mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
ow my bals
This commit is contained in:
parent
7861b4e20f
commit
d71b0bd2c5
@ -1240,6 +1240,7 @@ public class ModBlocks {
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public static Block wand_air;
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public static Block wand_loot;
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public static Block wand_jigsaw;
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public static Block wand_tandem;
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public static Material materialGas = new MaterialGas();
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@ -2390,6 +2391,7 @@ public class ModBlocks {
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wand_air = new BlockWand(Blocks.air).setBlockName("wand_air").setBlockTextureName(RefStrings.MODID + ":wand_air");
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wand_loot = new BlockWandLoot().setBlockName("wand_loot").setBlockTextureName(RefStrings.MODID + ":wand_loot");
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wand_jigsaw = new BlockWandJigsaw().setBlockName("wand_jigsaw").setBlockTextureName(RefStrings.MODID + ":wand_jigsaw");
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wand_tandem = new BlockWandTandem().setBlockName("wand_tandem").setBlockTextureName(RefStrings.MODID + ":wand_tandem");
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}
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private static void registerBlock() {
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@ -3534,6 +3536,7 @@ public class ModBlocks {
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register(wand_air);
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register(wand_loot);
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register(wand_jigsaw);
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register(wand_tandem);
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}
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private static void register(Block b) {
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@ -399,7 +399,6 @@ public class BlockWandJigsaw extends BlockContainer implements IBlockSideRotatio
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textPlacementPriority.mouseClicked(mouseX, mouseY, mouseButton);
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if(jointToggle.mousePressed(mc, mouseX, mouseY)) {
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System.out.println("displayString: " + jointToggle.displayString);
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jointToggle.displayString = jointToggle.displayString == "Rollable" ? "Aligned" : "Rollable";
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}
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}
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384
src/main/java/com/hbm/blocks/generic/BlockWandTandem.java
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384
src/main/java/com/hbm/blocks/generic/BlockWandTandem.java
Normal file
@ -0,0 +1,384 @@
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package com.hbm.blocks.generic;
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import java.util.ArrayList;
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import java.util.List;
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import org.lwjgl.input.Keyboard;
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import com.hbm.blocks.IBlockSideRotation;
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import com.hbm.blocks.ILookOverlay;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.interfaces.IControlReceiver;
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import com.hbm.items.ModItems;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.MainRegistry;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.packet.toserver.NBTControlPacket;
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import com.hbm.tileentity.IGUIProvider;
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import com.hbm.tileentity.TileEntityLoadedBase;
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import com.hbm.util.BufferUtil;
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import com.hbm.util.I18nUtil;
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import com.hbm.world.gen.INBTTransformable;
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import com.hbm.world.gen.NBTStructure;
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import com.hbm.world.gen.NBTStructure.JigsawPiece;
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import com.hbm.world.gen.NBTStructure.JigsawPool;
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import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.BlockPistonBase;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.Container;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
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/**
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* You're familiar with Billy Mitchell, World Video Game Champion? He could probably do it.
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* So I gotta find a way to harness his power. And I think I've found a way.
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*
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* THAT'S RIGHT, WE'RE GONNA CHEAT.
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*
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* NBTStructures have the inherent flaws of the vanilla structure system: Structures are composed
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* before terrain gen even kicks in, placement order of components are arbitrary and certain
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* connected parts will fall apart due to unexpected variance in the terrain. Not good.
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* The solution: Simply delay generation of parts using a tile entity that checks if the chunks
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* in front of it are loaded, and then places a random part from the chosen pool. When this happens,
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* the player is usually still far far away so they'll be none the wiser. Chunk load checks help
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* prevent forced chunk loading and all the lag that comes with that.
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*
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* The system is named after tandem shaped charges: Make a hole with the first charge, then deliver
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* the actual payload.
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*
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* @author hbm
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*/
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public class BlockWandTandem extends BlockContainer implements IBlockSideRotation, INBTTransformable, IGUIProvider, ILookOverlay {
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private IIcon iconTop;
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private IIcon iconSide;
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private IIcon iconBack;
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public BlockWandTandem() {
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super(Material.iron);
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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return new TileEntityWandTandem();
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack stack) {
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int l = BlockPistonBase.determineOrientation(world, x, y, z, player);
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world.setBlockMetadataWithNotify(x, y, z, l, 2);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister iconRegister) {
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this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem");
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this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_top");
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this.iconSide = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_side");
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this.iconBack = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_back");
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}
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@Override
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public IIcon getIcon(int side, int meta) {
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if(side == meta) return blockIcon;
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if(IBlockSideRotation.isOpposite(side, meta)) return iconBack;
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if(side <= 1) return iconTop;
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if(side > 3 && meta <= 1) return iconTop;
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return iconSide;
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}
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@Override
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public int getRotationFromSide(IBlockAccess world, int x, int y, int z, int side) {
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if(side == 0) return IBlockSideRotation.topToBottom(getRotationFromSide(world, x, y, z, 1));
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int meta = world.getBlockMetadata(x, y, z);
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if(side == meta || IBlockSideRotation.isOpposite(side, meta)) return 0;
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// downwards facing has no changes, upwards flips anything not handled already
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if(meta == 0) return 0;
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if(meta == 1) return 3;
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// top (and bottom) is rotated fairly normally
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if(side == 1) {
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switch(meta) {
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case 2: return 3;
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case 3: return 0;
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case 4: return 1;
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case 5: return 2;
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}
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}
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// you know what I aint explaining further, it's a fucking mess here
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if(meta == 2) return side == 4 ? 2 : 1;
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if(meta == 3) return side == 4 ? 1 : 2;
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if(meta == 4) return side == 2 ? 1 : 2;
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if(meta == 5) return side == 2 ? 2 : 1;
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return 0;
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}
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@Override
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public int getRenderType() {
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return IBlockSideRotation.getRenderType();
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}
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@Override
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public int transformMeta(int meta, int coordBaseMode) {
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return INBTTransformable.transformMetaDeco(meta, coordBaseMode);
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(!(te instanceof TileEntityWandTandem)) return false;
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TileEntityWandTandem jigsaw = (TileEntityWandTandem) te;
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if(player.getHeldItem() != null && player.getHeldItem().getItem() == Items.paper) {
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TileEntityWandTandem.copyMode = true;
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if(!player.getHeldItem().hasTagCompound()) {
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player.getHeldItem().stackTagCompound = new NBTTagCompound();
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jigsaw.writeToNBT(player.getHeldItem().stackTagCompound);
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} else {
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jigsaw.readFromNBT(player.getHeldItem().stackTagCompound);
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jigsaw.markDirty();
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}
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TileEntityWandTandem.copyMode = false;
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return true;
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}
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if(!player.isSneaking()) {
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Block block = getBlock(world, player.getHeldItem());
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if(block == ModBlocks.wand_air) block = Blocks.air;
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if(block != null && block != ModBlocks.wand_jigsaw && block != ModBlocks.wand_loot) {
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jigsaw.replaceBlock = block;
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jigsaw.replaceMeta = player.getHeldItem().getItemDamage();
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return true;
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}
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if(player.getHeldItem() != null && player.getHeldItem().getItem() == ModItems.wand_s) return false;
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if(world.isRemote) FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, x, y, z);
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return true;
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}
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return false;
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}
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private Block getBlock(World world, ItemStack stack) {
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if(stack == null) return null;
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if(!(stack.getItem() instanceof ItemBlock)) return null;
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return ((ItemBlock) stack.getItem()).field_150939_a;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return new GuiWandTandem((TileEntityWandTandem) world.getTileEntity(x, y, z));
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}
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@Override
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public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return null;
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}
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@Override
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public void printHook(Pre event, World world, int x, int y, int z) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(!(te instanceof TileEntityWandTandem)) return;
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TileEntityWandTandem jigsaw = (TileEntityWandTandem) te;
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List<String> text = new ArrayList<String>();
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text.add(EnumChatFormatting.GRAY + "Target name: " + EnumChatFormatting.RESET + jigsaw.target);
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text.add(EnumChatFormatting.GRAY + "Turns into: " + EnumChatFormatting.RESET + GameRegistry.findUniqueIdentifierFor(jigsaw.replaceBlock).toString());
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text.add(EnumChatFormatting.GRAY + " with meta: " + EnumChatFormatting.RESET + jigsaw.replaceMeta);
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text.add(EnumChatFormatting.GRAY + "Joint type: " + EnumChatFormatting.RESET + (jigsaw.isRollable ? "Rollable" : "Aligned"));
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ILookOverlay.printGeneric(event, I18nUtil.resolveKey(getUnlocalizedName() + ".name"), 0xffff00, 0x404000, text);
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}
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public static class TileEntityWandTandem extends TileEntityLoadedBase implements IControlReceiver {
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private String target = "default";
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private Block replaceBlock = Blocks.air;
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private int replaceMeta = 0;
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private boolean isRollable = true; // sets joint type, rollable joints can be placed in any orientation for vertical jigsaw connections
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public boolean isArmed = false;
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public static boolean copyMode = false;
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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tryGenerate();
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networkPackNT(15);
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}
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}
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private void tryGenerate() {
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if(!this.isArmed || target == null || target.isEmpty()) return;
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JigsawPool pool = NBTStructure.tandemSharedJiggies.get(target);
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if(pool == null) return;
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JigsawPiece nextPiece = pool.get(worldObj.rand);
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if(nextPiece == null) return;
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//death
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/*int ox = nextPiece.structure.rotateX(toConnection.pos.x, toConnection.pos.z, nextCoordBase);
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int oy = toConnection.pos.y;
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int oz = nextPiece.structure.rotateZ(toConnection.pos.x, toConnection.pos.z, nextCoordBase);
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nextPiece.structure.build(world, x, y, z, coordBaseMode);*/
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worldObj.setBlock(xCoord, yCoord, zCoord, replaceBlock, replaceMeta, 2);
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}
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@Override
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public void serialize(ByteBuf buf) {
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BufferUtil.writeString(buf, target);
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buf.writeInt(Block.getIdFromBlock(replaceBlock));
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buf.writeInt(replaceMeta);
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buf.writeBoolean(isRollable);
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}
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@Override
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public void deserialize(ByteBuf buf) {
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target = BufferUtil.readString(buf);
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replaceBlock = Block.getBlockById(buf.readInt());
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replaceMeta = buf.readInt();
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isRollable = buf.readBoolean();
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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if(!copyMode) {
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super.writeToNBT(nbt);
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nbt.setInteger("direction", this.getBlockMetadata());
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nbt.setBoolean("isArmed", isArmed);
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}
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nbt.setString("target", target);
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nbt.setString("block", GameRegistry.findUniqueIdentifierFor(replaceBlock).toString());
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nbt.setInteger("meta", replaceMeta);
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nbt.setBoolean("roll", isRollable);
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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if(!copyMode) {
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super.readFromNBT(nbt);
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isArmed = nbt.getBoolean("isArmed");
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}
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target = nbt.getString("target");
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replaceBlock = Block.getBlockFromName(nbt.getString("block"));
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replaceMeta = nbt.getInteger("meta");
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isRollable = nbt.getBoolean("roll");
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}
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@Override
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public boolean hasPermission(EntityPlayer player) {
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return true;
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}
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@Override
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public void receiveControl(NBTTagCompound nbt) {
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readFromNBT(nbt);
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markDirty();
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}
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}
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public static class GuiWandTandem extends GuiScreen {
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private final TileEntityWandTandem jigsaw;
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private GuiTextField textTarget;
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private GuiButton jointToggle;
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public GuiWandTandem(TileEntityWandTandem jigsaw) {
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this.jigsaw = jigsaw;
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}
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@Override
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public void initGui() {
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Keyboard.enableRepeatEvents(true);
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textTarget = new GuiTextField(fontRendererObj, this.width / 2 + 10, 100, 140, 20);
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textTarget.setText(jigsaw.target);
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jointToggle = new GuiButton(0, this.width / 2 + 60, 150, 90, 20, jigsaw.isRollable ? "Rollable" : "Aligned");
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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drawDefaultBackground();
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drawString(fontRendererObj, "Target name:", this.width / 2 + 10, 87, 0xA0A0A0);
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textTarget.drawTextBox();
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drawString(fontRendererObj, "Joint type:", this.width / 2 + 60, 137, 0xA0A0A0);
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jointToggle.drawButton(mc, mouseX, mouseY);
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super.drawScreen(mouseX, mouseY, partialTicks);
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}
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@Override
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public void onGuiClosed() {
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Keyboard.enableRepeatEvents(false);
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NBTTagCompound data = new NBTTagCompound();
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jigsaw.writeToNBT(data);
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data.setString("target", textTarget.getText());
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data.setBoolean("roll", jointToggle.displayString == "Rollable");
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PacketDispatcher.wrapper.sendToServer(new NBTControlPacket(data, jigsaw.xCoord, jigsaw.yCoord, jigsaw.zCoord));
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}
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@Override
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protected void keyTyped(char typedChar, int keyCode) {
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super.keyTyped(typedChar, keyCode);
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textTarget.textboxKeyTyped(typedChar, keyCode);
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}
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@Override
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protected void mouseClicked(int mouseX, int mouseY, int mouseButton) {
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super.mouseClicked(mouseX, mouseY, mouseButton);
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textTarget.mouseClicked(mouseX, mouseY, mouseButton);
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if(jointToggle.mousePressed(mc, mouseX, mouseY)) {
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jointToggle.displayString = jointToggle.displayString == "Rollable" ? "Aligned" : "Rollable";
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}
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}
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@Override public boolean doesGuiPauseGame() { return false; }
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}
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}
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@ -40,10 +40,6 @@ public class ItemWandD extends Item {
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if(pos != null) {
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int y = world.getHeightValue(pos.blockX, pos.blockZ);
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NTMWorldGenerator.TRENCH.canSpawn = biome -> { return true; };
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NBTStructure.Start start = new NBTStructure.Start(world, world.rand, NTMWorldGenerator.TRENCH, pos.blockX >> 4, pos.blockZ >> 4);
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start.generateStructure(world, world.rand, new StructureBoundingBox(Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE));
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/*ExplosionVNT vnt = new ExplosionVNT(world, pos.hitVec.xCoord, pos.hitVec.yCoord, pos.hitVec.zCoord, 7);
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vnt.setBlockAllocator(new BlockAllocatorBulkie(60));
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@ -19,6 +19,7 @@ import com.hbm.blocks.generic.BlockSnowglobe.TileEntitySnowglobe;
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||||
import com.hbm.blocks.generic.BlockSupplyCrate.TileEntitySupplyCrate;
|
||||
import com.hbm.blocks.generic.BlockWandJigsaw.TileEntityWandJigsaw;
|
||||
import com.hbm.blocks.generic.BlockWandLoot.TileEntityWandLoot;
|
||||
import com.hbm.blocks.generic.BlockWandTandem.TileEntityWandTandem;
|
||||
import com.hbm.blocks.generic.DungeonSpawner.TileEntityDungeonSpawner;
|
||||
import com.hbm.blocks.generic.PartEmitter.TileEntityPartEmitter;
|
||||
import com.hbm.blocks.machine.BlockICF.TileEntityBlockICF;
|
||||
@ -242,6 +243,7 @@ public class TileMappings {
|
||||
|
||||
put(TileEntityWandLoot.class, "tileentity_wand_loot");
|
||||
put(TileEntityWandJigsaw.class, "tileentity_wand_jigsaw");
|
||||
put(TileEntityWandTandem.class, "tileentity_wand_tandem");
|
||||
|
||||
putNetwork();
|
||||
putBombs();
|
||||
|
||||
@ -10,6 +10,7 @@ import java.util.function.Predicate;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.blocks.generic.BlockWand;
|
||||
import com.hbm.blocks.generic.BlockWandTandem.TileEntityWandTandem;
|
||||
import com.hbm.config.GeneralConfig;
|
||||
import com.hbm.config.StructureConfig;
|
||||
import com.hbm.handler.ThreeInts;
|
||||
@ -57,6 +58,11 @@ public class NBTStructure {
|
||||
|
||||
// serialization data
|
||||
protected static Map<String, JigsawPiece> jigsawMap = new HashMap<>();
|
||||
|
||||
// getting jiggy with it
|
||||
// since TANDEM blocks run after structure gen and therefore have no
|
||||
// reference to the structure itself, we just make the pools publically accessible
|
||||
public static HashMap<String, JigsawPool> tandemSharedJiggies = new HashMap();
|
||||
|
||||
private String name;
|
||||
|
||||
@ -100,6 +106,10 @@ public class NBTStructure {
|
||||
registerStructure(dimensionId, spawn);
|
||||
}
|
||||
}
|
||||
|
||||
public static void getJiggyWithIt(String jingle, JigsawPool pringles) {
|
||||
tandemSharedJiggies.put(jingle, pringles);
|
||||
}
|
||||
|
||||
// Add a chance for nothing to spawn at a given valid spawn location
|
||||
public static void registerNullWeight(int dimensionId, int weight) {
|
||||
@ -409,6 +419,10 @@ public class NBTStructure {
|
||||
if(te instanceof INBTTileEntityTransformable) {
|
||||
((INBTTileEntityTransformable) te).transformTE(world, coordBaseMode);
|
||||
}
|
||||
|
||||
if(te instanceof TileEntityWandTandem) {
|
||||
((TileEntityWandTandem) te).isArmed = true;
|
||||
}
|
||||
|
||||
return te;
|
||||
}
|
||||
|
||||
@ -8,7 +8,6 @@ import java.util.Random;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.config.StructureConfig;
|
||||
import com.hbm.lib.RefStrings;
|
||||
import com.hbm.main.StructureManager;
|
||||
import com.hbm.world.biome.BiomeGenNoMansLand;
|
||||
import com.hbm.world.gen.NBTStructure.JigsawPiece;
|
||||
@ -23,7 +22,6 @@ import com.hbm.world.gen.component.Component.SupplyCrates;
|
||||
import cpw.mods.fml.common.IWorldGenerator;
|
||||
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
@ -37,59 +35,6 @@ public class NTMWorldGenerator implements IWorldGenerator {
|
||||
|
||||
boolean regTest = false;
|
||||
|
||||
public static final NBTStructure trench_straight = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight.nbt"));
|
||||
public static final NBTStructure trench_straight_dirt = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight_dirt.nbt"));
|
||||
public static final NBTStructure trench_straight_bridge = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight_bridge.nbt"));
|
||||
public static final NBTStructure trench_straight_stairs = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight_stairs.nbt"));
|
||||
public static final NBTStructure trench_straight_door_left = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/straight_door_left.nbt"));
|
||||
public static final NBTStructure trench_t_outer = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/t_outer.nbt"));
|
||||
public static final NBTStructure trench_t_inner = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/t_inner.nbt"));
|
||||
public static final NBTStructure trench_s_left = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/s_left.nbt"));
|
||||
public static final NBTStructure trench_s_right = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/s_right.nbt"));
|
||||
public static final NBTStructure trench_end_left = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/end_left.nbt"));
|
||||
public static final NBTStructure trench_end_right = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/end_right.nbt"));
|
||||
public static final NBTStructure trench_cross = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/cross.nbt"));
|
||||
public static final NBTStructure trench_curve_outer = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/curve_outer.nbt"));
|
||||
public static final NBTStructure trench_curve_inner = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/curve_inner.nbt"));
|
||||
public static final NBTStructure trench_bunker_small = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_small.nbt"));
|
||||
public static final NBTStructure trench_bunker_large = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_large.nbt"));
|
||||
public static final NBTStructure trench_bunker_fuel = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_fuel.nbt"));
|
||||
public static final NBTStructure trench_bunker_collapsed = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_collapsed.nbt"));
|
||||
public static final NBTStructure trench_bunker_folly = new NBTStructure(new ResourceLocation(RefStrings.MODID, "structures/trench/bunker_folly.nbt"));
|
||||
|
||||
public static SpawnCondition TRENCH = new SpawnCondition() {{
|
||||
canSpawn = biome -> biome == BiomeGenNoMansLand.noMansLand;
|
||||
sizeLimit = 128;
|
||||
startPool = "trench";
|
||||
spawnWeight = 200;
|
||||
pools = new HashMap<String, NBTStructure.JigsawPool>() {{
|
||||
put("trench", new JigsawPool() {{
|
||||
add(new JigsawPiece("trench_straight", StructureManager.trench_straight) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_dirt", StructureManager.trench_straight_dirt) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_bridge", StructureManager.trench_straight_bridge) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_stairs", StructureManager.trench_straight_stairs) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_door_left", StructureManager.trench_straight_door_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_door_right", StructureManager.trench_straight_door_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_s_left", StructureManager.trench_s_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_s_right", StructureManager.trench_s_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_end_left", StructureManager.trench_end_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_end_right", StructureManager.trench_end_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_curve_outer", StructureManager.trench_curve_outer) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_curve_inner", StructureManager.trench_curve_inner) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_t_outer", StructureManager.trench_t_outer) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_t_inner", StructureManager.trench_t_inner) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_cross", StructureManager.trench_cross) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
}});
|
||||
put("bunker", new JigsawPool() {{
|
||||
add(new JigsawPiece("trench_bunker_small", StructureManager.trench_bunker_small) {{ heightOffset = -6; }}, 100);
|
||||
add(new JigsawPiece("trench_bunker_large", StructureManager.trench_bunker_large) {{ heightOffset = -6; }}, 100);
|
||||
add(new JigsawPiece("trench_bunker_fuel", StructureManager.trench_bunker_fuel) {{ heightOffset = -3; }}, 100);
|
||||
add(new JigsawPiece("trench_bunker_collapsed", StructureManager.trench_bunker_collapsed) {{ heightOffset = -3; }}, 100);
|
||||
add(new JigsawPiece("trench_bunker_folly", StructureManager.trench_bunker_folly) {{ heightOffset = -3; }}, 100);
|
||||
}});
|
||||
}};
|
||||
}};
|
||||
|
||||
public NTMWorldGenerator() {
|
||||
final List<BiomeGenBase> invalidBiomes = Arrays.asList(new BiomeGenBase[] {BiomeGenBase.ocean, BiomeGenBase.river, BiomeGenBase.frozenOcean, BiomeGenBase.frozenRiver, BiomeGenBase.deepOcean});
|
||||
final List<BiomeGenBase> oceanBiomes = Arrays.asList(new BiomeGenBase[] { BiomeGenBase.ocean, BiomeGenBase.deepOcean });
|
||||
@ -104,7 +49,46 @@ public class NTMWorldGenerator implements IWorldGenerator {
|
||||
}});
|
||||
|
||||
/// TRENCH ///
|
||||
NBTStructure.registerStructure(0, TRENCH);
|
||||
NBTStructure.registerStructure(0, new SpawnCondition() {{
|
||||
canSpawn = biome -> biome == BiomeGenNoMansLand.noMansLand;
|
||||
sizeLimit = 128;
|
||||
startPool = "trench";
|
||||
spawnWeight = 200;
|
||||
pools = new HashMap<String, NBTStructure.JigsawPool>() {{
|
||||
put("trench", new JigsawPool() {{
|
||||
add(new JigsawPiece("trench_straight", StructureManager.trench_straight) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_dirt", StructureManager.trench_straight_dirt) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_bridge", StructureManager.trench_straight_bridge) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_stairs", StructureManager.trench_straight_stairs) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_door_left", StructureManager.trench_straight_door_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_straight_door_right", StructureManager.trench_straight_door_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_s_left", StructureManager.trench_s_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_s_right", StructureManager.trench_s_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_end_left", StructureManager.trench_end_left) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_end_right", StructureManager.trench_end_right) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_curve_outer", StructureManager.trench_curve_outer) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_curve_inner", StructureManager.trench_curve_inner) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_t_outer", StructureManager.trench_t_outer) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_t_inner", StructureManager.trench_t_inner) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
add(new JigsawPiece("trench_cross", StructureManager.trench_cross) {{ heightOffset = -4; conformToTerrain = true; }}, 100);
|
||||
}});
|
||||
put("bunker", new JigsawPool() {{
|
||||
add(new JigsawPiece("trench_bunker_small", StructureManager.trench_bunker_small) {{ heightOffset = -6; }}, 100);
|
||||
add(new JigsawPiece("trench_bunker_large", StructureManager.trench_bunker_large) {{ heightOffset = -6; }}, 100);
|
||||
add(new JigsawPiece("trench_bunker_fuel", StructureManager.trench_bunker_fuel) {{ heightOffset = -3; }}, 100);
|
||||
add(new JigsawPiece("trench_bunker_collapsed", StructureManager.trench_bunker_collapsed) {{ heightOffset = -3; }}, 100);
|
||||
add(new JigsawPiece("trench_bunker_folly", StructureManager.trench_bunker_folly) {{ heightOffset = -3; }}, 100);
|
||||
}});
|
||||
}};
|
||||
}});
|
||||
|
||||
NBTStructure.getJiggyWithIt("trench_bunker", new JigsawPool() {{
|
||||
add(new JigsawPiece("tandem:trench_bunker_small", StructureManager.trench_bunker_small), 100);
|
||||
add(new JigsawPiece("tandem:trench_bunker_large", StructureManager.trench_bunker_large), 100);
|
||||
add(new JigsawPiece("tandem:trench_bunker_fuel", StructureManager.trench_bunker_fuel), 100);
|
||||
add(new JigsawPiece("tandem:trench_bunker_collapsed", StructureManager.trench_bunker_collapsed), 100);
|
||||
add(new JigsawPiece("tandem:trench_bunker_folly", StructureManager.trench_bunker_folly), 100);
|
||||
}});
|
||||
|
||||
NBTStructure.registerStructure(0, new SpawnCondition() {{
|
||||
canSpawn = biome -> !invalidBiomes.contains(biome);
|
||||
|
||||
BIN
src/main/resources/assets/hbm/textures/blocks/wand_tandem.png
Normal file
BIN
src/main/resources/assets/hbm/textures/blocks/wand_tandem.png
Normal file
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|
After Width: | Height: | Size: 543 B |
Binary file not shown.
|
After Width: | Height: | Size: 557 B |
Binary file not shown.
|
After Width: | Height: | Size: 549 B |
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|
After Width: | Height: | Size: 562 B |
Loading…
x
Reference in New Issue
Block a user