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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Fixed doors on oil rig,
Fixed waterlogging on aircraft carrier Balanced loot on aircraft carrier Removed derrick from oil rig and made it a purely cosmetic build removed asphalt from carrier because it made you 100x faster in water, and flung you across half the ocean.
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@ -66,23 +66,23 @@ public class NTMWorldGenerator implements IWorldGenerator {
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NBTStructure.registerStructure(0, new SpawnCondition() {{
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canSpawn = oceanBiomes::contains;
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structure = new JigsawPiece("aircraft_carrier", StructureManager.aircraft_carrier);
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maxHeight = 46;
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structure = new JigsawPiece("aircraft_carrier", StructureManager.aircraft_carrier, -6);
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maxHeight = 42;
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spawnWeight = 1;
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}});
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NBTStructure.registerStructure(0, new SpawnCondition() {{
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canSpawn = biome -> biome == BiomeGenBase.deepOcean;
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structure = new JigsawPiece("oil_rig", StructureManager.oil_rig);
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maxHeight = 48;
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minHeight = 47;
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structure = new JigsawPiece("oil_rig", StructureManager.oil_rig, -20);
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maxHeight = 12;
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minHeight = 11;
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spawnWeight = 2;
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}});
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NBTStructure.registerStructure(0, new SpawnCondition() {{
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canSpawn = beachBiomes::contains;
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structure = new JigsawPiece("beached_patrol", StructureManager.beached_patrol);
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minHeight = 63;
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structure = new JigsawPiece("beached_patrol", StructureManager.beached_patrol, -5);
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minHeight = 58;
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maxHeight = 67;
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spawnWeight = 8;
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}});
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