æ
@ -51,7 +51,7 @@ public class EntityAIMaskmanMinigun extends EntityAIBase {
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if(timer <= 0) {
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timer = delay;
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EntityBulletBaseMK4 bullet = new EntityBulletBaseMK4(this.owner, XFactory762mm.r762_fmj, 5F, 0.05F, 0, 0, 0); // TODO: test the offsets
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EntityBulletBaseMK4 bullet = new EntityBulletBaseMK4(this.owner, XFactory762mm.r762_fmj, 5F, 0.075F, -1.5, -1.5, 0);
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owner.worldObj.spawnEntityInWorld(bullet);
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owner.playSound("hbm:weapon.calShoot", 1.0F, 1.0F);
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}
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After Width: | Height: | Size: 4.0 KiB |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.6 KiB |
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Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 5.3 KiB |