ow my bals

This commit is contained in:
Boblet 2025-05-15 15:32:50 +02:00
parent 7861b4e20f
commit d71b0bd2c5
11 changed files with 443 additions and 61 deletions

View File

@ -1240,6 +1240,7 @@ public class ModBlocks {
public static Block wand_air;
public static Block wand_loot;
public static Block wand_jigsaw;
public static Block wand_tandem;
public static Material materialGas = new MaterialGas();
@ -2390,6 +2391,7 @@ public class ModBlocks {
wand_air = new BlockWand(Blocks.air).setBlockName("wand_air").setBlockTextureName(RefStrings.MODID + ":wand_air");
wand_loot = new BlockWandLoot().setBlockName("wand_loot").setBlockTextureName(RefStrings.MODID + ":wand_loot");
wand_jigsaw = new BlockWandJigsaw().setBlockName("wand_jigsaw").setBlockTextureName(RefStrings.MODID + ":wand_jigsaw");
wand_tandem = new BlockWandTandem().setBlockName("wand_tandem").setBlockTextureName(RefStrings.MODID + ":wand_tandem");
}
private static void registerBlock() {
@ -3534,6 +3536,7 @@ public class ModBlocks {
register(wand_air);
register(wand_loot);
register(wand_jigsaw);
register(wand_tandem);
}
private static void register(Block b) {

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@ -399,7 +399,6 @@ public class BlockWandJigsaw extends BlockContainer implements IBlockSideRotatio
textPlacementPriority.mouseClicked(mouseX, mouseY, mouseButton);
if(jointToggle.mousePressed(mc, mouseX, mouseY)) {
System.out.println("displayString: " + jointToggle.displayString);
jointToggle.displayString = jointToggle.displayString == "Rollable" ? "Aligned" : "Rollable";
}
}

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@ -0,0 +1,384 @@
package com.hbm.blocks.generic;
import java.util.ArrayList;
import java.util.List;
import org.lwjgl.input.Keyboard;
import com.hbm.blocks.IBlockSideRotation;
import com.hbm.blocks.ILookOverlay;
import com.hbm.blocks.ModBlocks;
import com.hbm.interfaces.IControlReceiver;
import com.hbm.items.ModItems;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.packet.PacketDispatcher;
import com.hbm.packet.toserver.NBTControlPacket;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.TileEntityLoadedBase;
import com.hbm.util.BufferUtil;
import com.hbm.util.I18nUtil;
import com.hbm.world.gen.INBTTransformable;
import com.hbm.world.gen.NBTStructure;
import com.hbm.world.gen.NBTStructure.JigsawPiece;
import com.hbm.world.gen.NBTStructure.JigsawPool;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.material.Material;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
/**
* You're familiar with Billy Mitchell, World Video Game Champion? He could probably do it.
* So I gotta find a way to harness his power. And I think I've found a way.
*
* THAT'S RIGHT, WE'RE GONNA CHEAT.
*
* NBTStructures have the inherent flaws of the vanilla structure system: Structures are composed
* before terrain gen even kicks in, placement order of components are arbitrary and certain
* connected parts will fall apart due to unexpected variance in the terrain. Not good.
* The solution: Simply delay generation of parts using a tile entity that checks if the chunks
* in front of it are loaded, and then places a random part from the chosen pool. When this happens,
* the player is usually still far far away so they'll be none the wiser. Chunk load checks help
* prevent forced chunk loading and all the lag that comes with that.
*
* The system is named after tandem shaped charges: Make a hole with the first charge, then deliver
* the actual payload.
*
* @author hbm
*/
public class BlockWandTandem extends BlockContainer implements IBlockSideRotation, INBTTransformable, IGUIProvider, ILookOverlay {
private IIcon iconTop;
private IIcon iconSide;
private IIcon iconBack;
public BlockWandTandem() {
super(Material.iron);
}
@Override
public TileEntity createNewTileEntity(World world, int meta) {
return new TileEntityWandTandem();
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack stack) {
int l = BlockPistonBase.determineOrientation(world, x, y, z, player);
world.setBlockMetadataWithNotify(x, y, z, l, 2);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem");
this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_top");
this.iconSide = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_side");
this.iconBack = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_back");
}
@Override
public IIcon getIcon(int side, int meta) {
if(side == meta) return blockIcon;
if(IBlockSideRotation.isOpposite(side, meta)) return iconBack;
if(side <= 1) return iconTop;
if(side > 3 && meta <= 1) return iconTop;
return iconSide;
}
@Override
public int getRotationFromSide(IBlockAccess world, int x, int y, int z, int side) {
if(side == 0) return IBlockSideRotation.topToBottom(getRotationFromSide(world, x, y, z, 1));
int meta = world.getBlockMetadata(x, y, z);
if(side == meta || IBlockSideRotation.isOpposite(side, meta)) return 0;
// downwards facing has no changes, upwards flips anything not handled already
if(meta == 0) return 0;
if(meta == 1) return 3;
// top (and bottom) is rotated fairly normally
if(side == 1) {
switch(meta) {
case 2: return 3;
case 3: return 0;
case 4: return 1;
case 5: return 2;
}
}
// you know what I aint explaining further, it's a fucking mess here
if(meta == 2) return side == 4 ? 2 : 1;
if(meta == 3) return side == 4 ? 1 : 2;
if(meta == 4) return side == 2 ? 1 : 2;
if(meta == 5) return side == 2 ? 2 : 1;
return 0;
}
@Override
public int getRenderType() {
return IBlockSideRotation.getRenderType();
}
@Override
public int transformMeta(int meta, int coordBaseMode) {
return INBTTransformable.transformMetaDeco(meta, coordBaseMode);
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
TileEntity te = world.getTileEntity(x, y, z);
if(!(te instanceof TileEntityWandTandem)) return false;
TileEntityWandTandem jigsaw = (TileEntityWandTandem) te;
if(player.getHeldItem() != null && player.getHeldItem().getItem() == Items.paper) {
TileEntityWandTandem.copyMode = true;
if(!player.getHeldItem().hasTagCompound()) {
player.getHeldItem().stackTagCompound = new NBTTagCompound();
jigsaw.writeToNBT(player.getHeldItem().stackTagCompound);
} else {
jigsaw.readFromNBT(player.getHeldItem().stackTagCompound);
jigsaw.markDirty();
}
TileEntityWandTandem.copyMode = false;
return true;
}
if(!player.isSneaking()) {
Block block = getBlock(world, player.getHeldItem());
if(block == ModBlocks.wand_air) block = Blocks.air;
if(block != null && block != ModBlocks.wand_jigsaw && block != ModBlocks.wand_loot) {
jigsaw.replaceBlock = block;
jigsaw.replaceMeta = player.getHeldItem().getItemDamage();
return true;
}
if(player.getHeldItem() != null && player.getHeldItem().getItem() == ModItems.wand_s) return false;
if(world.isRemote) FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, x, y, z);
return true;
}
return false;
}
private Block getBlock(World world, ItemStack stack) {
if(stack == null) return null;
if(!(stack.getItem() instanceof ItemBlock)) return null;
return ((ItemBlock) stack.getItem()).field_150939_a;
}
@Override
@SideOnly(Side.CLIENT)
public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GuiWandTandem((TileEntityWandTandem) world.getTileEntity(x, y, z));
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return null;
}
@Override
public void printHook(Pre event, World world, int x, int y, int z) {
TileEntity te = world.getTileEntity(x, y, z);
if(!(te instanceof TileEntityWandTandem)) return;
TileEntityWandTandem jigsaw = (TileEntityWandTandem) te;
List<String> text = new ArrayList<String>();
text.add(EnumChatFormatting.GRAY + "Target name: " + EnumChatFormatting.RESET + jigsaw.target);
text.add(EnumChatFormatting.GRAY + "Turns into: " + EnumChatFormatting.RESET + GameRegistry.findUniqueIdentifierFor(jigsaw.replaceBlock).toString());
text.add(EnumChatFormatting.GRAY + " with meta: " + EnumChatFormatting.RESET + jigsaw.replaceMeta);
text.add(EnumChatFormatting.GRAY + "Joint type: " + EnumChatFormatting.RESET + (jigsaw.isRollable ? "Rollable" : "Aligned"));
ILookOverlay.printGeneric(event, I18nUtil.resolveKey(getUnlocalizedName() + ".name"), 0xffff00, 0x404000, text);
}
public static class TileEntityWandTandem extends TileEntityLoadedBase implements IControlReceiver {
private String target = "default";
private Block replaceBlock = Blocks.air;
private int replaceMeta = 0;
private boolean isRollable = true; // sets joint type, rollable joints can be placed in any orientation for vertical jigsaw connections
public boolean isArmed = false;
public static boolean copyMode = false;
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
tryGenerate();
networkPackNT(15);
}
}
private void tryGenerate() {
if(!this.isArmed || target == null || target.isEmpty()) return;
JigsawPool pool = NBTStructure.tandemSharedJiggies.get(target);
if(pool == null) return;
JigsawPiece nextPiece = pool.get(worldObj.rand);
if(nextPiece == null) return;
//death
/*int ox = nextPiece.structure.rotateX(toConnection.pos.x, toConnection.pos.z, nextCoordBase);
int oy = toConnection.pos.y;
int oz = nextPiece.structure.rotateZ(toConnection.pos.x, toConnection.pos.z, nextCoordBase);
nextPiece.structure.build(world, x, y, z, coordBaseMode);*/
worldObj.setBlock(xCoord, yCoord, zCoord, replaceBlock, replaceMeta, 2);
}
@Override
public void serialize(ByteBuf buf) {
BufferUtil.writeString(buf, target);
buf.writeInt(Block.getIdFromBlock(replaceBlock));
buf.writeInt(replaceMeta);
buf.writeBoolean(isRollable);
}
@Override
public void deserialize(ByteBuf buf) {
target = BufferUtil.readString(buf);
replaceBlock = Block.getBlockById(buf.readInt());
replaceMeta = buf.readInt();
isRollable = buf.readBoolean();
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
if(!copyMode) {
super.writeToNBT(nbt);
nbt.setInteger("direction", this.getBlockMetadata());
nbt.setBoolean("isArmed", isArmed);
}
nbt.setString("target", target);
nbt.setString("block", GameRegistry.findUniqueIdentifierFor(replaceBlock).toString());
nbt.setInteger("meta", replaceMeta);
nbt.setBoolean("roll", isRollable);
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
if(!copyMode) {
super.readFromNBT(nbt);
isArmed = nbt.getBoolean("isArmed");
}
target = nbt.getString("target");
replaceBlock = Block.getBlockFromName(nbt.getString("block"));
replaceMeta = nbt.getInteger("meta");
isRollable = nbt.getBoolean("roll");
}
@Override
public boolean hasPermission(EntityPlayer player) {
return true;
}
@Override
public void receiveControl(NBTTagCompound nbt) {
readFromNBT(nbt);
markDirty();
}
}
public static class GuiWandTandem extends GuiScreen {
private final TileEntityWandTandem jigsaw;
private GuiTextField textTarget;
private GuiButton jointToggle;
public GuiWandTandem(TileEntityWandTandem jigsaw) {
this.jigsaw = jigsaw;
}
@Override
public void initGui() {
Keyboard.enableRepeatEvents(true);
textTarget = new GuiTextField(fontRendererObj, this.width / 2 + 10, 100, 140, 20);
textTarget.setText(jigsaw.target);
jointToggle = new GuiButton(0, this.width / 2 + 60, 150, 90, 20, jigsaw.isRollable ? "Rollable" : "Aligned");
}
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
drawDefaultBackground();
drawString(fontRendererObj, "Target name:", this.width / 2 + 10, 87, 0xA0A0A0);
textTarget.drawTextBox();
drawString(fontRendererObj, "Joint type:", this.width / 2 + 60, 137, 0xA0A0A0);
jointToggle.drawButton(mc, mouseX, mouseY);
super.drawScreen(mouseX, mouseY, partialTicks);
}
@Override
public void onGuiClosed() {
Keyboard.enableRepeatEvents(false);
NBTTagCompound data = new NBTTagCompound();
jigsaw.writeToNBT(data);
data.setString("target", textTarget.getText());
data.setBoolean("roll", jointToggle.displayString == "Rollable");
PacketDispatcher.wrapper.sendToServer(new NBTControlPacket(data, jigsaw.xCoord, jigsaw.yCoord, jigsaw.zCoord));
}
@Override
protected void keyTyped(char typedChar, int keyCode) {
super.keyTyped(typedChar, keyCode);
textTarget.textboxKeyTyped(typedChar, keyCode);
}
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) {
super.mouseClicked(mouseX, mouseY, mouseButton);
textTarget.mouseClicked(mouseX, mouseY, mouseButton);
if(jointToggle.mousePressed(mc, mouseX, mouseY)) {
jointToggle.displayString = jointToggle.displayString == "Rollable" ? "Aligned" : "Rollable";
}
}
@Override public boolean doesGuiPauseGame() { return false; }
}
}

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@ -40,10 +40,6 @@ public class ItemWandD extends Item {
if(pos != null) {
int y = world.getHeightValue(pos.blockX, pos.blockZ);
NTMWorldGenerator.TRENCH.canSpawn = biome -> { return true; };
NBTStructure.Start start = new NBTStructure.Start(world, world.rand, NTMWorldGenerator.TRENCH, pos.blockX >> 4, pos.blockZ >> 4);
start.generateStructure(world, world.rand, new StructureBoundingBox(Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE));
/*ExplosionVNT vnt = new ExplosionVNT(world, pos.hitVec.xCoord, pos.hitVec.yCoord, pos.hitVec.zCoord, 7);
vnt.setBlockAllocator(new BlockAllocatorBulkie(60));

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@ -19,6 +19,7 @@ import com.hbm.blocks.generic.BlockSnowglobe.TileEntitySnowglobe;
import com.hbm.blocks.generic.BlockSupplyCrate.TileEntitySupplyCrate;
import com.hbm.blocks.generic.BlockWandJigsaw.TileEntityWandJigsaw;
import com.hbm.blocks.generic.BlockWandLoot.TileEntityWandLoot;
import com.hbm.blocks.generic.BlockWandTandem.TileEntityWandTandem;
import com.hbm.blocks.generic.DungeonSpawner.TileEntityDungeonSpawner;
import com.hbm.blocks.generic.PartEmitter.TileEntityPartEmitter;
import com.hbm.blocks.machine.BlockICF.TileEntityBlockICF;
@ -242,6 +243,7 @@ public class TileMappings {
put(TileEntityWandLoot.class, "tileentity_wand_loot");
put(TileEntityWandJigsaw.class, "tileentity_wand_jigsaw");
put(TileEntityWandTandem.class, "tileentity_wand_tandem");
putNetwork();
putBombs();

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@ -10,6 +10,7 @@ import java.util.function.Predicate;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.generic.BlockWand;
import com.hbm.blocks.generic.BlockWandTandem.TileEntityWandTandem;
import com.hbm.config.GeneralConfig;
import com.hbm.config.StructureConfig;
import com.hbm.handler.ThreeInts;
@ -57,6 +58,11 @@ public class NBTStructure {
// serialization data
protected static Map<String, JigsawPiece> jigsawMap = new HashMap<>();
// getting jiggy with it
// since TANDEM blocks run after structure gen and therefore have no
// reference to the structure itself, we just make the pools publically accessible
public static HashMap<String, JigsawPool> tandemSharedJiggies = new HashMap();
private String name;
@ -100,6 +106,10 @@ public class NBTStructure {
registerStructure(dimensionId, spawn);
}
}
public static void getJiggyWithIt(String jingle, JigsawPool pringles) {
tandemSharedJiggies.put(jingle, pringles);
}
// Add a chance for nothing to spawn at a given valid spawn location
public static void registerNullWeight(int dimensionId, int weight) {
@ -409,6 +419,10 @@ public class NBTStructure {
if(te instanceof INBTTileEntityTransformable) {
((INBTTileEntityTransformable) te).transformTE(world, coordBaseMode);
}
if(te instanceof TileEntityWandTandem) {
((TileEntityWandTandem) te).isArmed = true;
}
return te;
}

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@ -8,7 +8,6 @@ import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.config.StructureConfig;
import com.hbm.lib.RefStrings;
import com.hbm.main.StructureManager;
import com.hbm.world.biome.BiomeGenNoMansLand;
import com.hbm.world.gen.NBTStructure.JigsawPiece;
@ -23,7 +22,6 @@ import com.hbm.world.gen.component.Component.SupplyCrates;
import cpw.mods.fml.common.IWorldGenerator;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.block.Block;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.IChunkProvider;
@ -37,59 +35,6 @@ public class NTMWorldGenerator implements IWorldGenerator {
boolean regTest = false;
public static final NBTStructure trench_straight = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight.nbt"));
public static final NBTStructure trench_straight_dirt = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight_dirt.nbt"));
public static final NBTStructure trench_straight_bridge = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight_bridge.nbt"));
public static final NBTStructure trench_straight_stairs = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight_stairs.nbt"));
public static final NBTStructure trench_straight_door_left = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight_door_left.nbt"));
public static final NBTStructure trench_t_outer = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/t_outer.nbt"));
public static final NBTStructure trench_t_inner = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/t_inner.nbt"));
public static final NBTStructure trench_s_left = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/s_left.nbt"));
public static final NBTStructure trench_s_right = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/s_right.nbt"));
public static final NBTStructure trench_end_left = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/end_left.nbt"));
public static final NBTStructure trench_end_right = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/end_right.nbt"));
public static final NBTStructure trench_cross = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/cross.nbt"));
public static final NBTStructure trench_curve_outer = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/curve_outer.nbt"));
public static final NBTStructure trench_curve_inner = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/curve_inner.nbt"));
public static final NBTStructure trench_bunker_small = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_small.nbt"));
public static final NBTStructure trench_bunker_large = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_large.nbt"));
public static final NBTStructure trench_bunker_fuel = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_fuel.nbt"));
public static final NBTStructure trench_bunker_collapsed = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_collapsed.nbt"));
public static final NBTStructure trench_bunker_folly = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_folly.nbt"));
public static SpawnCondition TRENCH = new SpawnCondition() {{
canSpawn = biome -> biome == BiomeGenNoMansLand.noMansLand;
sizeLimit = 128;
startPool = "trench";
spawnWeight = 200;
pools = new HashMap<String, NBTStructure.JigsawPool>() {{
put("trench", new JigsawPool() {{
add(new JigsawPiece("trench_straight", StructureManager.trench_straight) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_dirt", StructureManager.trench_straight_dirt) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_bridge", StructureManager.trench_straight_bridge) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_stairs", StructureManager.trench_straight_stairs) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_door_left", StructureManager.trench_straight_door_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_door_right", StructureManager.trench_straight_door_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_s_left", StructureManager.trench_s_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_s_right", StructureManager.trench_s_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_end_left", StructureManager.trench_end_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_end_right", StructureManager.trench_end_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_curve_outer", StructureManager.trench_curve_outer) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_curve_inner", StructureManager.trench_curve_inner) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_t_outer", StructureManager.trench_t_outer) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_t_inner", StructureManager.trench_t_inner) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_cross", StructureManager.trench_cross) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
}});
put("bunker", new JigsawPool() {{
add(new JigsawPiece("trench_bunker_small", StructureManager.trench_bunker_small) {{ heightOffset = -6; }}, 100);
add(new JigsawPiece("trench_bunker_large", StructureManager.trench_bunker_large) {{ heightOffset = -6; }}, 100);
add(new JigsawPiece("trench_bunker_fuel", StructureManager.trench_bunker_fuel) {{ heightOffset = -3; }}, 100);
add(new JigsawPiece("trench_bunker_collapsed", StructureManager.trench_bunker_collapsed) {{ heightOffset = -3; }}, 100);
add(new JigsawPiece("trench_bunker_folly", StructureManager.trench_bunker_folly) {{ heightOffset = -3; }}, 100);
}});
}};
}};
public NTMWorldGenerator() {
final List<BiomeGenBase> invalidBiomes = Arrays.asList(new BiomeGenBase[] {BiomeGenBase.ocean, BiomeGenBase.river, BiomeGenBase.frozenOcean, BiomeGenBase.frozenRiver, BiomeGenBase.deepOcean});
final List<BiomeGenBase> oceanBiomes = Arrays.asList(new BiomeGenBase[] { BiomeGenBase.ocean, BiomeGenBase.deepOcean });
@ -104,7 +49,46 @@ public class NTMWorldGenerator implements IWorldGenerator {
}});
/// TRENCH ///
NBTStructure.registerStructure(0, TRENCH);
NBTStructure.registerStructure(0, new SpawnCondition() {{
canSpawn = biome -> biome == BiomeGenNoMansLand.noMansLand;
sizeLimit = 128;
startPool = "trench";
spawnWeight = 200;
pools = new HashMap<String, NBTStructure.JigsawPool>() {{
put("trench", new JigsawPool() {{
add(new JigsawPiece("trench_straight", StructureManager.trench_straight) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_dirt", StructureManager.trench_straight_dirt) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_bridge", StructureManager.trench_straight_bridge) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_stairs", StructureManager.trench_straight_stairs) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_door_left", StructureManager.trench_straight_door_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_straight_door_right", StructureManager.trench_straight_door_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_s_left", StructureManager.trench_s_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_s_right", StructureManager.trench_s_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_end_left", StructureManager.trench_end_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_end_right", StructureManager.trench_end_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_curve_outer", StructureManager.trench_curve_outer) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_curve_inner", StructureManager.trench_curve_inner) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_t_outer", StructureManager.trench_t_outer) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_t_inner", StructureManager.trench_t_inner) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
add(new JigsawPiece("trench_cross", StructureManager.trench_cross) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
}});
put("bunker", new JigsawPool() {{
add(new JigsawPiece("trench_bunker_small", StructureManager.trench_bunker_small) {{ heightOffset = -6; }}, 100);
add(new JigsawPiece("trench_bunker_large", StructureManager.trench_bunker_large) {{ heightOffset = -6; }}, 100);
add(new JigsawPiece("trench_bunker_fuel", StructureManager.trench_bunker_fuel) {{ heightOffset = -3; }}, 100);
add(new JigsawPiece("trench_bunker_collapsed", StructureManager.trench_bunker_collapsed) {{ heightOffset = -3; }}, 100);
add(new JigsawPiece("trench_bunker_folly", StructureManager.trench_bunker_folly) {{ heightOffset = -3; }}, 100);
}});
}};
}});
NBTStructure.getJiggyWithIt("trench_bunker", new JigsawPool() {{
add(new JigsawPiece("tandem:trench_bunker_small", StructureManager.trench_bunker_small), 100);
add(new JigsawPiece("tandem:trench_bunker_large", StructureManager.trench_bunker_large), 100);
add(new JigsawPiece("tandem:trench_bunker_fuel", StructureManager.trench_bunker_fuel), 100);
add(new JigsawPiece("tandem:trench_bunker_collapsed", StructureManager.trench_bunker_collapsed), 100);
add(new JigsawPiece("tandem:trench_bunker_folly", StructureManager.trench_bunker_folly), 100);
}});
NBTStructure.registerStructure(0, new SpawnCondition() {{
canSpawn = biome -> !invalidBiomes.contains(biome);

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