward-pointing arrows.
|
book.error.page8=§lName:§r "ERROR_DIODE_COLLISION" §lDescription:§r The particle collided with a non-input side of a schottky particle diode. §lPotential fix:§r Check if your diodes are configured correctly. Particles can only enter the diode from sides with green inward-pointing arrows.
|
||||||
book.error.title9=Error 0x09 [BT]
|
book.error.title9=Error 0x09 [BT]
|
||||||
book.error.page9=§lName:§r "ERROR_BRANCHING_TURN" §lDescription:§r The particle has reached a turn with multiple exits. §lPotential fix:§r If your turn is a normal one, check if all the required coils are present (i.e. no holes in the coil layer). If the turn is intended to be branched, it requires a schottky particle diode that is correctly configured.
|
book.error.page9=§lName:§r "ERROR_BRANCHING_TURN" §lDescription:§r The particle has reached a turn with multiple exits. §lPotential fix:§r If your turn is a normal one, check if all the required coils are present (i.e. no holes in the coil layer). If the turn is intended to be branched, it requires a schottky particle diode that is correctly configured.
|
||||||
|
|
||||||
book.rbmk.cover=My first RBMK:$Basics of$building a$reactor
|
book.rbmk.cover=My first RBMK:$Basics of$building a$reactor
|
||||||
book.rbmk.title1=Introduction
|
book.rbmk.title1=Introduction
|
||||||
book.rbmk.page1=§lRBMK§r is fully modular nuclear reactor. Unlike most other reactors, there is no "core" and no size restrictions, rather behavior and efficiency of reactor depends on how it is built and how various parts interact with each other.
|
book.rbmk.page1=§lRBMK§r is fully modular nuclear reactor. Unlike most other reactors, there is no "core" and no size restrictions, rather behavior and efficiency of reactor depends on how it is built and how various parts interact with each other.
|
||||||
book.rbmk.title2=Heat
|
book.rbmk.title2=Heat
|
||||||
book.rbmk.page2=As reactor runs, it will generate §lheat§r. Heat will spread between parts, slowly decreasing in the process. The goal is to generate as much heat as possible without melting the reactor, and to transfer heat into steam passages that cool reactor and produce steam.
|
book.rbmk.page2=As reactor runs, it will generate §lheat§r. Heat will spread between parts, slowly decreasing in the process. The goal is to generate as much heat as possible without melting the reactor, and to transfer heat into steam passages that cool reactor and produce steam.
|
||||||
book.rbmk.title3=Fuel Rod
|
book.rbmk.title3=Fuel Rod
|
||||||
book.rbmk.page3=The §lfuel rod§r will capture neutron flux, causing fuel inside the rod to react, releasing neutrons in the process. Neutrons are released in all four main directions with a maximum range of 5 blocks. The amount of released neutrons depends on fuel used.
|
book.rbmk.page3=The §lfuel rod§r will capture neutron flux, causing fuel inside the rod to react, releasing neutrons in the process. Neutrons are released in all four main directions with a maximum range of 5 blocks. The amount of released neutrons depends on fuel used.
|
||||||
book.rbmk.title4=Regulating Rod
|
book.rbmk.title4=Regulating Rod
|
||||||
book.rbmk.page4=The §lcontrol rod§r will reduce number of neutrons passing through. Fully inserted, it will block all neutrons; when inserted halfway, it will only block half. Control rods are used to regulate activity of the reactor and shut it down.
|
book.rbmk.page4=The §lcontrol rod§r will reduce number of neutrons passing through. Fully inserted, it will block all neutrons; when inserted halfway, it will only block half. Control rods are used to regulate activity of the reactor and shut it down.
|
||||||
book.rbmk.title5=Regulating Rods - Usage
|
book.rbmk.title5=Regulating Rods - Usage
|
||||||
book.rbmk.title5.scale=0.9
|
book.rbmk.title5.scale=0.9
|
||||||
book.rbmk.page5=The current bar insertion will be displayed in the center of GUI. The colored buttons on left will add the control bar to the color group, which is useful for quickly selecting grouped bars on §lRBMK§r console. The buttons on right allow you to manually insert in 25%% increments.
|
book.rbmk.page5=The current bar insertion will be displayed in the center of GUI. The colored buttons on left will add the control bar to the color group, which is useful for quickly selecting grouped bars on §lRBMK§r console. The buttons on right allow you to manually insert in 25%% increments.
|
||||||
book.rbmk.title6=Automatic Control Rods
|
book.rbmk.title6=Automatic Control Rods
|
||||||
book.rbmk.page6=§LAutomatic control rods§r are almost identical to regular control rods, but they cannot be manually adjusted, instead they will adjust position of the rod based on current temperature. Which function to use and how deep to insert and at what temperature must be determined first.
|
book.rbmk.page6=§LAutomatic control rods§r are almost identical to regular control rods, but they cannot be manually adjusted, instead they will adjust position of the rod based on current temperature. Which function to use and how deep to insert and at what temperature must be determined first.
|
||||||
book.rbmk.title7=Steam Channel
|
book.rbmk.title7=Steam Channel
|
||||||
book.rbmk.page7=The §lsteam channel§r is only part that will actively reduce reactor heat level. If a component is above the boiling point of a given type of steam, it will try to consume as much water and produce as much steam as needed to cool below boiling point.
|
book.rbmk.page7=The §lsteam channel§r is only part that will actively reduce reactor heat level. If a component is above the boiling point of a given type of steam, it will try to consume as much water and produce as much steam as needed to cool below boiling point.
|
||||||
book.rbmk.title8=Neutron Reflector
|
book.rbmk.title8=Neutron Reflector
|
||||||
book.rbmk.page8=The §lneutron reflector§r will block passage of neutrons, instead neutrons will be reflected back onto the fuel rod they came from. This is useful for using neutrons that would otherwise be wasted simply by leaving reactor.
|
book.rbmk.page8=The §lneutron reflector§r will block passage of neutrons, instead neutrons will be reflected back onto the fuel rod they came from. This is useful for using neutrons that would otherwise be wasted simply by leaving reactor.
|
||||||
book.rbmk.title9=Neutron Absorber
|
book.rbmk.title9=Neutron Absorber
|
||||||
book.rbmk.page9=§lNeutron absorber§r simply blocks neutrons. The absorbed neutrons will not generate heat and will be effectively destroyed. This is useful for preventing fuel rods from reacting that would otherwise be within reach.
|
book.rbmk.page9=§lNeutron absorber§r simply blocks neutrons. The absorbed neutrons will not generate heat and will be effectively destroyed. This is useful for preventing fuel rods from reacting that would otherwise be within reach.
|
||||||
book.rbmk.title10=Graphite Retarder
|
book.rbmk.title10=Graphite Retarder
|
||||||
book.rbmk.page10=§lGraphite moderator§r converts fast neutrons passing through it into slow neutrons. Most fuels are split into fast neutrons, while slow neutrons are required for fission, so use of moderators is highly recommended.
|
book.rbmk.page10=§lGraphite moderator§r converts fast neutrons passing through it into slow neutrons. Most fuels are split into fast neutrons, while slow neutrons are required for fission, so use of moderators is highly recommended.
|
||||||
book.rbmk.title11=Structural Column
|
book.rbmk.title11=Structural Column
|
||||||
book.rbmk.page11=§lStructural column§r does not affect neutrons in any way and has no special application. It is recommended to fill the reactor with structured pillars where there are no other parts, since the structured pillars are capable of transferring heat.
|
book.rbmk.page11=§lStructural column§r does not affect neutrons in any way and has no special application. It is recommended to fill the reactor with structured pillars where there are no other parts, since the structured pillars are capable of transferring heat.
|
||||||
book.rbmk.title12=Console
|
book.rbmk.title12=Console
|
||||||
book.rbmk.page12=§lRBMK console§r allows you to control the reactor from afar. Using the §ldevice to connect the console RBMK§r on the RBMK part and then on the console will connect the reactor and the console. The console can only control 15x15 parts, for large reactors you can use multiple consoles.
|
book.rbmk.page12=§lRBMK console§r allows you to control the reactor from afar. Using the §ldevice to connect the console RBMK§r on the RBMK part and then on the console will connect the reactor and the console. The console can only control 15x15 parts, for large reactors you can use multiple consoles.
|
||||||
book.rbmk.title13=Using the console
|
book.rbmk.title13=Using the console
|
||||||
book.rbmk.page13=Clicking on parts will select and deselect them. With the colored buttons, you can quickly select all the control rods in that color group. Button "A" will select all control rods, "X" will deselect all.
|
book.rbmk.page13=Clicking on parts will select and deselect them. With the colored buttons, you can quickly select all the control rods in that color group. Button "A" will select all control rods, "X" will deselect all.
|
||||||
book.rbmk.page14=Entering a number between 0 and 100 in green box and then pressing button next to it will set all selected control rods to that position. Button "AZ-5" will lead to full insertion of all control rods.
|
book.rbmk.page14=Entering a number between 0 and 100 in green box and then pressing button next to it will set all selected control rods to that position. Button "AZ-5" will lead to full insertion of all control rods.
|
||||||
book.rbmk.title15=Fuel
|
book.rbmk.title15=Fuel
|
||||||
book.rbmk.page15=The §lfuel§r response depends on many factors. The main ones are §lfortification§r, §lxenon poisoning§r and number of incoming §lneutrons§r. Xenon builds up when fuel is low in neutrons and burns out during normal operation. The efficiency of neutrons depends on the type, most fuels §lare best split by§r §lslow neutrons§r.
|
book.rbmk.page15=The §lfuel§r response depends on many factors. The main ones are §lfortification§r, §lxenon poisoning§r and number of incoming §lneutrons§r. Xenon builds up when fuel is low in neutrons and burns out during normal operation. The efficiency of neutrons depends on the type, most fuels §lare best split by§r §lslow neutrons§r.
|
||||||
book.rbmk.title16=Melting
|
book.rbmk.title16=Melting
|
||||||
book.rbmk.page16=§4§lAVOID.
|
book.rbmk.page16=§4§lAVOID.
|
||||||
|
|
||||||
book.starter.cover=An Industrialist's$Guide to Rebuilding$Society
|
book.starter.cover=An Industrialist's$Guide to Rebuilding$Society
|
||||||
book.starter.title1=Introduction
|
book.starter.title1=Introduction
|
||||||
book.starter.page1=If you're reading this, it's highly likely that society, in one way or another, has collapsed entirely. Governments, countries, and authority are a concept of the past - along with all of the amenities of civilized life. As such, this guide will inform you how to change that by recreating the industry and technology of the past for the improvement of your own life.
|
book.starter.page1=If you're reading this, it's highly likely that society, in one way or another, has collapsed entirely. Governments, countries, and authority are a concept of the past - along with all of the amenities of civilized life. As such, this guide will inform you how to change that by recreating the industry and technology of the past for the improvement of your own life.
|
||||||
book.starter.title2=Coal & Mustard Gas
|
book.starter.title2=Coal & Mustard Gas
|
||||||
book.starter.page2=Whilst it is impossible to predict the actual state of the world in a post-apocalyptic time, it's not unlikely that war and industry in its current form may not have ended. To protect your own lungs, an effective and cheap way is to urinate on some §lcloth§r to make a §ltrench mask§r, to protect you from coal dust or mustard gas, if you ever encounter either.
|
book.starter.page2=Whilst it is impossible to predict the actual state of the world in a post-apocalyptic time, it's not unlikely that war and industry in its current form may not have ended. To protect your own lungs, an effective and cheap way is to urinate on some §lcloth§r to make a §ltrench mask§r, to protect you from coal dust or mustard gas, if you ever encounter either.
|
||||||
book.starter.title3=Anvils & Presses
|
book.starter.title3=Anvils & Presses
|
||||||
book.starter.page3=The quintessentials to beginning your industrial revitalization is an §lanvil§r and a §lburner press§r. The anvil will allow you to manually craft together early machinery such as the Assembler, whilst the burner press will let you make plates, wires, and circuits that you cannot hammer together with an anvil.
|
book.starter.page3=The quintessentials to beginning your industrial revitalization is an §lanvil§r and a §lburner press§r. The anvil will allow you to manually craft together early machinery such as the Assembler, whilst the burner press will let you make plates, wires, and circuits that you cannot hammer together with an anvil.
|
||||||
book.starter.title4=Templates
|
book.starter.title4=Templates
|
||||||
book.starter.page4=In order to stamp metal into useful shapes, assemble machinery, and perform chemical reactions, you will need to create a §lMachine Template Folder§r to create the various stamps and templates shown to the right.
|
book.starter.page4=In order to stamp metal into useful shapes, assemble machinery, and perform chemical reactions, you will need to create a §lMachine Template Folder§r to create the various stamps and templates shown to the right.
|
||||||
book.starter.title5=Scavenging
|
book.starter.title5=Scavenging
|
||||||
book.starter.page5=Depending on how bad the initial apocalyptic event was to the preexisting structures of the world, there's a likely chance that many useful materials and machines can be salvaged from them directly. Metallic alloys like steel, parts like circuitry, and even fissile material from a nuclear power plant might be awaiting you. Beware certain ruins, however, as there may be an excess of danger lurking there like a snake in the grass; waiting to strike you down with radiation, traps, or indescribable horrors...
|
book.starter.page5=Depending on how bad the initial apocalyptic event was to the preexisting structures of the world, there's a likely chance that many useful materials and machines can be salvaged from them directly. Metallic alloys like steel, parts like circuitry, and even fissile material from a nuclear power plant might be awaiting you. Beware certain ruins, however, as there may be an excess of danger lurking there like a snake in the grass; waiting to strike you down with radiation, traps, or indescribable horrors...
|
||||||
book.starter.title6=Early Machinery
|
book.starter.title6=Early Machinery
|
||||||
book.starter.page6a=Two of the first machines you should assemble are the §lBlast Furnace§r and the §lAssembly Machine§r. The former will allow you to create alloys such as §lsteel§r, §lminecraft-grade copper§r, and §ladvanced alloy§r; you will need to use these metals for the bodies of machines, the wiring of circuits, advanced electromagnets, and more.
|
book.starter.page6a=Two of the first machines you should assemble are the §lBlast Furnace§r and the §lAssembly Machine§r. The former will allow you to create alloys such as §lsteel§r, §lminecraft-grade copper§r, and §ladvanced alloy§r; you will need to use these metals for the bodies of machines, the wiring of circuits, advanced electromagnets, and more.
|
||||||
book.starter.page6b=The assembler will be used to create practically every other machine described in this guide. You will need a power source, such as a §lCombustion§r §lGenerator§r or §lSolar Boiler§r.
|
book.starter.page6b=The assembler will be used to create practically every other machine described in this guide. You will need a power source, such as a §lCombustion§r §lGenerator§r or §lSolar Boiler§r.
|
||||||
book.starter.page7a=The §lShredder§r, along with a pair of shredder blades, will be very useful for doubling the output of most ores, via shredding into smeltable powders. These powders are also crucial to begin making circuitry for various machines, such as §lEnhanced§r and §lOverclocked§r circuits.
|
book.starter.page7a=The §lShredder§r, along with a pair of shredder blades, will be very useful for doubling the output of most ores, via shredding into smeltable powders. These powders are also crucial to begin making circuitry for various machines, such as §lEnhanced§r and §lOverclocked§r circuits.
|
||||||
book.starter.page7b=Using your new machinery, you can create the §lChemical Plant§r, used for the synthesis of better circuits, concrete, the processing of petrochemicals, and more.
|
book.starter.page7b=Using your new machinery, you can create the §lChemical Plant§r, used for the synthesis of better circuits, concrete, the processing of petrochemicals, and more.
|
||||||
book.starter.title8=Black Gold
|
book.starter.title8=Black Gold
|
||||||
book.starter.page8a=Using an §lOil §lReservoir§r §lDetector§r, you can find underground oil deposits to place a §lPumpjack§r or §lDerrick§r over via surveying an area. Remember that oil deposits will run out over time.
|
book.starter.page8a=Using an §lOil §lReservoir§r §lDetector§r, you can find underground oil deposits to place a §lPumpjack§r or §lDerrick§r over via surveying an area. Remember that oil deposits will run out over time.
|
||||||
book.starter.page8b=Before the oil can be refined and separated into its constituent parts in an §lOil Refinery§r, you must heat the oil to 300°C in a §lBoiler§r.
|
book.starter.page8b=Before the oil can be refined and separated into its constituent parts in an §lOil Refinery§r, you must heat the oil to 300°C in a §lBoiler§r.
|
||||||
book.starter.title9=Petrochemicals
|
book.starter.title9=Petrochemicals
|
||||||
book.starter.page9=Using §lChemical Plants§r, §lFractioning§r §lTowers§r, and §lCatalytic Cracking§r §lTowers§r, you can transform the separated oil into a variety of useful products. For example: §lPolymer§r or §lBakelite§r, durable and flexible plastics; §lDesh§r, an extremely durable and heat-resistant rare earth metal alloy; §lSolid Fuel§r, which can be burnt for energy; or even §lLiquid Fuels§r, such as §lGasoline§r, §lDiesel§r, §lKerosene§r, and more.
|
book.starter.page9=Using §lChemical Plants§r, §lFractioning§r §lTowers§r, and §lCatalytic Cracking§r §lTowers§r, you can transform the separated oil into a variety of useful products. For example: §lPolymer§r or §lBakelite§r, durable and flexible plastics; §lDesh§r, an extremely durable and heat-resistant rare earth metal alloy; §lSolid Fuel§r, which can be burnt for energy; or even §lLiquid Fuels§r, such as §lGasoline§r, §lDiesel§r, §lKerosene§r, and more.
|
||||||
book.starter.title10=Advanced Machinery
|
book.starter.title10=Advanced Machinery
|
||||||
book.starter.page10=With oil processing under your belt, you can create the §lCentrifuge§r, which will triple ore outputs; the §lOre §lAcidizer§r, which will crystallize ores, increasing the yield; and the §lSILEX + §lFEL§r, two marvels of modern engineering which can separate the isotopes of materials with ease. You will require significantly more energy to power these; which can be obtained with sources such as a §lDiesel Generator§r, an §lIndustrial Generator§r, or even a nuclear reactor.
|
book.starter.page10=With oil processing under your belt, you can create the §lCentrifuge§r, which will triple ore outputs; the §lOre §lAcidizer§r, which will crystallize ores, increasing the yield; and the §lSILEX + §lFEL§r, two marvels of modern engineering which can separate the isotopes of materials with ease. You will require significantly more energy to power these; which can be obtained with sources such as a §lDiesel Generator§r, an §lIndustrial Generator§r, or even a nuclear reactor.
|
||||||
book.starter.title11=Strata
|
book.starter.title11=Strata
|
||||||
book.starter.page11=Underneath the ground you walk, there is several naturally-occurring §lStrata§r, or special mineral layers and formations. §lSchist Strata§r are blue, lithium-containing layers filled with uranium, iron, copper, asbestos, and other ores for your own use. §lDepth Rock§r contains large quantities of rarer minerals, such as §lZirconium§r and §lBoron§r, but requires explosives to properly harvest.
|
book.starter.page11=Underneath the ground you walk, there is several naturally-occurring §lStrata§r, or special mineral layers and formations. §lSchist Strata§r are blue, lithium-containing layers filled with uranium, iron, copper, asbestos, and other ores for your own use. §lDepth Rock§r contains large quantities of rarer minerals, such as §lZirconium§r and §lBoron§r, but requires explosives to properly harvest.
|
||||||
book.starter.title12=Radiation
|
book.starter.title12=Radiation
|
||||||
book.starter.page12a=§oThe rest of this book will deal with matters that involve §oradiation. For the safety of you and others, I will give §oadvice on how to mitigate and deal with exposure to it.
|
book.starter.page12a=§oThe rest of this book will deal with matters that involve §oradiation. For the safety of you and others, I will give §oadvice on how to mitigate and deal with exposure to it.
|
||||||
book.starter.page12b=Enough exposure to radiation can and will cause bodily harm. The first step is prevention; be sure to limit your exposure, and wear protective gear, such as a §lHazmat Suit§r, or apply §lCladding§r to your clothing or armor; you can also take §lRad-X§r to limit your intake. Thanks to modern medicine, the second step can be removal if necessary; for example, a §lPlayer §lDecontaminator§r will slowly reduce the radiation absorbed by your body. §lRad-Away§r can also be used as a post-exposure prophylaxis, quickly and effectively reversing damage caused to your body by ionizing radiation.
|
book.starter.page12b=Enough exposure to radiation can and will cause bodily harm. The first step is prevention; be sure to limit your exposure, and wear protective gear, such as a §lHazmat Suit§r, or apply §lCladding§r to your clothing or armor; you can also take §lRad-X§r to limit your intake. Thanks to modern medicine, the second step can be removal if necessary; for example, a §lPlayer §lDecontaminator§r will slowly reduce the radiation absorbed by your body. §lRad-Away§r can also be used as a post-exposure prophylaxis, quickly and effectively reversing damage caused to your body by ionizing radiation.
|
||||||
book.starter.title13=Uranium Enrichment
|
book.starter.title13=Uranium Enrichment
|
||||||
book.starter.page13=There are a few, easy options for fuels to use for a nuclear reactor; for instance, §lNatural Uranium§r or §lThorium Fuel§r. However, if you're looking for something more powerful, you can set up an enrichment cascade of two §lGas Centrifuges§r to produce §lUranium Fuel§r with leftover §lUranium-238§r. You will have to transmute the natural uranium into §lYellowcake§r, then §lUranium §lHexafluoride§r to do so.
|
book.starter.page13=There are a few, easy options for fuels to use for a nuclear reactor; for instance, §lNatural Uranium§r or §lThorium Fuel§r. However, if you're looking for something more powerful, you can set up an enrichment cascade of two §lGas Centrifuges§r to produce §lUranium Fuel§r with leftover §lUranium-238§r. You will have to transmute the natural uranium into §lYellowcake§r, then §lUranium §lHexafluoride§r to do so.
|
||||||
book.starter.title14=The Chicago Pile
|
book.starter.title14=The Chicago Pile
|
||||||
book.starter.page14=Alternatively, you can breed §lReactor-Grade Plutonium§r, a more powerful fuel, from Natural Uranium using the §lChicago Pile§r. By stacking graphite blocks and drilling into them, you can insert fuel rods to breed into plutonium and neutron source rods, such as §lRadium-Beryllium§r, to begin the reaction. Make sure to test your designs; spacing out or limiting the amount of blocks may be necessary to prevent overheating.
|
book.starter.page14=Alternatively, you can breed §lReactor-Grade Plutonium§r, a more powerful fuel, from Natural Uranium using the §lChicago Pile§r. By stacking graphite blocks and drilling into them, you can insert fuel rods to breed into plutonium and neutron source rods, such as §lRadium-Beryllium§r, to begin the reaction. Make sure to test your designs; spacing out or limiting the amount of blocks may be necessary to prevent overheating.
|
||||||
book.starter.title15=ZIRNOX GCR
|
book.starter.title15=ZIRNOX GCR
|
||||||
book.starter.page15=Finally, you can create your first §oreal§r source of energy: the §lZIRNOX§r Nuclear Reactor. Nuclear reactors require more setup then other power sources; first, you will want to have a good source of water, such as the §lHeavy §lInfinite Water Tank§r. To remove heat from the reactor core and boil the water into steam, you will need a sufficient amount of §lCarbon Dioxide§r. You want just enough pressure, but not §otoo§r much. You will also need three steam turbines to utilize the created steam to make energy; the §lSteam §lTurbine§r or §lIndustrial Steam §lTurbine§r will be optimal. Finally, a §lCondensor§r or §lAuxilary Cooling Tower§r is needed to condense the leftover steam into water, where it can be voided or recycled in a cooling loop.
|
book.starter.page15=Finally, you can create your first §oreal§r source of energy: the §lZIRNOX§r Nuclear Reactor. Nuclear reactors require more setup then other power sources; first, you will want to have a good source of water, such as the §lHeavy §lInfinite Water Tank§r. To remove heat from the reactor core and boil the water into steam, you will need a sufficient amount of §lCarbon Dioxide§r. You want just enough pressure, but not §otoo§r much. You will also need three steam turbines to utilize the created steam to make energy; the §lSteam §lTurbine§r or §lIndustrial Steam §lTurbine§r will be optimal. Finally, a §lCondensor§r or §lAuxilary Cooling Tower§r is needed to condense the leftover steam into water, where it can be voided or recycled in a cooling loop.
|
||||||
book.starter.title16=Conclusion
|
book.starter.title16=Conclusion
|
||||||
book.starter.page16=If you've reached this far, you're on track to helping rebuild civilization. You've successfully recreated the advanced machinery of the pre-apocalypse - with nuclear power, petrochemicals, and more. I cannot know §ohow§r you will use these new-found advantages, but it's my personal hope you use them for the good of yourself and others - or at the very least, in self-defense. Au revoir!
|
book.starter.page16=If you've reached this far, you're on track to helping rebuild civilization. You've successfully recreated the advanced machinery of the pre-apocalypse - with nuclear power, petrochemicals, and more. I cannot know §ohow§r you will use these new-found advantages, but it's my personal hope you use them for the good of yourself and others - or at the very least, in self-defense. Au revoir!
|
||||||
book.starter.title18=About the Author
|
book.starter.title18=About the Author
|
||||||
book.starter.page18=vær is just a guy who has been trapped in the grey void featured in the Talking Head's §oOnce In A Lifetime§r for too long. He once found a studio door, but to his dismay found out it was a cardboard cut-out.
|
book.starter.page18=vær is just a guy who has been trapped in the grey void featured in the Talking Head's §oOnce In A Lifetime§r for too long. He once found a studio door, but to his dismay found out it was a cardboard cut-out.
|
||||||
|
|
||||||
#book.rbmk.cover=HOW 2 RBMK:$The Basics$of Reactor$Construction
|
#book.rbmk.cover=HOW 2 RBMK:$The Basics$of Reactor$Construction
|
||||||
#book.rbmk.title1=Introduction
|
#book.rbmk.title1=Introduction
|
||||||
#book.rbmk.page1=The §lRBMK§r is a fully modular nuclear reactor. Unlike most other reactors, there is no "core", and no size limitations, rather, the behavior and efficiency of the reactor comes from how it is built and how the different pieces interact with each other.
|
#book.rbmk.page1=The §lRBMK§r is a fully modular nuclear reactor. Unlike most other reactors, there is no "core", and no size limitations, rather, the behavior and efficiency of the reactor comes from how it is built and how the different pieces interact with each other.
|
||||||
#book.rbmk.title2=Heat
|
#book.rbmk.title2=Heat
|
||||||
#book.rbmk.page2=As the reactor operates, it will generate §lheat§r. Heat will spread between parts, slowly decreasing in the process. The goal is to produce as much heat as possible without melting the reactor, and to move that heat to a §lsteam channel§r which cools the reactor and produces steam.
|
#book.rbmk.page2=As the reactor operates, it will generate §lheat§r. Heat will spread between parts, slowly decreasing in the process. The goal is to produce as much heat as possible without melting the reactor, and to move that heat to a §lsteam channel§r which cools the reactor and produces steam.
|
||||||
#book.rbmk.title3=Fuel Rod
|
#book.rbmk.title3=Fuel Rod
|
||||||
#book.rbmk.page3=The §lfuel rod§r will capture neutron flux, causing the fuel inside the fuel rod to react, giving off neutrons in the process. Neutrons are released in all four cardinal directions with a maximum range of 5 blocks. The amount of neutrons released depends on the §lfuel§r used.
|
#book.rbmk.page3=The §lfuel rod§r will capture neutron flux, causing the fuel inside the fuel rod to react, giving off neutrons in the process. Neutrons are released in all four cardinal directions with a maximum range of 5 blocks. The amount of neutrons released depends on the §lfuel§r used.
|
||||||
#book.rbmk.title4=Control Rod
|
#book.rbmk.title4=Control Rod
|
||||||
#book.rbmk.page4=The §lcontrol rod§r will decrease the amount of neutrons passing though it. Fully inserted, it will block all neutrons, at half insertion, it will only block half. Control rods are used to regulate the reactor's activity and to turn it off.
|
#book.rbmk.page4=The §lcontrol rod§r will decrease the amount of neutrons passing though it. Fully inserted, it will block all neutrons, at half insertion, it will only block half. Control rods are used to regulate the reactor's activity and to turn it off.
|
||||||
#book.rbmk.title5=Control Rod - Usage
|
#book.rbmk.title5=Control Rod - Usage
|
||||||
#book.rbmk.page5=The center of the GUI will display the current rod insertion. The colored buttons on the left will add a control rod to a color group, which is useful to quickly select grouped rods from the §lRBMK console§r. The buttons on the right allow for manual insertion in increments of 25%%.
|
#book.rbmk.page5=The center of the GUI will display the current rod insertion. The colored buttons on the left will add a control rod to a color group, which is useful to quickly select grouped rods from the §lRBMK console§r. The buttons on the right allow for manual insertion in increments of 25%%.
|
||||||
#book.rbmk.title6=Automatic Control Rod
|
#book.rbmk.title6=Automatic Control Rod
|
||||||
#book.rbmk.page6=§lAutomatic control rods§r function nearly identical to regular control rods, but they cannot be configured manually, instead they will adjust the rod position based on the current temperature. What function to use and how deep to insert at what temperature has to be defined first.
|
#book.rbmk.page6=§lAutomatic control rods§r function nearly identical to regular control rods, but they cannot be configured manually, instead they will adjust the rod position based on the current temperature. What function to use and how deep to insert at what temperature has to be defined first.
|
||||||
#book.rbmk.title7=Steam Channel
|
#book.rbmk.title7=Steam Channel
|
||||||
#book.rbmk.page7=The §lsteam channel§r is the only part that will actively reduce the reactor's heat level. If the component's temperature exceeds the boiling point of the set steam type, it will try to consume as much water and produce as much steam as needed to cool back below the boiling point.
|
#book.rbmk.page7=The §lsteam channel§r is the only part that will actively reduce the reactor's heat level. If the component's temperature exceeds the boiling point of the set steam type, it will try to consume as much water and produce as much steam as needed to cool back below the boiling point.
|
||||||
#book.rbmk.title8=Neutron Reflector
|
#book.rbmk.title8=Neutron Reflector
|
||||||
#book.rbmk.page8=The §lneutron reflector§r will block neutrons from passing it, instead the neutrons will be reflected back at the fuel rod they came from. This is useful for utilizing neutrons that would otherwise be wasted by simply exiting the reactor.
|
#book.rbmk.page8=The §lneutron reflector§r will block neutrons from passing it, instead the neutrons will be reflected back at the fuel rod they came from. This is useful for utilizing neutrons that would otherwise be wasted by simply exiting the reactor.
|
||||||
#book.rbmk.title9=Neutron Absorber
|
#book.rbmk.title9=Neutron Absorber
|
||||||
#book.rbmk.page9=The §lneutron absorber§r will simply block neutrons. Neutrons absorbed will not generate heat and be effectively voided. This is useful to prevent fuel rods from reacting that would otherwise be in range.
|
#book.rbmk.page9=The §lneutron absorber§r will simply block neutrons. Neutrons absorbed will not generate heat and be effectively voided. This is useful to prevent fuel rods from reacting that would otherwise be in range.
|
||||||
#book.rbmk.title10=Graphite Moderator
|
#book.rbmk.title10=Graphite Moderator
|
||||||
#book.rbmk.page10=The §lgraphite moderator§r will convert fast neutrons passing through it into slow neutrons. Most fuels fission into fast neutrons while needing slow neutrons to split, so using moderators is strongly recommended.
|
#book.rbmk.page10=The §lgraphite moderator§r will convert fast neutrons passing through it into slow neutrons. Most fuels fission into fast neutrons while needing slow neutrons to split, so using moderators is strongly recommended.
|
||||||
#book.rbmk.title11=Structural Column
|
#book.rbmk.title11=Structural Column
|
||||||
#book.rbmk.page11=The §lstructural column§r will not interfere with neutrons, nor does it have special uses. It is recommended to fill the reactor with structural columns where no other parts will be, because structural columns are capable of transporting heat.
|
#book.rbmk.page11=The §lstructural column§r will not interfere with neutrons, nor does it have special uses. It is recommended to fill the reactor with structural columns where no other parts will be, because structural columns are capable of transporting heat.
|
||||||
#book.rbmk.title12=Console
|
#book.rbmk.title12=Console
|
||||||
#book.rbmk.page12=The §lRBMK console§r lets you control the reactor from afar. Using the §lRBMK§r §lconsole linking device§r on an RBMK part and then the console will link the reactor to the console. The console can only manage 15x15 parts, for larger reactors you might want to use multiple consoles.
|
#book.rbmk.page12=The §lRBMK console§r lets you control the reactor from afar. Using the §lRBMK§r §lconsole linking device§r on an RBMK part and then the console will link the reactor to the console. The console can only manage 15x15 parts, for larger reactors you might want to use multiple consoles.
|
||||||
#book.rbmk.title13=Console Usage
|
#book.rbmk.title13=Console Usage
|
||||||
#book.rbmk.page13=Clicking on the parts will select and deselect them. Using the colored buttons, you can quickly select all control rods of that color group. Button 'A' will select all control rods, 'X' will deselect all.
|
#book.rbmk.page13=Clicking on the parts will select and deselect them. Using the colored buttons, you can quickly select all control rods of that color group. Button 'A' will select all control rods, 'X' will deselect all.
|
||||||
#book.rbmk.page14=Entering a number 0-100 in the green box and then hitting the button next to it will set all selected control rods to this position. Button 'AZ-5' will cause all control rods to fully insert.
|
#book.rbmk.page14=Entering a number 0-100 in the green box and then hitting the button next to it will set all selected control rods to this position. Button 'AZ-5' will cause all control rods to fully insert.
|
||||||
#book.rbmk.title15=Fuel
|
#book.rbmk.title15=Fuel
|
||||||
#book.rbmk.page15=The §lfuel§r's reactivity is based on multiple factors. The main ones are the §lenrichment§r, §lxenon poison§r and the amount of incoming §lneutrons§r. Xenon builds up when the fuel receives few neutrons and burns away during normal operation. The effectivity of neutrons depends on the type, most fuels §lsplit best with slow neutrons§r.
|
#book.rbmk.page15=The §lfuel§r's reactivity is based on multiple factors. The main ones are the §lenrichment§r, §lxenon poison§r and the amount of incoming §lneutrons§r. Xenon builds up when the fuel receives few neutrons and burns away during normal operation. The effectivity of neutrons depends on the type, most fuels §lsplit best with slow neutrons§r.
|
||||||
#book.rbmk.title16=Meltdown
|
#book.rbmk.title16=Meltdown
|
||||||
#book.rbmk.page16=§4§lAvoid.
|
#book.rbmk.page16=§4§lAvoid.
|
||||||
|
|
||||||
book_lore.author=By %s
|
book_lore.author=By %s
|
||||||
book_lore.test.name=Test
|
book_lore.test.name=Test
|
||||||
@ -399,10 +401,10 @@ cannery.crucible.0=The crucible is used to smelt ores, ingots or other metallic
|
|||||||
cannery.crucible.1=It requires an external heat source connected to the bottom, like a firebox.
|
cannery.crucible.1=It requires an external heat source connected to the bottom, like a firebox.
|
||||||
cannery.crucible.2=Once heated up, the crucible can be used in two ways, with or without a recipe template.
|
cannery.crucible.2=Once heated up, the crucible can be used in two ways, with or without a recipe template.
|
||||||
cannery.crucible.3=The crucible has two storage buffers for material:
|
cannery.crucible.3=The crucible has two storage buffers for material:
|
||||||
cannery.crucible.4=The buffer to the left is for §abyproducts§r, all material smelted without a recipe template will land here.
|
cannery.crucible.4=The buffer to the left is for §abyproducts§r, all material smelted without a recipe template will land here.
|
||||||
cannery.crucible.5=If a recipe is installed, materials that do not match the recipe will also be stored here.
|
cannery.crucible.5=If a recipe is installed, materials that do not match the recipe will also be stored here.
|
||||||
cannery.crucible.6=Materials in this buffer will not react with each other, they can only be output from the green outlet for casting.
|
cannery.crucible.6=Materials in this buffer will not react with each other, they can only be output from the green outlet for casting.
|
||||||
cannery.crucible.7=The buffer to the right is for §crecipes§r, if a recipe is installed and that particular material is relevant to that recipe, it will land here.
|
cannery.crucible.7=The buffer to the right is for §crecipes§r, if a recipe is installed and that particular material is relevant to that recipe, it will land here.
|
||||||
cannery.crucible.8=The materials will slowly combine into the output material which is automatically output from the red outlet.
|
cannery.crucible.8=The materials will slowly combine into the output material which is automatically output from the red outlet.
|
||||||
cannery.crucible.9=Note that only this buffer handles recipes. If a template is installed retroactively, materials in the byproduct buffer will not combine, nor transfer to the recipe buffer.
|
cannery.crucible.9=Note that only this buffer handles recipes. If a template is installed retroactively, materials in the byproduct buffer will not combine, nor transfer to the recipe buffer.
|
||||||
cannery.crucible.10=The outlet will output material automatically, if the target is valid, for example a foundry channel or a mold.
|
cannery.crucible.10=The outlet will output material automatically, if the target is valid, for example a foundry channel or a mold.
|
||||||
@ -553,7 +555,6 @@ chem.VIT_LIQUID=Liquid Nuclear Waste Vitrification
|
|||||||
chem.XENON=Linde Xenon Cycle
|
chem.XENON=Linde Xenon Cycle
|
||||||
chem.XENON_OXY=Boosted Linde Xenon Cycle
|
chem.XENON_OXY=Boosted Linde Xenon Cycle
|
||||||
chem.YELLOWCAKE=Yellowcake Production
|
chem.YELLOWCAKE=Yellowcake Production
|
||||||
chem.LAMINATE=Reinforced Glass Lamination
|
|
||||||
|
|
||||||
container.amsBase=AMS Base (Deco)
|
container.amsBase=AMS Base (Deco)
|
||||||
container.amsEmitter=AMS Emitter (Deco)
|
container.amsEmitter=AMS Emitter (Deco)
|
||||||
@ -649,7 +650,7 @@ container.nukeFurnace=Nuclear Powered Furnace
|
|||||||
container.nukeGadget=The Gadget
|
container.nukeGadget=The Gadget
|
||||||
container.nukeMan=Fat Man
|
container.nukeMan=Fat Man
|
||||||
container.nukeMike=Ivy Mike
|
container.nukeMike=Ivy Mike
|
||||||
container.nukeN2=N² Mine
|
container.nukeN2=N² Mine
|
||||||
container.nukeN45=N45 Naval Mine
|
container.nukeN45=N45 Naval Mine
|
||||||
container.nukePrototype=The Prototype
|
container.nukePrototype=The Prototype
|
||||||
container.nukeSolinium=The Blue Rinse
|
container.nukeSolinium=The Blue Rinse
|
||||||
@ -691,6 +692,7 @@ container.soyuzLauncher=Soyuz Launch Platform
|
|||||||
container.storageDrum=Nuclear Waste Disposal Drum
|
container.storageDrum=Nuclear Waste Disposal Drum
|
||||||
container.teleLinker=TelLink Device
|
container.teleLinker=TelLink Device
|
||||||
container.teleporter=Teleporter
|
container.teleporter=Teleporter
|
||||||
|
container.trainTram=Electric Flat Bed Tram
|
||||||
container.turbinegas=Combined Cycle Gas Turbine
|
container.turbinegas=Combined Cycle Gas Turbine
|
||||||
container.turretArty=Greg
|
container.turretArty=Greg
|
||||||
container.turretChekhov=Chekhov's Gun
|
container.turretChekhov=Chekhov's Gun
|
||||||
@ -780,35 +782,35 @@ death.attack.tau=%1$s was riddeled by %2$s using negatively charged tauons.
|
|||||||
death.attack.tauBlast=%1$s charged the XVL1456 for too long and was blown into pieces.
|
death.attack.tauBlast=%1$s charged the XVL1456 for too long and was blown into pieces.
|
||||||
death.attack.teleporter=%1$s was teleported into nothingness.
|
death.attack.teleporter=%1$s was teleported into nothingness.
|
||||||
|
|
||||||
desc.gui.assembler.warning=§cError:§r This machine requires an assembly template!
|
desc.gui.assembler.warning=§cError:§r This machine requires an assembly template!
|
||||||
desc.gui.chemplant.warning=§cError:§r This machine requires an chemistry template!
|
desc.gui.chemplant.warning=§cError:§r This machine requires an chemistry template!
|
||||||
desc.gui.gasCent.enrichment=§2Enrichment§r$Uranium enrichment requires cascades.$Two-centrifuge cascades will give$uranium fuel, four-centrifuge cascades$will give total separation.
|
desc.gui.gasCent.enrichment=§2Enrichment§r$Uranium enrichment requires cascades.$Two-centrifuge cascades will give$uranium fuel, four-centrifuge cascades$will give total separation.
|
||||||
desc.gui.gasCent.output=§6Fluid Transfer§r$Fluid can be transferred to another centrifuge$via the output port for further processing.
|
desc.gui.gasCent.output=§6Fluid Transfer§r$Fluid can be transferred to another centrifuge$via the output port for further processing.
|
||||||
desc.gui.nukeBoy.desc=§1Requires:§r$ * Neutron Shielding$ * U235 Projectile$ * Subcritical U235 Target$ * Propellant$ * Bomb Igniter
|
desc.gui.nukeBoy.desc=§1Requires:§r$ * Neutron Shielding$ * U235 Projectile$ * Subcritical U235 Target$ * Propellant$ * Bomb Igniter
|
||||||
desc.gui.nukeGadget.desc=§1Requires:§r$ * 4 Arrays of First-Generation$ High-Explosive Lenses$ * Heavy Plutonium Core$ * Wiring
|
desc.gui.nukeGadget.desc=§1Requires:§r$ * 4 Arrays of First-Generation$ High-Explosive Lenses$ * Heavy Plutonium Core$ * Wiring
|
||||||
desc.gui.nukeMan.desc=§1Requires:§r$ * 4 Arrays of First-Generation$ High-Explosive Lenses$ * Plutonium Core$ * Bomb Firing Unit
|
desc.gui.nukeMan.desc=§1Requires:§r$ * 4 Arrays of First-Generation$ High-Explosive Lenses$ * Plutonium Core$ * Bomb Firing Unit
|
||||||
desc.gui.nukeMike.desc=§1Requires:§r$ * 4 Arrays of High-Explosive Lenses$ * Plutonium Core$ * Deuterium Cooling Unit$ * Uranium Coated Deuterium Tank$ * Deuterium Tank
|
desc.gui.nukeMike.desc=§1Requires:§r$ * 4 Arrays of High-Explosive Lenses$ * Plutonium Core$ * Deuterium Cooling Unit$ * Uranium Coated Deuterium Tank$ * Deuterium Tank
|
||||||
desc.gui.nukeTsar.desc=§1Requires:§r$ * 4 Arrays of High-Explosive Lenses$ * Plutonium Core$§9Optional:§r$ * Tsar Bomba Core
|
desc.gui.nukeTsar.desc=§1Requires:§r$ * 4 Arrays of High-Explosive Lenses$ * Plutonium Core$§9Optional:§r$ * Tsar Bomba Core
|
||||||
desc.gui.radiolysis.desc=§9Description§r$This RTG is more efficient then others, and$comes equipped with a radiolysis chamber for$cracking and sterilization.
|
desc.gui.radiolysis.desc=§9Description§r$This RTG is more efficient then others, and$comes equipped with a radiolysis chamber for$cracking and sterilization.
|
||||||
desc.gui.rtgBFurnace.desc=Requires at least 15 heat to process$The more heat on top of that, the faster it runs$Heat going over maximum speed will have no effect$Short-lived pellets may decay
|
desc.gui.rtgBFurnace.desc=Requires at least 15 heat to process$The more heat on top of that, the faster it runs$Heat going over maximum speed will have no effect$Short-lived pellets may decay
|
||||||
desc.gui.rtg.heat=§eCurrent heat level: %s
|
desc.gui.rtg.heat=§eCurrent heat level: %s
|
||||||
desc.gui.rtg.pellets=Accepted Pellets:
|
desc.gui.rtg.pellets=Accepted Pellets:
|
||||||
desc.gui.rtg.pelletHeat=%s (%s heat)
|
desc.gui.rtg.pelletHeat=%s (%s heat)
|
||||||
desc.gui.rtg.pelletPower=%s (%s HE/tick)
|
desc.gui.rtg.pelletPower=%s (%s HE/tick)
|
||||||
desc.gui.template=§9Templates§r$Templates can be made by$using the Machine Template Folder.
|
desc.gui.template=§9Templates§r$Templates can be made by$using the Machine Template Folder.
|
||||||
desc.gui.turbinegas.automode=§2Automatic Turbine Throttling Mode§r$By clicking the "AUTO" button, the turbine$will automatically adjust the power production$based on the power required from the network
|
desc.gui.turbinegas.automode=§2Automatic Turbine Throttling Mode§r$By clicking the "AUTO" button, the turbine$will automatically adjust the power production$based on the power required from the network
|
||||||
desc.gui.turbinegas.fuels=§6Accepted fuels:§r
|
desc.gui.turbinegas.fuels=§6Accepted fuels:§r
|
||||||
desc.gui.turbinegas.warning=§cFuel or lubricant level low!§r
|
desc.gui.turbinegas.warning=§cFuel or lubricant level low!§r
|
||||||
desc.gui.upgrade=§lAcceptable Upgrades:§r
|
desc.gui.upgrade=§lAcceptable Upgrades:§r
|
||||||
desc.gui.upgrade.afterburner= * §dAfterburner§r: Stacks to level 3
|
desc.gui.upgrade.afterburner= * §dAfterburner§r: Stacks to level 3
|
||||||
desc.gui.upgrade.effectiveness= * §aEffectiveness§r: Stacks to level 3
|
desc.gui.upgrade.effectiveness= * §aEffectiveness§r: Stacks to level 3
|
||||||
desc.gui.upgrade.overdrive= * §7Overdrive§r: Stacks to level 3
|
desc.gui.upgrade.overdrive= * §7Overdrive§r: Stacks to level 3
|
||||||
desc.gui.upgrade.power= * §1Power-Saving§r: Stacks to level 3
|
desc.gui.upgrade.power= * §1Power-Saving§r: Stacks to level 3
|
||||||
desc.gui.upgrade.speed= * §4Speed§r: Stacks to level 3
|
desc.gui.upgrade.speed= * §4Speed§r: Stacks to level 3
|
||||||
desc.gui.zirnox.coolant=§3Coolant§r$CO2 transfers heat from the core to the water.$This will boil it into super dense steam.$The efficiency of cooling and steam production$is based on pressure.
|
desc.gui.zirnox.coolant=§3Coolant§r$CO2 transfers heat from the core to the water.$This will boil it into super dense steam.$The efficiency of cooling and steam production$is based on pressure.
|
||||||
desc.gui.zirnox.pressure=§6Pressure§r$Pressure can be reduced by venting CO2.$However, too low a pressure, and cooling$efficiency and steam production will be reduced.$Look out for meltdowns!
|
desc.gui.zirnox.pressure=§6Pressure§r$Pressure can be reduced by venting CO2.$However, too low a pressure, and cooling$efficiency and steam production will be reduced.$Look out for meltdowns!
|
||||||
desc.gui.zirnox.warning1=§cError:§r Water is required for$the reactor to function properly!
|
desc.gui.zirnox.warning1=§cError:§r Water is required for$the reactor to function properly!
|
||||||
desc.gui.zirnox.warning2=§cError:§r CO2 is required for$the reactor to function properly!
|
desc.gui.zirnox.warning2=§cError:§r CO2 is required for$the reactor to function properly!
|
||||||
desc.item.ammo.con_accuracy2=- Highly decreased accuracy
|
desc.item.ammo.con_accuracy2=- Highly decreased accuracy
|
||||||
desc.item.ammo.con_damage=- Highly decreased damage
|
desc.item.ammo.con_damage=- Highly decreased damage
|
||||||
desc.item.ammo.con_heavy_wear=- Highly increased wear
|
desc.item.ammo.con_heavy_wear=- Highly increased wear
|
||||||
@ -916,7 +918,7 @@ desc.item.kitArmor=Armor will be displaced by new set.
|
|||||||
desc.item.kitHaz=Armor will be displaced by hazmat suit.
|
desc.item.kitHaz=Armor will be displaced by hazmat suit.
|
||||||
desc.item.kitPack=What a bargain!
|
desc.item.kitPack=What a bargain!
|
||||||
desc.item.kitPool=Please empty inventory before opening!
|
desc.item.kitPool=Please empty inventory before opening!
|
||||||
desc.item.pileRod=§eUse on drilled graphite to insert$§eUse screwdriver to extract$
|
desc.item.pileRod=§eUse on drilled graphite to insert$§eUse screwdriver to extract$
|
||||||
desc.item.rtgDecay=Decays to: %s
|
desc.item.rtgDecay=Decays to: %s
|
||||||
desc.item.rtgHeat=Power Level: %s
|
desc.item.rtgHeat=Power Level: %s
|
||||||
desc.item.storage.capacity=Capacity %s%%s
|
desc.item.storage.capacity=Capacity %s%%s
|
||||||
@ -924,19 +926,19 @@ desc.item.storage.proscons=to view pros cons list
|
|||||||
desc.misc.357=.357 Magnum
|
desc.misc.357=.357 Magnum
|
||||||
desc.misc.556=.223 Remington
|
desc.misc.556=.223 Remington
|
||||||
desc.misc.762=.308 Winchester
|
desc.misc.762=.308 Winchester
|
||||||
desc.misc.func=§n-- Function --
|
desc.misc.func=§n-- Function --
|
||||||
desc.misc.lanthanum="Lanthanum"
|
desc.misc.lanthanum="Lanthanum"
|
||||||
desc.misc.lctrl=§8Hold <§e§oLCTRL§8§o> %s
|
desc.misc.lctrl=§8Hold <§e§oLCTRL§8§o> %s
|
||||||
desc.misc.lore=§n-- Lore --
|
desc.misc.lore=§n-- Lore --
|
||||||
desc.misc.lshift=§8Hold <§e§oLSHIFT§8§o> %s
|
desc.misc.lshift=§8Hold <§e§oLSHIFT§8§o> %s
|
||||||
desc.misc.luna=§o20x155mm Lunatic
|
desc.misc.luna=§o20x155mm Lunatic
|
||||||
desc.misc.meltPoint=Melting point: §c%s
|
desc.misc.meltPoint=Melting point: §c%s
|
||||||
desc.misc.noPos=No position set!
|
desc.misc.noPos=No position set!
|
||||||
desc.misc.pos=Set pos to: %s, %s, %s
|
desc.misc.pos=Set pos to: %s, %s, %s
|
||||||
desc.misc.posSet=Position set!
|
desc.misc.posSet=Position set!
|
||||||
desc.item.wasteCooling=Cool in a Spent Fuel Pool Drum
|
desc.item.wasteCooling=Cool in a Spent Fuel Pool Drum
|
||||||
desc.item.zirnoxBreedingRod=§2[ZIRNOX Breeding Rod]$§ePlace next to fuel rods to breed$§eLasts %d ticks
|
desc.item.zirnoxBreedingRod=§2[ZIRNOX Breeding Rod]$§ePlace next to fuel rods to breed$§eLasts %d ticks
|
||||||
desc.item.zirnoxRod=§a[ZIRNOX Fuel Rod]$§eGenerates %1$d heat per tick$§eLasts %2$d ticks
|
desc.item.zirnoxRod=§a[ZIRNOX Fuel Rod]$§eGenerates %1$d heat per tick$§eLasts %2$d ticks
|
||||||
|
|
||||||
digamma.playerDigamma=Digamma exposure:
|
digamma.playerDigamma=Digamma exposure:
|
||||||
digamma.playerHealth=Digamma influence:
|
digamma.playerHealth=Digamma influence:
|
||||||
@ -1060,15 +1062,15 @@ gun.name.ifPit=IF-18 Horseshoe Bottomless Pit
|
|||||||
gun.name.ifScope=IF-18 Horseshoe Scoped
|
gun.name.ifScope=IF-18 Horseshoe Scoped
|
||||||
gun.name.ifStorm=IF-18 Horseshoe Silver Storm
|
gun.name.ifStorm=IF-18 Horseshoe Silver Storm
|
||||||
gun.name.ifVanity=IF-18 Horseshoe Vanity
|
gun.name.ifVanity=IF-18 Horseshoe Vanity
|
||||||
gun.name.karl=M1 Karl-Gerät
|
gun.name.karl=M1 Karl-Gerät
|
||||||
gun.name.ks23=KS-23
|
gun.name.ks23=KS-23
|
||||||
gun.name.lacunae=Auntie Lacunae
|
gun.name.lacunae=Auntie Lacunae
|
||||||
gun.name.lasetDet=Hopeville Laser Detonator
|
gun.name.lasetDet=Hopeville Laser Detonator
|
||||||
gun.name.lunaAR=1986 Bishamonten type Assault Rifle
|
gun.name.lunaAR=1986 Bishamonten type Assault Rifle
|
||||||
gun.name.lunaGun=1978 RÄ<EFBFBD>hula type Standard Issue Sidearm (Revision 2)
|
gun.name.lunaGun=1978 Rāhula type Standard Issue Sidearm (Revision 2)
|
||||||
gun.name.lunaHLR=1944 Chang'e type Light Machine Gun
|
gun.name.lunaHLR=1944 Chang'e type Light Machine Gun
|
||||||
gun.name.lunaShotty=1978 Guan Yu type Scattergun (Revision 1)
|
gun.name.lunaShotty=1978 Guan Yu type Scattergun (Revision 1)
|
||||||
gun.name.lunaSMG=1956 Ānanda type Submachine Gun
|
gun.name.lunaSMG=1956 Ānanda type Submachine Gun
|
||||||
gun.name.lunaSniper=1915 Hou Yi type Anti-Material Rifle
|
gun.name.lunaSniper=1915 Hou Yi type Anti-Material Rifle
|
||||||
gun.name.lunaTWR=Time Warp Rifle
|
gun.name.lunaTWR=Time Warp Rifle
|
||||||
gun.name.m2=Browning machine gun, cal. .50, M2, HB
|
gun.name.m2=Browning machine gun, cal. .50, M2, HB
|
||||||
@ -1081,7 +1083,7 @@ gun.name.mg3=Universal-Maschinengewehr Modell 3
|
|||||||
gun.name.mp40=Maschinenpistole 40
|
gun.name.mp40=Maschinenpistole 40
|
||||||
gun.name.nerf=NERF blaster of unknown design
|
gun.name.nerf=NERF blaster of unknown design
|
||||||
gun.name.osipr=Overwatch Standard Issue Pulse Rifle
|
gun.name.osipr=Overwatch Standard Issue Pulse Rifle
|
||||||
gun.name.panz=Raketenpanzerbüchse 54
|
gun.name.panz=Raketenpanzerbüchse 54
|
||||||
gun.name.quadro=OpenQuadro Guided Man-Portable Missile Launcher
|
gun.name.quadro=OpenQuadro Guided Man-Portable Missile Launcher
|
||||||
gun.name.remington870=Remington 870
|
gun.name.remington870=Remington 870
|
||||||
gun.name.revolverCursed=Britannia Standard Issue Motorized Handgun
|
gun.name.revolverCursed=Britannia Standard Issue Motorized Handgun
|
||||||
@ -1124,11 +1126,11 @@ hadron.error_analysis_too_long=Error 0x06 [ATL]
|
|||||||
hadron.error_analysis_too_short=Error 0x07 [ATS]
|
hadron.error_analysis_too_short=Error 0x07 [ATS]
|
||||||
hadron.error_diode_collision=Error 0x08 [DC]
|
hadron.error_diode_collision=Error 0x08 [DC]
|
||||||
hadron.error_branching_turn=Error 0x09 [BT]
|
hadron.error_branching_turn=Error 0x09 [BT]
|
||||||
hadron.hopper0=§eNormal Mode:$All items will be used.
|
hadron.hopper0=§eNormal Mode:$All items will be used.
|
||||||
hadron.hopper1=§eHopper Mode:$One item will always remain.
|
hadron.hopper1=§eHopper Mode:$One item will always remain.
|
||||||
hadron.idle=Idle
|
hadron.idle=Idle
|
||||||
hadron.modeCircular=§eCircular Accelerator Mode:$Magnets must loop back into core.$Unlocks more recipes.
|
hadron.modeCircular=§eCircular Accelerator Mode:$Magnets must loop back into core.$Unlocks more recipes.
|
||||||
hadron.modeLine=§eLinear Accelerator Mode:$Accelerator ends with analysis chamber.$Fewer Recipes.
|
hadron.modeLine=§eLinear Accelerator Mode:$Accelerator ends with analysis chamber.$Fewer Recipes.
|
||||||
hadron.noresult=No Result.
|
hadron.noresult=No Result.
|
||||||
hadron.noresult_too_slow=Insuff. momentum!
|
hadron.noresult_too_slow=Insuff. momentum!
|
||||||
hadron.noresult_wrong_ingredient=Invalid recipe!
|
hadron.noresult_wrong_ingredient=Invalid recipe!
|
||||||
@ -1197,6 +1199,7 @@ hbmfluid.egg=Dissolved Egg
|
|||||||
hbmfluid.estradiol=Estradiol Solution
|
hbmfluid.estradiol=Estradiol Solution
|
||||||
hbmfluid.ethanol=Ethanol
|
hbmfluid.ethanol=Ethanol
|
||||||
hbmfluid.enderjuice=Ender Juice
|
hbmfluid.enderjuice=Ender Juice
|
||||||
|
hbmfluid.fishoil=Fish Oil
|
||||||
hbmfluid.fracksol=Fracking Solution
|
hbmfluid.fracksol=Fracking Solution
|
||||||
hbmfluid.gas=Natural Gas
|
hbmfluid.gas=Natural Gas
|
||||||
hbmfluid.gas_coker=Coker Gas
|
hbmfluid.gas_coker=Coker Gas
|
||||||
@ -1228,8 +1231,9 @@ hbmfluid.mustardgas=Mustard Gas
|
|||||||
hbmfluid.naphtha=Naphtha
|
hbmfluid.naphtha=Naphtha
|
||||||
hbmfluid.naphtha_coker=Coker Naphtha
|
hbmfluid.naphtha_coker=Coker Naphtha
|
||||||
hbmfluid.naphtha_crack=Cracked Naphtha
|
hbmfluid.naphtha_crack=Cracked Naphtha
|
||||||
hbmfluid.nitan=NITAN© 100 Octane Super Fuel
|
hbmfluid.nitan=NITAN© 100 Octane Super Fuel
|
||||||
hbmfluid.nitric_acid=Nitric Acid
|
hbmfluid.nitric_acid=Nitric Acid
|
||||||
|
hbmfluid.nitroglycerin=Nitroglycerin
|
||||||
hbmfluid.none=None
|
hbmfluid.none=None
|
||||||
hbmfluid.oil=Crude Oil
|
hbmfluid.oil=Crude Oil
|
||||||
hbmfluid.oil_coker=Coker Oil
|
hbmfluid.oil_coker=Coker Oil
|
||||||
@ -1249,6 +1253,7 @@ hbmfluid.plasma_xm=Xenon-Mercury Plasma
|
|||||||
hbmfluid.puf6=Plutonium Hexafluoride
|
hbmfluid.puf6=Plutonium Hexafluoride
|
||||||
hbmfluid.radiosolvent=High-Performance Solvent
|
hbmfluid.radiosolvent=High-Performance Solvent
|
||||||
hbmfluid.reclaimed=Reclaimed Industrial Oil
|
hbmfluid.reclaimed=Reclaimed Industrial Oil
|
||||||
|
hbmfluid.redmud=Red Mud
|
||||||
hbmfluid.reformate=Reformate
|
hbmfluid.reformate=Reformate
|
||||||
hbmfluid.reformgas=Reformate Gas
|
hbmfluid.reformgas=Reformate Gas
|
||||||
hbmfluid.salient=Salient Green
|
hbmfluid.salient=Salient Green
|
||||||
@ -1261,6 +1266,7 @@ hbmfluid.sourgas=Sour Gas
|
|||||||
hbmfluid.spentsteam=Low-Pressure Steam
|
hbmfluid.spentsteam=Low-Pressure Steam
|
||||||
hbmfluid.steam=Steam
|
hbmfluid.steam=Steam
|
||||||
hbmfluid.sulfuric_acid=Sulfuric Acid
|
hbmfluid.sulfuric_acid=Sulfuric Acid
|
||||||
|
hbmfluid.sunfloweroil=Sunflower Seed Oil
|
||||||
hbmfluid.superhotsteam=Super Dense Steam
|
hbmfluid.superhotsteam=Super Dense Steam
|
||||||
hbmfluid.syngas=Syngas
|
hbmfluid.syngas=Syngas
|
||||||
hbmfluid.tritium=Tritium
|
hbmfluid.tritium=Tritium
|
||||||
@ -1546,7 +1552,7 @@ item.ammo_grenade_finned.name=40mm Grenade (Finned)
|
|||||||
item.ammo_grenade_he.name=40mm Grenade (HE)
|
item.ammo_grenade_he.name=40mm Grenade (HE)
|
||||||
item.ammo_grenade_incendiary.name=40mm Grenade (Incendiary)
|
item.ammo_grenade_incendiary.name=40mm Grenade (Incendiary)
|
||||||
item.ammo_grenade_kampf.name=40mm Rocket
|
item.ammo_grenade_kampf.name=40mm Rocket
|
||||||
item.ammo_grenade_nuclear.name=40mm Grenade (Привет)
|
item.ammo_grenade_nuclear.name=40mm Grenade (Привет)
|
||||||
item.ammo_grenade_phosphorus.name=40mm Grenade (WP)
|
item.ammo_grenade_phosphorus.name=40mm Grenade (WP)
|
||||||
item.ammo_grenade_sleek.name=40mm Grenade (IF-R&D)
|
item.ammo_grenade_sleek.name=40mm Grenade (IF-R&D)
|
||||||
item.ammo_grenade_toxic.name=40mm Grenade (Chemical)
|
item.ammo_grenade_toxic.name=40mm Grenade (Chemical)
|
||||||
@ -1580,7 +1586,7 @@ item.ammo_rocket_emp.name=84mm Rocket (Pulse)
|
|||||||
item.ammo_rocket_glare.name=84mm Rocket (Red Glare)
|
item.ammo_rocket_glare.name=84mm Rocket (Red Glare)
|
||||||
item.ammo_rocket_he.name=84mm Rocket (HE)
|
item.ammo_rocket_he.name=84mm Rocket (HE)
|
||||||
item.ammo_rocket_incendiary.name=84mm Rocket (Incendiary)
|
item.ammo_rocket_incendiary.name=84mm Rocket (Incendiary)
|
||||||
item.ammo_rocket_nuclear.name=84mm Rocket (Привет)
|
item.ammo_rocket_nuclear.name=84mm Rocket (Привет)
|
||||||
item.ammo_rocket_phosphorus.name=84mm Rocket (WP)
|
item.ammo_rocket_phosphorus.name=84mm Rocket (WP)
|
||||||
item.ammo_rocket_rpc.name=84mm Rocket Propelled Chainsaw
|
item.ammo_rocket_rpc.name=84mm Rocket Propelled Chainsaw
|
||||||
item.ammo_rocket_shrapnel.name=84mm Rocket (Shrapnel)
|
item.ammo_rocket_shrapnel.name=84mm Rocket (Shrapnel)
|
||||||
@ -1594,7 +1600,7 @@ item.ammo_shell_w9.name=240mm W9 Nuclear Shell
|
|||||||
item.ammo_stinger_rocket.name=Stinger Rocket
|
item.ammo_stinger_rocket.name=Stinger Rocket
|
||||||
item.ammo_stinger_rocket_he.name=Stinger Rocket (HE)
|
item.ammo_stinger_rocket_he.name=Stinger Rocket (HE)
|
||||||
item.ammo_stinger_rocket_incendiary.name=Stinger Rocket (Incendiary)
|
item.ammo_stinger_rocket_incendiary.name=Stinger Rocket (Incendiary)
|
||||||
item.ammo_stinger_rocket_nuclear.name=Stinger Rocket (Привет)
|
item.ammo_stinger_rocket_nuclear.name=Stinger Rocket (Привет)
|
||||||
item.ammo_stinger_rocket_bones.name=Stinger Rocket (Bone-Seeking)
|
item.ammo_stinger_rocket_bones.name=Stinger Rocket (Bone-Seeking)
|
||||||
item.ams_catalyst_aluminium.name=Aluminium Reaction Catalyst
|
item.ams_catalyst_aluminium.name=Aluminium Reaction Catalyst
|
||||||
item.ams_catalyst_beryllium.name=Beryllium Reaction Catalyst
|
item.ams_catalyst_beryllium.name=Beryllium Reaction Catalyst
|
||||||
@ -1633,7 +1639,7 @@ item.apple_schrabidium.name=Schrabidium Apple
|
|||||||
item.arc_electrode.name=Graphite Electrode
|
item.arc_electrode.name=Graphite Electrode
|
||||||
item.arc_electrode_burnt.name=Molten Electrode
|
item.arc_electrode_burnt.name=Molten Electrode
|
||||||
item.arc_electrode_desh.name=Desh Electrode
|
item.arc_electrode_desh.name=Desh Electrode
|
||||||
item.armor_polish.name=ShiningArmorâ„¢ Armor Polish
|
item.armor_polish.name=ShiningArmor™ Armor Polish
|
||||||
item.asbestos_boots.name=Fire Proximity Boots
|
item.asbestos_boots.name=Fire Proximity Boots
|
||||||
item.asbestos_cloth.name=Fire Proximity Cloth
|
item.asbestos_cloth.name=Fire Proximity Cloth
|
||||||
item.asbestos_helmet.name=Fire Proximity Helmet
|
item.asbestos_helmet.name=Fire Proximity Helmet
|
||||||
@ -1854,7 +1860,7 @@ item.can_mug.name=MUG Root Beer
|
|||||||
item.can_overcharge.name=Overcharge Delirium XT
|
item.can_overcharge.name=Overcharge Delirium XT
|
||||||
item.can_redbomb.name='Red Bomb' Energy Drink
|
item.can_redbomb.name='Red Bomb' Energy Drink
|
||||||
item.can_smart.name='Smart' Energy Drink
|
item.can_smart.name='Smart' Energy Drink
|
||||||
item.canister_NITAN.name=NITAN© 100 Octane Super Fuel (LEGACY)
|
item.canister_NITAN.name=NITAN© 100 Octane Super Fuel (LEGACY)
|
||||||
item.canister_biofuel.name=Biofuel Canister (LEGACY)
|
item.canister_biofuel.name=Biofuel Canister (LEGACY)
|
||||||
item.canister_bitumen.name=Bitumen Canister (LEGACY)
|
item.canister_bitumen.name=Bitumen Canister (LEGACY)
|
||||||
item.canister_canola.name=Engine Lubricant (LEGACY)
|
item.canister_canola.name=Engine Lubricant (LEGACY)
|
||||||
@ -1898,7 +1904,7 @@ item.canned_fried.name=Canned Fried Chicken
|
|||||||
item.canned_fried.desc=Even the can is deep fried!
|
item.canned_fried.desc=Even the can is deep fried!
|
||||||
item.canned_hotdogs.name=Canned Hotdogs
|
item.canned_hotdogs.name=Canned Hotdogs
|
||||||
item.canned_hotdogs.desc=Not to be confused with cool cats.
|
item.canned_hotdogs.desc=Not to be confused with cool cats.
|
||||||
item.canned_jizz.name=FlimFlam Industries Canned Stallion Milkâ„¢
|
item.canned_jizz.name=FlimFlam Industries Canned Stallion Milk™
|
||||||
item.canned_jizz.desc=Wait wh-
|
item.canned_jizz.desc=Wait wh-
|
||||||
item.canned_kerosene.name=Canned Kerosene
|
item.canned_kerosene.name=Canned Kerosene
|
||||||
item.canned_kerosene.desc=Just imagine a witty line here.
|
item.canned_kerosene.desc=Just imagine a witty line here.
|
||||||
@ -1912,14 +1918,14 @@ item.canned_napalm.name=Canned Napalm
|
|||||||
item.canned_napalm.desc=I love the smell of old memes in the morning!
|
item.canned_napalm.desc=I love the smell of old memes in the morning!
|
||||||
item.canned_oil.name=Canned Engine Oil
|
item.canned_oil.name=Canned Engine Oil
|
||||||
item.canned_oil.desc=It makes motors go, so why not humans?
|
item.canned_oil.desc=It makes motors go, so why not humans?
|
||||||
item.canned_pashtet.name=Паштет
|
item.canned_pashtet.name=Паштет
|
||||||
item.canned_pashtet.desc=уÑ<EFBFBD>луги перевода недоÑ<C2BE>тупны!
|
item.canned_pashtet.desc=услуги перевода недоступны!
|
||||||
item.canned_pizza.name=Canned Pepperoni Pizza
|
item.canned_pizza.name=Canned Pepperoni Pizza
|
||||||
item.canned_pizza.desc=A crime against humanity.
|
item.canned_pizza.desc=A crime against humanity.
|
||||||
item.canned_recursion.name=Canned Recursion
|
item.canned_recursion.name=Canned Recursion
|
||||||
item.canned_recursion.desc=Canned Recursion
|
item.canned_recursion.desc=Canned Recursion
|
||||||
item.canned_spam.name=Canned Spam
|
item.canned_spam.name=Canned Spam
|
||||||
item.canned_spam.desc=The three-and-a-half-minute sketch is set in the fictional Green Midget Cafe in Bromley.$An argument develops between the waitress, who recites a menu in which nearly$every dish contains Spam, and Mrs. Bun, who does not like Spam. She asks for a$dish without Spam, much to the amazement of her Spam-loving husband. The waitress$responds to this request with disgust. Mr. Bun offers to take her Spam instead,$and asks for a dish containing a lot of Spam and baked beans. The waitress says$no since they are out of baked beans; when Mr. Bun asks for a substitution of Spam,$the waitress again responds with disgust. At several points, a group of Vikings in$the restaurant interrupts conversation by loudly singing about Spam.$The irate waitress orders them to shut up, but they resume singing more loudly.$A Hungarian tourist comes to the counter, trying to order by using a wholly$inaccurate Hungarian/English phrasebook (a reference to a previous sketch).$He is rapidly escorted away by a police constable. The sketch abruptly cuts to a$historian in a television studio talking about the origin of the Vikings in the café.$As he goes on, he begins to increasingly insert the word \"Spam\" into every$sentence, and the backdrop is raised to reveal the restaurant set behind.$The historian joins the Vikings in their song, and Mr. and Mrs. Bun are lifted by$wires out of the scene while the singing continues. In the original televised performance,$the closing credits begin to scroll with the singing still audible in the background.
|
item.canned_spam.desc=The three-and-a-half-minute sketch is set in the fictional Green Midget Cafe in Bromley.$An argument develops between the waitress, who recites a menu in which nearly$every dish contains Spam, and Mrs. Bun, who does not like Spam. She asks for a$dish without Spam, much to the amazement of her Spam-loving husband. The waitress$responds to this request with disgust. Mr. Bun offers to take her Spam instead,$and asks for a dish containing a lot of Spam and baked beans. The waitress says$no since they are out of baked beans; when Mr. Bun asks for a substitution of Spam,$the waitress again responds with disgust. At several points, a group of Vikings in$the restaurant interrupts conversation by loudly singing about Spam.$The irate waitress orders them to shut up, but they resume singing more loudly.$A Hungarian tourist comes to the counter, trying to order by using a wholly$inaccurate Hungarian/English phrasebook (a reference to a previous sketch).$He is rapidly escorted away by a police constable. The sketch abruptly cuts to a$historian in a television studio talking about the origin of the Vikings in the café.$As he goes on, he begins to increasingly insert the word \"Spam\" into every$sentence, and the backdrop is raised to reveal the restaurant set behind.$The historian joins the Vikings in their song, and Mr. and Mrs. Bun are lifted by$wires out of the scene while the singing continues. In the original televised performance,$the closing credits begin to scroll with the singing still audible in the background.
|
||||||
item.canned_stew.name=Canned "Mushroom Stew"
|
item.canned_stew.name=Canned "Mushroom Stew"
|
||||||
item.canned_stew.desc=...
|
item.canned_stew.desc=...
|
||||||
item.canned_tomato.name=Canned Tomato Soup
|
item.canned_tomato.name=Canned Tomato Soup
|
||||||
@ -2456,9 +2462,9 @@ item.grenade_tau.name=Tau Grenade
|
|||||||
item.grenade_zomg.name=Negative Energy Pair Annihilation Grenade
|
item.grenade_zomg.name=Negative Energy Pair Annihilation Grenade
|
||||||
item.gun_ar15.name=Josh
|
item.gun_ar15.name=Josh
|
||||||
item.gun_avenger.name=CZ57 Avenger Minigun
|
item.gun_avenger.name=CZ57 Avenger Minigun
|
||||||
item.gun_b92.name=§9B92 Energy Pistol§r
|
item.gun_b92.name=§9B92 Energy Pistol§r
|
||||||
item.gun_b92_ammo.name=§9B92 Energy Cell§r
|
item.gun_b92_ammo.name=§9B92 Energy Cell§r
|
||||||
item.gun_b93.name=§cB93 Energy Mod§r
|
item.gun_b93.name=§cB93 Energy Mod§r
|
||||||
item.gun_bf.name=BEL
|
item.gun_bf.name=BEL
|
||||||
item.gun_bf_ammo.name=Balefire Shell
|
item.gun_bf_ammo.name=Balefire Shell
|
||||||
item.gun_bio_revolver.name=Atlas
|
item.gun_bio_revolver.name=Atlas
|
||||||
@ -2508,7 +2514,7 @@ item.gun_lever_action.name=Mare's Leg (Original)
|
|||||||
item.gun_lever_action_ammo.name=12x74 Buckshot (LEGACY)
|
item.gun_lever_action_ammo.name=12x74 Buckshot (LEGACY)
|
||||||
item.gun_lever_action_dark.name=Mare's Leg (Dark)
|
item.gun_lever_action_dark.name=Mare's Leg (Dark)
|
||||||
item.gun_lever_action_sonata.name=Flipped Mare's Leg
|
item.gun_lever_action_sonata.name=Flipped Mare's Leg
|
||||||
item.gun_lever_action_sonata_2.name=§cSonata's Microphone§r
|
item.gun_lever_action_sonata_2.name=§cSonata's Microphone§r
|
||||||
item.gun_lunatic_marksman.name=Lunatic Sniper Rifle
|
item.gun_lunatic_marksman.name=Lunatic Sniper Rifle
|
||||||
item.gun_m2.name=Ma Deuce
|
item.gun_m2.name=Ma Deuce
|
||||||
item.gun_minigun.name=CZ53 Personal Minigun
|
item.gun_minigun.name=CZ53 Personal Minigun
|
||||||
@ -2526,7 +2532,7 @@ item.gun_osipr_ammo2.name=Combine Ball
|
|||||||
item.gun_panzerschreck.name=Panzerschreck
|
item.gun_panzerschreck.name=Panzerschreck
|
||||||
item.gun_proto.name=M42 Nuclear Catapult "Proto MIRV"
|
item.gun_proto.name=M42 Nuclear Catapult "Proto MIRV"
|
||||||
item.gun_quadro.name=Quattro Formaggi
|
item.gun_quadro.name=Quattro Formaggi
|
||||||
item.gun_remington.name=ãƒ<EFBFBD>イデン ブラスト [BIDEN BLAST]
|
item.gun_remington.name=バイデン ブラスト [BIDEN BLAST]
|
||||||
item.gun_revolver.name=Enhanced Revolver
|
item.gun_revolver.name=Enhanced Revolver
|
||||||
item.gun_revolver_ammo.name=Lead Bullet
|
item.gun_revolver_ammo.name=Lead Bullet
|
||||||
item.gun_revolver_blackjack.name=Blackjack Five-Shooter
|
item.gun_revolver_blackjack.name=Blackjack Five-Shooter
|
||||||
@ -2638,7 +2644,7 @@ item.ingot_am242.name=Americium-242 Ingot
|
|||||||
item.ingot_americium_fuel.name=Ingot of Americium Fuel
|
item.ingot_americium_fuel.name=Ingot of Americium Fuel
|
||||||
item.ingot_arsenic.name=Arsenic Ingot
|
item.ingot_arsenic.name=Arsenic Ingot
|
||||||
item.ingot_asbestos.name=Asbestos Sheet
|
item.ingot_asbestos.name=Asbestos Sheet
|
||||||
item.ingot_asbestos.desc=§o"Filled with life, self-doubt and asbestos. That comes with the air."§r
|
item.ingot_asbestos.desc=§o"Filled with life, self-doubt and asbestos. That comes with the air."§r
|
||||||
item.ingot_au198.name=Gold-198 Ingot
|
item.ingot_au198.name=Gold-198 Ingot
|
||||||
item.ingot_australium.name=Australium Ingot
|
item.ingot_australium.name=Australium Ingot
|
||||||
item.ingot_bakelite.name=Bakelite Bar
|
item.ingot_bakelite.name=Bakelite Bar
|
||||||
@ -2714,7 +2720,7 @@ item.ingot_semtex.name=Bar of Semtex
|
|||||||
item.ingot_smore.name=S'more Ingot
|
item.ingot_smore.name=S'more Ingot
|
||||||
item.ingot_solinium.name=Solinium Ingot
|
item.ingot_solinium.name=Solinium Ingot
|
||||||
item.ingot_sr90.name=Strontium-90 Ingot
|
item.ingot_sr90.name=Strontium-90 Ingot
|
||||||
item.ingot_starmetal.name=§9Starmetal Ingot§r
|
item.ingot_starmetal.name=§9Starmetal Ingot§r
|
||||||
item.ingot_steel.name=Steel Ingot
|
item.ingot_steel.name=Steel Ingot
|
||||||
item.ingot_steel_dusted.name=Dusted Steel Ingot
|
item.ingot_steel_dusted.name=Dusted Steel Ingot
|
||||||
item.ingot_tantalium.name=Tantalium Ingot
|
item.ingot_tantalium.name=Tantalium Ingot
|
||||||
@ -2738,7 +2744,7 @@ item.ingot_weidanium.name=Weidanium Ingot
|
|||||||
item.ingot_zirconium.name=Zirconium Cube
|
item.ingot_zirconium.name=Zirconium Cube
|
||||||
item.injector_5htp.name=5-HTP Autoinjector
|
item.injector_5htp.name=5-HTP Autoinjector
|
||||||
item.injector_knife.name=8 Inch Blade Autoinjector
|
item.injector_knife.name=8 Inch Blade Autoinjector
|
||||||
item.ink.name=æž— Ink
|
item.ink.name=林 Ink
|
||||||
item.insert_doxium.name=Astolfium-Doped Doxium Insert
|
item.insert_doxium.name=Astolfium-Doped Doxium Insert
|
||||||
item.insert_du.name=DU Insert
|
item.insert_du.name=DU Insert
|
||||||
item.insert_era.name=Explosive Reactive Armor Insert
|
item.insert_era.name=Explosive Reactive Armor Insert
|
||||||
@ -2769,7 +2775,7 @@ item.key_fake.name=Counterfeit Key
|
|||||||
item.key_kit.name=Key Imitation Kit
|
item.key_kit.name=Key Imitation Kit
|
||||||
item.key_red.name=Red Key
|
item.key_red.name=Red Key
|
||||||
item.key_red.desc=Explore the other side.
|
item.key_red.desc=Explore the other side.
|
||||||
item.key_red.desc.P11=§4e§r
|
item.key_red.desc.P11=§4e§r
|
||||||
item.kit_toolbox.name=Toolbox
|
item.kit_toolbox.name=Toolbox
|
||||||
item.kit_toolbox_empty.name=Empty Toolbox
|
item.kit_toolbox_empty.name=Empty Toolbox
|
||||||
item.laser_crystal_bismuth.desc=Bismuth-Samarium-Uranium-Thorium crystal matrix
|
item.laser_crystal_bismuth.desc=Bismuth-Samarium-Uranium-Thorium crystal matrix
|
||||||
@ -2795,7 +2801,7 @@ item.liquidator_plate.name=Liquidator Suit Chestplate
|
|||||||
item.lithium.name=Lithium Cube
|
item.lithium.name=Lithium Cube
|
||||||
item.lodestone.name=Lodestone
|
item.lodestone.name=Lodestone
|
||||||
item.loop_stew.name=IT Breakfast
|
item.loop_stew.name=IT Breakfast
|
||||||
item.loops.name=Lööps
|
item.loops.name=Lööps
|
||||||
item.loot_10.name=Size 10 Missile Loot Crate
|
item.loot_10.name=Size 10 Missile Loot Crate
|
||||||
item.loot_15.name=Size 15 Missile Loot Crate
|
item.loot_15.name=Size 15 Missile Loot Crate
|
||||||
item.loot_misc.name=General Missile Loot Crate
|
item.loot_misc.name=General Missile Loot Crate
|
||||||
@ -2826,7 +2832,7 @@ item.med_ptsd.name=PTSD Medication
|
|||||||
item.med_schiziphrenia.name=Schizophrenia Medication
|
item.med_schiziphrenia.name=Schizophrenia Medication
|
||||||
item.medal_liquidator.name=Liquidator Medal
|
item.medal_liquidator.name=Liquidator Medal
|
||||||
item.meltdown_tool.name=Dyatlov Instant Meltdown Applicator
|
item.meltdown_tool.name=Dyatlov Instant Meltdown Applicator
|
||||||
item.memespoon.name=§eMarket Gardener
|
item.memespoon.name=§eMarket Gardener
|
||||||
item.memory.name=item.null.name
|
item.memory.name=item.null.name
|
||||||
item.mese_gavel.name=Mese Gavel
|
item.mese_gavel.name=Mese Gavel
|
||||||
item.mese_pickaxe.name=Mese Pickaxe
|
item.mese_pickaxe.name=Mese Pickaxe
|
||||||
@ -2893,7 +2899,7 @@ item.missile_skin_orange_insulation.desc=Not an orange juice bottle;$do not atte
|
|||||||
item.missile_skin_sleek.name=Missile Skin: IF-R&D
|
item.missile_skin_sleek.name=Missile Skin: IF-R&D
|
||||||
item.missile_skin_sleek.desc=Chevrons are cool!
|
item.missile_skin_sleek.desc=Chevrons are cool!
|
||||||
item.missile_skin_soviet_glory.name=Missile Skin: Soviet Glory
|
item.missile_skin_soviet_glory.name=Missile Skin: Soviet Glory
|
||||||
item.missile_skin_soviet_glory.desc=уÑ<EFBFBD>луга перевода недоÑ<C2BE>тупна
|
item.missile_skin_soviet_glory.desc=услуга перевода недоступна
|
||||||
item.missile_skin_soviet_stank.name=Missile Skin: Soviet Stank
|
item.missile_skin_soviet_stank.name=Missile Skin: Soviet Stank
|
||||||
item.missile_skin_soviet_stank.desc=This one's got the real 60's stank to it.
|
item.missile_skin_soviet_stank.desc=This one's got the real 60's stank to it.
|
||||||
item.missile_soyuz.name=Soyuz-FG
|
item.missile_soyuz.name=Soyuz-FG
|
||||||
@ -3024,7 +3030,7 @@ item.mp_warhead_15_balefire.name=Size 15 BF Warhead
|
|||||||
item.mp_warhead_15_boxcar.name=Size 15 Boxcar?
|
item.mp_warhead_15_boxcar.name=Size 15 Boxcar?
|
||||||
item.mp_warhead_15_he.name=Size 15 HE Warhead
|
item.mp_warhead_15_he.name=Size 15 HE Warhead
|
||||||
item.mp_warhead_15_incendiary.name=Size 15 Incendiary Warhead
|
item.mp_warhead_15_incendiary.name=Size 15 Incendiary Warhead
|
||||||
item.mp_warhead_15_n2.name=Size 15 N² Mine
|
item.mp_warhead_15_n2.name=Size 15 N² Mine
|
||||||
item.mp_warhead_15_nuclear.name=Size 15 Nuclear Warhead
|
item.mp_warhead_15_nuclear.name=Size 15 Nuclear Warhead
|
||||||
item.mp_warhead_15_nuclear_mimi.name=Size 15 Mimi-chan's Head
|
item.mp_warhead_15_nuclear_mimi.name=Size 15 Mimi-chan's Head
|
||||||
item.mp_warhead_15_nuclear_shark.name=Size 15 Nuclear Warhead
|
item.mp_warhead_15_nuclear_shark.name=Size 15 Nuclear Warhead
|
||||||
@ -3090,7 +3096,7 @@ item.nugget_les.name=Low Enriched Schrabidium Fuel Nugget
|
|||||||
item.nugget_mercury_tiny.name=Tiny Drop of Mercury
|
item.nugget_mercury_tiny.name=Tiny Drop of Mercury
|
||||||
item.nugget_mercury.name=Drop of Mercury
|
item.nugget_mercury.name=Drop of Mercury
|
||||||
item.nugget_mox_fuel.name=Nugget of MOX Fuel
|
item.nugget_mox_fuel.name=Nugget of MOX Fuel
|
||||||
item.nugget_mox_fuel.desc=Moxie says: §lTAX EVASION.§r
|
item.nugget_mox_fuel.desc=Moxie says: §lTAX EVASION.§r
|
||||||
item.nugget_neptunium.name=Neptunium Nugget
|
item.nugget_neptunium.name=Neptunium Nugget
|
||||||
item.nugget_neptunium_fuel.name=Neptunium Fuel Nugget
|
item.nugget_neptunium_fuel.name=Neptunium Fuel Nugget
|
||||||
item.nugget_osmiridium.name=Osmiridium Nugget
|
item.nugget_osmiridium.name=Osmiridium Nugget
|
||||||
@ -3149,6 +3155,8 @@ item.ore.iron=Iron
|
|||||||
item.ore.niobium=Niobium
|
item.ore.niobium=Niobium
|
||||||
item.ore.titanium=Titanium
|
item.ore.titanium=Titanium
|
||||||
item.ore.tungsten=Tungsten
|
item.ore.tungsten=Tungsten
|
||||||
|
item.ore.thorium=Thorium
|
||||||
|
item.ore.uranium=Uranium
|
||||||
item.ore_bedrock.name=%s Bedrock Ore
|
item.ore_bedrock.name=%s Bedrock Ore
|
||||||
item.ore_byproduct.b_aluminium.name=Crystalline Aluminium Fragment
|
item.ore_byproduct.b_aluminium.name=Crystalline Aluminium Fragment
|
||||||
item.ore_byproduct.b_bismuth.name=Crystalline Bismuth Fragment
|
item.ore_byproduct.b_bismuth.name=Crystalline Bismuth Fragment
|
||||||
@ -3157,9 +3165,13 @@ item.ore_byproduct.b_copper.name=Crystalline Copper Fragment
|
|||||||
item.ore_byproduct.b_iron.name=Crystalline Iron Fragment
|
item.ore_byproduct.b_iron.name=Crystalline Iron Fragment
|
||||||
item.ore_byproduct.b_lead.name=Crystalline Lead Fragment
|
item.ore_byproduct.b_lead.name=Crystalline Lead Fragment
|
||||||
item.ore_byproduct.b_lithium.name=Crystalline Lithium Fragment
|
item.ore_byproduct.b_lithium.name=Crystalline Lithium Fragment
|
||||||
|
item.ore_byproduct.b_polonium.name=Crystalline Polonium Fragment
|
||||||
|
item.ore_byproduct.b_radium.name=Crystalline Radium Fragment
|
||||||
item.ore_byproduct.b_silicon.name=Crystalline Silicon Fragment
|
item.ore_byproduct.b_silicon.name=Crystalline Silicon Fragment
|
||||||
item.ore_byproduct.b_sulfur.name=Crystalline Sulfur Fragment
|
item.ore_byproduct.b_sulfur.name=Crystalline Sulfur Fragment
|
||||||
|
item.ore_byproduct.b_technetium.name=Crystalline Technetium Fragment
|
||||||
item.ore_byproduct.b_titanium.name=Crystalline Titanium Fragment
|
item.ore_byproduct.b_titanium.name=Crystalline Titanium Fragment
|
||||||
|
item.ore_byproduct.b_uranium.name=Crystalline Uranium Fragment
|
||||||
item.ore_centrifuged.name=Centrifuged %s Ore
|
item.ore_centrifuged.name=Centrifuged %s Ore
|
||||||
item.ore_cleaned.name=Cleaned %s Ore
|
item.ore_cleaned.name=Cleaned %s Ore
|
||||||
item.ore_deepcleaned.name=Deep Cleaned %s Ore
|
item.ore_deepcleaned.name=Deep Cleaned %s Ore
|
||||||
@ -3167,7 +3179,7 @@ item.ore_enriched.name=Enriched %s Ore
|
|||||||
item.ore_nitrated.name=Nitrated %s Ore
|
item.ore_nitrated.name=Nitrated %s Ore
|
||||||
item.ore_nitrocrystalline.name=Nitrocrystalline %s Ore
|
item.ore_nitrocrystalline.name=Nitrocrystalline %s Ore
|
||||||
item.ore_purified.name=Purified %s Ore
|
item.ore_purified.name=Purified %s Ore
|
||||||
item.ore_raadcleaned.name=Radiation-Cleaned %s Ore
|
item.ore_radcleaned.name=Radiation-Cleaned %s Ore
|
||||||
item.ore_seared.name=Seared %s Ore
|
item.ore_seared.name=Seared %s Ore
|
||||||
item.ore_separated.name=Separated %s Ore
|
item.ore_separated.name=Separated %s Ore
|
||||||
item.overfuse.name=Singularity Screwdriver
|
item.overfuse.name=Singularity Screwdriver
|
||||||
@ -3198,7 +3210,7 @@ item.particle_aproton.name=Antiproton Capsule
|
|||||||
item.particle_aschrab.name=Antischrabidium Capsule
|
item.particle_aschrab.name=Antischrabidium Capsule
|
||||||
item.particle_copper.name=Copper Ion Capsule
|
item.particle_copper.name=Copper Ion Capsule
|
||||||
item.particle_dark.name=Dark Matter Capsule
|
item.particle_dark.name=Dark Matter Capsule
|
||||||
item.particle_digamma.name=§cThe Digamma Particle§r
|
item.particle_digamma.name=§cThe Digamma Particle§r
|
||||||
item.particle_empty.name=Empty Particle Capsule
|
item.particle_empty.name=Empty Particle Capsule
|
||||||
item.particle_higgs.name=Higgs Boson Capsule
|
item.particle_higgs.name=Higgs Boson Capsule
|
||||||
item.particle_hydrogen.name=Hydrogen Ion Capsule
|
item.particle_hydrogen.name=Hydrogen Ion Capsule
|
||||||
@ -3264,19 +3276,19 @@ item.pellet_rtg_weak.desc=Cheaper and weaker pellet, now with more U238!
|
|||||||
item.pellet_schrabidium.name=Pure Schrabidium Watz Pellet
|
item.pellet_schrabidium.name=Pure Schrabidium Watz Pellet
|
||||||
item.photo_panel.name=Photovoltaic Panel
|
item.photo_panel.name=Photovoltaic Panel
|
||||||
item.pile_rod_boron.name=Chicago Pile Control Rod
|
item.pile_rod_boron.name=Chicago Pile Control Rod
|
||||||
item.pile_rod_boron.desc=§9[Neutron Absorber]$§eClick to toggle
|
item.pile_rod_boron.desc=§9[Neutron Absorber]$§eClick to toggle
|
||||||
item.pile_rod_detector.name=Chicago Pile Control & Detector Rod
|
item.pile_rod_detector.name=Chicago Pile Control & Detector Rod
|
||||||
item.pile_rod_detector.desc=§9[Neutron Detector/Absorber]$§eUse defuser to increase/decrease neutron limit$§eUse screwdriver w/o sneaking to inspect flux
|
item.pile_rod_detector.desc=§9[Neutron Detector/Absorber]$§eUse defuser to increase/decrease neutron limit$§eUse screwdriver w/o sneaking to inspect flux
|
||||||
item.pile_rod_lithium.name=Chicago Pile Lithium Cell
|
item.pile_rod_lithium.name=Chicago Pile Lithium Cell
|
||||||
item.pile_rod_lithium.desc=§a[Breedable Fuel]$§eUse hand drill to inspect core
|
item.pile_rod_lithium.desc=§a[Breedable Fuel]$§eUse hand drill to inspect core
|
||||||
item.pile_rod_plutonium.name=Chicago Pile Plutonium Rod
|
item.pile_rod_plutonium.name=Chicago Pile Plutonium Rod
|
||||||
item.pile_rod_plutonium.desc=§d[Neutron Source]
|
item.pile_rod_plutonium.desc=§d[Neutron Source]
|
||||||
item.pile_rod_pu239.name=Chicago Pile Bred Uranium Rod
|
item.pile_rod_pu239.name=Chicago Pile Bred Uranium Rod
|
||||||
item.pile_rod_pu239.desc=§a[Reactive Fuel]$§eRich in Plutonium-239.
|
item.pile_rod_pu239.desc=§a[Reactive Fuel]$§eRich in Plutonium-239.
|
||||||
item.pile_rod_source.name=Chicago Pile Ra226Be Neutron Source
|
item.pile_rod_source.name=Chicago Pile Ra226Be Neutron Source
|
||||||
item.pile_rod_source.desc=§d[Neutron Source]
|
item.pile_rod_source.desc=§d[Neutron Source]
|
||||||
item.pile_rod_uranium.name=Chicago Pile Uranium Rod
|
item.pile_rod_uranium.name=Chicago Pile Uranium Rod
|
||||||
item.pile_rod_uranium.desc=§a[Reactive Fuel]$§eUse hand drill to take core sample
|
item.pile_rod_uranium.desc=§a[Reactive Fuel]$§eUse hand drill to take core sample
|
||||||
item.pill_iodine.name=Iodine Pill
|
item.pill_iodine.name=Iodine Pill
|
||||||
item.pill_iodine.desc=Removes negative effects
|
item.pill_iodine.desc=Removes negative effects
|
||||||
item.pill_herbal.name=Herbal Paste
|
item.pill_herbal.name=Herbal Paste
|
||||||
@ -3337,7 +3349,7 @@ item.powder_actinium_tiny.name=Tiny Pile of Actinium Powder
|
|||||||
item.powder_advanced_alloy.name=Advanced Alloy Powder
|
item.powder_advanced_alloy.name=Advanced Alloy Powder
|
||||||
item.powder_aluminium.name=Aluminium Powder
|
item.powder_aluminium.name=Aluminium Powder
|
||||||
item.powder_asbestos.name=Asbestos Powder
|
item.powder_asbestos.name=Asbestos Powder
|
||||||
item.powder_asbestos.desc=§o\"Sniffffffff- MHHHHHHMHHHHHHHHH\"§r
|
item.powder_asbestos.desc=§o\"Sniffffffff- MHHHHHHMHHHHHHHHH\"§r
|
||||||
item.powder_astatine.name=Astatine Powder
|
item.powder_astatine.name=Astatine Powder
|
||||||
item.powder_at209.name=Astatine-209 Powder
|
item.powder_at209.name=Astatine-209 Powder
|
||||||
item.powder_au198.name=Gold-198 Powder
|
item.powder_au198.name=Gold-198 Powder
|
||||||
@ -3371,7 +3383,7 @@ item.powder_cs137_tiny.name=Tiny Pile of Caesium-137 Powder
|
|||||||
item.powder_daffergon.name=Daffergon Powder
|
item.powder_daffergon.name=Daffergon Powder
|
||||||
item.powder_desh.name=Desh Powder
|
item.powder_desh.name=Desh Powder
|
||||||
item.powder_desh_mix.name=Desh Blend
|
item.powder_desh_mix.name=Desh Blend
|
||||||
item.powder_desh_ready.name=DeshReadyâ„¢ Blend
|
item.powder_desh_ready.name=DeshReady™ Blend
|
||||||
item.powder_diamond.name=Diamond Powder
|
item.powder_diamond.name=Diamond Powder
|
||||||
item.powder_dineutronium.name=Dineutronium Powder
|
item.powder_dineutronium.name=Dineutronium Powder
|
||||||
item.powder_dura_steel.name=High-Speed Steel Powder
|
item.powder_dura_steel.name=High-Speed Steel Powder
|
||||||
@ -3466,7 +3478,7 @@ item.rag_damp.name=Damp Cloth
|
|||||||
item.rag_piss.name=Piss-Soaked Rag
|
item.rag_piss.name=Piss-Soaked Rag
|
||||||
item.rbmk_fuel_balefire.name=Balefire RBMK Fuel Rod
|
item.rbmk_fuel_balefire.name=Balefire RBMK Fuel Rod
|
||||||
item.rbmk_fuel_balefire_gold.name=Flashgold RBMK Fuel Rod
|
item.rbmk_fuel_balefire_gold.name=Flashgold RBMK Fuel Rod
|
||||||
item.rbmk_fuel_drx.name=§cDigamma RBMK Fuel Rod§r
|
item.rbmk_fuel_drx.name=§cDigamma RBMK Fuel Rod§r
|
||||||
item.rbmk_fuel_empty.name=Empty RBMK Fuel Rod
|
item.rbmk_fuel_empty.name=Empty RBMK Fuel Rod
|
||||||
item.rbmk_fuel_flashlead.name=Flashlead RBMK Fuel Rod
|
item.rbmk_fuel_flashlead.name=Flashlead RBMK Fuel Rod
|
||||||
item.rbmk_fuel_hea241.name=HEA-241 RBMK Fuel Rod
|
item.rbmk_fuel_hea241.name=HEA-241 RBMK Fuel Rod
|
||||||
@ -3500,7 +3512,7 @@ item.rbmk_lid.name=RBMK Cover Panel
|
|||||||
item.rbmk_lid_glass.name=RBMK Glass Cover Panel
|
item.rbmk_lid_glass.name=RBMK Glass Cover Panel
|
||||||
item.rbmk_pellet_balefire.name=Balefire Fuel Pellet
|
item.rbmk_pellet_balefire.name=Balefire Fuel Pellet
|
||||||
item.rbmk_pellet_balefire_gold.name=Flashgold Fuel Pellet
|
item.rbmk_pellet_balefire_gold.name=Flashgold Fuel Pellet
|
||||||
item.rbmk_pellet_drx.name=§cDigamma Fuel Pellet§r
|
item.rbmk_pellet_drx.name=§cDigamma Fuel Pellet§r
|
||||||
item.rbmk_pellet_flashlead.name=Flashlead Fuel Pellet
|
item.rbmk_pellet_flashlead.name=Flashlead Fuel Pellet
|
||||||
item.rbmk_pellet_hea241.name=HEA-241 Fuel Pellet
|
item.rbmk_pellet_hea241.name=HEA-241 Fuel Pellet
|
||||||
item.rbmk_pellet_hea242.name=HEA-242 Fuel Pellet
|
item.rbmk_pellet_hea242.name=HEA-242 Fuel Pellet
|
||||||
@ -3546,7 +3558,7 @@ item.redstone_sword.name=Redstone Sword
|
|||||||
item.reer_graar.name=The Reer Graar
|
item.reer_graar.name=The Reer Graar
|
||||||
item.remote.name=Broken Remote
|
item.remote.name=Broken Remote
|
||||||
item.ring_pull.name=Ring Pull
|
item.ring_pull.name=Ring Pull
|
||||||
item.ring_starmetal.name=§9Starmetal Ring§r
|
item.ring_starmetal.name=§9Starmetal Ring§r
|
||||||
item.robes_boots.name=Field Boots
|
item.robes_boots.name=Field Boots
|
||||||
item.robes_helmet.name=Casual Hoodie
|
item.robes_helmet.name=Casual Hoodie
|
||||||
item.robes_legs.name=Casual Pants
|
item.robes_legs.name=Casual Pants
|
||||||
@ -3880,6 +3892,7 @@ item.steel_shovel.name=Steel Shovel
|
|||||||
item.steel_sword.name=Steel Sword
|
item.steel_sword.name=Steel Sword
|
||||||
item.stick_c4.name=Stick of C-4
|
item.stick_c4.name=Stick of C-4
|
||||||
item.stick_dynamite.name=Stick of Dynamite
|
item.stick_dynamite.name=Stick of Dynamite
|
||||||
|
item.stick_dynamite_fishing.name=Stick of Fishing Dynamite
|
||||||
item.stick_semtex.name=Stick of Semtex
|
item.stick_semtex.name=Stick of Semtex
|
||||||
item.stick_tnt.name=Stick of TNT
|
item.stick_tnt.name=Stick of TNT
|
||||||
item.stopsign.name=Stop Sign Battle Axe
|
item.stopsign.name=Stop Sign Battle Axe
|
||||||
@ -3942,6 +3955,7 @@ item.titanium_plate.name=Titanium Chestplate
|
|||||||
item.titanium_shovel.name=Titanium Shovel
|
item.titanium_shovel.name=Titanium Shovel
|
||||||
item.titanium_sword.name=Titanium Sword
|
item.titanium_sword.name=Titanium Sword
|
||||||
item.toothpicks.name=Toothpicks
|
item.toothpicks.name=Toothpicks
|
||||||
|
item.train.cargo_tram.name=Electric Flat Bed Tram
|
||||||
item.trinitite.name=Trinitite
|
item.trinitite.name=Trinitite
|
||||||
item.tritium_deuterium_cake.name=Tritium-Deuterium-Cake
|
item.tritium_deuterium_cake.name=Tritium-Deuterium-Cake
|
||||||
item.tritium_deuterium_cake.desc=Not actual cake, but great$universal fusion fuel!
|
item.tritium_deuterium_cake.desc=Not actual cake, but great$universal fusion fuel!
|
||||||
@ -4064,12 +4078,12 @@ item.watz_pellet_depleted.nqr.name=Naquadria Watz Pellet (Depleted)
|
|||||||
item.watz_pellet_depleted.hen.name=HEN Watz Pellet (Depleted)
|
item.watz_pellet_depleted.hen.name=HEN Watz Pellet (Depleted)
|
||||||
item.watz_pellet_depleted.schrabidium.name=Schrabidium Watz Pellet (Depleted)
|
item.watz_pellet_depleted.schrabidium.name=Schrabidium Watz Pellet (Depleted)
|
||||||
item.weapon_bat.name=Richard's Default
|
item.weapon_bat.name=Richard's Default
|
||||||
item.weapon_bat_nail.name=The Cliché
|
item.weapon_bat_nail.name=The Cliché
|
||||||
item.weapon_golf_club.name=Russian Mobster's Club
|
item.weapon_golf_club.name=Russian Mobster's Club
|
||||||
item.weapon_pipe_lead.name=The Manual Override
|
item.weapon_pipe_lead.name=The Manual Override
|
||||||
item.weapon_pipe_rusty.name=The Attitude Adjuster
|
item.weapon_pipe_rusty.name=The Attitude Adjuster
|
||||||
item.weapon_saw.name=Doctor Assisted Homicide
|
item.weapon_saw.name=Doctor Assisted Homicide
|
||||||
item.weaponized_starblaster_cell.name=§cRigged Star Blaster Energy Cell§r
|
item.weaponized_starblaster_cell.name=§cRigged Star Blaster Energy Cell§r
|
||||||
item.wd40.name=VT-40
|
item.wd40.name=VT-40
|
||||||
item.wild_p.name=Wild Pegasus Dry Whiskey
|
item.wild_p.name=Wild Pegasus Dry Whiskey
|
||||||
item.wings_limp.name=Limp Wings
|
item.wings_limp.name=Limp Wings
|
||||||
@ -4132,11 +4146,11 @@ rbmk.console.fuel_depletion=Monitor average fuel depletion
|
|||||||
rbmk.console.fuel_poison=Monitor average xenon poisoning
|
rbmk.console.fuel_poison=Monitor average xenon poisoning
|
||||||
rbmk.console.fuel_temp=Monitor average fuel temperature
|
rbmk.console.fuel_temp=Monitor average fuel temperature
|
||||||
rbmk.control.level=%s
|
rbmk.control.level=%s
|
||||||
rbmk.control.red=§cRed Group
|
rbmk.control.red=§cRed Group
|
||||||
rbmk.control.yellow=§eYellow Group
|
rbmk.control.yellow=§eYellow Group
|
||||||
rbmk.control.green=§aGreen Group
|
rbmk.control.green=§aGreen Group
|
||||||
rbmk.control.blue=§1Blue Group
|
rbmk.control.blue=§1Blue Group
|
||||||
rbmk.control.purple=§5Purple Group
|
rbmk.control.purple=§5Purple Group
|
||||||
rbmk.moderated=Moderated
|
rbmk.moderated=Moderated
|
||||||
rbmk.rod.depletion=Depletion: %s
|
rbmk.rod.depletion=Depletion: %s
|
||||||
rbmk.rod.xenon=Xenon poison: %s
|
rbmk.rod.xenon=Xenon poison: %s
|
||||||
@ -4199,7 +4213,7 @@ tile.barbed_wire_wither.name=Withered Barbed Wire
|
|||||||
tile.barrel_antimatter.name=Magnetic Antimatter Container
|
tile.barrel_antimatter.name=Magnetic Antimatter Container
|
||||||
tile.barrel_corroded.name=Corroded Barrel
|
tile.barrel_corroded.name=Corroded Barrel
|
||||||
tile.barrel_iron.name=Iron Barrel
|
tile.barrel_iron.name=Iron Barrel
|
||||||
tile.barrel_plastic.name=Safe Barrelâ„¢
|
tile.barrel_plastic.name=Safe Barrel™
|
||||||
tile.barrel_steel.name=Steel Barrel
|
tile.barrel_steel.name=Steel Barrel
|
||||||
tile.barrel_tcalloy.name=Technetium Steel Barrel
|
tile.barrel_tcalloy.name=Technetium Steel Barrel
|
||||||
tile.barricade.name=Sand Bags
|
tile.barricade.name=Sand Bags
|
||||||
@ -4298,7 +4312,7 @@ tile.block_semtex.name=Block of Semtex
|
|||||||
tile.block_slag.name=Block of Slag
|
tile.block_slag.name=Block of Slag
|
||||||
tile.block_smore.name=Block of S'more
|
tile.block_smore.name=Block of S'more
|
||||||
tile.block_solinium.name=Block of Solinium
|
tile.block_solinium.name=Block of Solinium
|
||||||
tile.block_starmetal.name=§9Block of Starmetal§r
|
tile.block_starmetal.name=§9Block of Starmetal§r
|
||||||
tile.block_steel.name=Block of Steel
|
tile.block_steel.name=Block of Steel
|
||||||
tile.block_sulfur.name=Block of Sulfur
|
tile.block_sulfur.name=Block of Sulfur
|
||||||
tile.block_tantalium.name=Block of Tantalium
|
tile.block_tantalium.name=Block of Tantalium
|
||||||
@ -4417,6 +4431,12 @@ tile.concrete_colored.red.name=Red Concrete
|
|||||||
tile.concrete_colored.silver.name=Light Gray Concrete
|
tile.concrete_colored.silver.name=Light Gray Concrete
|
||||||
tile.concrete_colored.white.name=White Concrete
|
tile.concrete_colored.white.name=White Concrete
|
||||||
tile.concrete_colored.yellow.name=Yellow Concrete
|
tile.concrete_colored.yellow.name=Yellow Concrete
|
||||||
|
tile.concrete_colored_ext.hazard.name=Builder's Choice Concrete - Hazard Stripe
|
||||||
|
tile.concrete_colored_ext.indigo.name=Builder's Choice Concrete - Deep Indigo
|
||||||
|
tile.concrete_colored_ext.machine.name=Builder's Choice Concrete - Industrial Tinge
|
||||||
|
tile.concrete_colored_ext.machine_stripe.name=Builder's Choice Concrete - Industrial Stripe
|
||||||
|
tile.concrete_colored_ext.pink.name=Builder's Choice Concrete - Manly Pink
|
||||||
|
tile.concrete_colored_ext.purple.name=Builder's Choice Concrete - Mysterious Purple
|
||||||
tile.concrete_pillar.name=Rebar Reinforced Concrete Pillar
|
tile.concrete_pillar.name=Rebar Reinforced Concrete Pillar
|
||||||
tile.concrete_slab.concrete.name=Concrete Tile Slab
|
tile.concrete_slab.concrete.name=Concrete Tile Slab
|
||||||
tile.concrete_slab.concrete_asbestos.name=Asbestos Concrete Slab
|
tile.concrete_slab.concrete_asbestos.name=Asbestos Concrete Slab
|
||||||
@ -4426,7 +4446,7 @@ tile.concrete_slab.ducrete_smooth.name=Ducrete Slab
|
|||||||
tile.concrete_smooth.name=Concrete
|
tile.concrete_smooth.name=Concrete
|
||||||
tile.concrete_smooth_stairs.name=Concrete Stairs
|
tile.concrete_smooth_stairs.name=Concrete Stairs
|
||||||
tile.concrete_stairs.name=Concrete Tile Stairs
|
tile.concrete_stairs.name=Concrete Tile Stairs
|
||||||
tile.concrete_super.name=Über Concrete
|
tile.concrete_super.name=Über Concrete
|
||||||
tile.concrete_super_broken.name=Moldy Debris
|
tile.concrete_super_broken.name=Moldy Debris
|
||||||
tile.conveyor.name=Conveyor Belt
|
tile.conveyor.name=Conveyor Belt
|
||||||
tile.conveyor_chute.name=Conveyor Chute
|
tile.conveyor_chute.name=Conveyor Chute
|
||||||
@ -4463,6 +4483,7 @@ tile.deco_beryllium.name=Beryllium Deco Block
|
|||||||
tile.deco_computer.ibm_300pl.name=IBM Personal Computer 300PL
|
tile.deco_computer.ibm_300pl.name=IBM Personal Computer 300PL
|
||||||
tile.deco_emitter.name=Deco Light Emitter
|
tile.deco_emitter.name=Deco Light Emitter
|
||||||
tile.part_emitter.name=Deco Particle Emitter
|
tile.part_emitter.name=Deco Particle Emitter
|
||||||
|
tile.piston_inserter.name=Inserter
|
||||||
tile.deco_lead.name=Lead Deco Block
|
tile.deco_lead.name=Lead Deco Block
|
||||||
tile.deco_rbmk.name=RBMK Deco Block
|
tile.deco_rbmk.name=RBMK Deco Block
|
||||||
tile.deco_rbmk_smooth.name=Smooth RBMK Deco Block
|
tile.deco_rbmk_smooth.name=Smooth RBMK Deco Block
|
||||||
@ -4560,17 +4581,18 @@ tile.foundry_channel.name=Foundry Channel
|
|||||||
tile.foundry_tank.name=Foundry Storage Basin
|
tile.foundry_tank.name=Foundry Storage Basin
|
||||||
tile.foundry_mold.name=Shallow Foundry Basin
|
tile.foundry_mold.name=Shallow Foundry Basin
|
||||||
tile.foundry_outlet.name=Foundry Outlet
|
tile.foundry_outlet.name=Foundry Outlet
|
||||||
|
tile.foundry_slagtap.name=Foundry Slag Outlet
|
||||||
tile.fraction_spacer.name=Fractioning Tower Separator
|
tile.fraction_spacer.name=Fractioning Tower Separator
|
||||||
tile.frozen_dirt.name=Frozen Dirt
|
tile.frozen_dirt.name=Frozen Dirt
|
||||||
tile.frozen_grass.name=Frozen Grass
|
tile.frozen_grass.name=Frozen Grass
|
||||||
tile.frozen_log.name=Frozen Log
|
tile.frozen_log.name=Frozen Log
|
||||||
tile.frozen_planks.name=Frozen Planks
|
tile.frozen_planks.name=Frozen Planks
|
||||||
tile.furnace_combination.name=Combination Oven
|
tile.furnace_combination.name=Combination Oven
|
||||||
tile.furnace_combination.desc=A large furnace that can produce charcoal and coal coke.$Produces fluid byproducts.$Heat transfer rate: ΔT*0.25 TU/t
|
tile.furnace_combination.desc=A large furnace that can produce charcoal and coal coke.$Produces fluid byproducts.$Heat transfer rate: ΔT*0.25 TU/t
|
||||||
tile.furnace_iron.name=Iron Furnace
|
tile.furnace_iron.name=Iron Furnace
|
||||||
tile.furnace_iron.desc=Larger and more efficient furnace,$does not waste fuel when idle.
|
tile.furnace_iron.desc=Larger and more efficient furnace,$does not waste fuel when idle.
|
||||||
tile.furnace_steel.name=Steel Furnace
|
tile.furnace_steel.name=Steel Furnace
|
||||||
tile.furnace_steel.desc=Very large furnace that can provide bonus items$when smelting ores. Requires external heat source.$Heat transfer rate: ΔT*0.05 TU/t$(Δ means difference and T means temperature)
|
tile.furnace_steel.desc=Very large furnace that can provide bonus items$when smelting ores. Requires external heat source.$Heat transfer rate: ΔT*0.05 TU/t$(Δ means difference and T means temperature)
|
||||||
tile.fusion_center.name=Central Magnet Piece
|
tile.fusion_center.name=Central Magnet Piece
|
||||||
tile.fusion_conductor.name=Superconducting Magnet
|
tile.fusion_conductor.name=Superconducting Magnet
|
||||||
tile.fusion_core.name=Fusion Reactor Control
|
tile.fusion_core.name=Fusion Reactor Control
|
||||||
@ -4680,7 +4702,7 @@ tile.machine_bat9000.name=Big-Ass Tank 9000
|
|||||||
tile.machine_battery.name=Energy Storage Block
|
tile.machine_battery.name=Energy Storage Block
|
||||||
tile.machine_battery_potato.name=Potato Battery Block
|
tile.machine_battery_potato.name=Potato Battery Block
|
||||||
tile.machine_boiler.name=Boiler
|
tile.machine_boiler.name=Boiler
|
||||||
tile.machine_boiler.desc=Large boiler that can boil water or heat up oil.$Requires external heat source.$Heat transfer rate: ΔT*0.01 TU/t
|
tile.machine_boiler.desc=Large boiler that can boil water or heat up oil.$Requires external heat source.$Heat transfer rate: ΔT*0.01 TU/t
|
||||||
tile.machine_boiler_electric_off.name=Electric Oil Heater
|
tile.machine_boiler_electric_off.name=Electric Oil Heater
|
||||||
tile.machine_boiler_electric_on.name=Electric Oil Heater
|
tile.machine_boiler_electric_on.name=Electric Oil Heater
|
||||||
tile.machine_boiler_off.name=Oil Heater
|
tile.machine_boiler_off.name=Oil Heater
|
||||||
@ -4695,7 +4717,7 @@ tile.machine_chungus.desc=Efficiency: 85%%
|
|||||||
tile.machine_coal_off.name=Combustion Generator
|
tile.machine_coal_off.name=Combustion Generator
|
||||||
tile.machine_coal_on.name=Combustion Generator
|
tile.machine_coal_on.name=Combustion Generator
|
||||||
tile.machine_coker.name=Coker Unit
|
tile.machine_coker.name=Coker Unit
|
||||||
tile.machine_coker.desc=Cokes oil, creating fluid byproducts.$Requires external heat source.$Heat transfer rate: ΔT*0.025 TU/t
|
tile.machine_coker.desc=Cokes oil, creating fluid byproducts.$Requires external heat source.$Heat transfer rate: ΔT*0.025 TU/t
|
||||||
tile.machine_combine_factory.name=CMB Steel Furnace
|
tile.machine_combine_factory.name=CMB Steel Furnace
|
||||||
tile.machine_combustion_engine.name=Industrial Combustion Engine
|
tile.machine_combustion_engine.name=Industrial Combustion Engine
|
||||||
tile.machine_condenser.name=Steam Condenser
|
tile.machine_condenser.name=Steam Condenser
|
||||||
@ -4831,7 +4853,7 @@ tile.nuke_fstbmb.name=Balefire Bomb
|
|||||||
tile.nuke_gadget.name=The Gadget
|
tile.nuke_gadget.name=The Gadget
|
||||||
tile.nuke_man.name=Fat Man
|
tile.nuke_man.name=Fat Man
|
||||||
tile.nuke_mike.name=Ivy Mike
|
tile.nuke_mike.name=Ivy Mike
|
||||||
tile.nuke_n2.name=N² Mine
|
tile.nuke_n2.name=N² Mine
|
||||||
tile.nuke_n45.name=N45 Naval Mine
|
tile.nuke_n45.name=N45 Naval Mine
|
||||||
tile.nuke_prototype.name=The Prototype
|
tile.nuke_prototype.name=The Prototype
|
||||||
tile.nuke_solinium.name=The Blue Rinse
|
tile.nuke_solinium.name=The Blue Rinse
|
||||||
@ -4988,7 +5010,6 @@ tile.reinforced_brick.name=Reinforced Stone
|
|||||||
tile.reinforced_brick_stairs.name=Reinforced Stone Stairs
|
tile.reinforced_brick_stairs.name=Reinforced Stone Stairs
|
||||||
tile.reinforced_ducrete.name=Reinforced Ducrete
|
tile.reinforced_ducrete.name=Reinforced Ducrete
|
||||||
tile.reinforced_glass.name=Reinforced Glass
|
tile.reinforced_glass.name=Reinforced Glass
|
||||||
tile.reinforced_laminate.name=Laminate Glass
|
|
||||||
tile.reinforced_lamp_off.name=Reinforced Lamp
|
tile.reinforced_lamp_off.name=Reinforced Lamp
|
||||||
tile.reinforced_lamp_on.name=Reinforced Lamp
|
tile.reinforced_lamp_on.name=Reinforced Lamp
|
||||||
tile.reinforced_light.name=Reinforced Glowstone
|
tile.reinforced_light.name=Reinforced Glowstone
|
||||||
@ -5050,6 +5071,7 @@ tile.stone_depth_nether.name=Nether Depth Rock
|
|||||||
tile.stone_gneiss.name=Graphitic Schist
|
tile.stone_gneiss.name=Graphitic Schist
|
||||||
tile.stone_porous.name=Porous Stone
|
tile.stone_porous.name=Porous Stone
|
||||||
tile.stone_resource.asbestos.name=Chrysotile
|
tile.stone_resource.asbestos.name=Chrysotile
|
||||||
|
tile.stone_resource.bauxite.name=Bauxite
|
||||||
tile.stone_resource.hematite.name=Hematite
|
tile.stone_resource.hematite.name=Hematite
|
||||||
tile.stone_resource.limestone.name=Limestone
|
tile.stone_resource.limestone.name=Limestone
|
||||||
tile.stone_resource.malachite.name=Malachite
|
tile.stone_resource.malachite.name=Malachite
|
||||||
@ -5197,9 +5219,9 @@ tool.ability.silktouch=Silk Touch
|
|||||||
tool.ability.smelter=Auto-Smelter
|
tool.ability.smelter=Auto-Smelter
|
||||||
|
|
||||||
turret.animals=Target Passive: %s
|
turret.animals=Target Passive: %s
|
||||||
turret.arty.artillery=§eArtillery Mode$Grace: 250m$Range: 3,000m
|
turret.arty.artillery=§eArtillery Mode$Grace: 250m$Range: 3,000m
|
||||||
turret.arty.cannon=§eCannon Mode$Grace: 32m$Range: 250m
|
turret.arty.cannon=§eCannon Mode$Grace: 32m$Range: 250m
|
||||||
turret.arty.manual=§eManual Mode$Range: 3,000m
|
turret.arty.manual=§eManual Mode$Range: 3,000m
|
||||||
turret.machines=Target Machines: %s
|
turret.machines=Target Machines: %s
|
||||||
turret.mobs=Target Mobs: %s
|
turret.mobs=Target Mobs: %s
|
||||||
turret.none=None
|
turret.none=None
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user