i did nothing all day

This commit is contained in:
Bob 2022-06-24 00:23:26 +02:00
parent 415ea9470f
commit d6fc826ad8
4 changed files with 62 additions and 4 deletions

View File

@ -3,28 +3,41 @@ package com.hbm.items.weapon;
import java.util.List;
import com.hbm.entity.projectile.EntityArtilleryShell;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.explosion.ExplosionNukeSmall;
import com.hbm.lib.Library;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.potion.HbmPotion;
import com.hbm.util.ParticleUtil;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
public class ItemAmmoArty extends Item {
public static ArtilleryShell[] types = new ArtilleryShell[5];
public static ArtilleryShell[] types = new ArtilleryShell[ /* >>> */ 6 /* <<< */ ];
public int NORMAL = 0;
public int CLASSIC = 1;
public int EXPLOSIVE = 2;
public int MINI_NUKE = 3;
public int NUKE = 4;
public int PHOSPHORUS = 5;
public ItemAmmoArty() {
this.setHasSubtypes(true);
@ -35,9 +48,12 @@ public class ItemAmmoArty extends Item {
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item item, CreativeTabs tab, List list) {
for(int i = 0; i < types.length; i++) {
list.add(new ItemStack(item, 1, i));
}
list.add(new ItemStack(item, 1, NORMAL));
list.add(new ItemStack(item, 1, CLASSIC));
list.add(new ItemStack(item, 1, EXPLOSIVE));
list.add(new ItemStack(item, 1, PHOSPHORUS));
list.add(new ItemStack(item, 1, MINI_NUKE));
list.add(new ItemStack(item, 1, NUKE));
}
private IIcon[] icons = new IIcon[types.length];
@ -108,5 +124,45 @@ public class ItemAmmoArty extends Item {
shell.setDead();
}
};
this.types[PHOSPHORUS] = new ArtilleryShell("ammo_arty_phosphorus") {
@Override public void onImpact(EntityArtilleryShell shell, MovingObjectPosition mop) {
Vec3 vec = Vec3.createVectorHelper(shell.motionX, shell.motionY, shell.motionZ).normalize();
double x = mop.hitVec.xCoord - vec.xCoord;
double y = mop.hitVec.yCoord - vec.yCoord;
double z = mop.hitVec.zCoord - vec.zCoord;
shell.worldObj.newExplosion(shell, x, y, z, 15F, true, false);
int radius = 15;
List<Entity> hit = shell.worldObj.getEntitiesWithinAABBExcludingEntity(shell, AxisAlignedBB.getBoundingBox(shell.posX - radius, shell.posY - radius, shell.posZ - radius, shell.posX + radius, shell.posY + radius, shell.posZ + radius));
for(Entity e : hit) {
if(!Library.isObstructed(shell.worldObj, shell.posX, shell.posY, shell.posZ, e.posX, e.posY + e.getEyeHeight(), e.posZ)) {
e.setFire(5);
if(e instanceof EntityLivingBase) {
PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, 30 * 20, 0, true);
eff.getCurativeItems().clear();
((EntityLivingBase)e).addPotionEffect(eff);
}
}
}
for(int i = 0; i < 5; i++) {
NBTTagCompound haze = new NBTTagCompound();
haze.setString("type", "haze");
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(haze, x + shell.worldObj.rand.nextGaussian() * 10, y, z + shell.worldObj.rand.nextGaussian() * 10), new TargetPoint(shell.dimension, shell.posX, shell.posY, shell.posZ, 150));
}
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "rbmkmush");
data.setFloat("scale", 10);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord), new TargetPoint(shell.dimension, x, y, z, 250));
shell.setDead();
}
};
}
}

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@ -72,6 +72,8 @@ public class ParticleRBMKMush extends EntityFX {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glAlphaFunc(GL11.GL_GREATER, 0);
GL11.glDepthMask(false);
RenderHelper.disableStandardItemLighting();

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