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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
EntityRailCarBase
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dd2f929821
@ -1,5 +1,7 @@
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package com.hbm.blocks.machine;
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import java.util.Random;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.handler.MultiblockHandlerXR;
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@ -11,6 +13,7 @@ import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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@ -29,6 +32,11 @@ public class Watz extends BlockDummyable {
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if(meta >= 6) return new TileEntityProxyCombo().inventory().fluid();
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return null;
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}
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@Override
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public Item getItemDropped(int i, Random rand, int j) {
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return null;
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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@ -1,8 +1,11 @@
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package com.hbm.blocks.rail;
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import com.hbm.util.fauxpointtwelve.BlockPos;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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/** in retrospect, not the best name i could have chosen */
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public interface IRailNTM {
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/** Returns a vector pointing to the closest snapping position given the starting position */
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@ -16,12 +19,22 @@ public interface IRailNTM {
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* Motion ends up being *-1 if the train is going in reverse, still pointing forwards despite the speed being negative.
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* Also features a double[] wrapper with size 1 which holds the speed value that overshoots the rail.
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* */
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public Vec3 getTravelLocation(World world, int x, int y, int z, double trainX, double trainY, double trainZ, double motionX, double motionY, double motionZ, double speed, double[] leftover);
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public Vec3 getTravelLocation(World world, int x, int y, int z, double trainX, double trainY, double trainZ, double motionX, double motionY, double motionZ, double speed, RailLeaveInfo info);
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/** Returns that rail'S gauge. Trains will derail if the gauge does not match. */
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/** Returns that rail's gauge. Trains will derail if the gauge does not match. */
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public TrackGauge getGauge(World world, int x, int y, int z);
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public static enum TrackGauge {
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STANDARD //roughly 1.5m
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}
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/** A wrapper for all relevant info required when leaving a rail */
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public static class RailLeaveInfo {
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/** The amount of blocks still left to travel after completing the rail */
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public double overshoot;
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/** The exit position of that rail */
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public BlockPos pos;
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public RailLeaveInfo dist(double d) { this.overshoot = d; return this; }
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public RailLeaveInfo pos(BlockPos d) { this.pos = d; return this; }
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}
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}
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@ -2,6 +2,7 @@ package com.hbm.blocks.rail;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.lib.Library;
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import com.hbm.util.fauxpointtwelve.BlockPos;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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@ -47,16 +48,16 @@ public class RailStandardStraight extends BlockDummyable implements IRailNTM {
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@Override
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public Vec3 getSnappingPos(World world, int x, int y, int z, double trainX, double trainY, double trainZ) {
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return snapAndMove(world, x, y, z, trainX, trainY, trainZ, 0, 0, 0, 0, new double[1]);
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return snapAndMove(world, x, y, z, trainX, trainY, trainZ, 0, 0, 0, 0, new RailLeaveInfo());
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}
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@Override
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public Vec3 getTravelLocation(World world, int x, int y, int z, double trainX, double trainY, double trainZ, double motionX, double motionY, double motionZ, double speed, double[] leftover) {
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return snapAndMove(world, x, y, z, trainX, trainY, trainZ, motionX, motionY, motionZ, speed, leftover);
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public Vec3 getTravelLocation(World world, int x, int y, int z, double trainX, double trainY, double trainZ, double motionX, double motionY, double motionZ, double speed, RailLeaveInfo info) {
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return snapAndMove(world, x, y, z, trainX, trainY, trainZ, motionX, motionY, motionZ, speed, info);
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}
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/* Very simple function determining the snapping position and adding the motion value to it, if desired. */
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public Vec3 snapAndMove(World world, int x, int y, int z, double trainX, double trainY, double trainZ, double motionX, double motionY, double motionZ, double speed, double[] leftover) {
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public Vec3 snapAndMove(World world, int x, int y, int z, double trainX, double trainY, double trainZ, double motionX, double motionY, double motionZ, double speed, RailLeaveInfo info) {
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int[] pos = this.findCore(world, x, y, z);
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if(pos == null) return Vec3.createVectorHelper(trainX, trainY, trainZ);
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int cX = pos[0];
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@ -81,7 +82,8 @@ public class RailStandardStraight extends BlockDummyable implements IRailNTM {
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vec.xCoord = MathHelper.clamp_double(targetX, x - 2, x + 3);
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vec.yCoord = y;
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vec.zCoord = z + 0.5;
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leftover[0] = Math.abs(targetX - vec.xCoord);
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info.dist(Math.abs(targetX - vec.xCoord));
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info.pos(new BlockPos(vec.xCoord + (motionX > 0 ? 1 : -1), y, z));
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} else {
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double targetZ = trainZ;
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if(motionZ > 0) {
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@ -92,7 +94,8 @@ public class RailStandardStraight extends BlockDummyable implements IRailNTM {
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vec.xCoord = x + 0.5;
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vec.yCoord = y;
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vec.zCoord = MathHelper.clamp_double(targetZ, z - 2, z + 3);
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leftover[0] = Math.abs(targetZ - vec.zCoord);
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info.dist(Math.abs(targetZ - vec.zCoord));
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info.pos(new BlockPos(x, y, vec.zCoord + (motionZ > 0 ? 1 : -1)));
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}
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return vec;
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157
src/main/java/com/hbm/entity/train/EntityRailCarBase.java
Normal file
157
src/main/java/com/hbm/entity/train/EntityRailCarBase.java
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@ -0,0 +1,157 @@
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package com.hbm.entity.train;
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import com.hbm.blocks.rail.IRailNTM;
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import com.hbm.blocks.rail.IRailNTM.RailLeaveInfo;
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import com.hbm.blocks.rail.IRailNTM.TrackGauge;
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import com.hbm.util.fauxpointtwelve.BlockPos;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public abstract class EntityRailCarBase extends Entity {
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public boolean isOnRail = true;
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private int turnProgress;
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private double trainX;
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private double trainY;
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private double trainZ;
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private double trainYaw;
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private double trainPitch;
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@SideOnly(Side.CLIENT) private double velocityX;
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@SideOnly(Side.CLIENT) private double velocityY;
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@SideOnly(Side.CLIENT) private double velocityZ;
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public EntityRailCarBase(World world) {
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super(world);
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}
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@Override protected void entityInit() { }
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@Override protected void readEntityFromNBT(NBTTagCompound nbt) { }
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@Override protected void writeEntityToNBT(NBTTagCompound nbt) { }
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@Override
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public void onUpdate() {
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if(this.worldObj.isRemote) {
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if(this.turnProgress > 0) {
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double x = this.posX + (this.trainX - this.posX) / (double) this.turnProgress;
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double y = this.posY + (this.trainY - this.posY) / (double) this.turnProgress;
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double z = this.posZ + (this.trainZ - this.posZ) / (double) this.turnProgress;
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double yaw = MathHelper.wrapAngleTo180_double(this.trainYaw - (double) this.rotationYaw);
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this.rotationYaw = (float) ((double) this.rotationYaw + yaw / (double) this.turnProgress);
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this.rotationPitch = (float) ((double) this.rotationPitch + (this.trainPitch - (double) this.rotationPitch) / (double) this.turnProgress);
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--this.turnProgress;
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this.setPosition(x, y, z);
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this.setRotation(this.rotationYaw, this.rotationPitch);
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} else {
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this.setPosition(this.posX, this.posY, this.posZ);
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this.setRotation(this.rotationYaw, this.rotationPitch);
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}
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} else {
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BlockPos anchor = this.getCurentAnchorPos();
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Vec3 corePos = getRelPosAlongRail(anchor, this.getCurrentSpeed());
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if(corePos == null) {
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this.derail();
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} else {
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this.setPosition(corePos.xCoord, corePos.yCoord, corePos.zCoord);
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anchor = this.getCurentAnchorPos(); //reset origin to new position
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Vec3 frontPos = getRelPosAlongRail(anchor, this.getLengthSpan());
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Vec3 backPos = getRelPosAlongRail(anchor, -this.getLengthSpan());
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if(frontPos == null) this.derail();
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if(backPos == null) this.derail();
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if(frontPos != null && backPos != null) this.rotationYaw = generateYaw(frontPos, backPos);
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}
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}
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}
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public Vec3 getRelPosAlongRail(BlockPos anchor, double distanceToCover) {
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double overshoot = 0;
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float yaw = this.rotationYaw;
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Vec3 next = null;
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do {
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int x = anchor.getX();
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int y = anchor.getY();
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int z = anchor.getZ();
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Block block = worldObj.getBlock(x, y, z);
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Vec3 rot = Vec3.createVectorHelper(1, 0, 0);
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rot.rotateAroundY(yaw);
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if(block instanceof IRailNTM) {
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IRailNTM rail = (IRailNTM) block;
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if(rail.getGauge(worldObj, x, y, z) == this.getGauge()) {
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RailLeaveInfo info = new RailLeaveInfo();
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Vec3 prev = next;
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next = rail.getTravelLocation(worldObj, x, y, z, posX, posY, posZ, rot.xCoord, rot.yCoord, rot.zCoord, distanceToCover, info);
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overshoot = info.overshoot;
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anchor = info.pos;
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yaw = generateYaw(next, prev);
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} else {
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return null;
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}
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} else {
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return null;
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}
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} while(overshoot != 0); //if there's still length to cover, keep going
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return next;
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}
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public float generateYaw(Vec3 front, Vec3 back) {
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return 0F; //TODO
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}
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/** Returns the amount of blocks that the train should move per tick */
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public abstract double getCurrentSpeed();
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/** Returns the gauge of this train */
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public abstract TrackGauge getGauge();
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/** Returns the length between the core and one of the bogies */
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public abstract double getLengthSpan();
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/** Returns the "true" position of the train, i.e. the block it wants to snap to */
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public BlockPos getCurentAnchorPos() {
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return new BlockPos(posX, posY, posZ);
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}
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public void derail() {
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isOnRail = false;
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}
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@SideOnly(Side.CLIENT)
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public void setPositionAndRotation2(double posX, double posY, double posZ, float yaw, float pitch, int turnProg) {
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this.trainX = posX;
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this.trainY = posY;
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this.trainZ = posZ;
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this.trainYaw = (double) yaw;
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this.trainPitch = (double) pitch;
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this.turnProgress = turnProg + 2;
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this.motionX = this.velocityX;
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this.motionY = this.velocityY;
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this.motionZ = this.velocityZ;
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}
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@SideOnly(Side.CLIENT)
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public void setVelocity(double mX, double mY, double mZ) {
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this.velocityX = this.motionX = mX;
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this.velocityY = this.motionY = mY;
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this.velocityZ = this.motionZ = mZ;
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}
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}
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