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Add alt-fire sound to SPAS-12, and adjust animation to fit
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@ -138,7 +138,7 @@ public class Gun12GaugeFactory {
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config.firingDuration = 10;
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config.ammoCap = 8;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.shotgunPump";
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config.firingSound = "hbm:weapon.shotgunPumpAlt";
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.config = HbmCollection.g12hs;
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@ -199,6 +199,7 @@
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"weapon.extinguisher": {"category": "player", "sounds": [{"name": "weapon/extinguisher", "stream": false}]},
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"weapon.robin_explosion": {"category": "player", "sounds": [{"name": "weapon/robin_explosion", "stream": false}]},
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"weapon.shotgunPump": {"category": "player", "sounds": [{"name": "weapon/shotgunShootPump", "stream": false}]},
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"weapon.shotgunPumpAlt": {"category": "player", "sounds": [{"name": "weapon/shotgunShootPumpAlt", "stream": false}]},
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"weapon.explosionMedium": {"category": "player", "sounds": [{"name": "weapon/explosion_medium", "stream": false}]},
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"weapon.hicalShot": {"category": "player", "sounds": [{"name": "weapon/hicalShot", "stream": false}]},
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"weapon.coilgunReload": {"category": "player", "sounds": [{"name": "weapon/coilgunReload", "stream": false}]},
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