Fixed doors on oil rig,

Fixed waterlogging on aircraft carrier
Balanced loot on aircraft carrier
Removed derrick from oil rig and made it a purely cosmetic build
removed asphalt from carrier because it made you 100x faster in water, and flung you across half the ocean.
This commit is contained in:
Lazzzycatwastaken 2025-03-24 22:12:11 +01:00
parent 375b4581e5
commit d625a9a9d9
3 changed files with 7 additions and 7 deletions

View File

@ -66,23 +66,23 @@ public class NTMWorldGenerator implements IWorldGenerator {
NBTStructure.registerStructure(0, new SpawnCondition() {{
canSpawn = oceanBiomes::contains;
structure = new JigsawPiece("aircraft_carrier", StructureManager.aircraft_carrier);
maxHeight = 46;
structure = new JigsawPiece("aircraft_carrier", StructureManager.aircraft_carrier, -6);
maxHeight = 42;
spawnWeight = 1;
}});
NBTStructure.registerStructure(0, new SpawnCondition() {{
canSpawn = biome -> biome == BiomeGenBase.deepOcean;
structure = new JigsawPiece("oil_rig", StructureManager.oil_rig);
maxHeight = 48;
minHeight = 47;
structure = new JigsawPiece("oil_rig", StructureManager.oil_rig, -20);
maxHeight = 12;
minHeight = 11;
spawnWeight = 2;
}});
NBTStructure.registerStructure(0, new SpawnCondition() {{
canSpawn = beachBiomes::contains;
structure = new JigsawPiece("beached_patrol", StructureManager.beached_patrol);
minHeight = 63;
structure = new JigsawPiece("beached_patrol", StructureManager.beached_patrol, -5);
minHeight = 58;
maxHeight = 67;
spawnWeight = 8;
}});